CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20Bugfixes:
21 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
22 - GB Serialize: Fix audio state loading
23 - GB Video: Fix dot clock timing being slightly wrong
24 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
25 - ARM: Fix MSR when T bit is set
26 - GB Serialize: Fix game title check
27 - GB: Revamp IRQ handling based on new information
28 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
29 - GB Video: Fix loading states while in mode 3
30 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
31 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
32 - GB Timer: Minor accuracy improvements
33 - GB Audio: Clock frame events on DIV
34 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
35 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
36 - GBA Savedata: Fix savedata modified time updating when read-only
37 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
38 - GBA Video: Start timing mid-scanline when skipping BIOS
39 - Core: Fix audio sync breaking when interrupted
40 - Qt: Improve FPS timer stability
41 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
42 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
43 - GBA BIOS: Fix BitUnPack final byte
44 - GB I/O: DMA register is R/W
45 - GB Video: Fix SCX timing
46 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
47 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
48 - GBA Video: Make layer disabling work consistently
49 - GB: Fix IRQ disabling on the same T-cycle as an assert
50 - Core: Fix ordering events when scheduling during events
51Misc:
52 - GBA Timer: Use global cycles for timers
53 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
54 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
55 - Qt: Redo GameController into multiple classes
56 - Test: Restructure test suite into multiple executables
57 - Python: Integrate tests from cinema test suite
58 - Util: Don't build crc32 if the function already exists
59 - GBA: Implement display start DMAs
60 - Qt: Prevent window from being created off-screen
61 - Qt: Add option to disable FPS display
62 - GBA: Improve multiboot image detection
63 - GB MBC: Remove erroneous bank 0 wrapping
64 - GBA Cheats: Allow multiple ROM patches in the same slot
65 - GB: Skip BIOS option now works
66 - Libretro: Add frameskip option
67 - GBA Memory: 64 MiB GBA Video cartridge support
68 - PSP2: Use system enter key by default
69 - 3DS: Remove deprecated CSND interface
70 - Qt: Options to mess around with layer placement
71 - GBA Savedata: Remove ability to disable realistic timing
72 - Qt: Add load alternate save option
73 - GB Audio: Improved audio quality
74 - GB, GBA Audio: Increase max audio volume
75 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
76 - GB Video: Darken colors in GBA mode
77 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
78 - FFmpeg: Support lossless h.264 encoding
79 - Feature: Added loading savestates from command line
80 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
81 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
82
830.6.3: (2017-04-14)
84Bugfixes:
85 - GB Audio: Revert unsigned audio changes
86 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
87 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
88
890.6.2: (2017-04-03)
90Bugfixes:
91 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
92 - 3DS: Fix opening files in directory names with trailing slashes
93 - LR35902: Fix watchpoints not reporting new value
94 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
95 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
96 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
97 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
98 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
99 - GBA: Fix SharkPort saves for EEPROM games
100 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
101 - GBA BIOS: Fix incorrect exit condition in LZ77
102 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
103 - GBA Cheats: Fix slide codes not initializing properly
104 - GBA DMA: ROM reads are forced to increment
105 - GBA Hardware: RTC accuracy improvements
106 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
107 - GBA Memory: Fix copy-on-write memory leak
108 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
109 - GBA Savedata: Fix crash when resizing flash
110 - GBA Video: Force align 256-color tiles
111 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
112 - PSP2: Fix issues causing poor audio
113 - Python: Fix package directory
114 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
115 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
116 - Wii: Fix screen tear when unpausing
117 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
118Misc:
119 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
120 - GB MBC: Remove erroneous bank 0 wrapping
121 - GBA: Improve multiboot image detection
122 - PSP2: Use system enter key by default
123
1240.6.1: (2017-10-01)
125Bugfixes:
126 - GB, GBA: Fix crashes when attempting to identify null VFiles
127 - GB, GBA: Fix sync to video with frameskip
128 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
129 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
130 - GB Core: Fix palette loading when loading a foreign config
131 - GB MBC: Pocket Cam memory should be accessible without enabling
132 - GB MBC: Fix SRAM sizes 4 and 5
133 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
134 - GB MBC: Fix RTC loading when file size is off
135 - GB Memory: Initialize peripheral pointers
136 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
137 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
138 - GB Memory: Actually load latch time from savestate
139 - GB Serialize: Fix deserializing video STAT
140 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
141 - GB Video: Fix potential hang when ending mode 0
142 - GB Video: Fix read mode when enabling LCD
143 - GBA: Reset active region as needed when loading a ROM
144 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
145 - GBA BIOS: Use core's VRAM variable instead of renderer's
146 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
147 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
148 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
149 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
150 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
151 - Python: Fix importing .gb or .gba before .core
152 - Qt: Fix command line debugger closing second game
153 - Qt: Fix LOG argument order
154 - Qt: Fix timezone issues with time overrides
155 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
156 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
157Misc:
158 - CMake: Fix CPack dependencies for libpng 1.6
159 - GBA: Detect hardware for Pokémon FireRed ROM hacks
160 - GBA Cheats: Improve detection of raw cheats
161 - Qt: Don't rebuild library view if style hasn't changed
162 - Qt: Allow overrides to be saved before a game is loaded
163 - Qt: Hide mouse immediately when loading
164 - SDL: Fix 2.0.5 build on macOS under some circumstances
165 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
166
1670.6.0: (2017-07-16)
168Features:
169 - Library view
170 - Sprite viewer
171 - Debugging console
172 - Improved memory viewer
173 - Memory search
174 - Command line ability to override configuration values
175 - Add option to allow preloading the entire ROM before running
176 - Add option for whether rewinding restores save games
177 - Savestates now contain any RTC override data
178 - Add option to lock video to integer scaling
179 - LR35902: Watchpoints
180 - LR35902/GB-Z80 disassembler
181 - GB: Tile viewer
182 - GB: Video/audio channel enabling/disabling
183 - GB: Symbol table support
184 - GB MBC: Add MBC1 multicart support
185 - GBA: Support printing debug strings from inside a game
186 - GBA: Better cheat type autodetection
187 - Implement keypad interrupts
188 - Configuration of gamepad hats
189 - Video log recording for testing and bug reporting
190 - Debugger: Segment/bank support
191 - Debugger: Execution tracing
192 - Qt: German translation (by Lothar Serra Mari)
193 - Qt: Spanish translation (by Kevin López)
194 - Qt: Italian translation (by theheroGAC)
195Bugfixes:
196 - ARM7: Fix MLA/*MULL/*MLAL timing
197 - Core: Fix crash with rewind if savestates shrink
198 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
199 - Core: Fix directory sets crashing on close if base isn't properly detached
200 - FFmpeg: Fix overflow and general issues with audio encoding
201 - GB: Fix flickering when screen is strobed quickly
202 - GB: Fix STAT blocking
203 - GB MBC: Fix ROM bank overflows getting set to bank 0
204 - GB MBC: Fix swapping carts not detect new MBC
205 - GB Timer: Improve DIV reset behavior
206 - GB Timer: Fix DIV batching if TAC changes
207 - GB Video: Reset renderer when loading state
208 - GBA: Fix multiboot ROM loading
209 - GBA: Fix multiboot loading resulting in too small WRAM
210 - GBA BIOS: Implement BitUnPack
211 - GBA BIOS: Fix ArcTan sign in HLE BIOS
212 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
213 - GBA BIOS: Fix INT_MIN/-1 crash
214 - GBA Hardware: Fix crash if a savestate lies about game hardware
215 - GBA I/O: Handle audio registers specially when deserializing
216 - GBA Memory: Improve initial skipped BIOS state
217 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
218 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
219 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
220 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
221 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
222 - LR35902: Fix core never exiting with certain event patterns
223 - LR35902: Fix pc overflowing current region off-by-one
224 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
225 - OpenGL: Fix some shaders causing offset graphics
226 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
227 - Qt: Fix window icon being stretched
228 - Qt: Fix data directory path
229 - Qt: Fix timing issues on high refresh rate monitors
230 - Qt: Fix linking after some windows have been closed
231 - Qt: Fix crash when changing audio settings after a game is closed
232 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
233 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
234 - Qt: Fix game unpausing after frame advancing and refocusing
235 - SDL: Fix game crash check
236 - SDL: Fix race condition with audio thread when starting
237 - SDL: Fix showing version number
238 - Test: Fix crash when loading invalid file
239 - Test: Fix crash when fuzzing fails to load a file
240 - Test: Don't rely on core for frames elapsed
241 - Test: Fix crash when loading invalid file
242 - Test: Fix crash when fuzzing fails to load a file
243 - Tools: Fix recurring multiple times over the same library
244 - Util: Fix overflow when loading invalid UPS patches
245 - Util: Fix highest-fd socket not being returned by SocketAccept
246 - Windows: Fix VDir.rewind
247Misc:
248 - All: Add C++ header guards
249 - All: Move time.h include to common.h
250 - 3DS, PSP2, Wii: Last directory loaded is saved
251 - CMake: Add ability to just print version string
252 - Core: New, faster event timing subsystem
253 - Core: Clean up some thread state checks
254 - Core: Add generic checksum function
255 - Core: Cores can now have multiple sets of callbacks
256 - Core: Restore sleep callback
257 - Core: Move rewind diffing to its own thread
258 - Core: Ability to enumerate and modify video and audio channels
259 - Core: List memory segments in the core
260 - Core: Move savestate creation time to extdata
261 - Core: Config values can now be hexadecimal
262 - Core: Improved threading interrupted detection
263 - Debugger: Modularize CLI debugger
264 - Debugger: Make building with debugging aspects optional
265 - Debugger: Add functions for read- or write-only watchpoints
266 - Debugger: Make attaching a backend idempotent
267 - Debugger: Add mDebuggerRunFrame convenience function
268 - Feature: Move game database from flatfile to SQLite3
269 - Feature: Support ImageMagick 7
270 - Feature: Make -l option explicit
271 - FFmpeg: Return false if a file fails to open
272 - FFmpeg: Force MP4 files to YUV420P
273 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
274 - GB: Reset with initial state of DIV register
275 - GB MBC: New MBC7 implementation
276 - GB Audio: Simplify envelope code
277 - GB Audio: Improve initial envelope samples
278 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
279 - GB Video: Improved video timings
280 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
281 - GBA, GB: ROM is now unloaded if a patch is applied
282 - GBA DMA: Refactor DMA out of memory.c
283 - GBA DMA: Move DMAs to using absolute timing
284 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
285 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
286 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
287 - GBA Memory: Support reading/writing POSTFLG
288 - GBA Memory: Remove unused prefetch cruft
289 - GBA Timer: Improve accuracy of timers
290 - GBA Video: Clean up unused timers
291 - GBA Video: Allow multiple handles into the same tile cache
292 - GBA Video, GB Video: Colors are now fully scaled
293 - GBA Video: Optimize when BLD* registers are written frequently
294 - OpenGL: Add xBR-lv2 shader
295 - Qt: Move last directory setting from qt.ini to config.ini
296 - Qt: Improved HiDPI support
297 - Qt: Expose configuration directory
298 - Qt: Merge "Save" and "OK" buttons in shader options
299 - Qt: Automatically load controller profile when plugged in
300 - Qt: Rename "Resample video" option to "Bilinear filtering"
301 - Qt: Remove audio thread
302 - Qt: Remove audio buffer sizing in AudioProcessorQt
303 - Qt: Re-enable QtMultimedia on Windows
304 - Qt: Make "Mute" able to be bound to a key
305 - Qt: Add .gb/.gbc files to the extension list in Info.plist
306 - Qt: Relax hard dependency on OpenGL
307 - Qt: Better highlight active key in control binding
308 - SDL: Remove scancode key input
309 - SDL: Automatically map controllers when plugged in
310 - Test: Add a basic test suite
311 - Util: Add size counting to Table
312 - Util: Add 8-bit PNG write support
313 - Util: Tune patch-fast extent sizes
314 - VFS: Call msync when syncing mapped data
315 - VFS: Allow truncating memory chunk VFiles
316 - VFS: Fix some minor VFile issues with FILEs
317 - VFS: Optimize expanding in-memory files
318 - VFS: Add VFileFIFO for operating on circle buffers
319Changes from beta 1:
320Features:
321 - Qt: Italian translation (by theheroGAC)
322 - Qt: Updated German translation
323Bugfixes:
324 - GB Audio: Fix incorrect channel 4 iteration
325 - GB Audio: Fix zombie mode bit masking
326 - GB Serialize: Fix timer serialization
327 - GB Video: Fix LYC regression
328 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
329 - GBA Timer: Fix count-up timing overflowing timer 3
330 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
331 - Qt: Fix memory search close button (fixes mgba.io/i/769)
332 - Qt: Fix window icon being stretched
333 - Qt: Fix initial window size (fixes mgba.io/i/766)
334 - Qt: Fix data directory path
335 - Qt: Fix controls not saving on non-SDL builds
336 - Qt: Fix translation initialization (fixes mgba.io/i/776)
337 - Qt: Fix patch loading while a game is running
338 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
339 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
340 - Qt: Fix GL-less build
341 - Qt: Fix Software renderer not handling alpha bits properly
342 - Qt: Fix screen background improperly stretching
343 - SDL: Fix cheats not loading
344Misc:
345 - GB Serialize: Add MBC state serialization
346 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
347 - GBA Timer: Improve accuracy of timers
348 - PSP2: Update toolchain to use vita.cmake
349 - Qt: Add language selector
350 - Qt: Minor test fixes
351 - Qt: Move shader settings into main settings window
352 - Qt: Dismiss game crashing/failing dialogs when a new game loads
353 - Qt: Properly ship Qt translations
354 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
355
3560.6 beta 1: (2017-06-29)
357 - Initial beta for 0.6
358
3590.5.2: (2016-12-31)
360Bugfixes:
361 - All: Fix fullscreen config option being ignored
362 - ARM7: PSR mode bits should not get sign extended
363 - GB: Fix audio not being deinitialized
364 - GB: Fix crash when masking savedata
365 - GB: Properly initialize sramRealVf variable
366 - GB Audio: Fix serialization of channel 3 and NR52 properties
367 - GB Audio: Reset envelope timer when reseting sound channel
368 - GB MBC: Fix SRAM dangling pointer with RTC games
369 - GB MBC: Fix initializing MBC when no ROM is loaded
370 - GB Memory: Fix patching ROM bank 0
371 - GB Memory: Fix starting HDMAs during mode 0
372 - GB Memory: Fix HDMA5 value after DMA completes
373 - GB Video: Initialize LCDC in renderer
374 - GB Video: Hblank IRQs should mask LYC=LY IRQs
375 - GBA: Fix IRQs firing after already being cleared
376 - GBA: Only unhalt CPU if appropriate bit is set in IE
377 - GBA: Add savegame override for Crash Bandicoot 2
378 - GBA BIOS: Fix MidiKey2Freq BIOS reads
379 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
380 - GBA Cheats: Fix GameShark ROM patches
381 - GBA I/O: Mask off WAITCNT bits that cannot be written
382 - GBA Memory: Fix misaligned BIOS reads
383 - GBA Memory: Fix VCOUNT being writable
384 - GBA Video: Fix out of bounds sprite transforms
385 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
386 - Libretro: Fix disabling BIOS
387 - Libretro: Fix Game Boy savestates and audio
388 - Qt: Fix changing resolution of software renderer
389 - Qt: Fix setting overrides
390 - Qt: Fix cut off tiles and alignment issues in tile viewer
391 - Qt: Only reset window dimensions when first shown
392 - Qt: Fix Qt Multimedia audio driver on big endian
393 - Qt: Fix Apply button for key and controller configurations
394 - VFS: Fix resizing memory chunks when not needed
395 - Windows: Fix Unicode directory handling
396Misc:
397 - GB, GBA: Prevent loading null ROMs
398 - GB Audio: Initialize wave RAM to GBC values
399 - GB Memory: Reset ROM bank when loading a ROM
400 - PSP2: Improved controller rumble
401
4020.5.1: (2016-10-05)
403Bugfixes:
404 - Core: Fix importing save games as read-only
405 - FFmpeg: Fix encoding AAC
406 - GB: Fix invalid STOP behavior on Game Boy Color
407 - GB: Initialize audio properly
408 - GB: Properly clear KEY1 bit 0 when switching speeds
409 - GB: Properly unload save files when unloading a ROM
410 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
411 - GB MBC: Fix MBC7 when size is incorrectly specified
412 - GB MBC: Fix RTC access when no save file is loaded
413 - GB SIO: Don't auto-clock external shift clock
414 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
415 - GB Video: Fix video frames getting missed when LCDC is off
416 - GB Video: Clear screen when LCDC is off
417 - GBA Cheats: Fix holding onto pointers that may get invalidated
418 - GBA Cheats: Fix key-activated CodeBreaker cheats
419 - GBA Cheats: Fix uninitialized memory getting freed when saving
420 - GBA Hardware: Improve Game Boy Player rumble behavior
421 - GBA Memory: Fix several unused I/O register read values
422 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
423 - LR35902: Fix events running with the wrong cycle active
424 - Qt: Fix "close" button on Overrides view
425 - Qt: Fix saving overrides
426 - Qt: Fix directory set unloading when replacing the ROM
427 - Qt: Fix patch loading
428 - Qt: Fix crash when saving an override if a game isn't loaded
429 - Qt: Fix showing default display driver as OpenGL (force 1.x)
430 - SDL: Attach rumble in SDL frontend
431 - Util: Fix PNG identification on files too small to be a PNG
432Misc:
433 - All: Only update version info if needed
434 - All: Split out install locations for Libretro and OpenEmu
435 - FFmpeg: Encoding cleanup
436 - GB: Reset active region when reloading ROM
437 - GB Memory: Initialize RAM pattern for GBC
438 - GB Video: Improved video timings
439 - Qt: Manage window sizes slightly better
440 - Qt: Remember scale option independent of core dimensions
441
4420.5.0: (2016-09-19)
443Features:
444 - Game Boy support
445 - Support for encrypted CodeBreaker GBA cheats
446 - Emulation of Vast Fame protected GBA carts (taizou)
447 - Tile viewer
448 - Threaded rendering mode
449 - Libretro: Memory map and achievement support (leiradel)
450 - GUI: Add UI control remapping
451 - GUI: Add fast-forward
452 - Wii: 240p support
453 - 3DS: Adjustable screen darkening
454 - Ability to temporarily load a savegame
455 - Load specific files out of archives
456 - Automatic BIOS detection
457Bugfixes:
458 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
459 - Debugger: Fix GDB breakpoints
460 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
461 - GBA: Fix filehandle leak with savegames
462 - GBA: Timer 0 cannot be count up
463 - GBA: Count up timers should not count themselves
464 - GBA Memory: Fix mirror on non-overdumped Classic NES games
465 - GBA Memory: Fix ldm {pc}
466 - GBA Savedata: Fix savedata sync timer
467 - GBA Savedata: Only unmap savedata if present
468 - GBA Serialize: Savestates now properly store prefetch
469 - GBA Video: WIN0/1 take priority over OBJWIN
470 - GBA Video: Fix out-of-order OBJWIN
471 - PSP2: Fix GPU crash while exiting
472 - PSP2: Fix VSync
473 - PSP2: Fix accelerometer range
474 - PSP2: Actually load screen mode setting
475 - PSP2: Fix gyroscope direction
476 - PSP2: Delete threads after they return
477 - PSP2: Fix mapping/unmapping from not at 0
478 - Qt: Fix bug in software renderer scaling
479 - Qt: Fix hanging key press after disabling autofire
480 - Qt: Fix being unable to pause manually when using auto-pausing
481 - SDL: Fix axes being mapped wrong
482 - Util: Fix realloc semantics in utf16to8
483 - Util: Fix inserting too many items into a hash table
484 - VFS: Fix uninitialized varaible reading from 7z
485 - VFS: Fix reading multiple files from a 7z archive
486 - Wii: Fix framelimiting after a slowdown
487 - Wii: Fix garbage flash at startup
488Misc:
489 - 3DS: Use blip_add_delta_fast for a small speed improvement
490 - 3DS: Allow UTF-16 filenames
491 - 3DS: Port to using citro3D
492 - 3DS: Use system font for menus
493 - 3DS: Attempt to use Core 2 for threads
494 - 3DS: Adjustable filering
495 - 3DS: 3D banner
496 - All: Add QUIET parameter to silence CMake
497 - All: Faster memory read/write
498 - ARM7: Support forcing Thumb mode via MSR
499 - ARM7: Flush prefetch cache when loading CPSR via MSR
500 - ARM7: Clean up instruction decoding for future expandability
501 - Debugger: Support register and memory writes via GDB stub
502 - Debugger: Add software breakpoint support to gdb
503 - FFmpeg: Full support for libavcodec 56+
504 - GBA: Better debug logging if event processing breaks
505 - GBA Audio: Force audio DMAs to not increment destination
506 - GBA BIOS: Use custom ArcTan, not relying on OS
507 - GBA Hardware: Clean up dead code in GBP
508 - GBA Memory: Optimize stalling behavior
509 - GBA Memory: Optimize Load-/StoreMultiple
510 - GBA Savedata: Add realistic timing for EEPROM
511 - GBA Serialize: Savestates now store if CPU was halted
512 - GBA Video: Remove old slow path fallback
513 - GBA Video: Optimize sprite drawing
514 - GBA Video: Optimize mode 0 rendering
515 - GBA Video: Optimize compositing cases slightly
516 - GUI: Screenshot dimensions are now passed through
517 - GUI: Add back logging
518 - GUI: Only reload config if manually saved
519 - GUI: Increase scrolling speed
520 - OpenGL: Log shader compilation failure
521 - OpenGL: Add texSize uniform
522 - Qt: Make -g flag work in Qt build
523 - Qt: Simplify OpenGL context creation
524 - Qt: Thread startup improvements
525 - Qt: Make audio channel/video layer options shortcut mappable
526 - Qt: Remove some C99isms from C++ code
527 - Qt: Remove default autofire mappings
528 - Qt: Make reseting when pasued frame-accurate
529 - Qt: Rearchitect game closing codepath
530 - PSP2: Use system font for menus
531 - PSP2: Add rumble for PS TV
532 - PSP2: Add fit-to-height screen mode
533 - PSP2: Sync files per descriptor
534 - PSP2: Allow UTF-8 filenames
535 - PSP2: Screenshots are now saved into the Photo Gallery
536 - PSP2: Stop underclocking when menuing
537 - SDL: Increase default audio buffer size to 1024 samples
538 - SDL: More responsive rumble
539 - Util: Add Vector GetConstPointer
540 - Util: Add rtrim
541 - Util: Add endswith
542 - VFS: Improve zip file detection
543 - Wii: Add pixelated resample filter
544 - Windows: Add native VDir support
545 - Util: Add PRIz macro for libc versions that don't support %z
546
5470.4.1: (2016-07-11)
548Bugfixes:
549 - All: Fix several file handle leaks
550 - All: Fix instruction tables getting zeroed when linking sometimes
551 - ARM7: Fix flags on SBC/RSC
552 - ARM7: Fix setting spsr privilege bits when spsr is empty
553 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
554 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
555 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
556 - GBA Memory: Fix executing code from OBJ region of VRAM
557 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
558 - GBA Serialize: Fix loading savegames from savestates
559 - OpenGL: Correct boolean vector strcmp strings for uniforms
560 - Qt: Fix sending gameStopped twice
561 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
562 - Qt: Fix initial state of key mapping
563 - Qt: Initialize m_useBios
564 - SDL: Fix joystick initialization on BSD
565 - SDL: Fix potential joystick crash in games with rumble
566 - SDL: Fix SDL 1.2 build
567 - SDL: Fix sporadic crash when deinitializing audio
568 - Shaders: Fix AGS-001 shader with some bad drivers
569 - Util: Use closesocket on Windows
570 - Util: Fix socket bind addresses
571 - VFS: Fix reading 7z archives without rewinding first
572 - VFS: VFileFromFD should not open directories
573 - Wii: Fix tilting direction
574 - Util: Fix realloc semantics in utf16to8
575Misc:
576 - All: Allow use of external minizip library
577 - Debugger: CLI debugger now exits when end-of-stream is reached
578 - FFmpeg: Update dependencies on Ubuntu
579 - GBA: Slightly optimize GBAProcessEvents
580 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
581 - GBA Video: Null renderer should return proper register values
582 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
583 - Qt: Add preset for DualShock 4
584 - Qt: Update 360 input profile on OS X to reflect newer drivers
585 - Qt: Remove use of NaN
586 - Qt: Canonicalize file paths when loading games
587 - Qt: Add refresh button to controller editing
588 - SDL: Remove default gamepad mappings
589 - Util: Fix intermittent build failure on OS X
590 - VFS: VFile.sync now updates modified time
591
5920.4.0: (2016-02-02)
593Features:
594 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
595 - I/O viewer
596 - Booting of multiboot images
597 - Customization of GIF recording
598 - Libretro: Cheat code support
599 - Support for GLSL shaders
600 - ROM information view
601 - Support for VBA-style cheat codes
602 - Savestates now store creation timestamps
603 - Key autofire
604 - Libretro: Allow blocking opposing directional input
605 - OpenEmu core for OS X
606 - Libretro: Settings for using BIOS and skipping intro
607 - Libretro: Customizable idle loop removal
608 - Implemented cycle counting for sprite rendering
609 - Cleaner, unified settings window
610 - Added a setting for pausing when the emulator is not in focus
611 - Customizable paths for save games, save states, screenshots and patches
612 - Controller hotplugging
613 - Ability to store save games and active cheats within savestates
614Bugfixes:
615 - ARM7: Fix sign of unaligned LDRSH
616 - ARM7: Fix decoding of some ARM ALU instructions with shifters
617 - Debugger: Fix watchpoints in gdb
618 - GBA: Fix warnings when creating and loading savestates
619 - GBA: Fix Iridion II savetype
620 - GBA BIOS: Fix misaligned CpuSet
621 - GBA Cheats: Fix cheats setting the Action Replay version
622 - GBA Hardware: Fix GPIO on big endian
623 - GBA Memory: Fix DMA register writing behavior
624 - GBA Memory: Fix DMAs triggering two cycles early
625 - Libretro: Fix aspect ratio
626 - Qt: Fix some potential crashes with the gamepad mapping
627 - Qt: Fix keys being mapped incorrectly when loading configuration file
628 - Util: Fix PowerPC PNG read/write pixel order
629 - Util: Fix excessive memory allocation when decoding a PNG
630 - VFS: Fix VFileReadline and remove _vfdReadline
631Misc:
632 - All: Improved PowerPC support
633 - All: Fix some undefined behavior warnings
634 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
635 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
636 - GBA: Implement bad I/O register loading
637 - GBA: Allow jumping to OAM and palette RAM
638 - GBA BIOS: Finish implementing RegisterRamReset
639 - GBA Config: Add "override" layer for better one-time configuration
640 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
641 - GBA Memory: Use a dynamically sized mask for ROM memory
642 - GBA Memory: Implement several unimplemented memory access types
643 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
644 - GBA RR: Starting from savestate now embeds the savegame
645 - GBA RR: Add preliminary SRAM support for VBM loading
646 - GBA RR: Add support for resets in movies
647 - GBA Video: Remove lastHblank, as it is implied
648 - Libretro: Use anonymous memory mappers for large blocks of memory
649 - Libretro: Add install target for libretro core
650 - Qt: Window size command line options are now supported
651 - Qt: Increase usability of key mapper
652 - Qt: Add 'Apply' button to settings window
653 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
654 - Qt: Allow use of modifier keys as input
655 - Qt: Optimize log viewer
656 - Qt: Added button for breaking into the GDB debugger
657 - Qt: Add box for showing duration of rewind
658 - SDL: Support fullscreen in SDL 1.2
659 - SDL: Allow GBASDLAudio to be used without a thread context
660 - Util: Use VFile for configuration
661 - Util: Add MutexTryLock
662
6630.3.2: (2015-12-16)
664Bugfixes:
665 - ARM7: Fix STRT/STRBT
666 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
667 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
668 - Libretro: Fix problems with rumble not turning off
669 - GBA: Fix idle skip state being retained between games
670 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
671 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
672 - GBA BIOS: Fix Sqrt sign
673 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
674 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
675 - GBA Memory: Fix DMA behavior for SRAM accesses
676 - GBA Memory: Fix Store8 to OBJ VRAM
677 - GBA Memory: Fix alignment of LDM/STM on SRAM
678 - GBA Memory: Fix unaligned out-of-bounds ROM loads
679 - GBA Memory: Fix timing of DMAs
680 - GBA Video: Fix _mix for 15-bit color
681 - GBA Video: Fix OAM and palette initialization
682 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
683 - Qt: Use safer isLoaded check in GameController
684 - Qt: Fix a race condition in PainterGL that could lead to a crash
685 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
686 - Qt: Fix font size in memory viewer
687 - Qt: Fix a crash in the memory viewer
688 - Qt: Add additional checks in CheatModel to prevent crashes
689 - Qt: Fix race condition with setting sample rate
690 - Qt: Fix crash when closing multiplayer windows
691 - Qt: Fix resetting while paused
692Misc:
693 - GBA Audio: Implement missing flags on SOUNDCNT_X register
694 - Qt: Add mute option to menu
695
6960.3.1: (2015-10-24)
697Bugfixes:
698 - ARM7: Fix instruction decoding of Thumb shifts
699 - GBA: Deinit savegame when unloading a ROM
700 - GBA: Fix BIOS check on big endian
701 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
702 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
703 - GBA Audio: Fix audio channels being silenced at the wrong time
704 - GBA Memory: Fix bad BIOS Load16 on big endian
705 - GBA Memory: Fix bad Load8 on big endian
706 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
707 - GBA Video: Fix edge case with sprite blend modes and semitransparency
708 - GBA Video: Fix objwin and blending interaction on sprites
709 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
710 - Libretro: Fix a memory leak with the render buffer
711 - Qt: Windows no longer spawn in the top left on first launch
712 - Qt: Fix install path of XDG desktop file with DESTDIR
713 - Qt: Fix drag and drop on Windows
714 - Qt: Reenable double buffering, as disabling it broke some Windows configs
715 - VFS: Fix return values of VFileFILE.read and .write
716Misc:
717 - All: Reset next event to cycles instead of zero to interrupt
718 - All: Add --version flag
719 - ARM7: Force disable LTO on two files to work around a GCC bug
720 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
721 - GBA: Better memory handling with PNG savestates
722 - GBA: Additional savestate sanity checks
723 - GBA: Check for cycle count being too high
724 - GBA Audio: Allow GBAAVStream to have no video callback
725 - GBA BIOS: Implement RegisterRamReset for SIO registers
726 - Qt: Remove useless help icons in dialogs
727 - Qt: Prevent savestate window from opening while in multiplayer
728 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
729 - Qt: Dropping multiplayer windows works more cleanly now
730
7310.3.0: (2015-08-16)
732Features:
733 - Ability to hide individual background layers, or OBJs
734 - Ability to mute individual audio channels
735 - Palette viewer and exporter
736 - Volume control
737 - More shortcuts are editable (e.g. quick save/load)
738 - Rewind now shows the frame after rewinding
739 - Import/Export of GameShark/Action Replay snapshots
740 - Add "Step backwards" item for single increment rewind
741 - Deadzone estimation for game controllers
742 - Analog inputs can be used for shortcuts
743 - Menu items for specific solar sensor brightness levels
744 - Remappable controls for tilt and gyroscope sensors
745 - Status messages for actions taken while a game is running (e.g. save/load state)
746 - Memory inspector
747 - Screensaver can now be suspended while a game is running
748 - Load/save the most recent savestate slot
749 - Support varible speed (PWM) rumble
750 - Ability to cap fast forward speed
751 - Finer control over FPS target
752 - Holdable shortcut for rewinding one frame at a time
753 - Ability to boot directly into the BIOS
754 - Preliminary support for yanking out the game pak while a game is running
755 - Thumb-drive mode by putting a file called portable.ini in the same folder
756 - Configurable display driver, between software and OpenGL
757 - Undo-able savestate loading and saving
758 - Controller profiles now store shortcut settings
759 - Default controller profiles for several common controllers
760 - Libretro now supports BIOS, rumble and solar sensor
761 - Implement BIOS call Stop, for sleep mode
762 - Automatically load patches, if found
763 - Improved video synchronization
764 - Configurable audio output sample rate
765Bugfixes:
766 - ARM7: Fix SWI and IRQ timings
767 - ARM7: Fix Thumb MUL timing
768 - ARM7: Fix timing of multiplies to use N cycles
769 - ARM7: ARMHotplugDetach should call deinit
770 - Debugger: Fix use-after-free in breakpoint clearing code
771 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
772 - GBA: Cap audio FIFO read size during deserialization
773 - GBA: Check for corrupted savestates when loading
774 - GBA: Check for improperly sized savestates when loading
775 - GBA: Check for savestates made from differently sized ROMs
776 - GBA: Fix calls to endian-independent loadstores
777 - GBA: Fix timing of reading from timer registers
778 - GBA: Ensure cycles never go negative
779 - GBA Audio: Force audio FIFOs to 32-bit
780 - GBA Audio: Fix audio pitch changing when adjusting buffer size
781 - GBA Audio: Fix sample order in audio channel 3
782 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
783 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
784 - GBA Memory: Improve Thumb open bus behavior
785 - GBA Memory: Fix potential DMA issue when loading a savestate
786 - GBA Memory: Fix load/store multiple video memory waitstates
787 - GBA SIO: Fix reseting when there are SIO devices attached
788 - GBA Video: Blended sprites should never have other effects applied
789 - GBA Video: Fix out-of-bounds tiles in mosaic
790 - GBA Video: Fix windows not affecting sprites
791 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
792 - GBA Video: Fix timing on first scanline
793 - Qt: Better cleanup when a game crashes
794 - Qt: Fix open ROM dialog filtering for archive formats
795 - Qt: Cap the maximum number of multiplayer windows
796 - Qt: Fix maximum year in sensor override
797 - Qt: Fix window being too tall after exiting fullscreen
798 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
799 - Qt: Fix analog buttons not getting unmapped
800 - Qt: Fix passing command line options
801 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
802 - SDL: Fix SDL build when OpenGL is missing
803 - Util: Allow loading IPS patches that grow the ROM
804 - VFS: Fix resource leaks if some allocations fail
805 - VFS: Fix line-reading to return proper values
806 - Video: Fix an issue with very long filenames
807 - Util: Fix formatting of floats
808Misc:
809 - All: Add --help flag for command line programs
810 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
811 - All: Enable static linking for Windows
812 - All: Enable static linking for OS X
813 - All: Threads are now named
814 - All: Proper handling of Unicode file paths
815 - ARM7: Add emulation for Undefined CPU mode
816 - ARM7: Reduce the size of the Thumb instruction table
817 - GBA: Add status log level
818 - GBA: GBARewind now returns how many states it has rewound
819 - GBA: SIO logging layer
820 - GBA BIOS: Stub out SoundBias
821 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
822 - GBA: Don't include GBACLIDebugger struct unless needed
823 - GBA: Savedata is now synced shortly after data finishes being written
824 - GBA: Process multiple timer events at once, if necessary
825 - GBA Audio: Implement audio reset for channels A/B
826 - GBA Audio: Process multiple audio events at once, if necessary
827 - GBA Hardware: Backport generic RTC source into core
828 - GBA Input: Allow axes and buttons to be mapped to the same key
829 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
830 - GBA SIO: Add a dummy driver for Normal mode
831 - GBA Thread: Add functionality for running callbacks on the GBA thread
832 - GBA Thread: Split GBASync into a separate file
833 - GBA Video: Refactor software renderer into separate files
834 - GBA Video: Slightly optimize mode 0 mosaic rendering
835 - Debugger: Free watchpoints in addition to breakpoints
836 - Qt: Handle saving input settings better
837 - Qt: Move GL frame drawing back onto its own thread
838 - Qt: Fast forward (held) option moved from Other to Emulation menu
839 - Qt: Show version info in window title
840 - Qt: Migrate multiplayer window handling into GBAApp
841 - Qt: Unified file opening and saving with last location
842 - Qt: Fix windows being resizable when they shouldn't have been
843 - Qt: Only hide cursor in full screen
844 - Qt: Replace pause-after-frame mutex with an atomic
845 - Qt: Add application icon and XDG desktop files
846 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
847 - Qt: Don't save window size when entering fullscreen
848 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
849 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
850 - Qt: Increase usability of key mapper
851 - Qt: Show checkmark for window sizes
852 - Qt: Set window path to loaded ROM
853 - Perf: Ability to load savestates immediately on launch
854 - SDL: Properly check for initialization
855 - SDL: Clean up initialization functions
856 - SDL: Clean up GL context
857 - Util: Allow disabling the threading code entirely
858 - VFS: Add sync method to force syncing with backing
859
8600.2.1: (2015-05-13)
861Bugfixes:
862 - All: Fix sanitize-deb script not cleaning up after itself
863 - All: Fix dependencies for libavcodec on Debian-derived platforms
864 - ARM7: Handle writeback for PC in addressing modes 2 and 3
865 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
866 - ARM7: Fix ARM multiply instructions when PC is a destination register
867 - Debugger: Fix use-after-free in breakpoint clearing code
868 - Debugger: Fix boundary conditions in tab completion
869 - GBA: Fix timers not updating timing when writing to only the reload register
870 - GBA: Fix rewind boundary conditions
871 - GBA: Add initial I/O register settings for background matrix registers
872 - GBA: Fix hang when loading a savestate if sync to video is enabled
873 - GBA: Handle out-of-bounds I/O access
874 - GBA: Fix bounds-checking on EEPROM access
875 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
876 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
877 - GBA Memory: Allow SRAM to be 64kB
878 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
879 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
880 - GBA Video: Fix second frame mode 5
881 - Perf: Fix race condition if a game crashes immediately on start
882 - Qt: Fix Display object leak when closing a window
883 - Qt: Fix .deb dependencies
884 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
885 - Qt: Fix window not regaining focus after exiting savestate window
886 - Qt: Fix regression where video would not record if the game had already started
887 - Qt: Fix potential crash if a gamepad causes focus to change
888 - Qt: Fix controller axis querying
889 - Qt: Fix multiplayer windows opening as the wrong size
890 - Qt: Fix controllers sometimes not loading the right profile
891 - SDL: Fix boundary conditions for joystick adjustments
892 - SDL: Allocate properly sized input maps
893 - SDL: Fix potential build issues when Qt and SDL2 are in use
894 - Util: Fix resource leak in UTF-8 handling code
895 - Util: Fix a null-pointer issue when attempting to delete a key
896 - VFS: Fix resource leaks if some allocations fail
897 - Video: Fix an issue with very long filenames
898Misc:
899 - GBA Memory: Soft-crash if jumping past the end of a ROM
900 - Qt: Show multiplayer numbers in window title
901 - Qt: Solar sensor can have shortcuts set
902
9030.2.0: (2015-04-03)
904Features:
905 - Support for gamepad axes, e.g. analog sticks or triggers
906 - Add scale presets for up to 6x
907 - Settings window
908 - Bilinear resampling option
909 - Add option to skip BIOS start screen
910 - List of recently opened games
911 - Support for games using the Solar Sensor
912 - Better audio resampling via blip-buf
913 - Game Pak overrides dialog for setting savetype and sensor values
914 - Support for games using the tilt sensor
915 - Remappable shortcuts for keyboard and gamepad
916 - Rewinding of emulation
917 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
918 - Support IPv6
919 - Save directory of last loaded file
920 - Support BPS patches
921 - Automatically detect and optimize out idle loops
922 - Configurable game overrides
923 - Support loading 7-Zip files
924 - Drag and drop game loading
925 - Cheat code support
926 - Runtime configurable audio driver
927 - Libretro core for use with RetroArch and other front-ends
928 - Controller profiles for setting different bindings for different controllers
929 - Ability to lock aspect ratio
930 - Local link cable support
931 - Ability to switch which game controller is in use per instance
932 - Ability to prevent opposing directional input
933 - Warning dialog if an unimplemented BIOS feature is called
934 - Debugger: Add CLI "frame", frame advance command
935 - Debugger: Add CLI functions for writing to memory
936 - Debugger: Add CLI functions for examining memory regions
937 - Debugger: Add CLI function for writing a register
938Bugfixes:
939 - ARM7: Extend prefetch by one stage
940 - ARM7: Fix cycle counting for loads
941 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
942 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
943 - GBA: Initialize gba.sync to null
944 - GBA: Fix timer initialization
945 - GBA Audio: Support 16-bit writes to FIFO audio
946 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
947 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
948 - GBA BIOS: Fix BIOS prefetch after reset
949 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
950 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
951 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
952 - GBA Memory: Fix I cycles that had been moved to ARM7 core
953 - GBA Memory: Fix cycle counting for 32-bit load/stores
954 - GBA RR: Fix fallthrough error when reading tags from a movie
955 - GBA Thread: Fix possible hang when loading an archive
956 - GBA Thread: Fix possible deadlock in video sync
957 - Perf: Fix crash when the GBA thread fails to start
958 - Qt: Fix crash starting a GDB stub if a game isn't loaded
959 - Qt: Fix crash when adjusting settings after closing a game
960 - Qt: Fix crash when starting GDB stub after closing a game
961 - Qt: Fix patch loading while a game is running
962 - Qt: Fix crash when loading a game after stopping GDB server
963 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
964 - Qt: Fix crash when attempting to pause if a game is not running
965 - SDL: Properly clean up if a game doesn't launch
966 - Util: Fix sockets on Windows
967Misc:
968 - All: Enable link-time optimization
969 - Debugger: Watchpoints now work on STM/LDM instructions
970 - Debugger: Clean up GDB stub network interfacing
971 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
972 - Debugger: Merge Thumb BL instructions when disassembling
973 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
974 - Debugger: Watchpoints now report address watched (fixes #68)
975 - Debugger: Add support for soft breakpoints
976 - Debugger: Make I/O register names be addresses instead of values
977 - Debugger: Rename read/write commands
978 - GBA: Improve accuracy of event timing
979 - GBA: Add API for getting Configuration structs for overrides and input
980 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
981 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
982 - GBA: Move A/V stream interface into core
983 - GBA: Savestates now take into account savedata state machines (fixes #109)
984 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
985 - GBA Memory: Simplify memory API and use fixed bus width
986 - GBA Thread: Make GBASyncWaitFrameStart time out
987 - GBA Video: Start video at the last scanline instead of the first
988 - Qt: Optimize logo drawing
989 - Qt: Move frame upload back onto main thread
990 - Qt: Remember window position
991 - Qt: Double-clicking on the window toggles full screen
992 - Util: Use proper locale for reading and writing float values
993
9940.1.1: (2015-01-24)
995Bugfixes:
996 - ARM7: Fix LDM writeback to a register already written
997 - GBA: Fix timers 2 and 3 updating incorrectly
998 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
999 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1000 - GBA Audio: Properly initialize audio FIFO channels
1001 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1002 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1003 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1004 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1005 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1006 - GBA BIOS: Fix HuffUnComp boundary conditions
1007 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1008 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1009 - GBA Memory: Filter out top nybble of DMA addresses
1010 - GBA Memory: Properly bounds-check VRAM accesses
1011 - GBA Memory: Fix initial DMA state
1012 - GBA Thread: Allow halted games to exit cleanly
1013 - GBA Video: Fix blend issues with obscured middle layers
1014 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1015 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1016 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1017 - GBA Video: Fix sprite boundary conditions with mosaic
1018 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1019 - Qt: Fix issue with set frame sizes being the wrong height
1020 - Qt: Fix emulator crashing when full screen if a game is not running
1021 - Qt: Fix window focus issues
1022 - Qt: Properly set default video recording settings
1023 - Qt: Fix a race condition when a game crashes immediately
1024 - Qt: Fix some cases where key mapping can break if focus is adjusted
1025 - Qt: Fix crash if a game pauses before any frames are shown
1026 - Debugger: Negative PC-relative loads now properly subtract the offset
1027 - Debugger: Align PC-relative loads in Thumb
1028 - Debugger: Fix watchpoints triggering too late
1029 - Debugger: Fix binary print putting spaces between digits
1030 - Video: Ensure FFmpeg encoder has audio frames
1031 - Video: Fix uncompressed PCM audio recording
1032 - Video: Fix FFmpeg crashing when the file extension is wrong
1033 - Util: Fix SOCKET_FAILED macro
1034Misc:
1035 - GBA: Exit cleanly on FATAL if the port supports it
1036 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1037 - Qt: Disable sync to video by default
1038 - Qt: Handle a game crash without crashing
1039 - Qt: Set default log level to FATAL, ERROR and WARN
1040 - Qt: Clarify some phrasing in the menus
1041 - Qt: Clear active buttons when focus is lost
1042
10430.1.0: (2014-12-13)
1044 - Initial release