all repos — mgba @ 0bb45dad0ded73335f30d09c5f06e1716c4b4e93

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/gui/gui-config.h"
  9#include "gba/interface.h"
 10#include "gba/serialize.h"
 11#include "util/gui/file-select.h"
 12#include "util/gui/font.h"
 13#include "util/gui/menu.h"
 14#include "util/memory.h"
 15#include "util/png-io.h"
 16#include "util/vfs.h"
 17
 18#include <sys/time.h>
 19
 20#define FPS_GRANULARITY 120
 21#define FPS_BUFFER_SIZE 3
 22
 23enum {
 24	RUNNER_CONTINUE = 1,
 25	RUNNER_EXIT,
 26	RUNNER_SAVE_STATE,
 27	RUNNER_LOAD_STATE,
 28	RUNNER_SCREENSHOT,
 29	RUNNER_CONFIG,
 30	RUNNER_RESET,
 31	RUNNER_COMMAND_MASK = 0xFFFF,
 32
 33	RUNNER_STATE_1 = 0x10000,
 34	RUNNER_STATE_2 = 0x20000,
 35	RUNNER_STATE_3 = 0x30000,
 36	RUNNER_STATE_4 = 0x40000,
 37	RUNNER_STATE_5 = 0x50000,
 38	RUNNER_STATE_6 = 0x60000,
 39	RUNNER_STATE_7 = 0x70000,
 40	RUNNER_STATE_8 = 0x80000,
 41	RUNNER_STATE_9 = 0x90000,
 42};
 43
 44static void _drawBackground(struct GUIBackground* background, void* context) {
 45	UNUSED(context);
 46	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 47	if (gbaBackground->p->drawFrame) {
 48		gbaBackground->p->drawFrame(gbaBackground->p, true);
 49	}
 50}
 51
 52static void _drawState(struct GUIBackground* background, void* id) {
 53	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 54	int stateId = ((int) id) >> 16;
 55	if (gbaBackground->p->drawScreenshot) {
 56		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 57			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
 58			return;
 59		}
 60		struct VFile* vf = GBAGetState(gbaBackground->p->context.gba, gbaBackground->p->context.dirs.state, stateId, false);
 61		uint32_t* pixels = gbaBackground->screenshot;
 62		if (!pixels) {
 63			pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
 64			gbaBackground->screenshot = pixels;
 65		}
 66		bool success = false;
 67		if (vf && isPNG(vf) && pixels) {
 68			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 69			png_infop info = png_create_info_struct(png);
 70			png_infop end = png_create_info_struct(png);
 71			if (png && info && end) {
 72				success = PNGReadHeader(png, info);
 73				success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
 74				success = success && PNGReadFooter(png, end);
 75			}
 76			PNGReadClose(png, info, end);
 77		}
 78		if (vf) {
 79			vf->close(vf);
 80		}
 81		if (success) {
 82			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
 83			gbaBackground->screenshotId = (int) id;
 84		} else if (gbaBackground->p->drawFrame) {
 85			gbaBackground->p->drawFrame(gbaBackground->p, true);
 86		}
 87	}
 88}
 89
 90static void _updateLux(struct GBALuminanceSource* lux) {
 91	UNUSED(lux);
 92}
 93
 94static uint8_t _readLux(struct GBALuminanceSource* lux) {
 95	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 96	int value = 0x16;
 97	if (runnerLux->luxLevel > 0) {
 98		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 99	}
100	return 0xFF - value;
101}
102
103void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
104	GUIInit(&runner->params);
105	GBAContextInit(&runner->context, port);
106	runner->luminanceSource.d.readLuminance = _readLux;
107	runner->luminanceSource.d.sample = _updateLux;
108	runner->luminanceSource.luxLevel = 0;
109	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
110	runner->background.d.draw = _drawBackground;
111	runner->background.p = runner;
112	runner->fps = 0;
113	runner->lastFpsCheck = 0;
114	runner->totalDelta = 0;
115	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
116	if (runner->setup) {
117		runner->setup(runner);
118	}
119}
120
121void GBAGUIDeinit(struct GBAGUIRunner* runner) {
122	if (runner->teardown) {
123		runner->teardown(runner);
124	}
125	if (runner->context.config.port) {
126		GBAConfigSave(&runner->context.config);
127	}
128	CircleBufferDeinit(&runner->fpsBuffer);
129	GBAContextDeinit(&runner->context);
130}
131
132void GBAGUIRun(struct GBAGUIRunner* runner, const char* path) {
133	struct GBAGUIBackground drawState = {
134		.d = {
135			.draw = _drawState
136		},
137		.p = runner,
138		.screenshot = 0,
139		.screenshotId = 0
140	};
141	struct GUIMenu pauseMenu = {
142		.title = "Game Paused",
143		.index = 0,
144		.background = &runner->background.d
145	};
146	struct GUIMenu stateSaveMenu = {
147		.title = "Save state",
148		.index = 0,
149		.background = &drawState.d
150	};
151	struct GUIMenu stateLoadMenu = {
152		.title = "Load state",
153		.index = 0,
154		.background = &drawState.d
155	};
156	GUIMenuItemListInit(&pauseMenu.items, 0);
157	GUIMenuItemListInit(&stateSaveMenu.items, 9);
158	GUIMenuItemListInit(&stateLoadMenu.items, 9);
159	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
160	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
161	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
162
163	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
164	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
165	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
166	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
167	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
168	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
169	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
170	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
171	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
172
173	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
174	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
175	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
176	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
177	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
178	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
179	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
180	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
181	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
182
183	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
184	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
185	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
186	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
187
188	// TODO: Message box API
189	runner->params.drawStart();
190	if (runner->params.guiPrepare) {
191		runner->params.guiPrepare();
192	}
193	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
194	if (runner->params.guiFinish) {
195		runner->params.guiFinish();
196	}
197	runner->params.drawEnd();
198
199	if (!GBAContextLoadROM(&runner->context, path, true)) {
200		int i;
201		for (i = 0; i < 300; ++i) {
202			runner->params.drawStart();
203			if (runner->params.guiPrepare) {
204				runner->params.guiPrepare();
205			}
206			GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
207			if (runner->params.guiFinish) {
208				runner->params.guiFinish();
209			}
210			runner->params.drawEnd();
211		}
212		return;
213	}
214	bool running = GBAContextStart(&runner->context);
215	if (runner->gameLoaded) {
216		runner->gameLoaded(runner);
217	}
218	while (running) {
219		CircleBufferClear(&runner->fpsBuffer);
220		runner->totalDelta = 0;
221		runner->fps = 0;
222		struct timeval tv;
223		gettimeofday(&tv, 0);
224		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
225
226		while (true) {
227			uint32_t guiKeys;
228			GUIPollInput(&runner->params, &guiKeys, 0);
229			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
230				break;
231			}
232			if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
233				if (runner->luminanceSource.luxLevel < 10) {
234					++runner->luminanceSource.luxLevel;
235				}
236			}
237			if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
238				if (runner->luminanceSource.luxLevel > 0) {
239					--runner->luminanceSource.luxLevel;
240				}
241			}
242			if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
243				runner->incrementScreenMode(runner);
244			}
245			uint16_t keys = runner->pollGameInput(runner);
246			if (runner->prepareForFrame) {
247				runner->prepareForFrame(runner);
248			}
249			GBAContextFrame(&runner->context, keys);
250			if (runner->drawFrame) {
251				int drawFps = false;
252				GBAConfigGetIntValue(&runner->context.config, "fpsCounter", &drawFps);
253
254				runner->params.drawStart();
255				runner->drawFrame(runner, false);
256				if (drawFps) {
257					if (runner->params.guiPrepare) {
258						runner->params.guiPrepare();
259					}
260					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_TEXT_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
261					if (runner->params.guiFinish) {
262						runner->params.guiFinish();
263					}
264				}
265				runner->params.drawEnd();
266
267				if (runner->context.gba->video.frameCounter % FPS_GRANULARITY == 0) {
268					if (drawFps) {
269						struct timeval tv;
270						gettimeofday(&tv, 0);
271						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
272						uint64_t delta = t - runner->lastFpsCheck;
273						runner->lastFpsCheck = t;
274						if (delta > 0x7FFFFFFFLL) {
275							CircleBufferClear(&runner->fpsBuffer);
276							runner->fps = 0;
277						}
278						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
279							int32_t last;
280							CircleBufferRead32(&runner->fpsBuffer, &last);
281							runner->totalDelta -= last;
282						}
283						CircleBufferWrite32(&runner->fpsBuffer, delta);
284						runner->totalDelta += delta;
285						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
286					}
287				}
288			}
289		}
290
291		if (runner->paused) {
292			runner->paused(runner);
293		}
294		GUIInvalidateKeys(&runner->params);
295		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
296		struct GUIMenuItem* item;
297		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
298		if (reason == GUI_MENU_EXIT_ACCEPT) {
299			struct VFile* vf;
300			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
301			case RUNNER_EXIT:
302				running = false;
303				keys = 0;
304				break;
305			case RUNNER_RESET:
306				GBAContextReset(&runner->context);
307				break;
308			case RUNNER_SAVE_STATE:
309				vf = GBAGetState(runner->context.gba, runner->context.dirs.state, ((int) item->data) >> 16, true);
310				if (vf) {
311					GBASaveStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT);
312					vf->close(vf);
313				}
314				break;
315			case RUNNER_LOAD_STATE:
316				vf = GBAGetState(runner->context.gba, runner->context.dirs.state, ((int) item->data) >> 16, false);
317				if (vf) {
318					GBALoadStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT);
319					vf->close(vf);
320				}
321				break;
322			case RUNNER_SCREENSHOT:
323				GBATakeScreenshot(runner->context.gba, runner->context.dirs.screenshot);
324				break;
325			case RUNNER_CONFIG:
326				GBAGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
327				GBAConfigGetIntValue(&runner->context.config, "frameskip", &runner->context.gba->video.frameskip);
328				break;
329			case RUNNER_CONTINUE:
330				break;
331			}
332		}
333		int frames = 0;
334		GUIPollInput(&runner->params, 0, &keys);
335		while (keys && frames < 30) {
336			++frames;
337			runner->params.drawStart();
338			runner->drawFrame(runner, true);
339			runner->params.drawEnd();
340			GUIPollInput(&runner->params, 0, &keys);
341		}
342		if (runner->unpaused) {
343			runner->unpaused(runner);
344		}
345	}
346	GBAContextStop(&runner->context);
347	if (runner->gameUnloaded) {
348		runner->gameUnloaded(runner);
349	}
350	GBAContextUnloadROM(&runner->context);
351	drawState.screenshotId = 0;
352	if (drawState.screenshot) {
353		mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
354	}
355	GUIMenuItemListDeinit(&pauseMenu.items);
356	GUIMenuItemListDeinit(&stateSaveMenu.items);
357	GUIMenuItemListDeinit(&stateLoadMenu.items);
358}
359
360void GBAGUIRunloop(struct GBAGUIRunner* runner) {
361	while (true) {
362		char path[PATH_MAX];
363		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
364			break;
365		}
366		GBAGUIRun(runner, path);
367	}
368}