all repos — mgba @ 0b07d6b671f61fc52ff1c2656e39325acf3661d5

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40}
 41
 42DisplayGL::~DisplayGL() {
 43	delete m_painter;
 44}
 45
 46bool DisplayGL::supportsShaders() const {
 47	return m_painter->supportsShaders();
 48}
 49
 50VideoShader* DisplayGL::shaders() {
 51	VideoShader* shaders = nullptr;
 52	if (m_drawThread) {
 53		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 54	} else {
 55		shaders = m_painter->shaders();
 56	}
 57	return shaders;
 58}
 59
 60void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 61	if (m_drawThread) {
 62		return;
 63	}
 64	QSize dims = controller->screenDimensions();
 65	setSystemDimensions(dims.width(), dims.height());
 66
 67	m_isDrawing = true;
 68	m_painter->setContext(controller);
 69	m_painter->setMessagePainter(messagePainter());
 70	m_context = controller;
 71	m_painter->resize(size());
 72	m_gl->move(0, 0);
 73	m_drawThread = new QThread(this);
 74	m_drawThread->setObjectName("Painter Thread");
 75	m_gl->context()->doneCurrent();
 76	m_gl->context()->moveToThread(m_drawThread);
 77	m_painter->moveToThread(m_drawThread);
 78	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 79	m_drawThread->start();
 80
 81	lockAspectRatio(isAspectRatioLocked());
 82	lockIntegerScaling(isIntegerScalingLocked());
 83
 84	filter(isFiltered());
 85#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 86	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 87#else
 88	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 89#endif
 90	resizePainter();
 91}
 92
 93void DisplayGL::stopDrawing() {
 94	if (m_drawThread) {
 95		m_isDrawing = false;
 96		CoreController::Interrupter interrupter(m_context);
 97		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 98		m_drawThread->exit();
 99		m_drawThread = nullptr;
100	}
101	m_context.reset();
102}
103
104void DisplayGL::pauseDrawing() {
105	if (m_drawThread) {
106		m_isDrawing = false;
107		CoreController::Interrupter interrupter(m_context);
108		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
109	}
110}
111
112void DisplayGL::unpauseDrawing() {
113	if (m_drawThread) {
114		m_isDrawing = true;
115		CoreController::Interrupter interrupter(m_context);
116		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
117	}
118}
119
120void DisplayGL::forceDraw() {
121	if (m_drawThread) {
122		QMetaObject::invokeMethod(m_painter, "forceDraw");
123	}
124}
125
126void DisplayGL::lockAspectRatio(bool lock) {
127	Display::lockAspectRatio(lock);
128	if (m_drawThread) {
129		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
130	}
131}
132
133void DisplayGL::lockIntegerScaling(bool lock) {
134	Display::lockIntegerScaling(lock);
135	if (m_drawThread) {
136		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
137	}
138}
139
140void DisplayGL::filter(bool filter) {
141	Display::filter(filter);
142	if (m_drawThread) {
143		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
144	}
145}
146
147void DisplayGL::framePosted() {
148	if (m_drawThread) {
149		m_painter->enqueue(m_context->drawContext());
150		QMetaObject::invokeMethod(m_painter, "draw");
151	}
152}
153
154void DisplayGL::setShaders(struct VDir* shaders) {
155	if (m_drawThread) {
156		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
157	} else {
158		m_painter->setShaders(shaders);
159	}
160}
161
162void DisplayGL::clearShaders() {
163	QMetaObject::invokeMethod(m_painter, "clearShaders");
164}
165
166void DisplayGL::resizeEvent(QResizeEvent* event) {
167	Display::resizeEvent(event);
168	resizePainter();
169}
170
171void DisplayGL::resizePainter() {
172	if (m_gl) {
173		m_gl->resize(size());
174	}
175	if (m_drawThread) {
176		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
177	}
178}
179
180PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
181	: m_gl(parent)
182{
183#ifdef BUILD_GL
184	mGLContext* glBackend;
185#endif
186#if !defined(_WIN32) || defined(USE_EPOXY)
187	mGLES2Context* gl2Backend;
188#endif
189
190#if !defined(_WIN32) || defined(USE_EPOXY)
191	if (majorVersion >= 2) {
192		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
193		mGLES2ContextCreate(gl2Backend);
194		m_backend = &gl2Backend->d;
195		m_supportsShaders = true;
196	}
197#endif
198
199#ifdef BUILD_GL
200	 if (!m_backend) {
201		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
202		mGLContextCreate(glBackend);
203		m_backend = &glBackend->d;
204		m_supportsShaders = false;
205	}
206#endif
207	m_backend->swap = [](VideoBackend* v) {
208		PainterGL* painter = static_cast<PainterGL*>(v->user);
209		painter->m_gl->swapBuffers();
210	};
211
212	m_gl->makeCurrent();
213#if defined(_WIN32) && defined(USE_EPOXY)
214	epoxy_handle_external_wglMakeCurrent();
215#endif
216	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
217#if !defined(_WIN32) || defined(USE_EPOXY)
218	if (m_supportsShaders) {
219		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
220	}
221#endif
222	m_gl->doneCurrent();
223
224	m_backend->user = this;
225	m_backend->filter = false;
226	m_backend->lockAspectRatio = false;
227
228	for (int i = 0; i < 2; ++i) {
229		m_free.append(new uint32_t[256 * 384]);
230	}
231}
232
233PainterGL::~PainterGL() {
234	while (!m_queue.isEmpty()) {
235		delete[] m_queue.dequeue();
236	}
237	for (auto item : m_free) {
238		delete[] item;
239	}
240	m_gl->makeCurrent();
241#if defined(_WIN32) && defined(USE_EPOXY)
242	epoxy_handle_external_wglMakeCurrent();
243#endif
244#if !defined(_WIN32) || defined(USE_EPOXY)
245	if (m_shader.passes) {
246		mGLES2ShaderFree(&m_shader);
247	}
248#endif
249	m_backend->deinit(m_backend);
250	m_gl->doneCurrent();
251	free(m_backend);
252	m_backend = nullptr;
253}
254
255void PainterGL::setContext(std::shared_ptr<CoreController> context) {
256	m_context = context;
257
258	if (!context) {
259		return;
260	}
261
262	m_gl->makeCurrent();
263#if defined(_WIN32) && defined(USE_EPOXY)
264	epoxy_handle_external_wglMakeCurrent();
265#endif
266	QSize size = m_context->screenDimensions();
267	m_backend->setDimensions(m_backend, size.width(), size.height());
268	m_gl->doneCurrent();
269}
270
271void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
272	m_messagePainter = messagePainter;
273}
274
275void PainterGL::resize(const QSize& size) {
276	m_size = size;
277	if (m_started && !m_active) {
278		forceDraw();
279	}
280}
281
282void PainterGL::lockAspectRatio(bool lock) {
283	m_backend->lockAspectRatio = lock;
284	if (m_started && !m_active) {
285		forceDraw();
286	}
287}
288
289void PainterGL::lockIntegerScaling(bool lock) {
290	m_backend->lockIntegerScaling = lock;
291	if (m_started && !m_active) {
292		forceDraw();
293	}
294}
295
296void PainterGL::filter(bool filter) {
297	m_backend->filter = filter;
298	if (m_started && !m_active) {
299		forceDraw();
300	}
301}
302
303void PainterGL::start() {
304	m_gl->makeCurrent();
305#if defined(_WIN32) && defined(USE_EPOXY)
306	epoxy_handle_external_wglMakeCurrent();
307#endif
308
309#if !defined(_WIN32) || defined(USE_EPOXY)
310	if (m_supportsShaders && m_shader.passes) {
311		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
312	}
313#endif
314
315	m_gl->doneCurrent();
316	m_active = true;
317	m_started = true;
318}
319
320void PainterGL::draw() {
321	if (m_queue.isEmpty()) {
322		return;
323	}
324
325	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
326		dequeue();
327		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
328		m_painter.begin(m_gl->context()->device());
329		performDraw();
330		m_painter.end();
331		m_backend->swap(m_backend);
332		if (!m_delayTimer.isValid()) {
333			m_delayTimer.start();
334		} else {
335			while (m_delayTimer.elapsed() < 15) {
336				QThread::usleep(100);
337			}
338			m_delayTimer.restart();
339		}
340	} else {
341		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
342	}
343	if (!m_queue.isEmpty()) {
344		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
345	}
346}
347
348void PainterGL::forceDraw() {
349	m_painter.begin(m_gl->context()->device());
350	performDraw();
351	m_painter.end();
352	m_backend->swap(m_backend);
353}
354
355void PainterGL::stop() {
356	m_active = false;
357	m_started = false;
358	m_gl->makeCurrent();
359#if defined(_WIN32) && defined(USE_EPOXY)
360	epoxy_handle_external_wglMakeCurrent();
361#endif
362	dequeueAll();
363	m_backend->clear(m_backend);
364	m_backend->swap(m_backend);
365	m_gl->doneCurrent();
366	m_gl->context()->moveToThread(m_gl->thread());
367	m_context.reset();
368	moveToThread(m_gl->thread());
369}
370
371void PainterGL::pause() {
372	m_active = false;
373}
374
375void PainterGL::unpause() {
376	m_active = true;
377}
378
379void PainterGL::performDraw() {
380	m_painter.beginNativePainting();
381#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
382	float r = m_gl->devicePixelRatioF();
383#else
384	float r = m_gl->devicePixelRatio();
385#endif
386	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
387	m_backend->drawFrame(m_backend);
388	m_painter.endNativePainting();
389	if (m_messagePainter) {
390		m_messagePainter->paint(&m_painter);
391	}
392}
393
394void PainterGL::enqueue(const uint32_t* backing) {
395	m_mutex.lock();
396	uint32_t* buffer;
397	if (m_free.isEmpty()) {
398		buffer = m_queue.dequeue();
399	} else {
400		buffer = m_free.takeLast();
401	}
402	QSize size = m_context->screenDimensions();
403	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
404	m_queue.enqueue(buffer);
405	m_mutex.unlock();
406}
407
408void PainterGL::dequeue() {
409	m_mutex.lock();
410	if (m_queue.isEmpty()) {
411		m_mutex.unlock();
412		return;
413	}
414	uint32_t* buffer = m_queue.dequeue();
415	m_backend->postFrame(m_backend, buffer);
416	m_free.append(buffer);
417	m_mutex.unlock();
418}
419
420void PainterGL::dequeueAll() {
421	uint32_t* buffer = 0;
422	m_mutex.lock();
423	while (!m_queue.isEmpty()) {
424		buffer = m_queue.dequeue();
425		m_free.append(buffer);
426	}
427	if (buffer) {
428		m_backend->postFrame(m_backend, buffer);
429	}
430	m_mutex.unlock();
431}
432
433void PainterGL::setShaders(struct VDir* dir) {
434	if (!supportsShaders()) {
435		return;
436	}
437#if !defined(_WIN32) || defined(USE_EPOXY)
438	m_gl->makeCurrent();
439#if defined(_WIN32) && defined(USE_EPOXY)
440	epoxy_handle_external_wglMakeCurrent();
441#endif
442	if (m_shader.passes) {
443		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
444		mGLES2ShaderFree(&m_shader);
445	}
446	mGLES2ShaderLoad(&m_shader, dir);
447	if (m_started) {
448		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
449	}
450	m_gl->doneCurrent();
451#endif
452}
453
454void PainterGL::clearShaders() {
455	if (!supportsShaders()) {
456		return;
457	}
458#if !defined(_WIN32) || defined(USE_EPOXY)
459	m_gl->makeCurrent();
460#if defined(_WIN32) && defined(USE_EPOXY)
461	epoxy_handle_external_wglMakeCurrent();
462#endif
463	if (m_shader.passes) {
464		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
465		mGLES2ShaderFree(&m_shader);
466	}
467	m_gl->doneCurrent();
468#endif
469}
470
471VideoShader* PainterGL::shaders() {
472	return &m_shader;
473}
474
475#endif