CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30 - Qt: Fix patch loading
31Misc:
32 - All: Only update version info if needed
33 - FFmpeg: Encoding cleanup
34 - GB Memory: Initialize RAM pattern for GBC
35 - SDL: Remove scancode key input
36 - GB Video: Improved video timings
37 - All: Split out install locations for Libretro and OpenEmu
38 - GBA Video: Clean up unused timers
39 - Qt: Manage window sizes slightly better
40
410.5.0: (2016-09-19)
42Features:
43 - Game Boy support
44 - Support for encrypted CodeBreaker GBA cheats
45 - Emulation of Vast Fame protected GBA carts (taizou)
46 - Tile viewer
47 - Threaded rendering mode
48 - Libretro: Memory map and achievement support (leiradel)
49 - GUI: Add UI control remapping
50 - GUI: Add fast-forward
51 - Wii: 240p support
52 - 3DS: Adjustable screen darkening
53 - Ability to temporarily load a savegame
54 - Load specific files out of archives
55 - Automatic BIOS detection
56Bugfixes:
57 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
58 - Debugger: Fix GDB breakpoints
59 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
60 - GBA: Fix filehandle leak with savegames
61 - GBA: Timer 0 cannot be count up
62 - GBA: Count up timers should not count themselves
63 - GBA Memory: Fix mirror on non-overdumped Classic NES games
64 - GBA Memory: Fix ldm {pc}
65 - GBA Savedata: Fix savedata sync timer
66 - GBA Savedata: Only unmap savedata if present
67 - GBA Serialize: Savestates now properly store prefetch
68 - GBA Video: WIN0/1 take priority over OBJWIN
69 - GBA Video: Fix out-of-order OBJWIN
70 - PSP2: Fix GPU crash while exiting
71 - PSP2: Fix VSync
72 - PSP2: Fix accelerometer range
73 - PSP2: Actually load screen mode setting
74 - PSP2: Fix gyroscope direction
75 - PSP2: Delete threads after they return
76 - PSP2: Fix mapping/unmapping from not at 0
77 - Qt: Fix bug in software renderer scaling
78 - Qt: Fix hanging key press after disabling autofire
79 - Qt: Fix being unable to pause manually when using auto-pausing
80 - SDL: Fix axes being mapped wrong
81 - Util: Fix realloc semantics in utf16to8
82 - Util: Fix inserting too many items into a hash table
83 - VFS: Fix uninitialized varaible reading from 7z
84 - VFS: Fix reading multiple files from a 7z archive
85 - Wii: Fix framelimiting after a slowdown
86 - Wii: Fix garbage flash at startup
87Misc:
88 - 3DS: Use blip_add_delta_fast for a small speed improvement
89 - 3DS: Allow UTF-16 filenames
90 - 3DS: Port to using citro3D
91 - 3DS: Use system font for menus
92 - 3DS: Attempt to use Core 2 for threads
93 - 3DS: Adjustable filering
94 - 3DS: 3D banner
95 - All: Add QUIET parameter to silence CMake
96 - All: Faster memory read/write
97 - ARM7: Support forcing Thumb mode via MSR
98 - ARM7: Flush prefetch cache when loading CPSR via MSR
99 - ARM7: Clean up instruction decoding for future expandability
100 - Debugger: Support register and memory writes via GDB stub
101 - Debugger: Add software breakpoint support to gdb
102 - FFmpeg: Full support for libavcodec 56+
103 - GBA: Better debug logging if event processing breaks
104 - GBA Audio: Force audio DMAs to not increment destination
105 - GBA BIOS: Use custom ArcTan, not relying on OS
106 - GBA Hardware: Clean up dead code in GBP
107 - GBA Memory: Optimize stalling behavior
108 - GBA Memory: Optimize Load-/StoreMultiple
109 - GBA Savedata: Add realistic timing for EEPROM
110 - GBA Serialize: Savestates now store if CPU was halted
111 - GBA Video: Remove old slow path fallback
112 - GBA Video: Optimize sprite drawing
113 - GBA Video: Optimize mode 0 rendering
114 - GBA Video: Optimize compositing cases slightly
115 - GUI: Screenshot dimensions are now passed through
116 - GUI: Add back logging
117 - GUI: Only reload config if manually saved
118 - GUI: Increase scrolling speed
119 - OpenGL: Log shader compilation failure
120 - OpenGL: Add texSize uniform
121 - Qt: Make -g flag work in Qt build
122 - Qt: Simplify OpenGL context creation
123 - Qt: Thread startup improvements
124 - Qt: Make audio channel/video layer options shortcut mappable
125 - Qt: Remove some C99isms from C++ code
126 - Qt: Remove default autofire mappings
127 - Qt: Make reseting when pasued frame-accurate
128 - Qt: Rearchitect game closing codepath
129 - PSP2: Use system font for menus
130 - PSP2: Add rumble for PS TV
131 - PSP2: Add fit-to-height screen mode
132 - PSP2: Sync files per descriptor
133 - PSP2: Allow UTF-8 filenames
134 - PSP2: Screenshots are now saved into the Photo Gallery
135 - PSP2: Stop underclocking when menuing
136 - SDL: Increase default audio buffer size to 1024 samples
137 - SDL: More responsive rumble
138 - Util: Add Vector GetConstPointer
139 - Util: Add rtrim
140 - Util: Add endswith
141 - VFS: Improve zip file detection
142 - Wii: Add pixelated resample filter
143 - Windows: Add native VDir support
144 - Util: Add PRIz macro for libc versions that don't support %z
145
1460.4.1: (2016-07-11)
147Bugfixes:
148 - All: Fix several file handle leaks
149 - All: Fix instruction tables getting zeroed when linking sometimes
150 - ARM7: Fix flags on SBC/RSC
151 - ARM7: Fix setting spsr privilege bits when spsr is empty
152 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
153 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
154 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
155 - GBA Memory: Fix executing code from OBJ region of VRAM
156 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
157 - GBA Serialize: Fix loading savegames from savestates
158 - OpenGL: Correct boolean vector strcmp strings for uniforms
159 - Qt: Fix sending gameStopped twice
160 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
161 - Qt: Fix initial state of key mapping
162 - Qt: Initialize m_useBios
163 - SDL: Fix joystick initialization on BSD
164 - SDL: Fix potential joystick crash in games with rumble
165 - SDL: Fix SDL 1.2 build
166 - SDL: Fix sporadic crash when deinitializing audio
167 - Shaders: Fix AGS-001 shader with some bad drivers
168 - Util: Use closesocket on Windows
169 - Util: Fix socket bind addresses
170 - VFS: Fix reading 7z archives without rewinding first
171 - VFS: VFileFromFD should not open directories
172 - Wii: Fix tilting direction
173 - Util: Fix realloc semantics in utf16to8
174Misc:
175 - All: Allow use of external minizip library
176 - Debugger: CLI debugger now exits when end-of-stream is reached
177 - FFmpeg: Update dependencies on Ubuntu
178 - GBA: Slightly optimize GBAProcessEvents
179 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
180 - GBA Video: Null renderer should return proper register values
181 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
182 - Qt: Add preset for DualShock 4
183 - Qt: Update 360 input profile on OS X to reflect newer drivers
184 - Qt: Remove use of NaN
185 - Qt: Canonicalize file paths when loading games
186 - Qt: Add refresh button to controller editing
187 - SDL: Remove default gamepad mappings
188 - Util: Fix intermittent build failure on OS X
189 - VFS: VFile.sync now updates modified time
190
1910.4.0: (2016-02-02)
192Features:
193 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
194 - I/O viewer
195 - Booting of multiboot images
196 - Customization of GIF recording
197 - Libretro: Cheat code support
198 - Support for GLSL shaders
199 - ROM information view
200 - Support for VBA-style cheat codes
201 - Savestates now store creation timestamps
202 - Key autofire
203 - Libretro: Allow blocking opposing directional input
204 - OpenEmu core for OS X
205 - Libretro: Settings for using BIOS and skipping intro
206 - Libretro: Customizable idle loop removal
207 - Implemented cycle counting for sprite rendering
208 - Cleaner, unified settings window
209 - Added a setting for pausing when the emulator is not in focus
210 - Customizable paths for save games, save states, screenshots and patches
211 - Controller hotplugging
212 - Ability to store save games and active cheats within savestates
213Bugfixes:
214 - ARM7: Fix sign of unaligned LDRSH
215 - ARM7: Fix decoding of some ARM ALU instructions with shifters
216 - Debugger: Fix watchpoints in gdb
217 - GBA: Fix warnings when creating and loading savestates
218 - GBA: Fix Iridion II savetype
219 - GBA BIOS: Fix misaligned CpuSet
220 - GBA Cheats: Fix cheats setting the Action Replay version
221 - GBA Hardware: Fix GPIO on big endian
222 - GBA Memory: Fix DMA register writing behavior
223 - GBA Memory: Fix DMAs triggering two cycles early
224 - Libretro: Fix aspect ratio
225 - Qt: Fix some potential crashes with the gamepad mapping
226 - Qt: Fix keys being mapped incorrectly when loading configuration file
227 - Util: Fix PowerPC PNG read/write pixel order
228 - Util: Fix excessive memory allocation when decoding a PNG
229 - VFS: Fix VFileReadline and remove _vfdReadline
230Misc:
231 - All: Improved PowerPC support
232 - All: Fix some undefined behavior warnings
233 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
234 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
235 - GBA: Implement bad I/O register loading
236 - GBA: Allow jumping to OAM and palette RAM
237 - GBA BIOS: Finish implementing RegisterRamReset
238 - GBA Config: Add "override" layer for better one-time configuration
239 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
240 - GBA Memory: Use a dynamically sized mask for ROM memory
241 - GBA Memory: Implement several unimplemented memory access types
242 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
243 - GBA RR: Starting from savestate now embeds the savegame
244 - GBA RR: Add preliminary SRAM support for VBM loading
245 - GBA RR: Add support for resets in movies
246 - GBA Video: Remove lastHblank, as it is implied
247 - Libretro: Use anonymous memory mappers for large blocks of memory
248 - Libretro: Add install target for libretro core
249 - Qt: Window size command line options are now supported
250 - Qt: Increase usability of key mapper
251 - Qt: Add 'Apply' button to settings window
252 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
253 - Qt: Allow use of modifier keys as input
254 - Qt: Optimize log viewer
255 - Qt: Added button for breaking into the GDB debugger
256 - Qt: Add box for showing duration of rewind
257 - SDL: Support fullscreen in SDL 1.2
258 - SDL: Allow GBASDLAudio to be used without a thread context
259 - Util: Use VFile for configuration
260 - Util: Add MutexTryLock
261
2620.3.2: (2015-12-16)
263Bugfixes:
264 - ARM7: Fix STRT/STRBT
265 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
266 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
267 - Libretro: Fix problems with rumble not turning off
268 - GBA: Fix idle skip state being retained between games
269 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
270 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
271 - GBA BIOS: Fix Sqrt sign
272 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
273 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
274 - GBA Memory: Fix DMA behavior for SRAM accesses
275 - GBA Memory: Fix Store8 to OBJ VRAM
276 - GBA Memory: Fix alignment of LDM/STM on SRAM
277 - GBA Memory: Fix unaligned out-of-bounds ROM loads
278 - GBA Memory: Fix timing of DMAs
279 - GBA Video: Fix _mix for 15-bit color
280 - GBA Video: Fix OAM and palette initialization
281 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
282 - Qt: Use safer isLoaded check in GameController
283 - Qt: Fix a race condition in PainterGL that could lead to a crash
284 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
285 - Qt: Fix font size in memory viewer
286 - Qt: Fix a crash in the memory viewer
287 - Qt: Add additional checks in CheatModel to prevent crashes
288 - Qt: Fix race condition with setting sample rate
289 - Qt: Fix crash when closing multiplayer windows
290 - Qt: Fix resetting while paused
291Misc:
292 - GBA Audio: Implement missing flags on SOUNDCNT_X register
293 - Qt: Add mute option to menu
294
2950.3.1: (2015-10-24)
296Bugfixes:
297 - ARM7: Fix instruction decoding of Thumb shifts
298 - GBA: Deinit savegame when unloading a ROM
299 - GBA: Fix BIOS check on big endian
300 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
301 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
302 - GBA Audio: Fix audio channels being silenced at the wrong time
303 - GBA Memory: Fix bad BIOS Load16 on big endian
304 - GBA Memory: Fix bad Load8 on big endian
305 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
306 - GBA Video: Fix edge case with sprite blend modes and semitransparency
307 - GBA Video: Fix objwin and blending interaction on sprites
308 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
309 - Libretro: Fix a memory leak with the render buffer
310 - Qt: Windows no longer spawn in the top left on first launch
311 - Qt: Fix install path of XDG desktop file with DESTDIR
312 - Qt: Fix drag and drop on Windows
313 - Qt: Reenable double buffering, as disabling it broke some Windows configs
314 - VFS: Fix return values of VFileFILE.read and .write
315Misc:
316 - All: Reset next event to cycles instead of zero to interrupt
317 - All: Add --version flag
318 - ARM7: Force disable LTO on two files to work around a GCC bug
319 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
320 - GBA: Better memory handling with PNG savestates
321 - GBA: Additional savestate sanity checks
322 - GBA: Check for cycle count being too high
323 - GBA Audio: Allow GBAAVStream to have no video callback
324 - GBA BIOS: Implement RegisterRamReset for SIO registers
325 - Qt: Remove useless help icons in dialogs
326 - Qt: Prevent savestate window from opening while in multiplayer
327 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
328 - Qt: Dropping multiplayer windows works more cleanly now
329
3300.3.0: (2015-08-16)
331Features:
332 - Ability to hide individual background layers, or OBJs
333 - Ability to mute individual audio channels
334 - Palette viewer and exporter
335 - Volume control
336 - More shortcuts are editable (e.g. quick save/load)
337 - Rewind now shows the frame after rewinding
338 - Import/Export of GameShark/Action Replay snapshots
339 - Add "Step backwards" item for single increment rewind
340 - Deadzone estimation for game controllers
341 - Analog inputs can be used for shortcuts
342 - Menu items for specific solar sensor brightness levels
343 - Remappable controls for tilt and gyroscope sensors
344 - Status messages for actions taken while a game is running (e.g. save/load state)
345 - Memory inspector
346 - Screensaver can now be suspended while a game is running
347 - Load/save the most recent savestate slot
348 - Support varible speed (PWM) rumble
349 - Ability to cap fast forward speed
350 - Finer control over FPS target
351 - Holdable shortcut for rewinding one frame at a time
352 - Ability to boot directly into the BIOS
353 - Preliminary support for yanking out the game pak while a game is running
354 - Thumb-drive mode by putting a file called portable.ini in the same folder
355 - Configurable display driver, between software and OpenGL
356 - Undo-able savestate loading and saving
357 - Controller profiles now store shortcut settings
358 - Default controller profiles for several common controllers
359 - Libretro now supports BIOS, rumble and solar sensor
360 - Implement BIOS call Stop, for sleep mode
361 - Automatically load patches, if found
362 - Improved video synchronization
363 - Configurable audio output sample rate
364Bugfixes:
365 - ARM7: Fix SWI and IRQ timings
366 - ARM7: Fix Thumb MUL timing
367 - ARM7: Fix timing of multiplies to use N cycles
368 - ARM7: ARMHotplugDetach should call deinit
369 - Debugger: Fix use-after-free in breakpoint clearing code
370 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
371 - GBA: Cap audio FIFO read size during deserialization
372 - GBA: Check for corrupted savestates when loading
373 - GBA: Check for improperly sized savestates when loading
374 - GBA: Check for savestates made from differently sized ROMs
375 - GBA: Fix calls to endian-independent loadstores
376 - GBA: Fix timing of reading from timer registers
377 - GBA: Ensure cycles never go negative
378 - GBA Audio: Force audio FIFOs to 32-bit
379 - GBA Audio: Fix audio pitch changing when adjusting buffer size
380 - GBA Audio: Fix sample order in audio channel 3
381 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
382 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
383 - GBA Memory: Improve Thumb open bus behavior
384 - GBA Memory: Fix potential DMA issue when loading a savestate
385 - GBA Memory: Fix load/store multiple video memory waitstates
386 - GBA SIO: Fix reseting when there are SIO devices attached
387 - GBA Video: Blended sprites should never have other effects applied
388 - GBA Video: Fix out-of-bounds tiles in mosaic
389 - GBA Video: Fix windows not affecting sprites
390 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
391 - GBA Video: Fix timing on first scanline
392 - Qt: Better cleanup when a game crashes
393 - Qt: Fix open ROM dialog filtering for archive formats
394 - Qt: Cap the maximum number of multiplayer windows
395 - Qt: Fix maximum year in sensor override
396 - Qt: Fix window being too tall after exiting fullscreen
397 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
398 - Qt: Fix analog buttons not getting unmapped
399 - Qt: Fix passing command line options
400 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
401 - SDL: Fix SDL build when OpenGL is missing
402 - Util: Allow loading IPS patches that grow the ROM
403 - VFS: Fix resource leaks if some allocations fail
404 - VFS: Fix line-reading to return proper values
405 - Video: Fix an issue with very long filenames
406 - Util: Fix formatting of floats
407Misc:
408 - All: Add --help flag for command line programs
409 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
410 - All: Enable static linking for Windows
411 - All: Enable static linking for OS X
412 - All: Threads are now named
413 - All: Proper handling of Unicode file paths
414 - ARM7: Add emulation for Undefined CPU mode
415 - ARM7: Reduce the size of the Thumb instruction table
416 - GBA: Add status log level
417 - GBA: GBARewind now returns how many states it has rewound
418 - GBA: SIO logging layer
419 - GBA BIOS: Stub out SoundBias
420 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
421 - GBA: Don't include GBACLIDebugger struct unless needed
422 - GBA: Savedata is now synced shortly after data finishes being written
423 - GBA: Process multiple timer events at once, if necessary
424 - GBA Audio: Implement audio reset for channels A/B
425 - GBA Audio: Process multiple audio events at once, if necessary
426 - GBA Hardware: Backport generic RTC source into core
427 - GBA Input: Allow axes and buttons to be mapped to the same key
428 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
429 - GBA SIO: Add a dummy driver for Normal mode
430 - GBA Thread: Add functionality for running callbacks on the GBA thread
431 - GBA Thread: Split GBASync into a separate file
432 - GBA Video: Refactor software renderer into separate files
433 - GBA Video: Slightly optimize mode 0 mosaic rendering
434 - Debugger: Free watchpoints in addition to breakpoints
435 - Qt: Handle saving input settings better
436 - Qt: Move GL frame drawing back onto its own thread
437 - Qt: Fast forward (held) option moved from Other to Emulation menu
438 - Qt: Show version info in window title
439 - Qt: Migrate multiplayer window handling into GBAApp
440 - Qt: Unified file opening and saving with last location
441 - Qt: Fix windows being resizable when they shouldn't have been
442 - Qt: Only hide cursor in full screen
443 - Qt: Replace pause-after-frame mutex with an atomic
444 - Qt: Add application icon and XDG desktop files
445 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
446 - Qt: Don't save window size when entering fullscreen
447 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
448 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
449 - Qt: Increase usability of key mapper
450 - Qt: Show checkmark for window sizes
451 - Qt: Set window path to loaded ROM
452 - Perf: Ability to load savestates immediately on launch
453 - SDL: Properly check for initialization
454 - SDL: Clean up initialization functions
455 - SDL: Clean up GL context
456 - Util: Allow disabling the threading code entirely
457 - VFS: Add sync method to force syncing with backing
458
4590.2.1: (2015-05-13)
460Bugfixes:
461 - All: Fix sanitize-deb script not cleaning up after itself
462 - All: Fix dependencies for libavcodec on Debian-derived platforms
463 - ARM7: Handle writeback for PC in addressing modes 2 and 3
464 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
465 - ARM7: Fix ARM multiply instructions when PC is a destination register
466 - Debugger: Fix use-after-free in breakpoint clearing code
467 - Debugger: Fix boundary conditions in tab completion
468 - GBA: Fix timers not updating timing when writing to only the reload register
469 - GBA: Fix rewind boundary conditions
470 - GBA: Add initial I/O register settings for background matrix registers
471 - GBA: Fix hang when loading a savestate if sync to video is enabled
472 - GBA: Handle out-of-bounds I/O access
473 - GBA: Fix bounds-checking on EEPROM access
474 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
475 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
476 - GBA Memory: Allow SRAM to be 64kB
477 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
478 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
479 - GBA Video: Fix second frame mode 5
480 - Perf: Fix race condition if a game crashes immediately on start
481 - Qt: Fix Display object leak when closing a window
482 - Qt: Fix .deb dependencies
483 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
484 - Qt: Fix window not regaining focus after exiting savestate window
485 - Qt: Fix regression where video would not record if the game had already started
486 - Qt: Fix potential crash if a gamepad causes focus to change
487 - Qt: Fix controller axis querying
488 - Qt: Fix multiplayer windows opening as the wrong size
489 - Qt: Fix controllers sometimes not loading the right profile
490 - SDL: Fix boundary conditions for joystick adjustments
491 - SDL: Allocate properly sized input maps
492 - SDL: Fix potential build issues when Qt and SDL2 are in use
493 - Util: Fix resource leak in UTF-8 handling code
494 - Util: Fix a null-pointer issue when attempting to delete a key
495 - VFS: Fix resource leaks if some allocations fail
496 - Video: Fix an issue with very long filenames
497Misc:
498 - GBA Memory: Soft-crash if jumping past the end of a ROM
499 - Qt: Show multiplayer numbers in window title
500 - Qt: Solar sensor can have shortcuts set
501
5020.2.0: (2015-04-03)
503Features:
504 - Support for gamepad axes, e.g. analog sticks or triggers
505 - Add scale presets for up to 6x
506 - Settings window
507 - Bilinear resampling option
508 - Add option to skip BIOS start screen
509 - List of recently opened games
510 - Support for games using the Solar Sensor
511 - Better audio resampling via blip-buf
512 - Game Pak overrides dialog for setting savetype and sensor values
513 - Support for games using the tilt sensor
514 - Remappable shortcuts for keyboard and gamepad
515 - Rewinding of emulation
516 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
517 - Support IPv6
518 - Save directory of last loaded file
519 - Support BPS patches
520 - Automatically detect and optimize out idle loops
521 - Configurable game overrides
522 - Support loading 7-Zip files
523 - Drag and drop game loading
524 - Cheat code support
525 - Runtime configurable audio driver
526 - Libretro core for use with RetroArch and other front-ends
527 - Controller profiles for setting different bindings for different controllers
528 - Ability to lock aspect ratio
529 - Local link cable support
530 - Ability to switch which game controller is in use per instance
531 - Ability to prevent opposing directional input
532 - Warning dialog if an unimplemented BIOS feature is called
533 - Debugger: Add CLI "frame", frame advance command
534 - Debugger: Add CLI functions for writing to memory
535 - Debugger: Add CLI functions for examining memory regions
536 - Debugger: Add CLI function for writing a register
537Bugfixes:
538 - ARM7: Extend prefetch by one stage
539 - ARM7: Fix cycle counting for loads
540 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
541 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
542 - GBA: Initialize gba.sync to null
543 - GBA: Fix timer initialization
544 - GBA Audio: Support 16-bit writes to FIFO audio
545 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
546 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
547 - GBA BIOS: Fix BIOS prefetch after reset
548 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
549 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
550 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
551 - GBA Memory: Fix I cycles that had been moved to ARM7 core
552 - GBA Memory: Fix cycle counting for 32-bit load/stores
553 - GBA RR: Fix fallthrough error when reading tags from a movie
554 - GBA Thread: Fix possible hang when loading an archive
555 - GBA Thread: Fix possible deadlock in video sync
556 - Perf: Fix crash when the GBA thread fails to start
557 - Qt: Fix crash starting a GDB stub if a game isn't loaded
558 - Qt: Fix crash when adjusting settings after closing a game
559 - Qt: Fix crash when starting GDB stub after closing a game
560 - Qt: Fix patch loading while a game is running
561 - Qt: Fix crash when loading a game after stopping GDB server
562 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
563 - Qt: Fix crash when attempting to pause if a game is not running
564 - SDL: Properly clean up if a game doesn't launch
565 - Util: Fix sockets on Windows
566Misc:
567 - All: Enable link-time optimization
568 - Debugger: Watchpoints now work on STM/LDM instructions
569 - Debugger: Clean up GDB stub network interfacing
570 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
571 - Debugger: Merge Thumb BL instructions when disassembling
572 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
573 - Debugger: Watchpoints now report address watched (fixes #68)
574 - Debugger: Add support for soft breakpoints
575 - Debugger: Make I/O register names be addresses instead of values
576 - Debugger: Rename read/write commands
577 - GBA: Improve accuracy of event timing
578 - GBA: Add API for getting Configuration structs for overrides and input
579 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
580 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
581 - GBA: Move A/V stream interface into core
582 - GBA: Savestates now take into account savedata state machines (fixes #109)
583 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
584 - GBA Memory: Simplify memory API and use fixed bus width
585 - GBA Thread: Make GBASyncWaitFrameStart time out
586 - GBA Video: Start video at the last scanline instead of the first
587 - Qt: Optimize logo drawing
588 - Qt: Move frame upload back onto main thread
589 - Qt: Remember window position
590 - Qt: Double-clicking on the window toggles full screen
591 - Util: Use proper locale for reading and writing float values
592
5930.1.1: (2015-01-24)
594Bugfixes:
595 - ARM7: Fix LDM writeback to a register already written
596 - GBA: Fix timers 2 and 3 updating incorrectly
597 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
598 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
599 - GBA Audio: Properly initialize audio FIFO channels
600 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
601 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
602 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
603 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
604 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
605 - GBA BIOS: Fix HuffUnComp boundary conditions
606 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
607 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
608 - GBA Memory: Filter out top nybble of DMA addresses
609 - GBA Memory: Properly bounds-check VRAM accesses
610 - GBA Memory: Fix initial DMA state
611 - GBA Thread: Allow halted games to exit cleanly
612 - GBA Video: Fix blend issues with obscured middle layers
613 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
614 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
615 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
616 - GBA Video: Fix sprite boundary conditions with mosaic
617 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
618 - Qt: Fix issue with set frame sizes being the wrong height
619 - Qt: Fix emulator crashing when full screen if a game is not running
620 - Qt: Fix window focus issues
621 - Qt: Properly set default video recording settings
622 - Qt: Fix a race condition when a game crashes immediately
623 - Qt: Fix some cases where key mapping can break if focus is adjusted
624 - Qt: Fix crash if a game pauses before any frames are shown
625 - Debugger: Negative PC-relative loads now properly subtract the offset
626 - Debugger: Align PC-relative loads in Thumb
627 - Debugger: Fix watchpoints triggering too late
628 - Debugger: Fix binary print putting spaces between digits
629 - Video: Ensure FFmpeg encoder has audio frames
630 - Video: Fix uncompressed PCM audio recording
631 - Video: Fix FFmpeg crashing when the file extension is wrong
632 - Util: Fix SOCKET_FAILED macro
633Misc:
634 - GBA: Exit cleanly on FATAL if the port supports it
635 - GBA Memory: Implement 16- and 32-bit loads from SRAM
636 - Qt: Disable sync to video by default
637 - Qt: Handle a game crash without crashing
638 - Qt: Set default log level to FATAL, ERROR and WARN
639 - Qt: Clarify some phrasing in the menus
640 - Qt: Clear active buttons when focus is lost
641
6420.1.0: (2014-12-13)
643 - Initial release