CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5Bugfixes:
6 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
7 - Python: Fix importing .gb or .gba before .core
8 - GBA: Reset active region as needed when loading a ROM
9 - Qt: Fix command line debugger closing second game
10 - GB Serialize: Fix audio state loading
11 - GB Video: Fix dot clock timing being slightly wrong
12 - GB MBC: Pocket Cam memory should be accessible without enabling
13 - GB Memory: Initialize peripheral pointers
14 - GB MBC: Fix SRAM sizes 4 and 5
15 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
16 - GB Core: Fix palette loading when loading a foreign config
17Misc:
18 - GBA Timer: Use global cycles for timers
19 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
20 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
21 - Qt: Don't rebuild library view if style hasn't changed
22 - Qt: Redo GameController into multiple classes
23
240.6.0: (2017-07-16)
25Features:
26 - Library view
27 - Sprite viewer
28 - Debugging console
29 - Improved memory viewer
30 - Memory search
31 - Command line ability to override configuration values
32 - Add option to allow preloading the entire ROM before running
33 - Add option for whether rewinding restores save games
34 - Savestates now contain any RTC override data
35 - Add option to lock video to integer scaling
36 - LR35902: Watchpoints
37 - LR35902/GB-Z80 disassembler
38 - GB: Tile viewer
39 - GB: Video/audio channel enabling/disabling
40 - GB: Symbol table support
41 - GB MBC: Add MBC1 multicart support
42 - GBA: Support printing debug strings from inside a game
43 - GBA: Better cheat type autodetection
44 - Implement keypad interrupts
45 - Configuration of gamepad hats
46 - Video log recording for testing and bug reporting
47 - Debugger: Segment/bank support
48 - Debugger: Execution tracing
49 - Qt: German translation (by Lothar Serra Mari)
50 - Qt: Spanish translation (by Kevin López)
51 - Qt: Italian translation (by theheroGAC)
52Bugfixes:
53 - ARM7: Fix MLA/*MULL/*MLAL timing
54 - Core: Fix crash with rewind if savestates shrink
55 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
56 - Core: Fix directory sets crashing on close if base isn't properly detached
57 - FFmpeg: Fix overflow and general issues with audio encoding
58 - GB: Fix flickering when screen is strobed quickly
59 - GB: Fix STAT blocking
60 - GB MBC: Fix ROM bank overflows getting set to bank 0
61 - GB MBC: Fix swapping carts not detect new MBC
62 - GB Timer: Improve DIV reset behavior
63 - GB Timer: Fix DIV batching if TAC changes
64 - GB Video: Reset renderer when loading state
65 - GBA: Fix multiboot ROM loading
66 - GBA: Fix multiboot loading resulting in too small WRAM
67 - GBA BIOS: Implement BitUnPack
68 - GBA BIOS: Fix ArcTan sign in HLE BIOS
69 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
70 - GBA BIOS: Fix INT_MIN/-1 crash
71 - GBA Hardware: Fix crash if a savestate lies about game hardware
72 - GBA I/O: Handle audio registers specially when deserializing
73 - GBA Memory: Improve initial skipped BIOS state
74 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
75 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
76 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
77 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
78 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
79 - LR35902: Fix core never exiting with certain event patterns
80 - LR35902: Fix pc overflowing current region off-by-one
81 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
82 - OpenGL: Fix some shaders causing offset graphics
83 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
84 - Qt: Fix window icon being stretched
85 - Qt: Fix data directory path
86 - Qt: Fix timing issues on high refresh rate monitors
87 - Qt: Fix linking after some windows have been closed
88 - Qt: Fix crash when changing audio settings after a game is closed
89 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
90 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
91 - Qt: Fix game unpausing after frame advancing and refocusing
92 - SDL: Fix game crash check
93 - SDL: Fix race condition with audio thread when starting
94 - SDL: Fix showing version number
95 - Test: Fix crash when loading invalid file
96 - Test: Fix crash when fuzzing fails to load a file
97 - Test: Don't rely on core for frames elapsed
98 - Test: Fix crash when loading invalid file
99 - Test: Fix crash when fuzzing fails to load a file
100 - Tools: Fix recurring multiple times over the same library
101 - Util: Fix overflow when loading invalid UPS patches
102 - Util: Fix highest-fd socket not being returned by SocketAccept
103 - Windows: Fix VDir.rewind
104Misc:
105 - All: Add C++ header guards
106 - All: Move time.h include to common.h
107 - 3DS, PSP2, Wii: Last directory loaded is saved
108 - CMake: Add ability to just print version string
109 - Core: New, faster event timing subsystem
110 - Core: Clean up some thread state checks
111 - Core: Add generic checksum function
112 - Core: Cores can now have multiple sets of callbacks
113 - Core: Restore sleep callback
114 - Core: Move rewind diffing to its own thread
115 - Core: Ability to enumerate and modify video and audio channels
116 - Core: List memory segments in the core
117 - Core: Move savestate creation time to extdata
118 - Core: Config values can now be hexadecimal
119 - Core: Improved threading interrupted detection
120 - Debugger: Modularize CLI debugger
121 - Debugger: Make building with debugging aspects optional
122 - Debugger: Add functions for read- or write-only watchpoints
123 - Debugger: Make attaching a backend idempotent
124 - Debugger: Add mDebuggerRunFrame convenience function
125 - Feature: Move game database from flatfile to SQLite3
126 - Feature: Support ImageMagick 7
127 - Feature: Make -l option explicit
128 - FFmpeg: Return false if a file fails to open
129 - FFmpeg: Force MP4 files to YUV420P
130 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
131 - GB: Reset with initial state of DIV register
132 - GB MBC: New MBC7 implementation
133 - GB Audio: Simplify envelope code
134 - GB Audio: Improve initial envelope samples
135 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
136 - GB Video: Improved video timings
137 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
138 - GBA, GB: ROM is now unloaded if a patch is applied
139 - GBA DMA: Refactor DMA out of memory.c
140 - GBA DMA: Move DMAs to using absolute timing
141 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
142 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
143 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
144 - GBA Memory: Support reading/writing POSTFLG
145 - GBA Memory: Remove unused prefetch cruft
146 - GBA Timer: Improve accuracy of timers
147 - GBA Video: Clean up unused timers
148 - GBA Video: Allow multiple handles into the same tile cache
149 - GBA Video, GB Video: Colors are now fully scaled
150 - GBA Video: Optimize when BLD* registers are written frequently
151 - OpenGL: Add xBR-lv2 shader
152 - Qt: Move last directory setting from qt.ini to config.ini
153 - Qt: Improved HiDPI support
154 - Qt: Expose configuration directory
155 - Qt: Merge "Save" and "OK" buttons in shader options
156 - Qt: Automatically load controller profile when plugged in
157 - Qt: Rename "Resample video" option to "Bilinear filtering"
158 - Qt: Remove audio thread
159 - Qt: Remove audio buffer sizing in AudioProcessorQt
160 - Qt: Re-enable QtMultimedia on Windows
161 - Qt: Make "Mute" able to be bound to a key
162 - Qt: Add .gb/.gbc files to the extension list in Info.plist
163 - Qt: Relax hard dependency on OpenGL
164 - Qt: Better highlight active key in control binding
165 - SDL: Remove scancode key input
166 - SDL: Automatically map controllers when plugged in
167 - Test: Add a basic test suite
168 - Util: Add size counting to Table
169 - Util: Add 8-bit PNG write support
170 - Util: Tune patch-fast extent sizes
171 - VFS: Call msync when syncing mapped data
172 - VFS: Allow truncating memory chunk VFiles
173 - VFS: Fix some minor VFile issues with FILEs
174 - VFS: Optimize expanding in-memory files
175 - VFS: Add VFileFIFO for operating on circle buffers
176Changes from beta 1:
177Features:
178 - Qt: Italian translation (by theheroGAC)
179 - Qt: Updated German translation
180Bugfixes:
181 - GB Audio: Fix incorrect channel 4 iteration
182 - GB Audio: Fix zombie mode bit masking
183 - GB Serialize: Fix timer serialization
184 - GB Video: Fix LYC regression
185 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
186 - GBA Timer: Fix count-up timing overflowing timer 3
187 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
188 - Qt: Fix memory search close button (fixes mgba.io/i/769)
189 - Qt: Fix window icon being stretched
190 - Qt: Fix initial window size (fixes mgba.io/i/766)
191 - Qt: Fix data directory path
192 - Qt: Fix controls not saving on non-SDL builds
193 - Qt: Fix translation initialization (fixes mgba.io/i/776)
194 - Qt: Fix patch loading while a game is running
195 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
196 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
197 - Qt: Fix GL-less build
198 - Qt: Fix Software renderer not handling alpha bits properly
199 - Qt: Fix screen background improperly stretching
200 - SDL: Fix cheats not loading
201Misc:
202 - GB Serialize: Add MBC state serialization
203 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
204 - GBA Timer: Improve accuracy of timers
205 - PSP2: Update toolchain to use vita.cmake
206 - Qt: Add language selector
207 - Qt: Minor test fixes
208 - Qt: Move shader settings into main settings window
209 - Qt: Dismiss game crashing/failing dialogs when a new game loads
210 - Qt: Properly ship Qt translations
211 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
212
2130.6 beta 1: (2017-06-29)
214 - Initial beta for 0.6
215
2160.5.2: (2016-12-31)
217Bugfixes:
218 - All: Fix fullscreen config option being ignored
219 - ARM7: PSR mode bits should not get sign extended
220 - GB: Fix audio not being deinitialized
221 - GB: Fix crash when masking savedata
222 - GB: Properly initialize sramRealVf variable
223 - GB Audio: Fix serialization of channel 3 and NR52 properties
224 - GB Audio: Reset envelope timer when reseting sound channel
225 - GB MBC: Fix SRAM dangling pointer with RTC games
226 - GB MBC: Fix initializing MBC when no ROM is loaded
227 - GB Memory: Fix patching ROM bank 0
228 - GB Memory: Fix starting HDMAs during mode 0
229 - GB Memory: Fix HDMA5 value after DMA completes
230 - GB Video: Initialize LCDC in renderer
231 - GB Video: Hblank IRQs should mask LYC=LY IRQs
232 - GBA: Fix IRQs firing after already being cleared
233 - GBA: Only unhalt CPU if appropriate bit is set in IE
234 - GBA: Add savegame override for Crash Bandicoot 2
235 - GBA BIOS: Fix MidiKey2Freq BIOS reads
236 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
237 - GBA Cheats: Fix GameShark ROM patches
238 - GBA I/O: Mask off WAITCNT bits that cannot be written
239 - GBA Memory: Fix misaligned BIOS reads
240 - GBA Memory: Fix VCOUNT being writable
241 - GBA Video: Fix out of bounds sprite transforms
242 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
243 - Libretro: Fix disabling BIOS
244 - Libretro: Fix Game Boy savestates and audio
245 - Qt: Fix changing resolution of software renderer
246 - Qt: Fix setting overrides
247 - Qt: Fix cut off tiles and alignment issues in tile viewer
248 - Qt: Only reset window dimensions when first shown
249 - Qt: Fix Qt Multimedia audio driver on big endian
250 - Qt: Fix Apply button for key and controller configurations
251 - VFS: Fix resizing memory chunks when not needed
252 - Windows: Fix Unicode directory handling
253Misc:
254 - GB, GBA: Prevent loading null ROMs
255 - GB Audio: Initialize wave RAM to GBC values
256 - GB Memory: Reset ROM bank when loading a ROM
257 - PSP2: Improved controller rumble
258
2590.5.1: (2016-10-05)
260Bugfixes:
261 - Core: Fix importing save games as read-only
262 - FFmpeg: Fix encoding AAC
263 - GB: Fix invalid STOP behavior on Game Boy Color
264 - GB: Initialize audio properly
265 - GB: Properly clear KEY1 bit 0 when switching speeds
266 - GB: Properly unload save files when unloading a ROM
267 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
268 - GB MBC: Fix MBC7 when size is incorrectly specified
269 - GB MBC: Fix RTC access when no save file is loaded
270 - GB SIO: Don't auto-clock external shift clock
271 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
272 - GB Video: Fix video frames getting missed when LCDC is off
273 - GB Video: Clear screen when LCDC is off
274 - GBA Cheats: Fix holding onto pointers that may get invalidated
275 - GBA Cheats: Fix key-activated CodeBreaker cheats
276 - GBA Cheats: Fix uninitialized memory getting freed when saving
277 - GBA Hardware: Improve Game Boy Player rumble behavior
278 - GBA Memory: Fix several unused I/O register read values
279 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
280 - LR35902: Fix events running with the wrong cycle active
281 - Qt: Fix "close" button on Overrides view
282 - Qt: Fix saving overrides
283 - Qt: Fix directory set unloading when replacing the ROM
284 - Qt: Fix patch loading
285 - Qt: Fix crash when saving an override if a game isn't loaded
286 - Qt: Fix showing default display driver as OpenGL (force 1.x)
287 - SDL: Attach rumble in SDL frontend
288 - Util: Fix PNG identification on files too small to be a PNG
289Misc:
290 - All: Only update version info if needed
291 - All: Split out install locations for Libretro and OpenEmu
292 - FFmpeg: Encoding cleanup
293 - GB: Reset active region when reloading ROM
294 - GB Memory: Initialize RAM pattern for GBC
295 - GB Video: Improved video timings
296 - Qt: Manage window sizes slightly better
297 - Qt: Remember scale option independent of core dimensions
298
2990.5.0: (2016-09-19)
300Features:
301 - Game Boy support
302 - Support for encrypted CodeBreaker GBA cheats
303 - Emulation of Vast Fame protected GBA carts (taizou)
304 - Tile viewer
305 - Threaded rendering mode
306 - Libretro: Memory map and achievement support (leiradel)
307 - GUI: Add UI control remapping
308 - GUI: Add fast-forward
309 - Wii: 240p support
310 - 3DS: Adjustable screen darkening
311 - Ability to temporarily load a savegame
312 - Load specific files out of archives
313 - Automatic BIOS detection
314Bugfixes:
315 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
316 - Debugger: Fix GDB breakpoints
317 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
318 - GBA: Fix filehandle leak with savegames
319 - GBA: Timer 0 cannot be count up
320 - GBA: Count up timers should not count themselves
321 - GBA Memory: Fix mirror on non-overdumped Classic NES games
322 - GBA Memory: Fix ldm {pc}
323 - GBA Savedata: Fix savedata sync timer
324 - GBA Savedata: Only unmap savedata if present
325 - GBA Serialize: Savestates now properly store prefetch
326 - GBA Video: WIN0/1 take priority over OBJWIN
327 - GBA Video: Fix out-of-order OBJWIN
328 - PSP2: Fix GPU crash while exiting
329 - PSP2: Fix VSync
330 - PSP2: Fix accelerometer range
331 - PSP2: Actually load screen mode setting
332 - PSP2: Fix gyroscope direction
333 - PSP2: Delete threads after they return
334 - PSP2: Fix mapping/unmapping from not at 0
335 - Qt: Fix bug in software renderer scaling
336 - Qt: Fix hanging key press after disabling autofire
337 - Qt: Fix being unable to pause manually when using auto-pausing
338 - SDL: Fix axes being mapped wrong
339 - Util: Fix realloc semantics in utf16to8
340 - Util: Fix inserting too many items into a hash table
341 - VFS: Fix uninitialized varaible reading from 7z
342 - VFS: Fix reading multiple files from a 7z archive
343 - Wii: Fix framelimiting after a slowdown
344 - Wii: Fix garbage flash at startup
345Misc:
346 - 3DS: Use blip_add_delta_fast for a small speed improvement
347 - 3DS: Allow UTF-16 filenames
348 - 3DS: Port to using citro3D
349 - 3DS: Use system font for menus
350 - 3DS: Attempt to use Core 2 for threads
351 - 3DS: Adjustable filering
352 - 3DS: 3D banner
353 - All: Add QUIET parameter to silence CMake
354 - All: Faster memory read/write
355 - ARM7: Support forcing Thumb mode via MSR
356 - ARM7: Flush prefetch cache when loading CPSR via MSR
357 - ARM7: Clean up instruction decoding for future expandability
358 - Debugger: Support register and memory writes via GDB stub
359 - Debugger: Add software breakpoint support to gdb
360 - FFmpeg: Full support for libavcodec 56+
361 - GBA: Better debug logging if event processing breaks
362 - GBA Audio: Force audio DMAs to not increment destination
363 - GBA BIOS: Use custom ArcTan, not relying on OS
364 - GBA Hardware: Clean up dead code in GBP
365 - GBA Memory: Optimize stalling behavior
366 - GBA Memory: Optimize Load-/StoreMultiple
367 - GBA Savedata: Add realistic timing for EEPROM
368 - GBA Serialize: Savestates now store if CPU was halted
369 - GBA Video: Remove old slow path fallback
370 - GBA Video: Optimize sprite drawing
371 - GBA Video: Optimize mode 0 rendering
372 - GBA Video: Optimize compositing cases slightly
373 - GUI: Screenshot dimensions are now passed through
374 - GUI: Add back logging
375 - GUI: Only reload config if manually saved
376 - GUI: Increase scrolling speed
377 - OpenGL: Log shader compilation failure
378 - OpenGL: Add texSize uniform
379 - Qt: Make -g flag work in Qt build
380 - Qt: Simplify OpenGL context creation
381 - Qt: Thread startup improvements
382 - Qt: Make audio channel/video layer options shortcut mappable
383 - Qt: Remove some C99isms from C++ code
384 - Qt: Remove default autofire mappings
385 - Qt: Make reseting when pasued frame-accurate
386 - Qt: Rearchitect game closing codepath
387 - PSP2: Use system font for menus
388 - PSP2: Add rumble for PS TV
389 - PSP2: Add fit-to-height screen mode
390 - PSP2: Sync files per descriptor
391 - PSP2: Allow UTF-8 filenames
392 - PSP2: Screenshots are now saved into the Photo Gallery
393 - PSP2: Stop underclocking when menuing
394 - SDL: Increase default audio buffer size to 1024 samples
395 - SDL: More responsive rumble
396 - Util: Add Vector GetConstPointer
397 - Util: Add rtrim
398 - Util: Add endswith
399 - VFS: Improve zip file detection
400 - Wii: Add pixelated resample filter
401 - Windows: Add native VDir support
402 - Util: Add PRIz macro for libc versions that don't support %z
403
4040.4.1: (2016-07-11)
405Bugfixes:
406 - All: Fix several file handle leaks
407 - All: Fix instruction tables getting zeroed when linking sometimes
408 - ARM7: Fix flags on SBC/RSC
409 - ARM7: Fix setting spsr privilege bits when spsr is empty
410 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
411 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
412 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
413 - GBA Memory: Fix executing code from OBJ region of VRAM
414 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
415 - GBA Serialize: Fix loading savegames from savestates
416 - OpenGL: Correct boolean vector strcmp strings for uniforms
417 - Qt: Fix sending gameStopped twice
418 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
419 - Qt: Fix initial state of key mapping
420 - Qt: Initialize m_useBios
421 - SDL: Fix joystick initialization on BSD
422 - SDL: Fix potential joystick crash in games with rumble
423 - SDL: Fix SDL 1.2 build
424 - SDL: Fix sporadic crash when deinitializing audio
425 - Shaders: Fix AGS-001 shader with some bad drivers
426 - Util: Use closesocket on Windows
427 - Util: Fix socket bind addresses
428 - VFS: Fix reading 7z archives without rewinding first
429 - VFS: VFileFromFD should not open directories
430 - Wii: Fix tilting direction
431 - Util: Fix realloc semantics in utf16to8
432Misc:
433 - All: Allow use of external minizip library
434 - Debugger: CLI debugger now exits when end-of-stream is reached
435 - FFmpeg: Update dependencies on Ubuntu
436 - GBA: Slightly optimize GBAProcessEvents
437 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
438 - GBA Video: Null renderer should return proper register values
439 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
440 - Qt: Add preset for DualShock 4
441 - Qt: Update 360 input profile on OS X to reflect newer drivers
442 - Qt: Remove use of NaN
443 - Qt: Canonicalize file paths when loading games
444 - Qt: Add refresh button to controller editing
445 - SDL: Remove default gamepad mappings
446 - Util: Fix intermittent build failure on OS X
447 - VFS: VFile.sync now updates modified time
448
4490.4.0: (2016-02-02)
450Features:
451 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
452 - I/O viewer
453 - Booting of multiboot images
454 - Customization of GIF recording
455 - Libretro: Cheat code support
456 - Support for GLSL shaders
457 - ROM information view
458 - Support for VBA-style cheat codes
459 - Savestates now store creation timestamps
460 - Key autofire
461 - Libretro: Allow blocking opposing directional input
462 - OpenEmu core for OS X
463 - Libretro: Settings for using BIOS and skipping intro
464 - Libretro: Customizable idle loop removal
465 - Implemented cycle counting for sprite rendering
466 - Cleaner, unified settings window
467 - Added a setting for pausing when the emulator is not in focus
468 - Customizable paths for save games, save states, screenshots and patches
469 - Controller hotplugging
470 - Ability to store save games and active cheats within savestates
471Bugfixes:
472 - ARM7: Fix sign of unaligned LDRSH
473 - ARM7: Fix decoding of some ARM ALU instructions with shifters
474 - Debugger: Fix watchpoints in gdb
475 - GBA: Fix warnings when creating and loading savestates
476 - GBA: Fix Iridion II savetype
477 - GBA BIOS: Fix misaligned CpuSet
478 - GBA Cheats: Fix cheats setting the Action Replay version
479 - GBA Hardware: Fix GPIO on big endian
480 - GBA Memory: Fix DMA register writing behavior
481 - GBA Memory: Fix DMAs triggering two cycles early
482 - Libretro: Fix aspect ratio
483 - Qt: Fix some potential crashes with the gamepad mapping
484 - Qt: Fix keys being mapped incorrectly when loading configuration file
485 - Util: Fix PowerPC PNG read/write pixel order
486 - Util: Fix excessive memory allocation when decoding a PNG
487 - VFS: Fix VFileReadline and remove _vfdReadline
488Misc:
489 - All: Improved PowerPC support
490 - All: Fix some undefined behavior warnings
491 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
492 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
493 - GBA: Implement bad I/O register loading
494 - GBA: Allow jumping to OAM and palette RAM
495 - GBA BIOS: Finish implementing RegisterRamReset
496 - GBA Config: Add "override" layer for better one-time configuration
497 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
498 - GBA Memory: Use a dynamically sized mask for ROM memory
499 - GBA Memory: Implement several unimplemented memory access types
500 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
501 - GBA RR: Starting from savestate now embeds the savegame
502 - GBA RR: Add preliminary SRAM support for VBM loading
503 - GBA RR: Add support for resets in movies
504 - GBA Video: Remove lastHblank, as it is implied
505 - Libretro: Use anonymous memory mappers for large blocks of memory
506 - Libretro: Add install target for libretro core
507 - Qt: Window size command line options are now supported
508 - Qt: Increase usability of key mapper
509 - Qt: Add 'Apply' button to settings window
510 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
511 - Qt: Allow use of modifier keys as input
512 - Qt: Optimize log viewer
513 - Qt: Added button for breaking into the GDB debugger
514 - Qt: Add box for showing duration of rewind
515 - SDL: Support fullscreen in SDL 1.2
516 - SDL: Allow GBASDLAudio to be used without a thread context
517 - Util: Use VFile for configuration
518 - Util: Add MutexTryLock
519
5200.3.2: (2015-12-16)
521Bugfixes:
522 - ARM7: Fix STRT/STRBT
523 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
524 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
525 - Libretro: Fix problems with rumble not turning off
526 - GBA: Fix idle skip state being retained between games
527 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
528 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
529 - GBA BIOS: Fix Sqrt sign
530 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
531 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
532 - GBA Memory: Fix DMA behavior for SRAM accesses
533 - GBA Memory: Fix Store8 to OBJ VRAM
534 - GBA Memory: Fix alignment of LDM/STM on SRAM
535 - GBA Memory: Fix unaligned out-of-bounds ROM loads
536 - GBA Memory: Fix timing of DMAs
537 - GBA Video: Fix _mix for 15-bit color
538 - GBA Video: Fix OAM and palette initialization
539 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
540 - Qt: Use safer isLoaded check in GameController
541 - Qt: Fix a race condition in PainterGL that could lead to a crash
542 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
543 - Qt: Fix font size in memory viewer
544 - Qt: Fix a crash in the memory viewer
545 - Qt: Add additional checks in CheatModel to prevent crashes
546 - Qt: Fix race condition with setting sample rate
547 - Qt: Fix crash when closing multiplayer windows
548 - Qt: Fix resetting while paused
549Misc:
550 - GBA Audio: Implement missing flags on SOUNDCNT_X register
551 - Qt: Add mute option to menu
552
5530.3.1: (2015-10-24)
554Bugfixes:
555 - ARM7: Fix instruction decoding of Thumb shifts
556 - GBA: Deinit savegame when unloading a ROM
557 - GBA: Fix BIOS check on big endian
558 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
559 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
560 - GBA Audio: Fix audio channels being silenced at the wrong time
561 - GBA Memory: Fix bad BIOS Load16 on big endian
562 - GBA Memory: Fix bad Load8 on big endian
563 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
564 - GBA Video: Fix edge case with sprite blend modes and semitransparency
565 - GBA Video: Fix objwin and blending interaction on sprites
566 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
567 - Libretro: Fix a memory leak with the render buffer
568 - Qt: Windows no longer spawn in the top left on first launch
569 - Qt: Fix install path of XDG desktop file with DESTDIR
570 - Qt: Fix drag and drop on Windows
571 - Qt: Reenable double buffering, as disabling it broke some Windows configs
572 - VFS: Fix return values of VFileFILE.read and .write
573Misc:
574 - All: Reset next event to cycles instead of zero to interrupt
575 - All: Add --version flag
576 - ARM7: Force disable LTO on two files to work around a GCC bug
577 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
578 - GBA: Better memory handling with PNG savestates
579 - GBA: Additional savestate sanity checks
580 - GBA: Check for cycle count being too high
581 - GBA Audio: Allow GBAAVStream to have no video callback
582 - GBA BIOS: Implement RegisterRamReset for SIO registers
583 - Qt: Remove useless help icons in dialogs
584 - Qt: Prevent savestate window from opening while in multiplayer
585 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
586 - Qt: Dropping multiplayer windows works more cleanly now
587
5880.3.0: (2015-08-16)
589Features:
590 - Ability to hide individual background layers, or OBJs
591 - Ability to mute individual audio channels
592 - Palette viewer and exporter
593 - Volume control
594 - More shortcuts are editable (e.g. quick save/load)
595 - Rewind now shows the frame after rewinding
596 - Import/Export of GameShark/Action Replay snapshots
597 - Add "Step backwards" item for single increment rewind
598 - Deadzone estimation for game controllers
599 - Analog inputs can be used for shortcuts
600 - Menu items for specific solar sensor brightness levels
601 - Remappable controls for tilt and gyroscope sensors
602 - Status messages for actions taken while a game is running (e.g. save/load state)
603 - Memory inspector
604 - Screensaver can now be suspended while a game is running
605 - Load/save the most recent savestate slot
606 - Support varible speed (PWM) rumble
607 - Ability to cap fast forward speed
608 - Finer control over FPS target
609 - Holdable shortcut for rewinding one frame at a time
610 - Ability to boot directly into the BIOS
611 - Preliminary support for yanking out the game pak while a game is running
612 - Thumb-drive mode by putting a file called portable.ini in the same folder
613 - Configurable display driver, between software and OpenGL
614 - Undo-able savestate loading and saving
615 - Controller profiles now store shortcut settings
616 - Default controller profiles for several common controllers
617 - Libretro now supports BIOS, rumble and solar sensor
618 - Implement BIOS call Stop, for sleep mode
619 - Automatically load patches, if found
620 - Improved video synchronization
621 - Configurable audio output sample rate
622Bugfixes:
623 - ARM7: Fix SWI and IRQ timings
624 - ARM7: Fix Thumb MUL timing
625 - ARM7: Fix timing of multiplies to use N cycles
626 - ARM7: ARMHotplugDetach should call deinit
627 - Debugger: Fix use-after-free in breakpoint clearing code
628 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
629 - GBA: Cap audio FIFO read size during deserialization
630 - GBA: Check for corrupted savestates when loading
631 - GBA: Check for improperly sized savestates when loading
632 - GBA: Check for savestates made from differently sized ROMs
633 - GBA: Fix calls to endian-independent loadstores
634 - GBA: Fix timing of reading from timer registers
635 - GBA: Ensure cycles never go negative
636 - GBA Audio: Force audio FIFOs to 32-bit
637 - GBA Audio: Fix audio pitch changing when adjusting buffer size
638 - GBA Audio: Fix sample order in audio channel 3
639 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
640 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
641 - GBA Memory: Improve Thumb open bus behavior
642 - GBA Memory: Fix potential DMA issue when loading a savestate
643 - GBA Memory: Fix load/store multiple video memory waitstates
644 - GBA SIO: Fix reseting when there are SIO devices attached
645 - GBA Video: Blended sprites should never have other effects applied
646 - GBA Video: Fix out-of-bounds tiles in mosaic
647 - GBA Video: Fix windows not affecting sprites
648 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
649 - GBA Video: Fix timing on first scanline
650 - Qt: Better cleanup when a game crashes
651 - Qt: Fix open ROM dialog filtering for archive formats
652 - Qt: Cap the maximum number of multiplayer windows
653 - Qt: Fix maximum year in sensor override
654 - Qt: Fix window being too tall after exiting fullscreen
655 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
656 - Qt: Fix analog buttons not getting unmapped
657 - Qt: Fix passing command line options
658 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
659 - SDL: Fix SDL build when OpenGL is missing
660 - Util: Allow loading IPS patches that grow the ROM
661 - VFS: Fix resource leaks if some allocations fail
662 - VFS: Fix line-reading to return proper values
663 - Video: Fix an issue with very long filenames
664 - Util: Fix formatting of floats
665Misc:
666 - All: Add --help flag for command line programs
667 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
668 - All: Enable static linking for Windows
669 - All: Enable static linking for OS X
670 - All: Threads are now named
671 - All: Proper handling of Unicode file paths
672 - ARM7: Add emulation for Undefined CPU mode
673 - ARM7: Reduce the size of the Thumb instruction table
674 - GBA: Add status log level
675 - GBA: GBARewind now returns how many states it has rewound
676 - GBA: SIO logging layer
677 - GBA BIOS: Stub out SoundBias
678 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
679 - GBA: Don't include GBACLIDebugger struct unless needed
680 - GBA: Savedata is now synced shortly after data finishes being written
681 - GBA: Process multiple timer events at once, if necessary
682 - GBA Audio: Implement audio reset for channels A/B
683 - GBA Audio: Process multiple audio events at once, if necessary
684 - GBA Hardware: Backport generic RTC source into core
685 - GBA Input: Allow axes and buttons to be mapped to the same key
686 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
687 - GBA SIO: Add a dummy driver for Normal mode
688 - GBA Thread: Add functionality for running callbacks on the GBA thread
689 - GBA Thread: Split GBASync into a separate file
690 - GBA Video: Refactor software renderer into separate files
691 - GBA Video: Slightly optimize mode 0 mosaic rendering
692 - Debugger: Free watchpoints in addition to breakpoints
693 - Qt: Handle saving input settings better
694 - Qt: Move GL frame drawing back onto its own thread
695 - Qt: Fast forward (held) option moved from Other to Emulation menu
696 - Qt: Show version info in window title
697 - Qt: Migrate multiplayer window handling into GBAApp
698 - Qt: Unified file opening and saving with last location
699 - Qt: Fix windows being resizable when they shouldn't have been
700 - Qt: Only hide cursor in full screen
701 - Qt: Replace pause-after-frame mutex with an atomic
702 - Qt: Add application icon and XDG desktop files
703 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
704 - Qt: Don't save window size when entering fullscreen
705 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
706 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
707 - Qt: Increase usability of key mapper
708 - Qt: Show checkmark for window sizes
709 - Qt: Set window path to loaded ROM
710 - Perf: Ability to load savestates immediately on launch
711 - SDL: Properly check for initialization
712 - SDL: Clean up initialization functions
713 - SDL: Clean up GL context
714 - Util: Allow disabling the threading code entirely
715 - VFS: Add sync method to force syncing with backing
716
7170.2.1: (2015-05-13)
718Bugfixes:
719 - All: Fix sanitize-deb script not cleaning up after itself
720 - All: Fix dependencies for libavcodec on Debian-derived platforms
721 - ARM7: Handle writeback for PC in addressing modes 2 and 3
722 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
723 - ARM7: Fix ARM multiply instructions when PC is a destination register
724 - Debugger: Fix use-after-free in breakpoint clearing code
725 - Debugger: Fix boundary conditions in tab completion
726 - GBA: Fix timers not updating timing when writing to only the reload register
727 - GBA: Fix rewind boundary conditions
728 - GBA: Add initial I/O register settings for background matrix registers
729 - GBA: Fix hang when loading a savestate if sync to video is enabled
730 - GBA: Handle out-of-bounds I/O access
731 - GBA: Fix bounds-checking on EEPROM access
732 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
733 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
734 - GBA Memory: Allow SRAM to be 64kB
735 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
736 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
737 - GBA Video: Fix second frame mode 5
738 - Perf: Fix race condition if a game crashes immediately on start
739 - Qt: Fix Display object leak when closing a window
740 - Qt: Fix .deb dependencies
741 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
742 - Qt: Fix window not regaining focus after exiting savestate window
743 - Qt: Fix regression where video would not record if the game had already started
744 - Qt: Fix potential crash if a gamepad causes focus to change
745 - Qt: Fix controller axis querying
746 - Qt: Fix multiplayer windows opening as the wrong size
747 - Qt: Fix controllers sometimes not loading the right profile
748 - SDL: Fix boundary conditions for joystick adjustments
749 - SDL: Allocate properly sized input maps
750 - SDL: Fix potential build issues when Qt and SDL2 are in use
751 - Util: Fix resource leak in UTF-8 handling code
752 - Util: Fix a null-pointer issue when attempting to delete a key
753 - VFS: Fix resource leaks if some allocations fail
754 - Video: Fix an issue with very long filenames
755Misc:
756 - GBA Memory: Soft-crash if jumping past the end of a ROM
757 - Qt: Show multiplayer numbers in window title
758 - Qt: Solar sensor can have shortcuts set
759
7600.2.0: (2015-04-03)
761Features:
762 - Support for gamepad axes, e.g. analog sticks or triggers
763 - Add scale presets for up to 6x
764 - Settings window
765 - Bilinear resampling option
766 - Add option to skip BIOS start screen
767 - List of recently opened games
768 - Support for games using the Solar Sensor
769 - Better audio resampling via blip-buf
770 - Game Pak overrides dialog for setting savetype and sensor values
771 - Support for games using the tilt sensor
772 - Remappable shortcuts for keyboard and gamepad
773 - Rewinding of emulation
774 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
775 - Support IPv6
776 - Save directory of last loaded file
777 - Support BPS patches
778 - Automatically detect and optimize out idle loops
779 - Configurable game overrides
780 - Support loading 7-Zip files
781 - Drag and drop game loading
782 - Cheat code support
783 - Runtime configurable audio driver
784 - Libretro core for use with RetroArch and other front-ends
785 - Controller profiles for setting different bindings for different controllers
786 - Ability to lock aspect ratio
787 - Local link cable support
788 - Ability to switch which game controller is in use per instance
789 - Ability to prevent opposing directional input
790 - Warning dialog if an unimplemented BIOS feature is called
791 - Debugger: Add CLI "frame", frame advance command
792 - Debugger: Add CLI functions for writing to memory
793 - Debugger: Add CLI functions for examining memory regions
794 - Debugger: Add CLI function for writing a register
795Bugfixes:
796 - ARM7: Extend prefetch by one stage
797 - ARM7: Fix cycle counting for loads
798 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
799 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
800 - GBA: Initialize gba.sync to null
801 - GBA: Fix timer initialization
802 - GBA Audio: Support 16-bit writes to FIFO audio
803 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
804 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
805 - GBA BIOS: Fix BIOS prefetch after reset
806 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
807 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
808 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
809 - GBA Memory: Fix I cycles that had been moved to ARM7 core
810 - GBA Memory: Fix cycle counting for 32-bit load/stores
811 - GBA RR: Fix fallthrough error when reading tags from a movie
812 - GBA Thread: Fix possible hang when loading an archive
813 - GBA Thread: Fix possible deadlock in video sync
814 - Perf: Fix crash when the GBA thread fails to start
815 - Qt: Fix crash starting a GDB stub if a game isn't loaded
816 - Qt: Fix crash when adjusting settings after closing a game
817 - Qt: Fix crash when starting GDB stub after closing a game
818 - Qt: Fix patch loading while a game is running
819 - Qt: Fix crash when loading a game after stopping GDB server
820 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
821 - Qt: Fix crash when attempting to pause if a game is not running
822 - SDL: Properly clean up if a game doesn't launch
823 - Util: Fix sockets on Windows
824Misc:
825 - All: Enable link-time optimization
826 - Debugger: Watchpoints now work on STM/LDM instructions
827 - Debugger: Clean up GDB stub network interfacing
828 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
829 - Debugger: Merge Thumb BL instructions when disassembling
830 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
831 - Debugger: Watchpoints now report address watched (fixes #68)
832 - Debugger: Add support for soft breakpoints
833 - Debugger: Make I/O register names be addresses instead of values
834 - Debugger: Rename read/write commands
835 - GBA: Improve accuracy of event timing
836 - GBA: Add API for getting Configuration structs for overrides and input
837 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
838 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
839 - GBA: Move A/V stream interface into core
840 - GBA: Savestates now take into account savedata state machines (fixes #109)
841 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
842 - GBA Memory: Simplify memory API and use fixed bus width
843 - GBA Thread: Make GBASyncWaitFrameStart time out
844 - GBA Video: Start video at the last scanline instead of the first
845 - Qt: Optimize logo drawing
846 - Qt: Move frame upload back onto main thread
847 - Qt: Remember window position
848 - Qt: Double-clicking on the window toggles full screen
849 - Util: Use proper locale for reading and writing float values
850
8510.1.1: (2015-01-24)
852Bugfixes:
853 - ARM7: Fix LDM writeback to a register already written
854 - GBA: Fix timers 2 and 3 updating incorrectly
855 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
856 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
857 - GBA Audio: Properly initialize audio FIFO channels
858 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
859 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
860 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
861 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
862 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
863 - GBA BIOS: Fix HuffUnComp boundary conditions
864 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
865 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
866 - GBA Memory: Filter out top nybble of DMA addresses
867 - GBA Memory: Properly bounds-check VRAM accesses
868 - GBA Memory: Fix initial DMA state
869 - GBA Thread: Allow halted games to exit cleanly
870 - GBA Video: Fix blend issues with obscured middle layers
871 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
872 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
873 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
874 - GBA Video: Fix sprite boundary conditions with mosaic
875 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
876 - Qt: Fix issue with set frame sizes being the wrong height
877 - Qt: Fix emulator crashing when full screen if a game is not running
878 - Qt: Fix window focus issues
879 - Qt: Properly set default video recording settings
880 - Qt: Fix a race condition when a game crashes immediately
881 - Qt: Fix some cases where key mapping can break if focus is adjusted
882 - Qt: Fix crash if a game pauses before any frames are shown
883 - Debugger: Negative PC-relative loads now properly subtract the offset
884 - Debugger: Align PC-relative loads in Thumb
885 - Debugger: Fix watchpoints triggering too late
886 - Debugger: Fix binary print putting spaces between digits
887 - Video: Ensure FFmpeg encoder has audio frames
888 - Video: Fix uncompressed PCM audio recording
889 - Video: Fix FFmpeg crashing when the file extension is wrong
890 - Util: Fix SOCKET_FAILED macro
891Misc:
892 - GBA: Exit cleanly on FATAL if the port supports it
893 - GBA Memory: Implement 16- and 32-bit loads from SRAM
894 - Qt: Disable sync to video by default
895 - Qt: Handle a game crash without crashing
896 - Qt: Set default log level to FATAL, ERROR and WARN
897 - Qt: Clarify some phrasing in the menus
898 - Qt: Clear active buttons when focus is lost
899
9000.1.0: (2014-12-13)
901 - Initial release