/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #define asm __asm__ #include #include #include #include #include #include #include "util/common.h" #include "gba/renderers/video-software.h" #include "gba/context/context.h" #include "gba/gui/gui-runner.h" #include "util/gui.h" #include "util/gui/file-select.h" #include "util/gui/font.h" #include "util/gui/menu.h" #include "util/vfs.h" #define GCN1_INPUT 0x47434E31 #define GCN2_INPUT 0x47434E32 #define WIIMOTE_INPUT 0x5749494D #define CLASSIC_INPUT 0x57494943 static void _mapKey(struct mInputMap* map, uint32_t binding, int nativeKey, enum GBAKey key) { mInputBindKey(map, binding, __builtin_ctz(nativeKey), key); } static enum ScreenMode { SM_PA, SM_SF, SM_MAX } screenMode = SM_PA; enum FilterMode { FM_NEAREST, FM_LINEAR, FM_MAX }; #define SAMPLES 1024 #define GUI_SCALE 1.35 static void _retraceCallback(u32 count); static void _audioDMA(void); static void _setRumble(struct mRumble* rumble, int enable); static void _sampleRotation(struct mRotationSource* source); static int32_t _readTiltX(struct mRotationSource* source); static int32_t _readTiltY(struct mRotationSource* source); static int32_t _readGyroZ(struct mRotationSource* source); static void _drawStart(void); static void _drawEnd(void); static uint32_t _pollInput(void); static enum GUICursorState _pollCursor(unsigned* x, unsigned* y); static void _guiPrepare(void); static void _guiFinish(void); static void _setup(struct GBAGUIRunner* runner); static void _gameLoaded(struct GBAGUIRunner* runner); static void _gameUnloaded(struct GBAGUIRunner* runner); static void _unpaused(struct GBAGUIRunner* runner); static void _drawFrame(struct GBAGUIRunner* runner, bool faded); static uint16_t _pollGameInput(struct GBAGUIRunner* runner); static s8 WPAD_StickX(u8 chan, u8 right); static s8 WPAD_StickY(u8 chan, u8 right); static struct GBAVideoSoftwareRenderer renderer; static struct mRumble rumble; static struct mRotationSource rotation; static GXRModeObj* vmode; static Mtx model, view, modelview; static uint16_t* texmem; static GXTexObj tex; static int32_t tiltX; static int32_t tiltY; static int32_t gyroZ; static uint32_t retraceCount; static uint32_t referenceRetraceCount; static int scaleFactor; static void* framebuffer[2] = { 0, 0 }; static int whichFb = 0; static struct GBAStereoSample audioBuffer[3][SAMPLES] __attribute__((__aligned__(32))); static volatile size_t audioBufferSize = 0; static volatile int currentAudioBuffer = 0; static struct GUIFont* font; static void reconfigureScreen(GXRModeObj* vmode) { free(framebuffer[0]); free(framebuffer[1]); framebuffer[0] = SYS_AllocateFramebuffer(vmode); framebuffer[1] = SYS_AllocateFramebuffer(vmode); VIDEO_SetBlack(true); VIDEO_Configure(vmode); VIDEO_SetNextFramebuffer(framebuffer[whichFb]); VIDEO_SetBlack(false); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) { VIDEO_WaitVSync(); } GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); f32 yscale = GX_GetYScaleFactor(vmode->efbHeight, vmode->xfbHeight); u32 xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0, 0, vmode->viWidth, vmode->viWidth); GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopyDst(vmode->fbWidth, xfbHeight); GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter); GX_SetFieldMode(vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); int hfactor = vmode->fbWidth / VIDEO_HORIZONTAL_PIXELS; int vfactor = vmode->efbHeight / VIDEO_VERTICAL_PIXELS; if (hfactor > vfactor) { scaleFactor = vfactor; } else { scaleFactor = hfactor; } }; int main(int argc, char* argv[]) { VIDEO_Init(); PAD_Init(); WPAD_Init(); WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR); AUDIO_Init(0); AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ); AUDIO_RegisterDMACallback(_audioDMA); memset(audioBuffer, 0, sizeof(audioBuffer)); #if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5) #error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5 #endif vmode = VIDEO_GetPreferredMode(0); GXColor bg = { 0, 0, 0, 0xFF }; void* fifo = memalign(32, 0x40000); memset(fifo, 0, 0x40000); GX_Init(fifo, 0x40000); GX_SetCopyClear(bg, 0x00FFFFFF); reconfigureScreen(vmode); GX_SetCullMode(GX_CULL_NONE); GX_SetDispCopyGamma(GX_GM_1_0); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetNumChans(1); GX_SetNumTexGens(1); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_InvVtxCache(); GX_InvalidateTexAll(); guVector cam = { 0.0f, 0.0f, 0.0f }; guVector up = { 0.0f, 1.0f, 0.0f }; guVector look = { 0.0f, 0.0f, -1.0f }; guLookAt(view, &cam, &up, &look); guMtxIdentity(model); guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f); guMtxConcat(view, model, modelview); GX_LoadPosMtxImm(modelview, GX_PNMTX0); texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL); memset(texmem, 0, 256 * 256 * BYTES_PER_PIXEL); GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); VIDEO_SetPostRetraceCallback(_retraceCallback); font = GUIFontCreate(); fatInitDefault(); rumble.setRumble = _setRumble; rotation.sample = _sampleRotation; rotation.readTiltX = _readTiltX; rotation.readTiltY = _readTiltY; rotation.readGyroZ = _readGyroZ; struct GBAGUIRunner runner = { .params = { vmode->fbWidth * GUI_SCALE, vmode->efbHeight * GUI_SCALE, font, "", _drawStart, _drawEnd, _pollInput, _pollCursor, 0, _guiPrepare, _guiFinish, GUI_PARAMS_TRAIL }, .keySources = (struct GUIInputKeys[]) { { .name = "GameCube Input (1)", .id = GCN1_INPUT, .keyNames = (const char*[]) { "D-Pad Left", "D-Pad Right", "D-Pad Down", "D-Pad Up", "Z", "R", "L", 0, "A", "B", "X", "Y", "Start" }, .nKeys = 13 }, { .name = "GameCube Input (2)", .id = GCN2_INPUT, .keyNames = (const char*[]) { "D-Pad Left", "D-Pad Right", "D-Pad Down", "D-Pad Up", "Z", "R", "L", 0, "A", "B", "X", "Y", "Start" }, .nKeys = 13 }, { .name = "Wii Remote Input", .id = WIIMOTE_INPUT, .keyNames = (const char*[]) { "2", "1", "B", "A", "-", 0, 0, "\1\xE", "Left", "Right", "Down", "Up", "+", 0, 0, 0, "Z", "C", }, .nKeys = 18 }, { .name = "Classic Controller Input", .id = CLASSIC_INPUT, .keyNames = (const char*[]) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Up", "Left", "ZR", "X", "A", "Y", "B", "ZL", 0, "R", "+", "\1\xE", "-", "L", "Down", "Right", }, .nKeys = 32 }, { .id = 0 } }, .configExtra = (struct GUIMenuItem[]) { { .title = "Screen mode", .data = "screenMode", .submenu = 0, .state = 0, .validStates = (const char*[]) { "Pixel-Accurate", "Stretched", }, .nStates = 2 }, { .title = "Filtering", .data = "filter", .submenu = 0, .state = 0, .validStates = (const char*[]) { "Pixelated", "Resampled", }, .nStates = 2 } }, .nConfigExtra = 2, .setup = _setup, .teardown = 0, .gameLoaded = _gameLoaded, .gameUnloaded = _gameUnloaded, .prepareForFrame = 0, .drawFrame = _drawFrame, .paused = _gameUnloaded, .unpaused = _unpaused, .pollGameInput = _pollGameInput }; GBAGUIInit(&runner, "wii"); if (argc > 1) { GBAGUIRun(&runner, argv[1]); } else { GBAGUIRunloop(&runner); } GBAGUIDeinit(&runner); free(fifo); free(renderer.outputBuffer); GUIFontDestroy(font); free(framebuffer[0]); free(framebuffer[1]); return 0; } static void _audioDMA(void) { if (!audioBufferSize) { return; } DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample)); AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample)); currentAudioBuffer = (currentAudioBuffer + 1) % 3; audioBufferSize = 0; } static void _drawStart(void) { u32 level = 0; _CPU_ISR_Disable(level); if (referenceRetraceCount >= retraceCount) { VIDEO_WaitVSync(); } _CPU_ISR_Restore(level); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); } static void _drawEnd(void) { whichFb = !whichFb; GX_CopyDisp(framebuffer[whichFb], GX_TRUE); GX_DrawDone(); VIDEO_SetNextFramebuffer(framebuffer[whichFb]); VIDEO_Flush(); u32 level = 0; _CPU_ISR_Disable(level); ++referenceRetraceCount; _CPU_ISR_Restore(level); } static uint32_t _pollInput(void) { PAD_ScanPads(); u16 padkeys = PAD_ButtonsHeld(0); WPAD_ScanPads(); u32 wiiPad = WPAD_ButtonsHeld(0); u32 ext = 0; WPAD_Probe(0, &ext); int keys = 0; int x = PAD_StickX(0); int y = PAD_StickY(0); int w_x = WPAD_StickX(0, 0); int w_y = WPAD_StickY(0, 0); if (x < -0x20 || w_x < -0x20) { keys |= 1 << GUI_INPUT_LEFT; } if (x > 0x20 || w_x > 0x20) { keys |= 1 << GUI_INPUT_RIGHT; } if (y < -0x20 || w_y <- 0x20) { keys |= 1 << GUI_INPUT_DOWN; } if (y > 0x20 || w_y > 0x20) { keys |= 1 << GUI_INPUT_UP; } if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) { keys |= 1 << GUI_INPUT_SELECT; } if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) || (wiiPad & WPAD_BUTTON_B) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) { keys |= 1 << GUI_INPUT_BACK; } if ((padkeys & PAD_TRIGGER_Z) || (wiiPad & WPAD_BUTTON_HOME) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_HOME)))) { keys |= 1 << GUI_INPUT_CANCEL; } if ((padkeys & PAD_BUTTON_LEFT)|| (wiiPad & WPAD_BUTTON_UP) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) { keys |= 1 << GUI_INPUT_LEFT; } if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) { keys |= 1 << GUI_INPUT_RIGHT; } if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) { keys |= 1 << GUI_INPUT_UP; } if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) || ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) { keys |= 1 << GUI_INPUT_DOWN; } return keys; } static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) { ir_t ir; WPAD_IR(0, &ir); if (!ir.smooth_valid) { return GUI_CURSOR_NOT_PRESENT; } *x = ir.sx; *y = ir.sy; WPAD_ScanPads(); u32 wiiPad = WPAD_ButtonsHeld(0); if (wiiPad & WPAD_BUTTON_A) { return GUI_CURSOR_DOWN; } return GUI_CURSOR_UP; } void _reproj(int w, int h) { Mtx44 proj; int top = (vmode->efbHeight - h) / 2; int left = (vmode->fbWidth - w) / 2; guOrtho(proj, -top, top + h, -left, left + w, 0, 300); GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC); } void _reproj2(int w, int h) { Mtx44 proj; s16 top = 20; guOrtho(proj, -top, top + h, 0, w, 0, 300); GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC); } void _guiPrepare(void) { _reproj2(vmode->fbWidth * GUI_SCALE, vmode->efbHeight * GUI_SCALE); } void _guiFinish(void) { if (screenMode == SM_PA) { _reproj(VIDEO_HORIZONTAL_PIXELS * scaleFactor, VIDEO_VERTICAL_PIXELS * scaleFactor); } else { _reproj2(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); } } void _setup(struct GBAGUIRunner* runner) { runner->context.gba->rumble = &rumble; runner->context.gba->rotationSource = &rotation; _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_A, GBA_KEY_A); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_B, GBA_KEY_B); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_START, GBA_KEY_START); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_X, GBA_KEY_SELECT); _mapKey(&runner->context.inputMap, GCN2_INPUT, PAD_BUTTON_Y, GBA_KEY_SELECT); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_UP, GBA_KEY_UP); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_DOWN, GBA_KEY_DOWN); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_LEFT, GBA_KEY_LEFT); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_BUTTON_RIGHT, GBA_KEY_RIGHT); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_TRIGGER_L, GBA_KEY_L); _mapKey(&runner->context.inputMap, GCN1_INPUT, PAD_TRIGGER_R, GBA_KEY_R); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_2, GBA_KEY_A); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_1, GBA_KEY_B); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_PLUS, GBA_KEY_START); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_MINUS, GBA_KEY_SELECT); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_RIGHT, GBA_KEY_UP); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_LEFT, GBA_KEY_DOWN); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_UP, GBA_KEY_LEFT); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_DOWN, GBA_KEY_RIGHT); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_B, GBA_KEY_L); _mapKey(&runner->context.inputMap, WIIMOTE_INPUT, WPAD_BUTTON_A, GBA_KEY_R); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_A, GBA_KEY_A); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_B, GBA_KEY_B); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_PLUS, GBA_KEY_START); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_MINUS, GBA_KEY_SELECT); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_UP, GBA_KEY_UP); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_DOWN, GBA_KEY_DOWN); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_LEFT, GBA_KEY_LEFT); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_RIGHT, GBA_KEY_RIGHT); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_L, GBA_KEY_L); _mapKey(&runner->context.inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_R, GBA_KEY_R); struct mInputAxis desc = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x20, -0x20 }; mInputBindAxis(&runner->context.inputMap, GCN1_INPUT, 0, &desc); mInputBindAxis(&runner->context.inputMap, CLASSIC_INPUT, 0, &desc); desc = (struct mInputAxis) { GBA_KEY_UP, GBA_KEY_DOWN, 0x20, -0x20 }; mInputBindAxis(&runner->context.inputMap, GCN1_INPUT, 1, &desc); mInputBindAxis(&runner->context.inputMap, CLASSIC_INPUT, 1, &desc); GBAVideoSoftwareRendererCreate(&renderer); renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL); renderer.outputBufferStride = 256; runner->context.renderer = &renderer.d; GBAAudioResizeBuffer(&runner->context.gba->audio, SAMPLES); double ratio = GBAAudioCalculateRatio(1, 60 / 1.001, 1); blip_set_rates(runner->context.gba->audio.psg.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio); blip_set_rates(runner->context.gba->audio.psg.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio); } void _gameUnloaded(struct GBAGUIRunner* runner) { UNUSED(runner); AUDIO_StopDMA(); } void _gameLoaded(struct GBAGUIRunner* runner) { if (runner->context.gba->memory.hw.devices & HW_GYRO) { int i; for (i = 0; i < 6; ++i) { u32 result = WPAD_SetMotionPlus(0, 1); if (result == WPAD_ERR_NONE) { break; } sleep(1); } } _unpaused(runner); } void _unpaused(struct GBAGUIRunner* runner) { u32 level = 0; _CPU_ISR_Disable(level); referenceRetraceCount = retraceCount; _CPU_ISR_Restore(level); unsigned mode; if (mCoreConfigGetUIntValue(&runner->context.config, "screenMode", &mode) && mode < SM_MAX) { screenMode = mode; } if (mCoreConfigGetUIntValue(&runner->context.config, "filter", &mode) && mode < FM_MAX) { switch (mode) { case FM_NEAREST: default: GX_InitTexObjFilterMode(&tex, GX_NEAR, GX_NEAR); break; case FM_LINEAR: GX_InitTexObjFilterMode(&tex, GX_LINEAR, GX_LINEAR); break; } } _guiFinish(); } void _drawFrame(struct GBAGUIRunner* runner, bool faded) { int available = blip_samples_avail(runner->context.gba->audio.psg.left); if (available + audioBufferSize > SAMPLES) { available = SAMPLES - audioBufferSize; } available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes if (available > 0) { // These appear to be reversed for AUDIO_InitDMA blip_read_samples(runner->context.gba->audio.psg.left, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true); blip_read_samples(runner->context.gba->audio.psg.right, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true); audioBufferSize += available; } if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) { _audioDMA(); AUDIO_StartDMA(); } uint32_t color = 0xFFFFFF3F; if (!faded) { color |= 0xC0; } size_t x, y; uint64_t* texdest = (uint64_t*) texmem; uint64_t* texsrc = (uint64_t*) renderer.outputBuffer; for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) { for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) { texdest[0 + x * 4 + y * 64] = texsrc[0 + x + y * 64]; texdest[1 + x * 4 + y * 64] = texsrc[64 + x + y * 64]; texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64]; texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64]; } } DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL); if (faded) { GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP); } else { GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP); } GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_InvalidateTexAll(); GX_LoadTexObj(&tex, GX_TEXMAP0); s16 vertSize = 256; if (screenMode == SM_PA) { vertSize *= scaleFactor; } GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2s16(0, vertSize); GX_Color1u32(color); GX_TexCoord2s16(0, 1); GX_Position2s16(vertSize, vertSize); GX_Color1u32(color); GX_TexCoord2s16(1, 1); GX_Position2s16(vertSize, 0); GX_Color1u32(color); GX_TexCoord2s16(1, 0); GX_Position2s16(0, 0); GX_Color1u32(color); GX_TexCoord2s16(0, 0); GX_End(); } uint16_t _pollGameInput(struct GBAGUIRunner* runner) { UNUSED(runner); PAD_ScanPads(); u16 padkeys = PAD_ButtonsHeld(0); WPAD_ScanPads(); u32 wiiPad = WPAD_ButtonsHeld(0); u32 ext = 0; WPAD_Probe(0, &ext); uint16_t keys = mInputMapKeyBits(&runner->context.inputMap, GCN1_INPUT, padkeys, 0); keys |= mInputMapKeyBits(&runner->context.inputMap, GCN2_INPUT, padkeys, 0); keys |= mInputMapKeyBits(&runner->context.inputMap, WIIMOTE_INPUT, wiiPad, 0); enum GBAKey angles = mInputMapAxis(&runner->context.inputMap, GCN1_INPUT, 0, PAD_StickX(0)); if (angles != GBA_KEY_NONE) { keys |= 1 << angles; } angles = mInputMapAxis(&runner->context.inputMap, GCN1_INPUT, 1, PAD_StickY(0)); if (angles != GBA_KEY_NONE) { keys |= 1 << angles; } if (ext == WPAD_EXP_CLASSIC) { keys |= mInputMapKeyBits(&runner->context.inputMap, CLASSIC_INPUT, wiiPad, 0); angles = mInputMapAxis(&runner->context.inputMap, CLASSIC_INPUT, 0, WPAD_StickX(0, 0)); if (angles != GBA_KEY_NONE) { keys |= 1 << angles; } angles = mInputMapAxis(&runner->context.inputMap, CLASSIC_INPUT, 1, WPAD_StickY(0, 0)); if (angles != GBA_KEY_NONE) { keys |= 1 << angles; } } return keys; } void _setRumble(struct mRumble* rumble, int enable) { UNUSED(rumble); WPAD_Rumble(0, enable); if (enable) { PAD_ControlMotor(0, PAD_MOTOR_RUMBLE); } else { PAD_ControlMotor(0, PAD_MOTOR_STOP); } } void _sampleRotation(struct mRotationSource* source) { UNUSED(source); vec3w_t accel; WPAD_Accel(0, &accel); // These are swapped tiltX = (accel.y - 0x1EA) << 22; tiltY = (accel.x - 0x1EA) << 22; // This doesn't seem to work at all with -TR remotes struct expansion_t exp; WPAD_Expansion(0, &exp); if (exp.type != EXP_MOTION_PLUS) { return; } gyroZ = exp.mp.rz - 0x1FA0; gyroZ <<= 18; } int32_t _readTiltX(struct mRotationSource* source) { UNUSED(source); return tiltX; } int32_t _readTiltY(struct mRotationSource* source) { UNUSED(source); return tiltY; } int32_t _readGyroZ(struct mRotationSource* source) { UNUSED(source); return gyroZ; } static s8 WPAD_StickX(u8 chan, u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) { mag = 1.0; } else if (mag < -1.0) { mag = -1.0; } double val = mag * sinf(M_PI * ang / 180.0f); return (s8)(val * 128.0f); } static s8 WPAD_StickY(u8 chan, u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) { mag = 1.0; } else if (mag < -1.0) { mag = -1.0; } double val = mag * cosf(M_PI * ang / 180.0f); return (s8)(val * 128.0f); } void _retraceCallback(u32 count) { u32 level = 0; _CPU_ISR_Disable(level); retraceCount = count; _CPU_ISR_Restore(level); }