src/platform/sdl/gl-main.c (view raw)
1#ifdef USE_CLI_DEBUGGER
2#include "debugger/cli-debugger.h"
3#endif
4
5#ifdef USE_GDB_STUB
6#include "debugger/gdb-stub.h"
7#endif
8
9#include "gba-thread.h"
10#include "gba.h"
11#include "sdl-audio.h"
12#include "sdl-events.h"
13#include "renderers/video-software.h"
14#include "platform/commandline.h"
15
16#include <SDL.h>
17#ifdef __APPLE__
18#include <OpenGL/gl.h>
19#else
20#include <GL/gl.h>
21#endif
22
23#include <errno.h>
24#include <signal.h>
25#include <sys/time.h>
26
27struct GLSoftwareRenderer {
28 struct GBAVideoSoftwareRenderer d;
29 struct GBASDLAudio audio;
30 struct GBASDLEvents events;
31#if SDL_VERSION_ATLEAST(2, 0, 0)
32 SDL_Window* window;
33#endif
34
35 int viewportWidth;
36 int viewportHeight;
37 GLuint tex;
38};
39
40static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
41static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
42static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
43static void _GBASDLStart(struct GBAThread* context);
44static void _GBASDLClean(struct GBAThread* context);
45
46static const GLint _glVertices[] = {
47 0, 0,
48 256, 0,
49 256, 256,
50 0, 256
51};
52
53static const GLint _glTexCoords[] = {
54 0, 0,
55 1, 0,
56 1, 1,
57 0, 1
58};
59
60int main(int argc, char** argv) {
61 struct GLSoftwareRenderer renderer;
62 GBAVideoSoftwareRendererCreate(&renderer.d);
63
64 struct StartupOptions opts;
65 struct SubParser subparser;
66 struct GraphicsOpts graphicsOpts;
67 initParserForGraphics(&subparser, &graphicsOpts);
68 if (!parseCommandArgs(&opts, argc, argv, &subparser)) {
69 usage(argv[0], subparser.usage);
70 freeOptions(&opts);
71 return 1;
72 }
73
74 renderer.viewportWidth = graphicsOpts.width;
75 renderer.viewportHeight = graphicsOpts.height;
76#if SDL_VERSION_ATLEAST(2, 0, 0)
77 renderer.events.fullscreen = graphicsOpts.fullscreen;
78 renderer.events.windowUpdated = 0;
79#endif
80
81 if (!_GBASDLInit(&renderer)) {
82 freeOptions(&opts);
83 return 1;
84 }
85
86 struct GBAThread context = {
87 .renderer = &renderer.d.d,
88 .audioBuffers = 512,
89 .startCallback = _GBASDLStart,
90 .cleanCallback = _GBASDLClean,
91 .sync.videoFrameWait = 0,
92 .sync.audioWait = 1,
93 .userData = &renderer
94 };
95
96 context.debugger = createDebugger(&opts);
97
98 GBAMapOptionsToContext(&opts, &context);
99
100 renderer.audio.samples = context.audioBuffers;
101 GBASDLInitAudio(&renderer.audio);
102
103 renderer.events.bindings = &context.inputMap;
104 GBASDLInitEvents(&renderer.events);
105
106 GBAThreadStart(&context);
107
108 _GBASDLRunloop(&context, &renderer);
109
110 GBAThreadJoin(&context);
111 freeOptions(&opts);
112 free(context.debugger);
113
114 _GBASDLDeinit(&renderer);
115
116 return 0;
117}
118
119static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
120 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
121 return 0;
122 }
123
124
125#if SDL_VERSION_ATLEAST(2, 0, 0)
126 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
127#else
128 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
129#endif
130
131#ifndef COLOR_16_BIT
132 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
133 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
134 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
135#else
136 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
137#ifdef COLOR_5_6_5
138 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
139#else
140 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
141#endif
142 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
143#endif
144
145#if SDL_VERSION_ATLEAST(2, 0, 0)
146 renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
147 SDL_GL_CreateContext(renderer->window);
148 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
149 renderer->events.window = renderer->window;
150#else
151#ifdef COLOR_16_BIT
152 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
153#else
154 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
155#endif
156#endif
157
158 renderer->d.outputBuffer = malloc(256 * 256 * 4);
159 renderer->d.outputBufferStride = 256;
160 glGenTextures(1, &renderer->tex);
161 glBindTexture(GL_TEXTURE_2D, renderer->tex);
162 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
164 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
165#ifndef _WIN32
166 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
167 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
168#endif
169
170 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
171
172 return 1;
173}
174
175static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
176 SDL_Event event;
177
178 glEnable(GL_TEXTURE_2D);
179 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
180 glEnableClientState(GL_VERTEX_ARRAY);
181 glVertexPointer(2, GL_INT, 0, _glVertices);
182 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
183 glMatrixMode (GL_PROJECTION);
184 glLoadIdentity();
185 glOrtho(0, 240, 160, 0, 0, 1);
186 while (context->state < THREAD_EXITING) {
187 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
188 glBindTexture(GL_TEXTURE_2D, renderer->tex);
189#ifdef COLOR_16_BIT
190#ifdef COLOR_5_6_5
191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, renderer->d.outputBuffer);
192#else
193 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer);
194#endif
195#else
196 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
197#endif
198 if (context->sync.videoFrameWait) {
199 glFlush();
200 }
201 }
202 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
203 GBASyncWaitFrameEnd(&context->sync);
204#if SDL_VERSION_ATLEAST(2, 0, 0)
205 SDL_GL_SwapWindow(renderer->window);
206#else
207 SDL_GL_SwapBuffers();
208#endif
209
210 while (SDL_PollEvent(&event)) {
211 GBASDLHandleEvent(context, &renderer->events, &event);
212#if SDL_VERSION_ATLEAST(2, 0, 0)
213 // Event handling can change the size of the screen
214 if (renderer->events.windowUpdated) {
215 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
216 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
217 renderer->events.windowUpdated = 0;
218 }
219#endif
220 }
221 }
222}
223
224static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
225 free(renderer->d.outputBuffer);
226
227 GBASDLDeinitEvents(&renderer->events);
228 GBASDLDeinitAudio(&renderer->audio);
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230 SDL_DestroyWindow(renderer->window);
231#endif
232 SDL_Quit();
233}
234
235static void _GBASDLStart(struct GBAThread* threadContext) {
236 struct GLSoftwareRenderer* renderer = threadContext->userData;
237 renderer->audio.audio = &threadContext->gba->audio;
238 renderer->audio.thread = threadContext;
239}
240
241static void _GBASDLClean(struct GBAThread* threadContext) {
242 struct GLSoftwareRenderer* renderer = threadContext->userData;
243 renderer->audio.audio = 0;
244}