CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11Emulation fixes:
12 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
13 - GBA: Reset now reloads multiboot ROMs
14 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
15 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
16 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
17 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
18 - GBA Video: Fix scanline cache with scale factor change edge cases
19 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
20 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
21 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
22 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
23 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
24Other fixes:
25 - Qt: More app metadata fixes
26 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
27 - LR35902: Fix disassembly of several CB-prefix instructions
28 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
29 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
30 - CMake: Fix .deb imagemagick dependencies
31 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
32 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
33 - GB Core: Fix toggling WIN and OBJ being swapped
34 - All: Fix several memory leaks
35 - LR35902: Fix trailing whitespace in disassembly
36Misc:
37 - GBA Savedata: EEPROM performance fixes
38 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
39 - GB Memory: Support running from blocked memory
40 - Qt: Don't unload ROM immediately if it crashes
41 - Debugger: Add breakpoint and watchpoint listing
42 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
43 - LR35902: Support PC-relative opcode decoding
44 - Qt: Improve camera initialization
45 - Qt: Support switching webcams
46 - Core: Add keysRead callback
47 - Vita: Improved frame drawing speed
48 - Qt: Cap window size on start to monitor size
49 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
50 - Debugger: Make tracing compatible with breakpoints/watchpoints
51 - Debugger: Print breakpoint/watchpoint number when inserting
52
530.7.1: (2019-02-24)
54Bugfixes:
55 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
56 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
57 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
58 - GB, GBA Serialize: Fix loading two states in a row
59 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
60 - GBA DMA: Fix Display Start DMAs
61 - GBA DMA: Fix DMA start/end timing
62 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
63 - GBA Memory: Fix a few AGBPrint crashes
64 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
65 - GBA SIO: Prevent writing read-only multiplayer bits
66 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
67 - Python: Fix crash when deleting files owned by library
68 - Python: Make sure GB link object isn't GC'd before GB object
69 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
70 - Qt: Fix tile and sprite views not always displaying at first
71 - Qt: Fix audio context holding onto closed game controller
72 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
73 - Qt: Fix window icon on X11
74 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
75 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
76 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
77Misc:
78 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
79 - Qt: Updated Italian translation (by Vecna)
80
810.7.0: (2019-01-26)
82Features:
83 - ELF support
84 - Game Boy Camera support
85 - Qt: Set default Game Boy colors
86 - Game Boy Printer support
87 - Super Game Boy support
88 - Customizable autofire speed
89 - Ability to set default Game Boy model
90 - Map viewer
91 - Automatic cheat loading and saving
92 - GameShark and Action Replay button support
93 - AGBPrint support
94 - Debugger: Conditional breakpoints and watchpoints
95 - Ability to select GB/GBC/SGB BIOS on console ports
96 - Optional automatic state saving/loading
97 - Access to ur0 and uma0 partitions on the Vita
98 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
99 - GBA: ARMIPS/A22i-style and ELF symbol table support
100 - Initial Switch port
101Bugfixes:
102 - ARM: Fix MSR when T bit is set
103 - Core: Fix audio sync breaking when interrupted
104 - Core: Fix ordering events when scheduling during events
105 - FFmpeg: Fix encoding audio/video queue issues
106 - GB: Revamp IRQ handling based on new information
107 - GB: Fix IRQ disabling on the same T-cycle as an assert
108 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
109 - GB Audio: Clock frame events on DIV
110 - GB Audio: Fix channel 3 reset value
111 - GB Audio: Fix channel 4 initial LFSR
112 - GB Audio: Fix channel 1, 2 and 4 reset timing
113 - GB I/O: DMA register is R/W
114 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
115 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
116 - GB, GBA Savedata: Fix unmasking savedata crash
117 - GB Serialize: Fix audio state loading
118 - GB Serialize: Fix game title check
119 - GB Serialize: Fix IRQ pending/EI pending confusion
120 - GB Timer: Minor accuracy improvements
121 - GB Video: Fix dot clock timing being slightly wrong
122 - GB Video: Fix loading states while in mode 3
123 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
124 - GB Video: Fix SCX timing
125 - GB, GBA Video: Don't call finishFrame twice in thread proxy
126 - GBA: Reset WAITCNT properly
127 - GBA BIOS: Fix BitUnPack final byte
128 - GBA BIOS: Fix BitUnPack narrowing
129 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
130 - GBA DMA: Fix temporal sorting of DMAs of different priorities
131 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
132 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
133 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
134 - GBA Savedata: Fix savedata modified time updating when read-only
135 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
136 - GBA Serialize: Fix loading states in Hblank
137 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
138 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
139 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
140 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
141 - GBA Video: Start timing mid-scanline when skipping BIOS
142 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
143 - GBA Video: Make layer disabling work consistently
144 - PSP2: Fix more issues causing poor audio
145 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
146 - Qt: Improve FPS timer stability
147 - Util: Fix wrapping edge cases in RingFIFO
148Misc:
149 - 3DS: Remove deprecated CSND interface
150 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
151 - Core: Remove broken option for whether rewinding restores save games
152 - Feature: Added loading savestates from command line
153 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
154 - FFmpeg: Support lossless h.264 encoding
155 - FFmpeg: Support lossless VP9 encoding
156 - GBA Cheats: Allow multiple ROM patches in the same slot
157 - GB: Skip BIOS option now works
158 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
159 - GB Audio: Improved audio quality
160 - GB, GBA Audio: Increase max audio volume
161 - GB MBC: Remove erroneous bank 0 wrapping
162 - GB Video: Darken colors in GBA mode
163 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
164 - GBA: Implement display start DMAs
165 - GBA: Improve multiboot image detection
166 - GBA Memory: 64 MiB GBA Video cartridge support
167 - GBA Savedata: Remove ability to disable realistic timing
168 - GBA Timer: Use global cycles for timers
169 - Libretro: Add frameskip option
170 - mGUI: Add fast forward toggle
171 - PSP2: Use system enter key by default
172 - Python: Integrate tests from cinema test suite
173 - Qt: Redo GameController into multiple classes
174 - Qt: Prevent window from being created off-screen
175 - Qt: Add option to disable FPS display
176 - Qt: Options to mess around with layer placement
177 - Qt: Add load alternate save option
178 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
179 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
180 - Test: Restructure test suite into multiple executables
181 - Util: Don't build crc32 if the function already exists
182 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
183Changes from beta 1:
184Features:
185 - Libretro: Add Game Boy cheat support
186 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
187 - Switch: Rumble support
188 - Switch: Rotation support
189 - Switch: Screen stretching options
190 - Qt: State file load/save menu options
191 - Windows installer
192 - Tile viewer now has adjustable width
193 - Python: Experimental audio API
194Bugfixes:
195 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
196 - Core: Remember to deinit proxy ring FIFO
197 - Core: Reroot timing list when (de)scheduling
198 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
199 - GB MBC: Fix MBC30 SRAM
200 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
201 - GB Video: Fix SGB border hole size
202 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
203 - GBA: Fix GB Player features
204 - GBA I/O: SOUNDCNT_HI is readable when sound is off
205 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
206 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
207 - Libretro: Fix adding codes with hooks
208 - PSP2: Fix audio crackling after fast forward
209 - PSP2: Fix audio crackling when buffer is full
210 - Qt: Fix jumbled background when paused
211 - Qt: Fix FPS counter on Windows
212 - Qt: Fix focus issues with load/save state overlay
213 - Switch: Fix incorrect mapping for fast forward cap
214 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
215 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
216 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
217 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
218 - Qt: Ensure FATAL logs reach log view
219 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
220Misc:
221 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
222 - Debugger: Minor text fixes
223 - Debugger: Readability improvements (fixes mgba.io/i/1238)
224 - GB: Improved SGB2 support
225 - GB Audio: Skip frame if enabled when clock is high
226 - Libretro: Reduce rumble callbacks
227 - mGUI: Add SGB border configuration option
228 - mGUI: Add support for different settings types
229 - Python: Minor API improvements
230 - Qt: Ensure camera image is valid
231 - Qt: Debugger console history
232 - Qt: Detect presence of GL_ARB_framebuffer_object
233 - Qt: Minor memory view tweaks
234 - Res: Improve modeling of AGB/AGS screen in shaders
235 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
236 - Wii: Expose stretch configuration in settings
237 - Wii: Stretch now sets pixel-accurate mode size cap
238
2390.7 beta 1: (2018-09-24)
240- Initial beta for 0.7
241
2420.6.3: (2018-04-14)
243Bugfixes:
244 - GB Audio: Revert unsigned audio changes
245 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
246 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
247
2480.6.2: (2018-04-03)
249Bugfixes:
250 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
251 - 3DS: Fix opening files in directory names with trailing slashes
252 - LR35902: Fix watchpoints not reporting new value
253 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
254 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
255 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
256 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
257 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
258 - GBA: Fix SharkPort saves for EEPROM games
259 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
260 - GBA BIOS: Fix incorrect exit condition in LZ77
261 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
262 - GBA Cheats: Fix slide codes not initializing properly
263 - GBA DMA: ROM reads are forced to increment
264 - GBA Hardware: RTC accuracy improvements
265 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
266 - GBA Memory: Fix copy-on-write memory leak
267 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
268 - GBA Savedata: Fix crash when resizing flash
269 - GBA Video: Force align 256-color tiles
270 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
271 - PSP2: Fix issues causing poor audio
272 - Python: Fix package directory
273 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
274 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
275 - Wii: Fix screen tear when unpausing
276 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
277Misc:
278 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
279 - GB MBC: Remove erroneous bank 0 wrapping
280 - GBA: Improve multiboot image detection
281 - PSP2: Use system enter key by default
282
2830.6.1: (2017-10-01)
284Bugfixes:
285 - GB, GBA: Fix crashes when attempting to identify null VFiles
286 - GB, GBA: Fix sync to video with frameskip
287 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
288 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
289 - GB Core: Fix palette loading when loading a foreign config
290 - GB MBC: Pocket Cam memory should be accessible without enabling
291 - GB MBC: Fix SRAM sizes 4 and 5
292 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
293 - GB MBC: Fix RTC loading when file size is off
294 - GB Memory: Initialize peripheral pointers
295 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
296 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
297 - GB Memory: Actually load latch time from savestate
298 - GB Serialize: Fix deserializing video STAT
299 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
300 - GB Video: Fix potential hang when ending mode 0
301 - GB Video: Fix read mode when enabling LCD
302 - GBA: Reset active region as needed when loading a ROM
303 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
304 - GBA BIOS: Use core's VRAM variable instead of renderer's
305 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
306 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
307 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
308 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
309 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
310 - Python: Fix importing .gb or .gba before .core
311 - Qt: Fix command line debugger closing second game
312 - Qt: Fix LOG argument order
313 - Qt: Fix timezone issues with time overrides
314 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
315 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
316Misc:
317 - CMake: Fix CPack dependencies for libpng 1.6
318 - GBA: Detect hardware for Pokémon FireRed ROM hacks
319 - GBA Cheats: Improve detection of raw cheats
320 - Qt: Don't rebuild library view if style hasn't changed
321 - Qt: Allow overrides to be saved before a game is loaded
322 - Qt: Hide mouse immediately when loading
323 - SDL: Fix 2.0.5 build on macOS under some circumstances
324 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
325
3260.6.0: (2017-07-16)
327Features:
328 - Library view
329 - Sprite viewer
330 - Debugging console
331 - Improved memory viewer
332 - Memory search
333 - Command line ability to override configuration values
334 - Add option to allow preloading the entire ROM before running
335 - Add option for whether rewinding restores save games
336 - Savestates now contain any RTC override data
337 - Add option to lock video to integer scaling
338 - LR35902: Watchpoints
339 - LR35902/GB-Z80 disassembler
340 - GB: Tile viewer
341 - GB: Video/audio channel enabling/disabling
342 - GB: Symbol table support
343 - GB MBC: Add MBC1 multicart support
344 - GBA: Support printing debug strings from inside a game
345 - GBA: Better cheat type autodetection
346 - Implement keypad interrupts
347 - Configuration of gamepad hats
348 - Video log recording for testing and bug reporting
349 - Debugger: Segment/bank support
350 - Debugger: Execution tracing
351 - Qt: German translation (by Lothar Serra Mari)
352 - Qt: Spanish translation (by Kevin López)
353 - Qt: Italian translation (by theheroGAC)
354Bugfixes:
355 - ARM7: Fix MLA/*MULL/*MLAL timing
356 - Core: Fix crash with rewind if savestates shrink
357 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
358 - Core: Fix directory sets crashing on close if base isn't properly detached
359 - FFmpeg: Fix overflow and general issues with audio encoding
360 - GB: Fix flickering when screen is strobed quickly
361 - GB: Fix STAT blocking
362 - GB MBC: Fix ROM bank overflows getting set to bank 0
363 - GB MBC: Fix swapping carts not detect new MBC
364 - GB Timer: Improve DIV reset behavior
365 - GB Timer: Fix DIV batching if TAC changes
366 - GB Video: Reset renderer when loading state
367 - GBA: Fix multiboot ROM loading
368 - GBA: Fix multiboot loading resulting in too small WRAM
369 - GBA BIOS: Implement BitUnPack
370 - GBA BIOS: Fix ArcTan sign in HLE BIOS
371 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
372 - GBA BIOS: Fix INT_MIN/-1 crash
373 - GBA Hardware: Fix crash if a savestate lies about game hardware
374 - GBA I/O: Handle audio registers specially when deserializing
375 - GBA Memory: Improve initial skipped BIOS state
376 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
377 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
378 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
379 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
380 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
381 - LR35902: Fix core never exiting with certain event patterns
382 - LR35902: Fix pc overflowing current region off-by-one
383 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
384 - OpenGL: Fix some shaders causing offset graphics
385 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
386 - Qt: Fix window icon being stretched
387 - Qt: Fix data directory path
388 - Qt: Fix timing issues on high refresh rate monitors
389 - Qt: Fix linking after some windows have been closed
390 - Qt: Fix crash when changing audio settings after a game is closed
391 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
392 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
393 - Qt: Fix game unpausing after frame advancing and refocusing
394 - SDL: Fix game crash check
395 - SDL: Fix race condition with audio thread when starting
396 - SDL: Fix showing version number
397 - Test: Fix crash when loading invalid file
398 - Test: Fix crash when fuzzing fails to load a file
399 - Test: Don't rely on core for frames elapsed
400 - Test: Fix crash when loading invalid file
401 - Test: Fix crash when fuzzing fails to load a file
402 - Tools: Fix recurring multiple times over the same library
403 - Util: Fix overflow when loading invalid UPS patches
404 - Util: Fix highest-fd socket not being returned by SocketAccept
405 - Windows: Fix VDir.rewind
406Misc:
407 - All: Add C++ header guards
408 - All: Move time.h include to common.h
409 - 3DS, PSP2, Wii: Last directory loaded is saved
410 - CMake: Add ability to just print version string
411 - Core: New, faster event timing subsystem
412 - Core: Clean up some thread state checks
413 - Core: Add generic checksum function
414 - Core: Cores can now have multiple sets of callbacks
415 - Core: Restore sleep callback
416 - Core: Move rewind diffing to its own thread
417 - Core: Ability to enumerate and modify video and audio channels
418 - Core: List memory segments in the core
419 - Core: Move savestate creation time to extdata
420 - Core: Config values can now be hexadecimal
421 - Core: Improved threading interrupted detection
422 - Debugger: Modularize CLI debugger
423 - Debugger: Make building with debugging aspects optional
424 - Debugger: Add functions for read- or write-only watchpoints
425 - Debugger: Make attaching a backend idempotent
426 - Debugger: Add mDebuggerRunFrame convenience function
427 - Feature: Move game database from flatfile to SQLite3
428 - Feature: Support ImageMagick 7
429 - Feature: Make -l option explicit
430 - FFmpeg: Return false if a file fails to open
431 - FFmpeg: Force MP4 files to YUV420P
432 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
433 - GB: Reset with initial state of DIV register
434 - GB MBC: New MBC7 implementation
435 - GB Audio: Simplify envelope code
436 - GB Audio: Improve initial envelope samples
437 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
438 - GB Video: Improved video timings
439 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
440 - GBA, GB: ROM is now unloaded if a patch is applied
441 - GBA DMA: Refactor DMA out of memory.c
442 - GBA DMA: Move DMAs to using absolute timing
443 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
444 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
445 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
446 - GBA Memory: Support reading/writing POSTFLG
447 - GBA Memory: Remove unused prefetch cruft
448 - GBA Timer: Improve accuracy of timers
449 - GBA Video: Clean up unused timers
450 - GBA Video: Allow multiple handles into the same tile cache
451 - GBA Video, GB Video: Colors are now fully scaled
452 - GBA Video: Optimize when BLD* registers are written frequently
453 - OpenGL: Add xBR-lv2 shader
454 - Qt: Move last directory setting from qt.ini to config.ini
455 - Qt: Improved HiDPI support
456 - Qt: Expose configuration directory
457 - Qt: Merge "Save" and "OK" buttons in shader options
458 - Qt: Automatically load controller profile when plugged in
459 - Qt: Rename "Resample video" option to "Bilinear filtering"
460 - Qt: Remove audio thread
461 - Qt: Remove audio buffer sizing in AudioProcessorQt
462 - Qt: Re-enable QtMultimedia on Windows
463 - Qt: Make "Mute" able to be bound to a key
464 - Qt: Add .gb/.gbc files to the extension list in Info.plist
465 - Qt: Relax hard dependency on OpenGL
466 - Qt: Better highlight active key in control binding
467 - SDL: Remove scancode key input
468 - SDL: Automatically map controllers when plugged in
469 - Test: Add a basic test suite
470 - Util: Add size counting to Table
471 - Util: Add 8-bit PNG write support
472 - Util: Tune patch-fast extent sizes
473 - VFS: Call msync when syncing mapped data
474 - VFS: Allow truncating memory chunk VFiles
475 - VFS: Fix some minor VFile issues with FILEs
476 - VFS: Optimize expanding in-memory files
477 - VFS: Add VFileFIFO for operating on circle buffers
478Changes from beta 1:
479Features:
480 - Qt: Italian translation (by theheroGAC)
481 - Qt: Updated German translation
482Bugfixes:
483 - GB Audio: Fix incorrect channel 4 iteration
484 - GB Audio: Fix zombie mode bit masking
485 - GB Serialize: Fix timer serialization
486 - GB Video: Fix LYC regression
487 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
488 - GBA Timer: Fix count-up timing overflowing timer 3
489 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
490 - Qt: Fix memory search close button (fixes mgba.io/i/769)
491 - Qt: Fix window icon being stretched
492 - Qt: Fix initial window size (fixes mgba.io/i/766)
493 - Qt: Fix data directory path
494 - Qt: Fix controls not saving on non-SDL builds
495 - Qt: Fix translation initialization (fixes mgba.io/i/776)
496 - Qt: Fix patch loading while a game is running
497 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
498 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
499 - Qt: Fix GL-less build
500 - Qt: Fix Software renderer not handling alpha bits properly
501 - Qt: Fix screen background improperly stretching
502 - SDL: Fix cheats not loading
503Misc:
504 - GB Serialize: Add MBC state serialization
505 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
506 - GBA Timer: Improve accuracy of timers
507 - PSP2: Update toolchain to use vita.cmake
508 - Qt: Add language selector
509 - Qt: Minor test fixes
510 - Qt: Move shader settings into main settings window
511 - Qt: Dismiss game crashing/failing dialogs when a new game loads
512 - Qt: Properly ship Qt translations
513 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
514
5150.6 beta 1: (2017-06-29)
516 - Initial beta for 0.6
517
5180.5.2: (2016-12-31)
519Bugfixes:
520 - All: Fix fullscreen config option being ignored
521 - ARM7: PSR mode bits should not get sign extended
522 - GB: Fix audio not being deinitialized
523 - GB: Fix crash when masking savedata
524 - GB: Properly initialize sramRealVf variable
525 - GB Audio: Fix serialization of channel 3 and NR52 properties
526 - GB Audio: Reset envelope timer when reseting sound channel
527 - GB MBC: Fix SRAM dangling pointer with RTC games
528 - GB MBC: Fix initializing MBC when no ROM is loaded
529 - GB Memory: Fix patching ROM bank 0
530 - GB Memory: Fix starting HDMAs during mode 0
531 - GB Memory: Fix HDMA5 value after DMA completes
532 - GB Video: Initialize LCDC in renderer
533 - GB Video: Hblank IRQs should mask LYC=LY IRQs
534 - GBA: Fix IRQs firing after already being cleared
535 - GBA: Only unhalt CPU if appropriate bit is set in IE
536 - GBA: Add savegame override for Crash Bandicoot 2
537 - GBA BIOS: Fix MidiKey2Freq BIOS reads
538 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
539 - GBA Cheats: Fix GameShark ROM patches
540 - GBA I/O: Mask off WAITCNT bits that cannot be written
541 - GBA Memory: Fix misaligned BIOS reads
542 - GBA Memory: Fix VCOUNT being writable
543 - GBA Video: Fix out of bounds sprite transforms
544 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
545 - Libretro: Fix disabling BIOS
546 - Libretro: Fix Game Boy savestates and audio
547 - Qt: Fix changing resolution of software renderer
548 - Qt: Fix setting overrides
549 - Qt: Fix cut off tiles and alignment issues in tile viewer
550 - Qt: Only reset window dimensions when first shown
551 - Qt: Fix Qt Multimedia audio driver on big endian
552 - Qt: Fix Apply button for key and controller configurations
553 - VFS: Fix resizing memory chunks when not needed
554 - Windows: Fix Unicode directory handling
555Misc:
556 - GB, GBA: Prevent loading null ROMs
557 - GB Audio: Initialize wave RAM to GBC values
558 - GB Memory: Reset ROM bank when loading a ROM
559 - PSP2: Improved controller rumble
560
5610.5.1: (2016-10-05)
562Bugfixes:
563 - Core: Fix importing save games as read-only
564 - FFmpeg: Fix encoding AAC
565 - GB: Fix invalid STOP behavior on Game Boy Color
566 - GB: Initialize audio properly
567 - GB: Properly clear KEY1 bit 0 when switching speeds
568 - GB: Properly unload save files when unloading a ROM
569 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
570 - GB MBC: Fix MBC7 when size is incorrectly specified
571 - GB MBC: Fix RTC access when no save file is loaded
572 - GB SIO: Don't auto-clock external shift clock
573 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
574 - GB Video: Fix video frames getting missed when LCDC is off
575 - GB Video: Clear screen when LCDC is off
576 - GBA Cheats: Fix holding onto pointers that may get invalidated
577 - GBA Cheats: Fix key-activated CodeBreaker cheats
578 - GBA Cheats: Fix uninitialized memory getting freed when saving
579 - GBA Hardware: Improve Game Boy Player rumble behavior
580 - GBA Memory: Fix several unused I/O register read values
581 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
582 - LR35902: Fix events running with the wrong cycle active
583 - Qt: Fix "close" button on Overrides view
584 - Qt: Fix saving overrides
585 - Qt: Fix directory set unloading when replacing the ROM
586 - Qt: Fix patch loading
587 - Qt: Fix crash when saving an override if a game isn't loaded
588 - Qt: Fix showing default display driver as OpenGL (force 1.x)
589 - SDL: Attach rumble in SDL frontend
590 - Util: Fix PNG identification on files too small to be a PNG
591Misc:
592 - All: Only update version info if needed
593 - All: Split out install locations for Libretro and OpenEmu
594 - FFmpeg: Encoding cleanup
595 - GB: Reset active region when reloading ROM
596 - GB Memory: Initialize RAM pattern for GBC
597 - GB Video: Improved video timings
598 - Qt: Manage window sizes slightly better
599 - Qt: Remember scale option independent of core dimensions
600
6010.5.0: (2016-09-19)
602Features:
603 - Game Boy support
604 - Support for encrypted CodeBreaker GBA cheats
605 - Emulation of Vast Fame protected GBA carts (taizou)
606 - Tile viewer
607 - Threaded rendering mode
608 - Libretro: Memory map and achievement support (leiradel)
609 - GUI: Add UI control remapping
610 - GUI: Add fast-forward
611 - Wii: 240p support
612 - 3DS: Adjustable screen darkening
613 - Ability to temporarily load a savegame
614 - Load specific files out of archives
615 - Automatic BIOS detection
616Bugfixes:
617 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
618 - Debugger: Fix GDB breakpoints
619 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
620 - GBA: Fix filehandle leak with savegames
621 - GBA: Timer 0 cannot be count up
622 - GBA: Count up timers should not count themselves
623 - GBA Memory: Fix mirror on non-overdumped Classic NES games
624 - GBA Memory: Fix ldm {pc}
625 - GBA Savedata: Fix savedata sync timer
626 - GBA Savedata: Only unmap savedata if present
627 - GBA Serialize: Savestates now properly store prefetch
628 - GBA Video: WIN0/1 take priority over OBJWIN
629 - GBA Video: Fix out-of-order OBJWIN
630 - PSP2: Fix GPU crash while exiting
631 - PSP2: Fix VSync
632 - PSP2: Fix accelerometer range
633 - PSP2: Actually load screen mode setting
634 - PSP2: Fix gyroscope direction
635 - PSP2: Delete threads after they return
636 - PSP2: Fix mapping/unmapping from not at 0
637 - Qt: Fix bug in software renderer scaling
638 - Qt: Fix hanging key press after disabling autofire
639 - Qt: Fix being unable to pause manually when using auto-pausing
640 - SDL: Fix axes being mapped wrong
641 - Util: Fix realloc semantics in utf16to8
642 - Util: Fix inserting too many items into a hash table
643 - VFS: Fix uninitialized varaible reading from 7z
644 - VFS: Fix reading multiple files from a 7z archive
645 - Wii: Fix framelimiting after a slowdown
646 - Wii: Fix garbage flash at startup
647Misc:
648 - 3DS: Use blip_add_delta_fast for a small speed improvement
649 - 3DS: Allow UTF-16 filenames
650 - 3DS: Port to using citro3D
651 - 3DS: Use system font for menus
652 - 3DS: Attempt to use Core 2 for threads
653 - 3DS: Adjustable filering
654 - 3DS: 3D banner
655 - All: Add QUIET parameter to silence CMake
656 - All: Faster memory read/write
657 - ARM7: Support forcing Thumb mode via MSR
658 - ARM7: Flush prefetch cache when loading CPSR via MSR
659 - ARM7: Clean up instruction decoding for future expandability
660 - Debugger: Support register and memory writes via GDB stub
661 - Debugger: Add software breakpoint support to gdb
662 - FFmpeg: Full support for libavcodec 56+
663 - GBA: Better debug logging if event processing breaks
664 - GBA Audio: Force audio DMAs to not increment destination
665 - GBA BIOS: Use custom ArcTan, not relying on OS
666 - GBA Hardware: Clean up dead code in GBP
667 - GBA Memory: Optimize stalling behavior
668 - GBA Memory: Optimize Load-/StoreMultiple
669 - GBA Savedata: Add realistic timing for EEPROM
670 - GBA Serialize: Savestates now store if CPU was halted
671 - GBA Video: Remove old slow path fallback
672 - GBA Video: Optimize sprite drawing
673 - GBA Video: Optimize mode 0 rendering
674 - GBA Video: Optimize compositing cases slightly
675 - GUI: Screenshot dimensions are now passed through
676 - GUI: Add back logging
677 - GUI: Only reload config if manually saved
678 - GUI: Increase scrolling speed
679 - OpenGL: Log shader compilation failure
680 - OpenGL: Add texSize uniform
681 - Qt: Make -g flag work in Qt build
682 - Qt: Simplify OpenGL context creation
683 - Qt: Thread startup improvements
684 - Qt: Make audio channel/video layer options shortcut mappable
685 - Qt: Remove some C99isms from C++ code
686 - Qt: Remove default autofire mappings
687 - Qt: Make reseting when pasued frame-accurate
688 - Qt: Rearchitect game closing codepath
689 - PSP2: Use system font for menus
690 - PSP2: Add rumble for PS TV
691 - PSP2: Add fit-to-height screen mode
692 - PSP2: Sync files per descriptor
693 - PSP2: Allow UTF-8 filenames
694 - PSP2: Screenshots are now saved into the Photo Gallery
695 - PSP2: Stop underclocking when menuing
696 - SDL: Increase default audio buffer size to 1024 samples
697 - SDL: More responsive rumble
698 - Util: Add Vector GetConstPointer
699 - Util: Add rtrim
700 - Util: Add endswith
701 - VFS: Improve zip file detection
702 - Wii: Add pixelated resample filter
703 - Windows: Add native VDir support
704 - Util: Add PRIz macro for libc versions that don't support %z
705
7060.4.1: (2016-07-11)
707Bugfixes:
708 - All: Fix several file handle leaks
709 - All: Fix instruction tables getting zeroed when linking sometimes
710 - ARM7: Fix flags on SBC/RSC
711 - ARM7: Fix setting spsr privilege bits when spsr is empty
712 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
713 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
714 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
715 - GBA Memory: Fix executing code from OBJ region of VRAM
716 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
717 - GBA Serialize: Fix loading savegames from savestates
718 - OpenGL: Correct boolean vector strcmp strings for uniforms
719 - Qt: Fix sending gameStopped twice
720 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
721 - Qt: Fix initial state of key mapping
722 - Qt: Initialize m_useBios
723 - SDL: Fix joystick initialization on BSD
724 - SDL: Fix potential joystick crash in games with rumble
725 - SDL: Fix SDL 1.2 build
726 - SDL: Fix sporadic crash when deinitializing audio
727 - Shaders: Fix AGS-001 shader with some bad drivers
728 - Util: Use closesocket on Windows
729 - Util: Fix socket bind addresses
730 - VFS: Fix reading 7z archives without rewinding first
731 - VFS: VFileFromFD should not open directories
732 - Wii: Fix tilting direction
733 - Util: Fix realloc semantics in utf16to8
734Misc:
735 - All: Allow use of external minizip library
736 - Debugger: CLI debugger now exits when end-of-stream is reached
737 - FFmpeg: Update dependencies on Ubuntu
738 - GBA: Slightly optimize GBAProcessEvents
739 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
740 - GBA Video: Null renderer should return proper register values
741 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
742 - Qt: Add preset for DualShock 4
743 - Qt: Update 360 input profile on OS X to reflect newer drivers
744 - Qt: Remove use of NaN
745 - Qt: Canonicalize file paths when loading games
746 - Qt: Add refresh button to controller editing
747 - SDL: Remove default gamepad mappings
748 - Util: Fix intermittent build failure on OS X
749 - VFS: VFile.sync now updates modified time
750
7510.4.0: (2016-02-02)
752Features:
753 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
754 - I/O viewer
755 - Booting of multiboot images
756 - Customization of GIF recording
757 - Libretro: Cheat code support
758 - Support for GLSL shaders
759 - ROM information view
760 - Support for VBA-style cheat codes
761 - Savestates now store creation timestamps
762 - Key autofire
763 - Libretro: Allow blocking opposing directional input
764 - OpenEmu core for OS X
765 - Libretro: Settings for using BIOS and skipping intro
766 - Libretro: Customizable idle loop removal
767 - Implemented cycle counting for sprite rendering
768 - Cleaner, unified settings window
769 - Added a setting for pausing when the emulator is not in focus
770 - Customizable paths for save games, save states, screenshots and patches
771 - Controller hotplugging
772 - Ability to store save games and active cheats within savestates
773Bugfixes:
774 - ARM7: Fix sign of unaligned LDRSH
775 - ARM7: Fix decoding of some ARM ALU instructions with shifters
776 - Debugger: Fix watchpoints in gdb
777 - GBA: Fix warnings when creating and loading savestates
778 - GBA: Fix Iridion II savetype
779 - GBA BIOS: Fix misaligned CpuSet
780 - GBA Cheats: Fix cheats setting the Action Replay version
781 - GBA Hardware: Fix GPIO on big endian
782 - GBA Memory: Fix DMA register writing behavior
783 - GBA Memory: Fix DMAs triggering two cycles early
784 - Libretro: Fix aspect ratio
785 - Qt: Fix some potential crashes with the gamepad mapping
786 - Qt: Fix keys being mapped incorrectly when loading configuration file
787 - Util: Fix PowerPC PNG read/write pixel order
788 - Util: Fix excessive memory allocation when decoding a PNG
789 - VFS: Fix VFileReadline and remove _vfdReadline
790Misc:
791 - All: Improved PowerPC support
792 - All: Fix some undefined behavior warnings
793 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
794 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
795 - GBA: Implement bad I/O register loading
796 - GBA: Allow jumping to OAM and palette RAM
797 - GBA BIOS: Finish implementing RegisterRamReset
798 - GBA Config: Add "override" layer for better one-time configuration
799 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
800 - GBA Memory: Use a dynamically sized mask for ROM memory
801 - GBA Memory: Implement several unimplemented memory access types
802 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
803 - GBA RR: Starting from savestate now embeds the savegame
804 - GBA RR: Add preliminary SRAM support for VBM loading
805 - GBA RR: Add support for resets in movies
806 - GBA Video: Remove lastHblank, as it is implied
807 - Libretro: Use anonymous memory mappers for large blocks of memory
808 - Libretro: Add install target for libretro core
809 - Qt: Window size command line options are now supported
810 - Qt: Increase usability of key mapper
811 - Qt: Add 'Apply' button to settings window
812 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
813 - Qt: Allow use of modifier keys as input
814 - Qt: Optimize log viewer
815 - Qt: Added button for breaking into the GDB debugger
816 - Qt: Add box for showing duration of rewind
817 - SDL: Support fullscreen in SDL 1.2
818 - SDL: Allow GBASDLAudio to be used without a thread context
819 - Util: Use VFile for configuration
820 - Util: Add MutexTryLock
821
8220.3.2: (2015-12-16)
823Bugfixes:
824 - ARM7: Fix STRT/STRBT
825 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
826 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
827 - Libretro: Fix problems with rumble not turning off
828 - GBA: Fix idle skip state being retained between games
829 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
830 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
831 - GBA BIOS: Fix Sqrt sign
832 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
833 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
834 - GBA Memory: Fix DMA behavior for SRAM accesses
835 - GBA Memory: Fix Store8 to OBJ VRAM
836 - GBA Memory: Fix alignment of LDM/STM on SRAM
837 - GBA Memory: Fix unaligned out-of-bounds ROM loads
838 - GBA Memory: Fix timing of DMAs
839 - GBA Video: Fix _mix for 15-bit color
840 - GBA Video: Fix OAM and palette initialization
841 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
842 - Qt: Use safer isLoaded check in GameController
843 - Qt: Fix a race condition in PainterGL that could lead to a crash
844 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
845 - Qt: Fix font size in memory viewer
846 - Qt: Fix a crash in the memory viewer
847 - Qt: Add additional checks in CheatModel to prevent crashes
848 - Qt: Fix race condition with setting sample rate
849 - Qt: Fix crash when closing multiplayer windows
850 - Qt: Fix resetting while paused
851Misc:
852 - GBA Audio: Implement missing flags on SOUNDCNT_X register
853 - Qt: Add mute option to menu
854
8550.3.1: (2015-10-24)
856Bugfixes:
857 - ARM7: Fix instruction decoding of Thumb shifts
858 - GBA: Deinit savegame when unloading a ROM
859 - GBA: Fix BIOS check on big endian
860 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
861 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
862 - GBA Audio: Fix audio channels being silenced at the wrong time
863 - GBA Memory: Fix bad BIOS Load16 on big endian
864 - GBA Memory: Fix bad Load8 on big endian
865 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
866 - GBA Video: Fix edge case with sprite blend modes and semitransparency
867 - GBA Video: Fix objwin and blending interaction on sprites
868 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
869 - Libretro: Fix a memory leak with the render buffer
870 - Qt: Windows no longer spawn in the top left on first launch
871 - Qt: Fix install path of XDG desktop file with DESTDIR
872 - Qt: Fix drag and drop on Windows
873 - Qt: Reenable double buffering, as disabling it broke some Windows configs
874 - VFS: Fix return values of VFileFILE.read and .write
875Misc:
876 - All: Reset next event to cycles instead of zero to interrupt
877 - All: Add --version flag
878 - ARM7: Force disable LTO on two files to work around a GCC bug
879 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
880 - GBA: Better memory handling with PNG savestates
881 - GBA: Additional savestate sanity checks
882 - GBA: Check for cycle count being too high
883 - GBA Audio: Allow GBAAVStream to have no video callback
884 - GBA BIOS: Implement RegisterRamReset for SIO registers
885 - Qt: Remove useless help icons in dialogs
886 - Qt: Prevent savestate window from opening while in multiplayer
887 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
888 - Qt: Dropping multiplayer windows works more cleanly now
889
8900.3.0: (2015-08-16)
891Features:
892 - Ability to hide individual background layers, or OBJs
893 - Ability to mute individual audio channels
894 - Palette viewer and exporter
895 - Volume control
896 - More shortcuts are editable (e.g. quick save/load)
897 - Rewind now shows the frame after rewinding
898 - Import/Export of GameShark/Action Replay snapshots
899 - Add "Step backwards" item for single increment rewind
900 - Deadzone estimation for game controllers
901 - Analog inputs can be used for shortcuts
902 - Menu items for specific solar sensor brightness levels
903 - Remappable controls for tilt and gyroscope sensors
904 - Status messages for actions taken while a game is running (e.g. save/load state)
905 - Memory inspector
906 - Screensaver can now be suspended while a game is running
907 - Load/save the most recent savestate slot
908 - Support varible speed (PWM) rumble
909 - Ability to cap fast forward speed
910 - Finer control over FPS target
911 - Holdable shortcut for rewinding one frame at a time
912 - Ability to boot directly into the BIOS
913 - Preliminary support for yanking out the game pak while a game is running
914 - Thumb-drive mode by putting a file called portable.ini in the same folder
915 - Configurable display driver, between software and OpenGL
916 - Undo-able savestate loading and saving
917 - Controller profiles now store shortcut settings
918 - Default controller profiles for several common controllers
919 - Libretro now supports BIOS, rumble and solar sensor
920 - Implement BIOS call Stop, for sleep mode
921 - Automatically load patches, if found
922 - Improved video synchronization
923 - Configurable audio output sample rate
924Bugfixes:
925 - ARM7: Fix SWI and IRQ timings
926 - ARM7: Fix Thumb MUL timing
927 - ARM7: Fix timing of multiplies to use N cycles
928 - ARM7: ARMHotplugDetach should call deinit
929 - Debugger: Fix use-after-free in breakpoint clearing code
930 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
931 - GBA: Cap audio FIFO read size during deserialization
932 - GBA: Check for corrupted savestates when loading
933 - GBA: Check for improperly sized savestates when loading
934 - GBA: Check for savestates made from differently sized ROMs
935 - GBA: Fix calls to endian-independent loadstores
936 - GBA: Fix timing of reading from timer registers
937 - GBA: Ensure cycles never go negative
938 - GBA Audio: Force audio FIFOs to 32-bit
939 - GBA Audio: Fix audio pitch changing when adjusting buffer size
940 - GBA Audio: Fix sample order in audio channel 3
941 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
942 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
943 - GBA Memory: Improve Thumb open bus behavior
944 - GBA Memory: Fix potential DMA issue when loading a savestate
945 - GBA Memory: Fix load/store multiple video memory waitstates
946 - GBA SIO: Fix reseting when there are SIO devices attached
947 - GBA Video: Blended sprites should never have other effects applied
948 - GBA Video: Fix out-of-bounds tiles in mosaic
949 - GBA Video: Fix windows not affecting sprites
950 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
951 - GBA Video: Fix timing on first scanline
952 - Qt: Better cleanup when a game crashes
953 - Qt: Fix open ROM dialog filtering for archive formats
954 - Qt: Cap the maximum number of multiplayer windows
955 - Qt: Fix maximum year in sensor override
956 - Qt: Fix window being too tall after exiting fullscreen
957 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
958 - Qt: Fix analog buttons not getting unmapped
959 - Qt: Fix passing command line options
960 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
961 - SDL: Fix SDL build when OpenGL is missing
962 - Util: Allow loading IPS patches that grow the ROM
963 - VFS: Fix resource leaks if some allocations fail
964 - VFS: Fix line-reading to return proper values
965 - Video: Fix an issue with very long filenames
966 - Util: Fix formatting of floats
967Misc:
968 - All: Add --help flag for command line programs
969 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
970 - All: Enable static linking for Windows
971 - All: Enable static linking for OS X
972 - All: Threads are now named
973 - All: Proper handling of Unicode file paths
974 - ARM7: Add emulation for Undefined CPU mode
975 - ARM7: Reduce the size of the Thumb instruction table
976 - GBA: Add status log level
977 - GBA: GBARewind now returns how many states it has rewound
978 - GBA: SIO logging layer
979 - GBA BIOS: Stub out SoundBias
980 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
981 - GBA: Don't include GBACLIDebugger struct unless needed
982 - GBA: Savedata is now synced shortly after data finishes being written
983 - GBA: Process multiple timer events at once, if necessary
984 - GBA Audio: Implement audio reset for channels A/B
985 - GBA Audio: Process multiple audio events at once, if necessary
986 - GBA Hardware: Backport generic RTC source into core
987 - GBA Input: Allow axes and buttons to be mapped to the same key
988 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
989 - GBA SIO: Add a dummy driver for Normal mode
990 - GBA Thread: Add functionality for running callbacks on the GBA thread
991 - GBA Thread: Split GBASync into a separate file
992 - GBA Video: Refactor software renderer into separate files
993 - GBA Video: Slightly optimize mode 0 mosaic rendering
994 - Debugger: Free watchpoints in addition to breakpoints
995 - Qt: Handle saving input settings better
996 - Qt: Move GL frame drawing back onto its own thread
997 - Qt: Fast forward (held) option moved from Other to Emulation menu
998 - Qt: Show version info in window title
999 - Qt: Migrate multiplayer window handling into GBAApp
1000 - Qt: Unified file opening and saving with last location
1001 - Qt: Fix windows being resizable when they shouldn't have been
1002 - Qt: Only hide cursor in full screen
1003 - Qt: Replace pause-after-frame mutex with an atomic
1004 - Qt: Add application icon and XDG desktop files
1005 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1006 - Qt: Don't save window size when entering fullscreen
1007 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1008 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1009 - Qt: Increase usability of key mapper
1010 - Qt: Show checkmark for window sizes
1011 - Qt: Set window path to loaded ROM
1012 - Perf: Ability to load savestates immediately on launch
1013 - SDL: Properly check for initialization
1014 - SDL: Clean up initialization functions
1015 - SDL: Clean up GL context
1016 - Util: Allow disabling the threading code entirely
1017 - VFS: Add sync method to force syncing with backing
1018
10190.2.1: (2015-05-13)
1020Bugfixes:
1021 - All: Fix sanitize-deb script not cleaning up after itself
1022 - All: Fix dependencies for libavcodec on Debian-derived platforms
1023 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1024 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1025 - ARM7: Fix ARM multiply instructions when PC is a destination register
1026 - Debugger: Fix use-after-free in breakpoint clearing code
1027 - Debugger: Fix boundary conditions in tab completion
1028 - GBA: Fix timers not updating timing when writing to only the reload register
1029 - GBA: Fix rewind boundary conditions
1030 - GBA: Add initial I/O register settings for background matrix registers
1031 - GBA: Fix hang when loading a savestate if sync to video is enabled
1032 - GBA: Handle out-of-bounds I/O access
1033 - GBA: Fix bounds-checking on EEPROM access
1034 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1035 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1036 - GBA Memory: Allow SRAM to be 64kB
1037 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1038 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1039 - GBA Video: Fix second frame mode 5
1040 - Perf: Fix race condition if a game crashes immediately on start
1041 - Qt: Fix Display object leak when closing a window
1042 - Qt: Fix .deb dependencies
1043 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1044 - Qt: Fix window not regaining focus after exiting savestate window
1045 - Qt: Fix regression where video would not record if the game had already started
1046 - Qt: Fix potential crash if a gamepad causes focus to change
1047 - Qt: Fix controller axis querying
1048 - Qt: Fix multiplayer windows opening as the wrong size
1049 - Qt: Fix controllers sometimes not loading the right profile
1050 - SDL: Fix boundary conditions for joystick adjustments
1051 - SDL: Allocate properly sized input maps
1052 - SDL: Fix potential build issues when Qt and SDL2 are in use
1053 - Util: Fix resource leak in UTF-8 handling code
1054 - Util: Fix a null-pointer issue when attempting to delete a key
1055 - VFS: Fix resource leaks if some allocations fail
1056 - Video: Fix an issue with very long filenames
1057Misc:
1058 - GBA Memory: Soft-crash if jumping past the end of a ROM
1059 - Qt: Show multiplayer numbers in window title
1060 - Qt: Solar sensor can have shortcuts set
1061
10620.2.0: (2015-04-03)
1063Features:
1064 - Support for gamepad axes, e.g. analog sticks or triggers
1065 - Add scale presets for up to 6x
1066 - Settings window
1067 - Bilinear resampling option
1068 - Add option to skip BIOS start screen
1069 - List of recently opened games
1070 - Support for games using the Solar Sensor
1071 - Better audio resampling via blip-buf
1072 - Game Pak overrides dialog for setting savetype and sensor values
1073 - Support for games using the tilt sensor
1074 - Remappable shortcuts for keyboard and gamepad
1075 - Rewinding of emulation
1076 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1077 - Support IPv6
1078 - Save directory of last loaded file
1079 - Support BPS patches
1080 - Automatically detect and optimize out idle loops
1081 - Configurable game overrides
1082 - Support loading 7-Zip files
1083 - Drag and drop game loading
1084 - Cheat code support
1085 - Runtime configurable audio driver
1086 - Libretro core for use with RetroArch and other front-ends
1087 - Controller profiles for setting different bindings for different controllers
1088 - Ability to lock aspect ratio
1089 - Local link cable support
1090 - Ability to switch which game controller is in use per instance
1091 - Ability to prevent opposing directional input
1092 - Warning dialog if an unimplemented BIOS feature is called
1093 - Debugger: Add CLI "frame", frame advance command
1094 - Debugger: Add CLI functions for writing to memory
1095 - Debugger: Add CLI functions for examining memory regions
1096 - Debugger: Add CLI function for writing a register
1097Bugfixes:
1098 - ARM7: Extend prefetch by one stage
1099 - ARM7: Fix cycle counting for loads
1100 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1101 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1102 - GBA: Initialize gba.sync to null
1103 - GBA: Fix timer initialization
1104 - GBA Audio: Support 16-bit writes to FIFO audio
1105 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1106 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1107 - GBA BIOS: Fix BIOS prefetch after reset
1108 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1109 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1110 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1111 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1112 - GBA Memory: Fix cycle counting for 32-bit load/stores
1113 - GBA RR: Fix fallthrough error when reading tags from a movie
1114 - GBA Thread: Fix possible hang when loading an archive
1115 - GBA Thread: Fix possible deadlock in video sync
1116 - Perf: Fix crash when the GBA thread fails to start
1117 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1118 - Qt: Fix crash when adjusting settings after closing a game
1119 - Qt: Fix crash when starting GDB stub after closing a game
1120 - Qt: Fix patch loading while a game is running
1121 - Qt: Fix crash when loading a game after stopping GDB server
1122 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1123 - Qt: Fix crash when attempting to pause if a game is not running
1124 - SDL: Properly clean up if a game doesn't launch
1125 - Util: Fix sockets on Windows
1126Misc:
1127 - All: Enable link-time optimization
1128 - Debugger: Watchpoints now work on STM/LDM instructions
1129 - Debugger: Clean up GDB stub network interfacing
1130 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1131 - Debugger: Merge Thumb BL instructions when disassembling
1132 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1133 - Debugger: Watchpoints now report address watched (fixes #68)
1134 - Debugger: Add support for soft breakpoints
1135 - Debugger: Make I/O register names be addresses instead of values
1136 - Debugger: Rename read/write commands
1137 - GBA: Improve accuracy of event timing
1138 - GBA: Add API for getting Configuration structs for overrides and input
1139 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1140 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1141 - GBA: Move A/V stream interface into core
1142 - GBA: Savestates now take into account savedata state machines (fixes #109)
1143 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1144 - GBA Memory: Simplify memory API and use fixed bus width
1145 - GBA Thread: Make GBASyncWaitFrameStart time out
1146 - GBA Video: Start video at the last scanline instead of the first
1147 - Qt: Optimize logo drawing
1148 - Qt: Move frame upload back onto main thread
1149 - Qt: Remember window position
1150 - Qt: Double-clicking on the window toggles full screen
1151 - Util: Use proper locale for reading and writing float values
1152
11530.1.1: (2015-01-24)
1154Bugfixes:
1155 - ARM7: Fix LDM writeback to a register already written
1156 - GBA: Fix timers 2 and 3 updating incorrectly
1157 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1158 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1159 - GBA Audio: Properly initialize audio FIFO channels
1160 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1161 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1162 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1163 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1164 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1165 - GBA BIOS: Fix HuffUnComp boundary conditions
1166 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1167 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1168 - GBA Memory: Filter out top nybble of DMA addresses
1169 - GBA Memory: Properly bounds-check VRAM accesses
1170 - GBA Memory: Fix initial DMA state
1171 - GBA Thread: Allow halted games to exit cleanly
1172 - GBA Video: Fix blend issues with obscured middle layers
1173 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1174 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1175 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1176 - GBA Video: Fix sprite boundary conditions with mosaic
1177 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1178 - Qt: Fix issue with set frame sizes being the wrong height
1179 - Qt: Fix emulator crashing when full screen if a game is not running
1180 - Qt: Fix window focus issues
1181 - Qt: Properly set default video recording settings
1182 - Qt: Fix a race condition when a game crashes immediately
1183 - Qt: Fix some cases where key mapping can break if focus is adjusted
1184 - Qt: Fix crash if a game pauses before any frames are shown
1185 - Debugger: Negative PC-relative loads now properly subtract the offset
1186 - Debugger: Align PC-relative loads in Thumb
1187 - Debugger: Fix watchpoints triggering too late
1188 - Debugger: Fix binary print putting spaces between digits
1189 - Video: Ensure FFmpeg encoder has audio frames
1190 - Video: Fix uncompressed PCM audio recording
1191 - Video: Fix FFmpeg crashing when the file extension is wrong
1192 - Util: Fix SOCKET_FAILED macro
1193Misc:
1194 - GBA: Exit cleanly on FATAL if the port supports it
1195 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1196 - Qt: Disable sync to video by default
1197 - Qt: Handle a game crash without crashing
1198 - Qt: Set default log level to FATAL, ERROR and WARN
1199 - Qt: Clarify some phrasing in the menus
1200 - Qt: Clear active buttons when focus is lost
1201
12020.1.0: (2014-12-13)
1203 - Initial release