all repos — mgba @ 0e85739cd3fb239193704a83460b5480e0bd5862

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5Bugfixes:
  6 - VFS: Fix reading 7z archives without rewinding first
  7 - Qt: Fix sending gameStopped twice
  8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 10 - OpenGL: Correct boolean vector strcmp strings for uniforms
 11 - Wii: Fix tilting direction
 12 - SDL: Fix joystick initialization on BSD
 13 - SDL: Fix potential joystick crash in games with rumble
 14 - SDL: Fix axes being mapped wrong
 15 - Qt: Fix initial state of key mapping
 16 - Shaders: Fix AGS-001 shader with some bad drivers
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Qt: Initialize m_useBios
 19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 20 - GBA Serialize: Fix loading savegames from savestates
 21 - All: Fix several file handle leaks
 22 - Util: Use closesocket on Windows
 23 - GBA Memory: Fix executing code from OBJ region of VRAM
 24 - Util: Fix socket bind addresses
 25 - All: Fix instruction tables getting zeroed when linking sometimes
 26Misc:
 27 - GBA: Slightly optimize GBAProcessEvents
 28 - Qt: Add preset for DualShock 4
 29 - SDL: Remove default gamepad mappings
 30 - Qt: Update 360 input profile on OS X to reflect newer drivers
 31 - Qt: Remove use of NaN
 32 - 3DS: Use blip_add_delta_fast for a small speed improvement
 33 - FFmpeg: Update dependencies on Ubuntu
 34 - OpenGL: Log shader compilation failure
 35 - All: Allow use of external minizip library
 36 - Qt: Remove some C99isms from C++ code
 37 - Windows: Add native VDir support
 38 - All: Add QUIET parameter to silence CMake
 39 - GBA Video: Null renderer should return proper register values
 40 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 41
 420.4.0: (2016-02-02)
 43Features:
 44 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 45 - I/O viewer
 46 - Booting of multiboot images
 47 - Customization of GIF recording
 48 - Libretro: Cheat code support
 49 - Support for GLSL shaders
 50 - ROM information view
 51 - Support for VBA-style cheat codes
 52 - Savestates now store creation timestamps
 53 - Key autofire
 54 - Libretro: Allow blocking opposing directional input
 55 - OpenEmu core for OS X
 56 - Libretro: Settings for using BIOS and skipping intro
 57 - Libretro: Customizable idle loop removal
 58 - Implemented cycle counting for sprite rendering
 59 - Cleaner, unified settings window
 60 - Added a setting for pausing when the emulator is not in focus
 61 - Customizable paths for save games, save states, screenshots and patches
 62 - Controller hotplugging
 63 - Ability to store save games and active cheats within savestates
 64Bugfixes:
 65 - ARM7: Fix sign of unaligned LDRSH
 66 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 67 - Debugger: Fix watchpoints in gdb
 68 - GBA: Fix warnings when creating and loading savestates
 69 - GBA: Fix Iridion II savetype
 70 - GBA BIOS: Fix misaligned CpuSet
 71 - GBA Cheats: Fix cheats setting the Action Replay version
 72 - GBA Hardware: Fix GPIO on big endian
 73 - GBA Memory: Fix DMA register writing behavior
 74 - GBA Memory: Fix DMAs triggering two cycles early
 75 - Libretro: Fix aspect ratio
 76 - Qt: Fix some potential crashes with the gamepad mapping
 77 - Qt: Fix keys being mapped incorrectly when loading configuration file
 78 - Util: Fix PowerPC PNG read/write pixel order
 79 - Util: Fix excessive memory allocation when decoding a PNG
 80 - VFS: Fix VFileReadline and remove _vfdReadline
 81Misc:
 82 - All: Improved PowerPC support
 83 - All: Fix some undefined behavior warnings
 84 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 85 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 86 - GBA: Implement bad I/O register loading
 87 - GBA: Allow jumping to OAM and palette RAM
 88 - GBA BIOS: Finish implementing RegisterRamReset
 89 - GBA Config: Add "override" layer for better one-time configuration
 90 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 91 - GBA Memory: Use a dynamically sized mask for ROM memory
 92 - GBA Memory: Implement several unimplemented memory access types
 93 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 94 - GBA RR: Starting from savestate now embeds the savegame
 95 - GBA RR: Add preliminary SRAM support for VBM loading
 96 - GBA RR: Add support for resets in movies
 97 - GBA Video: Remove lastHblank, as it is implied
 98 - Libretro: Use anonymous memory mappers for large blocks of memory
 99 - Libretro: Add install target for libretro core
100 - Qt: Window size command line options are now supported
101 - Qt: Increase usability of key mapper
102 - Qt: Add 'Apply' button to settings window
103 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
104 - Qt: Allow use of modifier keys as input
105 - Qt: Optimize log viewer
106 - Qt: Added button for breaking into the GDB debugger
107 - Qt: Add box for showing duration of rewind
108 - SDL: Support fullscreen in SDL 1.2
109 - SDL: Allow GBASDLAudio to be used without a thread context
110 - Util: Use VFile for configuration
111 - Util: Add MutexTryLock
112
1130.3.2: (2015-12-16)
114Bugfixes:
115 - ARM7: Fix STRT/STRBT
116 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
117 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
118 - Libretro: Fix problems with rumble not turning off
119 - GBA: Fix idle skip state being retained between games
120 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
121 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
122 - GBA BIOS: Fix Sqrt sign
123 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
124 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
125 - GBA Memory: Fix DMA behavior for SRAM accesses
126 - GBA Memory: Fix Store8 to OBJ VRAM
127 - GBA Memory: Fix alignment of LDM/STM on SRAM
128 - GBA Memory: Fix unaligned out-of-bounds ROM loads
129 - GBA Memory: Fix timing of DMAs
130 - GBA Video: Fix _mix for 15-bit color
131 - GBA Video: Fix OAM and palette initialization
132 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
133 - Qt: Use safer isLoaded check in GameController
134 - Qt: Fix a race condition in PainterGL that could lead to a crash
135 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
136 - Qt: Fix font size in memory viewer
137 - Qt: Fix a crash in the memory viewer
138 - Qt: Add additional checks in CheatModel to prevent crashes
139 - Qt: Fix race condition with setting sample rate
140 - Qt: Fix crash when closing multiplayer windows
141 - Qt: Fix resetting while paused
142Misc:
143 - GBA Audio: Implement missing flags on SOUNDCNT_X register
144 - Qt: Add mute option to menu
145
1460.3.1: (2015-10-24)
147Bugfixes:
148 - ARM7: Fix instruction decoding of Thumb shifts
149 - GBA: Deinit savegame when unloading a ROM
150 - GBA: Fix BIOS check on big endian
151 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
152 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
153 - GBA Audio: Fix audio channels being silenced at the wrong time
154 - GBA Memory: Fix bad BIOS Load16 on big endian
155 - GBA Memory: Fix bad Load8 on big endian
156 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
157 - GBA Video: Fix edge case with sprite blend modes and semitransparency
158 - GBA Video: Fix objwin and blending interaction on sprites
159 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
160 - Libretro: Fix a memory leak with the render buffer
161 - Qt: Windows no longer spawn in the top left on first launch
162 - Qt: Fix install path of XDG desktop file with DESTDIR
163 - Qt: Fix drag and drop on Windows
164 - Qt: Reenable double buffering, as disabling it broke some Windows configs
165 - VFS: Fix return values of VFileFILE.read and .write
166Misc:
167 - All: Reset next event to cycles instead of zero to interrupt
168 - All: Add --version flag
169 - ARM7: Force disable LTO on two files to work around a GCC bug
170 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
171 - GBA: Better memory handling with PNG savestates
172 - GBA: Additional savestate sanity checks
173 - GBA: Check for cycle count being too high
174 - GBA Audio: Allow GBAAVStream to have no video callback
175 - GBA BIOS: Implement RegisterRamReset for SIO registers
176 - Qt: Remove useless help icons in dialogs
177 - Qt: Prevent savestate window from opening while in multiplayer
178 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
179 - Qt: Dropping multiplayer windows works more cleanly now
180
1810.3.0: (2015-08-16)
182Features:
183 - Ability to hide individual background layers, or OBJs
184 - Ability to mute individual audio channels
185 - Palette viewer and exporter
186 - Volume control
187 - More shortcuts are editable (e.g. quick save/load)
188 - Rewind now shows the frame after rewinding
189 - Import/Export of GameShark/Action Replay snapshots
190 - Add "Step backwards" item for single increment rewind
191 - Deadzone estimation for game controllers
192 - Analog inputs can be used for shortcuts
193 - Menu items for specific solar sensor brightness levels
194 - Remappable controls for tilt and gyroscope sensors
195 - Status messages for actions taken while a game is running (e.g. save/load state)
196 - Memory inspector
197 - Screensaver can now be suspended while a game is running
198 - Load/save the most recent savestate slot
199 - Support varible speed (PWM) rumble
200 - Ability to cap fast forward speed
201 - Finer control over FPS target
202 - Holdable shortcut for rewinding one frame at a time
203 - Ability to boot directly into the BIOS
204 - Preliminary support for yanking out the game pak while a game is running
205 - Thumb-drive mode by putting a file called portable.ini in the same folder
206 - Configurable display driver, between software and OpenGL
207 - Undo-able savestate loading and saving
208 - Controller profiles now store shortcut settings
209 - Default controller profiles for several common controllers
210 - Libretro now supports BIOS, rumble and solar sensor
211 - Implement BIOS call Stop, for sleep mode
212 - Automatically load patches, if found
213 - Improved video synchronization
214 - Configurable audio output sample rate
215Bugfixes:
216 - ARM7: Fix SWI and IRQ timings
217 - ARM7: Fix Thumb MUL timing
218 - ARM7: Fix timing of multiplies to use N cycles
219 - ARM7: ARMHotplugDetach should call deinit
220 - Debugger: Fix use-after-free in breakpoint clearing code
221 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
222 - GBA: Cap audio FIFO read size during deserialization
223 - GBA: Check for corrupted savestates when loading
224 - GBA: Check for improperly sized savestates when loading
225 - GBA: Check for savestates made from differently sized ROMs
226 - GBA: Fix calls to endian-independent loadstores
227 - GBA: Fix timing of reading from timer registers
228 - GBA: Ensure cycles never go negative
229 - GBA Audio: Force audio FIFOs to 32-bit
230 - GBA Audio: Fix audio pitch changing when adjusting buffer size
231 - GBA Audio: Fix sample order in audio channel 3
232 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
233 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
234 - GBA Memory: Improve Thumb open bus behavior
235 - GBA Memory: Fix potential DMA issue when loading a savestate
236 - GBA Memory: Fix load/store multiple video memory waitstates
237 - GBA SIO: Fix reseting when there are SIO devices attached
238 - GBA Video: Blended sprites should never have other effects applied
239 - GBA Video: Fix out-of-bounds tiles in mosaic
240 - GBA Video: Fix windows not affecting sprites
241 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
242 - GBA Video: Fix timing on first scanline
243 - Qt: Better cleanup when a game crashes
244 - Qt: Fix open ROM dialog filtering for archive formats
245 - Qt: Cap the maximum number of multiplayer windows
246 - Qt: Fix maximum year in sensor override
247 - Qt: Fix window being too tall after exiting fullscreen
248 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
249 - Qt: Fix analog buttons not getting unmapped
250 - Qt: Fix passing command line options
251 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
252 - SDL: Fix SDL build when OpenGL is missing
253 - Util: Allow loading IPS patches that grow the ROM
254 - VFS: Fix resource leaks if some allocations fail
255 - VFS: Fix line-reading to return proper values
256 - Video: Fix an issue with very long filenames
257 - Util: Fix formatting of floats
258Misc:
259 - All: Add --help flag for command line programs
260 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
261 - All: Enable static linking for Windows
262 - All: Enable static linking for OS X
263 - All: Threads are now named
264 - All: Proper handling of Unicode file paths
265 - ARM7: Add emulation for Undefined CPU mode
266 - ARM7: Reduce the size of the Thumb instruction table
267 - GBA: Add status log level
268 - GBA: GBARewind now returns how many states it has rewound
269 - GBA: SIO logging layer
270 - GBA BIOS: Stub out SoundBias
271 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
272 - GBA: Don't include GBACLIDebugger struct unless needed
273 - GBA: Savedata is now synced shortly after data finishes being written
274 - GBA: Process multiple timer events at once, if necessary
275 - GBA Audio: Implement audio reset for channels A/B
276 - GBA Audio: Process multiple audio events at once, if necessary
277 - GBA Hardware: Backport generic RTC source into core
278 - GBA Input: Allow axes and buttons to be mapped to the same key
279 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
280 - GBA SIO: Add a dummy driver for Normal mode
281 - GBA Thread: Add functionality for running callbacks on the GBA thread
282 - GBA Thread: Split GBASync into a separate file
283 - GBA Video: Refactor software renderer into separate files
284 - GBA Video: Slightly optimize mode 0 mosaic rendering
285 - Debugger: Free watchpoints in addition to breakpoints
286 - Qt: Handle saving input settings better
287 - Qt: Move GL frame drawing back onto its own thread
288 - Qt: Fast forward (held) option moved from Other to Emulation menu
289 - Qt: Show version info in window title
290 - Qt: Migrate multiplayer window handling into GBAApp
291 - Qt: Unified file opening and saving with last location
292 - Qt: Fix windows being resizable when they shouldn't have been
293 - Qt: Only hide cursor in full screen
294 - Qt: Replace pause-after-frame mutex with an atomic
295 - Qt: Add application icon and XDG desktop files
296 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
297 - Qt: Don't save window size when entering fullscreen
298 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
299 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
300 - Qt: Increase usability of key mapper
301 - Qt: Show checkmark for window sizes
302 - Qt: Set window path to loaded ROM
303 - Perf: Ability to load savestates immediately on launch
304 - SDL: Properly check for initialization
305 - SDL: Clean up initialization functions
306 - SDL: Clean up GL context
307 - Util: Allow disabling the threading code entirely
308 - VFS: Add sync method to force syncing with backing
309
3100.2.1: (2015-05-13)
311Bugfixes:
312 - All: Fix sanitize-deb script not cleaning up after itself
313 - All: Fix dependencies for libavcodec on Debian-derived platforms
314 - ARM7: Handle writeback for PC in addressing modes 2 and 3
315 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
316 - ARM7: Fix ARM multiply instructions when PC is a destination register
317 - Debugger: Fix use-after-free in breakpoint clearing code
318 - Debugger: Fix boundary conditions in tab completion
319 - GBA: Fix timers not updating timing when writing to only the reload register
320 - GBA: Fix rewind boundary conditions
321 - GBA: Add initial I/O register settings for background matrix registers
322 - GBA: Fix hang when loading a savestate if sync to video is enabled
323 - GBA: Handle out-of-bounds I/O access
324 - GBA: Fix bounds-checking on EEPROM access
325 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
326 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
327 - GBA Memory: Allow SRAM to be 64kB
328 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
329 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
330 - GBA Video: Fix second frame mode 5
331 - Perf: Fix race condition if a game crashes immediately on start
332 - Qt: Fix Display object leak when closing a window
333 - Qt: Fix .deb dependencies
334 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
335 - Qt: Fix window not regaining focus after exiting savestate window
336 - Qt: Fix regression where video would not record if the game had already started
337 - Qt: Fix potential crash if a gamepad causes focus to change
338 - Qt: Fix controller axis querying
339 - Qt: Fix multiplayer windows opening as the wrong size
340 - Qt: Fix controllers sometimes not loading the right profile
341 - SDL: Fix boundary conditions for joystick adjustments
342 - SDL: Allocate properly sized input maps
343 - SDL: Fix potential build issues when Qt and SDL2 are in use
344 - Util: Fix resource leak in UTF-8 handling code
345 - Util: Fix a null-pointer issue when attempting to delete a key
346 - VFS: Fix resource leaks if some allocations fail
347 - Video: Fix an issue with very long filenames
348Misc:
349 - GBA Memory: Soft-crash if jumping past the end of a ROM
350 - Qt: Show multiplayer numbers in window title
351 - Qt: Solar sensor can have shortcuts set
352
3530.2.0: (2015-04-03)
354Features:
355 - Support for gamepad axes, e.g. analog sticks or triggers
356 - Add scale presets for up to 6x
357 - Settings window
358 - Bilinear resampling option
359 - Add option to skip BIOS start screen
360 - List of recently opened games
361 - Support for games using the Solar Sensor
362 - Better audio resampling via blip-buf
363 - Game Pak overrides dialog for setting savetype and sensor values
364 - Support for games using the tilt sensor
365 - Remappable shortcuts for keyboard and gamepad
366 - Rewinding of emulation
367 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
368 - Support IPv6
369 - Save directory of last loaded file
370 - Support BPS patches
371 - Automatically detect and optimize out idle loops
372 - Configurable game overrides
373 - Support loading 7-Zip files
374 - Drag and drop game loading
375 - Cheat code support
376 - Runtime configurable audio driver
377 - Libretro core for use with RetroArch and other front-ends
378 - Controller profiles for setting different bindings for different controllers
379 - Ability to lock aspect ratio
380 - Local link cable support
381 - Ability to switch which game controller is in use per instance
382 - Ability to prevent opposing directional input
383 - Warning dialog if an unimplemented BIOS feature is called
384 - Debugger: Add CLI "frame", frame advance command
385 - Debugger: Add CLI functions for writing to memory
386 - Debugger: Add CLI functions for examining memory regions
387 - Debugger: Add CLI function for writing a register
388Bugfixes:
389 - ARM7: Extend prefetch by one stage
390 - ARM7: Fix cycle counting for loads
391 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
392 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
393 - GBA: Initialize gba.sync to null
394 - GBA: Fix timer initialization
395 - GBA Audio: Support 16-bit writes to FIFO audio
396 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
397 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
398 - GBA BIOS: Fix BIOS prefetch after reset
399 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
400 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
401 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
402 - GBA Memory: Fix I cycles that had been moved to ARM7 core
403 - GBA Memory: Fix cycle counting for 32-bit load/stores
404 - GBA RR: Fix fallthrough error when reading tags from a movie
405 - GBA Thread: Fix possible hang when loading an archive
406 - GBA Thread: Fix possible deadlock in video sync
407 - Perf: Fix crash when the GBA thread fails to start
408 - Qt: Fix crash starting a GDB stub if a game isn't loaded
409 - Qt: Fix crash when adjusting settings after closing a game
410 - Qt: Fix crash when starting GDB stub after closing a game
411 - Qt: Fix patch loading while a game is running
412 - Qt: Fix crash when loading a game after stopping GDB server
413 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
414 - Qt: Fix crash when attempting to pause if a game is not running
415 - SDL: Properly clean up if a game doesn't launch
416 - Util: Fix sockets on Windows
417Misc:
418 - All: Enable link-time optimization
419 - Debugger: Watchpoints now work on STM/LDM instructions
420 - Debugger: Clean up GDB stub network interfacing
421 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
422 - Debugger: Merge Thumb BL instructions when disassembling
423 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
424 - Debugger: Watchpoints now report address watched (fixes #68)
425 - Debugger: Add support for soft breakpoints
426 - Debugger: Make I/O register names be addresses instead of values
427 - Debugger: Rename read/write commands
428 - GBA: Improve accuracy of event timing
429 - GBA: Add API for getting Configuration structs for overrides and input
430 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
431 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
432 - GBA: Move A/V stream interface into core
433 - GBA: Savestates now take into account savedata state machines (fixes #109)
434 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
435 - GBA Memory: Simplify memory API and use fixed bus width
436 - GBA Thread: Make GBASyncWaitFrameStart time out
437 - GBA Video: Start video at the last scanline instead of the first
438 - Qt: Optimize logo drawing
439 - Qt: Move frame upload back onto main thread
440 - Qt: Remember window position
441 - Qt: Double-clicking on the window toggles full screen
442 - Util: Use proper locale for reading and writing float values
443
4440.1.1: (2015-01-24)
445Bugfixes:
446 - ARM7: Fix LDM writeback to a register already written
447 - GBA: Fix timers 2 and 3 updating incorrectly
448 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
449 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
450 - GBA Audio: Properly initialize audio FIFO channels
451 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
452 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
453 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
454 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
455 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
456 - GBA BIOS: Fix HuffUnComp boundary conditions
457 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
458 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
459 - GBA Memory: Filter out top nybble of DMA addresses
460 - GBA Memory: Properly bounds-check VRAM accesses
461 - GBA Memory: Fix initial DMA state
462 - GBA Thread: Allow halted games to exit cleanly
463 - GBA Video: Fix blend issues with obscured middle layers
464 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
465 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
466 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
467 - GBA Video: Fix sprite boundary conditions with mosaic
468 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
469 - Qt: Fix issue with set frame sizes being the wrong height
470 - Qt: Fix emulator crashing when full screen if a game is not running
471 - Qt: Fix window focus issues
472 - Qt: Properly set default video recording settings
473 - Qt: Fix a race condition when a game crashes immediately
474 - Qt: Fix some cases where key mapping can break if focus is adjusted
475 - Qt: Fix crash if a game pauses before any frames are shown
476 - Debugger: Negative PC-relative loads now properly subtract the offset
477 - Debugger: Align PC-relative loads in Thumb
478 - Debugger: Fix watchpoints triggering too late
479 - Debugger: Fix binary print putting spaces between digits
480 - Video: Ensure FFmpeg encoder has audio frames
481 - Video: Fix uncompressed PCM audio recording
482 - Video: Fix FFmpeg crashing when the file extension is wrong
483 - Util: Fix SOCKET_FAILED macro
484Misc:
485 - GBA: Exit cleanly on FATAL if the port supports it
486 - GBA Memory: Implement 16- and 32-bit loads from SRAM
487 - Qt: Disable sync to video by default
488 - Qt: Handle a game crash without crashing
489 - Qt: Set default log level to FATAL, ERROR and WARN
490 - Qt: Clarify some phrasing in the menus
491 - Qt: Clear active buttons when focus is lost
492
4930.1.0: (2014-12-13)
494 - Initial release