all repos — mgba @ 0b38dd1289427bd77f0cadaa52aeeaf6d2c2fd94

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "CheatsView.h"
 18#include "ConfigController.h"
 19#include "GameController.h"
 20#include "GBAKeyEditor.h"
 21#include "GDBController.h"
 22#include "GDBWindow.h"
 23#include "GIFView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "OverrideView.h"
 27#include "SensorView.h"
 28#include "SettingsView.h"
 29#include "ShortcutController.h"
 30#include "ShortcutView.h"
 31#include "VideoView.h"
 32
 33extern "C" {
 34#include "platform/commandline.h"
 35}
 36
 37using namespace QGBA;
 38
 39Window::Window(ConfigController* config, QWidget* parent)
 40	: QMainWindow(parent)
 41	, m_logView(new LogView())
 42	, m_stateWindow(nullptr)
 43	, m_screenWidget(new WindowBackground())
 44	, m_logo(":/res/mgba-1024.png")
 45	, m_config(config)
 46#ifdef USE_FFMPEG
 47	, m_videoView(nullptr)
 48#endif
 49#ifdef USE_MAGICK
 50	, m_gifView(nullptr)
 51#endif
 52#ifdef USE_GDB_STUB
 53	, m_gdbController(nullptr)
 54#endif
 55	, m_mruMenu(nullptr)
 56	, m_shortcutController(new ShortcutController(this))
 57{
 58	setWindowTitle(PROJECT_NAME);
 59	setFocusPolicy(Qt::StrongFocus);
 60	setAcceptDrops(true);
 61	m_controller = new GameController(this);
 62	m_controller->setInputController(&m_inputController);
 63	m_controller->setOverrides(m_config->overrides());
 64
 65	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 66	format.setSwapInterval(1);
 67	m_display = new Display(format);
 68
 69	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 70	m_logo = m_logo; // Free memory left over in old pixmap
 71
 72	m_screenWidget->setMinimumSize(m_display->minimumSize());
 73	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 74	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 75	m_screenWidget->setPixmap(m_logo);
 76	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 77	setCentralWidget(m_screenWidget);
 78
 79	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 80	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 81	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 82	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 83	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 84#ifndef Q_OS_MAC
 85	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 86	connect(m_controller, &GameController::gameUnpaused, [this]() {
 87		if(isFullScreen()) {
 88			menuBar()->hide();
 89		}
 90	});
 91#endif
 92	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 93	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 94	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 95	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 96	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 97	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 98	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 99	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
100	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
101	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
102	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
103	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
104	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
105	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
106	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
107
108	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
109	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
110
111	m_shortcutController->setConfigController(m_config);
112	setupMenu(menuBar());
113}
114
115Window::~Window() {
116	delete m_logView;
117
118#ifdef USE_FFMPEG
119	delete m_videoView;
120#endif
121
122#ifdef USE_MAGICK
123	delete m_gifView;
124#endif
125}
126
127void Window::argumentsPassed(GBAArguments* args) {
128	loadConfig();
129
130	if (args->patch) {
131		m_controller->loadPatch(args->patch);
132	}
133
134	if (args->fname) {
135		m_controller->loadGame(args->fname, args->dirmode);
136	}
137}
138
139void Window::resizeFrame(int width, int height) {
140	QSize newSize(width, height);
141	newSize -= m_screenWidget->size();
142	newSize += size();
143	resize(newSize);
144}
145
146void Window::setConfig(ConfigController* config) {
147	m_config = config;
148}
149
150void Window::loadConfig() {
151	const GBAOptions* opts = m_config->options();
152
153	m_logView->setLevels(opts->logLevel);
154
155	m_controller->setOptions(opts);
156	m_display->lockAspectRatio(opts->lockAspectRatio);
157	m_display->filter(opts->resampleVideo);
158
159	if (opts->bios) {
160		m_controller->loadBIOS(opts->bios);
161	}
162
163	if (opts->fpsTarget) {
164		emit fpsTargetChanged(opts->fpsTarget);
165	}
166
167	if (opts->audioBuffers) {
168		emit audioBufferSamplesChanged(opts->audioBuffers);
169	}
170
171	if (opts->width && opts->height) {
172		resizeFrame(opts->width, opts->height);
173	}
174
175	m_mruFiles = m_config->getMRU();
176	updateMRU();
177
178	m_inputController.setConfiguration(m_config);
179}
180
181void Window::saveConfig() {
182	m_config->write();
183}
184
185void Window::selectROM() {
186	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
187	if (!filename.isEmpty()) {
188		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
189		m_controller->loadGame(filename);
190	}
191}
192
193void Window::selectBIOS() {
194	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
195	if (!filename.isEmpty()) {
196		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
197		m_config->setOption("bios", filename);
198		m_config->updateOption("bios");
199		m_controller->loadBIOS(filename);
200	}
201}
202
203void Window::selectPatch() {
204	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
205	if (!filename.isEmpty()) {
206		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
207		m_controller->loadPatch(filename);
208	}
209}
210
211void Window::openKeymapWindow() {
212	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
213	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
214	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
215	keyEditor->show();
216}
217
218void Window::openSettingsWindow() {
219	SettingsView* settingsWindow = new SettingsView(m_config);
220	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
221	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
222	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
223	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
224	settingsWindow->show();
225}
226
227void Window::openShortcutWindow() {
228	ShortcutView* shortcutView = new ShortcutView();
229	shortcutView->setController(m_shortcutController);
230	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
231	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
232	shortcutView->show();
233}
234
235void Window::openOverrideWindow() {
236	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
237	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
238	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
239	overrideWindow->show();
240}
241
242void Window::openSensorWindow() {
243	SensorView* sensorWindow = new SensorView(m_controller);
244	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
245	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
246	sensorWindow->show();
247}
248
249void Window::openCheatsWindow() {
250	CheatsView* cheatsWindow = new CheatsView(m_controller);
251	connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
252	cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
253	cheatsWindow->show();
254}
255
256#ifdef BUILD_SDL
257void Window::openGamepadWindow() {
258	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
259	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
260	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
261	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
262	keyEditor->show();
263}
264#endif
265
266#ifdef USE_FFMPEG
267void Window::openVideoWindow() {
268	if (!m_videoView) {
269		m_videoView = new VideoView();
270		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
271		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
272		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
273		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
274		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
275	}
276	m_videoView->show();
277}
278#endif
279
280#ifdef USE_MAGICK
281void Window::openGIFWindow() {
282	if (!m_gifView) {
283		m_gifView = new GIFView();
284		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
285		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
286		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
287		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
288		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
289	}
290	m_gifView->show();
291}
292#endif
293
294#ifdef USE_GDB_STUB
295void Window::gdbOpen() {
296	if (!m_gdbController) {
297		m_gdbController = new GDBController(m_controller, this);
298	}
299	GDBWindow* window = new GDBWindow(m_gdbController);
300	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
301	window->setAttribute(Qt::WA_DeleteOnClose);
302	window->show();
303}
304#endif
305
306void Window::keyPressEvent(QKeyEvent* event) {
307	if (event->isAutoRepeat()) {
308		QWidget::keyPressEvent(event);
309		return;
310	}
311	GBAKey key = m_inputController.mapKeyboard(event->key());
312	if (key == GBA_KEY_NONE) {
313		QWidget::keyPressEvent(event);
314		return;
315	}
316	m_controller->keyPressed(key);
317	event->accept();
318}
319
320void Window::keyReleaseEvent(QKeyEvent* event) {
321	if (event->isAutoRepeat()) {
322		QWidget::keyReleaseEvent(event);
323		return;
324	}
325	GBAKey key = m_inputController.mapKeyboard(event->key());
326	if (key == GBA_KEY_NONE) {
327		QWidget::keyPressEvent(event);
328		return;
329	}
330	m_controller->keyReleased(key);
331	event->accept();
332}
333
334void Window::resizeEvent(QResizeEvent*) {
335	m_config->setOption("height", m_screenWidget->height());
336	m_config->setOption("width", m_screenWidget->width());
337}
338
339void Window::closeEvent(QCloseEvent* event) {
340	emit shutdown();
341	QMainWindow::closeEvent(event);
342}
343
344void Window::focusOutEvent(QFocusEvent*) {
345	m_controller->setTurbo(false, false);
346	m_controller->clearKeys();
347}
348
349void Window::dragEnterEvent(QDragEnterEvent* event) {
350	if (event->mimeData()->hasFormat("text/uri-list")) {
351		event->acceptProposedAction();
352	}
353}
354
355void Window::dropEvent(QDropEvent* event) {
356	QString uris = event->mimeData()->data("text/uri-list");
357	uris = uris.trimmed();
358	if (uris.contains("\n")) {
359		// Only one file please
360		return;
361	}
362	QUrl url(uris);
363	if (!url.isLocalFile()) {
364		// No remote loading
365		return;
366	}
367	event->accept();
368	m_controller->loadGame(url.path());
369}
370
371void Window::toggleFullScreen() {
372	if (isFullScreen()) {
373		showNormal();
374		menuBar()->show();
375	} else {
376		showFullScreen();
377#ifndef Q_OS_MAC
378		if (m_controller->isLoaded() && !m_controller->isPaused()) {
379			menuBar()->hide();
380		}
381#endif
382	}
383}
384
385void Window::gameStarted(GBAThread* context) {
386	char title[13] = { '\0' };
387	MutexLock(&context->stateMutex);
388	if (context->state < THREAD_EXITING) {
389		emit startDrawing(m_controller->drawContext(), context);
390		GBAGetGameTitle(context->gba, title);
391	} else {
392		MutexUnlock(&context->stateMutex);
393		return;
394	}
395	MutexUnlock(&context->stateMutex);
396	foreach (QAction* action, m_gameActions) {
397		action->setDisabled(false);
398	}
399	appendMRU(context->fname);
400	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
401	attachWidget(m_display);
402
403#ifndef Q_OS_MAC
404	if(isFullScreen()) {
405		menuBar()->hide();
406	}
407#endif
408
409	m_fpsTimer.start();
410}
411
412void Window::gameStopped() {
413	foreach (QAction* action, m_gameActions) {
414		action->setDisabled(true);
415	}
416	setWindowTitle(tr(PROJECT_NAME));
417	detachWidget(m_display);
418	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
419	m_screenWidget->setPixmap(m_logo);
420
421	m_fpsTimer.stop();
422}
423
424void Window::gameCrashed(const QString& errorMessage) {
425	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
426		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
427		QMessageBox::Ok, this,  Qt::Sheet);
428	crash->setAttribute(Qt::WA_DeleteOnClose);
429	crash->show();
430}
431
432void Window::gameFailed() {
433	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
434		tr("Could not load game. Are you sure it's in the correct format?"),
435		QMessageBox::Ok, this,  Qt::Sheet);
436	fail->setAttribute(Qt::WA_DeleteOnClose);
437	fail->show();
438}
439
440void Window::recordFrame() {
441	m_frameList.append(QDateTime::currentDateTime());
442	while (m_frameList.count() > FRAME_LIST_SIZE) {
443		m_frameList.removeFirst();
444	}
445}
446
447void Window::showFPS() {
448	char title[13] = { '\0' };
449	GBAGetGameTitle(m_controller->thread()->gba, title);
450	if (m_frameList.isEmpty()) {
451		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
452		return;
453	}
454	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
455	float fps = (m_frameList.count() - 1) * 10000.f / interval;
456	fps = round(fps) / 10.f;
457	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
458}
459
460void Window::openStateWindow(LoadSave ls) {
461	if (m_stateWindow) {
462		return;
463	}
464	bool wasPaused = m_controller->isPaused();
465	m_stateWindow = new LoadSaveState(m_controller);
466	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
467	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
468	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
469		m_screenWidget->layout()->removeWidget(m_stateWindow);
470		m_stateWindow = nullptr;
471		setFocus();
472	});
473	if (!wasPaused) {
474		m_controller->setPaused(true);
475		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
476	}
477	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
478	m_stateWindow->setMode(ls);
479	attachWidget(m_stateWindow);
480}
481
482void Window::setupMenu(QMenuBar* menubar) {
483	menubar->clear();
484	QMenu* fileMenu = menubar->addMenu(tr("&File"));
485	m_shortcutController->addMenu(fileMenu);
486	installEventFilter(m_shortcutController);
487	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
488	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
489	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
490
491	m_mruMenu = fileMenu->addMenu(tr("Recent"));
492
493	fileMenu->addSeparator();
494
495	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
496	loadState->setShortcut(tr("F10"));
497	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
498	m_gameActions.append(loadState);
499	addControlledAction(fileMenu, loadState, "loadState");
500
501	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
502	saveState->setShortcut(tr("Shift+F10"));
503	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
504	m_gameActions.append(saveState);
505	addControlledAction(fileMenu, saveState, "saveState");
506
507	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
508	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
509	int i;
510	for (i = 1; i < 10; ++i) {
511		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
512		quickLoad->setShortcut(tr("F%1").arg(i));
513		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
514		m_gameActions.append(quickLoad);
515		addAction(quickLoad);
516		quickLoadMenu->addAction(quickLoad);
517
518		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
519		quickSave->setShortcut(tr("Shift+F%1").arg(i));
520		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
521		m_gameActions.append(quickSave);
522		addAction(quickSave);
523		quickSaveMenu->addAction(quickSave);
524	}
525
526#ifndef Q_OS_MAC
527	fileMenu->addSeparator();
528	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
529#endif
530
531	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
532	m_shortcutController->addMenu(emulationMenu);
533	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
534	reset->setShortcut(tr("Ctrl+R"));
535	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
536	m_gameActions.append(reset);
537	addControlledAction(emulationMenu, reset, "reset");
538
539	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
540	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
541	m_gameActions.append(shutdown);
542	addControlledAction(emulationMenu, shutdown, "shutdown");
543	emulationMenu->addSeparator();
544
545	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
546	pause->setChecked(false);
547	pause->setCheckable(true);
548	pause->setShortcut(tr("Ctrl+P"));
549	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
550	connect(m_controller, &GameController::gamePaused, [this, pause]() {
551		pause->setChecked(true);
552
553		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
554		QPixmap pixmap;
555		pixmap.convertFromImage(currentImage.rgbSwapped());
556		m_screenWidget->setPixmap(pixmap);
557		m_screenWidget->setLockAspectRatio(3, 2);
558	});
559	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
560	m_gameActions.append(pause);
561	addControlledAction(emulationMenu, pause, "pause");
562
563	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
564	frameAdvance->setShortcut(tr("Ctrl+N"));
565	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
566	m_gameActions.append(frameAdvance);
567	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
568
569	emulationMenu->addSeparator();
570
571	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
572	turbo->setCheckable(true);
573	turbo->setChecked(false);
574	turbo->setShortcut(tr("Shift+Tab"));
575	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
576	addControlledAction(emulationMenu, turbo, "fastForward");
577
578	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
579	rewind->setShortcut(tr("`"));
580	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
581	m_gameActions.append(rewind);
582	addControlledAction(emulationMenu, rewind, "rewind");
583
584	ConfigOption* videoSync = m_config->addOption("videoSync");
585	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
586	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
587	m_config->updateOption("videoSync");
588
589	ConfigOption* audioSync = m_config->addOption("audioSync");
590	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
591	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
592	m_config->updateOption("audioSync");
593
594	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
595	m_shortcutController->addMenu(avMenu);
596	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
597	m_shortcutController->addMenu(frameMenu, avMenu);
598	for (int i = 1; i <= 6; ++i) {
599		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
600		connect(setSize, &QAction::triggered, [this, i]() {
601			showNormal();
602			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
603		});
604		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
605	}
606	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
607
608	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
609	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
610	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
611	m_config->updateOption("lockAspectRatio");
612
613	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
614	resampleVideo->addBoolean(tr("Resample video"), avMenu);
615	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
616	m_config->updateOption("resampleVideo");
617
618	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
619	ConfigOption* skip = m_config->addOption("frameskip");
620	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
621	for (int i = 0; i <= 10; ++i) {
622		skip->addValue(QString::number(i), i, skipMenu);
623	}
624	m_config->updateOption("frameskip");
625
626	avMenu->addSeparator();
627
628	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
629	ConfigOption* buffers = m_config->addOption("audioBuffers");
630	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
631	buffers->addValue(tr("512"), 512, buffersMenu);
632	buffers->addValue(tr("768"), 768, buffersMenu);
633	buffers->addValue(tr("1024"), 1024, buffersMenu);
634	buffers->addValue(tr("2048"), 2048, buffersMenu);
635	buffers->addValue(tr("4096"), 4096, buffersMenu);
636	m_config->updateOption("audioBuffers");
637
638	avMenu->addSeparator();
639
640	QMenu* target = avMenu->addMenu("FPS target");
641	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
642	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
643	fpsTargetOption->addValue(tr("15"), 15, target);
644	fpsTargetOption->addValue(tr("30"), 30, target);
645	fpsTargetOption->addValue(tr("45"), 45, target);
646	fpsTargetOption->addValue(tr("60"), 60, target);
647	fpsTargetOption->addValue(tr("90"), 90, target);
648	fpsTargetOption->addValue(tr("120"), 120, target);
649	fpsTargetOption->addValue(tr("240"), 240, target);
650	m_config->updateOption("fpsTarget");
651
652#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
653	avMenu->addSeparator();
654#endif
655
656#ifdef USE_PNG
657	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
658	screenshot->setShortcut(tr("F12"));
659	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
660	m_gameActions.append(screenshot);
661	addControlledAction(avMenu, screenshot, "screenshot");
662#endif
663
664#ifdef USE_FFMPEG
665	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
666	recordOutput->setShortcut(tr("F11"));
667	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
668	addControlledAction(avMenu, recordOutput, "recordOutput");
669#endif
670
671#ifdef USE_MAGICK
672	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
673	recordGIF->setShortcut(tr("Shift+F11"));
674	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
675	addControlledAction(avMenu, recordGIF, "recordGIF");
676#endif
677
678	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
679	m_shortcutController->addMenu(toolsMenu);
680	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
681	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
682	addControlledAction(toolsMenu, viewLogs, "viewLogs");
683
684	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
685	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
686	addControlledAction(toolsMenu, overrides, "overrideWindow");
687
688	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
689	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
690	addControlledAction(toolsMenu, sensors, "sensorWindow");
691
692	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
693	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
694	addControlledAction(toolsMenu, cheats, "cheatsWindow");
695
696#ifdef USE_GDB_STUB
697	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
698	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
699	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
700#endif
701
702	QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
703	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
704	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
705	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
706
707	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
708	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
709	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
710
711	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
712	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
713	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
714
715	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
716	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
717	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
718
719	toolsMenu->addSeparator();
720	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
721	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
722
723	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
724	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
725	addControlledAction(toolsMenu, keymap, "remapKeyboard");
726
727#ifdef BUILD_SDL
728	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
729	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
730	addControlledAction(toolsMenu, gamepad, "remapGamepad");
731#endif
732
733	ConfigOption* skipBios = m_config->addOption("skipBios");
734	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
735
736	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
737	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
738
739	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
740	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
741
742	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
743	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
744
745	QMenu* other = new QMenu(tr("Other"), this);
746	m_shortcutController->addMenu(other);
747	m_shortcutController->addFunctions(other, [this]() {
748		m_controller->setTurbo(true, false);
749	}, [this]() {
750		m_controller->setTurbo(false, false);
751	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
752
753	foreach (QAction* action, m_gameActions) {
754		action->setDisabled(true);
755	}
756}
757
758void Window::attachWidget(QWidget* widget) {
759	m_screenWidget->layout()->addWidget(widget);
760	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
761}
762
763void Window::detachWidget(QWidget* widget) {
764	m_screenWidget->layout()->removeWidget(widget);
765}
766
767void Window::appendMRU(const QString& fname) {
768	int index = m_mruFiles.indexOf(fname);
769	if (index >= 0) {
770		m_mruFiles.removeAt(index);
771	}
772	m_mruFiles.prepend(fname);
773	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
774		m_mruFiles.removeLast();
775	}
776	updateMRU();
777}
778
779void Window::updateMRU() {
780	if (!m_mruMenu) {
781		return;
782	}
783	m_mruMenu->clear();
784	int i = 0;
785	for (const QString& file : m_mruFiles) {
786		QAction* item = new QAction(file, m_mruMenu);
787		item->setShortcut(QString("Ctrl+%1").arg(i));
788		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
789		m_mruMenu->addAction(item);
790		++i;
791	}
792	m_config->setMRU(m_mruFiles);
793	m_config->write();
794	m_mruMenu->setEnabled(i > 0);
795}
796
797QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
798	m_shortcutController->addAction(menu, action, name);
799	menu->addAction(action);
800	addAction(action);
801	return action;
802}
803
804WindowBackground::WindowBackground(QWidget* parent)
805	: QLabel(parent)
806{
807	setLayout(new QStackedLayout());
808	layout()->setContentsMargins(0, 0, 0, 0);
809	setAlignment(Qt::AlignCenter);
810}
811
812void WindowBackground::setSizeHint(const QSize& hint) {
813	m_sizeHint = hint;
814}
815
816QSize WindowBackground::sizeHint() const {
817	return m_sizeHint;
818}
819
820void WindowBackground::setLockAspectRatio(int width, int height) {
821	m_aspectWidth = width;
822	m_aspectHeight = height;
823}
824
825void WindowBackground::paintEvent(QPaintEvent*) {
826	QPainter painter(this);
827	painter.setRenderHint(QPainter::SmoothPixmapTransform);
828	const QPixmap* logo = pixmap();
829	painter.fillRect(QRect(QPoint(), size()), Qt::black);
830	if (!logo) {
831		return;
832	}
833	QSize s = size();
834	QSize ds = s;
835	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
836		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
837	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
838		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
839	}
840	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
841	QRect full(origin, ds);
842	painter.drawPixmap(full, *logo);
843}