src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QGLFormat format, QWidget* parent)
27 : QGLWidget(format, parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
32 setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
33 setAutoBufferSwap(false);
34 setCursor(Qt::BlankCursor);
35}
36
37void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
38 if (m_drawThread) {
39 return;
40 }
41 m_drawThread = new QThread(this);
42 m_painter = new Painter(this);
43 m_painter->setContext(thread);
44 m_painter->setBacking(buffer);
45 m_painter->moveToThread(m_drawThread);
46 m_context = thread;
47 doneCurrent();
48 context()->moveToThread(m_drawThread);
49 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
50 m_drawThread->start(QThread::TimeCriticalPriority);
51}
52
53void Display::stopDrawing() {
54 if (m_drawThread) {
55 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
56 m_drawThread->exit();
57 m_drawThread = nullptr;
58 }
59}
60
61void Display::forceDraw() {
62 if (m_drawThread) {
63 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::QueuedConnection);
64 }
65}
66
67#ifdef USE_PNG
68void Display::screenshot() {
69 GBAThreadInterrupt(m_context);
70 GBAThreadTakeScreenshot(m_context);
71 GBAThreadContinue(m_context);
72}
73#endif
74
75void Display::initializeGL() {
76 glClearColor(0, 0, 0, 0);
77 glClear(GL_COLOR_BUFFER_BIT);
78 swapBuffers();
79}
80
81void Display::resizeEvent(QResizeEvent* event) {
82 if (m_drawThread) {
83 GBAThreadInterrupt(m_context);
84 GBASyncSuspendDrawing(&m_context->sync);
85 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
86 GBASyncResumeDrawing(&m_context->sync);
87 GBAThreadContinue(m_context);
88 }
89}
90
91Painter::Painter(Display* parent)
92 : m_gl(parent)
93{
94 m_size = parent->size();
95}
96
97void Painter::setContext(GBAThread* context) {
98 m_context = context;
99}
100
101void Painter::setBacking(const uint32_t* backing) {
102 m_backing = backing;
103}
104
105void Painter::resize(const QSize& size) {
106 m_size = size;
107 m_gl->makeCurrent();
108 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
109 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
110 m_gl->swapBuffers();
111 m_gl->doneCurrent();
112}
113
114void Painter::start() {
115 m_gl->makeCurrent();
116 glEnable(GL_TEXTURE_2D);
117 glGenTextures(1, &m_tex);
118 glBindTexture(GL_TEXTURE_2D, m_tex);
119 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
120 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
121 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
122 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
123 glEnableClientState(GL_VERTEX_ARRAY);
124 glVertexPointer(2, GL_INT, 0, _glVertices);
125 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
126 glMatrixMode(GL_PROJECTION);
127 glLoadIdentity();
128 glOrtho(0, 240, 160, 0, 0, 1);
129 glMatrixMode(GL_MODELVIEW);
130 glLoadIdentity();
131 m_gl->doneCurrent();
132
133 m_drawTimer = new QTimer;
134 m_drawTimer->moveToThread(QThread::currentThread());
135 m_drawTimer->setInterval(0);
136 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
137 m_drawTimer->start();
138}
139
140void Painter::draw() {
141 m_gl->makeCurrent();
142 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
143 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
145 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
146 if (m_context->sync.videoFrameWait) {
147 glFlush();
148 }
149 }
150 GBASyncWaitFrameEnd(&m_context->sync);
151 m_gl->swapBuffers();
152 m_gl->doneCurrent();
153}
154
155void Painter::forceDraw() {
156 m_gl->makeCurrent();
157 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
158 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
159 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
160 if (m_context->sync.videoFrameWait) {
161 glFlush();
162 }
163 m_gl->swapBuffers();
164 m_gl->doneCurrent();
165}
166
167void Painter::stop() {
168 m_drawTimer->stop();
169 delete m_drawTimer;
170 m_gl->makeCurrent();
171 glDeleteTextures(1, &m_tex);
172 glClear(GL_COLOR_BUFFER_BIT);
173 m_gl->swapBuffers();
174 m_gl->doneCurrent();
175 m_gl->context()->moveToThread(QApplication::instance()->thread());
176}