CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24Emulation fixes:
25 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
26 - GBA: Reset now reloads multiboot ROMs
27 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
28 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
29 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
32 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
33 - GB Audio: Only reset channel 3 sample in DMG mode
34 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
35 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
36 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
37 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
38 - GBA Memory: Fix STM/LDM to invalid VRAM
39 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
40 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
41 - GB Printer: Reset printer buffer index after printing
42 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
43 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
44 - GB Audio: Improve channel 4 supersampling
45Other fixes:
46 - Qt: Fix some Qt display driver race conditions
47 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
48 - Switch: Fix threading-related crash on second launch
49 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
50 - Core: Fix crashes if core directories aren't set
51 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
52 - GB SIO: Fix lockstep failing games aren't reloaded
53 - Core: Fix crash when exiting game with cheats loaded
54 - GBA Cheats: Fix PARv3 Thumb hooks
55 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
56 - Libretro: Fix crash changing allowing opposing directions (hhromic)
57 - Qt: Fix race conditions initializing GDB stub
58 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
59 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
60 - Qt: Only show emulator restart warning once per settings saving
61 - Qt: Improve cheat view UX
62 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
63 - FFmpeg: Drain recording buffers
64 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
65Misc:
66 - GBA Savedata: EEPROM performance fixes
67 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
68 - GB Memory: Support running from blocked memory
69 - Qt: Don't unload ROM immediately if it crashes
70 - Debugger: Add breakpoint and watchpoint listing
71 - LR35902: Support PC-relative opcode decoding
72 - Qt: Support switching webcams
73 - Core: Add keysRead callback
74 - Qt: Cap window size on start to monitor size
75 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
76 - Debugger: Make tracing compatible with breakpoints/watchpoints
77 - Debugger: Print breakpoint/watchpoint number when inserting
78 - Qt: Open a message box for Qt frontend errors
79 - FFmpeg: Support audio-only recording
80 - Qt: Increase maximum magnifications and scaling
81 - Qt: Add native FPS button to settings view
82 - Qt: Improve sync code
83 - Switch: Dynamic display resizing
84 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
85 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
86 - mGUI: Remember name and position of last loaded game
87 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
88 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
89 - Switch: Support file associations
90 - Qt: Show error message if file failed to load
91 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
92 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
93 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
94
950.7.2: (2019-05-25)
96Emulation fixes:
97 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
98 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
99 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
100 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
101 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
102 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
103 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
104 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
105 - GBA Video: Fix scanline cache with scale factor change edge cases
106 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
107 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
108Other fixes:
109 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
110 - All: Fix several memory leaks
111 - GB Core: Fix toggling WIN and OBJ being swapped
112 - GBA: Fix skipping BIOS on irregularly sized ROMs
113 - CMake: Fix .deb imagemagick dependencies
114 - FFmpeg: Improve initialization reliability and cleanup
115 - FFmpeg: Fix audio conversion producing gaps
116 - LR35902: Fix disassembly of several CB-prefix instructions
117 - LR35902: Fix trailing whitespace in disassembly
118 - Qt: More app metadata fixes
119 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
120 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
121 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
122 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
123 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
124 - Qt: Fix bounded fast forward with Qt Multimedia
125 - Qt: Fix saving settings with native FPS target
126 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
127Misc:
128 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
129 - Qt: Improve camera initialization
130 - Vita: Improved frame drawing speed
131
1320.7.1: (2019-02-24)
133Bugfixes:
134 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
135 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
136 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
137 - GB, GBA Serialize: Fix loading two states in a row
138 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
139 - GBA DMA: Fix Display Start DMAs
140 - GBA DMA: Fix DMA start/end timing
141 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
142 - GBA Memory: Fix a few AGBPrint crashes
143 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
144 - GBA SIO: Prevent writing read-only multiplayer bits
145 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
146 - Python: Fix crash when deleting files owned by library
147 - Python: Make sure GB link object isn't GC'd before GB object
148 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
149 - Qt: Fix tile and sprite views not always displaying at first
150 - Qt: Fix audio context holding onto closed game controller
151 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
152 - Qt: Fix window icon on X11
153 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
154 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
155 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
156Misc:
157 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
158 - Qt: Updated Italian translation (by Vecna)
159
1600.7.0: (2019-01-26)
161Features:
162 - ELF support
163 - Game Boy Camera support
164 - Qt: Set default Game Boy colors
165 - Game Boy Printer support
166 - Super Game Boy support
167 - Customizable autofire speed
168 - Ability to set default Game Boy model
169 - Map viewer
170 - Automatic cheat loading and saving
171 - GameShark and Action Replay button support
172 - AGBPrint support
173 - Debugger: Conditional breakpoints and watchpoints
174 - Ability to select GB/GBC/SGB BIOS on console ports
175 - Optional automatic state saving/loading
176 - Access to ur0 and uma0 partitions on the Vita
177 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
178 - GBA: ARMIPS/A22i-style and ELF symbol table support
179 - Initial Switch port
180Bugfixes:
181 - ARM: Fix MSR when T bit is set
182 - Core: Fix audio sync breaking when interrupted
183 - Core: Fix ordering events when scheduling during events
184 - FFmpeg: Fix encoding audio/video queue issues
185 - GB: Revamp IRQ handling based on new information
186 - GB: Fix IRQ disabling on the same T-cycle as an assert
187 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
188 - GB Audio: Clock frame events on DIV
189 - GB Audio: Fix channel 3 reset value
190 - GB Audio: Fix channel 4 initial LFSR
191 - GB Audio: Fix channel 1, 2 and 4 reset timing
192 - GB I/O: DMA register is R/W
193 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
194 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
195 - GB, GBA Savedata: Fix unmasking savedata crash
196 - GB Serialize: Fix audio state loading
197 - GB Serialize: Fix game title check
198 - GB Serialize: Fix IRQ pending/EI pending confusion
199 - GB Timer: Minor accuracy improvements
200 - GB Video: Fix dot clock timing being slightly wrong
201 - GB Video: Fix loading states while in mode 3
202 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
203 - GB Video: Fix SCX timing
204 - GB, GBA Video: Don't call finishFrame twice in thread proxy
205 - GBA: Reset WAITCNT properly
206 - GBA BIOS: Fix BitUnPack final byte
207 - GBA BIOS: Fix BitUnPack narrowing
208 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
209 - GBA DMA: Fix temporal sorting of DMAs of different priorities
210 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
211 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
212 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
213 - GBA Savedata: Fix savedata modified time updating when read-only
214 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
215 - GBA Serialize: Fix loading states in Hblank
216 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
217 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
218 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
219 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
220 - GBA Video: Start timing mid-scanline when skipping BIOS
221 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
222 - GBA Video: Make layer disabling work consistently
223 - PSP2: Fix more issues causing poor audio
224 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
225 - Qt: Improve FPS timer stability
226 - Util: Fix wrapping edge cases in RingFIFO
227Misc:
228 - 3DS: Remove deprecated CSND interface
229 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
230 - Core: Remove broken option for whether rewinding restores save games
231 - Feature: Added loading savestates from command line
232 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
233 - FFmpeg: Support lossless h.264 encoding
234 - FFmpeg: Support lossless VP9 encoding
235 - GBA Cheats: Allow multiple ROM patches in the same slot
236 - GB: Skip BIOS option now works
237 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
238 - GB Audio: Improved audio quality
239 - GB, GBA Audio: Increase max audio volume
240 - GB MBC: Remove erroneous bank 0 wrapping
241 - GB Video: Darken colors in GBA mode
242 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
243 - GBA: Implement display start DMAs
244 - GBA: Improve multiboot image detection
245 - GBA Memory: 64 MiB GBA Video cartridge support
246 - GBA Savedata: Remove ability to disable realistic timing
247 - GBA Timer: Use global cycles for timers
248 - Libretro: Add frameskip option
249 - mGUI: Add fast forward toggle
250 - PSP2: Use system enter key by default
251 - Python: Integrate tests from cinema test suite
252 - Qt: Redo GameController into multiple classes
253 - Qt: Prevent window from being created off-screen
254 - Qt: Add option to disable FPS display
255 - Qt: Options to mess around with layer placement
256 - Qt: Add load alternate save option
257 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
258 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
259 - Test: Restructure test suite into multiple executables
260 - Util: Don't build crc32 if the function already exists
261 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
262Changes from beta 1:
263Features:
264 - Libretro: Add Game Boy cheat support
265 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
266 - Switch: Rumble support
267 - Switch: Rotation support
268 - Switch: Screen stretching options
269 - Qt: State file load/save menu options
270 - Windows installer
271 - Tile viewer now has adjustable width
272 - Python: Experimental audio API
273Bugfixes:
274 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
275 - Core: Remember to deinit proxy ring FIFO
276 - Core: Reroot timing list when (de)scheduling
277 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
278 - GB MBC: Fix MBC30 SRAM
279 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
280 - GB Video: Fix SGB border hole size
281 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
282 - GBA: Fix GB Player features
283 - GBA I/O: SOUNDCNT_HI is readable when sound is off
284 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
285 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
286 - Libretro: Fix adding codes with hooks
287 - PSP2: Fix audio crackling after fast forward
288 - PSP2: Fix audio crackling when buffer is full
289 - Qt: Fix jumbled background when paused
290 - Qt: Fix FPS counter on Windows
291 - Qt: Fix focus issues with load/save state overlay
292 - Switch: Fix incorrect mapping for fast forward cap
293 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
294 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
295 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
296 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
297 - Qt: Ensure FATAL logs reach log view
298 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
299Misc:
300 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
301 - Debugger: Minor text fixes
302 - Debugger: Readability improvements (fixes mgba.io/i/1238)
303 - GB: Improved SGB2 support
304 - GB Audio: Skip frame if enabled when clock is high
305 - Libretro: Reduce rumble callbacks
306 - mGUI: Add SGB border configuration option
307 - mGUI: Add support for different settings types
308 - Python: Minor API improvements
309 - Qt: Ensure camera image is valid
310 - Qt: Debugger console history
311 - Qt: Detect presence of GL_ARB_framebuffer_object
312 - Qt: Minor memory view tweaks
313 - Res: Improve modeling of AGB/AGS screen in shaders
314 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
315 - Wii: Expose stretch configuration in settings
316 - Wii: Stretch now sets pixel-accurate mode size cap
317
3180.7 beta 1: (2018-09-24)
319- Initial beta for 0.7
320
3210.6.3: (2018-04-14)
322Bugfixes:
323 - GB Audio: Revert unsigned audio changes
324 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
325 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
326
3270.6.2: (2018-04-03)
328Bugfixes:
329 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
330 - 3DS: Fix opening files in directory names with trailing slashes
331 - LR35902: Fix watchpoints not reporting new value
332 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
333 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
334 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
335 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
336 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
337 - GBA: Fix SharkPort saves for EEPROM games
338 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
339 - GBA BIOS: Fix incorrect exit condition in LZ77
340 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
341 - GBA Cheats: Fix slide codes not initializing properly
342 - GBA DMA: ROM reads are forced to increment
343 - GBA Hardware: RTC accuracy improvements
344 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
345 - GBA Memory: Fix copy-on-write memory leak
346 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
347 - GBA Savedata: Fix crash when resizing flash
348 - GBA Video: Force align 256-color tiles
349 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
350 - PSP2: Fix issues causing poor audio
351 - Python: Fix package directory
352 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
353 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
354 - Wii: Fix screen tear when unpausing
355 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
356Misc:
357 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
358 - GB MBC: Remove erroneous bank 0 wrapping
359 - GBA: Improve multiboot image detection
360 - PSP2: Use system enter key by default
361
3620.6.1: (2017-10-01)
363Bugfixes:
364 - GB, GBA: Fix crashes when attempting to identify null VFiles
365 - GB, GBA: Fix sync to video with frameskip
366 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
367 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
368 - GB Core: Fix palette loading when loading a foreign config
369 - GB MBC: Pocket Cam memory should be accessible without enabling
370 - GB MBC: Fix SRAM sizes 4 and 5
371 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
372 - GB MBC: Fix RTC loading when file size is off
373 - GB Memory: Initialize peripheral pointers
374 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
375 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
376 - GB Memory: Actually load latch time from savestate
377 - GB Serialize: Fix deserializing video STAT
378 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
379 - GB Video: Fix potential hang when ending mode 0
380 - GB Video: Fix read mode when enabling LCD
381 - GBA: Reset active region as needed when loading a ROM
382 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
383 - GBA BIOS: Use core's VRAM variable instead of renderer's
384 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
385 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
386 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
387 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
388 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
389 - Python: Fix importing .gb or .gba before .core
390 - Qt: Fix command line debugger closing second game
391 - Qt: Fix LOG argument order
392 - Qt: Fix timezone issues with time overrides
393 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
394 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
395Misc:
396 - CMake: Fix CPack dependencies for libpng 1.6
397 - GBA: Detect hardware for Pokémon FireRed ROM hacks
398 - GBA Cheats: Improve detection of raw cheats
399 - Qt: Don't rebuild library view if style hasn't changed
400 - Qt: Allow overrides to be saved before a game is loaded
401 - Qt: Hide mouse immediately when loading
402 - SDL: Fix 2.0.5 build on macOS under some circumstances
403 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
404
4050.6.0: (2017-07-16)
406Features:
407 - Library view
408 - Sprite viewer
409 - Debugging console
410 - Improved memory viewer
411 - Memory search
412 - Command line ability to override configuration values
413 - Add option to allow preloading the entire ROM before running
414 - Add option for whether rewinding restores save games
415 - Savestates now contain any RTC override data
416 - Add option to lock video to integer scaling
417 - LR35902: Watchpoints
418 - LR35902/GB-Z80 disassembler
419 - GB: Tile viewer
420 - GB: Video/audio channel enabling/disabling
421 - GB: Symbol table support
422 - GB MBC: Add MBC1 multicart support
423 - GBA: Support printing debug strings from inside a game
424 - GBA: Better cheat type autodetection
425 - Implement keypad interrupts
426 - Configuration of gamepad hats
427 - Video log recording for testing and bug reporting
428 - Debugger: Segment/bank support
429 - Debugger: Execution tracing
430 - Qt: German translation (by Lothar Serra Mari)
431 - Qt: Spanish translation (by Kevin López)
432 - Qt: Italian translation (by theheroGAC)
433Bugfixes:
434 - ARM7: Fix MLA/*MULL/*MLAL timing
435 - Core: Fix crash with rewind if savestates shrink
436 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
437 - Core: Fix directory sets crashing on close if base isn't properly detached
438 - FFmpeg: Fix overflow and general issues with audio encoding
439 - GB: Fix flickering when screen is strobed quickly
440 - GB: Fix STAT blocking
441 - GB MBC: Fix ROM bank overflows getting set to bank 0
442 - GB MBC: Fix swapping carts not detect new MBC
443 - GB Timer: Improve DIV reset behavior
444 - GB Timer: Fix DIV batching if TAC changes
445 - GB Video: Reset renderer when loading state
446 - GBA: Fix multiboot ROM loading
447 - GBA: Fix multiboot loading resulting in too small WRAM
448 - GBA BIOS: Implement BitUnPack
449 - GBA BIOS: Fix ArcTan sign in HLE BIOS
450 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
451 - GBA BIOS: Fix INT_MIN/-1 crash
452 - GBA Hardware: Fix crash if a savestate lies about game hardware
453 - GBA I/O: Handle audio registers specially when deserializing
454 - GBA Memory: Improve initial skipped BIOS state
455 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
456 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
457 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
458 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
459 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
460 - LR35902: Fix core never exiting with certain event patterns
461 - LR35902: Fix pc overflowing current region off-by-one
462 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
463 - OpenGL: Fix some shaders causing offset graphics
464 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
465 - Qt: Fix window icon being stretched
466 - Qt: Fix data directory path
467 - Qt: Fix timing issues on high refresh rate monitors
468 - Qt: Fix linking after some windows have been closed
469 - Qt: Fix crash when changing audio settings after a game is closed
470 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
471 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
472 - Qt: Fix game unpausing after frame advancing and refocusing
473 - SDL: Fix game crash check
474 - SDL: Fix race condition with audio thread when starting
475 - SDL: Fix showing version number
476 - Test: Fix crash when loading invalid file
477 - Test: Fix crash when fuzzing fails to load a file
478 - Test: Don't rely on core for frames elapsed
479 - Test: Fix crash when loading invalid file
480 - Test: Fix crash when fuzzing fails to load a file
481 - Tools: Fix recurring multiple times over the same library
482 - Util: Fix overflow when loading invalid UPS patches
483 - Util: Fix highest-fd socket not being returned by SocketAccept
484 - Windows: Fix VDir.rewind
485Misc:
486 - All: Add C++ header guards
487 - All: Move time.h include to common.h
488 - 3DS, PSP2, Wii: Last directory loaded is saved
489 - CMake: Add ability to just print version string
490 - Core: New, faster event timing subsystem
491 - Core: Clean up some thread state checks
492 - Core: Add generic checksum function
493 - Core: Cores can now have multiple sets of callbacks
494 - Core: Restore sleep callback
495 - Core: Move rewind diffing to its own thread
496 - Core: Ability to enumerate and modify video and audio channels
497 - Core: List memory segments in the core
498 - Core: Move savestate creation time to extdata
499 - Core: Config values can now be hexadecimal
500 - Core: Improved threading interrupted detection
501 - Debugger: Modularize CLI debugger
502 - Debugger: Make building with debugging aspects optional
503 - Debugger: Add functions for read- or write-only watchpoints
504 - Debugger: Make attaching a backend idempotent
505 - Debugger: Add mDebuggerRunFrame convenience function
506 - Feature: Move game database from flatfile to SQLite3
507 - Feature: Support ImageMagick 7
508 - Feature: Make -l option explicit
509 - FFmpeg: Return false if a file fails to open
510 - FFmpeg: Force MP4 files to YUV420P
511 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
512 - GB: Reset with initial state of DIV register
513 - GB MBC: New MBC7 implementation
514 - GB Audio: Simplify envelope code
515 - GB Audio: Improve initial envelope samples
516 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
517 - GB Video: Improved video timings
518 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
519 - GBA, GB: ROM is now unloaded if a patch is applied
520 - GBA DMA: Refactor DMA out of memory.c
521 - GBA DMA: Move DMAs to using absolute timing
522 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
523 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
524 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
525 - GBA Memory: Support reading/writing POSTFLG
526 - GBA Memory: Remove unused prefetch cruft
527 - GBA Timer: Improve accuracy of timers
528 - GBA Video: Clean up unused timers
529 - GBA Video: Allow multiple handles into the same tile cache
530 - GBA Video, GB Video: Colors are now fully scaled
531 - GBA Video: Optimize when BLD* registers are written frequently
532 - OpenGL: Add xBR-lv2 shader
533 - Qt: Move last directory setting from qt.ini to config.ini
534 - Qt: Improved HiDPI support
535 - Qt: Expose configuration directory
536 - Qt: Merge "Save" and "OK" buttons in shader options
537 - Qt: Automatically load controller profile when plugged in
538 - Qt: Rename "Resample video" option to "Bilinear filtering"
539 - Qt: Remove audio thread
540 - Qt: Remove audio buffer sizing in AudioProcessorQt
541 - Qt: Re-enable QtMultimedia on Windows
542 - Qt: Make "Mute" able to be bound to a key
543 - Qt: Add .gb/.gbc files to the extension list in Info.plist
544 - Qt: Relax hard dependency on OpenGL
545 - Qt: Better highlight active key in control binding
546 - SDL: Remove scancode key input
547 - SDL: Automatically map controllers when plugged in
548 - Test: Add a basic test suite
549 - Util: Add size counting to Table
550 - Util: Add 8-bit PNG write support
551 - Util: Tune patch-fast extent sizes
552 - VFS: Call msync when syncing mapped data
553 - VFS: Allow truncating memory chunk VFiles
554 - VFS: Fix some minor VFile issues with FILEs
555 - VFS: Optimize expanding in-memory files
556 - VFS: Add VFileFIFO for operating on circle buffers
557Changes from beta 1:
558Features:
559 - Qt: Italian translation (by theheroGAC)
560 - Qt: Updated German translation
561Bugfixes:
562 - GB Audio: Fix incorrect channel 4 iteration
563 - GB Audio: Fix zombie mode bit masking
564 - GB Serialize: Fix timer serialization
565 - GB Video: Fix LYC regression
566 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
567 - GBA Timer: Fix count-up timing overflowing timer 3
568 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
569 - Qt: Fix memory search close button (fixes mgba.io/i/769)
570 - Qt: Fix window icon being stretched
571 - Qt: Fix initial window size (fixes mgba.io/i/766)
572 - Qt: Fix data directory path
573 - Qt: Fix controls not saving on non-SDL builds
574 - Qt: Fix translation initialization (fixes mgba.io/i/776)
575 - Qt: Fix patch loading while a game is running
576 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
577 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
578 - Qt: Fix GL-less build
579 - Qt: Fix Software renderer not handling alpha bits properly
580 - Qt: Fix screen background improperly stretching
581 - SDL: Fix cheats not loading
582Misc:
583 - GB Serialize: Add MBC state serialization
584 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
585 - GBA Timer: Improve accuracy of timers
586 - PSP2: Update toolchain to use vita.cmake
587 - Qt: Add language selector
588 - Qt: Minor test fixes
589 - Qt: Move shader settings into main settings window
590 - Qt: Dismiss game crashing/failing dialogs when a new game loads
591 - Qt: Properly ship Qt translations
592 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
593
5940.6 beta 1: (2017-06-29)
595 - Initial beta for 0.6
596
5970.5.2: (2016-12-31)
598Bugfixes:
599 - All: Fix fullscreen config option being ignored
600 - ARM7: PSR mode bits should not get sign extended
601 - GB: Fix audio not being deinitialized
602 - GB: Fix crash when masking savedata
603 - GB: Properly initialize sramRealVf variable
604 - GB Audio: Fix serialization of channel 3 and NR52 properties
605 - GB Audio: Reset envelope timer when reseting sound channel
606 - GB MBC: Fix SRAM dangling pointer with RTC games
607 - GB MBC: Fix initializing MBC when no ROM is loaded
608 - GB Memory: Fix patching ROM bank 0
609 - GB Memory: Fix starting HDMAs during mode 0
610 - GB Memory: Fix HDMA5 value after DMA completes
611 - GB Video: Initialize LCDC in renderer
612 - GB Video: Hblank IRQs should mask LYC=LY IRQs
613 - GBA: Fix IRQs firing after already being cleared
614 - GBA: Only unhalt CPU if appropriate bit is set in IE
615 - GBA: Add savegame override for Crash Bandicoot 2
616 - GBA BIOS: Fix MidiKey2Freq BIOS reads
617 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
618 - GBA Cheats: Fix GameShark ROM patches
619 - GBA I/O: Mask off WAITCNT bits that cannot be written
620 - GBA Memory: Fix misaligned BIOS reads
621 - GBA Memory: Fix VCOUNT being writable
622 - GBA Video: Fix out of bounds sprite transforms
623 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
624 - Libretro: Fix disabling BIOS
625 - Libretro: Fix Game Boy savestates and audio
626 - Qt: Fix changing resolution of software renderer
627 - Qt: Fix setting overrides
628 - Qt: Fix cut off tiles and alignment issues in tile viewer
629 - Qt: Only reset window dimensions when first shown
630 - Qt: Fix Qt Multimedia audio driver on big endian
631 - Qt: Fix Apply button for key and controller configurations
632 - VFS: Fix resizing memory chunks when not needed
633 - Windows: Fix Unicode directory handling
634Misc:
635 - GB, GBA: Prevent loading null ROMs
636 - GB Audio: Initialize wave RAM to GBC values
637 - GB Memory: Reset ROM bank when loading a ROM
638 - PSP2: Improved controller rumble
639
6400.5.1: (2016-10-05)
641Bugfixes:
642 - Core: Fix importing save games as read-only
643 - FFmpeg: Fix encoding AAC
644 - GB: Fix invalid STOP behavior on Game Boy Color
645 - GB: Initialize audio properly
646 - GB: Properly clear KEY1 bit 0 when switching speeds
647 - GB: Properly unload save files when unloading a ROM
648 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
649 - GB MBC: Fix MBC7 when size is incorrectly specified
650 - GB MBC: Fix RTC access when no save file is loaded
651 - GB SIO: Don't auto-clock external shift clock
652 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
653 - GB Video: Fix video frames getting missed when LCDC is off
654 - GB Video: Clear screen when LCDC is off
655 - GBA Cheats: Fix holding onto pointers that may get invalidated
656 - GBA Cheats: Fix key-activated CodeBreaker cheats
657 - GBA Cheats: Fix uninitialized memory getting freed when saving
658 - GBA Hardware: Improve Game Boy Player rumble behavior
659 - GBA Memory: Fix several unused I/O register read values
660 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
661 - LR35902: Fix events running with the wrong cycle active
662 - Qt: Fix "close" button on Overrides view
663 - Qt: Fix saving overrides
664 - Qt: Fix directory set unloading when replacing the ROM
665 - Qt: Fix patch loading
666 - Qt: Fix crash when saving an override if a game isn't loaded
667 - Qt: Fix showing default display driver as OpenGL (force 1.x)
668 - SDL: Attach rumble in SDL frontend
669 - Util: Fix PNG identification on files too small to be a PNG
670Misc:
671 - All: Only update version info if needed
672 - All: Split out install locations for Libretro and OpenEmu
673 - FFmpeg: Encoding cleanup
674 - GB: Reset active region when reloading ROM
675 - GB Memory: Initialize RAM pattern for GBC
676 - GB Video: Improved video timings
677 - Qt: Manage window sizes slightly better
678 - Qt: Remember scale option independent of core dimensions
679
6800.5.0: (2016-09-19)
681Features:
682 - Game Boy support
683 - Support for encrypted CodeBreaker GBA cheats
684 - Emulation of Vast Fame protected GBA carts (taizou)
685 - Tile viewer
686 - Threaded rendering mode
687 - Libretro: Memory map and achievement support (leiradel)
688 - GUI: Add UI control remapping
689 - GUI: Add fast-forward
690 - Wii: 240p support
691 - 3DS: Adjustable screen darkening
692 - Ability to temporarily load a savegame
693 - Load specific files out of archives
694 - Automatic BIOS detection
695Bugfixes:
696 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
697 - Debugger: Fix GDB breakpoints
698 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
699 - GBA: Fix filehandle leak with savegames
700 - GBA: Timer 0 cannot be count up
701 - GBA: Count up timers should not count themselves
702 - GBA Memory: Fix mirror on non-overdumped Classic NES games
703 - GBA Memory: Fix ldm {pc}
704 - GBA Savedata: Fix savedata sync timer
705 - GBA Savedata: Only unmap savedata if present
706 - GBA Serialize: Savestates now properly store prefetch
707 - GBA Video: WIN0/1 take priority over OBJWIN
708 - GBA Video: Fix out-of-order OBJWIN
709 - PSP2: Fix GPU crash while exiting
710 - PSP2: Fix VSync
711 - PSP2: Fix accelerometer range
712 - PSP2: Actually load screen mode setting
713 - PSP2: Fix gyroscope direction
714 - PSP2: Delete threads after they return
715 - PSP2: Fix mapping/unmapping from not at 0
716 - Qt: Fix bug in software renderer scaling
717 - Qt: Fix hanging key press after disabling autofire
718 - Qt: Fix being unable to pause manually when using auto-pausing
719 - SDL: Fix axes being mapped wrong
720 - Util: Fix realloc semantics in utf16to8
721 - Util: Fix inserting too many items into a hash table
722 - VFS: Fix uninitialized varaible reading from 7z
723 - VFS: Fix reading multiple files from a 7z archive
724 - Wii: Fix framelimiting after a slowdown
725 - Wii: Fix garbage flash at startup
726Misc:
727 - 3DS: Use blip_add_delta_fast for a small speed improvement
728 - 3DS: Allow UTF-16 filenames
729 - 3DS: Port to using citro3D
730 - 3DS: Use system font for menus
731 - 3DS: Attempt to use Core 2 for threads
732 - 3DS: Adjustable filering
733 - 3DS: 3D banner
734 - All: Add QUIET parameter to silence CMake
735 - All: Faster memory read/write
736 - ARM7: Support forcing Thumb mode via MSR
737 - ARM7: Flush prefetch cache when loading CPSR via MSR
738 - ARM7: Clean up instruction decoding for future expandability
739 - Debugger: Support register and memory writes via GDB stub
740 - Debugger: Add software breakpoint support to gdb
741 - FFmpeg: Full support for libavcodec 56+
742 - GBA: Better debug logging if event processing breaks
743 - GBA Audio: Force audio DMAs to not increment destination
744 - GBA BIOS: Use custom ArcTan, not relying on OS
745 - GBA Hardware: Clean up dead code in GBP
746 - GBA Memory: Optimize stalling behavior
747 - GBA Memory: Optimize Load-/StoreMultiple
748 - GBA Savedata: Add realistic timing for EEPROM
749 - GBA Serialize: Savestates now store if CPU was halted
750 - GBA Video: Remove old slow path fallback
751 - GBA Video: Optimize sprite drawing
752 - GBA Video: Optimize mode 0 rendering
753 - GBA Video: Optimize compositing cases slightly
754 - GUI: Screenshot dimensions are now passed through
755 - GUI: Add back logging
756 - GUI: Only reload config if manually saved
757 - GUI: Increase scrolling speed
758 - OpenGL: Log shader compilation failure
759 - OpenGL: Add texSize uniform
760 - Qt: Make -g flag work in Qt build
761 - Qt: Simplify OpenGL context creation
762 - Qt: Thread startup improvements
763 - Qt: Make audio channel/video layer options shortcut mappable
764 - Qt: Remove some C99isms from C++ code
765 - Qt: Remove default autofire mappings
766 - Qt: Make reseting when pasued frame-accurate
767 - Qt: Rearchitect game closing codepath
768 - PSP2: Use system font for menus
769 - PSP2: Add rumble for PS TV
770 - PSP2: Add fit-to-height screen mode
771 - PSP2: Sync files per descriptor
772 - PSP2: Allow UTF-8 filenames
773 - PSP2: Screenshots are now saved into the Photo Gallery
774 - PSP2: Stop underclocking when menuing
775 - SDL: Increase default audio buffer size to 1024 samples
776 - SDL: More responsive rumble
777 - Util: Add Vector GetConstPointer
778 - Util: Add rtrim
779 - Util: Add endswith
780 - VFS: Improve zip file detection
781 - Wii: Add pixelated resample filter
782 - Windows: Add native VDir support
783 - Util: Add PRIz macro for libc versions that don't support %z
784
7850.4.1: (2016-07-11)
786Bugfixes:
787 - All: Fix several file handle leaks
788 - All: Fix instruction tables getting zeroed when linking sometimes
789 - ARM7: Fix flags on SBC/RSC
790 - ARM7: Fix setting spsr privilege bits when spsr is empty
791 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
792 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
793 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
794 - GBA Memory: Fix executing code from OBJ region of VRAM
795 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
796 - GBA Serialize: Fix loading savegames from savestates
797 - OpenGL: Correct boolean vector strcmp strings for uniforms
798 - Qt: Fix sending gameStopped twice
799 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
800 - Qt: Fix initial state of key mapping
801 - Qt: Initialize m_useBios
802 - SDL: Fix joystick initialization on BSD
803 - SDL: Fix potential joystick crash in games with rumble
804 - SDL: Fix SDL 1.2 build
805 - SDL: Fix sporadic crash when deinitializing audio
806 - Shaders: Fix AGS-001 shader with some bad drivers
807 - Util: Use closesocket on Windows
808 - Util: Fix socket bind addresses
809 - VFS: Fix reading 7z archives without rewinding first
810 - VFS: VFileFromFD should not open directories
811 - Wii: Fix tilting direction
812 - Util: Fix realloc semantics in utf16to8
813Misc:
814 - All: Allow use of external minizip library
815 - Debugger: CLI debugger now exits when end-of-stream is reached
816 - FFmpeg: Update dependencies on Ubuntu
817 - GBA: Slightly optimize GBAProcessEvents
818 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
819 - GBA Video: Null renderer should return proper register values
820 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
821 - Qt: Add preset for DualShock 4
822 - Qt: Update 360 input profile on OS X to reflect newer drivers
823 - Qt: Remove use of NaN
824 - Qt: Canonicalize file paths when loading games
825 - Qt: Add refresh button to controller editing
826 - SDL: Remove default gamepad mappings
827 - Util: Fix intermittent build failure on OS X
828 - VFS: VFile.sync now updates modified time
829
8300.4.0: (2016-02-02)
831Features:
832 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
833 - I/O viewer
834 - Booting of multiboot images
835 - Customization of GIF recording
836 - Libretro: Cheat code support
837 - Support for GLSL shaders
838 - ROM information view
839 - Support for VBA-style cheat codes
840 - Savestates now store creation timestamps
841 - Key autofire
842 - Libretro: Allow blocking opposing directional input
843 - OpenEmu core for OS X
844 - Libretro: Settings for using BIOS and skipping intro
845 - Libretro: Customizable idle loop removal
846 - Implemented cycle counting for sprite rendering
847 - Cleaner, unified settings window
848 - Added a setting for pausing when the emulator is not in focus
849 - Customizable paths for save games, save states, screenshots and patches
850 - Controller hotplugging
851 - Ability to store save games and active cheats within savestates
852Bugfixes:
853 - ARM7: Fix sign of unaligned LDRSH
854 - ARM7: Fix decoding of some ARM ALU instructions with shifters
855 - Debugger: Fix watchpoints in gdb
856 - GBA: Fix warnings when creating and loading savestates
857 - GBA: Fix Iridion II savetype
858 - GBA BIOS: Fix misaligned CpuSet
859 - GBA Cheats: Fix cheats setting the Action Replay version
860 - GBA Hardware: Fix GPIO on big endian
861 - GBA Memory: Fix DMA register writing behavior
862 - GBA Memory: Fix DMAs triggering two cycles early
863 - Libretro: Fix aspect ratio
864 - Qt: Fix some potential crashes with the gamepad mapping
865 - Qt: Fix keys being mapped incorrectly when loading configuration file
866 - Util: Fix PowerPC PNG read/write pixel order
867 - Util: Fix excessive memory allocation when decoding a PNG
868 - VFS: Fix VFileReadline and remove _vfdReadline
869Misc:
870 - All: Improved PowerPC support
871 - All: Fix some undefined behavior warnings
872 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
873 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
874 - GBA: Implement bad I/O register loading
875 - GBA: Allow jumping to OAM and palette RAM
876 - GBA BIOS: Finish implementing RegisterRamReset
877 - GBA Config: Add "override" layer for better one-time configuration
878 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
879 - GBA Memory: Use a dynamically sized mask for ROM memory
880 - GBA Memory: Implement several unimplemented memory access types
881 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
882 - GBA RR: Starting from savestate now embeds the savegame
883 - GBA RR: Add preliminary SRAM support for VBM loading
884 - GBA RR: Add support for resets in movies
885 - GBA Video: Remove lastHblank, as it is implied
886 - Libretro: Use anonymous memory mappers for large blocks of memory
887 - Libretro: Add install target for libretro core
888 - Qt: Window size command line options are now supported
889 - Qt: Increase usability of key mapper
890 - Qt: Add 'Apply' button to settings window
891 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
892 - Qt: Allow use of modifier keys as input
893 - Qt: Optimize log viewer
894 - Qt: Added button for breaking into the GDB debugger
895 - Qt: Add box for showing duration of rewind
896 - SDL: Support fullscreen in SDL 1.2
897 - SDL: Allow GBASDLAudio to be used without a thread context
898 - Util: Use VFile for configuration
899 - Util: Add MutexTryLock
900
9010.3.2: (2015-12-16)
902Bugfixes:
903 - ARM7: Fix STRT/STRBT
904 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
905 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
906 - Libretro: Fix problems with rumble not turning off
907 - GBA: Fix idle skip state being retained between games
908 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
909 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
910 - GBA BIOS: Fix Sqrt sign
911 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
912 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
913 - GBA Memory: Fix DMA behavior for SRAM accesses
914 - GBA Memory: Fix Store8 to OBJ VRAM
915 - GBA Memory: Fix alignment of LDM/STM on SRAM
916 - GBA Memory: Fix unaligned out-of-bounds ROM loads
917 - GBA Memory: Fix timing of DMAs
918 - GBA Video: Fix _mix for 15-bit color
919 - GBA Video: Fix OAM and palette initialization
920 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
921 - Qt: Use safer isLoaded check in GameController
922 - Qt: Fix a race condition in PainterGL that could lead to a crash
923 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
924 - Qt: Fix font size in memory viewer
925 - Qt: Fix a crash in the memory viewer
926 - Qt: Add additional checks in CheatModel to prevent crashes
927 - Qt: Fix race condition with setting sample rate
928 - Qt: Fix crash when closing multiplayer windows
929 - Qt: Fix resetting while paused
930Misc:
931 - GBA Audio: Implement missing flags on SOUNDCNT_X register
932 - Qt: Add mute option to menu
933
9340.3.1: (2015-10-24)
935Bugfixes:
936 - ARM7: Fix instruction decoding of Thumb shifts
937 - GBA: Deinit savegame when unloading a ROM
938 - GBA: Fix BIOS check on big endian
939 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
940 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
941 - GBA Audio: Fix audio channels being silenced at the wrong time
942 - GBA Memory: Fix bad BIOS Load16 on big endian
943 - GBA Memory: Fix bad Load8 on big endian
944 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
945 - GBA Video: Fix edge case with sprite blend modes and semitransparency
946 - GBA Video: Fix objwin and blending interaction on sprites
947 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
948 - Libretro: Fix a memory leak with the render buffer
949 - Qt: Windows no longer spawn in the top left on first launch
950 - Qt: Fix install path of XDG desktop file with DESTDIR
951 - Qt: Fix drag and drop on Windows
952 - Qt: Reenable double buffering, as disabling it broke some Windows configs
953 - VFS: Fix return values of VFileFILE.read and .write
954Misc:
955 - All: Reset next event to cycles instead of zero to interrupt
956 - All: Add --version flag
957 - ARM7: Force disable LTO on two files to work around a GCC bug
958 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
959 - GBA: Better memory handling with PNG savestates
960 - GBA: Additional savestate sanity checks
961 - GBA: Check for cycle count being too high
962 - GBA Audio: Allow GBAAVStream to have no video callback
963 - GBA BIOS: Implement RegisterRamReset for SIO registers
964 - Qt: Remove useless help icons in dialogs
965 - Qt: Prevent savestate window from opening while in multiplayer
966 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
967 - Qt: Dropping multiplayer windows works more cleanly now
968
9690.3.0: (2015-08-16)
970Features:
971 - Ability to hide individual background layers, or OBJs
972 - Ability to mute individual audio channels
973 - Palette viewer and exporter
974 - Volume control
975 - More shortcuts are editable (e.g. quick save/load)
976 - Rewind now shows the frame after rewinding
977 - Import/Export of GameShark/Action Replay snapshots
978 - Add "Step backwards" item for single increment rewind
979 - Deadzone estimation for game controllers
980 - Analog inputs can be used for shortcuts
981 - Menu items for specific solar sensor brightness levels
982 - Remappable controls for tilt and gyroscope sensors
983 - Status messages for actions taken while a game is running (e.g. save/load state)
984 - Memory inspector
985 - Screensaver can now be suspended while a game is running
986 - Load/save the most recent savestate slot
987 - Support varible speed (PWM) rumble
988 - Ability to cap fast forward speed
989 - Finer control over FPS target
990 - Holdable shortcut for rewinding one frame at a time
991 - Ability to boot directly into the BIOS
992 - Preliminary support for yanking out the game pak while a game is running
993 - Thumb-drive mode by putting a file called portable.ini in the same folder
994 - Configurable display driver, between software and OpenGL
995 - Undo-able savestate loading and saving
996 - Controller profiles now store shortcut settings
997 - Default controller profiles for several common controllers
998 - Libretro now supports BIOS, rumble and solar sensor
999 - Implement BIOS call Stop, for sleep mode
1000 - Automatically load patches, if found
1001 - Improved video synchronization
1002 - Configurable audio output sample rate
1003Bugfixes:
1004 - ARM7: Fix SWI and IRQ timings
1005 - ARM7: Fix Thumb MUL timing
1006 - ARM7: Fix timing of multiplies to use N cycles
1007 - ARM7: ARMHotplugDetach should call deinit
1008 - Debugger: Fix use-after-free in breakpoint clearing code
1009 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1010 - GBA: Cap audio FIFO read size during deserialization
1011 - GBA: Check for corrupted savestates when loading
1012 - GBA: Check for improperly sized savestates when loading
1013 - GBA: Check for savestates made from differently sized ROMs
1014 - GBA: Fix calls to endian-independent loadstores
1015 - GBA: Fix timing of reading from timer registers
1016 - GBA: Ensure cycles never go negative
1017 - GBA Audio: Force audio FIFOs to 32-bit
1018 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1019 - GBA Audio: Fix sample order in audio channel 3
1020 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1021 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1022 - GBA Memory: Improve Thumb open bus behavior
1023 - GBA Memory: Fix potential DMA issue when loading a savestate
1024 - GBA Memory: Fix load/store multiple video memory waitstates
1025 - GBA SIO: Fix reseting when there are SIO devices attached
1026 - GBA Video: Blended sprites should never have other effects applied
1027 - GBA Video: Fix out-of-bounds tiles in mosaic
1028 - GBA Video: Fix windows not affecting sprites
1029 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1030 - GBA Video: Fix timing on first scanline
1031 - Qt: Better cleanup when a game crashes
1032 - Qt: Fix open ROM dialog filtering for archive formats
1033 - Qt: Cap the maximum number of multiplayer windows
1034 - Qt: Fix maximum year in sensor override
1035 - Qt: Fix window being too tall after exiting fullscreen
1036 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1037 - Qt: Fix analog buttons not getting unmapped
1038 - Qt: Fix passing command line options
1039 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1040 - SDL: Fix SDL build when OpenGL is missing
1041 - Util: Allow loading IPS patches that grow the ROM
1042 - VFS: Fix resource leaks if some allocations fail
1043 - VFS: Fix line-reading to return proper values
1044 - Video: Fix an issue with very long filenames
1045 - Util: Fix formatting of floats
1046Misc:
1047 - All: Add --help flag for command line programs
1048 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1049 - All: Enable static linking for Windows
1050 - All: Enable static linking for OS X
1051 - All: Threads are now named
1052 - All: Proper handling of Unicode file paths
1053 - ARM7: Add emulation for Undefined CPU mode
1054 - ARM7: Reduce the size of the Thumb instruction table
1055 - GBA: Add status log level
1056 - GBA: GBARewind now returns how many states it has rewound
1057 - GBA: SIO logging layer
1058 - GBA BIOS: Stub out SoundBias
1059 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1060 - GBA: Don't include GBACLIDebugger struct unless needed
1061 - GBA: Savedata is now synced shortly after data finishes being written
1062 - GBA: Process multiple timer events at once, if necessary
1063 - GBA Audio: Implement audio reset for channels A/B
1064 - GBA Audio: Process multiple audio events at once, if necessary
1065 - GBA Hardware: Backport generic RTC source into core
1066 - GBA Input: Allow axes and buttons to be mapped to the same key
1067 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1068 - GBA SIO: Add a dummy driver for Normal mode
1069 - GBA Thread: Add functionality for running callbacks on the GBA thread
1070 - GBA Thread: Split GBASync into a separate file
1071 - GBA Video: Refactor software renderer into separate files
1072 - GBA Video: Slightly optimize mode 0 mosaic rendering
1073 - Debugger: Free watchpoints in addition to breakpoints
1074 - Qt: Handle saving input settings better
1075 - Qt: Move GL frame drawing back onto its own thread
1076 - Qt: Fast forward (held) option moved from Other to Emulation menu
1077 - Qt: Show version info in window title
1078 - Qt: Migrate multiplayer window handling into GBAApp
1079 - Qt: Unified file opening and saving with last location
1080 - Qt: Fix windows being resizable when they shouldn't have been
1081 - Qt: Only hide cursor in full screen
1082 - Qt: Replace pause-after-frame mutex with an atomic
1083 - Qt: Add application icon and XDG desktop files
1084 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1085 - Qt: Don't save window size when entering fullscreen
1086 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1087 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1088 - Qt: Increase usability of key mapper
1089 - Qt: Show checkmark for window sizes
1090 - Qt: Set window path to loaded ROM
1091 - Perf: Ability to load savestates immediately on launch
1092 - SDL: Properly check for initialization
1093 - SDL: Clean up initialization functions
1094 - SDL: Clean up GL context
1095 - Util: Allow disabling the threading code entirely
1096 - VFS: Add sync method to force syncing with backing
1097
10980.2.1: (2015-05-13)
1099Bugfixes:
1100 - All: Fix sanitize-deb script not cleaning up after itself
1101 - All: Fix dependencies for libavcodec on Debian-derived platforms
1102 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1103 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1104 - ARM7: Fix ARM multiply instructions when PC is a destination register
1105 - Debugger: Fix use-after-free in breakpoint clearing code
1106 - Debugger: Fix boundary conditions in tab completion
1107 - GBA: Fix timers not updating timing when writing to only the reload register
1108 - GBA: Fix rewind boundary conditions
1109 - GBA: Add initial I/O register settings for background matrix registers
1110 - GBA: Fix hang when loading a savestate if sync to video is enabled
1111 - GBA: Handle out-of-bounds I/O access
1112 - GBA: Fix bounds-checking on EEPROM access
1113 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1114 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1115 - GBA Memory: Allow SRAM to be 64kB
1116 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1117 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1118 - GBA Video: Fix second frame mode 5
1119 - Perf: Fix race condition if a game crashes immediately on start
1120 - Qt: Fix Display object leak when closing a window
1121 - Qt: Fix .deb dependencies
1122 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1123 - Qt: Fix window not regaining focus after exiting savestate window
1124 - Qt: Fix regression where video would not record if the game had already started
1125 - Qt: Fix potential crash if a gamepad causes focus to change
1126 - Qt: Fix controller axis querying
1127 - Qt: Fix multiplayer windows opening as the wrong size
1128 - Qt: Fix controllers sometimes not loading the right profile
1129 - SDL: Fix boundary conditions for joystick adjustments
1130 - SDL: Allocate properly sized input maps
1131 - SDL: Fix potential build issues when Qt and SDL2 are in use
1132 - Util: Fix resource leak in UTF-8 handling code
1133 - Util: Fix a null-pointer issue when attempting to delete a key
1134 - VFS: Fix resource leaks if some allocations fail
1135 - Video: Fix an issue with very long filenames
1136Misc:
1137 - GBA Memory: Soft-crash if jumping past the end of a ROM
1138 - Qt: Show multiplayer numbers in window title
1139 - Qt: Solar sensor can have shortcuts set
1140
11410.2.0: (2015-04-03)
1142Features:
1143 - Support for gamepad axes, e.g. analog sticks or triggers
1144 - Add scale presets for up to 6x
1145 - Settings window
1146 - Bilinear resampling option
1147 - Add option to skip BIOS start screen
1148 - List of recently opened games
1149 - Support for games using the Solar Sensor
1150 - Better audio resampling via blip-buf
1151 - Game Pak overrides dialog for setting savetype and sensor values
1152 - Support for games using the tilt sensor
1153 - Remappable shortcuts for keyboard and gamepad
1154 - Rewinding of emulation
1155 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1156 - Support IPv6
1157 - Save directory of last loaded file
1158 - Support BPS patches
1159 - Automatically detect and optimize out idle loops
1160 - Configurable game overrides
1161 - Support loading 7-Zip files
1162 - Drag and drop game loading
1163 - Cheat code support
1164 - Runtime configurable audio driver
1165 - Libretro core for use with RetroArch and other front-ends
1166 - Controller profiles for setting different bindings for different controllers
1167 - Ability to lock aspect ratio
1168 - Local link cable support
1169 - Ability to switch which game controller is in use per instance
1170 - Ability to prevent opposing directional input
1171 - Warning dialog if an unimplemented BIOS feature is called
1172 - Debugger: Add CLI "frame", frame advance command
1173 - Debugger: Add CLI functions for writing to memory
1174 - Debugger: Add CLI functions for examining memory regions
1175 - Debugger: Add CLI function for writing a register
1176Bugfixes:
1177 - ARM7: Extend prefetch by one stage
1178 - ARM7: Fix cycle counting for loads
1179 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1180 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1181 - GBA: Initialize gba.sync to null
1182 - GBA: Fix timer initialization
1183 - GBA Audio: Support 16-bit writes to FIFO audio
1184 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1185 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1186 - GBA BIOS: Fix BIOS prefetch after reset
1187 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1188 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1189 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1190 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1191 - GBA Memory: Fix cycle counting for 32-bit load/stores
1192 - GBA RR: Fix fallthrough error when reading tags from a movie
1193 - GBA Thread: Fix possible hang when loading an archive
1194 - GBA Thread: Fix possible deadlock in video sync
1195 - Perf: Fix crash when the GBA thread fails to start
1196 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1197 - Qt: Fix crash when adjusting settings after closing a game
1198 - Qt: Fix crash when starting GDB stub after closing a game
1199 - Qt: Fix patch loading while a game is running
1200 - Qt: Fix crash when loading a game after stopping GDB server
1201 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1202 - Qt: Fix crash when attempting to pause if a game is not running
1203 - SDL: Properly clean up if a game doesn't launch
1204 - Util: Fix sockets on Windows
1205Misc:
1206 - All: Enable link-time optimization
1207 - Debugger: Watchpoints now work on STM/LDM instructions
1208 - Debugger: Clean up GDB stub network interfacing
1209 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1210 - Debugger: Merge Thumb BL instructions when disassembling
1211 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1212 - Debugger: Watchpoints now report address watched (fixes #68)
1213 - Debugger: Add support for soft breakpoints
1214 - Debugger: Make I/O register names be addresses instead of values
1215 - Debugger: Rename read/write commands
1216 - GBA: Improve accuracy of event timing
1217 - GBA: Add API for getting Configuration structs for overrides and input
1218 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1219 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1220 - GBA: Move A/V stream interface into core
1221 - GBA: Savestates now take into account savedata state machines (fixes #109)
1222 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1223 - GBA Memory: Simplify memory API and use fixed bus width
1224 - GBA Thread: Make GBASyncWaitFrameStart time out
1225 - GBA Video: Start video at the last scanline instead of the first
1226 - Qt: Optimize logo drawing
1227 - Qt: Move frame upload back onto main thread
1228 - Qt: Remember window position
1229 - Qt: Double-clicking on the window toggles full screen
1230 - Util: Use proper locale for reading and writing float values
1231
12320.1.1: (2015-01-24)
1233Bugfixes:
1234 - ARM7: Fix LDM writeback to a register already written
1235 - GBA: Fix timers 2 and 3 updating incorrectly
1236 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1237 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1238 - GBA Audio: Properly initialize audio FIFO channels
1239 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1240 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1241 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1242 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1243 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1244 - GBA BIOS: Fix HuffUnComp boundary conditions
1245 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1246 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1247 - GBA Memory: Filter out top nybble of DMA addresses
1248 - GBA Memory: Properly bounds-check VRAM accesses
1249 - GBA Memory: Fix initial DMA state
1250 - GBA Thread: Allow halted games to exit cleanly
1251 - GBA Video: Fix blend issues with obscured middle layers
1252 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1253 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1254 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1255 - GBA Video: Fix sprite boundary conditions with mosaic
1256 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1257 - Qt: Fix issue with set frame sizes being the wrong height
1258 - Qt: Fix emulator crashing when full screen if a game is not running
1259 - Qt: Fix window focus issues
1260 - Qt: Properly set default video recording settings
1261 - Qt: Fix a race condition when a game crashes immediately
1262 - Qt: Fix some cases where key mapping can break if focus is adjusted
1263 - Qt: Fix crash if a game pauses before any frames are shown
1264 - Debugger: Negative PC-relative loads now properly subtract the offset
1265 - Debugger: Align PC-relative loads in Thumb
1266 - Debugger: Fix watchpoints triggering too late
1267 - Debugger: Fix binary print putting spaces between digits
1268 - Video: Ensure FFmpeg encoder has audio frames
1269 - Video: Fix uncompressed PCM audio recording
1270 - Video: Fix FFmpeg crashing when the file extension is wrong
1271 - Util: Fix SOCKET_FAILED macro
1272Misc:
1273 - GBA: Exit cleanly on FATAL if the port supports it
1274 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1275 - Qt: Disable sync to video by default
1276 - Qt: Handle a game crash without crashing
1277 - Qt: Set default log level to FATAL, ERROR and WARN
1278 - Qt: Clarify some phrasing in the menus
1279 - Qt: Clear active buttons when focus is lost
1280
12810.1.0: (2014-12-13)
1282 - Initial release