all repos — mgba @ 0e8e55e8eda47f9ba7d7b8c5867b725cfa1f7f9b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18Bugfixes:
 19 - Util: Fix PowerPC PNG read/write pixel order
 20 - VFS: Fix VFileReadline and remove _vfdReadline
 21 - GBA Memory: Fix DMA register writing behavior
 22 - GBA BIOS: Fix misaligned CpuSet
 23 - ARM7: Fix sign of unaligned LDRSH
 24 - GBA: Fix warnings when creating and loading savestates
 25 - GBA Memory: Fix DMAs triggering two cycles early
 26 - GBA Hardware: Fix GPIO on big endian
 27 - Util: Fix excessive memory allocation when decoding a PNG
 28 - GBA: Fix Iridion II savetype
 29 - Libretro: Fix aspect ratio
 30Misc:
 31 - Qt: Window size command line options are now supported
 32 - Qt: Increase usability of key mapper
 33 - GBA Memory: Use a dynamically sized mask for ROM memory
 34 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 35 - SDL: Support fullscreen in SDL 1.2
 36 - Libretro: Use anonymous memory mappers for large blocks of memory
 37 - Qt: Add 'Apply' button to settings window
 38 - GBA Video: Remove lastHblank, as it is implied
 39 - GBA Config: Add "override" layer for better one-time configuration
 40 - SDL: Allow GBASDLAudio to be used without a thread context
 41 - All: Improved PowerPC support
 42 - All: Fix some undefined behavior warnings
 43 - Util: Use VFile for configuration
 44 - GBA Memory: Implement several unimplemented memory access types
 45 - GBA: Implement bad I/O register loading
 46 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 47 - Util: Add MutexTryLock
 48 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 49 - Qt: Allow use of modifier keys as input
 50 - Qt: Optimize log viewer
 51 - GBA RR: Starting from savestate now embeds the savegame
 52 - Libretro: Add install target for libretro core
 53 - 3DS: Update to new ctrulib API
 54 - GBA RR: Add preliminary SRAM support for VBM loading
 55
 560.3.2: (2015-12-16)
 57Bugfixes:
 58 - ARM7: Fix STRT/STRBT
 59 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 60 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 61 - Libretro: Fix problems with rumble not turning off
 62 - GBA: Fix idle skip state being retained between games
 63 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 64 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 65 - GBA BIOS: Fix Sqrt sign
 66 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 67 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 68 - GBA Memory: Fix DMA behavior for SRAM accesses
 69 - GBA Memory: Fix Store8 to OBJ VRAM
 70 - GBA Memory: Fix alignment of LDM/STM on SRAM
 71 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 72 - GBA Memory: Fix timing of DMAs
 73 - GBA Video: Fix _mix for 15-bit color
 74 - GBA Video: Fix OAM and palette initialization
 75 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 76 - Qt: Use safer isLoaded check in GameController
 77 - Qt: Fix a race condition in PainterGL that could lead to a crash
 78 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 79 - Qt: Fix font size in memory viewer
 80 - Qt: Fix a crash in the memory viewer
 81 - Qt: Add additional checks in CheatModel to prevent crashes
 82 - Qt: Fix race condition with setting sample rate
 83 - Qt: Fix crash when closing multiplayer windows
 84 - Qt: Fix resetting while paused
 85Misc:
 86 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 87 - Qt: Add mute option to menu
 88
 890.3.1: (2015-10-24)
 90Bugfixes:
 91 - ARM7: Fix instruction decoding of Thumb shifts
 92 - GBA: Deinit savegame when unloading a ROM
 93 - GBA: Fix BIOS check on big endian
 94 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 95 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 96 - GBA Audio: Fix audio channels being silenced at the wrong time
 97 - GBA Memory: Fix bad BIOS Load16 on big endian
 98 - GBA Memory: Fix bad Load8 on big endian
 99 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
100 - GBA Video: Fix edge case with sprite blend modes and semitransparency
101 - GBA Video: Fix objwin and blending interaction on sprites
102 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
103 - Libretro: Fix a memory leak with the render buffer
104 - Qt: Windows no longer spawn in the top left on first launch
105 - Qt: Fix install path of XDG desktop file with DESTDIR
106 - Qt: Fix drag and drop on Windows
107 - Qt: Reenable double buffering, as disabling it broke some Windows configs
108 - VFS: Fix return values of VFileFILE.read and .write
109Misc:
110 - All: Reset next event to cycles instead of zero to interrupt
111 - All: Add --version flag
112 - ARM7: Force disable LTO on two files to work around a GCC bug
113 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
114 - GBA: Better memory handling with PNG savestates
115 - GBA: Additional savestate sanity checks
116 - GBA: Check for cycle count being too high
117 - GBA Audio: Allow GBAAVStream to have no video callback
118 - GBA BIOS: Implement RegisterRamReset for SIO registers
119 - Qt: Remove useless help icons in dialogs
120 - Qt: Prevent savestate window from opening while in multiplayer
121 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
122 - Qt: Dropping multiplayer windows works more cleanly now
123
1240.3.0: (2015-08-16)
125Features:
126 - Ability to hide individual background layers, or OBJs
127 - Ability to mute individual audio channels
128 - Palette viewer and exporter
129 - Volume control
130 - More shortcuts are editable (e.g. quick save/load)
131 - Rewind now shows the frame after rewinding
132 - Import/Export of GameShark/Action Replay snapshots
133 - Add "Step backwards" item for single increment rewind
134 - Deadzone estimation for game controllers
135 - Analog inputs can be used for shortcuts
136 - Menu items for specific solar sensor brightness levels
137 - Remappable controls for tilt and gyroscope sensors
138 - Status messages for actions taken while a game is running (e.g. save/load state)
139 - Memory inspector
140 - Screensaver can now be suspended while a game is running
141 - Load/save the most recent savestate slot
142 - Support varible speed (PWM) rumble
143 - Ability to cap fast forward speed
144 - Finer control over FPS target
145 - Holdable shortcut for rewinding one frame at a time
146 - Ability to boot directly into the BIOS
147 - Preliminary support for yanking out the game pak while a game is running
148 - Thumb-drive mode by putting a file called portable.ini in the same folder
149 - Configurable display driver, between software and OpenGL
150 - Undo-able savestate loading and saving
151 - Controller profiles now store shortcut settings
152 - Default controller profiles for several common controllers
153 - Libretro now supports BIOS, rumble and solar sensor
154 - Implement BIOS call Stop, for sleep mode
155 - Automatically load patches, if found
156 - Improved video synchronization
157 - Configurable audio output sample rate
158Bugfixes:
159 - ARM7: Fix SWI and IRQ timings
160 - ARM7: Fix Thumb MUL timing
161 - ARM7: Fix timing of multiplies to use N cycles
162 - ARM7: ARMHotplugDetach should call deinit
163 - Debugger: Fix use-after-free in breakpoint clearing code
164 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
165 - GBA: Cap audio FIFO read size during deserialization
166 - GBA: Check for corrupted savestates when loading
167 - GBA: Check for improperly sized savestates when loading
168 - GBA: Check for savestates made from differently sized ROMs
169 - GBA: Fix calls to endian-independent loadstores
170 - GBA: Fix timing of reading from timer registers
171 - GBA: Ensure cycles never go negative
172 - GBA Audio: Force audio FIFOs to 32-bit
173 - GBA Audio: Fix audio pitch changing when adjusting buffer size
174 - GBA Audio: Fix sample order in audio channel 3
175 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
176 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
177 - GBA Memory: Improve Thumb open bus behavior
178 - GBA Memory: Fix potential DMA issue when loading a savestate
179 - GBA Memory: Fix load/store multiple video memory waitstates
180 - GBA SIO: Fix reseting when there are SIO devices attached
181 - GBA Video: Blended sprites should never have other effects applied
182 - GBA Video: Fix out-of-bounds tiles in mosaic
183 - GBA Video: Fix windows not affecting sprites
184 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
185 - GBA Video: Fix timing on first scanline
186 - Qt: Better cleanup when a game crashes
187 - Qt: Fix open ROM dialog filtering for archive formats
188 - Qt: Cap the maximum number of multiplayer windows
189 - Qt: Fix maximum year in sensor override
190 - Qt: Fix window being too tall after exiting fullscreen
191 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
192 - Qt: Fix analog buttons not getting unmapped
193 - Qt: Fix passing command line options
194 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
195 - SDL: Fix SDL build when OpenGL is missing
196 - Util: Allow loading IPS patches that grow the ROM
197 - VFS: Fix resource leaks if some allocations fail
198 - VFS: Fix line-reading to return proper values
199 - Video: Fix an issue with very long filenames
200 - Util: Fix formatting of floats
201Misc:
202 - All: Add --help flag for command line programs
203 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
204 - All: Enable static linking for Windows
205 - All: Enable static linking for OS X
206 - All: Threads are now named
207 - All: Proper handling of Unicode file paths
208 - ARM7: Add emulation for Undefined CPU mode
209 - ARM7: Reduce the size of the Thumb instruction table
210 - GBA: Add status log level
211 - GBA: GBARewind now returns how many states it has rewound
212 - GBA: SIO logging layer
213 - GBA BIOS: Stub out SoundBias
214 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
215 - GBA: Don't include GBACLIDebugger struct unless needed
216 - GBA: Savedata is now synced shortly after data finishes being written
217 - GBA: Process multiple timer events at once, if necessary
218 - GBA Audio: Implement audio reset for channels A/B
219 - GBA Audio: Process multiple audio events at once, if necessary
220 - GBA Hardware: Backport generic RTC source into core
221 - GBA Input: Allow axes and buttons to be mapped to the same key
222 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
223 - GBA SIO: Add a dummy driver for Normal mode
224 - GBA Thread: Add functionality for running callbacks on the GBA thread
225 - GBA Thread: Split GBASync into a separate file
226 - GBA Video: Refactor software renderer into separate files
227 - GBA Video: Slightly optimize mode 0 mosaic rendering
228 - Debugger: Free watchpoints in addition to breakpoints
229 - Qt: Handle saving input settings better
230 - Qt: Move GL frame drawing back onto its own thread
231 - Qt: Fast forward (held) option moved from Other to Emulation menu
232 - Qt: Show version info in window title
233 - Qt: Migrate multiplayer window handling into GBAApp
234 - Qt: Unified file opening and saving with last location
235 - Qt: Fix windows being resizable when they shouldn't have been
236 - Qt: Only hide cursor in full screen
237 - Qt: Replace pause-after-frame mutex with an atomic
238 - Qt: Add application icon and XDG desktop files
239 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
240 - Qt: Don't save window size when entering fullscreen
241 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
242 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
243 - Qt: Increase usability of key mapper
244 - Qt: Show checkmark for window sizes
245 - Qt: Set window path to loaded ROM
246 - Perf: Ability to load savestates immediately on launch
247 - SDL: Properly check for initialization
248 - SDL: Clean up initialization functions
249 - SDL: Clean up GL context
250 - Util: Allow disabling the threading code entirely
251 - VFS: Add sync method to force syncing with backing
252
2530.2.1: (2015-05-13)
254Bugfixes:
255 - All: Fix sanitize-deb script not cleaning up after itself
256 - All: Fix dependencies for libavcodec on Debian-derived platforms
257 - ARM7: Handle writeback for PC in addressing modes 2 and 3
258 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
259 - ARM7: Fix ARM multiply instructions when PC is a destination register
260 - Debugger: Fix use-after-free in breakpoint clearing code
261 - Debugger: Fix boundary conditions in tab completion
262 - GBA: Fix timers not updating timing when writing to only the reload register
263 - GBA: Fix rewind boundary conditions
264 - GBA: Add initial I/O register settings for background matrix registers
265 - GBA: Fix hang when loading a savestate if sync to video is enabled
266 - GBA: Handle out-of-bounds I/O access
267 - GBA: Fix bounds-checking on EEPROM access
268 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
269 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
270 - GBA Memory: Allow SRAM to be 64kB
271 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
272 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
273 - GBA Video: Fix second frame mode 5
274 - Perf: Fix race condition if a game crashes immediately on start
275 - Qt: Fix Display object leak when closing a window
276 - Qt: Fix .deb dependencies
277 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
278 - Qt: Fix window not regaining focus after exiting savestate window
279 - Qt: Fix regression where video would not record if the game had already started
280 - Qt: Fix potential crash if a gamepad causes focus to change
281 - Qt: Fix controller axis querying
282 - Qt: Fix multiplayer windows opening as the wrong size
283 - Qt: Fix controllers sometimes not loading the right profile
284 - SDL: Fix boundary conditions for joystick adjustments
285 - SDL: Allocate properly sized input maps
286 - SDL: Fix potential build issues when Qt and SDL2 are in use
287 - Util: Fix resource leak in UTF-8 handling code
288 - Util: Fix a null-pointer issue when attempting to delete a key
289 - VFS: Fix resource leaks if some allocations fail
290 - Video: Fix an issue with very long filenames
291Misc:
292 - GBA Memory: Soft-crash if jumping past the end of a ROM
293 - Qt: Show multiplayer numbers in window title
294 - Qt: Solar sensor can have shortcuts set
295
2960.2.0: (2015-04-03)
297Features:
298 - Support for gamepad axes, e.g. analog sticks or triggers
299 - Add scale presets for up to 6x
300 - Settings window
301 - Bilinear resampling option
302 - Add option to skip BIOS start screen
303 - List of recently opened games
304 - Support for games using the Solar Sensor
305 - Better audio resampling via blip-buf
306 - Game Pak overrides dialog for setting savetype and sensor values
307 - Support for games using the tilt sensor
308 - Remappable shortcuts for keyboard and gamepad
309 - Rewinding of emulation
310 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
311 - Support IPv6
312 - Save directory of last loaded file
313 - Support BPS patches
314 - Automatically detect and optimize out idle loops
315 - Configurable game overrides
316 - Support loading 7-Zip files
317 - Drag and drop game loading
318 - Cheat code support
319 - Runtime configurable audio driver
320 - Libretro core for use with RetroArch and other front-ends
321 - Controller profiles for setting different bindings for different controllers
322 - Ability to lock aspect ratio
323 - Local link cable support
324 - Ability to switch which game controller is in use per instance
325 - Ability to prevent opposing directional input
326 - Warning dialog if an unimplemented BIOS feature is called
327 - Debugger: Add CLI "frame", frame advance command
328 - Debugger: Add CLI functions for writing to memory
329 - Debugger: Add CLI functions for examining memory regions
330 - Debugger: Add CLI function for writing a register
331Bugfixes:
332 - ARM7: Extend prefetch by one stage
333 - ARM7: Fix cycle counting for loads
334 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
335 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
336 - GBA: Initialize gba.sync to null
337 - GBA: Fix timer initialization
338 - GBA Audio: Support 16-bit writes to FIFO audio
339 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
340 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
341 - GBA BIOS: Fix BIOS prefetch after reset
342 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
343 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
344 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
345 - GBA Memory: Fix I cycles that had been moved to ARM7 core
346 - GBA Memory: Fix cycle counting for 32-bit load/stores
347 - GBA RR: Fix fallthrough error when reading tags from a movie
348 - GBA Thread: Fix possible hang when loading an archive
349 - GBA Thread: Fix possible deadlock in video sync
350 - Perf: Fix crash when the GBA thread fails to start
351 - Qt: Fix crash starting a GDB stub if a game isn't loaded
352 - Qt: Fix crash when adjusting settings after closing a game
353 - Qt: Fix crash when starting GDB stub after closing a game
354 - Qt: Fix patch loading while a game is running
355 - Qt: Fix crash when loading a game after stopping GDB server
356 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
357 - Qt: Fix crash when attempting to pause if a game is not running
358 - SDL: Properly clean up if a game doesn't launch
359 - Util: Fix sockets on Windows
360Misc:
361 - All: Enable link-time optimization
362 - Debugger: Watchpoints now work on STM/LDM instructions
363 - Debugger: Clean up GDB stub network interfacing
364 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
365 - Debugger: Merge Thumb BL instructions when disassembling
366 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
367 - Debugger: Watchpoints now report address watched (fixes #68)
368 - Debugger: Add support for soft breakpoints
369 - Debugger: Make I/O register names be addresses instead of values
370 - Debugger: Rename read/write commands
371 - GBA: Improve accuracy of event timing
372 - GBA: Add API for getting Configuration structs for overrides and input
373 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
374 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
375 - GBA: Move A/V stream interface into core
376 - GBA: Savestates now take into account savedata state machines (fixes #109)
377 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
378 - GBA Memory: Simplify memory API and use fixed bus width
379 - GBA Thread: Make GBASyncWaitFrameStart time out
380 - GBA Video: Start video at the last scanline instead of the first
381 - Qt: Optimize logo drawing
382 - Qt: Move frame upload back onto main thread
383 - Qt: Remember window position
384 - Qt: Double-clicking on the window toggles full screen
385 - Util: Use proper locale for reading and writing float values
386
3870.1.1: (2015-01-24)
388Bugfixes:
389 - ARM7: Fix LDM writeback to a register already written
390 - GBA: Fix timers 2 and 3 updating incorrectly
391 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
392 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
393 - GBA Audio: Properly initialize audio FIFO channels
394 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
395 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
396 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
397 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
398 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
399 - GBA BIOS: Fix HuffUnComp boundary conditions
400 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
401 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
402 - GBA Memory: Filter out top nybble of DMA addresses
403 - GBA Memory: Properly bounds-check VRAM accesses
404 - GBA Memory: Fix initial DMA state
405 - GBA Thread: Allow halted games to exit cleanly
406 - GBA Video: Fix blend issues with obscured middle layers
407 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
408 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
409 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
410 - GBA Video: Fix sprite boundary conditions with mosaic
411 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
412 - Qt: Fix issue with set frame sizes being the wrong height
413 - Qt: Fix emulator crashing when full screen if a game is not running
414 - Qt: Fix window focus issues
415 - Qt: Properly set default video recording settings
416 - Qt: Fix a race condition when a game crashes immediately
417 - Qt: Fix some cases where key mapping can break if focus is adjusted
418 - Qt: Fix crash if a game pauses before any frames are shown
419 - Debugger: Negative PC-relative loads now properly subtract the offset
420 - Debugger: Align PC-relative loads in Thumb
421 - Debugger: Fix watchpoints triggering too late
422 - Debugger: Fix binary print putting spaces between digits
423 - Video: Ensure FFmpeg encoder has audio frames
424 - Video: Fix uncompressed PCM audio recording
425 - Video: Fix FFmpeg crashing when the file extension is wrong
426 - Util: Fix SOCKET_FAILED macro
427Misc:
428 - GBA: Exit cleanly on FATAL if the port supports it
429 - GBA Memory: Implement 16- and 32-bit loads from SRAM
430 - Qt: Disable sync to video by default
431 - Qt: Handle a game crash without crashing
432 - Qt: Set default log level to FATAL, ERROR and WARN
433 - Qt: Clarify some phrasing in the menus
434 - Qt: Clear active buttons when focus is lost
435
4360.1.0: (2014-12-13)
437 - Initial release