all repos — mgba @ 10461a07b2b2dc3e403d5c8f1415f905c3db2d2e

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - LR35902: Fix core never exiting with certain event patterns
 11 - GB Timer: Improve DIV reset behavior
 12 - GBA Memory: Fix misaligned BIOS reads
 13 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 14 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 15 - GB MBC: Fix SRAM dangling pointer with RTC games
 16 - Windows: Fix Unicode directory handling
 17 - Qt: Fix changing resolution of software renderer
 18 - Qt: Fix setting overrides
 19 - GBA Cheats: Fix GameShark ROM patches
 20 - Qt: Fix cut off tiles and alignment issues in tile viewer
 21 - GB MBC: Fix initializing MBC when no ROM is loaded
 22 - VFS: Fix resizing memory chunks when not needed
 23 - GB Memory: Fix patching ROM bank 0
 24 - GB: Fix audio not being deinitialized
 25 - GBA Memory: Fix VCOUNT being writable
 26 - GBA Memory: Improve initial skipped BIOS state
 27 - Qt: Only reset window dimensions when first shown
 28Misc:
 29 - SDL: Remove scancode key input
 30 - GBA Video: Clean up unused timers
 31 - Test: Add a basic test suite
 32 - GBA Video: Allow multiple handles into the same tile cache
 33 - VFS: Call msync when syncing mapped data
 34 - GBA Video, GB Video: Colors are now fully scaled
 35 - PSP2: Improved controller rumble
 36 - GB, GBA: Prevent loading null ROMs
 37 - VFS: Allow truncating memory chunk VFiles
 38 - Debugger: Modularize CLI debugger
 39 - Core: Clean up some thread state checks
 40 - Debugger: Make building with debugging aspects optional
 41 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 42 - GBA Memory: Support reading/writing POSTFLG
 43 - Util: Add size counting to Table
 44
 450.5.1: (2016-10-05)
 46Bugfixes:
 47 - Core: Fix importing save games as read-only
 48 - FFmpeg: Fix encoding AAC
 49 - GB: Fix invalid STOP behavior on Game Boy Color
 50 - GB: Initialize audio properly
 51 - GB: Properly clear KEY1 bit 0 when switching speeds
 52 - GB: Properly unload save files when unloading a ROM
 53 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 54 - GB MBC: Fix MBC7 when size is incorrectly specified
 55 - GB MBC: Fix RTC access when no save file is loaded
 56 - GB SIO: Don't auto-clock external shift clock
 57 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 58 - GB Video: Fix video frames getting missed when LCDC is off
 59 - GB Video: Clear screen when LCDC is off
 60 - GBA Cheats: Fix holding onto pointers that may get invalidated
 61 - GBA Cheats: Fix key-activated CodeBreaker cheats
 62 - GBA Cheats: Fix uninitialized memory getting freed when saving
 63 - GBA Hardware: Improve Game Boy Player rumble behavior
 64 - GBA Memory: Fix several unused I/O register read values
 65 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 66 - LR35902: Fix events running with the wrong cycle active
 67 - Qt: Fix "close" button on Overrides view
 68 - Qt: Fix saving overrides
 69 - Qt: Fix directory set unloading when replacing the ROM
 70 - Qt: Fix patch loading
 71 - Qt: Fix crash when saving an override if a game isn't loaded
 72 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 73 - SDL: Attach rumble in SDL frontend
 74 - Util: Fix PNG identification on files too small to be a PNG
 75Misc:
 76 - All: Only update version info if needed
 77 - All: Split out install locations for Libretro and OpenEmu
 78 - FFmpeg: Encoding cleanup
 79 - GB: Reset active region when reloading ROM
 80 - GB Memory: Initialize RAM pattern for GBC
 81 - GB Video: Improved video timings
 82 - Qt: Manage window sizes slightly better
 83 - Qt: Remember scale option independent of core dimensions
 84
 850.5.0: (2016-09-19)
 86Features:
 87 - Game Boy support
 88 - Support for encrypted CodeBreaker GBA cheats
 89 - Emulation of Vast Fame protected GBA carts (taizou)
 90 - Tile viewer
 91 - Threaded rendering mode
 92 - Libretro: Memory map and achievement support (leiradel)
 93 - GUI: Add UI control remapping
 94 - GUI: Add fast-forward
 95 - Wii: 240p support
 96 - 3DS: Adjustable screen darkening
 97 - Ability to temporarily load a savegame
 98 - Load specific files out of archives
 99 - Automatic BIOS detection
100Bugfixes:
101 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
102 - Debugger: Fix GDB breakpoints
103 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
104 - GBA: Fix filehandle leak with savegames
105 - GBA: Timer 0 cannot be count up
106 - GBA: Count up timers should not count themselves
107 - GBA Memory: Fix mirror on non-overdumped Classic NES games
108 - GBA Memory: Fix ldm {pc}
109 - GBA Savedata: Fix savedata sync timer
110 - GBA Savedata: Only unmap savedata if present
111 - GBA Serialize: Savestates now properly store prefetch
112 - GBA Video: WIN0/1 take priority over OBJWIN
113 - GBA Video: Fix out-of-order OBJWIN
114 - PSP2: Fix GPU crash while exiting
115 - PSP2: Fix VSync
116 - PSP2: Fix accelerometer range
117 - PSP2: Actually load screen mode setting
118 - PSP2: Fix gyroscope direction
119 - PSP2: Delete threads after they return
120 - PSP2: Fix mapping/unmapping from not at 0
121 - Qt: Fix bug in software renderer scaling
122 - Qt: Fix hanging key press after disabling autofire
123 - Qt: Fix being unable to pause manually when using auto-pausing
124 - SDL: Fix axes being mapped wrong
125 - Util: Fix realloc semantics in utf16to8
126 - Util: Fix inserting too many items into a hash table
127 - VFS: Fix uninitialized varaible reading from 7z
128 - VFS: Fix reading multiple files from a 7z archive
129 - Wii: Fix framelimiting after a slowdown
130 - Wii: Fix garbage flash at startup
131Misc:
132 - 3DS: Use blip_add_delta_fast for a small speed improvement
133 - 3DS: Allow UTF-16 filenames
134 - 3DS: Port to using citro3D
135 - 3DS: Use system font for menus
136 - 3DS: Attempt to use Core 2 for threads
137 - 3DS: Adjustable filering
138 - 3DS: 3D banner
139 - All: Add QUIET parameter to silence CMake
140 - All: Faster memory read/write
141 - ARM7: Support forcing Thumb mode via MSR
142 - ARM7: Flush prefetch cache when loading CPSR via MSR
143 - ARM7: Clean up instruction decoding for future expandability
144 - Debugger: Support register and memory writes via GDB stub
145 - Debugger: Add software breakpoint support to gdb
146 - FFmpeg: Full support for libavcodec 56+
147 - GBA: Better debug logging if event processing breaks
148 - GBA Audio: Force audio DMAs to not increment destination
149 - GBA BIOS: Use custom ArcTan, not relying on OS
150 - GBA Hardware: Clean up dead code in GBP
151 - GBA Memory: Optimize stalling behavior
152 - GBA Memory: Optimize Load-/StoreMultiple
153 - GBA Savedata: Add realistic timing for EEPROM
154 - GBA Serialize: Savestates now store if CPU was halted
155 - GBA Video: Remove old slow path fallback
156 - GBA Video: Optimize sprite drawing
157 - GBA Video: Optimize mode 0 rendering
158 - GBA Video: Optimize compositing cases slightly
159 - GUI: Screenshot dimensions are now passed through
160 - GUI: Add back logging
161 - GUI: Only reload config if manually saved
162 - GUI: Increase scrolling speed
163 - OpenGL: Log shader compilation failure
164 - OpenGL: Add texSize uniform
165 - Qt: Make -g flag work in Qt build
166 - Qt: Simplify OpenGL context creation
167 - Qt: Thread startup improvements
168 - Qt: Make audio channel/video layer options shortcut mappable
169 - Qt: Remove some C99isms from C++ code
170 - Qt: Remove default autofire mappings
171 - Qt: Make reseting when pasued frame-accurate
172 - Qt: Rearchitect game closing codepath
173 - PSP2: Use system font for menus
174 - PSP2: Add rumble for PS TV
175 - PSP2: Add fit-to-height screen mode
176 - PSP2: Sync files per descriptor
177 - PSP2: Allow UTF-8 filenames
178 - PSP2: Screenshots are now saved into the Photo Gallery
179 - PSP2: Stop underclocking when menuing
180 - SDL: Increase default audio buffer size to 1024 samples
181 - SDL: More responsive rumble
182 - Util: Add Vector GetConstPointer
183 - Util: Add rtrim
184 - Util: Add endswith
185 - VFS: Improve zip file detection
186 - Wii: Add pixelated resample filter
187 - Windows: Add native VDir support
188 - Util: Add PRIz macro for libc versions that don't support %z
189
1900.4.1: (2016-07-11)
191Bugfixes:
192 - All: Fix several file handle leaks
193 - All: Fix instruction tables getting zeroed when linking sometimes
194 - ARM7: Fix flags on SBC/RSC
195 - ARM7: Fix setting spsr privilege bits when spsr is empty
196 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
197 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
198 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
199 - GBA Memory: Fix executing code from OBJ region of VRAM
200 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
201 - GBA Serialize: Fix loading savegames from savestates
202 - OpenGL: Correct boolean vector strcmp strings for uniforms
203 - Qt: Fix sending gameStopped twice
204 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
205 - Qt: Fix initial state of key mapping
206 - Qt: Initialize m_useBios
207 - SDL: Fix joystick initialization on BSD
208 - SDL: Fix potential joystick crash in games with rumble
209 - SDL: Fix SDL 1.2 build
210 - SDL: Fix sporadic crash when deinitializing audio
211 - Shaders: Fix AGS-001 shader with some bad drivers
212 - Util: Use closesocket on Windows
213 - Util: Fix socket bind addresses
214 - VFS: Fix reading 7z archives without rewinding first
215 - VFS: VFileFromFD should not open directories
216 - Wii: Fix tilting direction
217 - Util: Fix realloc semantics in utf16to8
218Misc:
219 - All: Allow use of external minizip library
220 - Debugger: CLI debugger now exits when end-of-stream is reached
221 - FFmpeg: Update dependencies on Ubuntu
222 - GBA: Slightly optimize GBAProcessEvents
223 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
224 - GBA Video: Null renderer should return proper register values
225 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
226 - Qt: Add preset for DualShock 4
227 - Qt: Update 360 input profile on OS X to reflect newer drivers
228 - Qt: Remove use of NaN
229 - Qt: Canonicalize file paths when loading games
230 - Qt: Add refresh button to controller editing
231 - SDL: Remove default gamepad mappings
232 - Util: Fix intermittent build failure on OS X
233 - VFS: VFile.sync now updates modified time
234
2350.4.0: (2016-02-02)
236Features:
237 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
238 - I/O viewer
239 - Booting of multiboot images
240 - Customization of GIF recording
241 - Libretro: Cheat code support
242 - Support for GLSL shaders
243 - ROM information view
244 - Support for VBA-style cheat codes
245 - Savestates now store creation timestamps
246 - Key autofire
247 - Libretro: Allow blocking opposing directional input
248 - OpenEmu core for OS X
249 - Libretro: Settings for using BIOS and skipping intro
250 - Libretro: Customizable idle loop removal
251 - Implemented cycle counting for sprite rendering
252 - Cleaner, unified settings window
253 - Added a setting for pausing when the emulator is not in focus
254 - Customizable paths for save games, save states, screenshots and patches
255 - Controller hotplugging
256 - Ability to store save games and active cheats within savestates
257Bugfixes:
258 - ARM7: Fix sign of unaligned LDRSH
259 - ARM7: Fix decoding of some ARM ALU instructions with shifters
260 - Debugger: Fix watchpoints in gdb
261 - GBA: Fix warnings when creating and loading savestates
262 - GBA: Fix Iridion II savetype
263 - GBA BIOS: Fix misaligned CpuSet
264 - GBA Cheats: Fix cheats setting the Action Replay version
265 - GBA Hardware: Fix GPIO on big endian
266 - GBA Memory: Fix DMA register writing behavior
267 - GBA Memory: Fix DMAs triggering two cycles early
268 - Libretro: Fix aspect ratio
269 - Qt: Fix some potential crashes with the gamepad mapping
270 - Qt: Fix keys being mapped incorrectly when loading configuration file
271 - Util: Fix PowerPC PNG read/write pixel order
272 - Util: Fix excessive memory allocation when decoding a PNG
273 - VFS: Fix VFileReadline and remove _vfdReadline
274Misc:
275 - All: Improved PowerPC support
276 - All: Fix some undefined behavior warnings
277 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
278 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
279 - GBA: Implement bad I/O register loading
280 - GBA: Allow jumping to OAM and palette RAM
281 - GBA BIOS: Finish implementing RegisterRamReset
282 - GBA Config: Add "override" layer for better one-time configuration
283 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
284 - GBA Memory: Use a dynamically sized mask for ROM memory
285 - GBA Memory: Implement several unimplemented memory access types
286 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
287 - GBA RR: Starting from savestate now embeds the savegame
288 - GBA RR: Add preliminary SRAM support for VBM loading
289 - GBA RR: Add support for resets in movies
290 - GBA Video: Remove lastHblank, as it is implied
291 - Libretro: Use anonymous memory mappers for large blocks of memory
292 - Libretro: Add install target for libretro core
293 - Qt: Window size command line options are now supported
294 - Qt: Increase usability of key mapper
295 - Qt: Add 'Apply' button to settings window
296 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
297 - Qt: Allow use of modifier keys as input
298 - Qt: Optimize log viewer
299 - Qt: Added button for breaking into the GDB debugger
300 - Qt: Add box for showing duration of rewind
301 - SDL: Support fullscreen in SDL 1.2
302 - SDL: Allow GBASDLAudio to be used without a thread context
303 - Util: Use VFile for configuration
304 - Util: Add MutexTryLock
305
3060.3.2: (2015-12-16)
307Bugfixes:
308 - ARM7: Fix STRT/STRBT
309 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
310 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
311 - Libretro: Fix problems with rumble not turning off
312 - GBA: Fix idle skip state being retained between games
313 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
314 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
315 - GBA BIOS: Fix Sqrt sign
316 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
317 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
318 - GBA Memory: Fix DMA behavior for SRAM accesses
319 - GBA Memory: Fix Store8 to OBJ VRAM
320 - GBA Memory: Fix alignment of LDM/STM on SRAM
321 - GBA Memory: Fix unaligned out-of-bounds ROM loads
322 - GBA Memory: Fix timing of DMAs
323 - GBA Video: Fix _mix for 15-bit color
324 - GBA Video: Fix OAM and palette initialization
325 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
326 - Qt: Use safer isLoaded check in GameController
327 - Qt: Fix a race condition in PainterGL that could lead to a crash
328 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
329 - Qt: Fix font size in memory viewer
330 - Qt: Fix a crash in the memory viewer
331 - Qt: Add additional checks in CheatModel to prevent crashes
332 - Qt: Fix race condition with setting sample rate
333 - Qt: Fix crash when closing multiplayer windows
334 - Qt: Fix resetting while paused
335Misc:
336 - GBA Audio: Implement missing flags on SOUNDCNT_X register
337 - Qt: Add mute option to menu
338
3390.3.1: (2015-10-24)
340Bugfixes:
341 - ARM7: Fix instruction decoding of Thumb shifts
342 - GBA: Deinit savegame when unloading a ROM
343 - GBA: Fix BIOS check on big endian
344 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
345 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
346 - GBA Audio: Fix audio channels being silenced at the wrong time
347 - GBA Memory: Fix bad BIOS Load16 on big endian
348 - GBA Memory: Fix bad Load8 on big endian
349 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
350 - GBA Video: Fix edge case with sprite blend modes and semitransparency
351 - GBA Video: Fix objwin and blending interaction on sprites
352 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
353 - Libretro: Fix a memory leak with the render buffer
354 - Qt: Windows no longer spawn in the top left on first launch
355 - Qt: Fix install path of XDG desktop file with DESTDIR
356 - Qt: Fix drag and drop on Windows
357 - Qt: Reenable double buffering, as disabling it broke some Windows configs
358 - VFS: Fix return values of VFileFILE.read and .write
359Misc:
360 - All: Reset next event to cycles instead of zero to interrupt
361 - All: Add --version flag
362 - ARM7: Force disable LTO on two files to work around a GCC bug
363 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
364 - GBA: Better memory handling with PNG savestates
365 - GBA: Additional savestate sanity checks
366 - GBA: Check for cycle count being too high
367 - GBA Audio: Allow GBAAVStream to have no video callback
368 - GBA BIOS: Implement RegisterRamReset for SIO registers
369 - Qt: Remove useless help icons in dialogs
370 - Qt: Prevent savestate window from opening while in multiplayer
371 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
372 - Qt: Dropping multiplayer windows works more cleanly now
373
3740.3.0: (2015-08-16)
375Features:
376 - Ability to hide individual background layers, or OBJs
377 - Ability to mute individual audio channels
378 - Palette viewer and exporter
379 - Volume control
380 - More shortcuts are editable (e.g. quick save/load)
381 - Rewind now shows the frame after rewinding
382 - Import/Export of GameShark/Action Replay snapshots
383 - Add "Step backwards" item for single increment rewind
384 - Deadzone estimation for game controllers
385 - Analog inputs can be used for shortcuts
386 - Menu items for specific solar sensor brightness levels
387 - Remappable controls for tilt and gyroscope sensors
388 - Status messages for actions taken while a game is running (e.g. save/load state)
389 - Memory inspector
390 - Screensaver can now be suspended while a game is running
391 - Load/save the most recent savestate slot
392 - Support varible speed (PWM) rumble
393 - Ability to cap fast forward speed
394 - Finer control over FPS target
395 - Holdable shortcut for rewinding one frame at a time
396 - Ability to boot directly into the BIOS
397 - Preliminary support for yanking out the game pak while a game is running
398 - Thumb-drive mode by putting a file called portable.ini in the same folder
399 - Configurable display driver, between software and OpenGL
400 - Undo-able savestate loading and saving
401 - Controller profiles now store shortcut settings
402 - Default controller profiles for several common controllers
403 - Libretro now supports BIOS, rumble and solar sensor
404 - Implement BIOS call Stop, for sleep mode
405 - Automatically load patches, if found
406 - Improved video synchronization
407 - Configurable audio output sample rate
408Bugfixes:
409 - ARM7: Fix SWI and IRQ timings
410 - ARM7: Fix Thumb MUL timing
411 - ARM7: Fix timing of multiplies to use N cycles
412 - ARM7: ARMHotplugDetach should call deinit
413 - Debugger: Fix use-after-free in breakpoint clearing code
414 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
415 - GBA: Cap audio FIFO read size during deserialization
416 - GBA: Check for corrupted savestates when loading
417 - GBA: Check for improperly sized savestates when loading
418 - GBA: Check for savestates made from differently sized ROMs
419 - GBA: Fix calls to endian-independent loadstores
420 - GBA: Fix timing of reading from timer registers
421 - GBA: Ensure cycles never go negative
422 - GBA Audio: Force audio FIFOs to 32-bit
423 - GBA Audio: Fix audio pitch changing when adjusting buffer size
424 - GBA Audio: Fix sample order in audio channel 3
425 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
426 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
427 - GBA Memory: Improve Thumb open bus behavior
428 - GBA Memory: Fix potential DMA issue when loading a savestate
429 - GBA Memory: Fix load/store multiple video memory waitstates
430 - GBA SIO: Fix reseting when there are SIO devices attached
431 - GBA Video: Blended sprites should never have other effects applied
432 - GBA Video: Fix out-of-bounds tiles in mosaic
433 - GBA Video: Fix windows not affecting sprites
434 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
435 - GBA Video: Fix timing on first scanline
436 - Qt: Better cleanup when a game crashes
437 - Qt: Fix open ROM dialog filtering for archive formats
438 - Qt: Cap the maximum number of multiplayer windows
439 - Qt: Fix maximum year in sensor override
440 - Qt: Fix window being too tall after exiting fullscreen
441 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
442 - Qt: Fix analog buttons not getting unmapped
443 - Qt: Fix passing command line options
444 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
445 - SDL: Fix SDL build when OpenGL is missing
446 - Util: Allow loading IPS patches that grow the ROM
447 - VFS: Fix resource leaks if some allocations fail
448 - VFS: Fix line-reading to return proper values
449 - Video: Fix an issue with very long filenames
450 - Util: Fix formatting of floats
451Misc:
452 - All: Add --help flag for command line programs
453 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
454 - All: Enable static linking for Windows
455 - All: Enable static linking for OS X
456 - All: Threads are now named
457 - All: Proper handling of Unicode file paths
458 - ARM7: Add emulation for Undefined CPU mode
459 - ARM7: Reduce the size of the Thumb instruction table
460 - GBA: Add status log level
461 - GBA: GBARewind now returns how many states it has rewound
462 - GBA: SIO logging layer
463 - GBA BIOS: Stub out SoundBias
464 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
465 - GBA: Don't include GBACLIDebugger struct unless needed
466 - GBA: Savedata is now synced shortly after data finishes being written
467 - GBA: Process multiple timer events at once, if necessary
468 - GBA Audio: Implement audio reset for channels A/B
469 - GBA Audio: Process multiple audio events at once, if necessary
470 - GBA Hardware: Backport generic RTC source into core
471 - GBA Input: Allow axes and buttons to be mapped to the same key
472 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
473 - GBA SIO: Add a dummy driver for Normal mode
474 - GBA Thread: Add functionality for running callbacks on the GBA thread
475 - GBA Thread: Split GBASync into a separate file
476 - GBA Video: Refactor software renderer into separate files
477 - GBA Video: Slightly optimize mode 0 mosaic rendering
478 - Debugger: Free watchpoints in addition to breakpoints
479 - Qt: Handle saving input settings better
480 - Qt: Move GL frame drawing back onto its own thread
481 - Qt: Fast forward (held) option moved from Other to Emulation menu
482 - Qt: Show version info in window title
483 - Qt: Migrate multiplayer window handling into GBAApp
484 - Qt: Unified file opening and saving with last location
485 - Qt: Fix windows being resizable when they shouldn't have been
486 - Qt: Only hide cursor in full screen
487 - Qt: Replace pause-after-frame mutex with an atomic
488 - Qt: Add application icon and XDG desktop files
489 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
490 - Qt: Don't save window size when entering fullscreen
491 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
492 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
493 - Qt: Increase usability of key mapper
494 - Qt: Show checkmark for window sizes
495 - Qt: Set window path to loaded ROM
496 - Perf: Ability to load savestates immediately on launch
497 - SDL: Properly check for initialization
498 - SDL: Clean up initialization functions
499 - SDL: Clean up GL context
500 - Util: Allow disabling the threading code entirely
501 - VFS: Add sync method to force syncing with backing
502
5030.2.1: (2015-05-13)
504Bugfixes:
505 - All: Fix sanitize-deb script not cleaning up after itself
506 - All: Fix dependencies for libavcodec on Debian-derived platforms
507 - ARM7: Handle writeback for PC in addressing modes 2 and 3
508 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
509 - ARM7: Fix ARM multiply instructions when PC is a destination register
510 - Debugger: Fix use-after-free in breakpoint clearing code
511 - Debugger: Fix boundary conditions in tab completion
512 - GBA: Fix timers not updating timing when writing to only the reload register
513 - GBA: Fix rewind boundary conditions
514 - GBA: Add initial I/O register settings for background matrix registers
515 - GBA: Fix hang when loading a savestate if sync to video is enabled
516 - GBA: Handle out-of-bounds I/O access
517 - GBA: Fix bounds-checking on EEPROM access
518 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
519 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
520 - GBA Memory: Allow SRAM to be 64kB
521 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
522 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
523 - GBA Video: Fix second frame mode 5
524 - Perf: Fix race condition if a game crashes immediately on start
525 - Qt: Fix Display object leak when closing a window
526 - Qt: Fix .deb dependencies
527 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
528 - Qt: Fix window not regaining focus after exiting savestate window
529 - Qt: Fix regression where video would not record if the game had already started
530 - Qt: Fix potential crash if a gamepad causes focus to change
531 - Qt: Fix controller axis querying
532 - Qt: Fix multiplayer windows opening as the wrong size
533 - Qt: Fix controllers sometimes not loading the right profile
534 - SDL: Fix boundary conditions for joystick adjustments
535 - SDL: Allocate properly sized input maps
536 - SDL: Fix potential build issues when Qt and SDL2 are in use
537 - Util: Fix resource leak in UTF-8 handling code
538 - Util: Fix a null-pointer issue when attempting to delete a key
539 - VFS: Fix resource leaks if some allocations fail
540 - Video: Fix an issue with very long filenames
541Misc:
542 - GBA Memory: Soft-crash if jumping past the end of a ROM
543 - Qt: Show multiplayer numbers in window title
544 - Qt: Solar sensor can have shortcuts set
545
5460.2.0: (2015-04-03)
547Features:
548 - Support for gamepad axes, e.g. analog sticks or triggers
549 - Add scale presets for up to 6x
550 - Settings window
551 - Bilinear resampling option
552 - Add option to skip BIOS start screen
553 - List of recently opened games
554 - Support for games using the Solar Sensor
555 - Better audio resampling via blip-buf
556 - Game Pak overrides dialog for setting savetype and sensor values
557 - Support for games using the tilt sensor
558 - Remappable shortcuts for keyboard and gamepad
559 - Rewinding of emulation
560 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
561 - Support IPv6
562 - Save directory of last loaded file
563 - Support BPS patches
564 - Automatically detect and optimize out idle loops
565 - Configurable game overrides
566 - Support loading 7-Zip files
567 - Drag and drop game loading
568 - Cheat code support
569 - Runtime configurable audio driver
570 - Libretro core for use with RetroArch and other front-ends
571 - Controller profiles for setting different bindings for different controllers
572 - Ability to lock aspect ratio
573 - Local link cable support
574 - Ability to switch which game controller is in use per instance
575 - Ability to prevent opposing directional input
576 - Warning dialog if an unimplemented BIOS feature is called
577 - Debugger: Add CLI "frame", frame advance command
578 - Debugger: Add CLI functions for writing to memory
579 - Debugger: Add CLI functions for examining memory regions
580 - Debugger: Add CLI function for writing a register
581Bugfixes:
582 - ARM7: Extend prefetch by one stage
583 - ARM7: Fix cycle counting for loads
584 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
585 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
586 - GBA: Initialize gba.sync to null
587 - GBA: Fix timer initialization
588 - GBA Audio: Support 16-bit writes to FIFO audio
589 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
590 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
591 - GBA BIOS: Fix BIOS prefetch after reset
592 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
593 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
594 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
595 - GBA Memory: Fix I cycles that had been moved to ARM7 core
596 - GBA Memory: Fix cycle counting for 32-bit load/stores
597 - GBA RR: Fix fallthrough error when reading tags from a movie
598 - GBA Thread: Fix possible hang when loading an archive
599 - GBA Thread: Fix possible deadlock in video sync
600 - Perf: Fix crash when the GBA thread fails to start
601 - Qt: Fix crash starting a GDB stub if a game isn't loaded
602 - Qt: Fix crash when adjusting settings after closing a game
603 - Qt: Fix crash when starting GDB stub after closing a game
604 - Qt: Fix patch loading while a game is running
605 - Qt: Fix crash when loading a game after stopping GDB server
606 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
607 - Qt: Fix crash when attempting to pause if a game is not running
608 - SDL: Properly clean up if a game doesn't launch
609 - Util: Fix sockets on Windows
610Misc:
611 - All: Enable link-time optimization
612 - Debugger: Watchpoints now work on STM/LDM instructions
613 - Debugger: Clean up GDB stub network interfacing
614 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
615 - Debugger: Merge Thumb BL instructions when disassembling
616 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
617 - Debugger: Watchpoints now report address watched (fixes #68)
618 - Debugger: Add support for soft breakpoints
619 - Debugger: Make I/O register names be addresses instead of values
620 - Debugger: Rename read/write commands
621 - GBA: Improve accuracy of event timing
622 - GBA: Add API for getting Configuration structs for overrides and input
623 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
624 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
625 - GBA: Move A/V stream interface into core
626 - GBA: Savestates now take into account savedata state machines (fixes #109)
627 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
628 - GBA Memory: Simplify memory API and use fixed bus width
629 - GBA Thread: Make GBASyncWaitFrameStart time out
630 - GBA Video: Start video at the last scanline instead of the first
631 - Qt: Optimize logo drawing
632 - Qt: Move frame upload back onto main thread
633 - Qt: Remember window position
634 - Qt: Double-clicking on the window toggles full screen
635 - Util: Use proper locale for reading and writing float values
636
6370.1.1: (2015-01-24)
638Bugfixes:
639 - ARM7: Fix LDM writeback to a register already written
640 - GBA: Fix timers 2 and 3 updating incorrectly
641 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
642 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
643 - GBA Audio: Properly initialize audio FIFO channels
644 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
645 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
646 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
647 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
648 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
649 - GBA BIOS: Fix HuffUnComp boundary conditions
650 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
651 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
652 - GBA Memory: Filter out top nybble of DMA addresses
653 - GBA Memory: Properly bounds-check VRAM accesses
654 - GBA Memory: Fix initial DMA state
655 - GBA Thread: Allow halted games to exit cleanly
656 - GBA Video: Fix blend issues with obscured middle layers
657 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
658 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
659 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
660 - GBA Video: Fix sprite boundary conditions with mosaic
661 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
662 - Qt: Fix issue with set frame sizes being the wrong height
663 - Qt: Fix emulator crashing when full screen if a game is not running
664 - Qt: Fix window focus issues
665 - Qt: Properly set default video recording settings
666 - Qt: Fix a race condition when a game crashes immediately
667 - Qt: Fix some cases where key mapping can break if focus is adjusted
668 - Qt: Fix crash if a game pauses before any frames are shown
669 - Debugger: Negative PC-relative loads now properly subtract the offset
670 - Debugger: Align PC-relative loads in Thumb
671 - Debugger: Fix watchpoints triggering too late
672 - Debugger: Fix binary print putting spaces between digits
673 - Video: Ensure FFmpeg encoder has audio frames
674 - Video: Fix uncompressed PCM audio recording
675 - Video: Fix FFmpeg crashing when the file extension is wrong
676 - Util: Fix SOCKET_FAILED macro
677Misc:
678 - GBA: Exit cleanly on FATAL if the port supports it
679 - GBA Memory: Implement 16- and 32-bit loads from SRAM
680 - Qt: Disable sync to video by default
681 - Qt: Handle a game crash without crashing
682 - Qt: Set default log level to FATAL, ERROR and WARN
683 - Qt: Clarify some phrasing in the menus
684 - Qt: Clear active buttons when focus is lost
685
6860.1.0: (2014-12-13)
687 - Initial release