all repos — mgba @ 0a6e2b49ab3cc40b7ba4752d47e04ed9a13b7192

mGBA Game Boy Advance Emulator

src/platform/libretro/libretro.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "libretro.h"
  7
  8#include "util/common.h"
  9
 10#include "gba/cheats.h"
 11#include "gba/renderers/video-software.h"
 12#include "gba/serialize.h"
 13#include "gba/context/context.h"
 14#include "util/circle-buffer.h"
 15#include "util/memory.h"
 16#include "util/vfs.h"
 17
 18#define SAMPLES 1024
 19#define RUMBLE_PWM 35
 20
 21#define SOLAR_SENSOR_LEVEL "mgba_solar_sensor_level"
 22
 23static retro_environment_t environCallback;
 24static retro_video_refresh_t videoCallback;
 25static retro_audio_sample_batch_t audioCallback;
 26static retro_input_poll_t inputPollCallback;
 27static retro_input_state_t inputCallback;
 28static retro_log_printf_t logCallback;
 29static retro_set_rumble_state_t rumbleCallback;
 30
 31static void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 32
 33static void _postAudioBuffer(struct GBAAVStream*, struct GBAAudio* audio);
 34static void _setRumble(struct GBARumble* rumble, int enable);
 35static uint8_t _readLux(struct GBALuminanceSource* lux);
 36static void _updateLux(struct GBALuminanceSource* lux);
 37
 38static struct GBAContext context;
 39static struct GBAVideoSoftwareRenderer renderer;
 40static void* data;
 41static size_t dataSize;
 42static void* savedata;
 43static struct GBAAVStream stream;
 44static int rumbleLevel;
 45static struct CircleBuffer rumbleHistory;
 46static struct GBARumble rumble;
 47static struct GBALuminanceSource lux;
 48static int luxLevel;
 49static struct GBACheatDevice cheats;
 50static struct GBACheatSet cheatSet;
 51
 52unsigned retro_api_version(void) {
 53   return RETRO_API_VERSION;
 54}
 55
 56void retro_set_environment(retro_environment_t env) {
 57	environCallback = env;
 58
 59	struct retro_variable vars[] = {
 60		{ SOLAR_SENSOR_LEVEL, "Solar sensor level; 0|1|2|3|4|5|6|7|8|9|10" },
 61		{ 0, 0 }
 62	};
 63
 64	environCallback(RETRO_ENVIRONMENT_SET_VARIABLES, vars);
 65}
 66
 67void retro_set_video_refresh(retro_video_refresh_t video) {
 68	videoCallback = video;
 69}
 70
 71void retro_set_audio_sample(retro_audio_sample_t audio) {
 72	UNUSED(audio);
 73}
 74
 75void retro_set_audio_sample_batch(retro_audio_sample_batch_t audioBatch) {
 76	audioCallback = audioBatch;
 77}
 78
 79void retro_set_input_poll(retro_input_poll_t inputPoll) {
 80	inputPollCallback = inputPoll;
 81}
 82
 83void retro_set_input_state(retro_input_state_t input) {
 84	inputCallback = input;
 85}
 86
 87void retro_get_system_info(struct retro_system_info* info) {
 88   info->need_fullpath = false;
 89   info->valid_extensions = "gba";
 90   info->library_version = projectVersion;
 91   info->library_name = projectName;
 92   info->block_extract = false;
 93}
 94
 95void retro_get_system_av_info(struct retro_system_av_info* info) {
 96   info->geometry.base_width = VIDEO_HORIZONTAL_PIXELS;
 97   info->geometry.base_height = VIDEO_VERTICAL_PIXELS;
 98   info->geometry.max_width = VIDEO_HORIZONTAL_PIXELS;
 99   info->geometry.max_height = VIDEO_VERTICAL_PIXELS;
100   info->timing.fps =  GBA_ARM7TDMI_FREQUENCY / (float) VIDEO_TOTAL_LENGTH;
101   info->timing.sample_rate = 32768;
102}
103
104void retro_init(void) {
105	enum retro_pixel_format fmt;
106#ifdef COLOR_16_BIT
107#ifdef COLOR_5_6_5
108	fmt = RETRO_PIXEL_FORMAT_RGB565;
109#else
110#warning This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
111	fmt = RETRO_PIXEL_FORMAT_0RGB1555;
112#endif
113#else
114#warning This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
115	fmt = RETRO_PIXEL_FORMAT_XRGB8888;
116#endif
117	environCallback(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt);
118
119	struct retro_input_descriptor inputDescriptors[] = {
120		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
121		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
122		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
123		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
124		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
125		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
126		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
127		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
128		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
129		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
130		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3, "Brighten Solar Sensor" },
131		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3, "Darken Solar Sensor" }
132	};
133	environCallback(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, &inputDescriptors);
134
135	// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported
136
137	struct retro_rumble_interface rumbleInterface;
138	if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
139		rumbleCallback = rumbleInterface.set_rumble_state;
140		CircleBufferInit(&rumbleHistory, RUMBLE_PWM);
141		rumble.setRumble = _setRumble;
142	} else {
143		rumbleCallback = 0;
144	}
145
146	luxLevel = 0;
147	lux.readLuminance = _readLux;
148	lux.sample = _updateLux;
149	_updateLux(&lux);
150
151	struct retro_log_callback log;
152	if (environCallback(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) {
153		logCallback = log.log;
154	} else {
155		logCallback = 0;
156	}
157
158	stream.postAudioFrame = 0;
159	stream.postAudioBuffer = _postAudioBuffer;
160	stream.postVideoFrame = 0;
161
162	GBAContextInit(&context, 0);
163	struct GBAOptions opts = {
164		.useBios = true,
165		.idleOptimization = IDLE_LOOP_REMOVE
166	};
167	GBAConfigLoadDefaults(&context.config, &opts);
168	context.gba->logHandler = GBARetroLog;
169	context.gba->stream = &stream;
170	if (rumbleCallback) {
171		context.gba->rumble = &rumble;
172	}
173	context.gba->luminanceSource = &lux;
174
175	const char* sysDir = 0;
176	if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
177		char biosPath[PATH_MAX];
178		snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin");
179		struct VFile* bios = VFileOpen(biosPath, O_RDONLY);
180		if (bios) {
181			GBAContextLoadBIOSFromVFile(&context, bios);
182		}
183	}
184
185	GBAVideoSoftwareRendererCreate(&renderer);
186	renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
187	renderer.outputBufferStride = 256;
188	context.renderer = &renderer.d;
189
190	GBAAudioResizeBuffer(&context.gba->audio, SAMPLES);
191
192#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
193	blip_set_rates(context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 32768);
194	blip_set_rates(context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 32768);
195#endif
196
197	GBACheatDeviceCreate(&cheats);
198	GBACheatSetInit(&cheatSet, "libretro");
199	GBACheatAddSet(&cheats, &cheatSet);
200	GBACheatAttachDevice(context.gba, &cheats);
201}
202
203void retro_deinit(void) {
204	GBAContextDeinit(&context);
205	GBACheatRemoveSet(&cheats, &cheatSet);
206	GBACheatDeviceDestroy(&cheats);
207	GBACheatSetDeinit(&cheatSet);
208	free(renderer.outputBuffer);
209}
210
211void retro_run(void) {
212	uint16_t keys;
213	inputPollCallback();
214
215	keys = 0;
216	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)) << 0;
217	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B)) << 1;
218	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)) << 2;
219	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)) << 3;
220	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) << 4;
221	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) << 5;
222	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) << 6;
223	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) << 7;
224	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)) << 8;
225	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L)) << 9;
226
227	static bool wasAdjustingLux = false;
228	if (wasAdjustingLux) {
229		wasAdjustingLux = inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3) ||
230		                  inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3);
231	} else {
232		if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3)) {
233			++luxLevel;
234			if (luxLevel > 10) {
235				luxLevel = 10;
236			}
237			wasAdjustingLux = true;
238		} else if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3)) {
239			--luxLevel;
240			if (luxLevel < 0) {
241				luxLevel = 0;
242			}
243			wasAdjustingLux = true;
244		}
245	}
246
247	GBAContextFrame(&context, keys);
248	videoCallback(renderer.outputBuffer, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, BYTES_PER_PIXEL * renderer.outputBufferStride);
249}
250
251void retro_reset(void) {
252	ARMReset(context.cpu);
253
254	if (rumbleCallback) {
255		CircleBufferClear(&rumbleHistory);
256	}
257}
258
259bool retro_load_game(const struct retro_game_info* game) {
260	struct VFile* rom;
261	if (game->data) {
262		data = anonymousMemoryMap(game->size);
263		dataSize = game->size;
264		memcpy(data, game->data, game->size);
265		rom = VFileFromMemory(data, game->size);
266	} else {
267		data = 0;
268		rom = VFileOpen(game->path, O_RDONLY);
269	}
270	if (!rom) {
271		return false;
272	}
273	if (!GBAIsROM(rom)) {
274		rom->close(rom);
275		mappedMemoryFree(data, game->size);
276		return false;
277	}
278
279	savedata = anonymousMemoryMap(SIZE_CART_FLASH1M);
280	struct VFile* save = VFileFromMemory(savedata, SIZE_CART_FLASH1M);
281
282	GBAContextLoadROMFromVFile(&context, rom, save);
283	GBAContextStart(&context);
284	return true;
285}
286
287void retro_unload_game(void) {
288	GBAContextStop(&context);
289	mappedMemoryFree(data, dataSize);
290	data = 0;
291	mappedMemoryFree(savedata, SIZE_CART_FLASH1M);
292	savedata = 0;
293	CircleBufferDeinit(&rumbleHistory);
294}
295
296size_t retro_serialize_size(void) {
297	return sizeof(struct GBASerializedState);
298}
299
300bool retro_serialize(void* data, size_t size) {
301	if (size != retro_serialize_size()) {
302		return false;
303	}
304	GBASerialize(context.gba, data);
305	return true;
306}
307
308bool retro_unserialize(const void* data, size_t size) {
309	if (size != retro_serialize_size()) {
310		return false;
311	}
312	GBADeserialize(context.gba, data);
313	return true;
314}
315
316void retro_cheat_reset(void) {
317	GBACheatSetDeinit(&cheatSet);
318	GBACheatSetInit(&cheatSet, "libretro");
319}
320
321void retro_cheat_set(unsigned index, bool enabled, const char* code) {
322	UNUSED(index);
323	UNUSED(enabled);
324	GBACheatAddLine(&cheatSet, code);
325}
326
327unsigned retro_get_region(void) {
328	return RETRO_REGION_NTSC; // TODO: This isn't strictly true
329}
330
331void retro_set_controller_port_device(unsigned port, unsigned device) {
332	UNUSED(port);
333	UNUSED(device);
334}
335
336bool retro_load_game_special(unsigned game_type, const struct retro_game_info* info, size_t num_info) {
337	UNUSED(game_type);
338	UNUSED(info);
339	UNUSED(num_info);
340	return false;
341}
342
343void* retro_get_memory_data(unsigned id) {
344	if (id != RETRO_MEMORY_SAVE_RAM) {
345		return 0;
346	}
347	return savedata;
348}
349
350size_t retro_get_memory_size(unsigned id) {
351	if (id != RETRO_MEMORY_SAVE_RAM) {
352		return 0;
353	}
354	switch (context.gba->memory.savedata.type) {
355	case SAVEDATA_AUTODETECT:
356	case SAVEDATA_FLASH1M:
357		return SIZE_CART_FLASH1M;
358	case SAVEDATA_FLASH512:
359		return SIZE_CART_FLASH512;
360	case SAVEDATA_EEPROM:
361		return SIZE_CART_EEPROM;
362	case SAVEDATA_SRAM:
363		return SIZE_CART_SRAM;
364	case SAVEDATA_FORCE_NONE:
365		return 0;
366	}
367	return 0;
368}
369
370void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
371	UNUSED(thread);
372	if (!logCallback) {
373		return;
374	}
375
376	char message[128];
377	vsnprintf(message, sizeof(message), format, args);
378
379	enum retro_log_level retroLevel = RETRO_LOG_INFO;
380	switch (level) {
381	case GBA_LOG_ALL:
382	case GBA_LOG_ERROR:
383	case GBA_LOG_FATAL:
384		retroLevel = RETRO_LOG_ERROR;
385		break;
386	case GBA_LOG_WARN:
387		retroLevel = RETRO_LOG_WARN;
388		break;
389	case GBA_LOG_INFO:
390	case GBA_LOG_GAME_ERROR:
391	case GBA_LOG_SWI:
392	case GBA_LOG_STATUS:
393		retroLevel = RETRO_LOG_INFO;
394		break;
395	case GBA_LOG_DEBUG:
396	case GBA_LOG_STUB:
397	case GBA_LOG_SIO:
398		retroLevel = RETRO_LOG_DEBUG;
399		break;
400	}
401	logCallback(retroLevel, "%s\n", message);
402}
403
404static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) {
405	UNUSED(stream);
406	int16_t samples[SAMPLES * 2];
407#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
408	blip_read_samples(audio->left, samples, SAMPLES, true);
409	blip_read_samples(audio->right, samples + 1, SAMPLES, true);
410#else
411	int16_t samplesR[SAMPLES];
412	GBAAudioCopy(audio, &samples[SAMPLES], samplesR, SAMPLES);
413	size_t i;
414	for (i = 0; i < SAMPLES; ++i) {
415		samples[i * 2] = samples[SAMPLES + i];
416		samples[i * 2 + 1] = samplesR[i];
417	}
418#endif
419	audioCallback(samples, SAMPLES);
420}
421
422static void _setRumble(struct GBARumble* rumble, int enable) {
423	UNUSED(rumble);
424	if (!rumbleCallback) {
425		return;
426	}
427	rumbleLevel += enable;
428	if (CircleBufferSize(&rumbleHistory) == RUMBLE_PWM) {
429		int8_t oldLevel;
430		CircleBufferRead8(&rumbleHistory, &oldLevel);
431		rumbleLevel -= oldLevel;
432	}
433	CircleBufferWrite8(&rumbleHistory, enable);
434	rumbleCallback(0, RETRO_RUMBLE_STRONG, rumbleLevel * 0xFFFF / RUMBLE_PWM);
435	rumbleCallback(0, RETRO_RUMBLE_WEAK, rumbleLevel * 0xFFFF / RUMBLE_PWM);
436}
437
438static void _updateLux(struct GBALuminanceSource* lux) {
439	UNUSED(lux);
440	struct retro_variable var = {
441		.key = SOLAR_SENSOR_LEVEL,
442		.value = 0
443	};
444
445	bool updated = false;
446	if (!environCallback(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) || !updated) {
447		return;
448	}
449	if (!environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || !var.value) {
450		return;
451	}
452
453	char* end;
454	int newLuxLevel = strtol(var.value, &end, 10);
455	if (!*end) {
456		if (newLuxLevel > 10) {
457			luxLevel = 10;
458		} else if (newLuxLevel < 0) {
459			luxLevel = 0;
460		} else {
461			luxLevel = newLuxLevel;
462		}
463	}
464}
465
466static uint8_t _readLux(struct GBALuminanceSource* lux) {
467	UNUSED(lux);
468	int value = 0x16;
469	if (luxLevel > 0) {
470		value += GBA_LUX_LEVELS[luxLevel - 1];
471	}
472	return 0xFF - value;
473}