all repos — mgba @ 104a80422c57ef225429ea0f93e737f07c4aa01c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15Bugfixes:
 16 - GBA: Fix timers not updating timing when writing to only the reload register
 17 - All: Fix sanitize-deb script not cleaning up after itself
 18 - Qt: Fix Display object leak when closing a window
 19 - Qt: Fix .deb dependencies
 20 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 21 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 22 - ARM7: Fix SWI and IRQ timings
 23 - GBA Audio: Force audio FIFOs to 32-bit
 24 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 25 - Qt: Fix window not regaining focus after exiting savestate window
 26 - Qt: Fix regression where video would not record if the game had already started
 27 - GBA: Fix rewind boundary conditions
 28 - GBA: Add initial I/O register settings for background matrix registers
 29 - Qt: Fix potential crash if a gamepad causes focus to change
 30 - GBA Memory: Allow SRAM to be 64kB
 31 - Qt: Fix controller axis querying
 32 - GBA Memory: Improve Thumb open bus behavior
 33 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 34 - Qt: Fix multiplayer windows opening as the wrong size
 35 - Qt: Fix controllers sometimes not loading the right profile
 36 - GBA: Fix hang when loading a savestate if sync to video is enabled
 37 - Debugger: Fix use-after-free in breakpoint clearing code
 38 - Util: Fix resource leak in UTF-8 handling code
 39 - VFS: Fix resource leaks if some allocations fail
 40 - Debugger: Fix boundary conditions in tab completion
 41 - Video: Fix an issue with very long filenames
 42Misc:
 43 - Qt: Show multiplayer numbers in window title
 44 - Qt: Handle saving input settings better
 45 - Debugger: Free watchpoints in addition to breakpoints
 46
 470.2.0: (2015-04-03)
 48Features:
 49 - Support for gamepad axes, e.g. analog sticks or triggers
 50 - Add scale presets for up to 6x
 51 - Settings window
 52 - Bilinear resampling option
 53 - Add option to skip BIOS start screen
 54 - List of recently opened games
 55 - Support for games using the Solar Sensor
 56 - Better audio resampling via blip-buf
 57 - Game Pak overrides dialog for setting savetype and sensor values
 58 - Support for games using the tilt sensor
 59 - Remappable shortcuts for keyboard and gamepad
 60 - Rewinding of emulation
 61 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 62 - Support IPv6
 63 - Save directory of last loaded file
 64 - Support BPS patches
 65 - Automatically detect and optimize out idle loops
 66 - Configurable game overrides
 67 - Support loading 7-Zip files
 68 - Drag and drop game loading
 69 - Cheat code support
 70 - Runtime configurable audio driver
 71 - Libretro core for use with RetroArch and other front-ends
 72 - Controller profiles for setting different bindings for different controllers
 73 - Ability to lock aspect ratio
 74 - Local link cable support
 75 - Ability to switch which game controller is in use per instance
 76 - Ability to prevent opposing directional input
 77 - Warning dialog if an unimplemented BIOS feature is called
 78 - Debugger: Add CLI "frame", frame advance command
 79 - Debugger: Add CLI functions for writing to memory
 80 - Debugger: Add CLI functions for examining memory regions
 81 - Debugger: Add CLI function for writing a register
 82Bugfixes:
 83 - ARM7: Extend prefetch by one stage
 84 - ARM7: Fix cycle counting for loads
 85 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 86 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 87 - GBA: Initialize gba.sync to null
 88 - GBA: Fix timer initialization
 89 - GBA Audio: Support 16-bit writes to FIFO audio
 90 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 91 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 92 - GBA BIOS: Fix BIOS prefetch after reset
 93 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 94 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 95 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 96 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 97 - GBA Memory: Fix cycle counting for 32-bit load/stores
 98 - GBA RR: Fix fallthrough error when reading tags from a movie
 99 - GBA Thread: Fix possible hang when loading an archive
100 - GBA Thread: Fix possible deadlock in video sync
101 - Perf: Fix crash when the GBA thread fails to start
102 - Qt: Fix crash starting a GDB stub if a game isn't loaded
103 - Qt: Fix crash when adjusting settings after closing a game
104 - Qt: Fix crash when starting GDB stub after closing a game
105 - Qt: Fix patch loading while a game is running
106 - Qt: Fix crash when loading a game after stopping GDB server
107 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
108 - Qt: Fix crash when attempting to pause if a game is not running
109 - SDL: Properly clean up if a game doesn't launch
110 - Util: Fix sockets on Windows
111Misc:
112 - All: Enable link-time optimization
113 - Debugger: Watchpoints now work on STM/LDM instructions
114 - Debugger: Clean up GDB stub network interfacing
115 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
116 - Debugger: Merge Thumb BL instructions when disassembling
117 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
118 - Debugger: Watchpoints now report address watched (fixes #68)
119 - Debugger: Add support for soft breakpoints
120 - Debugger: Make I/O register names be addresses instead of values
121 - Debugger: Rename read/write commands
122 - GBA: Improve accuracy of event timing
123 - GBA: Add API for getting Configuration structs for overrides and input
124 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
125 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
126 - GBA: Move A/V stream interface into core
127 - GBA: Savestates now take into account savedata state machines (fixes #109)
128 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
129 - GBA Memory: Simplify memory API and use fixed bus width
130 - GBA Thread: Make GBASyncWaitFrameStart time out
131 - GBA Video: Start video at the last scanline instead of the first
132 - Qt: Optimize logo drawing
133 - Qt: Move frame upload back onto main thread
134 - Qt: Remember window position
135 - Qt: Double-clicking on the window toggles full screen
136 - Util: Use proper locale for reading and writing float values
137
1380.1.1: (2015-01-24)
139Bugfixes:
140 - ARM7: Fix LDM writeback to a register already written
141 - GBA: Fix timers 2 and 3 updating incorrectly
142 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
143 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
144 - GBA Audio: Properly initialize audio FIFO channels
145 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
146 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
147 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
148 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
149 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
150 - GBA BIOS: Fix HuffUnComp boundary conditions
151 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
152 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
153 - GBA Memory: Filter out top nybble of DMA addresses
154 - GBA Memory: Properly bounds-check VRAM accesses
155 - GBA Memory: Fix initial DMA state
156 - GBA Thread: Allow halted games to exit cleanly
157 - GBA Video: Fix blend issues with obscured middle layers
158 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
159 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
160 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
161 - GBA Video: Fix sprite boundary conditions with mosaic
162 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
163 - Qt: Fix issue with set frame sizes being the wrong height
164 - Qt: Fix emulator crashing when full screen if a game is not running
165 - Qt: Fix window focus issues
166 - Qt: Properly set default video recording settings
167 - Qt: Fix a race condition when a game crashes immediately
168 - Qt: Fix some cases where key mapping can break if focus is adjusted
169 - Qt: Fix crash if a game pauses before any frames are shown
170 - Debugger: Negative PC-relative loads now properly subtract the offset
171 - Debugger: Align PC-relative loads in Thumb
172 - Debugger: Fix watchpoints triggering too late
173 - Debugger: Fix binary print putting spaces between digits
174 - Video: Ensure FFmpeg encoder has audio frames
175 - Video: Fix uncompressed PCM audio recording
176 - Video: Fix FFmpeg crashing when the file extension is wrong
177 - Util: Fix SOCKET_FAILED macro
178Misc:
179 - GBA: Exit cleanly on FATAL if the port supports it
180 - GBA Memory: Implement 16- and 32-bit loads from SRAM
181 - Qt: Disable sync to video by default
182 - Qt: Handle a game crash without crashing
183 - Qt: Set default log level to FATAL, ERROR and WARN
184 - Qt: Clarify some phrasing in the menus
185 - Qt: Clear active buttons when focus is lost
186
1870.1.0: (2014-12-13)
188 - Initial release