src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShaderSelector.h"
15#include "ShortcutView.h"
16
17#include <mgba/core/serialize.h>
18#include <mgba/core/version.h>
19#include <mgba/internal/gba/gba.h>
20
21using namespace QGBA;
22
23SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
25 , m_controller(controller)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
95
96 // TODO: Move to reloadConfig()
97 QVariant audioDriver = m_controller->getQtOption("audioDriver");
98#ifdef BUILD_QT_MULTIMEDIA
99 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
100 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
101 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
102 }
103#endif
104
105#ifdef BUILD_SDL
106 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
107 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
108 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
109 }
110#endif
111
112 // TODO: Move to reloadConfig()
113 QVariant displayDriver = m_controller->getQtOption("displayDriver");
114 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
115 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
116 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
117 }
118
119#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
120 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
121 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
122 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
123 }
124#endif
125
126#ifdef BUILD_GL
127 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
128 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
129 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
130 }
131#endif
132
133 // TODO: Move to reloadConfig()
134 QVariant cameraDriver = m_controller->getQtOption("cameraDriver");
135 m_ui.cameraDriver->addItem(tr("None (Still Image)"), static_cast<int>(InputController::CameraDriver::NONE));
136 if (cameraDriver.isNull() || cameraDriver.toInt() == static_cast<int>(InputController::CameraDriver::NONE)) {
137 m_ui.cameraDriver->setCurrentIndex(m_ui.cameraDriver->count() - 1);
138 }
139
140#ifdef BUILD_QT_MULTIMEDIA
141 m_ui.cameraDriver->addItem(tr("Qt Multimedia"), static_cast<int>(InputController::CameraDriver::QT_MULTIMEDIA));
142 if (!cameraDriver.isNull() && cameraDriver.toInt() == static_cast<int>(InputController::CameraDriver::QT_MULTIMEDIA)) {
143 m_ui.cameraDriver->setCurrentIndex(m_ui.cameraDriver->count() - 1);
144 }
145#endif
146
147#ifdef M_CORE_GBA
148 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
149 selectBios(m_ui.gbaBios);
150 });
151#else
152 m_ui.gbaBiosBrowse->hide();
153#endif
154
155#ifdef M_CORE_GB
156 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
157 selectBios(m_ui.gbBios);
158 });
159 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
160 selectBios(m_ui.gbcBios);
161 });
162#else
163 m_ui.gbBiosBrowse->hide();
164 m_ui.gbcBiosBrowse->hide();
165 m_ui.gb->hide();
166#endif
167
168 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
169 m_ui.stackedWidget->addWidget(editor);
170 m_ui.tabs->addItem(tr("Keyboard"));
171 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, editor, &GBAKeyEditor::save);
172
173 GBAKeyEditor* buttonEditor = nullptr;
174#ifdef BUILD_SDL
175 inputController->recalibrateAxes();
176 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
177 buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
178 m_ui.stackedWidget->addWidget(buttonEditor);
179 m_ui.tabs->addItem(tr("Controllers"));
180 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, buttonEditor, &GBAKeyEditor::save);
181#endif
182
183 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
184 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
185 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
186 updateConfig();
187 editor->save();
188 if (buttonEditor) {
189 buttonEditor->save();
190 }
191 }
192 });
193
194 m_ui.languages->setItemData(0, QLocale("en"));
195 QDir ts(":/translations/");
196 for (auto name : ts.entryList()) {
197 if (!name.endsWith(".qm") || !name.startsWith(binaryName)) {
198 continue;
199 }
200 QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
201 m_ui.languages->addItem(locale.nativeLanguageName(), locale);
202 if (locale == QLocale()) {
203 m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
204 }
205 }
206
207 ShortcutView* shortcutView = new ShortcutView();
208 shortcutView->setController(shortcutController);
209 shortcutView->setInputController(inputController);
210 m_ui.stackedWidget->addWidget(shortcutView);
211 m_ui.tabs->addItem(tr("Shortcuts"));
212}
213
214SettingsView::~SettingsView() {
215#if defined(BUILD_GL) || defined(BUILD_GLES)
216 setShaderSelector(nullptr);
217#endif
218}
219
220void SettingsView::setShaderSelector(ShaderSelector* shaderSelector) {
221#if defined(BUILD_GL) || defined(BUILD_GLES)
222 if (m_shader) {
223 auto items = m_ui.tabs->findItems(tr("Shaders"), Qt::MatchFixedString);
224 for (const auto& item : items) {
225 m_ui.tabs->removeItemWidget(item);
226 }
227 m_ui.stackedWidget->removeWidget(m_shader);
228 m_shader->setParent(nullptr);
229 }
230 m_shader = shaderSelector;
231 if (shaderSelector) {
232 m_ui.stackedWidget->addWidget(m_shader);
233 m_ui.tabs->addItem(tr("Shaders"));
234 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, m_shader, &ShaderSelector::saved);
235 }
236#endif
237}
238
239void SettingsView::selectBios(QLineEdit* bios) {
240 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
241 if (!filename.isEmpty()) {
242 bios->setText(filename);
243 }
244}
245
246void SettingsView::updateConfig() {
247 saveSetting("gba.bios", m_ui.gbaBios);
248 saveSetting("gb.bios", m_ui.gbBios);
249 saveSetting("gbc.bios", m_ui.gbcBios);
250 saveSetting("useBios", m_ui.useBios);
251 saveSetting("skipBios", m_ui.skipBios);
252 saveSetting("audioBuffers", m_ui.audioBufferSize);
253 saveSetting("sampleRate", m_ui.sampleRate);
254 saveSetting("videoSync", m_ui.videoSync);
255 saveSetting("audioSync", m_ui.audioSync);
256 saveSetting("frameskip", m_ui.frameskip);
257 saveSetting("fpsTarget", m_ui.fpsTarget);
258 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
259 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
260 saveSetting("volume", m_ui.volume);
261 saveSetting("mute", m_ui.mute);
262 saveSetting("rewindEnable", m_ui.rewind);
263 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
264 saveSetting("rewindSave", m_ui.rewindSave);
265 saveSetting("resampleVideo", m_ui.resampleVideo);
266 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
267 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
268 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
269 saveSetting("savegamePath", m_ui.savegamePath);
270 saveSetting("savestatePath", m_ui.savestatePath);
271 saveSetting("screenshotPath", m_ui.screenshotPath);
272 saveSetting("patchPath", m_ui.patchPath);
273 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
274 saveSetting("showLibrary", m_ui.showLibrary);
275 saveSetting("preload", m_ui.preload);
276
277 if (m_ui.fastForwardUnbounded->isChecked()) {
278 saveSetting("fastForwardRatio", "-1");
279 } else {
280 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
281 }
282
283 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
284 case IDLE_LOOP_IGNORE:
285 saveSetting("idleOptimization", "ignore");
286 break;
287 case IDLE_LOOP_REMOVE:
288 saveSetting("idleOptimization", "remove");
289 break;
290 case IDLE_LOOP_DETECT:
291 saveSetting("idleOptimization", "detect");
292 break;
293 }
294
295 int loadState = SAVESTATE_RTC;
296 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
297 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
298 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
299 saveSetting("loadStateExtdata", loadState);
300
301 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
302 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
303 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
304 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
305 saveSetting("saveStateExtdata", saveState);
306
307 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
308 if (audioDriver != m_controller->getQtOption("audioDriver")) {
309 m_controller->setQtOption("audioDriver", audioDriver);
310 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
311 emit audioDriverChanged();
312 }
313
314 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
315 if (displayDriver != m_controller->getQtOption("displayDriver")) {
316 m_controller->setQtOption("displayDriver", displayDriver);
317 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
318 setShaderSelector(nullptr);
319 emit displayDriverChanged();
320 }
321
322 QVariant cameraDriver = m_ui.cameraDriver->itemData(m_ui.cameraDriver->currentIndex());
323 if (cameraDriver != m_controller->getQtOption("cameraDriver")) {
324 m_controller->setQtOption("cameraDriver", cameraDriver);
325 emit cameraDriverChanged();
326 }
327
328 QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
329 if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
330 m_controller->setQtOption("language", language.bcp47Name());
331 emit languageChanged();
332 }
333
334 m_controller->write();
335
336 emit pathsChanged();
337 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
338}
339
340void SettingsView::reloadConfig() {
341 loadSetting("bios", m_ui.gbaBios);
342 loadSetting("gba.bios", m_ui.gbaBios);
343 loadSetting("gb.bios", m_ui.gbBios);
344 loadSetting("gbc.bios", m_ui.gbcBios);
345 loadSetting("useBios", m_ui.useBios);
346 loadSetting("skipBios", m_ui.skipBios);
347 loadSetting("audioBuffers", m_ui.audioBufferSize);
348 loadSetting("sampleRate", m_ui.sampleRate);
349 loadSetting("videoSync", m_ui.videoSync);
350 loadSetting("audioSync", m_ui.audioSync);
351 loadSetting("frameskip", m_ui.frameskip);
352 loadSetting("fpsTarget", m_ui.fpsTarget);
353 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
354 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
355 loadSetting("volume", m_ui.volume);
356 loadSetting("mute", m_ui.mute);
357 loadSetting("rewindEnable", m_ui.rewind);
358 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
359 loadSetting("rewindSave", m_ui.rewindSave);
360 loadSetting("resampleVideo", m_ui.resampleVideo);
361 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
362 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
363 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
364 loadSetting("savegamePath", m_ui.savegamePath);
365 loadSetting("savestatePath", m_ui.savestatePath);
366 loadSetting("screenshotPath", m_ui.screenshotPath);
367 loadSetting("patchPath", m_ui.patchPath);
368 loadSetting("showLibrary", m_ui.showLibrary);
369 loadSetting("preload", m_ui.preload);
370
371 m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
372
373 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
374 if (fastForwardRatio <= 0) {
375 m_ui.fastForwardUnbounded->setChecked(true);
376 m_ui.fastForwardRatio->setEnabled(false);
377 } else {
378 m_ui.fastForwardUnbounded->setChecked(false);
379 m_ui.fastForwardRatio->setEnabled(true);
380 m_ui.fastForwardRatio->setValue(fastForwardRatio);
381 }
382
383 QString idleOptimization = loadSetting("idleOptimization");
384 if (idleOptimization == "ignore") {
385 m_ui.idleOptimization->setCurrentIndex(0);
386 } else if (idleOptimization == "remove") {
387 m_ui.idleOptimization->setCurrentIndex(1);
388 } else if (idleOptimization == "detect") {
389 m_ui.idleOptimization->setCurrentIndex(2);
390 }
391
392 bool ok;
393 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
394 if (!ok) {
395 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
396 }
397 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
398 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
399 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
400
401 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
402 if (!ok) {
403 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
404 }
405 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
406 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
407 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
408}
409
410void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
411 m_controller->setOption(key, field->isChecked());
412 m_controller->updateOption(key);
413}
414
415void SettingsView::saveSetting(const char* key, const QComboBox* field) {
416 saveSetting(key, field->lineEdit());
417}
418
419void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
420 saveSetting(key, field->value());
421}
422
423void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
424 saveSetting(key, field->text());
425}
426
427void SettingsView::saveSetting(const char* key, const QSlider* field) {
428 saveSetting(key, field->value());
429}
430
431void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
432 saveSetting(key, field->value());
433}
434
435void SettingsView::saveSetting(const char* key, const QVariant& field) {
436 m_controller->setOption(key, field);
437 m_controller->updateOption(key);
438}
439
440void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
441 QString option = loadSetting(key);
442 field->setChecked(!option.isNull() && option != "0");
443}
444
445void SettingsView::loadSetting(const char* key, QComboBox* field) {
446 loadSetting(key, field->lineEdit());
447}
448
449void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
450 QString option = loadSetting(key);
451 field->setValue(option.toDouble());
452}
453
454void SettingsView::loadSetting(const char* key, QLineEdit* field) {
455 QString option = loadSetting(key);
456 field->setText(option);
457}
458
459void SettingsView::loadSetting(const char* key, QSlider* field) {
460 QString option = loadSetting(key);
461 field->setValue(option.toInt());
462}
463
464void SettingsView::loadSetting(const char* key, QSpinBox* field) {
465 QString option = loadSetting(key);
466 field->setValue(option.toInt());
467}
468
469QString SettingsView::loadSetting(const char* key) {
470 return m_controller->getOption(key);
471}