CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GBA Video: Force align 256-color tiles
28 - GBA DMA: ROM reads are forced to increment
29 - GB Video: Fix loading states while in mode 3
30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
34 - GBA Savedata: Fix crash when resizing flash
35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
37 - GBA Cheats: Fix slide codes not initializing properly
38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
39 - LR35902: Fix watchpoints not reporting new value
40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
41 - 3DS: Fix opening files in directory names with trailing slashes
42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
43 - GBA Memory: Fix copy-on-write memory leak
44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
47 - PSP2: Fix issues causing poor audio
48 - Wii: Fix screen tear when unpausing
49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
50 - GBA Hardware: RTC accuracy improvements
51 - GB Timer: Minor accuracy improvements
52 - GB Audio: Clock frame events on DIV
53 - GBA: Fix SharkPort saves for EEPROM games
54 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
55Misc:
56 - GBA Timer: Use global cycles for timers
57 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
58 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
59 - Qt: Redo GameController into multiple classes
60 - Test: Restructure test suite into multiple executables
61 - Python: Integrate tests from cinema test suite
62 - Util: Don't build crc32 if the function already exists
63 - GBA: Implement display start DMAs
64 - Qt: Prevent window from being created off-screen
65 - Qt: Add option to disable FPS display
66 - GBA: Improve multiboot image detection
67 - GB MBC: Remove erroneous bank 0 wrapping
68 - GBA Cheats: Allow multiple ROM patches in the same slot
69 - GB: Skip BIOS option now works
70 - Libretro: Add frameskip option
71 - GBA Memory: 64 MiB GBA Video cartridge support
72 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
73 - PSP2: Use system enter key by default
74 - 3DS: Remove deprecated CSND interface
75
760.6.1: (2017-10-01)
77Bugfixes:
78 - GB, GBA: Fix crashes when attempting to identify null VFiles
79 - GB, GBA: Fix sync to video with frameskip
80 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
81 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
82 - GB Core: Fix palette loading when loading a foreign config
83 - GB MBC: Pocket Cam memory should be accessible without enabling
84 - GB MBC: Fix SRAM sizes 4 and 5
85 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
86 - GB MBC: Fix RTC loading when file size is off
87 - GB Memory: Initialize peripheral pointers
88 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
89 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
90 - GB Memory: Actually load latch time from savestate
91 - GB Serialize: Fix deserializing video STAT
92 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
93 - GB Video: Fix potential hang when ending mode 0
94 - GB Video: Fix read mode when enabling LCD
95 - GBA: Reset active region as needed when loading a ROM
96 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
97 - GBA BIOS: Use core's VRAM variable instead of renderer's
98 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
99 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
100 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
101 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
102 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
103 - Python: Fix importing .gb or .gba before .core
104 - Qt: Fix command line debugger closing second game
105 - Qt: Fix LOG argument order
106 - Qt: Fix timezone issues with time overrides
107 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
108 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
109Misc:
110 - CMake: Fix CPack dependencies for libpng 1.6
111 - GBA: Detect hardware for Pokémon FireRed ROM hacks
112 - GBA Cheats: Improve detection of raw cheats
113 - Qt: Don't rebuild library view if style hasn't changed
114 - Qt: Allow overrides to be saved before a game is loaded
115 - Qt: Hide mouse immediately when loading
116 - SDL: Fix 2.0.5 build on macOS under some circumstances
117 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
118
1190.6.0: (2017-07-16)
120Features:
121 - Library view
122 - Sprite viewer
123 - Debugging console
124 - Improved memory viewer
125 - Memory search
126 - Command line ability to override configuration values
127 - Add option to allow preloading the entire ROM before running
128 - Add option for whether rewinding restores save games
129 - Savestates now contain any RTC override data
130 - Add option to lock video to integer scaling
131 - LR35902: Watchpoints
132 - LR35902/GB-Z80 disassembler
133 - GB: Tile viewer
134 - GB: Video/audio channel enabling/disabling
135 - GB: Symbol table support
136 - GB MBC: Add MBC1 multicart support
137 - GBA: Support printing debug strings from inside a game
138 - GBA: Better cheat type autodetection
139 - Implement keypad interrupts
140 - Configuration of gamepad hats
141 - Video log recording for testing and bug reporting
142 - Debugger: Segment/bank support
143 - Debugger: Execution tracing
144 - Qt: German translation (by Lothar Serra Mari)
145 - Qt: Spanish translation (by Kevin López)
146 - Qt: Italian translation (by theheroGAC)
147Bugfixes:
148 - ARM7: Fix MLA/*MULL/*MLAL timing
149 - Core: Fix crash with rewind if savestates shrink
150 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
151 - Core: Fix directory sets crashing on close if base isn't properly detached
152 - FFmpeg: Fix overflow and general issues with audio encoding
153 - GB: Fix flickering when screen is strobed quickly
154 - GB: Fix STAT blocking
155 - GB MBC: Fix ROM bank overflows getting set to bank 0
156 - GB MBC: Fix swapping carts not detect new MBC
157 - GB Timer: Improve DIV reset behavior
158 - GB Timer: Fix DIV batching if TAC changes
159 - GB Video: Reset renderer when loading state
160 - GBA: Fix multiboot ROM loading
161 - GBA: Fix multiboot loading resulting in too small WRAM
162 - GBA BIOS: Implement BitUnPack
163 - GBA BIOS: Fix ArcTan sign in HLE BIOS
164 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
165 - GBA BIOS: Fix INT_MIN/-1 crash
166 - GBA Hardware: Fix crash if a savestate lies about game hardware
167 - GBA I/O: Handle audio registers specially when deserializing
168 - GBA Memory: Improve initial skipped BIOS state
169 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
170 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
171 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
172 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
173 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
174 - LR35902: Fix core never exiting with certain event patterns
175 - LR35902: Fix pc overflowing current region off-by-one
176 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
177 - OpenGL: Fix some shaders causing offset graphics
178 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
179 - Qt: Fix window icon being stretched
180 - Qt: Fix data directory path
181 - Qt: Fix timing issues on high refresh rate monitors
182 - Qt: Fix linking after some windows have been closed
183 - Qt: Fix crash when changing audio settings after a game is closed
184 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
185 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
186 - Qt: Fix game unpausing after frame advancing and refocusing
187 - SDL: Fix game crash check
188 - SDL: Fix race condition with audio thread when starting
189 - SDL: Fix showing version number
190 - Test: Fix crash when loading invalid file
191 - Test: Fix crash when fuzzing fails to load a file
192 - Test: Don't rely on core for frames elapsed
193 - Test: Fix crash when loading invalid file
194 - Test: Fix crash when fuzzing fails to load a file
195 - Tools: Fix recurring multiple times over the same library
196 - Util: Fix overflow when loading invalid UPS patches
197 - Util: Fix highest-fd socket not being returned by SocketAccept
198 - Windows: Fix VDir.rewind
199Misc:
200 - All: Add C++ header guards
201 - All: Move time.h include to common.h
202 - 3DS, PSP2, Wii: Last directory loaded is saved
203 - CMake: Add ability to just print version string
204 - Core: New, faster event timing subsystem
205 - Core: Clean up some thread state checks
206 - Core: Add generic checksum function
207 - Core: Cores can now have multiple sets of callbacks
208 - Core: Restore sleep callback
209 - Core: Move rewind diffing to its own thread
210 - Core: Ability to enumerate and modify video and audio channels
211 - Core: List memory segments in the core
212 - Core: Move savestate creation time to extdata
213 - Core: Config values can now be hexadecimal
214 - Core: Improved threading interrupted detection
215 - Debugger: Modularize CLI debugger
216 - Debugger: Make building with debugging aspects optional
217 - Debugger: Add functions for read- or write-only watchpoints
218 - Debugger: Make attaching a backend idempotent
219 - Debugger: Add mDebuggerRunFrame convenience function
220 - Feature: Move game database from flatfile to SQLite3
221 - Feature: Support ImageMagick 7
222 - Feature: Make -l option explicit
223 - FFmpeg: Return false if a file fails to open
224 - FFmpeg: Force MP4 files to YUV420P
225 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
226 - GB: Reset with initial state of DIV register
227 - GB MBC: New MBC7 implementation
228 - GB Audio: Simplify envelope code
229 - GB Audio: Improve initial envelope samples
230 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
231 - GB Video: Improved video timings
232 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
233 - GBA, GB: ROM is now unloaded if a patch is applied
234 - GBA DMA: Refactor DMA out of memory.c
235 - GBA DMA: Move DMAs to using absolute timing
236 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
237 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
238 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
239 - GBA Memory: Support reading/writing POSTFLG
240 - GBA Memory: Remove unused prefetch cruft
241 - GBA Timer: Improve accuracy of timers
242 - GBA Video: Clean up unused timers
243 - GBA Video: Allow multiple handles into the same tile cache
244 - GBA Video, GB Video: Colors are now fully scaled
245 - GBA Video: Optimize when BLD* registers are written frequently
246 - OpenGL: Add xBR-lv2 shader
247 - Qt: Move last directory setting from qt.ini to config.ini
248 - Qt: Improved HiDPI support
249 - Qt: Expose configuration directory
250 - Qt: Merge "Save" and "OK" buttons in shader options
251 - Qt: Automatically load controller profile when plugged in
252 - Qt: Rename "Resample video" option to "Bilinear filtering"
253 - Qt: Remove audio thread
254 - Qt: Remove audio buffer sizing in AudioProcessorQt
255 - Qt: Re-enable QtMultimedia on Windows
256 - Qt: Make "Mute" able to be bound to a key
257 - Qt: Add .gb/.gbc files to the extension list in Info.plist
258 - Qt: Relax hard dependency on OpenGL
259 - Qt: Better highlight active key in control binding
260 - SDL: Remove scancode key input
261 - SDL: Automatically map controllers when plugged in
262 - Test: Add a basic test suite
263 - Util: Add size counting to Table
264 - Util: Add 8-bit PNG write support
265 - Util: Tune patch-fast extent sizes
266 - VFS: Call msync when syncing mapped data
267 - VFS: Allow truncating memory chunk VFiles
268 - VFS: Fix some minor VFile issues with FILEs
269 - VFS: Optimize expanding in-memory files
270 - VFS: Add VFileFIFO for operating on circle buffers
271Changes from beta 1:
272Features:
273 - Qt: Italian translation (by theheroGAC)
274 - Qt: Updated German translation
275Bugfixes:
276 - GB Audio: Fix incorrect channel 4 iteration
277 - GB Audio: Fix zombie mode bit masking
278 - GB Serialize: Fix timer serialization
279 - GB Video: Fix LYC regression
280 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
281 - GBA Timer: Fix count-up timing overflowing timer 3
282 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
283 - Qt: Fix memory search close button (fixes mgba.io/i/769)
284 - Qt: Fix window icon being stretched
285 - Qt: Fix initial window size (fixes mgba.io/i/766)
286 - Qt: Fix data directory path
287 - Qt: Fix controls not saving on non-SDL builds
288 - Qt: Fix translation initialization (fixes mgba.io/i/776)
289 - Qt: Fix patch loading while a game is running
290 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
291 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
292 - Qt: Fix GL-less build
293 - Qt: Fix Software renderer not handling alpha bits properly
294 - Qt: Fix screen background improperly stretching
295 - SDL: Fix cheats not loading
296Misc:
297 - GB Serialize: Add MBC state serialization
298 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
299 - GBA Timer: Improve accuracy of timers
300 - PSP2: Update toolchain to use vita.cmake
301 - Qt: Add language selector
302 - Qt: Minor test fixes
303 - Qt: Move shader settings into main settings window
304 - Qt: Dismiss game crashing/failing dialogs when a new game loads
305 - Qt: Properly ship Qt translations
306 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
307
3080.6 beta 1: (2017-06-29)
309 - Initial beta for 0.6
310
3110.5.2: (2016-12-31)
312Bugfixes:
313 - All: Fix fullscreen config option being ignored
314 - ARM7: PSR mode bits should not get sign extended
315 - GB: Fix audio not being deinitialized
316 - GB: Fix crash when masking savedata
317 - GB: Properly initialize sramRealVf variable
318 - GB Audio: Fix serialization of channel 3 and NR52 properties
319 - GB Audio: Reset envelope timer when reseting sound channel
320 - GB MBC: Fix SRAM dangling pointer with RTC games
321 - GB MBC: Fix initializing MBC when no ROM is loaded
322 - GB Memory: Fix patching ROM bank 0
323 - GB Memory: Fix starting HDMAs during mode 0
324 - GB Memory: Fix HDMA5 value after DMA completes
325 - GB Video: Initialize LCDC in renderer
326 - GB Video: Hblank IRQs should mask LYC=LY IRQs
327 - GBA: Fix IRQs firing after already being cleared
328 - GBA: Only unhalt CPU if appropriate bit is set in IE
329 - GBA: Add savegame override for Crash Bandicoot 2
330 - GBA BIOS: Fix MidiKey2Freq BIOS reads
331 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
332 - GBA Cheats: Fix GameShark ROM patches
333 - GBA I/O: Mask off WAITCNT bits that cannot be written
334 - GBA Memory: Fix misaligned BIOS reads
335 - GBA Memory: Fix VCOUNT being writable
336 - GBA Video: Fix out of bounds sprite transforms
337 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
338 - Libretro: Fix disabling BIOS
339 - Libretro: Fix Game Boy savestates and audio
340 - Qt: Fix changing resolution of software renderer
341 - Qt: Fix setting overrides
342 - Qt: Fix cut off tiles and alignment issues in tile viewer
343 - Qt: Only reset window dimensions when first shown
344 - Qt: Fix Qt Multimedia audio driver on big endian
345 - Qt: Fix Apply button for key and controller configurations
346 - VFS: Fix resizing memory chunks when not needed
347 - Windows: Fix Unicode directory handling
348Misc:
349 - GB, GBA: Prevent loading null ROMs
350 - GB Audio: Initialize wave RAM to GBC values
351 - GB Memory: Reset ROM bank when loading a ROM
352 - PSP2: Improved controller rumble
353
3540.5.1: (2016-10-05)
355Bugfixes:
356 - Core: Fix importing save games as read-only
357 - FFmpeg: Fix encoding AAC
358 - GB: Fix invalid STOP behavior on Game Boy Color
359 - GB: Initialize audio properly
360 - GB: Properly clear KEY1 bit 0 when switching speeds
361 - GB: Properly unload save files when unloading a ROM
362 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
363 - GB MBC: Fix MBC7 when size is incorrectly specified
364 - GB MBC: Fix RTC access when no save file is loaded
365 - GB SIO: Don't auto-clock external shift clock
366 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
367 - GB Video: Fix video frames getting missed when LCDC is off
368 - GB Video: Clear screen when LCDC is off
369 - GBA Cheats: Fix holding onto pointers that may get invalidated
370 - GBA Cheats: Fix key-activated CodeBreaker cheats
371 - GBA Cheats: Fix uninitialized memory getting freed when saving
372 - GBA Hardware: Improve Game Boy Player rumble behavior
373 - GBA Memory: Fix several unused I/O register read values
374 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
375 - LR35902: Fix events running with the wrong cycle active
376 - Qt: Fix "close" button on Overrides view
377 - Qt: Fix saving overrides
378 - Qt: Fix directory set unloading when replacing the ROM
379 - Qt: Fix patch loading
380 - Qt: Fix crash when saving an override if a game isn't loaded
381 - Qt: Fix showing default display driver as OpenGL (force 1.x)
382 - SDL: Attach rumble in SDL frontend
383 - Util: Fix PNG identification on files too small to be a PNG
384Misc:
385 - All: Only update version info if needed
386 - All: Split out install locations for Libretro and OpenEmu
387 - FFmpeg: Encoding cleanup
388 - GB: Reset active region when reloading ROM
389 - GB Memory: Initialize RAM pattern for GBC
390 - GB Video: Improved video timings
391 - Qt: Manage window sizes slightly better
392 - Qt: Remember scale option independent of core dimensions
393
3940.5.0: (2016-09-19)
395Features:
396 - Game Boy support
397 - Support for encrypted CodeBreaker GBA cheats
398 - Emulation of Vast Fame protected GBA carts (taizou)
399 - Tile viewer
400 - Threaded rendering mode
401 - Libretro: Memory map and achievement support (leiradel)
402 - GUI: Add UI control remapping
403 - GUI: Add fast-forward
404 - Wii: 240p support
405 - 3DS: Adjustable screen darkening
406 - Ability to temporarily load a savegame
407 - Load specific files out of archives
408 - Automatic BIOS detection
409Bugfixes:
410 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
411 - Debugger: Fix GDB breakpoints
412 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
413 - GBA: Fix filehandle leak with savegames
414 - GBA: Timer 0 cannot be count up
415 - GBA: Count up timers should not count themselves
416 - GBA Memory: Fix mirror on non-overdumped Classic NES games
417 - GBA Memory: Fix ldm {pc}
418 - GBA Savedata: Fix savedata sync timer
419 - GBA Savedata: Only unmap savedata if present
420 - GBA Serialize: Savestates now properly store prefetch
421 - GBA Video: WIN0/1 take priority over OBJWIN
422 - GBA Video: Fix out-of-order OBJWIN
423 - PSP2: Fix GPU crash while exiting
424 - PSP2: Fix VSync
425 - PSP2: Fix accelerometer range
426 - PSP2: Actually load screen mode setting
427 - PSP2: Fix gyroscope direction
428 - PSP2: Delete threads after they return
429 - PSP2: Fix mapping/unmapping from not at 0
430 - Qt: Fix bug in software renderer scaling
431 - Qt: Fix hanging key press after disabling autofire
432 - Qt: Fix being unable to pause manually when using auto-pausing
433 - SDL: Fix axes being mapped wrong
434 - Util: Fix realloc semantics in utf16to8
435 - Util: Fix inserting too many items into a hash table
436 - VFS: Fix uninitialized varaible reading from 7z
437 - VFS: Fix reading multiple files from a 7z archive
438 - Wii: Fix framelimiting after a slowdown
439 - Wii: Fix garbage flash at startup
440Misc:
441 - 3DS: Use blip_add_delta_fast for a small speed improvement
442 - 3DS: Allow UTF-16 filenames
443 - 3DS: Port to using citro3D
444 - 3DS: Use system font for menus
445 - 3DS: Attempt to use Core 2 for threads
446 - 3DS: Adjustable filering
447 - 3DS: 3D banner
448 - All: Add QUIET parameter to silence CMake
449 - All: Faster memory read/write
450 - ARM7: Support forcing Thumb mode via MSR
451 - ARM7: Flush prefetch cache when loading CPSR via MSR
452 - ARM7: Clean up instruction decoding for future expandability
453 - Debugger: Support register and memory writes via GDB stub
454 - Debugger: Add software breakpoint support to gdb
455 - FFmpeg: Full support for libavcodec 56+
456 - GBA: Better debug logging if event processing breaks
457 - GBA Audio: Force audio DMAs to not increment destination
458 - GBA BIOS: Use custom ArcTan, not relying on OS
459 - GBA Hardware: Clean up dead code in GBP
460 - GBA Memory: Optimize stalling behavior
461 - GBA Memory: Optimize Load-/StoreMultiple
462 - GBA Savedata: Add realistic timing for EEPROM
463 - GBA Serialize: Savestates now store if CPU was halted
464 - GBA Video: Remove old slow path fallback
465 - GBA Video: Optimize sprite drawing
466 - GBA Video: Optimize mode 0 rendering
467 - GBA Video: Optimize compositing cases slightly
468 - GUI: Screenshot dimensions are now passed through
469 - GUI: Add back logging
470 - GUI: Only reload config if manually saved
471 - GUI: Increase scrolling speed
472 - OpenGL: Log shader compilation failure
473 - OpenGL: Add texSize uniform
474 - Qt: Make -g flag work in Qt build
475 - Qt: Simplify OpenGL context creation
476 - Qt: Thread startup improvements
477 - Qt: Make audio channel/video layer options shortcut mappable
478 - Qt: Remove some C99isms from C++ code
479 - Qt: Remove default autofire mappings
480 - Qt: Make reseting when pasued frame-accurate
481 - Qt: Rearchitect game closing codepath
482 - PSP2: Use system font for menus
483 - PSP2: Add rumble for PS TV
484 - PSP2: Add fit-to-height screen mode
485 - PSP2: Sync files per descriptor
486 - PSP2: Allow UTF-8 filenames
487 - PSP2: Screenshots are now saved into the Photo Gallery
488 - PSP2: Stop underclocking when menuing
489 - SDL: Increase default audio buffer size to 1024 samples
490 - SDL: More responsive rumble
491 - Util: Add Vector GetConstPointer
492 - Util: Add rtrim
493 - Util: Add endswith
494 - VFS: Improve zip file detection
495 - Wii: Add pixelated resample filter
496 - Windows: Add native VDir support
497 - Util: Add PRIz macro for libc versions that don't support %z
498
4990.4.1: (2016-07-11)
500Bugfixes:
501 - All: Fix several file handle leaks
502 - All: Fix instruction tables getting zeroed when linking sometimes
503 - ARM7: Fix flags on SBC/RSC
504 - ARM7: Fix setting spsr privilege bits when spsr is empty
505 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
506 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
507 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
508 - GBA Memory: Fix executing code from OBJ region of VRAM
509 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
510 - GBA Serialize: Fix loading savegames from savestates
511 - OpenGL: Correct boolean vector strcmp strings for uniforms
512 - Qt: Fix sending gameStopped twice
513 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
514 - Qt: Fix initial state of key mapping
515 - Qt: Initialize m_useBios
516 - SDL: Fix joystick initialization on BSD
517 - SDL: Fix potential joystick crash in games with rumble
518 - SDL: Fix SDL 1.2 build
519 - SDL: Fix sporadic crash when deinitializing audio
520 - Shaders: Fix AGS-001 shader with some bad drivers
521 - Util: Use closesocket on Windows
522 - Util: Fix socket bind addresses
523 - VFS: Fix reading 7z archives without rewinding first
524 - VFS: VFileFromFD should not open directories
525 - Wii: Fix tilting direction
526 - Util: Fix realloc semantics in utf16to8
527Misc:
528 - All: Allow use of external minizip library
529 - Debugger: CLI debugger now exits when end-of-stream is reached
530 - FFmpeg: Update dependencies on Ubuntu
531 - GBA: Slightly optimize GBAProcessEvents
532 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
533 - GBA Video: Null renderer should return proper register values
534 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
535 - Qt: Add preset for DualShock 4
536 - Qt: Update 360 input profile on OS X to reflect newer drivers
537 - Qt: Remove use of NaN
538 - Qt: Canonicalize file paths when loading games
539 - Qt: Add refresh button to controller editing
540 - SDL: Remove default gamepad mappings
541 - Util: Fix intermittent build failure on OS X
542 - VFS: VFile.sync now updates modified time
543
5440.4.0: (2016-02-02)
545Features:
546 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
547 - I/O viewer
548 - Booting of multiboot images
549 - Customization of GIF recording
550 - Libretro: Cheat code support
551 - Support for GLSL shaders
552 - ROM information view
553 - Support for VBA-style cheat codes
554 - Savestates now store creation timestamps
555 - Key autofire
556 - Libretro: Allow blocking opposing directional input
557 - OpenEmu core for OS X
558 - Libretro: Settings for using BIOS and skipping intro
559 - Libretro: Customizable idle loop removal
560 - Implemented cycle counting for sprite rendering
561 - Cleaner, unified settings window
562 - Added a setting for pausing when the emulator is not in focus
563 - Customizable paths for save games, save states, screenshots and patches
564 - Controller hotplugging
565 - Ability to store save games and active cheats within savestates
566Bugfixes:
567 - ARM7: Fix sign of unaligned LDRSH
568 - ARM7: Fix decoding of some ARM ALU instructions with shifters
569 - Debugger: Fix watchpoints in gdb
570 - GBA: Fix warnings when creating and loading savestates
571 - GBA: Fix Iridion II savetype
572 - GBA BIOS: Fix misaligned CpuSet
573 - GBA Cheats: Fix cheats setting the Action Replay version
574 - GBA Hardware: Fix GPIO on big endian
575 - GBA Memory: Fix DMA register writing behavior
576 - GBA Memory: Fix DMAs triggering two cycles early
577 - Libretro: Fix aspect ratio
578 - Qt: Fix some potential crashes with the gamepad mapping
579 - Qt: Fix keys being mapped incorrectly when loading configuration file
580 - Util: Fix PowerPC PNG read/write pixel order
581 - Util: Fix excessive memory allocation when decoding a PNG
582 - VFS: Fix VFileReadline and remove _vfdReadline
583Misc:
584 - All: Improved PowerPC support
585 - All: Fix some undefined behavior warnings
586 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
587 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
588 - GBA: Implement bad I/O register loading
589 - GBA: Allow jumping to OAM and palette RAM
590 - GBA BIOS: Finish implementing RegisterRamReset
591 - GBA Config: Add "override" layer for better one-time configuration
592 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
593 - GBA Memory: Use a dynamically sized mask for ROM memory
594 - GBA Memory: Implement several unimplemented memory access types
595 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
596 - GBA RR: Starting from savestate now embeds the savegame
597 - GBA RR: Add preliminary SRAM support for VBM loading
598 - GBA RR: Add support for resets in movies
599 - GBA Video: Remove lastHblank, as it is implied
600 - Libretro: Use anonymous memory mappers for large blocks of memory
601 - Libretro: Add install target for libretro core
602 - Qt: Window size command line options are now supported
603 - Qt: Increase usability of key mapper
604 - Qt: Add 'Apply' button to settings window
605 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
606 - Qt: Allow use of modifier keys as input
607 - Qt: Optimize log viewer
608 - Qt: Added button for breaking into the GDB debugger
609 - Qt: Add box for showing duration of rewind
610 - SDL: Support fullscreen in SDL 1.2
611 - SDL: Allow GBASDLAudio to be used without a thread context
612 - Util: Use VFile for configuration
613 - Util: Add MutexTryLock
614
6150.3.2: (2015-12-16)
616Bugfixes:
617 - ARM7: Fix STRT/STRBT
618 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
619 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
620 - Libretro: Fix problems with rumble not turning off
621 - GBA: Fix idle skip state being retained between games
622 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
623 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
624 - GBA BIOS: Fix Sqrt sign
625 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
626 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
627 - GBA Memory: Fix DMA behavior for SRAM accesses
628 - GBA Memory: Fix Store8 to OBJ VRAM
629 - GBA Memory: Fix alignment of LDM/STM on SRAM
630 - GBA Memory: Fix unaligned out-of-bounds ROM loads
631 - GBA Memory: Fix timing of DMAs
632 - GBA Video: Fix _mix for 15-bit color
633 - GBA Video: Fix OAM and palette initialization
634 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
635 - Qt: Use safer isLoaded check in GameController
636 - Qt: Fix a race condition in PainterGL that could lead to a crash
637 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
638 - Qt: Fix font size in memory viewer
639 - Qt: Fix a crash in the memory viewer
640 - Qt: Add additional checks in CheatModel to prevent crashes
641 - Qt: Fix race condition with setting sample rate
642 - Qt: Fix crash when closing multiplayer windows
643 - Qt: Fix resetting while paused
644Misc:
645 - GBA Audio: Implement missing flags on SOUNDCNT_X register
646 - Qt: Add mute option to menu
647
6480.3.1: (2015-10-24)
649Bugfixes:
650 - ARM7: Fix instruction decoding of Thumb shifts
651 - GBA: Deinit savegame when unloading a ROM
652 - GBA: Fix BIOS check on big endian
653 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
654 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
655 - GBA Audio: Fix audio channels being silenced at the wrong time
656 - GBA Memory: Fix bad BIOS Load16 on big endian
657 - GBA Memory: Fix bad Load8 on big endian
658 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
659 - GBA Video: Fix edge case with sprite blend modes and semitransparency
660 - GBA Video: Fix objwin and blending interaction on sprites
661 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
662 - Libretro: Fix a memory leak with the render buffer
663 - Qt: Windows no longer spawn in the top left on first launch
664 - Qt: Fix install path of XDG desktop file with DESTDIR
665 - Qt: Fix drag and drop on Windows
666 - Qt: Reenable double buffering, as disabling it broke some Windows configs
667 - VFS: Fix return values of VFileFILE.read and .write
668Misc:
669 - All: Reset next event to cycles instead of zero to interrupt
670 - All: Add --version flag
671 - ARM7: Force disable LTO on two files to work around a GCC bug
672 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
673 - GBA: Better memory handling with PNG savestates
674 - GBA: Additional savestate sanity checks
675 - GBA: Check for cycle count being too high
676 - GBA Audio: Allow GBAAVStream to have no video callback
677 - GBA BIOS: Implement RegisterRamReset for SIO registers
678 - Qt: Remove useless help icons in dialogs
679 - Qt: Prevent savestate window from opening while in multiplayer
680 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
681 - Qt: Dropping multiplayer windows works more cleanly now
682
6830.3.0: (2015-08-16)
684Features:
685 - Ability to hide individual background layers, or OBJs
686 - Ability to mute individual audio channels
687 - Palette viewer and exporter
688 - Volume control
689 - More shortcuts are editable (e.g. quick save/load)
690 - Rewind now shows the frame after rewinding
691 - Import/Export of GameShark/Action Replay snapshots
692 - Add "Step backwards" item for single increment rewind
693 - Deadzone estimation for game controllers
694 - Analog inputs can be used for shortcuts
695 - Menu items for specific solar sensor brightness levels
696 - Remappable controls for tilt and gyroscope sensors
697 - Status messages for actions taken while a game is running (e.g. save/load state)
698 - Memory inspector
699 - Screensaver can now be suspended while a game is running
700 - Load/save the most recent savestate slot
701 - Support varible speed (PWM) rumble
702 - Ability to cap fast forward speed
703 - Finer control over FPS target
704 - Holdable shortcut for rewinding one frame at a time
705 - Ability to boot directly into the BIOS
706 - Preliminary support for yanking out the game pak while a game is running
707 - Thumb-drive mode by putting a file called portable.ini in the same folder
708 - Configurable display driver, between software and OpenGL
709 - Undo-able savestate loading and saving
710 - Controller profiles now store shortcut settings
711 - Default controller profiles for several common controllers
712 - Libretro now supports BIOS, rumble and solar sensor
713 - Implement BIOS call Stop, for sleep mode
714 - Automatically load patches, if found
715 - Improved video synchronization
716 - Configurable audio output sample rate
717Bugfixes:
718 - ARM7: Fix SWI and IRQ timings
719 - ARM7: Fix Thumb MUL timing
720 - ARM7: Fix timing of multiplies to use N cycles
721 - ARM7: ARMHotplugDetach should call deinit
722 - Debugger: Fix use-after-free in breakpoint clearing code
723 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
724 - GBA: Cap audio FIFO read size during deserialization
725 - GBA: Check for corrupted savestates when loading
726 - GBA: Check for improperly sized savestates when loading
727 - GBA: Check for savestates made from differently sized ROMs
728 - GBA: Fix calls to endian-independent loadstores
729 - GBA: Fix timing of reading from timer registers
730 - GBA: Ensure cycles never go negative
731 - GBA Audio: Force audio FIFOs to 32-bit
732 - GBA Audio: Fix audio pitch changing when adjusting buffer size
733 - GBA Audio: Fix sample order in audio channel 3
734 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
735 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
736 - GBA Memory: Improve Thumb open bus behavior
737 - GBA Memory: Fix potential DMA issue when loading a savestate
738 - GBA Memory: Fix load/store multiple video memory waitstates
739 - GBA SIO: Fix reseting when there are SIO devices attached
740 - GBA Video: Blended sprites should never have other effects applied
741 - GBA Video: Fix out-of-bounds tiles in mosaic
742 - GBA Video: Fix windows not affecting sprites
743 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
744 - GBA Video: Fix timing on first scanline
745 - Qt: Better cleanup when a game crashes
746 - Qt: Fix open ROM dialog filtering for archive formats
747 - Qt: Cap the maximum number of multiplayer windows
748 - Qt: Fix maximum year in sensor override
749 - Qt: Fix window being too tall after exiting fullscreen
750 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
751 - Qt: Fix analog buttons not getting unmapped
752 - Qt: Fix passing command line options
753 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
754 - SDL: Fix SDL build when OpenGL is missing
755 - Util: Allow loading IPS patches that grow the ROM
756 - VFS: Fix resource leaks if some allocations fail
757 - VFS: Fix line-reading to return proper values
758 - Video: Fix an issue with very long filenames
759 - Util: Fix formatting of floats
760Misc:
761 - All: Add --help flag for command line programs
762 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
763 - All: Enable static linking for Windows
764 - All: Enable static linking for OS X
765 - All: Threads are now named
766 - All: Proper handling of Unicode file paths
767 - ARM7: Add emulation for Undefined CPU mode
768 - ARM7: Reduce the size of the Thumb instruction table
769 - GBA: Add status log level
770 - GBA: GBARewind now returns how many states it has rewound
771 - GBA: SIO logging layer
772 - GBA BIOS: Stub out SoundBias
773 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
774 - GBA: Don't include GBACLIDebugger struct unless needed
775 - GBA: Savedata is now synced shortly after data finishes being written
776 - GBA: Process multiple timer events at once, if necessary
777 - GBA Audio: Implement audio reset for channels A/B
778 - GBA Audio: Process multiple audio events at once, if necessary
779 - GBA Hardware: Backport generic RTC source into core
780 - GBA Input: Allow axes and buttons to be mapped to the same key
781 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
782 - GBA SIO: Add a dummy driver for Normal mode
783 - GBA Thread: Add functionality for running callbacks on the GBA thread
784 - GBA Thread: Split GBASync into a separate file
785 - GBA Video: Refactor software renderer into separate files
786 - GBA Video: Slightly optimize mode 0 mosaic rendering
787 - Debugger: Free watchpoints in addition to breakpoints
788 - Qt: Handle saving input settings better
789 - Qt: Move GL frame drawing back onto its own thread
790 - Qt: Fast forward (held) option moved from Other to Emulation menu
791 - Qt: Show version info in window title
792 - Qt: Migrate multiplayer window handling into GBAApp
793 - Qt: Unified file opening and saving with last location
794 - Qt: Fix windows being resizable when they shouldn't have been
795 - Qt: Only hide cursor in full screen
796 - Qt: Replace pause-after-frame mutex with an atomic
797 - Qt: Add application icon and XDG desktop files
798 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
799 - Qt: Don't save window size when entering fullscreen
800 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
801 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
802 - Qt: Increase usability of key mapper
803 - Qt: Show checkmark for window sizes
804 - Qt: Set window path to loaded ROM
805 - Perf: Ability to load savestates immediately on launch
806 - SDL: Properly check for initialization
807 - SDL: Clean up initialization functions
808 - SDL: Clean up GL context
809 - Util: Allow disabling the threading code entirely
810 - VFS: Add sync method to force syncing with backing
811
8120.2.1: (2015-05-13)
813Bugfixes:
814 - All: Fix sanitize-deb script not cleaning up after itself
815 - All: Fix dependencies for libavcodec on Debian-derived platforms
816 - ARM7: Handle writeback for PC in addressing modes 2 and 3
817 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
818 - ARM7: Fix ARM multiply instructions when PC is a destination register
819 - Debugger: Fix use-after-free in breakpoint clearing code
820 - Debugger: Fix boundary conditions in tab completion
821 - GBA: Fix timers not updating timing when writing to only the reload register
822 - GBA: Fix rewind boundary conditions
823 - GBA: Add initial I/O register settings for background matrix registers
824 - GBA: Fix hang when loading a savestate if sync to video is enabled
825 - GBA: Handle out-of-bounds I/O access
826 - GBA: Fix bounds-checking on EEPROM access
827 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
828 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
829 - GBA Memory: Allow SRAM to be 64kB
830 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
831 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
832 - GBA Video: Fix second frame mode 5
833 - Perf: Fix race condition if a game crashes immediately on start
834 - Qt: Fix Display object leak when closing a window
835 - Qt: Fix .deb dependencies
836 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
837 - Qt: Fix window not regaining focus after exiting savestate window
838 - Qt: Fix regression where video would not record if the game had already started
839 - Qt: Fix potential crash if a gamepad causes focus to change
840 - Qt: Fix controller axis querying
841 - Qt: Fix multiplayer windows opening as the wrong size
842 - Qt: Fix controllers sometimes not loading the right profile
843 - SDL: Fix boundary conditions for joystick adjustments
844 - SDL: Allocate properly sized input maps
845 - SDL: Fix potential build issues when Qt and SDL2 are in use
846 - Util: Fix resource leak in UTF-8 handling code
847 - Util: Fix a null-pointer issue when attempting to delete a key
848 - VFS: Fix resource leaks if some allocations fail
849 - Video: Fix an issue with very long filenames
850Misc:
851 - GBA Memory: Soft-crash if jumping past the end of a ROM
852 - Qt: Show multiplayer numbers in window title
853 - Qt: Solar sensor can have shortcuts set
854
8550.2.0: (2015-04-03)
856Features:
857 - Support for gamepad axes, e.g. analog sticks or triggers
858 - Add scale presets for up to 6x
859 - Settings window
860 - Bilinear resampling option
861 - Add option to skip BIOS start screen
862 - List of recently opened games
863 - Support for games using the Solar Sensor
864 - Better audio resampling via blip-buf
865 - Game Pak overrides dialog for setting savetype and sensor values
866 - Support for games using the tilt sensor
867 - Remappable shortcuts for keyboard and gamepad
868 - Rewinding of emulation
869 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
870 - Support IPv6
871 - Save directory of last loaded file
872 - Support BPS patches
873 - Automatically detect and optimize out idle loops
874 - Configurable game overrides
875 - Support loading 7-Zip files
876 - Drag and drop game loading
877 - Cheat code support
878 - Runtime configurable audio driver
879 - Libretro core for use with RetroArch and other front-ends
880 - Controller profiles for setting different bindings for different controllers
881 - Ability to lock aspect ratio
882 - Local link cable support
883 - Ability to switch which game controller is in use per instance
884 - Ability to prevent opposing directional input
885 - Warning dialog if an unimplemented BIOS feature is called
886 - Debugger: Add CLI "frame", frame advance command
887 - Debugger: Add CLI functions for writing to memory
888 - Debugger: Add CLI functions for examining memory regions
889 - Debugger: Add CLI function for writing a register
890Bugfixes:
891 - ARM7: Extend prefetch by one stage
892 - ARM7: Fix cycle counting for loads
893 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
894 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
895 - GBA: Initialize gba.sync to null
896 - GBA: Fix timer initialization
897 - GBA Audio: Support 16-bit writes to FIFO audio
898 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
899 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
900 - GBA BIOS: Fix BIOS prefetch after reset
901 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
902 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
903 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
904 - GBA Memory: Fix I cycles that had been moved to ARM7 core
905 - GBA Memory: Fix cycle counting for 32-bit load/stores
906 - GBA RR: Fix fallthrough error when reading tags from a movie
907 - GBA Thread: Fix possible hang when loading an archive
908 - GBA Thread: Fix possible deadlock in video sync
909 - Perf: Fix crash when the GBA thread fails to start
910 - Qt: Fix crash starting a GDB stub if a game isn't loaded
911 - Qt: Fix crash when adjusting settings after closing a game
912 - Qt: Fix crash when starting GDB stub after closing a game
913 - Qt: Fix patch loading while a game is running
914 - Qt: Fix crash when loading a game after stopping GDB server
915 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
916 - Qt: Fix crash when attempting to pause if a game is not running
917 - SDL: Properly clean up if a game doesn't launch
918 - Util: Fix sockets on Windows
919Misc:
920 - All: Enable link-time optimization
921 - Debugger: Watchpoints now work on STM/LDM instructions
922 - Debugger: Clean up GDB stub network interfacing
923 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
924 - Debugger: Merge Thumb BL instructions when disassembling
925 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
926 - Debugger: Watchpoints now report address watched (fixes #68)
927 - Debugger: Add support for soft breakpoints
928 - Debugger: Make I/O register names be addresses instead of values
929 - Debugger: Rename read/write commands
930 - GBA: Improve accuracy of event timing
931 - GBA: Add API for getting Configuration structs for overrides and input
932 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
933 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
934 - GBA: Move A/V stream interface into core
935 - GBA: Savestates now take into account savedata state machines (fixes #109)
936 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
937 - GBA Memory: Simplify memory API and use fixed bus width
938 - GBA Thread: Make GBASyncWaitFrameStart time out
939 - GBA Video: Start video at the last scanline instead of the first
940 - Qt: Optimize logo drawing
941 - Qt: Move frame upload back onto main thread
942 - Qt: Remember window position
943 - Qt: Double-clicking on the window toggles full screen
944 - Util: Use proper locale for reading and writing float values
945
9460.1.1: (2015-01-24)
947Bugfixes:
948 - ARM7: Fix LDM writeback to a register already written
949 - GBA: Fix timers 2 and 3 updating incorrectly
950 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
951 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
952 - GBA Audio: Properly initialize audio FIFO channels
953 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
954 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
955 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
956 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
957 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
958 - GBA BIOS: Fix HuffUnComp boundary conditions
959 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
960 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
961 - GBA Memory: Filter out top nybble of DMA addresses
962 - GBA Memory: Properly bounds-check VRAM accesses
963 - GBA Memory: Fix initial DMA state
964 - GBA Thread: Allow halted games to exit cleanly
965 - GBA Video: Fix blend issues with obscured middle layers
966 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
967 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
968 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
969 - GBA Video: Fix sprite boundary conditions with mosaic
970 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
971 - Qt: Fix issue with set frame sizes being the wrong height
972 - Qt: Fix emulator crashing when full screen if a game is not running
973 - Qt: Fix window focus issues
974 - Qt: Properly set default video recording settings
975 - Qt: Fix a race condition when a game crashes immediately
976 - Qt: Fix some cases where key mapping can break if focus is adjusted
977 - Qt: Fix crash if a game pauses before any frames are shown
978 - Debugger: Negative PC-relative loads now properly subtract the offset
979 - Debugger: Align PC-relative loads in Thumb
980 - Debugger: Fix watchpoints triggering too late
981 - Debugger: Fix binary print putting spaces between digits
982 - Video: Ensure FFmpeg encoder has audio frames
983 - Video: Fix uncompressed PCM audio recording
984 - Video: Fix FFmpeg crashing when the file extension is wrong
985 - Util: Fix SOCKET_FAILED macro
986Misc:
987 - GBA: Exit cleanly on FATAL if the port supports it
988 - GBA Memory: Implement 16- and 32-bit loads from SRAM
989 - Qt: Disable sync to video by default
990 - Qt: Handle a game crash without crashing
991 - Qt: Set default log level to FATAL, ERROR and WARN
992 - Qt: Clarify some phrasing in the menus
993 - Qt: Clear active buttons when focus is lost
994
9950.1.0: (2014-12-13)
996 - Initial release