all repos — mgba @ 0f5dab6514dfc3eab009c79bd2c754f72fc5ee2d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4Bugfixes:
  5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  6Misc:
  7 - GBA Timer: Use global cycles for timers
  8 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  9 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 10
 110.6.0: (2017-07-16)
 12Features:
 13 - Library view
 14 - Sprite viewer
 15 - Debugging console
 16 - Improved memory viewer
 17 - Memory search
 18 - Command line ability to override configuration values
 19 - Add option to allow preloading the entire ROM before running
 20 - Add option for whether rewinding restores save games
 21 - Savestates now contain any RTC override data
 22 - Add option to lock video to integer scaling
 23 - LR35902: Watchpoints
 24 - LR35902/GB-Z80 disassembler
 25 - GB: Tile viewer
 26 - GB: Video/audio channel enabling/disabling
 27 - GB: Symbol table support
 28 - GB MBC: Add MBC1 multicart support
 29 - GBA: Support printing debug strings from inside a game
 30 - GBA: Better cheat type autodetection
 31 - Implement keypad interrupts
 32 - Configuration of gamepad hats
 33 - Video log recording for testing and bug reporting
 34 - Debugger: Segment/bank support
 35 - Debugger: Execution tracing
 36 - Qt: German translation (by Lothar Serra Mari)
 37 - Qt: Spanish translation (by Kevin López)
 38 - Qt: Italian translation (by theheroGAC)
 39Bugfixes:
 40 - ARM7: Fix MLA/*MULL/*MLAL timing
 41 - Core: Fix crash with rewind if savestates shrink
 42 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 43 - Core: Fix directory sets crashing on close if base isn't properly detached
 44 - FFmpeg: Fix overflow and general issues with audio encoding
 45 - GB: Fix flickering when screen is strobed quickly
 46 - GB: Fix STAT blocking
 47 - GB MBC: Fix ROM bank overflows getting set to bank 0
 48 - GB MBC: Fix swapping carts not detect new MBC
 49 - GB Timer: Improve DIV reset behavior
 50 - GB Timer: Fix DIV batching if TAC changes
 51 - GB Video: Reset renderer when loading state
 52 - GBA: Fix multiboot ROM loading
 53 - GBA: Fix multiboot loading resulting in too small WRAM
 54 - GBA BIOS: Implement BitUnPack
 55 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 56 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 57 - GBA BIOS: Fix INT_MIN/-1 crash
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - GBA I/O: Handle audio registers specially when deserializing
 60 - GBA Memory: Improve initial skipped BIOS state
 61 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 62 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 63 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 64 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 65 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 66 - LR35902: Fix core never exiting with certain event patterns
 67 - LR35902: Fix pc overflowing current region off-by-one
 68 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 69 - OpenGL: Fix some shaders causing offset graphics
 70 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 71 - Qt: Fix window icon being stretched
 72 - Qt: Fix data directory path
 73 - Qt: Fix timing issues on high refresh rate monitors
 74 - Qt: Fix linking after some windows have been closed
 75 - Qt: Fix crash when changing audio settings after a game is closed
 76 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 77 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 78 - Qt: Fix game unpausing after frame advancing and refocusing
 79 - SDL: Fix game crash check
 80 - SDL: Fix race condition with audio thread when starting
 81 - SDL: Fix showing version number
 82 - Test: Fix crash when loading invalid file
 83 - Test: Fix crash when fuzzing fails to load a file
 84 - Test: Don't rely on core for frames elapsed
 85 - Test: Fix crash when loading invalid file
 86 - Test: Fix crash when fuzzing fails to load a file
 87 - Tools: Fix recurring multiple times over the same library
 88 - Util: Fix overflow when loading invalid UPS patches
 89 - Util: Fix highest-fd socket not being returned by SocketAccept
 90 - Windows: Fix VDir.rewind
 91Misc:
 92 - All: Add C++ header guards
 93 - All: Move time.h include to common.h
 94 - 3DS, PSP2, Wii: Last directory loaded is saved
 95 - CMake: Add ability to just print version string
 96 - Core: New, faster event timing subsystem
 97 - Core: Clean up some thread state checks
 98 - Core: Add generic checksum function
 99 - Core: Cores can now have multiple sets of callbacks
100 - Core: Restore sleep callback
101 - Core: Move rewind diffing to its own thread
102 - Core: Ability to enumerate and modify video and audio channels
103 - Core: List memory segments in the core
104 - Core: Move savestate creation time to extdata
105 - Core: Config values can now be hexadecimal
106 - Core: Improved threading interrupted detection
107 - Debugger: Modularize CLI debugger
108 - Debugger: Make building with debugging aspects optional
109 - Debugger: Add functions for read- or write-only watchpoints
110 - Debugger: Make attaching a backend idempotent
111 - Debugger: Add mDebuggerRunFrame convenience function
112 - Feature: Move game database from flatfile to SQLite3
113 - Feature: Support ImageMagick 7
114 - Feature: Make -l option explicit
115 - FFmpeg: Return false if a file fails to open
116 - FFmpeg: Force MP4 files to YUV420P
117 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
118 - GB: Reset with initial state of DIV register
119 - GB MBC: New MBC7 implementation
120 - GB Audio: Simplify envelope code
121 - GB Audio: Improve initial envelope samples
122 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
123 - GB Video: Improved video timings
124 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
125 - GBA, GB: ROM is now unloaded if a patch is applied
126 - GBA DMA: Refactor DMA out of memory.c
127 - GBA DMA: Move DMAs to using absolute timing
128 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
129 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
130 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
131 - GBA Memory: Support reading/writing POSTFLG
132 - GBA Memory: Remove unused prefetch cruft
133 - GBA Timer: Improve accuracy of timers
134 - GBA Video: Clean up unused timers
135 - GBA Video: Allow multiple handles into the same tile cache
136 - GBA Video, GB Video: Colors are now fully scaled
137 - GBA Video: Optimize when BLD* registers are written frequently
138 - OpenGL: Add xBR-lv2 shader
139 - Qt: Move last directory setting from qt.ini to config.ini
140 - Qt: Improved HiDPI support
141 - Qt: Expose configuration directory
142 - Qt: Merge "Save" and "OK" buttons in shader options
143 - Qt: Automatically load controller profile when plugged in
144 - Qt: Rename "Resample video" option to "Bilinear filtering"
145 - Qt: Remove audio thread
146 - Qt: Remove audio buffer sizing in AudioProcessorQt
147 - Qt: Re-enable QtMultimedia on Windows
148 - Qt: Make "Mute" able to be bound to a key
149 - Qt: Add .gb/.gbc files to the extension list in Info.plist
150 - Qt: Relax hard dependency on OpenGL
151 - Qt: Better highlight active key in control binding
152 - SDL: Remove scancode key input
153 - SDL: Automatically map controllers when plugged in
154 - Test: Add a basic test suite
155 - Util: Add size counting to Table
156 - Util: Add 8-bit PNG write support
157 - Util: Tune patch-fast extent sizes
158 - VFS: Call msync when syncing mapped data
159 - VFS: Allow truncating memory chunk VFiles
160 - VFS: Fix some minor VFile issues with FILEs
161 - VFS: Optimize expanding in-memory files
162 - VFS: Add VFileFIFO for operating on circle buffers
163Changes from beta 1:
164Features:
165 - Qt: Italian translation (by theheroGAC)
166 - Qt: Updated German translation
167Bugfixes:
168 - GB Audio: Fix incorrect channel 4 iteration
169 - GB Audio: Fix zombie mode bit masking
170 - GB Serialize: Fix timer serialization
171 - GB Video: Fix LYC regression
172 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
173 - GBA Timer: Fix count-up timing overflowing timer 3
174 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
175 - Qt: Fix memory search close button (fixes mgba.io/i/769)
176 - Qt: Fix window icon being stretched
177 - Qt: Fix initial window size (fixes mgba.io/i/766)
178 - Qt: Fix data directory path
179 - Qt: Fix controls not saving on non-SDL builds
180 - Qt: Fix translation initialization (fixes mgba.io/i/776)
181 - Qt: Fix patch loading while a game is running
182 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
183 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
184 - Qt: Fix GL-less build
185 - Qt: Fix Software renderer not handling alpha bits properly
186 - Qt: Fix screen background improperly stretching
187 - SDL: Fix cheats not loading
188Misc:
189 - GB Serialize: Add MBC state serialization
190 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
191 - GBA Timer: Improve accuracy of timers
192 - PSP2: Update toolchain to use vita.cmake
193 - Qt: Add language selector
194 - Qt: Minor test fixes
195 - Qt: Move shader settings into main settings window
196 - Qt: Dismiss game crashing/failing dialogs when a new game loads
197 - Qt: Properly ship Qt translations
198 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
199
2000.6 beta 1: (2017-06-29)
201 - Initial beta for 0.6
202
2030.5.2: (2016-12-31)
204Bugfixes:
205 - All: Fix fullscreen config option being ignored
206 - ARM7: PSR mode bits should not get sign extended
207 - GB: Fix audio not being deinitialized
208 - GB: Fix crash when masking savedata
209 - GB: Properly initialize sramRealVf variable
210 - GB Audio: Fix serialization of channel 3 and NR52 properties
211 - GB Audio: Reset envelope timer when reseting sound channel
212 - GB MBC: Fix SRAM dangling pointer with RTC games
213 - GB MBC: Fix initializing MBC when no ROM is loaded
214 - GB Memory: Fix patching ROM bank 0
215 - GB Memory: Fix starting HDMAs during mode 0
216 - GB Memory: Fix HDMA5 value after DMA completes
217 - GB Video: Initialize LCDC in renderer
218 - GB Video: Hblank IRQs should mask LYC=LY IRQs
219 - GBA: Fix IRQs firing after already being cleared
220 - GBA: Only unhalt CPU if appropriate bit is set in IE
221 - GBA: Add savegame override for Crash Bandicoot 2
222 - GBA BIOS: Fix MidiKey2Freq BIOS reads
223 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
224 - GBA Cheats: Fix GameShark ROM patches
225 - GBA I/O: Mask off WAITCNT bits that cannot be written
226 - GBA Memory: Fix misaligned BIOS reads
227 - GBA Memory: Fix VCOUNT being writable
228 - GBA Video: Fix out of bounds sprite transforms
229 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
230 - Libretro: Fix disabling BIOS
231 - Libretro: Fix Game Boy savestates and audio
232 - Qt: Fix changing resolution of software renderer
233 - Qt: Fix setting overrides
234 - Qt: Fix cut off tiles and alignment issues in tile viewer
235 - Qt: Only reset window dimensions when first shown
236 - Qt: Fix Qt Multimedia audio driver on big endian
237 - Qt: Fix Apply button for key and controller configurations
238 - VFS: Fix resizing memory chunks when not needed
239 - Windows: Fix Unicode directory handling
240Misc:
241 - GB, GBA: Prevent loading null ROMs
242 - GB Audio: Initialize wave RAM to GBC values
243 - GB Memory: Reset ROM bank when loading a ROM
244 - PSP2: Improved controller rumble
245
2460.5.1: (2016-10-05)
247Bugfixes:
248 - Core: Fix importing save games as read-only
249 - FFmpeg: Fix encoding AAC
250 - GB: Fix invalid STOP behavior on Game Boy Color
251 - GB: Initialize audio properly
252 - GB: Properly clear KEY1 bit 0 when switching speeds
253 - GB: Properly unload save files when unloading a ROM
254 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
255 - GB MBC: Fix MBC7 when size is incorrectly specified
256 - GB MBC: Fix RTC access when no save file is loaded
257 - GB SIO: Don't auto-clock external shift clock
258 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
259 - GB Video: Fix video frames getting missed when LCDC is off
260 - GB Video: Clear screen when LCDC is off
261 - GBA Cheats: Fix holding onto pointers that may get invalidated
262 - GBA Cheats: Fix key-activated CodeBreaker cheats
263 - GBA Cheats: Fix uninitialized memory getting freed when saving
264 - GBA Hardware: Improve Game Boy Player rumble behavior
265 - GBA Memory: Fix several unused I/O register read values
266 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
267 - LR35902: Fix events running with the wrong cycle active
268 - Qt: Fix "close" button on Overrides view
269 - Qt: Fix saving overrides
270 - Qt: Fix directory set unloading when replacing the ROM
271 - Qt: Fix patch loading
272 - Qt: Fix crash when saving an override if a game isn't loaded
273 - Qt: Fix showing default display driver as OpenGL (force 1.x)
274 - SDL: Attach rumble in SDL frontend
275 - Util: Fix PNG identification on files too small to be a PNG
276Misc:
277 - All: Only update version info if needed
278 - All: Split out install locations for Libretro and OpenEmu
279 - FFmpeg: Encoding cleanup
280 - GB: Reset active region when reloading ROM
281 - GB Memory: Initialize RAM pattern for GBC
282 - GB Video: Improved video timings
283 - Qt: Manage window sizes slightly better
284 - Qt: Remember scale option independent of core dimensions
285
2860.5.0: (2016-09-19)
287Features:
288 - Game Boy support
289 - Support for encrypted CodeBreaker GBA cheats
290 - Emulation of Vast Fame protected GBA carts (taizou)
291 - Tile viewer
292 - Threaded rendering mode
293 - Libretro: Memory map and achievement support (leiradel)
294 - GUI: Add UI control remapping
295 - GUI: Add fast-forward
296 - Wii: 240p support
297 - 3DS: Adjustable screen darkening
298 - Ability to temporarily load a savegame
299 - Load specific files out of archives
300 - Automatic BIOS detection
301Bugfixes:
302 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
303 - Debugger: Fix GDB breakpoints
304 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
305 - GBA: Fix filehandle leak with savegames
306 - GBA: Timer 0 cannot be count up
307 - GBA: Count up timers should not count themselves
308 - GBA Memory: Fix mirror on non-overdumped Classic NES games
309 - GBA Memory: Fix ldm {pc}
310 - GBA Savedata: Fix savedata sync timer
311 - GBA Savedata: Only unmap savedata if present
312 - GBA Serialize: Savestates now properly store prefetch
313 - GBA Video: WIN0/1 take priority over OBJWIN
314 - GBA Video: Fix out-of-order OBJWIN
315 - PSP2: Fix GPU crash while exiting
316 - PSP2: Fix VSync
317 - PSP2: Fix accelerometer range
318 - PSP2: Actually load screen mode setting
319 - PSP2: Fix gyroscope direction
320 - PSP2: Delete threads after they return
321 - PSP2: Fix mapping/unmapping from not at 0
322 - Qt: Fix bug in software renderer scaling
323 - Qt: Fix hanging key press after disabling autofire
324 - Qt: Fix being unable to pause manually when using auto-pausing
325 - SDL: Fix axes being mapped wrong
326 - Util: Fix realloc semantics in utf16to8
327 - Util: Fix inserting too many items into a hash table
328 - VFS: Fix uninitialized varaible reading from 7z
329 - VFS: Fix reading multiple files from a 7z archive
330 - Wii: Fix framelimiting after a slowdown
331 - Wii: Fix garbage flash at startup
332Misc:
333 - 3DS: Use blip_add_delta_fast for a small speed improvement
334 - 3DS: Allow UTF-16 filenames
335 - 3DS: Port to using citro3D
336 - 3DS: Use system font for menus
337 - 3DS: Attempt to use Core 2 for threads
338 - 3DS: Adjustable filering
339 - 3DS: 3D banner
340 - All: Add QUIET parameter to silence CMake
341 - All: Faster memory read/write
342 - ARM7: Support forcing Thumb mode via MSR
343 - ARM7: Flush prefetch cache when loading CPSR via MSR
344 - ARM7: Clean up instruction decoding for future expandability
345 - Debugger: Support register and memory writes via GDB stub
346 - Debugger: Add software breakpoint support to gdb
347 - FFmpeg: Full support for libavcodec 56+
348 - GBA: Better debug logging if event processing breaks
349 - GBA Audio: Force audio DMAs to not increment destination
350 - GBA BIOS: Use custom ArcTan, not relying on OS
351 - GBA Hardware: Clean up dead code in GBP
352 - GBA Memory: Optimize stalling behavior
353 - GBA Memory: Optimize Load-/StoreMultiple
354 - GBA Savedata: Add realistic timing for EEPROM
355 - GBA Serialize: Savestates now store if CPU was halted
356 - GBA Video: Remove old slow path fallback
357 - GBA Video: Optimize sprite drawing
358 - GBA Video: Optimize mode 0 rendering
359 - GBA Video: Optimize compositing cases slightly
360 - GUI: Screenshot dimensions are now passed through
361 - GUI: Add back logging
362 - GUI: Only reload config if manually saved
363 - GUI: Increase scrolling speed
364 - OpenGL: Log shader compilation failure
365 - OpenGL: Add texSize uniform
366 - Qt: Make -g flag work in Qt build
367 - Qt: Simplify OpenGL context creation
368 - Qt: Thread startup improvements
369 - Qt: Make audio channel/video layer options shortcut mappable
370 - Qt: Remove some C99isms from C++ code
371 - Qt: Remove default autofire mappings
372 - Qt: Make reseting when pasued frame-accurate
373 - Qt: Rearchitect game closing codepath
374 - PSP2: Use system font for menus
375 - PSP2: Add rumble for PS TV
376 - PSP2: Add fit-to-height screen mode
377 - PSP2: Sync files per descriptor
378 - PSP2: Allow UTF-8 filenames
379 - PSP2: Screenshots are now saved into the Photo Gallery
380 - PSP2: Stop underclocking when menuing
381 - SDL: Increase default audio buffer size to 1024 samples
382 - SDL: More responsive rumble
383 - Util: Add Vector GetConstPointer
384 - Util: Add rtrim
385 - Util: Add endswith
386 - VFS: Improve zip file detection
387 - Wii: Add pixelated resample filter
388 - Windows: Add native VDir support
389 - Util: Add PRIz macro for libc versions that don't support %z
390
3910.4.1: (2016-07-11)
392Bugfixes:
393 - All: Fix several file handle leaks
394 - All: Fix instruction tables getting zeroed when linking sometimes
395 - ARM7: Fix flags on SBC/RSC
396 - ARM7: Fix setting spsr privilege bits when spsr is empty
397 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
398 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
399 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
400 - GBA Memory: Fix executing code from OBJ region of VRAM
401 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
402 - GBA Serialize: Fix loading savegames from savestates
403 - OpenGL: Correct boolean vector strcmp strings for uniforms
404 - Qt: Fix sending gameStopped twice
405 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
406 - Qt: Fix initial state of key mapping
407 - Qt: Initialize m_useBios
408 - SDL: Fix joystick initialization on BSD
409 - SDL: Fix potential joystick crash in games with rumble
410 - SDL: Fix SDL 1.2 build
411 - SDL: Fix sporadic crash when deinitializing audio
412 - Shaders: Fix AGS-001 shader with some bad drivers
413 - Util: Use closesocket on Windows
414 - Util: Fix socket bind addresses
415 - VFS: Fix reading 7z archives without rewinding first
416 - VFS: VFileFromFD should not open directories
417 - Wii: Fix tilting direction
418 - Util: Fix realloc semantics in utf16to8
419Misc:
420 - All: Allow use of external minizip library
421 - Debugger: CLI debugger now exits when end-of-stream is reached
422 - FFmpeg: Update dependencies on Ubuntu
423 - GBA: Slightly optimize GBAProcessEvents
424 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
425 - GBA Video: Null renderer should return proper register values
426 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
427 - Qt: Add preset for DualShock 4
428 - Qt: Update 360 input profile on OS X to reflect newer drivers
429 - Qt: Remove use of NaN
430 - Qt: Canonicalize file paths when loading games
431 - Qt: Add refresh button to controller editing
432 - SDL: Remove default gamepad mappings
433 - Util: Fix intermittent build failure on OS X
434 - VFS: VFile.sync now updates modified time
435
4360.4.0: (2016-02-02)
437Features:
438 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
439 - I/O viewer
440 - Booting of multiboot images
441 - Customization of GIF recording
442 - Libretro: Cheat code support
443 - Support for GLSL shaders
444 - ROM information view
445 - Support for VBA-style cheat codes
446 - Savestates now store creation timestamps
447 - Key autofire
448 - Libretro: Allow blocking opposing directional input
449 - OpenEmu core for OS X
450 - Libretro: Settings for using BIOS and skipping intro
451 - Libretro: Customizable idle loop removal
452 - Implemented cycle counting for sprite rendering
453 - Cleaner, unified settings window
454 - Added a setting for pausing when the emulator is not in focus
455 - Customizable paths for save games, save states, screenshots and patches
456 - Controller hotplugging
457 - Ability to store save games and active cheats within savestates
458Bugfixes:
459 - ARM7: Fix sign of unaligned LDRSH
460 - ARM7: Fix decoding of some ARM ALU instructions with shifters
461 - Debugger: Fix watchpoints in gdb
462 - GBA: Fix warnings when creating and loading savestates
463 - GBA: Fix Iridion II savetype
464 - GBA BIOS: Fix misaligned CpuSet
465 - GBA Cheats: Fix cheats setting the Action Replay version
466 - GBA Hardware: Fix GPIO on big endian
467 - GBA Memory: Fix DMA register writing behavior
468 - GBA Memory: Fix DMAs triggering two cycles early
469 - Libretro: Fix aspect ratio
470 - Qt: Fix some potential crashes with the gamepad mapping
471 - Qt: Fix keys being mapped incorrectly when loading configuration file
472 - Util: Fix PowerPC PNG read/write pixel order
473 - Util: Fix excessive memory allocation when decoding a PNG
474 - VFS: Fix VFileReadline and remove _vfdReadline
475Misc:
476 - All: Improved PowerPC support
477 - All: Fix some undefined behavior warnings
478 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
479 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
480 - GBA: Implement bad I/O register loading
481 - GBA: Allow jumping to OAM and palette RAM
482 - GBA BIOS: Finish implementing RegisterRamReset
483 - GBA Config: Add "override" layer for better one-time configuration
484 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
485 - GBA Memory: Use a dynamically sized mask for ROM memory
486 - GBA Memory: Implement several unimplemented memory access types
487 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
488 - GBA RR: Starting from savestate now embeds the savegame
489 - GBA RR: Add preliminary SRAM support for VBM loading
490 - GBA RR: Add support for resets in movies
491 - GBA Video: Remove lastHblank, as it is implied
492 - Libretro: Use anonymous memory mappers for large blocks of memory
493 - Libretro: Add install target for libretro core
494 - Qt: Window size command line options are now supported
495 - Qt: Increase usability of key mapper
496 - Qt: Add 'Apply' button to settings window
497 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
498 - Qt: Allow use of modifier keys as input
499 - Qt: Optimize log viewer
500 - Qt: Added button for breaking into the GDB debugger
501 - Qt: Add box for showing duration of rewind
502 - SDL: Support fullscreen in SDL 1.2
503 - SDL: Allow GBASDLAudio to be used without a thread context
504 - Util: Use VFile for configuration
505 - Util: Add MutexTryLock
506
5070.3.2: (2015-12-16)
508Bugfixes:
509 - ARM7: Fix STRT/STRBT
510 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
511 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
512 - Libretro: Fix problems with rumble not turning off
513 - GBA: Fix idle skip state being retained between games
514 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
515 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
516 - GBA BIOS: Fix Sqrt sign
517 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
518 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
519 - GBA Memory: Fix DMA behavior for SRAM accesses
520 - GBA Memory: Fix Store8 to OBJ VRAM
521 - GBA Memory: Fix alignment of LDM/STM on SRAM
522 - GBA Memory: Fix unaligned out-of-bounds ROM loads
523 - GBA Memory: Fix timing of DMAs
524 - GBA Video: Fix _mix for 15-bit color
525 - GBA Video: Fix OAM and palette initialization
526 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
527 - Qt: Use safer isLoaded check in GameController
528 - Qt: Fix a race condition in PainterGL that could lead to a crash
529 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
530 - Qt: Fix font size in memory viewer
531 - Qt: Fix a crash in the memory viewer
532 - Qt: Add additional checks in CheatModel to prevent crashes
533 - Qt: Fix race condition with setting sample rate
534 - Qt: Fix crash when closing multiplayer windows
535 - Qt: Fix resetting while paused
536Misc:
537 - GBA Audio: Implement missing flags on SOUNDCNT_X register
538 - Qt: Add mute option to menu
539
5400.3.1: (2015-10-24)
541Bugfixes:
542 - ARM7: Fix instruction decoding of Thumb shifts
543 - GBA: Deinit savegame when unloading a ROM
544 - GBA: Fix BIOS check on big endian
545 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
546 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
547 - GBA Audio: Fix audio channels being silenced at the wrong time
548 - GBA Memory: Fix bad BIOS Load16 on big endian
549 - GBA Memory: Fix bad Load8 on big endian
550 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
551 - GBA Video: Fix edge case with sprite blend modes and semitransparency
552 - GBA Video: Fix objwin and blending interaction on sprites
553 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
554 - Libretro: Fix a memory leak with the render buffer
555 - Qt: Windows no longer spawn in the top left on first launch
556 - Qt: Fix install path of XDG desktop file with DESTDIR
557 - Qt: Fix drag and drop on Windows
558 - Qt: Reenable double buffering, as disabling it broke some Windows configs
559 - VFS: Fix return values of VFileFILE.read and .write
560Misc:
561 - All: Reset next event to cycles instead of zero to interrupt
562 - All: Add --version flag
563 - ARM7: Force disable LTO on two files to work around a GCC bug
564 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
565 - GBA: Better memory handling with PNG savestates
566 - GBA: Additional savestate sanity checks
567 - GBA: Check for cycle count being too high
568 - GBA Audio: Allow GBAAVStream to have no video callback
569 - GBA BIOS: Implement RegisterRamReset for SIO registers
570 - Qt: Remove useless help icons in dialogs
571 - Qt: Prevent savestate window from opening while in multiplayer
572 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
573 - Qt: Dropping multiplayer windows works more cleanly now
574
5750.3.0: (2015-08-16)
576Features:
577 - Ability to hide individual background layers, or OBJs
578 - Ability to mute individual audio channels
579 - Palette viewer and exporter
580 - Volume control
581 - More shortcuts are editable (e.g. quick save/load)
582 - Rewind now shows the frame after rewinding
583 - Import/Export of GameShark/Action Replay snapshots
584 - Add "Step backwards" item for single increment rewind
585 - Deadzone estimation for game controllers
586 - Analog inputs can be used for shortcuts
587 - Menu items for specific solar sensor brightness levels
588 - Remappable controls for tilt and gyroscope sensors
589 - Status messages for actions taken while a game is running (e.g. save/load state)
590 - Memory inspector
591 - Screensaver can now be suspended while a game is running
592 - Load/save the most recent savestate slot
593 - Support varible speed (PWM) rumble
594 - Ability to cap fast forward speed
595 - Finer control over FPS target
596 - Holdable shortcut for rewinding one frame at a time
597 - Ability to boot directly into the BIOS
598 - Preliminary support for yanking out the game pak while a game is running
599 - Thumb-drive mode by putting a file called portable.ini in the same folder
600 - Configurable display driver, between software and OpenGL
601 - Undo-able savestate loading and saving
602 - Controller profiles now store shortcut settings
603 - Default controller profiles for several common controllers
604 - Libretro now supports BIOS, rumble and solar sensor
605 - Implement BIOS call Stop, for sleep mode
606 - Automatically load patches, if found
607 - Improved video synchronization
608 - Configurable audio output sample rate
609Bugfixes:
610 - ARM7: Fix SWI and IRQ timings
611 - ARM7: Fix Thumb MUL timing
612 - ARM7: Fix timing of multiplies to use N cycles
613 - ARM7: ARMHotplugDetach should call deinit
614 - Debugger: Fix use-after-free in breakpoint clearing code
615 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
616 - GBA: Cap audio FIFO read size during deserialization
617 - GBA: Check for corrupted savestates when loading
618 - GBA: Check for improperly sized savestates when loading
619 - GBA: Check for savestates made from differently sized ROMs
620 - GBA: Fix calls to endian-independent loadstores
621 - GBA: Fix timing of reading from timer registers
622 - GBA: Ensure cycles never go negative
623 - GBA Audio: Force audio FIFOs to 32-bit
624 - GBA Audio: Fix audio pitch changing when adjusting buffer size
625 - GBA Audio: Fix sample order in audio channel 3
626 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
627 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
628 - GBA Memory: Improve Thumb open bus behavior
629 - GBA Memory: Fix potential DMA issue when loading a savestate
630 - GBA Memory: Fix load/store multiple video memory waitstates
631 - GBA SIO: Fix reseting when there are SIO devices attached
632 - GBA Video: Blended sprites should never have other effects applied
633 - GBA Video: Fix out-of-bounds tiles in mosaic
634 - GBA Video: Fix windows not affecting sprites
635 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
636 - GBA Video: Fix timing on first scanline
637 - Qt: Better cleanup when a game crashes
638 - Qt: Fix open ROM dialog filtering for archive formats
639 - Qt: Cap the maximum number of multiplayer windows
640 - Qt: Fix maximum year in sensor override
641 - Qt: Fix window being too tall after exiting fullscreen
642 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
643 - Qt: Fix analog buttons not getting unmapped
644 - Qt: Fix passing command line options
645 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
646 - SDL: Fix SDL build when OpenGL is missing
647 - Util: Allow loading IPS patches that grow the ROM
648 - VFS: Fix resource leaks if some allocations fail
649 - VFS: Fix line-reading to return proper values
650 - Video: Fix an issue with very long filenames
651 - Util: Fix formatting of floats
652Misc:
653 - All: Add --help flag for command line programs
654 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
655 - All: Enable static linking for Windows
656 - All: Enable static linking for OS X
657 - All: Threads are now named
658 - All: Proper handling of Unicode file paths
659 - ARM7: Add emulation for Undefined CPU mode
660 - ARM7: Reduce the size of the Thumb instruction table
661 - GBA: Add status log level
662 - GBA: GBARewind now returns how many states it has rewound
663 - GBA: SIO logging layer
664 - GBA BIOS: Stub out SoundBias
665 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
666 - GBA: Don't include GBACLIDebugger struct unless needed
667 - GBA: Savedata is now synced shortly after data finishes being written
668 - GBA: Process multiple timer events at once, if necessary
669 - GBA Audio: Implement audio reset for channels A/B
670 - GBA Audio: Process multiple audio events at once, if necessary
671 - GBA Hardware: Backport generic RTC source into core
672 - GBA Input: Allow axes and buttons to be mapped to the same key
673 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
674 - GBA SIO: Add a dummy driver for Normal mode
675 - GBA Thread: Add functionality for running callbacks on the GBA thread
676 - GBA Thread: Split GBASync into a separate file
677 - GBA Video: Refactor software renderer into separate files
678 - GBA Video: Slightly optimize mode 0 mosaic rendering
679 - Debugger: Free watchpoints in addition to breakpoints
680 - Qt: Handle saving input settings better
681 - Qt: Move GL frame drawing back onto its own thread
682 - Qt: Fast forward (held) option moved from Other to Emulation menu
683 - Qt: Show version info in window title
684 - Qt: Migrate multiplayer window handling into GBAApp
685 - Qt: Unified file opening and saving with last location
686 - Qt: Fix windows being resizable when they shouldn't have been
687 - Qt: Only hide cursor in full screen
688 - Qt: Replace pause-after-frame mutex with an atomic
689 - Qt: Add application icon and XDG desktop files
690 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
691 - Qt: Don't save window size when entering fullscreen
692 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
693 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
694 - Qt: Increase usability of key mapper
695 - Qt: Show checkmark for window sizes
696 - Qt: Set window path to loaded ROM
697 - Perf: Ability to load savestates immediately on launch
698 - SDL: Properly check for initialization
699 - SDL: Clean up initialization functions
700 - SDL: Clean up GL context
701 - Util: Allow disabling the threading code entirely
702 - VFS: Add sync method to force syncing with backing
703
7040.2.1: (2015-05-13)
705Bugfixes:
706 - All: Fix sanitize-deb script not cleaning up after itself
707 - All: Fix dependencies for libavcodec on Debian-derived platforms
708 - ARM7: Handle writeback for PC in addressing modes 2 and 3
709 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
710 - ARM7: Fix ARM multiply instructions when PC is a destination register
711 - Debugger: Fix use-after-free in breakpoint clearing code
712 - Debugger: Fix boundary conditions in tab completion
713 - GBA: Fix timers not updating timing when writing to only the reload register
714 - GBA: Fix rewind boundary conditions
715 - GBA: Add initial I/O register settings for background matrix registers
716 - GBA: Fix hang when loading a savestate if sync to video is enabled
717 - GBA: Handle out-of-bounds I/O access
718 - GBA: Fix bounds-checking on EEPROM access
719 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
720 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
721 - GBA Memory: Allow SRAM to be 64kB
722 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
723 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
724 - GBA Video: Fix second frame mode 5
725 - Perf: Fix race condition if a game crashes immediately on start
726 - Qt: Fix Display object leak when closing a window
727 - Qt: Fix .deb dependencies
728 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
729 - Qt: Fix window not regaining focus after exiting savestate window
730 - Qt: Fix regression where video would not record if the game had already started
731 - Qt: Fix potential crash if a gamepad causes focus to change
732 - Qt: Fix controller axis querying
733 - Qt: Fix multiplayer windows opening as the wrong size
734 - Qt: Fix controllers sometimes not loading the right profile
735 - SDL: Fix boundary conditions for joystick adjustments
736 - SDL: Allocate properly sized input maps
737 - SDL: Fix potential build issues when Qt and SDL2 are in use
738 - Util: Fix resource leak in UTF-8 handling code
739 - Util: Fix a null-pointer issue when attempting to delete a key
740 - VFS: Fix resource leaks if some allocations fail
741 - Video: Fix an issue with very long filenames
742Misc:
743 - GBA Memory: Soft-crash if jumping past the end of a ROM
744 - Qt: Show multiplayer numbers in window title
745 - Qt: Solar sensor can have shortcuts set
746
7470.2.0: (2015-04-03)
748Features:
749 - Support for gamepad axes, e.g. analog sticks or triggers
750 - Add scale presets for up to 6x
751 - Settings window
752 - Bilinear resampling option
753 - Add option to skip BIOS start screen
754 - List of recently opened games
755 - Support for games using the Solar Sensor
756 - Better audio resampling via blip-buf
757 - Game Pak overrides dialog for setting savetype and sensor values
758 - Support for games using the tilt sensor
759 - Remappable shortcuts for keyboard and gamepad
760 - Rewinding of emulation
761 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
762 - Support IPv6
763 - Save directory of last loaded file
764 - Support BPS patches
765 - Automatically detect and optimize out idle loops
766 - Configurable game overrides
767 - Support loading 7-Zip files
768 - Drag and drop game loading
769 - Cheat code support
770 - Runtime configurable audio driver
771 - Libretro core for use with RetroArch and other front-ends
772 - Controller profiles for setting different bindings for different controllers
773 - Ability to lock aspect ratio
774 - Local link cable support
775 - Ability to switch which game controller is in use per instance
776 - Ability to prevent opposing directional input
777 - Warning dialog if an unimplemented BIOS feature is called
778 - Debugger: Add CLI "frame", frame advance command
779 - Debugger: Add CLI functions for writing to memory
780 - Debugger: Add CLI functions for examining memory regions
781 - Debugger: Add CLI function for writing a register
782Bugfixes:
783 - ARM7: Extend prefetch by one stage
784 - ARM7: Fix cycle counting for loads
785 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
786 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
787 - GBA: Initialize gba.sync to null
788 - GBA: Fix timer initialization
789 - GBA Audio: Support 16-bit writes to FIFO audio
790 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
791 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
792 - GBA BIOS: Fix BIOS prefetch after reset
793 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
794 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
795 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
796 - GBA Memory: Fix I cycles that had been moved to ARM7 core
797 - GBA Memory: Fix cycle counting for 32-bit load/stores
798 - GBA RR: Fix fallthrough error when reading tags from a movie
799 - GBA Thread: Fix possible hang when loading an archive
800 - GBA Thread: Fix possible deadlock in video sync
801 - Perf: Fix crash when the GBA thread fails to start
802 - Qt: Fix crash starting a GDB stub if a game isn't loaded
803 - Qt: Fix crash when adjusting settings after closing a game
804 - Qt: Fix crash when starting GDB stub after closing a game
805 - Qt: Fix patch loading while a game is running
806 - Qt: Fix crash when loading a game after stopping GDB server
807 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
808 - Qt: Fix crash when attempting to pause if a game is not running
809 - SDL: Properly clean up if a game doesn't launch
810 - Util: Fix sockets on Windows
811Misc:
812 - All: Enable link-time optimization
813 - Debugger: Watchpoints now work on STM/LDM instructions
814 - Debugger: Clean up GDB stub network interfacing
815 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
816 - Debugger: Merge Thumb BL instructions when disassembling
817 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
818 - Debugger: Watchpoints now report address watched (fixes #68)
819 - Debugger: Add support for soft breakpoints
820 - Debugger: Make I/O register names be addresses instead of values
821 - Debugger: Rename read/write commands
822 - GBA: Improve accuracy of event timing
823 - GBA: Add API for getting Configuration structs for overrides and input
824 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
825 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
826 - GBA: Move A/V stream interface into core
827 - GBA: Savestates now take into account savedata state machines (fixes #109)
828 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
829 - GBA Memory: Simplify memory API and use fixed bus width
830 - GBA Thread: Make GBASyncWaitFrameStart time out
831 - GBA Video: Start video at the last scanline instead of the first
832 - Qt: Optimize logo drawing
833 - Qt: Move frame upload back onto main thread
834 - Qt: Remember window position
835 - Qt: Double-clicking on the window toggles full screen
836 - Util: Use proper locale for reading and writing float values
837
8380.1.1: (2015-01-24)
839Bugfixes:
840 - ARM7: Fix LDM writeback to a register already written
841 - GBA: Fix timers 2 and 3 updating incorrectly
842 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
843 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
844 - GBA Audio: Properly initialize audio FIFO channels
845 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
846 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
847 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
848 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
849 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
850 - GBA BIOS: Fix HuffUnComp boundary conditions
851 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
852 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
853 - GBA Memory: Filter out top nybble of DMA addresses
854 - GBA Memory: Properly bounds-check VRAM accesses
855 - GBA Memory: Fix initial DMA state
856 - GBA Thread: Allow halted games to exit cleanly
857 - GBA Video: Fix blend issues with obscured middle layers
858 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
859 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
860 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
861 - GBA Video: Fix sprite boundary conditions with mosaic
862 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
863 - Qt: Fix issue with set frame sizes being the wrong height
864 - Qt: Fix emulator crashing when full screen if a game is not running
865 - Qt: Fix window focus issues
866 - Qt: Properly set default video recording settings
867 - Qt: Fix a race condition when a game crashes immediately
868 - Qt: Fix some cases where key mapping can break if focus is adjusted
869 - Qt: Fix crash if a game pauses before any frames are shown
870 - Debugger: Negative PC-relative loads now properly subtract the offset
871 - Debugger: Align PC-relative loads in Thumb
872 - Debugger: Fix watchpoints triggering too late
873 - Debugger: Fix binary print putting spaces between digits
874 - Video: Ensure FFmpeg encoder has audio frames
875 - Video: Fix uncompressed PCM audio recording
876 - Video: Fix FFmpeg crashing when the file extension is wrong
877 - Util: Fix SOCKET_FAILED macro
878Misc:
879 - GBA: Exit cleanly on FATAL if the port supports it
880 - GBA Memory: Implement 16- and 32-bit loads from SRAM
881 - Qt: Disable sync to video by default
882 - Qt: Handle a game crash without crashing
883 - Qt: Set default log level to FATAL, ERROR and WARN
884 - Qt: Clarify some phrasing in the menus
885 - Qt: Clear active buttons when focus is lost
886
8870.1.0: (2014-12-13)
888 - Initial release