all repos — mgba @ 0b07d6b671f61fc52ff1c2656e39325acf3661d5

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "InputModel.h"
  36#include "IOViewer.h"
  37#include "LoadSaveState.h"
  38#include "LogView.h"
  39#include "MapView.h"
  40#include "MemorySearch.h"
  41#include "MemoryView.h"
  42#include "MultiplayerController.h"
  43#include "OverrideView.h"
  44#include "ObjView.h"
  45#include "PaletteView.h"
  46#include "PlacementControl.h"
  47#include "PrinterView.h"
  48#include "ROMInfo.h"
  49#include "SensorView.h"
  50#include "SettingsView.h"
  51#include "ShaderSelector.h"
  52#include "TileView.h"
  53#include "VideoView.h"
  54
  55#include <mgba/core/version.h>
  56#include <mgba/core/cheats.h>
  57#ifdef M_CORE_GB
  58#include <mgba/internal/gb/gb.h>
  59#include <mgba/internal/gb/input.h>
  60#include <mgba/internal/gb/video.h>
  61#endif
  62#ifdef M_CORE_GBA
  63#include <mgba/internal/gba/gba.h>
  64#include <mgba/internal/gba/input.h>
  65#include <mgba/internal/gba/video.h>
  66#endif
  67#ifdef M_CORE_DS
  68#include <mgba/internal/ds/input.h>
  69#endif
  70#include <mgba/feature/commandline.h>
  71#include "feature/sqlite3/no-intro.h"
  72#include <mgba-util/vfs.h>
  73
  74#ifdef M_CORE_GB
  75#define SUPPORT_GB (1 << PLATFORM_GB)
  76#else
  77#define SUPPORT_GB 0
  78#endif
  79
  80#ifdef M_CORE_GBA
  81#define SUPPORT_GBA (1 << PLATFORM_GBA)
  82#else
  83#define SUPPORT_GBA 0
  84#endif
  85
  86#ifdef M_CORE_DS
  87#define SUPPORT_DS (1 << PLATFORM_DS)
  88#else
  89#define SUPPORT_DS 0
  90#endif
  91
  92using namespace QGBA;
  93
  94Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  95	: QMainWindow(parent)
  96	, m_manager(manager)
  97	, m_logView(new LogView(&m_log))
  98	, m_screenWidget(new WindowBackground())
  99	, m_config(config)
 100	, m_inputController(playerId, this)
 101{
 102	setFocusPolicy(Qt::StrongFocus);
 103	setAcceptDrops(true);
 104	setAttribute(Qt::WA_DeleteOnClose);
 105	updateTitle();
 106	reloadDisplayDriver();
 107
 108	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 109	m_logo = m_logo; // Free memory left over in old pixmap
 110
 111#if defined(M_CORE_GBA)
 112	float i = 2;
 113#elif defined(M_CORE_GB)
 114	float i = 3;
 115#endif
 116	QVariant multiplier = m_config->getOption("scaleMultiplier");
 117	if (!multiplier.isNull()) {
 118		m_savedScale = multiplier.toInt();
 119		i = m_savedScale;
 120	}
 121#ifdef USE_SQLITE3
 122	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 123	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 124	showLibrary->connect([this](const QVariant& value) {
 125		if (value.toBool()) {
 126			if (m_controller) {
 127				m_screenWidget->layout()->addWidget(m_libraryView);
 128			} else {
 129				attachWidget(m_libraryView);
 130			}
 131		} else {
 132			detachWidget(m_libraryView);
 133		}
 134	}, this);
 135	m_config->updateOption("showLibrary");
 136	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 137	libraryStyle->connect([this](const QVariant& value) {
 138		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 139	}, this);
 140	m_config->updateOption("libraryStyle");
 141
 142	connect(m_libraryView, &LibraryController::startGame, [this]() {
 143		VFile* output = m_libraryView->selectedVFile();
 144		if (output) {
 145			QPair<QString, QString> path = m_libraryView->selectedPath();
 146			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 147		}
 148	});
 149#endif
 150#if defined(M_CORE_GBA)
 151	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 152#elif defined(M_CORE_GB)
 153	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 154#endif
 155	m_screenWidget->setPixmap(m_logo);
 156	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 157	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 158	m_screenWidget->setLockIntegerScaling(false);
 159	setCentralWidget(m_screenWidget);
 160
 161	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 162	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 163	connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
 164	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 165
 166	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 167	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 168	m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
 169	m_focusCheck.setInterval(200);
 170
 171	setupMenu(menuBar());
 172
 173#ifdef M_CORE_GBA
 174	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 175#endif
 176#ifdef M_CORE_GB
 177	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 178#endif
 179#ifdef M_CORE_DS
 180	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 181#endif
 182}
 183
 184Window::~Window() {
 185	delete m_logView;
 186
 187#ifdef USE_FFMPEG
 188	delete m_videoView;
 189#endif
 190
 191#ifdef USE_MAGICK
 192	delete m_gifView;
 193#endif
 194
 195#ifdef USE_SQLITE3
 196	delete m_libraryView;
 197#endif
 198}
 199
 200void Window::argumentsPassed(mArguments* args) {
 201	loadConfig();
 202
 203	if (args->patch) {
 204		m_pendingPatch = args->patch;
 205	}
 206
 207	if (args->savestate) {
 208		m_pendingState = args->savestate;
 209	}
 210
 211	if (args->fname) {
 212		setController(m_manager->loadGame(args->fname), args->fname);
 213	}
 214
 215#ifdef USE_GDB_STUB
 216	if (args->debuggerType == DEBUGGER_GDB) {
 217		if (!m_gdbController) {
 218			m_gdbController = new GDBController(this);
 219			if (m_controller) {
 220				m_gdbController->setController(m_controller);
 221			}
 222			m_gdbController->listen();
 223		}
 224	}
 225#endif
 226}
 227
 228void Window::resizeFrame(const QSize& size) {
 229	QSize newSize(size);
 230	m_screenWidget->setSizeHint(newSize);
 231	newSize -= m_screenWidget->size();
 232	newSize += this->size();
 233	if (!isFullScreen()) {
 234		resize(newSize);
 235	}
 236}
 237
 238void Window::setConfig(ConfigController* config) {
 239	m_config = config;
 240}
 241
 242void Window::loadConfig() {
 243	const mCoreOptions* opts = m_config->options();
 244	reloadConfig();
 245
 246	if (opts->width && opts->height) {
 247		resizeFrame(QSize(opts->width, opts->height));
 248	}
 249
 250	if (opts->fullscreen) {
 251		enterFullScreen();
 252	}
 253
 254	m_mruFiles = m_config->getMRU();
 255	updateMRU();
 256
 257	m_inputController.setConfiguration(m_config);
 258}
 259
 260void Window::reloadConfig() {
 261	const mCoreOptions* opts = m_config->options();
 262
 263	m_log.setLevels(opts->logLevel);
 264
 265	if (m_controller) {
 266		m_controller->loadConfig(m_config);
 267		if (m_audioProcessor) {
 268			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 269			m_audioProcessor->requestSampleRate(opts->sampleRate);
 270		}
 271	}
 272	m_display->lockAspectRatio(opts->lockAspectRatio);
 273	m_display->filter(opts->resampleVideo);
 274
 275	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 276}
 277
 278void Window::saveConfig() {
 279	m_inputController.saveConfiguration();
 280	m_config->write();
 281}
 282
 283QString Window::getFilters() const {
 284	QStringList filters;
 285	QStringList formats;
 286
 287#ifdef M_CORE_GBA
 288	QStringList gbaFormats{
 289		"*.gba",
 290#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 291		"*.zip",
 292#endif
 293#ifdef USE_LZMA
 294		"*.7z",
 295#endif
 296#ifdef USE_ELF
 297		"*.elf",
 298#endif
 299		"*.agb",
 300		"*.mb",
 301		"*.rom",
 302		"*.bin"};
 303	formats.append(gbaFormats);
 304	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 305#endif
 306
 307#ifdef M_CORE_DS
 308	QStringList dsFormats{
 309		"*.nds",
 310		"*.srl",
 311#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 312		"*.zip",
 313#endif
 314#ifdef USE_LZMA
 315		"*.7z",
 316#endif
 317		"*.rom",
 318		"*.bin"};
 319	formats.append(dsFormats);
 320	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 321#endif
 322
 323#ifdef M_CORE_GB
 324	QStringList gbFormats{
 325		"*.gb",
 326		"*.gbc",
 327		"*.sgb",
 328#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 329		"*.zip",
 330#endif
 331#ifdef USE_LZMA
 332		"*.7z",
 333#endif
 334		"*.rom",
 335		"*.bin"};
 336	formats.append(gbFormats);
 337	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 338#endif
 339
 340	formats.removeDuplicates();
 341	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 342	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 343	return filters.join(";;");
 344}
 345
 346QString Window::getFiltersArchive() const {
 347	QStringList filters;
 348
 349	QStringList formats{
 350#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 351		"*.zip",
 352#endif
 353#ifdef USE_LZMA
 354		"*.7z",
 355#endif
 356	};
 357	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 358	return filters.join(";;");
 359}
 360
 361void Window::selectROM() {
 362	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 363	if (!filename.isEmpty()) {
 364		setController(m_manager->loadGame(filename), filename);
 365	}
 366}
 367
 368#ifdef USE_SQLITE3
 369void Window::selectROMInArchive() {
 370	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 371	if (filename.isEmpty()) {
 372		return;
 373	}
 374	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 375	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 376		VFile* output = archiveInspector->selectedVFile();
 377		QPair<QString, QString> path = archiveInspector->selectedPath();
 378		if (output) {
 379			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 380		}
 381		archiveInspector->close();
 382	});
 383	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 384	archiveInspector->show();
 385}
 386
 387void Window::addDirToLibrary() {
 388	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 389	if (filename.isEmpty()) {
 390		return;
 391	}
 392	m_libraryView->addDirectory(filename);
 393}
 394#endif
 395
 396void Window::replaceROM() {
 397	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 398	if (!filename.isEmpty()) {
 399		m_controller->replaceGame(filename);
 400	}
 401}
 402
 403void Window::selectSave(bool temporary) {
 404	QStringList formats{"*.sav"};
 405	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 406	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 407	if (!filename.isEmpty()) {
 408		m_controller->loadSave(filename, temporary);
 409	}
 410}
 411
 412void Window::multiplayerChanged() {
 413	if (!m_controller) {
 414		return;
 415	}
 416	int attached = 1;
 417	MultiplayerController* multiplayer = m_controller->multiplayerController();
 418	if (multiplayer) {
 419		attached = multiplayer->attached();
 420	}
 421	for (QAction* action : m_nonMpActions) {
 422		action->setDisabled(attached > 1);
 423	}
 424}
 425
 426void Window::selectPatch() {
 427	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 428	if (!filename.isEmpty()) {
 429		if (m_controller) {
 430			m_controller->loadPatch(filename);
 431		} else {
 432			m_pendingPatch = filename;
 433		}
 434	}
 435}
 436
 437void Window::openView(QWidget* widget) {
 438	connect(this, &Window::shutdown, widget, &QWidget::close);
 439	widget->setAttribute(Qt::WA_DeleteOnClose);
 440	widget->show();
 441}
 442
 443void Window::loadCamImage() {
 444	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 445	if (!filename.isEmpty()) {
 446		m_inputController.loadCamImage(filename);
 447	}
 448}
 449
 450void Window::importSharkport() {
 451	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 452	if (!filename.isEmpty()) {
 453		m_controller->importSharkport(filename);
 454	}
 455}
 456
 457void Window::exportSharkport() {
 458	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 459	if (!filename.isEmpty()) {
 460		m_controller->exportSharkport(filename);
 461	}
 462}
 463
 464void Window::openSettingsWindow() {
 465	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
 466#if defined(BUILD_GL) || defined(BUILD_GLES)
 467	if (m_display->supportsShaders()) {
 468		settingsWindow->setShaderSelector(m_shaderView.get());
 469	}
 470#endif
 471	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 472	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 473	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 474	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 475	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 476#ifdef USE_SQLITE3
 477	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 478#endif
 479	openView(settingsWindow);
 480}
 481
 482void Window::startVideoLog() {
 483	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 484	if (!filename.isEmpty()) {
 485		m_controller->startVideoLog(filename);
 486	}
 487}
 488
 489template <typename T, typename... A>
 490std::function<void()> Window::openTView(A... arg) {
 491	return [=]() {
 492		T* view = new T(arg...);
 493		openView(view);
 494	};
 495}
 496
 497
 498template <typename T, typename... A>
 499std::function<void()> Window::openControllerTView(A... arg) {
 500	return [=]() {
 501		T* view = new T(m_controller, arg...);
 502		openView(view);
 503	};
 504}
 505
 506#ifdef USE_FFMPEG
 507void Window::openVideoWindow() {
 508	if (!m_videoView) {
 509		m_videoView = new VideoView();
 510		if (m_controller) {
 511			m_videoView->setController(m_controller);
 512		}
 513		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 514	}
 515	m_videoView->show();
 516}
 517#endif
 518
 519#ifdef USE_MAGICK
 520void Window::openGIFWindow() {
 521	if (!m_gifView) {
 522		m_gifView = new GIFView();
 523		if (m_controller) {
 524			m_gifView->setController(m_controller);
 525		}
 526		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 527	}
 528	m_gifView->show();
 529}
 530#endif
 531
 532#ifdef USE_GDB_STUB
 533void Window::gdbOpen() {
 534	if (!m_gdbController) {
 535		m_gdbController = new GDBController(this);
 536	}
 537	GDBWindow* window = new GDBWindow(m_gdbController);
 538	m_gdbController->setController(m_controller);
 539	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 540	openView(window);
 541}
 542#endif
 543
 544#ifdef USE_DEBUGGERS
 545void Window::consoleOpen() {
 546	if (!m_console) {
 547		m_console = new DebuggerConsoleController(this);
 548	}
 549	DebuggerConsole* window = new DebuggerConsole(m_console);
 550	if (m_controller) {
 551		m_console->setController(m_controller);
 552	}
 553	openView(window);
 554}
 555#endif
 556
 557void Window::resizeEvent(QResizeEvent* event) {
 558	if (!isFullScreen()) {
 559		m_config->setOption("height", m_screenWidget->height());
 560		m_config->setOption("width", m_screenWidget->width());
 561	}
 562
 563	int factor = 0;
 564	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 565	if (m_controller) {
 566		size = m_controller->screenDimensions();
 567	}
 568	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 569	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 570		factor = m_screenWidget->width() / size.width();
 571	} else {
 572		m_savedScale = 0;
 573	}
 574	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 575		bool enableSignals = iter.value()->blockSignals(true);
 576		iter.value()->setChecked(iter.key() == factor);
 577		iter.value()->blockSignals(enableSignals);
 578	}
 579
 580	m_config->setOption("fullscreen", isFullScreen());
 581}
 582
 583void Window::showEvent(QShowEvent* event) {
 584	if (m_wasOpened) {
 585		return;
 586	}
 587	m_wasOpened = true;
 588	resizeFrame(m_screenWidget->sizeHint());
 589	QVariant windowPos = m_config->getQtOption("windowPos");
 590	QRect geom = QApplication::desktop()->availableGeometry(this);
 591	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 592		move(windowPos.toPoint());
 593	} else {
 594		QRect rect = frameGeometry();
 595		rect.moveCenter(geom.center());
 596		move(rect.topLeft());
 597	}
 598	if (m_fullscreenOnStart) {
 599		enterFullScreen();
 600		m_fullscreenOnStart = false;
 601	}
 602	if (m_display) {
 603		reloadDisplayDriver();
 604	}
 605}
 606
 607void Window::closeEvent(QCloseEvent* event) {
 608	emit shutdown();
 609	m_config->setQtOption("windowPos", pos());
 610
 611	if (m_savedScale > 0) {
 612		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 613		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 614	}
 615	saveConfig();
 616	QMainWindow::closeEvent(event);
 617}
 618
 619void Window::focusInEvent(QFocusEvent*) {
 620	m_display->forceDraw();
 621}
 622
 623void Window::focusOutEvent(QFocusEvent*) {
 624}
 625
 626void Window::dragEnterEvent(QDragEnterEvent* event) {
 627	if (event->mimeData()->hasFormat("text/uri-list")) {
 628		event->acceptProposedAction();
 629	}
 630}
 631
 632void Window::dropEvent(QDropEvent* event) {
 633	QString uris = event->mimeData()->data("text/uri-list");
 634	uris = uris.trimmed();
 635	if (uris.contains("\n")) {
 636		// Only one file please
 637		return;
 638	}
 639	QUrl url(uris);
 640	if (!url.isLocalFile()) {
 641		// No remote loading
 642		return;
 643	}
 644	event->accept();
 645	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 646}
 647
 648void Window::mouseMoveEvent(QMouseEvent* event) {
 649	if (!m_controller) {
 650		return;
 651	}
 652	QPoint pos = event->pos();
 653	pos = m_screenWidget->mapFrom(this, pos);
 654	QSize dimensions = m_controller->screenDimensions();
 655	QSize viewportDimensions = m_display->viewportSize();
 656	QSize screenDimensions = m_screenWidget->size();
 657	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 658	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 659	mCore* core = m_controller->thread()->core;
 660	core->setCursorLocation(core, x, y);
 661	event->accept();
 662}
 663
 664void Window::mousePressEvent(QMouseEvent* event) {
 665	if (event->button() != Qt::LeftButton) {
 666		return;
 667	}
 668	if (!m_controller) {
 669		return;
 670	}
 671	mouseMoveEvent(event);
 672	mCore* core = m_controller->thread()->core;
 673	core->setCursorDown(core, true);
 674}
 675
 676void Window::mouseReleaseEvent(QMouseEvent* event) {
 677	if (event->button() != Qt::LeftButton) {
 678		return;
 679	}
 680	if (!m_controller) {
 681		return;
 682	}
 683	mouseMoveEvent(event);
 684	mCore* core = m_controller->thread()->core;
 685	core->setCursorDown(core, false);
 686}
 687
 688void Window::enterFullScreen() {
 689	if (!isVisible()) {
 690		m_fullscreenOnStart = true;
 691		return;
 692	}
 693	if (isFullScreen()) {
 694		return;
 695	}
 696	showFullScreen();
 697#ifndef Q_OS_MAC
 698	if (m_controller && !m_controller->isPaused()) {
 699		menuBar()->hide();
 700	}
 701#endif
 702}
 703
 704void Window::exitFullScreen() {
 705	if (!isFullScreen()) {
 706		return;
 707	}
 708	m_screenWidget->unsetCursor();
 709	menuBar()->show();
 710	showNormal();
 711}
 712
 713void Window::toggleFullScreen() {
 714	if (isFullScreen()) {
 715		exitFullScreen();
 716	} else {
 717		enterFullScreen();
 718	}
 719}
 720
 721void Window::gameStarted() {
 722	for (QAction* action : m_gameActions) {
 723		action->setDisabled(false);
 724	}
 725	int platform = 1 << m_controller->platform();
 726	for (QPair<QAction*, int> action : m_platformActions) {
 727		action.first->setEnabled(action.second & platform);
 728	}
 729#ifdef M_CORE_DS
 730	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 731		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 732		                                    tr("DS support requires dumps of the BIOS and firmware."),
 733		                                    QMessageBox::Ok, this, Qt::Sheet);
 734		fail->setAttribute(Qt::WA_DeleteOnClose);
 735		fail->show();
 736		m_controller->stop();
 737		return;
 738	}
 739#endif
 740	QSize size = m_controller->screenDimensions();
 741	m_screenWidget->setDimensions(size.width(), size.height());
 742	m_config->updateOption("lockIntegerScaling");
 743	m_config->updateOption("lockAspectRatio");
 744	if (m_savedScale > 0) {
 745		resizeFrame(size * m_savedScale);
 746	}
 747	attachWidget(m_display.get());
 748	setMouseTracking(true);
 749	m_display->setMinimumSize(size);
 750
 751#ifndef Q_OS_MAC
 752	if (isFullScreen()) {
 753		menuBar()->hide();
 754	}
 755#endif
 756	m_display->startDrawing(m_controller);
 757
 758	reloadAudioDriver();
 759	multiplayerChanged();
 760	updateTitle();
 761
 762	m_hitUnimplementedBiosCall = false;
 763	if (m_config->getOption("showFps", "1").toInt()) {
 764		m_fpsTimer.start();
 765		m_frameTimer.start();
 766	}
 767	m_focusCheck.start();
 768	if (m_display->underMouse()) {
 769		m_screenWidget->setCursor(Qt::BlankCursor);
 770	}
 771
 772	CoreController::Interrupter interrupter(m_controller, true);
 773	mCore* core = m_controller->thread()->core;
 774	m_videoLayers->clear();
 775	m_audioChannels->clear();
 776	const mCoreChannelInfo* videoLayers;
 777	const mCoreChannelInfo* audioChannels;
 778	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 779	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 780
 781	if (nVideo) {
 782		for (size_t i = 0; i < nVideo; ++i) {
 783			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 784			action->setCheckable(true);
 785			action->setChecked(true);
 786			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 787				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 788			});
 789			m_videoLayers->addAction(action);
 790		}
 791	}
 792	if (nAudio) {
 793		for (size_t i = 0; i < nAudio; ++i) {
 794			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 795			action->setCheckable(true);
 796			action->setChecked(true);
 797			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 798				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 799			});
 800			m_audioChannels->addAction(action);
 801		}
 802	}
 803}
 804
 805void Window::gameStopped() {
 806	m_controller.reset();
 807	for (QPair<QAction*, int> action : m_platformActions) {
 808		action.first->setDisabled(false);
 809	}
 810	for (QAction* action : m_gameActions) {
 811		action->setDisabled(true);
 812	}
 813	setWindowFilePath(QString());
 814	updateTitle();
 815	detachWidget(m_display.get());
 816	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 817	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 818	m_screenWidget->setLockIntegerScaling(false);
 819	m_screenWidget->setPixmap(m_logo);
 820	m_screenWidget->unsetCursor();
 821#ifdef M_CORE_GB
 822	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 823#elif defined(M_CORE_GBA)
 824	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 825#endif
 826
 827	setMouseTracking(false);
 828	m_videoLayers->clear();
 829	m_audioChannels->clear();
 830
 831	m_fpsTimer.stop();
 832	m_frameTimer.stop();
 833	m_focusCheck.stop();
 834
 835	emit paused(false);
 836}
 837
 838void Window::gameCrashed(const QString& errorMessage) {
 839	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 840	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 841	                                     QMessageBox::Ok, this, Qt::Sheet);
 842	crash->setAttribute(Qt::WA_DeleteOnClose);
 843	crash->show();
 844	m_controller->stop();
 845}
 846
 847void Window::gameFailed() {
 848	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 849	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 850	                                    QMessageBox::Ok, this, Qt::Sheet);
 851	fail->setAttribute(Qt::WA_DeleteOnClose);
 852	fail->show();
 853}
 854
 855void Window::unimplementedBiosCall(int call) {
 856	if (m_hitUnimplementedBiosCall) {
 857		return;
 858	}
 859	m_hitUnimplementedBiosCall = true;
 860
 861	QMessageBox* fail = new QMessageBox(
 862	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 863	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 864	    QMessageBox::Ok, this, Qt::Sheet);
 865	fail->setAttribute(Qt::WA_DeleteOnClose);
 866	fail->show();
 867}
 868
 869void Window::reloadDisplayDriver() {
 870	if (m_controller) {
 871		m_display->stopDrawing();
 872		detachWidget(m_display.get());
 873	}
 874	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 875#if defined(BUILD_GL) || defined(BUILD_GLES2)
 876	m_shaderView.reset();
 877	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 878#endif
 879
 880	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 881	connect(m_display.get(), &Display::hideCursor, [this]() {
 882		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 883			m_screenWidget->setCursor(Qt::BlankCursor);
 884		}
 885	});
 886	connect(m_display.get(), &Display::showCursor, [this]() {
 887		m_screenWidget->unsetCursor();
 888	});
 889
 890	const mCoreOptions* opts = m_config->options();
 891	m_display->lockAspectRatio(opts->lockAspectRatio);
 892	m_display->filter(opts->resampleVideo);
 893#if defined(BUILD_GL) || defined(BUILD_GLES2)
 894	if (opts->shader) {
 895		struct VDir* shader = VDirOpen(opts->shader);
 896		if (shader && m_display->supportsShaders()) {
 897			m_display->setShaders(shader);
 898			m_shaderView->refreshShaders();
 899			shader->close(shader);
 900		}
 901	}
 902#endif
 903
 904	if (m_controller) {
 905		m_display->setMinimumSize(m_controller->screenDimensions());
 906		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 907		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 908		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 909		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 910		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 911		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 912		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 913
 914		attachWidget(m_display.get());
 915		m_display->startDrawing(m_controller);
 916	} else {
 917#ifdef M_CORE_GB
 918		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 919#elif defined(M_CORE_GBA)
 920		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 921#endif
 922	}
 923}
 924
 925void Window::reloadAudioDriver() {
 926	if (!m_controller) {
 927		return;
 928	}
 929	if (m_audioProcessor) {
 930		m_audioProcessor->stop();
 931		m_audioProcessor.reset();
 932	}
 933
 934	const mCoreOptions* opts = m_config->options();
 935	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 936	m_audioProcessor->setInput(m_controller);
 937	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 938	m_audioProcessor->requestSampleRate(opts->sampleRate);
 939	m_audioProcessor->start();
 940	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 941}
 942
 943void Window::tryMakePortable() {
 944	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 945	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 946	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 947	confirm->setAttribute(Qt::WA_DeleteOnClose);
 948	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 949	confirm->show();
 950}
 951
 952void Window::mustRestart() {
 953	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 954	                                      tr("Some changes will not take effect until the emulator is restarted."),
 955	                                      QMessageBox::Ok, this, Qt::Sheet);
 956	dialog->setAttribute(Qt::WA_DeleteOnClose);
 957	dialog->show();
 958}
 959
 960void Window::recordFrame() {
 961	if (m_frameList.isEmpty()) {
 962		m_frameList.append(1);
 963	} else {
 964		++m_frameList.back();
 965	}
 966}
 967
 968void Window::delimitFrames() {
 969	if (m_frameList.size() >= FRAME_LIST_SIZE) {
 970		m_frameCounter -= m_frameList.takeAt(0);
 971	}
 972	m_frameCounter += m_frameList.back();
 973	m_frameList.append(0);
 974}
 975
 976void Window::showFPS() {
 977	if (m_frameList.isEmpty()) {
 978		updateTitle();
 979		return;
 980	}
 981	float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
 982	fps = round(fps) / 10.f;
 983	updateTitle(fps);
 984}
 985
 986void Window::updateTitle(float fps) {
 987	QString title;
 988
 989	if (m_controller) {
 990		CoreController::Interrupter interrupter(m_controller);
 991		const NoIntroDB* db = GBAApp::app()->gameDB();
 992		NoIntroGame game{};
 993		uint32_t crc32 = 0;
 994		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 995
 996		char gameTitle[17] = { '\0' };
 997		mCore* core = m_controller->thread()->core;
 998		core->getGameTitle(core, gameTitle);
 999		title = gameTitle;
1000
1001#ifdef USE_SQLITE3
1002		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1003			title = QLatin1String(game.name);
1004		}
1005#endif
1006		MultiplayerController* multiplayer = m_controller->multiplayerController();
1007		if (multiplayer && multiplayer->attached() > 1) {
1008			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1009			for (QAction* action : m_nonMpActions) {
1010				action->setDisabled(true);
1011			}
1012		} else {
1013			for (QAction* action : m_nonMpActions) {
1014				action->setDisabled(false);
1015			}
1016		}
1017	}
1018	if (title.isNull()) {
1019		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1020	} else if (fps < 0) {
1021		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1022	} else {
1023		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1024	}
1025}
1026
1027void Window::openStateWindow(LoadSave ls) {
1028	if (m_stateWindow) {
1029		return;
1030	}
1031	MultiplayerController* multiplayer = m_controller->multiplayerController();
1032	if (multiplayer && multiplayer->attached() > 1) {
1033		return;
1034	}
1035	bool wasPaused = m_controller->isPaused();
1036	m_stateWindow = new LoadSaveState(m_controller);
1037	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1038	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1039		detachWidget(m_stateWindow);
1040		m_stateWindow = nullptr;
1041		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1042	});
1043	if (!wasPaused) {
1044		m_controller->setPaused(true);
1045		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1046			if (m_controller) {
1047				m_controller->setPaused(false);
1048			}
1049		});
1050	}
1051	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1052	m_stateWindow->setMode(ls);
1053	updateFrame();
1054	attachWidget(m_stateWindow);
1055}
1056
1057void Window::setupMenu(QMenuBar* menubar) {
1058	menubar->clear();
1059	installEventFilter(&m_inputController);
1060
1061	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1062	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1063	                    "loadROM");
1064#ifdef USE_SQLITE3
1065	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1066	                    "loadROMInArchive");
1067	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1068	                    "addDirToLibrary");
1069#endif
1070
1071	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1072	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1073	m_gameActions.append(loadAlternateSave);
1074	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1075
1076	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1077	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1078	m_gameActions.append(loadTemporarySave);
1079	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1080
1081	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1082
1083#ifdef M_CORE_GBA
1084	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1085	connect(bootBIOS, &QAction::triggered, [this]() {
1086		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1087	});
1088	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1089#endif
1090
1091	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1092
1093	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1094	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1095	m_gameActions.append(romInfo);
1096	addControlledAction(fileMenu, romInfo, "romInfo");
1097
1098	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1099
1100	fileMenu->addSeparator();
1101
1102	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1103
1104	fileMenu->addSeparator();
1105
1106	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1107	loadState->setShortcut(tr("F10"));
1108	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1109	m_gameActions.append(loadState);
1110	m_nonMpActions.append(loadState);
1111	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1112	addControlledAction(fileMenu, loadState, "loadState");
1113
1114	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1115	saveState->setShortcut(tr("Shift+F10"));
1116	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1117	m_gameActions.append(saveState);
1118	m_nonMpActions.append(saveState);
1119	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1120	addControlledAction(fileMenu, saveState, "saveState");
1121
1122	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1123	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1124
1125	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1126	connect(quickLoad, &QAction::triggered, [this] {
1127		m_controller->loadState();
1128	});
1129	m_gameActions.append(quickLoad);
1130	m_nonMpActions.append(quickLoad);
1131	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1132	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1133
1134	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1135	connect(quickLoad, &QAction::triggered, [this] {
1136		m_controller->saveState();
1137	});
1138	m_gameActions.append(quickSave);
1139	m_nonMpActions.append(quickSave);
1140	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1141	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1142
1143	quickLoadMenu->addSeparator();
1144	quickSaveMenu->addSeparator();
1145
1146	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1147	undoLoadState->setShortcut(tr("F11"));
1148	connect(undoLoadState, &QAction::triggered, [this]() {
1149		m_controller->loadBackupState();
1150	});
1151	m_gameActions.append(undoLoadState);
1152	m_nonMpActions.append(undoLoadState);
1153	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1154	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1155
1156	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1157	undoSaveState->setShortcut(tr("Shift+F11"));
1158	connect(undoSaveState, &QAction::triggered, [this]() {
1159		m_controller->saveBackupState();
1160	});
1161	m_gameActions.append(undoSaveState);
1162	m_nonMpActions.append(undoSaveState);
1163	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1164	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1165
1166	quickLoadMenu->addSeparator();
1167	quickSaveMenu->addSeparator();
1168
1169	int i;
1170	for (i = 1; i < 10; ++i) {
1171		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1172		quickLoad->setShortcut(tr("F%1").arg(i));
1173		connect(quickLoad, &QAction::triggered, [this, i]() {
1174			m_controller->loadState(i);
1175		});
1176		m_gameActions.append(quickLoad);
1177		m_nonMpActions.append(quickLoad);
1178		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1179		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1180
1181		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1182		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1183		connect(quickSave, &QAction::triggered, [this, i]() {
1184			m_controller->saveState(i);
1185		});
1186		m_gameActions.append(quickSave);
1187		m_nonMpActions.append(quickSave);
1188		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1189		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1190	}
1191
1192	fileMenu->addSeparator();
1193	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1194	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1195	addControlledAction(fileMenu, camImage, "loadCamImage");
1196
1197#ifdef M_CORE_GBA
1198	fileMenu->addSeparator();
1199	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1200	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1201	m_gameActions.append(importShark);
1202	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1203	addControlledAction(fileMenu, importShark, "importShark");
1204
1205	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1206	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1207	m_gameActions.append(exportShark);
1208	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1209	addControlledAction(fileMenu, exportShark, "exportShark");
1210#endif
1211
1212	fileMenu->addSeparator();
1213	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1214	connect(m_multiWindow, &QAction::triggered, [this]() {
1215		GBAApp::app()->newWindow();
1216	});
1217	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1218
1219#ifndef Q_OS_MAC
1220	fileMenu->addSeparator();
1221#endif
1222
1223	QAction* about = new QAction(tr("About"), fileMenu);
1224	connect(about, &QAction::triggered, openTView<AboutScreen>());
1225	fileMenu->addAction(about);
1226
1227#ifndef Q_OS_MAC
1228	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1229#endif
1230
1231	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1232	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1233	reset->setShortcut(tr("Ctrl+R"));
1234	connect(reset, &QAction::triggered, [this]() {
1235		m_controller->reset();
1236	});
1237	m_gameActions.append(reset);
1238	addControlledAction(emulationMenu, reset, "reset");
1239
1240	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1241	connect(shutdown, &QAction::triggered, [this]() {
1242		m_controller->stop();
1243	});
1244	m_gameActions.append(shutdown);
1245	addControlledAction(emulationMenu, shutdown, "shutdown");
1246
1247#ifdef M_CORE_GBA
1248	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1249	connect(yank, &QAction::triggered, [this]() {
1250		m_controller->yankPak();
1251	});
1252	m_gameActions.append(yank);
1253	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1254	addControlledAction(emulationMenu, yank, "yank");
1255#endif
1256	emulationMenu->addSeparator();
1257
1258	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1259	pause->setChecked(false);
1260	pause->setCheckable(true);
1261	pause->setShortcut(tr("Ctrl+P"));
1262	connect(pause, &QAction::triggered, [this](bool paused) {
1263		if (m_controller) {
1264			m_controller->setPaused(paused);
1265		} else {
1266			m_pendingPause = paused;
1267		}
1268	});
1269	connect(this, &Window::paused, [pause](bool paused) {
1270		pause->setChecked(paused);
1271	});
1272	addControlledAction(emulationMenu, pause, "pause");
1273
1274	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1275	frameAdvance->setShortcut(tr("Ctrl+N"));
1276	connect(frameAdvance, &QAction::triggered, [this]() {
1277		m_controller->frameAdvance();
1278	});
1279	m_gameActions.append(frameAdvance);
1280	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1281
1282	emulationMenu->addSeparator();
1283
1284	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1285		if (m_controller) {
1286			m_controller->setFastForward(true);
1287		}
1288	}, [this]() {
1289		if (m_controller) {
1290			m_controller->setFastForward(false);
1291		}
1292	}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1293
1294	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1295	turbo->setCheckable(true);
1296	turbo->setChecked(false);
1297	turbo->setShortcut(tr("Shift+Tab"));
1298	connect(turbo, &QAction::triggered, [this](bool value) {
1299		m_controller->forceFastForward(value);
1300	});
1301	addControlledAction(emulationMenu, turbo, "fastForward");
1302	m_gameActions.append(turbo);
1303
1304	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1305	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1306	ffspeed->connect([this](const QVariant& value) {
1307		reloadConfig();
1308	}, this);
1309	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1310	ffspeed->setValue(QVariant(-1.0f));
1311	ffspeedMenu->addSeparator();
1312	for (i = 2; i < 11; ++i) {
1313		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1314	}
1315	m_config->updateOption("fastForwardRatio");
1316
1317	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1318		if (m_controller) {
1319			m_controller->setRewinding(true);
1320		}
1321	}, [this]() {
1322		if (m_controller) {
1323			m_controller->setRewinding(false);
1324		}
1325	}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1326
1327	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1328	rewind->setShortcut(tr("~"));
1329	connect(rewind, &QAction::triggered, [this]() {
1330		m_controller->rewind();
1331	});
1332	m_gameActions.append(rewind);
1333	m_nonMpActions.append(rewind);
1334	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1335	addControlledAction(emulationMenu, rewind, "rewind");
1336
1337	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1338	frameRewind->setShortcut(tr("Ctrl+B"));
1339	connect(frameRewind, &QAction::triggered, [this] () {
1340		m_controller->rewind(1);
1341	});
1342	m_gameActions.append(frameRewind);
1343	m_nonMpActions.append(frameRewind);
1344	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1345	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1346
1347	ConfigOption* videoSync = m_config->addOption("videoSync");
1348	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1349	videoSync->connect([this](const QVariant& value) {
1350		reloadConfig();
1351	}, this);
1352	m_config->updateOption("videoSync");
1353
1354	ConfigOption* audioSync = m_config->addOption("audioSync");
1355	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1356	audioSync->connect([this](const QVariant& value) {
1357		reloadConfig();
1358	}, this);
1359	m_config->updateOption("audioSync");
1360
1361	emulationMenu->addSeparator();
1362
1363	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1364	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1365	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1366	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1367
1368	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1369	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1370	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1371
1372	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1373	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1374	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1375
1376	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1377	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1378	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1379
1380	solarMenu->addSeparator();
1381	for (int i = 0; i <= 10; ++i) {
1382		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1383		connect(setSolar, &QAction::triggered, [this, i]() {
1384			m_inputController.setLuminanceLevel(i);
1385		});
1386		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1387	}
1388
1389	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1390	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1391	for (int i = 1; i <= 6; ++i) {
1392		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1393		setSize->setCheckable(true);
1394		if (m_savedScale == i) {
1395			setSize->setChecked(true);
1396		}
1397		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1398			showNormal();
1399			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1400			if (m_controller) {
1401				size = m_controller->screenDimensions();
1402			}
1403			size *= i;
1404			m_savedScale = i;
1405			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1406			resizeFrame(size);
1407			bool enableSignals = setSize->blockSignals(true);
1408			setSize->setChecked(true);
1409			setSize->blockSignals(enableSignals);
1410		});
1411		m_frameSizes[i] = setSize;
1412		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1413	}
1414	QKeySequence fullscreenKeys;
1415#ifdef Q_OS_WIN
1416	fullscreenKeys = QKeySequence("Alt+Return");
1417#else
1418	fullscreenKeys = QKeySequence("Ctrl+F");
1419#endif
1420	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1421
1422	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1423	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1424	lockAspectRatio->connect([this](const QVariant& value) {
1425		m_display->lockAspectRatio(value.toBool());
1426		if (m_controller) {
1427			m_screenWidget->setLockAspectRatio(value.toBool());
1428		}
1429	}, this);
1430	m_config->updateOption("lockAspectRatio");
1431
1432	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1433	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1434	lockIntegerScaling->connect([this](const QVariant& value) {
1435		m_display->lockIntegerScaling(value.toBool());
1436		if (m_controller) {
1437			m_screenWidget->setLockIntegerScaling(value.toBool());
1438		}
1439	}, this);
1440	m_config->updateOption("lockIntegerScaling");
1441
1442	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1443	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1444	resampleVideo->connect([this](const QVariant& value) {
1445		m_display->filter(value.toBool());
1446	}, this);
1447	m_config->updateOption("resampleVideo");
1448
1449	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1450	ConfigOption* skip = m_config->addOption("frameskip");
1451	skip->connect([this](const QVariant& value) {
1452		reloadConfig();
1453	}, this);
1454	for (int i = 0; i <= 10; ++i) {
1455		skip->addValue(QString::number(i), i, skipMenu);
1456	}
1457	m_config->updateOption("frameskip");
1458
1459	avMenu->addSeparator();
1460
1461	ConfigOption* mute = m_config->addOption("mute");
1462	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1463	mute->connect([this](const QVariant& value) {
1464		reloadConfig();
1465	}, this);
1466	m_config->updateOption("mute");
1467	addControlledAction(avMenu, muteAction, "mute");
1468
1469	QMenu* target = avMenu->addMenu(tr("FPS target"));
1470	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1471	fpsTargetOption->connect([this](const QVariant& value) {
1472		reloadConfig();
1473	}, this);
1474	fpsTargetOption->addValue(tr("15"), 15, target);
1475	fpsTargetOption->addValue(tr("30"), 30, target);
1476	fpsTargetOption->addValue(tr("45"), 45, target);
1477	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1478	fpsTargetOption->addValue(tr("60"), 60, target);
1479	fpsTargetOption->addValue(tr("90"), 90, target);
1480	fpsTargetOption->addValue(tr("120"), 120, target);
1481	fpsTargetOption->addValue(tr("240"), 240, target);
1482	m_config->updateOption("fpsTarget");
1483
1484	avMenu->addSeparator();
1485
1486#ifdef USE_PNG
1487	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1488	screenshot->setShortcut(tr("F12"));
1489	connect(screenshot, &QAction::triggered, [this]() {
1490		m_controller->screenshot();
1491	});
1492	m_gameActions.append(screenshot);
1493	addControlledAction(avMenu, screenshot, "screenshot");
1494#endif
1495
1496#ifdef USE_FFMPEG
1497	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1498	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1499	addControlledAction(avMenu, recordOutput, "recordOutput");
1500	m_gameActions.append(recordOutput);
1501#endif
1502
1503#ifdef USE_MAGICK
1504	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1505	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1506	addControlledAction(avMenu, recordGIF, "recordGIF");
1507#endif
1508
1509	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1510	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1511	addControlledAction(avMenu, recordVL, "recordVL");
1512	m_gameActions.append(recordVL);
1513
1514	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1515	connect(stopVL, &QAction::triggered, [this]() {
1516		m_controller->endVideoLog();
1517	});
1518	addControlledAction(avMenu, stopVL, "stopVL");
1519	m_gameActions.append(stopVL);
1520
1521#ifdef M_CORE_GB
1522	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1523	connect(gbPrint, &QAction::triggered, [this]() {
1524		PrinterView* view = new PrinterView(m_controller);
1525		openView(view);
1526		m_controller->attachPrinter();
1527
1528	});
1529	addControlledAction(avMenu, gbPrint, "gbPrint");
1530	m_gameActions.append(gbPrint);
1531#endif
1532
1533	avMenu->addSeparator();
1534	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1535	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1536
1537	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1538	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1539	m_gameActions.append(placementControl);
1540	addControlledAction(avMenu, placementControl, "placementControl");
1541
1542	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1543	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1544	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1545	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1546
1547	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1548	connect(overrides, &QAction::triggered, [this]() {
1549		if (!m_overrideView) {
1550			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1551			if (m_controller) {
1552				m_overrideView->setController(m_controller);
1553			}
1554			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1555		}
1556		m_overrideView->show();
1557		m_overrideView->recheck();
1558	});
1559	addControlledAction(toolsMenu, overrides, "overrideWindow");
1560
1561	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1562	connect(sensors, &QAction::triggered, [this]() {
1563		if (!m_sensorView) {
1564			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1565			if (m_controller) {
1566				m_sensorView->setController(m_controller);
1567			}
1568			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1569		}
1570		m_sensorView->show();
1571	});
1572	addControlledAction(toolsMenu, sensors, "sensorWindow");
1573
1574	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1575	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1576	m_gameActions.append(cheats);
1577	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1578	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1579
1580	toolsMenu->addSeparator();
1581	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1582	                    "settings");
1583
1584	toolsMenu->addSeparator();
1585
1586#ifdef USE_DEBUGGERS
1587	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1588	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1589	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1590#endif
1591
1592#ifdef USE_GDB_STUB
1593	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1594	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1595	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1596	m_gameActions.append(gdbWindow);
1597	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1598#endif
1599	toolsMenu->addSeparator();
1600
1601	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1602	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1603	m_gameActions.append(paletteView);
1604	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1605	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1606
1607	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1608	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1609	m_gameActions.append(objView);
1610	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1611	addControlledAction(toolsMenu, objView, "spriteWindow");
1612
1613	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1614	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1615	m_gameActions.append(tileView);
1616	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1617	addControlledAction(toolsMenu, tileView, "tileWindow");
1618
1619	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1620	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1621	m_gameActions.append(mapView);
1622	addControlledAction(toolsMenu, mapView, "mapWindow");
1623
1624	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1625	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1626	m_gameActions.append(memoryView);
1627	addControlledAction(toolsMenu, memoryView, "memoryView");
1628
1629	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1630	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1631	m_gameActions.append(memorySearch);
1632	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1633
1634#ifdef M_CORE_GBA
1635	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1636	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1637	m_gameActions.append(ioViewer);
1638	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1639	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1640#endif
1641
1642	ConfigOption* skipBios = m_config->addOption("skipBios");
1643	skipBios->connect([this](const QVariant& value) {
1644		reloadConfig();
1645	}, this);
1646
1647	ConfigOption* useBios = m_config->addOption("useBios");
1648	useBios->connect([this](const QVariant& value) {
1649		reloadConfig();
1650	}, this);
1651
1652	ConfigOption* buffers = m_config->addOption("audioBuffers");
1653	buffers->connect([this](const QVariant& value) {
1654		reloadConfig();
1655	}, this);
1656
1657	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1658	sampleRate->connect([this](const QVariant& value) {
1659		reloadConfig();
1660	}, this);
1661
1662	ConfigOption* volume = m_config->addOption("volume");
1663	volume->connect([this](const QVariant& value) {
1664		reloadConfig();
1665	}, this);
1666
1667	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1668	rewindEnable->connect([this](const QVariant& value) {
1669		reloadConfig();
1670	}, this);
1671
1672	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1673	rewindBufferCapacity->connect([this](const QVariant& value) {
1674		reloadConfig();
1675	}, this);
1676
1677	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1678	rewindBufferCapacity->connect([this](const QVariant& value) {
1679		reloadConfig();
1680	}, this);
1681
1682	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1683	allowOpposingDirections->connect([this](const QVariant& value) {
1684		reloadConfig();
1685	}, this);
1686
1687	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1688	saveStateExtdata->connect([this](const QVariant& value) {
1689		reloadConfig();
1690	}, this);
1691
1692	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1693	loadStateExtdata->connect([this](const QVariant& value) {
1694		reloadConfig();
1695	}, this);
1696
1697	ConfigOption* preload = m_config->addOption("preload");
1698	preload->connect([this](const QVariant& value) {
1699		m_manager->setPreload(value.toBool());
1700	}, this);
1701	m_config->updateOption("preload");
1702
1703	ConfigOption* showFps = m_config->addOption("showFps");
1704	showFps->connect([this](const QVariant& value) {
1705		if (!value.toInt()) {
1706			m_fpsTimer.stop();
1707			m_frameTimer.stop();
1708			updateTitle();
1709		} else if (m_controller) {
1710			m_fpsTimer.start();
1711			m_frameTimer.start();
1712		}
1713	}, this);
1714
1715	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1716	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1717	exitFullScreen->setShortcut(QKeySequence("Esc"));
1718	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1719
1720	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1721		if (m_controller) {
1722			mCheatPressButton(m_controller->cheatDevice(), true);
1723		}
1724	}, [this]() {
1725		if (m_controller) {
1726			mCheatPressButton(m_controller->cheatDevice(), false);
1727		}
1728	}), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1729
1730	for (QAction* action : m_gameActions) {
1731		action->setDisabled(true);
1732	}
1733
1734	m_inputController.rebuildIndex();
1735}
1736
1737void Window::attachWidget(QWidget* widget) {
1738	m_screenWidget->layout()->addWidget(widget);
1739	m_screenWidget->unsetCursor();
1740	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1741}
1742
1743void Window::detachWidget(QWidget* widget) {
1744	m_screenWidget->layout()->removeWidget(widget);
1745}
1746
1747void Window::appendMRU(const QString& fname) {
1748	int index = m_mruFiles.indexOf(fname);
1749	if (index >= 0) {
1750		m_mruFiles.removeAt(index);
1751	}
1752	m_mruFiles.prepend(fname);
1753	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1754		m_mruFiles.removeLast();
1755	}
1756	updateMRU();
1757}
1758
1759void Window::updateMRU() {
1760	if (!m_mruMenu) {
1761		return;
1762	}
1763	for (QAction* action : m_mruMenu->actions()) {
1764		delete action;
1765	}
1766	m_mruMenu->clear();
1767	int i = 0;
1768	for (const QString& file : m_mruFiles) {
1769		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1770		item->setShortcut(QString("Ctrl+%1").arg(i));
1771		connect(item, &QAction::triggered, [this, file]() {
1772			setController(m_manager->loadGame(file), file);
1773		});
1774		m_mruMenu->addAction(item);
1775		++i;
1776	}
1777	m_config->setMRU(m_mruFiles);
1778	m_config->write();
1779	m_mruMenu->setEnabled(i > 0);
1780}
1781
1782QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1783	addHiddenAction(menu, action, name);
1784	menu->addAction(action);
1785	return action;
1786}
1787
1788QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1789	m_inputController.inputIndex()->addItem(action, name, menu);
1790	action->setShortcutContext(Qt::WidgetShortcut);
1791	addAction(action);
1792	return action;
1793}
1794
1795void Window::focusCheck() {
1796	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1797		return;
1798	}
1799	if (QGuiApplication::focusWindow() && m_autoresume) {
1800		m_controller->setPaused(false);
1801		m_autoresume = false;
1802	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1803		m_autoresume = true;
1804		m_controller->setPaused(true);
1805	}
1806}
1807
1808void Window::updateFrame() {
1809	QSize size = m_controller->screenDimensions();
1810	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1811	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1812	QPixmap pixmap;
1813	pixmap.convertFromImage(currentImage);
1814	m_screenWidget->setPixmap(pixmap);
1815	emit paused(true);
1816}
1817
1818void Window::setController(CoreController* controller, const QString& fname) {
1819	if (!controller) {
1820		return;
1821	}
1822
1823	if (m_controller) {
1824		m_controller->stop();
1825		QTimer::singleShot(0, this, [this, controller, fname]() {
1826			setController(controller, fname);
1827		});
1828		return;
1829	}
1830	if (!fname.isEmpty()) {
1831		setWindowFilePath(fname);
1832		appendMRU(fname);
1833	}
1834
1835	m_controller = std::shared_ptr<CoreController>(controller);
1836	m_inputController.recalibrateAxes();
1837	m_controller->setInputController(&m_inputController);
1838	m_controller->setLogger(&m_log);
1839
1840	connect(this, &Window::shutdown, [this]() {
1841		if (!m_controller) {
1842			return;
1843		}
1844		m_controller->stop();
1845	});
1846
1847	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1848	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1849	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1850	{
1851		connect(m_controller.get(), &CoreController::stopping, [this]() {
1852			m_controller.reset();
1853		});
1854	}
1855	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1856	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1857
1858#ifndef Q_OS_MAC
1859	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1860	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1861		if(isFullScreen()) {
1862			menuBar()->hide();
1863		}
1864	});
1865#endif
1866
1867	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1868	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1869		emit paused(false);
1870	});
1871
1872	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1873	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1874	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1875	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1876	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1877	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1878	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1879
1880	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1881	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1882	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1883	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1884	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1885
1886#ifdef USE_GDB_STUB
1887	if (m_gdbController) {
1888		m_gdbController->setController(m_controller);
1889	}
1890#endif
1891
1892#ifdef USE_DEBUGGERS
1893	if (m_console) {
1894		m_console->setController(m_controller);
1895	}
1896#endif
1897
1898#ifdef USE_MAGICK
1899	if (m_gifView) {
1900		m_gifView->setController(m_controller);
1901	}
1902#endif
1903
1904#ifdef USE_FFMPEG
1905	if (m_videoView) {
1906		m_videoView->setController(m_controller);
1907	}
1908#endif
1909
1910	if (m_sensorView) {
1911		m_sensorView->setController(m_controller);
1912	}
1913
1914	if (m_overrideView) {
1915		m_overrideView->setController(m_controller);
1916	}
1917
1918	if (!m_pendingPatch.isEmpty()) {
1919		m_controller->loadPatch(m_pendingPatch);
1920		m_pendingPatch = QString();
1921	}
1922
1923	m_controller->loadConfig(m_config);
1924	m_controller->start();
1925
1926	if (!m_pendingState.isEmpty()) {
1927		m_controller->loadState(m_pendingState);
1928		m_pendingState = QString();
1929	}
1930
1931	if (m_pendingPause) {
1932		m_controller->setPaused(true);
1933		m_pendingPause = false;
1934	}
1935}
1936
1937WindowBackground::WindowBackground(QWidget* parent)
1938	: QWidget(parent)
1939{
1940	setLayout(new QStackedLayout());
1941	layout()->setContentsMargins(0, 0, 0, 0);
1942}
1943
1944void WindowBackground::setPixmap(const QPixmap& pmap) {
1945	m_pixmap = pmap;
1946	update();
1947}
1948
1949void WindowBackground::setSizeHint(const QSize& hint) {
1950	m_sizeHint = hint;
1951}
1952
1953QSize WindowBackground::sizeHint() const {
1954	return m_sizeHint;
1955}
1956
1957void WindowBackground::setCenteredAspectRatio(int width, int height) {
1958	m_centered = true;
1959	m_lockAspectRatio = true;
1960	setDimensions(width, height);
1961}
1962
1963void WindowBackground::setDimensions(int width, int height) {
1964	m_aspectWidth = width;
1965	m_aspectHeight = height;
1966}
1967
1968void WindowBackground::setLockIntegerScaling(bool lock) {
1969	m_lockIntegerScaling = lock;
1970}
1971
1972void WindowBackground::setLockAspectRatio(bool lock) {
1973	m_centered = false;
1974	m_lockAspectRatio = lock;
1975}
1976
1977void WindowBackground::paintEvent(QPaintEvent* event) {
1978	QWidget::paintEvent(event);
1979	const QPixmap& logo = pixmap();
1980	QPainter painter(this);
1981	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1982	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1983	QSize s = size();
1984	QSize ds = s;
1985	if (m_centered) {
1986		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1987			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1988		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1989			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1990		}
1991	} else if (m_lockAspectRatio) {
1992		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1993			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1994		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1995			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1996		}
1997	}
1998	if (m_lockIntegerScaling) {
1999		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2000		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2001	}
2002	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2003	QRect full(origin, ds);
2004	painter.drawPixmap(full, logo);
2005}