src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "InputModel.h"
36#include "IOViewer.h"
37#include "LoadSaveState.h"
38#include "LogView.h"
39#include "MapView.h"
40#include "MemorySearch.h"
41#include "MemoryView.h"
42#include "MultiplayerController.h"
43#include "OverrideView.h"
44#include "ObjView.h"
45#include "PaletteView.h"
46#include "PlacementControl.h"
47#include "PrinterView.h"
48#include "ROMInfo.h"
49#include "SensorView.h"
50#include "SettingsView.h"
51#include "ShaderSelector.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/input.h>
60#include <mgba/internal/gb/video.h>
61#endif
62#ifdef M_CORE_GBA
63#include <mgba/internal/gba/gba.h>
64#include <mgba/internal/gba/input.h>
65#include <mgba/internal/gba/video.h>
66#endif
67#ifdef M_CORE_DS
68#include <mgba/internal/ds/input.h>
69#endif
70#include <mgba/feature/commandline.h>
71#include "feature/sqlite3/no-intro.h"
72#include <mgba-util/vfs.h>
73
74#ifdef M_CORE_GB
75#define SUPPORT_GB (1 << PLATFORM_GB)
76#else
77#define SUPPORT_GB 0
78#endif
79
80#ifdef M_CORE_GBA
81#define SUPPORT_GBA (1 << PLATFORM_GBA)
82#else
83#define SUPPORT_GBA 0
84#endif
85
86#ifdef M_CORE_DS
87#define SUPPORT_DS (1 << PLATFORM_DS)
88#else
89#define SUPPORT_DS 0
90#endif
91
92using namespace QGBA;
93
94Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
95 : QMainWindow(parent)
96 , m_manager(manager)
97 , m_logView(new LogView(&m_log))
98 , m_screenWidget(new WindowBackground())
99 , m_config(config)
100 , m_inputController(playerId, this)
101{
102 setFocusPolicy(Qt::StrongFocus);
103 setAcceptDrops(true);
104 setAttribute(Qt::WA_DeleteOnClose);
105 updateTitle();
106 reloadDisplayDriver();
107
108 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
109 m_logo = m_logo; // Free memory left over in old pixmap
110
111#if defined(M_CORE_GBA)
112 float i = 2;
113#elif defined(M_CORE_GB)
114 float i = 3;
115#endif
116 QVariant multiplier = m_config->getOption("scaleMultiplier");
117 if (!multiplier.isNull()) {
118 m_savedScale = multiplier.toInt();
119 i = m_savedScale;
120 }
121#ifdef USE_SQLITE3
122 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
123 ConfigOption* showLibrary = m_config->addOption("showLibrary");
124 showLibrary->connect([this](const QVariant& value) {
125 if (value.toBool()) {
126 if (m_controller) {
127 m_screenWidget->layout()->addWidget(m_libraryView);
128 } else {
129 attachWidget(m_libraryView);
130 }
131 } else {
132 detachWidget(m_libraryView);
133 }
134 }, this);
135 m_config->updateOption("showLibrary");
136 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
137 libraryStyle->connect([this](const QVariant& value) {
138 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
139 }, this);
140 m_config->updateOption("libraryStyle");
141
142 connect(m_libraryView, &LibraryController::startGame, [this]() {
143 VFile* output = m_libraryView->selectedVFile();
144 if (output) {
145 QPair<QString, QString> path = m_libraryView->selectedPath();
146 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
147 }
148 });
149#endif
150#if defined(M_CORE_GBA)
151 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
152#elif defined(M_CORE_GB)
153 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
154#endif
155 m_screenWidget->setPixmap(m_logo);
156 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
157 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
158 m_screenWidget->setLockIntegerScaling(false);
159 setCentralWidget(m_screenWidget);
160
161 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
162 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
163 connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
164 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
165
166 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
167 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
168 m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
169 m_focusCheck.setInterval(200);
170
171 setupMenu(menuBar());
172
173#ifdef M_CORE_GBA
174 m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
175#endif
176#ifdef M_CORE_GB
177 m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
178#endif
179#ifdef M_CORE_DS
180 m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
181#endif
182}
183
184Window::~Window() {
185 delete m_logView;
186
187#ifdef USE_FFMPEG
188 delete m_videoView;
189#endif
190
191#ifdef USE_MAGICK
192 delete m_gifView;
193#endif
194
195#ifdef USE_SQLITE3
196 delete m_libraryView;
197#endif
198}
199
200void Window::argumentsPassed(mArguments* args) {
201 loadConfig();
202
203 if (args->patch) {
204 m_pendingPatch = args->patch;
205 }
206
207 if (args->savestate) {
208 m_pendingState = args->savestate;
209 }
210
211 if (args->fname) {
212 setController(m_manager->loadGame(args->fname), args->fname);
213 }
214
215#ifdef USE_GDB_STUB
216 if (args->debuggerType == DEBUGGER_GDB) {
217 if (!m_gdbController) {
218 m_gdbController = new GDBController(this);
219 if (m_controller) {
220 m_gdbController->setController(m_controller);
221 }
222 m_gdbController->listen();
223 }
224 }
225#endif
226}
227
228void Window::resizeFrame(const QSize& size) {
229 QSize newSize(size);
230 m_screenWidget->setSizeHint(newSize);
231 newSize -= m_screenWidget->size();
232 newSize += this->size();
233 if (!isFullScreen()) {
234 resize(newSize);
235 }
236}
237
238void Window::setConfig(ConfigController* config) {
239 m_config = config;
240}
241
242void Window::loadConfig() {
243 const mCoreOptions* opts = m_config->options();
244 reloadConfig();
245
246 if (opts->width && opts->height) {
247 resizeFrame(QSize(opts->width, opts->height));
248 }
249
250 if (opts->fullscreen) {
251 enterFullScreen();
252 }
253
254 m_mruFiles = m_config->getMRU();
255 updateMRU();
256
257 m_inputController.setConfiguration(m_config);
258}
259
260void Window::reloadConfig() {
261 const mCoreOptions* opts = m_config->options();
262
263 m_log.setLevels(opts->logLevel);
264
265 if (m_controller) {
266 m_controller->loadConfig(m_config);
267 if (m_audioProcessor) {
268 m_audioProcessor->setBufferSamples(opts->audioBuffers);
269 m_audioProcessor->requestSampleRate(opts->sampleRate);
270 }
271 }
272 m_display->lockAspectRatio(opts->lockAspectRatio);
273 m_display->filter(opts->resampleVideo);
274
275 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
276}
277
278void Window::saveConfig() {
279 m_inputController.saveConfiguration();
280 m_config->write();
281}
282
283QString Window::getFilters() const {
284 QStringList filters;
285 QStringList formats;
286
287#ifdef M_CORE_GBA
288 QStringList gbaFormats{
289 "*.gba",
290#if defined(USE_LIBZIP) || defined(USE_ZLIB)
291 "*.zip",
292#endif
293#ifdef USE_LZMA
294 "*.7z",
295#endif
296#ifdef USE_ELF
297 "*.elf",
298#endif
299 "*.agb",
300 "*.mb",
301 "*.rom",
302 "*.bin"};
303 formats.append(gbaFormats);
304 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
305#endif
306
307#ifdef M_CORE_DS
308 QStringList dsFormats{
309 "*.nds",
310 "*.srl",
311#if defined(USE_LIBZIP) || defined(USE_ZLIB)
312 "*.zip",
313#endif
314#ifdef USE_LZMA
315 "*.7z",
316#endif
317 "*.rom",
318 "*.bin"};
319 formats.append(dsFormats);
320 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
321#endif
322
323#ifdef M_CORE_GB
324 QStringList gbFormats{
325 "*.gb",
326 "*.gbc",
327 "*.sgb",
328#if defined(USE_LIBZIP) || defined(USE_ZLIB)
329 "*.zip",
330#endif
331#ifdef USE_LZMA
332 "*.7z",
333#endif
334 "*.rom",
335 "*.bin"};
336 formats.append(gbFormats);
337 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
338#endif
339
340 formats.removeDuplicates();
341 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
342 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
343 return filters.join(";;");
344}
345
346QString Window::getFiltersArchive() const {
347 QStringList filters;
348
349 QStringList formats{
350#if defined(USE_LIBZIP) || defined(USE_ZLIB)
351 "*.zip",
352#endif
353#ifdef USE_LZMA
354 "*.7z",
355#endif
356 };
357 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
358 return filters.join(";;");
359}
360
361void Window::selectROM() {
362 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
363 if (!filename.isEmpty()) {
364 setController(m_manager->loadGame(filename), filename);
365 }
366}
367
368#ifdef USE_SQLITE3
369void Window::selectROMInArchive() {
370 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
371 if (filename.isEmpty()) {
372 return;
373 }
374 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
375 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
376 VFile* output = archiveInspector->selectedVFile();
377 QPair<QString, QString> path = archiveInspector->selectedPath();
378 if (output) {
379 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
380 }
381 archiveInspector->close();
382 });
383 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
384 archiveInspector->show();
385}
386
387void Window::addDirToLibrary() {
388 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
389 if (filename.isEmpty()) {
390 return;
391 }
392 m_libraryView->addDirectory(filename);
393}
394#endif
395
396void Window::replaceROM() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
398 if (!filename.isEmpty()) {
399 m_controller->replaceGame(filename);
400 }
401}
402
403void Window::selectSave(bool temporary) {
404 QStringList formats{"*.sav"};
405 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
406 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
407 if (!filename.isEmpty()) {
408 m_controller->loadSave(filename, temporary);
409 }
410}
411
412void Window::multiplayerChanged() {
413 if (!m_controller) {
414 return;
415 }
416 int attached = 1;
417 MultiplayerController* multiplayer = m_controller->multiplayerController();
418 if (multiplayer) {
419 attached = multiplayer->attached();
420 }
421 for (QAction* action : m_nonMpActions) {
422 action->setDisabled(attached > 1);
423 }
424}
425
426void Window::selectPatch() {
427 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
428 if (!filename.isEmpty()) {
429 if (m_controller) {
430 m_controller->loadPatch(filename);
431 } else {
432 m_pendingPatch = filename;
433 }
434 }
435}
436
437void Window::openView(QWidget* widget) {
438 connect(this, &Window::shutdown, widget, &QWidget::close);
439 widget->setAttribute(Qt::WA_DeleteOnClose);
440 widget->show();
441}
442
443void Window::loadCamImage() {
444 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
445 if (!filename.isEmpty()) {
446 m_inputController.loadCamImage(filename);
447 }
448}
449
450void Window::importSharkport() {
451 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
452 if (!filename.isEmpty()) {
453 m_controller->importSharkport(filename);
454 }
455}
456
457void Window::exportSharkport() {
458 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
459 if (!filename.isEmpty()) {
460 m_controller->exportSharkport(filename);
461 }
462}
463
464void Window::openSettingsWindow() {
465 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
466#if defined(BUILD_GL) || defined(BUILD_GLES)
467 if (m_display->supportsShaders()) {
468 settingsWindow->setShaderSelector(m_shaderView.get());
469 }
470#endif
471 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
472 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
473 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
474 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
475 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
476#ifdef USE_SQLITE3
477 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
478#endif
479 openView(settingsWindow);
480}
481
482void Window::startVideoLog() {
483 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
484 if (!filename.isEmpty()) {
485 m_controller->startVideoLog(filename);
486 }
487}
488
489template <typename T, typename... A>
490std::function<void()> Window::openTView(A... arg) {
491 return [=]() {
492 T* view = new T(arg...);
493 openView(view);
494 };
495}
496
497
498template <typename T, typename... A>
499std::function<void()> Window::openControllerTView(A... arg) {
500 return [=]() {
501 T* view = new T(m_controller, arg...);
502 openView(view);
503 };
504}
505
506#ifdef USE_FFMPEG
507void Window::openVideoWindow() {
508 if (!m_videoView) {
509 m_videoView = new VideoView();
510 if (m_controller) {
511 m_videoView->setController(m_controller);
512 }
513 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
514 }
515 m_videoView->show();
516}
517#endif
518
519#ifdef USE_MAGICK
520void Window::openGIFWindow() {
521 if (!m_gifView) {
522 m_gifView = new GIFView();
523 if (m_controller) {
524 m_gifView->setController(m_controller);
525 }
526 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
527 }
528 m_gifView->show();
529}
530#endif
531
532#ifdef USE_GDB_STUB
533void Window::gdbOpen() {
534 if (!m_gdbController) {
535 m_gdbController = new GDBController(this);
536 }
537 GDBWindow* window = new GDBWindow(m_gdbController);
538 m_gdbController->setController(m_controller);
539 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
540 openView(window);
541}
542#endif
543
544#ifdef USE_DEBUGGERS
545void Window::consoleOpen() {
546 if (!m_console) {
547 m_console = new DebuggerConsoleController(this);
548 }
549 DebuggerConsole* window = new DebuggerConsole(m_console);
550 if (m_controller) {
551 m_console->setController(m_controller);
552 }
553 openView(window);
554}
555#endif
556
557void Window::resizeEvent(QResizeEvent* event) {
558 if (!isFullScreen()) {
559 m_config->setOption("height", m_screenWidget->height());
560 m_config->setOption("width", m_screenWidget->width());
561 }
562
563 int factor = 0;
564 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
565 if (m_controller) {
566 size = m_controller->screenDimensions();
567 }
568 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
569 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
570 factor = m_screenWidget->width() / size.width();
571 } else {
572 m_savedScale = 0;
573 }
574 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
575 bool enableSignals = iter.value()->blockSignals(true);
576 iter.value()->setChecked(iter.key() == factor);
577 iter.value()->blockSignals(enableSignals);
578 }
579
580 m_config->setOption("fullscreen", isFullScreen());
581}
582
583void Window::showEvent(QShowEvent* event) {
584 if (m_wasOpened) {
585 return;
586 }
587 m_wasOpened = true;
588 resizeFrame(m_screenWidget->sizeHint());
589 QVariant windowPos = m_config->getQtOption("windowPos");
590 QRect geom = QApplication::desktop()->availableGeometry(this);
591 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
592 move(windowPos.toPoint());
593 } else {
594 QRect rect = frameGeometry();
595 rect.moveCenter(geom.center());
596 move(rect.topLeft());
597 }
598 if (m_fullscreenOnStart) {
599 enterFullScreen();
600 m_fullscreenOnStart = false;
601 }
602 if (m_display) {
603 reloadDisplayDriver();
604 }
605}
606
607void Window::closeEvent(QCloseEvent* event) {
608 emit shutdown();
609 m_config->setQtOption("windowPos", pos());
610
611 if (m_savedScale > 0) {
612 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
613 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
614 }
615 saveConfig();
616 QMainWindow::closeEvent(event);
617}
618
619void Window::focusInEvent(QFocusEvent*) {
620 m_display->forceDraw();
621}
622
623void Window::focusOutEvent(QFocusEvent*) {
624}
625
626void Window::dragEnterEvent(QDragEnterEvent* event) {
627 if (event->mimeData()->hasFormat("text/uri-list")) {
628 event->acceptProposedAction();
629 }
630}
631
632void Window::dropEvent(QDropEvent* event) {
633 QString uris = event->mimeData()->data("text/uri-list");
634 uris = uris.trimmed();
635 if (uris.contains("\n")) {
636 // Only one file please
637 return;
638 }
639 QUrl url(uris);
640 if (!url.isLocalFile()) {
641 // No remote loading
642 return;
643 }
644 event->accept();
645 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
646}
647
648void Window::mouseMoveEvent(QMouseEvent* event) {
649 if (!m_controller) {
650 return;
651 }
652 QPoint pos = event->pos();
653 pos = m_screenWidget->mapFrom(this, pos);
654 QSize dimensions = m_controller->screenDimensions();
655 QSize viewportDimensions = m_display->viewportSize();
656 QSize screenDimensions = m_screenWidget->size();
657 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
658 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
659 mCore* core = m_controller->thread()->core;
660 core->setCursorLocation(core, x, y);
661 event->accept();
662}
663
664void Window::mousePressEvent(QMouseEvent* event) {
665 if (event->button() != Qt::LeftButton) {
666 return;
667 }
668 if (!m_controller) {
669 return;
670 }
671 mouseMoveEvent(event);
672 mCore* core = m_controller->thread()->core;
673 core->setCursorDown(core, true);
674}
675
676void Window::mouseReleaseEvent(QMouseEvent* event) {
677 if (event->button() != Qt::LeftButton) {
678 return;
679 }
680 if (!m_controller) {
681 return;
682 }
683 mouseMoveEvent(event);
684 mCore* core = m_controller->thread()->core;
685 core->setCursorDown(core, false);
686}
687
688void Window::enterFullScreen() {
689 if (!isVisible()) {
690 m_fullscreenOnStart = true;
691 return;
692 }
693 if (isFullScreen()) {
694 return;
695 }
696 showFullScreen();
697#ifndef Q_OS_MAC
698 if (m_controller && !m_controller->isPaused()) {
699 menuBar()->hide();
700 }
701#endif
702}
703
704void Window::exitFullScreen() {
705 if (!isFullScreen()) {
706 return;
707 }
708 m_screenWidget->unsetCursor();
709 menuBar()->show();
710 showNormal();
711}
712
713void Window::toggleFullScreen() {
714 if (isFullScreen()) {
715 exitFullScreen();
716 } else {
717 enterFullScreen();
718 }
719}
720
721void Window::gameStarted() {
722 for (QAction* action : m_gameActions) {
723 action->setDisabled(false);
724 }
725 int platform = 1 << m_controller->platform();
726 for (QPair<QAction*, int> action : m_platformActions) {
727 action.first->setEnabled(action.second & platform);
728 }
729#ifdef M_CORE_DS
730 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
731 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
732 tr("DS support requires dumps of the BIOS and firmware."),
733 QMessageBox::Ok, this, Qt::Sheet);
734 fail->setAttribute(Qt::WA_DeleteOnClose);
735 fail->show();
736 m_controller->stop();
737 return;
738 }
739#endif
740 QSize size = m_controller->screenDimensions();
741 m_screenWidget->setDimensions(size.width(), size.height());
742 m_config->updateOption("lockIntegerScaling");
743 m_config->updateOption("lockAspectRatio");
744 if (m_savedScale > 0) {
745 resizeFrame(size * m_savedScale);
746 }
747 attachWidget(m_display.get());
748 setMouseTracking(true);
749 m_display->setMinimumSize(size);
750
751#ifndef Q_OS_MAC
752 if (isFullScreen()) {
753 menuBar()->hide();
754 }
755#endif
756 m_display->startDrawing(m_controller);
757
758 reloadAudioDriver();
759 multiplayerChanged();
760 updateTitle();
761
762 m_hitUnimplementedBiosCall = false;
763 if (m_config->getOption("showFps", "1").toInt()) {
764 m_fpsTimer.start();
765 m_frameTimer.start();
766 }
767 m_focusCheck.start();
768 if (m_display->underMouse()) {
769 m_screenWidget->setCursor(Qt::BlankCursor);
770 }
771
772 CoreController::Interrupter interrupter(m_controller, true);
773 mCore* core = m_controller->thread()->core;
774 m_videoLayers->clear();
775 m_audioChannels->clear();
776 const mCoreChannelInfo* videoLayers;
777 const mCoreChannelInfo* audioChannels;
778 size_t nVideo = core->listVideoLayers(core, &videoLayers);
779 size_t nAudio = core->listAudioChannels(core, &audioChannels);
780
781 if (nVideo) {
782 for (size_t i = 0; i < nVideo; ++i) {
783 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
784 action->setCheckable(true);
785 action->setChecked(true);
786 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
787 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
788 });
789 m_videoLayers->addAction(action);
790 }
791 }
792 if (nAudio) {
793 for (size_t i = 0; i < nAudio; ++i) {
794 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
795 action->setCheckable(true);
796 action->setChecked(true);
797 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
798 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
799 });
800 m_audioChannels->addAction(action);
801 }
802 }
803}
804
805void Window::gameStopped() {
806 m_controller.reset();
807 for (QPair<QAction*, int> action : m_platformActions) {
808 action.first->setDisabled(false);
809 }
810 for (QAction* action : m_gameActions) {
811 action->setDisabled(true);
812 }
813 setWindowFilePath(QString());
814 updateTitle();
815 detachWidget(m_display.get());
816 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
817 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
818 m_screenWidget->setLockIntegerScaling(false);
819 m_screenWidget->setPixmap(m_logo);
820 m_screenWidget->unsetCursor();
821#ifdef M_CORE_GB
822 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
823#elif defined(M_CORE_GBA)
824 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
825#endif
826
827 setMouseTracking(false);
828 m_videoLayers->clear();
829 m_audioChannels->clear();
830
831 m_fpsTimer.stop();
832 m_frameTimer.stop();
833 m_focusCheck.stop();
834
835 emit paused(false);
836}
837
838void Window::gameCrashed(const QString& errorMessage) {
839 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
840 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
841 QMessageBox::Ok, this, Qt::Sheet);
842 crash->setAttribute(Qt::WA_DeleteOnClose);
843 crash->show();
844 m_controller->stop();
845}
846
847void Window::gameFailed() {
848 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
849 tr("Could not load game. Are you sure it's in the correct format?"),
850 QMessageBox::Ok, this, Qt::Sheet);
851 fail->setAttribute(Qt::WA_DeleteOnClose);
852 fail->show();
853}
854
855void Window::unimplementedBiosCall(int call) {
856 if (m_hitUnimplementedBiosCall) {
857 return;
858 }
859 m_hitUnimplementedBiosCall = true;
860
861 QMessageBox* fail = new QMessageBox(
862 QMessageBox::Warning, tr("Unimplemented BIOS call"),
863 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
864 QMessageBox::Ok, this, Qt::Sheet);
865 fail->setAttribute(Qt::WA_DeleteOnClose);
866 fail->show();
867}
868
869void Window::reloadDisplayDriver() {
870 if (m_controller) {
871 m_display->stopDrawing();
872 detachWidget(m_display.get());
873 }
874 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
875#if defined(BUILD_GL) || defined(BUILD_GLES2)
876 m_shaderView.reset();
877 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
878#endif
879
880 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
881 connect(m_display.get(), &Display::hideCursor, [this]() {
882 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
883 m_screenWidget->setCursor(Qt::BlankCursor);
884 }
885 });
886 connect(m_display.get(), &Display::showCursor, [this]() {
887 m_screenWidget->unsetCursor();
888 });
889
890 const mCoreOptions* opts = m_config->options();
891 m_display->lockAspectRatio(opts->lockAspectRatio);
892 m_display->filter(opts->resampleVideo);
893#if defined(BUILD_GL) || defined(BUILD_GLES2)
894 if (opts->shader) {
895 struct VDir* shader = VDirOpen(opts->shader);
896 if (shader && m_display->supportsShaders()) {
897 m_display->setShaders(shader);
898 m_shaderView->refreshShaders();
899 shader->close(shader);
900 }
901 }
902#endif
903
904 if (m_controller) {
905 m_display->setMinimumSize(m_controller->screenDimensions());
906 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
907 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
908 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
909 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
910 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
911 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
912 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
913
914 attachWidget(m_display.get());
915 m_display->startDrawing(m_controller);
916 } else {
917#ifdef M_CORE_GB
918 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
919#elif defined(M_CORE_GBA)
920 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
921#endif
922 }
923}
924
925void Window::reloadAudioDriver() {
926 if (!m_controller) {
927 return;
928 }
929 if (m_audioProcessor) {
930 m_audioProcessor->stop();
931 m_audioProcessor.reset();
932 }
933
934 const mCoreOptions* opts = m_config->options();
935 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
936 m_audioProcessor->setInput(m_controller);
937 m_audioProcessor->setBufferSamples(opts->audioBuffers);
938 m_audioProcessor->requestSampleRate(opts->sampleRate);
939 m_audioProcessor->start();
940 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
941}
942
943void Window::tryMakePortable() {
944 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
945 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
946 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
947 confirm->setAttribute(Qt::WA_DeleteOnClose);
948 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
949 confirm->show();
950}
951
952void Window::mustRestart() {
953 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
954 tr("Some changes will not take effect until the emulator is restarted."),
955 QMessageBox::Ok, this, Qt::Sheet);
956 dialog->setAttribute(Qt::WA_DeleteOnClose);
957 dialog->show();
958}
959
960void Window::recordFrame() {
961 if (m_frameList.isEmpty()) {
962 m_frameList.append(1);
963 } else {
964 ++m_frameList.back();
965 }
966}
967
968void Window::delimitFrames() {
969 if (m_frameList.size() >= FRAME_LIST_SIZE) {
970 m_frameCounter -= m_frameList.takeAt(0);
971 }
972 m_frameCounter += m_frameList.back();
973 m_frameList.append(0);
974}
975
976void Window::showFPS() {
977 if (m_frameList.isEmpty()) {
978 updateTitle();
979 return;
980 }
981 float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
982 fps = round(fps) / 10.f;
983 updateTitle(fps);
984}
985
986void Window::updateTitle(float fps) {
987 QString title;
988
989 if (m_controller) {
990 CoreController::Interrupter interrupter(m_controller);
991 const NoIntroDB* db = GBAApp::app()->gameDB();
992 NoIntroGame game{};
993 uint32_t crc32 = 0;
994 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
995
996 char gameTitle[17] = { '\0' };
997 mCore* core = m_controller->thread()->core;
998 core->getGameTitle(core, gameTitle);
999 title = gameTitle;
1000
1001#ifdef USE_SQLITE3
1002 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1003 title = QLatin1String(game.name);
1004 }
1005#endif
1006 MultiplayerController* multiplayer = m_controller->multiplayerController();
1007 if (multiplayer && multiplayer->attached() > 1) {
1008 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1009 for (QAction* action : m_nonMpActions) {
1010 action->setDisabled(true);
1011 }
1012 } else {
1013 for (QAction* action : m_nonMpActions) {
1014 action->setDisabled(false);
1015 }
1016 }
1017 }
1018 if (title.isNull()) {
1019 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1020 } else if (fps < 0) {
1021 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1022 } else {
1023 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1024 }
1025}
1026
1027void Window::openStateWindow(LoadSave ls) {
1028 if (m_stateWindow) {
1029 return;
1030 }
1031 MultiplayerController* multiplayer = m_controller->multiplayerController();
1032 if (multiplayer && multiplayer->attached() > 1) {
1033 return;
1034 }
1035 bool wasPaused = m_controller->isPaused();
1036 m_stateWindow = new LoadSaveState(m_controller);
1037 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1038 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1039 detachWidget(m_stateWindow);
1040 m_stateWindow = nullptr;
1041 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1042 });
1043 if (!wasPaused) {
1044 m_controller->setPaused(true);
1045 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1046 if (m_controller) {
1047 m_controller->setPaused(false);
1048 }
1049 });
1050 }
1051 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1052 m_stateWindow->setMode(ls);
1053 updateFrame();
1054 attachWidget(m_stateWindow);
1055}
1056
1057void Window::setupMenu(QMenuBar* menubar) {
1058 menubar->clear();
1059 installEventFilter(&m_inputController);
1060
1061 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1062 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1063 "loadROM");
1064#ifdef USE_SQLITE3
1065 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1066 "loadROMInArchive");
1067 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1068 "addDirToLibrary");
1069#endif
1070
1071 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1072 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1073 m_gameActions.append(loadAlternateSave);
1074 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1075
1076 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1077 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1078 m_gameActions.append(loadTemporarySave);
1079 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1080
1081 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1082
1083#ifdef M_CORE_GBA
1084 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1085 connect(bootBIOS, &QAction::triggered, [this]() {
1086 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1087 });
1088 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1089#endif
1090
1091 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1092
1093 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1094 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1095 m_gameActions.append(romInfo);
1096 addControlledAction(fileMenu, romInfo, "romInfo");
1097
1098 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1099
1100 fileMenu->addSeparator();
1101
1102 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1103
1104 fileMenu->addSeparator();
1105
1106 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1107 loadState->setShortcut(tr("F10"));
1108 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1109 m_gameActions.append(loadState);
1110 m_nonMpActions.append(loadState);
1111 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1112 addControlledAction(fileMenu, loadState, "loadState");
1113
1114 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1115 saveState->setShortcut(tr("Shift+F10"));
1116 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1117 m_gameActions.append(saveState);
1118 m_nonMpActions.append(saveState);
1119 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1120 addControlledAction(fileMenu, saveState, "saveState");
1121
1122 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1123 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1124
1125 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1126 connect(quickLoad, &QAction::triggered, [this] {
1127 m_controller->loadState();
1128 });
1129 m_gameActions.append(quickLoad);
1130 m_nonMpActions.append(quickLoad);
1131 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1132 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1133
1134 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1135 connect(quickLoad, &QAction::triggered, [this] {
1136 m_controller->saveState();
1137 });
1138 m_gameActions.append(quickSave);
1139 m_nonMpActions.append(quickSave);
1140 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1141 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1142
1143 quickLoadMenu->addSeparator();
1144 quickSaveMenu->addSeparator();
1145
1146 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1147 undoLoadState->setShortcut(tr("F11"));
1148 connect(undoLoadState, &QAction::triggered, [this]() {
1149 m_controller->loadBackupState();
1150 });
1151 m_gameActions.append(undoLoadState);
1152 m_nonMpActions.append(undoLoadState);
1153 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1154 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1155
1156 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1157 undoSaveState->setShortcut(tr("Shift+F11"));
1158 connect(undoSaveState, &QAction::triggered, [this]() {
1159 m_controller->saveBackupState();
1160 });
1161 m_gameActions.append(undoSaveState);
1162 m_nonMpActions.append(undoSaveState);
1163 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1164 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1165
1166 quickLoadMenu->addSeparator();
1167 quickSaveMenu->addSeparator();
1168
1169 int i;
1170 for (i = 1; i < 10; ++i) {
1171 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1172 quickLoad->setShortcut(tr("F%1").arg(i));
1173 connect(quickLoad, &QAction::triggered, [this, i]() {
1174 m_controller->loadState(i);
1175 });
1176 m_gameActions.append(quickLoad);
1177 m_nonMpActions.append(quickLoad);
1178 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1179 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1180
1181 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1182 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1183 connect(quickSave, &QAction::triggered, [this, i]() {
1184 m_controller->saveState(i);
1185 });
1186 m_gameActions.append(quickSave);
1187 m_nonMpActions.append(quickSave);
1188 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1189 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1190 }
1191
1192 fileMenu->addSeparator();
1193 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1194 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1195 addControlledAction(fileMenu, camImage, "loadCamImage");
1196
1197#ifdef M_CORE_GBA
1198 fileMenu->addSeparator();
1199 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1200 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1201 m_gameActions.append(importShark);
1202 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1203 addControlledAction(fileMenu, importShark, "importShark");
1204
1205 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1206 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1207 m_gameActions.append(exportShark);
1208 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1209 addControlledAction(fileMenu, exportShark, "exportShark");
1210#endif
1211
1212 fileMenu->addSeparator();
1213 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1214 connect(m_multiWindow, &QAction::triggered, [this]() {
1215 GBAApp::app()->newWindow();
1216 });
1217 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1218
1219#ifndef Q_OS_MAC
1220 fileMenu->addSeparator();
1221#endif
1222
1223 QAction* about = new QAction(tr("About"), fileMenu);
1224 connect(about, &QAction::triggered, openTView<AboutScreen>());
1225 fileMenu->addAction(about);
1226
1227#ifndef Q_OS_MAC
1228 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1229#endif
1230
1231 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1232 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1233 reset->setShortcut(tr("Ctrl+R"));
1234 connect(reset, &QAction::triggered, [this]() {
1235 m_controller->reset();
1236 });
1237 m_gameActions.append(reset);
1238 addControlledAction(emulationMenu, reset, "reset");
1239
1240 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1241 connect(shutdown, &QAction::triggered, [this]() {
1242 m_controller->stop();
1243 });
1244 m_gameActions.append(shutdown);
1245 addControlledAction(emulationMenu, shutdown, "shutdown");
1246
1247#ifdef M_CORE_GBA
1248 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1249 connect(yank, &QAction::triggered, [this]() {
1250 m_controller->yankPak();
1251 });
1252 m_gameActions.append(yank);
1253 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1254 addControlledAction(emulationMenu, yank, "yank");
1255#endif
1256 emulationMenu->addSeparator();
1257
1258 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1259 pause->setChecked(false);
1260 pause->setCheckable(true);
1261 pause->setShortcut(tr("Ctrl+P"));
1262 connect(pause, &QAction::triggered, [this](bool paused) {
1263 if (m_controller) {
1264 m_controller->setPaused(paused);
1265 } else {
1266 m_pendingPause = paused;
1267 }
1268 });
1269 connect(this, &Window::paused, [pause](bool paused) {
1270 pause->setChecked(paused);
1271 });
1272 addControlledAction(emulationMenu, pause, "pause");
1273
1274 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1275 frameAdvance->setShortcut(tr("Ctrl+N"));
1276 connect(frameAdvance, &QAction::triggered, [this]() {
1277 m_controller->frameAdvance();
1278 });
1279 m_gameActions.append(frameAdvance);
1280 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1281
1282 emulationMenu->addSeparator();
1283
1284 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1285 if (m_controller) {
1286 m_controller->setFastForward(true);
1287 }
1288 }, [this]() {
1289 if (m_controller) {
1290 m_controller->setFastForward(false);
1291 }
1292 }), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1293
1294 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1295 turbo->setCheckable(true);
1296 turbo->setChecked(false);
1297 turbo->setShortcut(tr("Shift+Tab"));
1298 connect(turbo, &QAction::triggered, [this](bool value) {
1299 m_controller->forceFastForward(value);
1300 });
1301 addControlledAction(emulationMenu, turbo, "fastForward");
1302 m_gameActions.append(turbo);
1303
1304 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1305 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1306 ffspeed->connect([this](const QVariant& value) {
1307 reloadConfig();
1308 }, this);
1309 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1310 ffspeed->setValue(QVariant(-1.0f));
1311 ffspeedMenu->addSeparator();
1312 for (i = 2; i < 11; ++i) {
1313 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1314 }
1315 m_config->updateOption("fastForwardRatio");
1316
1317 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1318 if (m_controller) {
1319 m_controller->setRewinding(true);
1320 }
1321 }, [this]() {
1322 if (m_controller) {
1323 m_controller->setRewinding(false);
1324 }
1325 }), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1326
1327 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1328 rewind->setShortcut(tr("~"));
1329 connect(rewind, &QAction::triggered, [this]() {
1330 m_controller->rewind();
1331 });
1332 m_gameActions.append(rewind);
1333 m_nonMpActions.append(rewind);
1334 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1335 addControlledAction(emulationMenu, rewind, "rewind");
1336
1337 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1338 frameRewind->setShortcut(tr("Ctrl+B"));
1339 connect(frameRewind, &QAction::triggered, [this] () {
1340 m_controller->rewind(1);
1341 });
1342 m_gameActions.append(frameRewind);
1343 m_nonMpActions.append(frameRewind);
1344 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1345 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1346
1347 ConfigOption* videoSync = m_config->addOption("videoSync");
1348 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1349 videoSync->connect([this](const QVariant& value) {
1350 reloadConfig();
1351 }, this);
1352 m_config->updateOption("videoSync");
1353
1354 ConfigOption* audioSync = m_config->addOption("audioSync");
1355 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1356 audioSync->connect([this](const QVariant& value) {
1357 reloadConfig();
1358 }, this);
1359 m_config->updateOption("audioSync");
1360
1361 emulationMenu->addSeparator();
1362
1363 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1364 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1365 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1366 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1367
1368 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1369 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1370 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1371
1372 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1373 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1374 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1375
1376 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1377 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1378 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1379
1380 solarMenu->addSeparator();
1381 for (int i = 0; i <= 10; ++i) {
1382 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1383 connect(setSolar, &QAction::triggered, [this, i]() {
1384 m_inputController.setLuminanceLevel(i);
1385 });
1386 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1387 }
1388
1389 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1390 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1391 for (int i = 1; i <= 6; ++i) {
1392 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1393 setSize->setCheckable(true);
1394 if (m_savedScale == i) {
1395 setSize->setChecked(true);
1396 }
1397 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1398 showNormal();
1399 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1400 if (m_controller) {
1401 size = m_controller->screenDimensions();
1402 }
1403 size *= i;
1404 m_savedScale = i;
1405 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1406 resizeFrame(size);
1407 bool enableSignals = setSize->blockSignals(true);
1408 setSize->setChecked(true);
1409 setSize->blockSignals(enableSignals);
1410 });
1411 m_frameSizes[i] = setSize;
1412 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1413 }
1414 QKeySequence fullscreenKeys;
1415#ifdef Q_OS_WIN
1416 fullscreenKeys = QKeySequence("Alt+Return");
1417#else
1418 fullscreenKeys = QKeySequence("Ctrl+F");
1419#endif
1420 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1421
1422 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1423 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1424 lockAspectRatio->connect([this](const QVariant& value) {
1425 m_display->lockAspectRatio(value.toBool());
1426 if (m_controller) {
1427 m_screenWidget->setLockAspectRatio(value.toBool());
1428 }
1429 }, this);
1430 m_config->updateOption("lockAspectRatio");
1431
1432 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1433 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1434 lockIntegerScaling->connect([this](const QVariant& value) {
1435 m_display->lockIntegerScaling(value.toBool());
1436 if (m_controller) {
1437 m_screenWidget->setLockIntegerScaling(value.toBool());
1438 }
1439 }, this);
1440 m_config->updateOption("lockIntegerScaling");
1441
1442 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1443 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1444 resampleVideo->connect([this](const QVariant& value) {
1445 m_display->filter(value.toBool());
1446 }, this);
1447 m_config->updateOption("resampleVideo");
1448
1449 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1450 ConfigOption* skip = m_config->addOption("frameskip");
1451 skip->connect([this](const QVariant& value) {
1452 reloadConfig();
1453 }, this);
1454 for (int i = 0; i <= 10; ++i) {
1455 skip->addValue(QString::number(i), i, skipMenu);
1456 }
1457 m_config->updateOption("frameskip");
1458
1459 avMenu->addSeparator();
1460
1461 ConfigOption* mute = m_config->addOption("mute");
1462 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1463 mute->connect([this](const QVariant& value) {
1464 reloadConfig();
1465 }, this);
1466 m_config->updateOption("mute");
1467 addControlledAction(avMenu, muteAction, "mute");
1468
1469 QMenu* target = avMenu->addMenu(tr("FPS target"));
1470 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1471 fpsTargetOption->connect([this](const QVariant& value) {
1472 reloadConfig();
1473 }, this);
1474 fpsTargetOption->addValue(tr("15"), 15, target);
1475 fpsTargetOption->addValue(tr("30"), 30, target);
1476 fpsTargetOption->addValue(tr("45"), 45, target);
1477 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1478 fpsTargetOption->addValue(tr("60"), 60, target);
1479 fpsTargetOption->addValue(tr("90"), 90, target);
1480 fpsTargetOption->addValue(tr("120"), 120, target);
1481 fpsTargetOption->addValue(tr("240"), 240, target);
1482 m_config->updateOption("fpsTarget");
1483
1484 avMenu->addSeparator();
1485
1486#ifdef USE_PNG
1487 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1488 screenshot->setShortcut(tr("F12"));
1489 connect(screenshot, &QAction::triggered, [this]() {
1490 m_controller->screenshot();
1491 });
1492 m_gameActions.append(screenshot);
1493 addControlledAction(avMenu, screenshot, "screenshot");
1494#endif
1495
1496#ifdef USE_FFMPEG
1497 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1498 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1499 addControlledAction(avMenu, recordOutput, "recordOutput");
1500 m_gameActions.append(recordOutput);
1501#endif
1502
1503#ifdef USE_MAGICK
1504 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1505 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1506 addControlledAction(avMenu, recordGIF, "recordGIF");
1507#endif
1508
1509 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1510 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1511 addControlledAction(avMenu, recordVL, "recordVL");
1512 m_gameActions.append(recordVL);
1513
1514 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1515 connect(stopVL, &QAction::triggered, [this]() {
1516 m_controller->endVideoLog();
1517 });
1518 addControlledAction(avMenu, stopVL, "stopVL");
1519 m_gameActions.append(stopVL);
1520
1521#ifdef M_CORE_GB
1522 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1523 connect(gbPrint, &QAction::triggered, [this]() {
1524 PrinterView* view = new PrinterView(m_controller);
1525 openView(view);
1526 m_controller->attachPrinter();
1527
1528 });
1529 addControlledAction(avMenu, gbPrint, "gbPrint");
1530 m_gameActions.append(gbPrint);
1531#endif
1532
1533 avMenu->addSeparator();
1534 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1535 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1536
1537 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1538 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1539 m_gameActions.append(placementControl);
1540 addControlledAction(avMenu, placementControl, "placementControl");
1541
1542 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1543 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1544 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1545 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1546
1547 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1548 connect(overrides, &QAction::triggered, [this]() {
1549 if (!m_overrideView) {
1550 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1551 if (m_controller) {
1552 m_overrideView->setController(m_controller);
1553 }
1554 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1555 }
1556 m_overrideView->show();
1557 m_overrideView->recheck();
1558 });
1559 addControlledAction(toolsMenu, overrides, "overrideWindow");
1560
1561 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1562 connect(sensors, &QAction::triggered, [this]() {
1563 if (!m_sensorView) {
1564 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1565 if (m_controller) {
1566 m_sensorView->setController(m_controller);
1567 }
1568 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1569 }
1570 m_sensorView->show();
1571 });
1572 addControlledAction(toolsMenu, sensors, "sensorWindow");
1573
1574 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1575 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1576 m_gameActions.append(cheats);
1577 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1578 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1579
1580 toolsMenu->addSeparator();
1581 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1582 "settings");
1583
1584 toolsMenu->addSeparator();
1585
1586#ifdef USE_DEBUGGERS
1587 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1588 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1589 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1590#endif
1591
1592#ifdef USE_GDB_STUB
1593 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1594 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1595 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1596 m_gameActions.append(gdbWindow);
1597 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1598#endif
1599 toolsMenu->addSeparator();
1600
1601 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1602 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1603 m_gameActions.append(paletteView);
1604 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1605 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1606
1607 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1608 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1609 m_gameActions.append(objView);
1610 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1611 addControlledAction(toolsMenu, objView, "spriteWindow");
1612
1613 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1614 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1615 m_gameActions.append(tileView);
1616 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1617 addControlledAction(toolsMenu, tileView, "tileWindow");
1618
1619 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1620 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1621 m_gameActions.append(mapView);
1622 addControlledAction(toolsMenu, mapView, "mapWindow");
1623
1624 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1625 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1626 m_gameActions.append(memoryView);
1627 addControlledAction(toolsMenu, memoryView, "memoryView");
1628
1629 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1630 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1631 m_gameActions.append(memorySearch);
1632 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1633
1634#ifdef M_CORE_GBA
1635 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1636 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1637 m_gameActions.append(ioViewer);
1638 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1639 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1640#endif
1641
1642 ConfigOption* skipBios = m_config->addOption("skipBios");
1643 skipBios->connect([this](const QVariant& value) {
1644 reloadConfig();
1645 }, this);
1646
1647 ConfigOption* useBios = m_config->addOption("useBios");
1648 useBios->connect([this](const QVariant& value) {
1649 reloadConfig();
1650 }, this);
1651
1652 ConfigOption* buffers = m_config->addOption("audioBuffers");
1653 buffers->connect([this](const QVariant& value) {
1654 reloadConfig();
1655 }, this);
1656
1657 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1658 sampleRate->connect([this](const QVariant& value) {
1659 reloadConfig();
1660 }, this);
1661
1662 ConfigOption* volume = m_config->addOption("volume");
1663 volume->connect([this](const QVariant& value) {
1664 reloadConfig();
1665 }, this);
1666
1667 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1668 rewindEnable->connect([this](const QVariant& value) {
1669 reloadConfig();
1670 }, this);
1671
1672 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1673 rewindBufferCapacity->connect([this](const QVariant& value) {
1674 reloadConfig();
1675 }, this);
1676
1677 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1678 rewindBufferCapacity->connect([this](const QVariant& value) {
1679 reloadConfig();
1680 }, this);
1681
1682 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1683 allowOpposingDirections->connect([this](const QVariant& value) {
1684 reloadConfig();
1685 }, this);
1686
1687 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1688 saveStateExtdata->connect([this](const QVariant& value) {
1689 reloadConfig();
1690 }, this);
1691
1692 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1693 loadStateExtdata->connect([this](const QVariant& value) {
1694 reloadConfig();
1695 }, this);
1696
1697 ConfigOption* preload = m_config->addOption("preload");
1698 preload->connect([this](const QVariant& value) {
1699 m_manager->setPreload(value.toBool());
1700 }, this);
1701 m_config->updateOption("preload");
1702
1703 ConfigOption* showFps = m_config->addOption("showFps");
1704 showFps->connect([this](const QVariant& value) {
1705 if (!value.toInt()) {
1706 m_fpsTimer.stop();
1707 m_frameTimer.stop();
1708 updateTitle();
1709 } else if (m_controller) {
1710 m_fpsTimer.start();
1711 m_frameTimer.start();
1712 }
1713 }, this);
1714
1715 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1716 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1717 exitFullScreen->setShortcut(QKeySequence("Esc"));
1718 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1719
1720 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1721 if (m_controller) {
1722 mCheatPressButton(m_controller->cheatDevice(), true);
1723 }
1724 }, [this]() {
1725 if (m_controller) {
1726 mCheatPressButton(m_controller->cheatDevice(), false);
1727 }
1728 }), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1729
1730 for (QAction* action : m_gameActions) {
1731 action->setDisabled(true);
1732 }
1733
1734 m_inputController.rebuildIndex();
1735}
1736
1737void Window::attachWidget(QWidget* widget) {
1738 m_screenWidget->layout()->addWidget(widget);
1739 m_screenWidget->unsetCursor();
1740 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1741}
1742
1743void Window::detachWidget(QWidget* widget) {
1744 m_screenWidget->layout()->removeWidget(widget);
1745}
1746
1747void Window::appendMRU(const QString& fname) {
1748 int index = m_mruFiles.indexOf(fname);
1749 if (index >= 0) {
1750 m_mruFiles.removeAt(index);
1751 }
1752 m_mruFiles.prepend(fname);
1753 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1754 m_mruFiles.removeLast();
1755 }
1756 updateMRU();
1757}
1758
1759void Window::updateMRU() {
1760 if (!m_mruMenu) {
1761 return;
1762 }
1763 for (QAction* action : m_mruMenu->actions()) {
1764 delete action;
1765 }
1766 m_mruMenu->clear();
1767 int i = 0;
1768 for (const QString& file : m_mruFiles) {
1769 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1770 item->setShortcut(QString("Ctrl+%1").arg(i));
1771 connect(item, &QAction::triggered, [this, file]() {
1772 setController(m_manager->loadGame(file), file);
1773 });
1774 m_mruMenu->addAction(item);
1775 ++i;
1776 }
1777 m_config->setMRU(m_mruFiles);
1778 m_config->write();
1779 m_mruMenu->setEnabled(i > 0);
1780}
1781
1782QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1783 addHiddenAction(menu, action, name);
1784 menu->addAction(action);
1785 return action;
1786}
1787
1788QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1789 m_inputController.inputIndex()->addItem(action, name, menu);
1790 action->setShortcutContext(Qt::WidgetShortcut);
1791 addAction(action);
1792 return action;
1793}
1794
1795void Window::focusCheck() {
1796 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1797 return;
1798 }
1799 if (QGuiApplication::focusWindow() && m_autoresume) {
1800 m_controller->setPaused(false);
1801 m_autoresume = false;
1802 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1803 m_autoresume = true;
1804 m_controller->setPaused(true);
1805 }
1806}
1807
1808void Window::updateFrame() {
1809 QSize size = m_controller->screenDimensions();
1810 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1811 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1812 QPixmap pixmap;
1813 pixmap.convertFromImage(currentImage);
1814 m_screenWidget->setPixmap(pixmap);
1815 emit paused(true);
1816}
1817
1818void Window::setController(CoreController* controller, const QString& fname) {
1819 if (!controller) {
1820 return;
1821 }
1822
1823 if (m_controller) {
1824 m_controller->stop();
1825 QTimer::singleShot(0, this, [this, controller, fname]() {
1826 setController(controller, fname);
1827 });
1828 return;
1829 }
1830 if (!fname.isEmpty()) {
1831 setWindowFilePath(fname);
1832 appendMRU(fname);
1833 }
1834
1835 m_controller = std::shared_ptr<CoreController>(controller);
1836 m_inputController.recalibrateAxes();
1837 m_controller->setInputController(&m_inputController);
1838 m_controller->setLogger(&m_log);
1839
1840 connect(this, &Window::shutdown, [this]() {
1841 if (!m_controller) {
1842 return;
1843 }
1844 m_controller->stop();
1845 });
1846
1847 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1848 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1849 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1850 {
1851 connect(m_controller.get(), &CoreController::stopping, [this]() {
1852 m_controller.reset();
1853 });
1854 }
1855 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1856 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1857
1858#ifndef Q_OS_MAC
1859 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1860 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1861 if(isFullScreen()) {
1862 menuBar()->hide();
1863 }
1864 });
1865#endif
1866
1867 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1868 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1869 emit paused(false);
1870 });
1871
1872 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1873 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1874 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1875 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1876 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1877 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1878 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1879
1880 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1881 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1882 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1883 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1884 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1885
1886#ifdef USE_GDB_STUB
1887 if (m_gdbController) {
1888 m_gdbController->setController(m_controller);
1889 }
1890#endif
1891
1892#ifdef USE_DEBUGGERS
1893 if (m_console) {
1894 m_console->setController(m_controller);
1895 }
1896#endif
1897
1898#ifdef USE_MAGICK
1899 if (m_gifView) {
1900 m_gifView->setController(m_controller);
1901 }
1902#endif
1903
1904#ifdef USE_FFMPEG
1905 if (m_videoView) {
1906 m_videoView->setController(m_controller);
1907 }
1908#endif
1909
1910 if (m_sensorView) {
1911 m_sensorView->setController(m_controller);
1912 }
1913
1914 if (m_overrideView) {
1915 m_overrideView->setController(m_controller);
1916 }
1917
1918 if (!m_pendingPatch.isEmpty()) {
1919 m_controller->loadPatch(m_pendingPatch);
1920 m_pendingPatch = QString();
1921 }
1922
1923 m_controller->loadConfig(m_config);
1924 m_controller->start();
1925
1926 if (!m_pendingState.isEmpty()) {
1927 m_controller->loadState(m_pendingState);
1928 m_pendingState = QString();
1929 }
1930
1931 if (m_pendingPause) {
1932 m_controller->setPaused(true);
1933 m_pendingPause = false;
1934 }
1935}
1936
1937WindowBackground::WindowBackground(QWidget* parent)
1938 : QWidget(parent)
1939{
1940 setLayout(new QStackedLayout());
1941 layout()->setContentsMargins(0, 0, 0, 0);
1942}
1943
1944void WindowBackground::setPixmap(const QPixmap& pmap) {
1945 m_pixmap = pmap;
1946 update();
1947}
1948
1949void WindowBackground::setSizeHint(const QSize& hint) {
1950 m_sizeHint = hint;
1951}
1952
1953QSize WindowBackground::sizeHint() const {
1954 return m_sizeHint;
1955}
1956
1957void WindowBackground::setCenteredAspectRatio(int width, int height) {
1958 m_centered = true;
1959 m_lockAspectRatio = true;
1960 setDimensions(width, height);
1961}
1962
1963void WindowBackground::setDimensions(int width, int height) {
1964 m_aspectWidth = width;
1965 m_aspectHeight = height;
1966}
1967
1968void WindowBackground::setLockIntegerScaling(bool lock) {
1969 m_lockIntegerScaling = lock;
1970}
1971
1972void WindowBackground::setLockAspectRatio(bool lock) {
1973 m_centered = false;
1974 m_lockAspectRatio = lock;
1975}
1976
1977void WindowBackground::paintEvent(QPaintEvent* event) {
1978 QWidget::paintEvent(event);
1979 const QPixmap& logo = pixmap();
1980 QPainter painter(this);
1981 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1982 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1983 QSize s = size();
1984 QSize ds = s;
1985 if (m_centered) {
1986 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1987 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1988 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1989 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1990 }
1991 } else if (m_lockAspectRatio) {
1992 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1993 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1994 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1995 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1996 }
1997 }
1998 if (m_lockIntegerScaling) {
1999 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2000 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2001 }
2002 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2003 QRect full(origin, ds);
2004 painter.drawPixmap(full, logo);
2005}