src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13
14#ifdef BUILD_GL
15#include "platform/opengl/gl.h"
16#endif
17#if !defined(_WIN32) || defined(USE_EPOXY)
18#include "platform/opengl/gles2.h"
19#ifdef _WIN32
20#include <epoxy/wgl.h>
21#endif
22#endif
23}
24
25using namespace QGBA;
26
27DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
28 : Display(parent)
29 , m_isDrawing(false)
30 , m_gl(new EmptyGLWidget(format, this))
31 , m_drawThread(nullptr)
32 , m_context(nullptr)
33{
34 m_painter = new PainterGL(m_gl, QGLFormat::openGLVersionFlags());
35 m_gl->setMouseTracking(true);
36 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
37}
38
39DisplayGL::~DisplayGL() {
40 delete m_painter;
41}
42
43void DisplayGL::startDrawing(GBAThread* thread) {
44 if (m_drawThread) {
45 return;
46 }
47 m_isDrawing = true;
48 m_painter->setContext(thread);
49 m_painter->setMessagePainter(messagePainter());
50 m_context = thread;
51 m_painter->resize(size());
52 m_gl->move(0, 0);
53 m_drawThread = new QThread(this);
54 m_drawThread->setObjectName("Painter Thread");
55 m_gl->context()->doneCurrent();
56 m_gl->context()->moveToThread(m_drawThread);
57 m_painter->moveToThread(m_drawThread);
58 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
59 m_drawThread->start();
60 GBASyncSetVideoSync(&m_context->sync, false);
61
62 lockAspectRatio(isAspectRatioLocked());
63 filter(isFiltered());
64 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
65 resizePainter();
66}
67
68void DisplayGL::stopDrawing() {
69 if (m_drawThread) {
70 m_isDrawing = false;
71 if (GBAThreadIsActive(m_context)) {
72 GBAThreadInterrupt(m_context);
73 }
74 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
75 m_drawThread->exit();
76 m_drawThread = nullptr;
77 if (GBAThreadIsActive(m_context)) {
78 GBAThreadContinue(m_context);
79 }
80 }
81}
82
83void DisplayGL::pauseDrawing() {
84 if (m_drawThread) {
85 m_isDrawing = false;
86 if (GBAThreadIsActive(m_context)) {
87 GBAThreadInterrupt(m_context);
88 }
89 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
90 if (GBAThreadIsActive(m_context)) {
91 GBAThreadContinue(m_context);
92 }
93 }
94}
95
96void DisplayGL::unpauseDrawing() {
97 if (m_drawThread) {
98 m_isDrawing = true;
99 if (GBAThreadIsActive(m_context)) {
100 GBAThreadInterrupt(m_context);
101 }
102 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
103 if (GBAThreadIsActive(m_context)) {
104 GBAThreadContinue(m_context);
105 }
106 }
107}
108
109void DisplayGL::forceDraw() {
110 if (m_drawThread) {
111 QMetaObject::invokeMethod(m_painter, "forceDraw");
112 }
113}
114
115void DisplayGL::lockAspectRatio(bool lock) {
116 Display::lockAspectRatio(lock);
117 if (m_drawThread) {
118 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
119 }
120}
121
122void DisplayGL::filter(bool filter) {
123 Display::filter(filter);
124 if (m_drawThread) {
125 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
126 }
127}
128
129void DisplayGL::framePosted(const uint32_t* buffer) {
130 if (m_drawThread && buffer) {
131 m_painter->enqueue(buffer);
132 QMetaObject::invokeMethod(m_painter, "draw");
133 }
134}
135
136void DisplayGL::resizeEvent(QResizeEvent* event) {
137 Display::resizeEvent(event);
138 resizePainter();
139}
140
141void DisplayGL::resizePainter() {
142 m_gl->resize(size());
143 if (m_drawThread) {
144 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
145 }
146}
147
148PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags glVersion)
149 : m_gl(parent)
150 , m_active(false)
151 , m_context(nullptr)
152 , m_messagePainter(nullptr)
153{
154#ifdef BUILD_GL
155 GBAGLContext* glBackend;
156#endif
157#if !defined(_WIN32) || defined(USE_EPOXY)
158 GBAGLES2Context* gl2Backend;
159#endif
160
161#if !defined(_WIN32) || defined(USE_EPOXY)
162 if (glVersion & QGLFormat::OpenGL_Version_3_0) {
163 gl2Backend = new GBAGLES2Context;
164 GBAGLES2ContextCreate(gl2Backend);
165 m_backend = &gl2Backend->d;
166 } else {
167#else
168 {
169#endif
170 glBackend = new GBAGLContext;
171 GBAGLContextCreate(glBackend);
172 m_backend = &glBackend->d;
173 }
174 m_backend->swap = [](VideoBackend* v) {
175 PainterGL* painter = static_cast<PainterGL*>(v->user);
176 painter->m_gl->swapBuffers();
177 };
178 m_backend->user = this;
179 m_backend->filter = false;
180 m_backend->lockAspectRatio = false;
181
182 for (int i = 0; i < 2; ++i) {
183 m_free.append(new uint32_t[256 * 256]);
184 }
185}
186
187PainterGL::~PainterGL() {
188 while (!m_queue.isEmpty()) {
189 delete[] m_queue.dequeue();
190 }
191 for (auto item : m_free) {
192 delete[] item;
193 }
194 delete m_backend;
195 m_backend = nullptr;
196}
197
198void PainterGL::setContext(GBAThread* context) {
199 m_context = context;
200}
201
202void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
203 m_messagePainter = messagePainter;
204}
205
206void PainterGL::resize(const QSize& size) {
207 m_size = size;
208 if (m_active) {
209 forceDraw();
210 }
211}
212
213void PainterGL::lockAspectRatio(bool lock) {
214 m_backend->lockAspectRatio = lock;
215 if (m_active) {
216 forceDraw();
217 }
218}
219
220void PainterGL::filter(bool filter) {
221 m_backend->filter = filter;
222 if (m_active) {
223 forceDraw();
224 }
225}
226
227void PainterGL::start() {
228 m_gl->makeCurrent();
229#if defined(_WIN32) && defined(USE_EPOXY)
230 epoxy_handle_external_wglMakeCurrent();
231#endif
232 m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
233 m_gl->doneCurrent();
234 m_active = true;
235}
236
237void PainterGL::draw() {
238 if (m_queue.isEmpty() || !GBAThreadIsActive(m_context)) {
239 return;
240 }
241 if (GBASyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
242 dequeue();
243 m_painter.begin(m_gl->context()->device());
244 performDraw();
245 m_painter.end();
246 GBASyncWaitFrameEnd(&m_context->sync);
247 m_backend->swap(m_backend);
248 } else {
249 GBASyncWaitFrameEnd(&m_context->sync);
250 }
251 if (!m_queue.isEmpty()) {
252 QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
253 }
254}
255
256void PainterGL::forceDraw() {
257 m_painter.begin(m_gl->context()->device());
258 performDraw();
259 m_painter.end();
260 m_backend->swap(m_backend);
261}
262
263void PainterGL::stop() {
264 m_active = false;
265 m_gl->makeCurrent();
266#if defined(_WIN32) && defined(USE_EPOXY)
267 epoxy_handle_external_wglMakeCurrent();
268#endif
269 dequeueAll();
270 m_backend->clear(m_backend);
271 m_backend->swap(m_backend);
272 m_backend->deinit(m_backend);
273 m_gl->doneCurrent();
274 m_gl->context()->moveToThread(m_gl->thread());
275 moveToThread(m_gl->thread());
276}
277
278void PainterGL::pause() {
279 m_active = false;
280}
281
282void PainterGL::unpause() {
283 m_active = true;
284}
285
286void PainterGL::performDraw() {
287 m_painter.beginNativePainting();
288 float r = m_gl->devicePixelRatio();
289 m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
290 m_backend->drawFrame(m_backend);
291 m_painter.endNativePainting();
292 if (m_messagePainter) {
293 m_messagePainter->paint(&m_painter);
294 }
295}
296
297void PainterGL::enqueue(const uint32_t* backing) {
298 m_mutex.lock();
299 uint32_t* buffer;
300 if (m_free.isEmpty()) {
301 buffer = m_queue.dequeue();
302 } else {
303 buffer = m_free.takeLast();
304 }
305 memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
306 m_queue.enqueue(buffer);
307 m_mutex.unlock();
308}
309
310void PainterGL::dequeue() {
311 m_mutex.lock();
312 if (m_queue.isEmpty()) {
313 m_mutex.unlock();
314 return;
315 }
316 uint32_t* buffer = m_queue.dequeue();
317 m_backend->postFrame(m_backend, buffer);
318 m_free.append(buffer);
319 m_mutex.unlock();
320}
321
322void PainterGL::dequeueAll() {
323 uint32_t* buffer = 0;
324 m_mutex.lock();
325 while (!m_queue.isEmpty()) {
326 buffer = m_queue.dequeue();
327 m_free.append(buffer);
328 }
329 if (buffer) {
330 m_backend->postFrame(m_backend, buffer);
331 }
332 m_mutex.unlock();
333}