src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QFile>
10#include <QImage>
11#include <QObject>
12#include <QMutex>
13#include <QString>
14
15extern "C" {
16#include "gba-sensors.h"
17#include "gba-thread.h"
18#ifdef BUILD_SDL
19#include "sdl-events.h"
20#endif
21}
22
23struct GBAAudio;
24struct GBAOptions;
25struct GBAVideoSoftwareRenderer;
26struct Configuration;
27
28class QThread;
29
30namespace QGBA {
31
32class AudioProcessor;
33class InputController;
34
35class GameController : public QObject {
36Q_OBJECT
37
38public:
39 static const bool VIDEO_SYNC = false;
40 static const bool AUDIO_SYNC = true;
41
42 GameController(QObject* parent = nullptr);
43 ~GameController();
44
45 const uint32_t* drawContext() const { return m_drawContext; }
46 GBAThread* thread() { return &m_threadContext; }
47
48 void threadInterrupt();
49 void threadContinue();
50
51 bool isPaused();
52 bool isLoaded() { return m_gameOpen; }
53
54 bool audioSync() const { return m_audioSync; }
55 bool videoSync() const { return m_videoSync; }
56
57 void setInputController(InputController* controller) { m_inputController = controller; }
58 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
59
60 void setOverride(const GBACartridgeOverride& override);
61 void clearOverride() { m_threadContext.hasOverride = false; }
62
63 void setOptions(const GBAOptions*);
64
65#ifdef USE_GDB_STUB
66 ARMDebugger* debugger();
67 void setDebugger(ARMDebugger*);
68#endif
69
70signals:
71 void frameAvailable(const uint32_t*);
72 void gameStarted(GBAThread*);
73 void gameStopped(GBAThread*);
74 void gamePaused(GBAThread*);
75 void gameUnpaused(GBAThread*);
76 void gameCrashed(const QString& errorMessage);
77 void gameFailed();
78 void stateLoaded(GBAThread*);
79
80 void postLog(int level, const QString& log);
81
82public slots:
83 void loadGame(const QString& path, bool dirmode = false);
84 void loadBIOS(const QString& path);
85 void setSkipBIOS(bool);
86 void loadPatch(const QString& path);
87 void openGame();
88 void closeGame();
89 void setPaused(bool paused);
90 void reset();
91 void frameAdvance();
92 void setRewind(bool enable, int capacity, int interval);
93 void rewind(int states = 0);
94 void keyPressed(int key);
95 void keyReleased(int key);
96 void clearKeys();
97 void setAudioBufferSamples(int samples);
98 void setFPSTarget(float fps);
99 void loadState(int slot);
100 void saveState(int slot);
101 void setVideoSync(bool);
102 void setAudioSync(bool);
103 void setFrameskip(int);
104 void setTurbo(bool, bool forced = true);
105 void setAVStream(GBAAVStream*);
106 void clearAVStream();
107
108 void setLuminanceValue(uint8_t value);
109 void setLuminanceLevel(int level);
110 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
111 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
112
113 void setRealTime();
114 void setFixedTime(const QDateTime& time);
115 void setFakeEpoch(const QDateTime& time);
116
117 void setLogLevel(int);
118 void enableLogLevel(int);
119 void disableLogLevel(int);
120
121private slots:
122 void crashGame(const QString& crashMessage);
123
124#ifdef BUILD_SDL
125 void testSDLEvents();
126
127private:
128 GBASDLEvents m_sdlEvents;
129 int m_activeButtons;
130#endif
131
132private:
133 void updateKeys();
134 void redoSamples(int samples);
135
136 uint32_t* m_drawContext;
137 GBAThread m_threadContext;
138 GBAVideoSoftwareRenderer* m_renderer;
139 int m_activeKeys;
140 int m_logLevels;
141
142 bool m_gameOpen;
143 bool m_dirmode;
144
145 QString m_fname;
146 QString m_bios;
147 QString m_patch;
148
149 QThread* m_audioThread;
150 AudioProcessor* m_audioProcessor;
151
152 QMutex m_pauseMutex;
153 bool m_pauseAfterFrame;
154
155 bool m_videoSync;
156 bool m_audioSync;
157 bool m_turbo;
158 bool m_turboForced;
159
160 InputController* m_inputController;
161
162 struct GameControllerLux : GBALuminanceSource {
163 GameController* p;
164 uint8_t value;
165 } m_lux;
166 uint8_t m_luxValue;
167 int m_luxLevel;
168
169 static const int LUX_LEVELS[10];
170
171 struct GameControllerRTC : GBARTCSource {
172 GameController* p;
173 enum {
174 NO_OVERRIDE,
175 FIXED,
176 FAKE_EPOCH
177 } override;
178 int64_t value;
179 } m_rtc;
180};
181
182}
183
184#endif