CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13Emulation fixes:
14 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
15 - GBA: Reset now reloads multiboot ROMs
16 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
17 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
18 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
19 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
20 - GBA Video: Fix scanline cache with scale factor change edge cases
21 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
22 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
23 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
24 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
25 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
26 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
27 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
28 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
29 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
30 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/9)
31Other fixes:
32 - Qt: More app metadata fixes
33 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
34 - LR35902: Fix disassembly of several CB-prefix instructions
35 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
36 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
37 - CMake: Fix .deb imagemagick dependencies
38 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
39 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
40 - GB Core: Fix toggling WIN and OBJ being swapped
41 - All: Fix several memory leaks
42 - LR35902: Fix trailing whitespace in disassembly
43 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
44 - FFmpeg: Improve initialization reliability and cleanup
45 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
46 - Qt: Fix some Qt display driver race conditions
47 - FFmpeg: Fix audio conversion producing gaps
48 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
49 - GBA: Fix skipping BIOS on irregularly sized ROMs
50 - Qt: Fix bounded fast forward with Qt Multimedia
51 - Qt: Fix saving settings with native FPS target
52Misc:
53 - GBA Savedata: EEPROM performance fixes
54 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
55 - GB Memory: Support running from blocked memory
56 - Qt: Don't unload ROM immediately if it crashes
57 - Debugger: Add breakpoint and watchpoint listing
58 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
59 - LR35902: Support PC-relative opcode decoding
60 - Qt: Improve camera initialization
61 - Qt: Support switching webcams
62 - Core: Add keysRead callback
63 - Vita: Improved frame drawing speed
64 - Qt: Cap window size on start to monitor size
65 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
66 - Debugger: Make tracing compatible with breakpoints/watchpoints
67 - Debugger: Print breakpoint/watchpoint number when inserting
68 - Qt: Open a message box for Qt frontend errors
69 - GBA Video: Clean up dead code in sprite rendering loop
70 - FFmpeg: Support audio-only recording
71 - Qt: Increase maximum magnifications and scaling
72
730.7.1: (2019-02-24)
74Bugfixes:
75 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
76 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
77 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
78 - GB, GBA Serialize: Fix loading two states in a row
79 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
80 - GBA DMA: Fix Display Start DMAs
81 - GBA DMA: Fix DMA start/end timing
82 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
83 - GBA Memory: Fix a few AGBPrint crashes
84 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
85 - GBA SIO: Prevent writing read-only multiplayer bits
86 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
87 - Python: Fix crash when deleting files owned by library
88 - Python: Make sure GB link object isn't GC'd before GB object
89 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
90 - Qt: Fix tile and sprite views not always displaying at first
91 - Qt: Fix audio context holding onto closed game controller
92 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
93 - Qt: Fix window icon on X11
94 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
95 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
96 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
97Misc:
98 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
99 - Qt: Updated Italian translation (by Vecna)
100
1010.7.0: (2019-01-26)
102Features:
103 - ELF support
104 - Game Boy Camera support
105 - Qt: Set default Game Boy colors
106 - Game Boy Printer support
107 - Super Game Boy support
108 - Customizable autofire speed
109 - Ability to set default Game Boy model
110 - Map viewer
111 - Automatic cheat loading and saving
112 - GameShark and Action Replay button support
113 - AGBPrint support
114 - Debugger: Conditional breakpoints and watchpoints
115 - Ability to select GB/GBC/SGB BIOS on console ports
116 - Optional automatic state saving/loading
117 - Access to ur0 and uma0 partitions on the Vita
118 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
119 - GBA: ARMIPS/A22i-style and ELF symbol table support
120 - Initial Switch port
121Bugfixes:
122 - ARM: Fix MSR when T bit is set
123 - Core: Fix audio sync breaking when interrupted
124 - Core: Fix ordering events when scheduling during events
125 - FFmpeg: Fix encoding audio/video queue issues
126 - GB: Revamp IRQ handling based on new information
127 - GB: Fix IRQ disabling on the same T-cycle as an assert
128 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
129 - GB Audio: Clock frame events on DIV
130 - GB Audio: Fix channel 3 reset value
131 - GB Audio: Fix channel 4 initial LFSR
132 - GB Audio: Fix channel 1, 2 and 4 reset timing
133 - GB I/O: DMA register is R/W
134 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
135 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
136 - GB, GBA Savedata: Fix unmasking savedata crash
137 - GB Serialize: Fix audio state loading
138 - GB Serialize: Fix game title check
139 - GB Serialize: Fix IRQ pending/EI pending confusion
140 - GB Timer: Minor accuracy improvements
141 - GB Video: Fix dot clock timing being slightly wrong
142 - GB Video: Fix loading states while in mode 3
143 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
144 - GB Video: Fix SCX timing
145 - GB, GBA Video: Don't call finishFrame twice in thread proxy
146 - GBA: Reset WAITCNT properly
147 - GBA BIOS: Fix BitUnPack final byte
148 - GBA BIOS: Fix BitUnPack narrowing
149 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
150 - GBA DMA: Fix temporal sorting of DMAs of different priorities
151 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
152 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
153 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
154 - GBA Savedata: Fix savedata modified time updating when read-only
155 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
156 - GBA Serialize: Fix loading states in Hblank
157 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
158 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
159 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
160 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
161 - GBA Video: Start timing mid-scanline when skipping BIOS
162 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
163 - GBA Video: Make layer disabling work consistently
164 - PSP2: Fix more issues causing poor audio
165 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
166 - Qt: Improve FPS timer stability
167 - Util: Fix wrapping edge cases in RingFIFO
168Misc:
169 - 3DS: Remove deprecated CSND interface
170 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
171 - Core: Remove broken option for whether rewinding restores save games
172 - Feature: Added loading savestates from command line
173 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
174 - FFmpeg: Support lossless h.264 encoding
175 - FFmpeg: Support lossless VP9 encoding
176 - GBA Cheats: Allow multiple ROM patches in the same slot
177 - GB: Skip BIOS option now works
178 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
179 - GB Audio: Improved audio quality
180 - GB, GBA Audio: Increase max audio volume
181 - GB MBC: Remove erroneous bank 0 wrapping
182 - GB Video: Darken colors in GBA mode
183 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
184 - GBA: Implement display start DMAs
185 - GBA: Improve multiboot image detection
186 - GBA Memory: 64 MiB GBA Video cartridge support
187 - GBA Savedata: Remove ability to disable realistic timing
188 - GBA Timer: Use global cycles for timers
189 - Libretro: Add frameskip option
190 - mGUI: Add fast forward toggle
191 - PSP2: Use system enter key by default
192 - Python: Integrate tests from cinema test suite
193 - Qt: Redo GameController into multiple classes
194 - Qt: Prevent window from being created off-screen
195 - Qt: Add option to disable FPS display
196 - Qt: Options to mess around with layer placement
197 - Qt: Add load alternate save option
198 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
199 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
200 - Test: Restructure test suite into multiple executables
201 - Util: Don't build crc32 if the function already exists
202 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
203Changes from beta 1:
204Features:
205 - Libretro: Add Game Boy cheat support
206 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
207 - Switch: Rumble support
208 - Switch: Rotation support
209 - Switch: Screen stretching options
210 - Qt: State file load/save menu options
211 - Windows installer
212 - Tile viewer now has adjustable width
213 - Python: Experimental audio API
214Bugfixes:
215 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
216 - Core: Remember to deinit proxy ring FIFO
217 - Core: Reroot timing list when (de)scheduling
218 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
219 - GB MBC: Fix MBC30 SRAM
220 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
221 - GB Video: Fix SGB border hole size
222 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
223 - GBA: Fix GB Player features
224 - GBA I/O: SOUNDCNT_HI is readable when sound is off
225 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
226 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
227 - Libretro: Fix adding codes with hooks
228 - PSP2: Fix audio crackling after fast forward
229 - PSP2: Fix audio crackling when buffer is full
230 - Qt: Fix jumbled background when paused
231 - Qt: Fix FPS counter on Windows
232 - Qt: Fix focus issues with load/save state overlay
233 - Switch: Fix incorrect mapping for fast forward cap
234 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
235 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
236 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
237 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
238 - Qt: Ensure FATAL logs reach log view
239 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
240Misc:
241 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
242 - Debugger: Minor text fixes
243 - Debugger: Readability improvements (fixes mgba.io/i/1238)
244 - GB: Improved SGB2 support
245 - GB Audio: Skip frame if enabled when clock is high
246 - Libretro: Reduce rumble callbacks
247 - mGUI: Add SGB border configuration option
248 - mGUI: Add support for different settings types
249 - Python: Minor API improvements
250 - Qt: Ensure camera image is valid
251 - Qt: Debugger console history
252 - Qt: Detect presence of GL_ARB_framebuffer_object
253 - Qt: Minor memory view tweaks
254 - Res: Improve modeling of AGB/AGS screen in shaders
255 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
256 - Wii: Expose stretch configuration in settings
257 - Wii: Stretch now sets pixel-accurate mode size cap
258
2590.7 beta 1: (2018-09-24)
260- Initial beta for 0.7
261
2620.6.3: (2018-04-14)
263Bugfixes:
264 - GB Audio: Revert unsigned audio changes
265 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
266 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
267
2680.6.2: (2018-04-03)
269Bugfixes:
270 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
271 - 3DS: Fix opening files in directory names with trailing slashes
272 - LR35902: Fix watchpoints not reporting new value
273 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
274 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
275 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
276 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
277 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
278 - GBA: Fix SharkPort saves for EEPROM games
279 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
280 - GBA BIOS: Fix incorrect exit condition in LZ77
281 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
282 - GBA Cheats: Fix slide codes not initializing properly
283 - GBA DMA: ROM reads are forced to increment
284 - GBA Hardware: RTC accuracy improvements
285 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
286 - GBA Memory: Fix copy-on-write memory leak
287 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
288 - GBA Savedata: Fix crash when resizing flash
289 - GBA Video: Force align 256-color tiles
290 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
291 - PSP2: Fix issues causing poor audio
292 - Python: Fix package directory
293 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
294 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
295 - Wii: Fix screen tear when unpausing
296 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
297Misc:
298 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
299 - GB MBC: Remove erroneous bank 0 wrapping
300 - GBA: Improve multiboot image detection
301 - PSP2: Use system enter key by default
302
3030.6.1: (2017-10-01)
304Bugfixes:
305 - GB, GBA: Fix crashes when attempting to identify null VFiles
306 - GB, GBA: Fix sync to video with frameskip
307 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
308 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
309 - GB Core: Fix palette loading when loading a foreign config
310 - GB MBC: Pocket Cam memory should be accessible without enabling
311 - GB MBC: Fix SRAM sizes 4 and 5
312 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
313 - GB MBC: Fix RTC loading when file size is off
314 - GB Memory: Initialize peripheral pointers
315 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
316 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
317 - GB Memory: Actually load latch time from savestate
318 - GB Serialize: Fix deserializing video STAT
319 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
320 - GB Video: Fix potential hang when ending mode 0
321 - GB Video: Fix read mode when enabling LCD
322 - GBA: Reset active region as needed when loading a ROM
323 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
324 - GBA BIOS: Use core's VRAM variable instead of renderer's
325 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
326 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
327 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
328 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
329 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
330 - Python: Fix importing .gb or .gba before .core
331 - Qt: Fix command line debugger closing second game
332 - Qt: Fix LOG argument order
333 - Qt: Fix timezone issues with time overrides
334 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
335 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
336Misc:
337 - CMake: Fix CPack dependencies for libpng 1.6
338 - GBA: Detect hardware for Pokémon FireRed ROM hacks
339 - GBA Cheats: Improve detection of raw cheats
340 - Qt: Don't rebuild library view if style hasn't changed
341 - Qt: Allow overrides to be saved before a game is loaded
342 - Qt: Hide mouse immediately when loading
343 - SDL: Fix 2.0.5 build on macOS under some circumstances
344 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
345
3460.6.0: (2017-07-16)
347Features:
348 - Library view
349 - Sprite viewer
350 - Debugging console
351 - Improved memory viewer
352 - Memory search
353 - Command line ability to override configuration values
354 - Add option to allow preloading the entire ROM before running
355 - Add option for whether rewinding restores save games
356 - Savestates now contain any RTC override data
357 - Add option to lock video to integer scaling
358 - LR35902: Watchpoints
359 - LR35902/GB-Z80 disassembler
360 - GB: Tile viewer
361 - GB: Video/audio channel enabling/disabling
362 - GB: Symbol table support
363 - GB MBC: Add MBC1 multicart support
364 - GBA: Support printing debug strings from inside a game
365 - GBA: Better cheat type autodetection
366 - Implement keypad interrupts
367 - Configuration of gamepad hats
368 - Video log recording for testing and bug reporting
369 - Debugger: Segment/bank support
370 - Debugger: Execution tracing
371 - Qt: German translation (by Lothar Serra Mari)
372 - Qt: Spanish translation (by Kevin López)
373 - Qt: Italian translation (by theheroGAC)
374Bugfixes:
375 - ARM7: Fix MLA/*MULL/*MLAL timing
376 - Core: Fix crash with rewind if savestates shrink
377 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
378 - Core: Fix directory sets crashing on close if base isn't properly detached
379 - FFmpeg: Fix overflow and general issues with audio encoding
380 - GB: Fix flickering when screen is strobed quickly
381 - GB: Fix STAT blocking
382 - GB MBC: Fix ROM bank overflows getting set to bank 0
383 - GB MBC: Fix swapping carts not detect new MBC
384 - GB Timer: Improve DIV reset behavior
385 - GB Timer: Fix DIV batching if TAC changes
386 - GB Video: Reset renderer when loading state
387 - GBA: Fix multiboot ROM loading
388 - GBA: Fix multiboot loading resulting in too small WRAM
389 - GBA BIOS: Implement BitUnPack
390 - GBA BIOS: Fix ArcTan sign in HLE BIOS
391 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
392 - GBA BIOS: Fix INT_MIN/-1 crash
393 - GBA Hardware: Fix crash if a savestate lies about game hardware
394 - GBA I/O: Handle audio registers specially when deserializing
395 - GBA Memory: Improve initial skipped BIOS state
396 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
397 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
398 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
399 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
400 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
401 - LR35902: Fix core never exiting with certain event patterns
402 - LR35902: Fix pc overflowing current region off-by-one
403 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
404 - OpenGL: Fix some shaders causing offset graphics
405 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
406 - Qt: Fix window icon being stretched
407 - Qt: Fix data directory path
408 - Qt: Fix timing issues on high refresh rate monitors
409 - Qt: Fix linking after some windows have been closed
410 - Qt: Fix crash when changing audio settings after a game is closed
411 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
412 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
413 - Qt: Fix game unpausing after frame advancing and refocusing
414 - SDL: Fix game crash check
415 - SDL: Fix race condition with audio thread when starting
416 - SDL: Fix showing version number
417 - Test: Fix crash when loading invalid file
418 - Test: Fix crash when fuzzing fails to load a file
419 - Test: Don't rely on core for frames elapsed
420 - Test: Fix crash when loading invalid file
421 - Test: Fix crash when fuzzing fails to load a file
422 - Tools: Fix recurring multiple times over the same library
423 - Util: Fix overflow when loading invalid UPS patches
424 - Util: Fix highest-fd socket not being returned by SocketAccept
425 - Windows: Fix VDir.rewind
426Misc:
427 - All: Add C++ header guards
428 - All: Move time.h include to common.h
429 - 3DS, PSP2, Wii: Last directory loaded is saved
430 - CMake: Add ability to just print version string
431 - Core: New, faster event timing subsystem
432 - Core: Clean up some thread state checks
433 - Core: Add generic checksum function
434 - Core: Cores can now have multiple sets of callbacks
435 - Core: Restore sleep callback
436 - Core: Move rewind diffing to its own thread
437 - Core: Ability to enumerate and modify video and audio channels
438 - Core: List memory segments in the core
439 - Core: Move savestate creation time to extdata
440 - Core: Config values can now be hexadecimal
441 - Core: Improved threading interrupted detection
442 - Debugger: Modularize CLI debugger
443 - Debugger: Make building with debugging aspects optional
444 - Debugger: Add functions for read- or write-only watchpoints
445 - Debugger: Make attaching a backend idempotent
446 - Debugger: Add mDebuggerRunFrame convenience function
447 - Feature: Move game database from flatfile to SQLite3
448 - Feature: Support ImageMagick 7
449 - Feature: Make -l option explicit
450 - FFmpeg: Return false if a file fails to open
451 - FFmpeg: Force MP4 files to YUV420P
452 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
453 - GB: Reset with initial state of DIV register
454 - GB MBC: New MBC7 implementation
455 - GB Audio: Simplify envelope code
456 - GB Audio: Improve initial envelope samples
457 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
458 - GB Video: Improved video timings
459 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
460 - GBA, GB: ROM is now unloaded if a patch is applied
461 - GBA DMA: Refactor DMA out of memory.c
462 - GBA DMA: Move DMAs to using absolute timing
463 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
464 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
465 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
466 - GBA Memory: Support reading/writing POSTFLG
467 - GBA Memory: Remove unused prefetch cruft
468 - GBA Timer: Improve accuracy of timers
469 - GBA Video: Clean up unused timers
470 - GBA Video: Allow multiple handles into the same tile cache
471 - GBA Video, GB Video: Colors are now fully scaled
472 - GBA Video: Optimize when BLD* registers are written frequently
473 - OpenGL: Add xBR-lv2 shader
474 - Qt: Move last directory setting from qt.ini to config.ini
475 - Qt: Improved HiDPI support
476 - Qt: Expose configuration directory
477 - Qt: Merge "Save" and "OK" buttons in shader options
478 - Qt: Automatically load controller profile when plugged in
479 - Qt: Rename "Resample video" option to "Bilinear filtering"
480 - Qt: Remove audio thread
481 - Qt: Remove audio buffer sizing in AudioProcessorQt
482 - Qt: Re-enable QtMultimedia on Windows
483 - Qt: Make "Mute" able to be bound to a key
484 - Qt: Add .gb/.gbc files to the extension list in Info.plist
485 - Qt: Relax hard dependency on OpenGL
486 - Qt: Better highlight active key in control binding
487 - SDL: Remove scancode key input
488 - SDL: Automatically map controllers when plugged in
489 - Test: Add a basic test suite
490 - Util: Add size counting to Table
491 - Util: Add 8-bit PNG write support
492 - Util: Tune patch-fast extent sizes
493 - VFS: Call msync when syncing mapped data
494 - VFS: Allow truncating memory chunk VFiles
495 - VFS: Fix some minor VFile issues with FILEs
496 - VFS: Optimize expanding in-memory files
497 - VFS: Add VFileFIFO for operating on circle buffers
498Changes from beta 1:
499Features:
500 - Qt: Italian translation (by theheroGAC)
501 - Qt: Updated German translation
502Bugfixes:
503 - GB Audio: Fix incorrect channel 4 iteration
504 - GB Audio: Fix zombie mode bit masking
505 - GB Serialize: Fix timer serialization
506 - GB Video: Fix LYC regression
507 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
508 - GBA Timer: Fix count-up timing overflowing timer 3
509 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
510 - Qt: Fix memory search close button (fixes mgba.io/i/769)
511 - Qt: Fix window icon being stretched
512 - Qt: Fix initial window size (fixes mgba.io/i/766)
513 - Qt: Fix data directory path
514 - Qt: Fix controls not saving on non-SDL builds
515 - Qt: Fix translation initialization (fixes mgba.io/i/776)
516 - Qt: Fix patch loading while a game is running
517 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
518 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
519 - Qt: Fix GL-less build
520 - Qt: Fix Software renderer not handling alpha bits properly
521 - Qt: Fix screen background improperly stretching
522 - SDL: Fix cheats not loading
523Misc:
524 - GB Serialize: Add MBC state serialization
525 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
526 - GBA Timer: Improve accuracy of timers
527 - PSP2: Update toolchain to use vita.cmake
528 - Qt: Add language selector
529 - Qt: Minor test fixes
530 - Qt: Move shader settings into main settings window
531 - Qt: Dismiss game crashing/failing dialogs when a new game loads
532 - Qt: Properly ship Qt translations
533 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
534
5350.6 beta 1: (2017-06-29)
536 - Initial beta for 0.6
537
5380.5.2: (2016-12-31)
539Bugfixes:
540 - All: Fix fullscreen config option being ignored
541 - ARM7: PSR mode bits should not get sign extended
542 - GB: Fix audio not being deinitialized
543 - GB: Fix crash when masking savedata
544 - GB: Properly initialize sramRealVf variable
545 - GB Audio: Fix serialization of channel 3 and NR52 properties
546 - GB Audio: Reset envelope timer when reseting sound channel
547 - GB MBC: Fix SRAM dangling pointer with RTC games
548 - GB MBC: Fix initializing MBC when no ROM is loaded
549 - GB Memory: Fix patching ROM bank 0
550 - GB Memory: Fix starting HDMAs during mode 0
551 - GB Memory: Fix HDMA5 value after DMA completes
552 - GB Video: Initialize LCDC in renderer
553 - GB Video: Hblank IRQs should mask LYC=LY IRQs
554 - GBA: Fix IRQs firing after already being cleared
555 - GBA: Only unhalt CPU if appropriate bit is set in IE
556 - GBA: Add savegame override for Crash Bandicoot 2
557 - GBA BIOS: Fix MidiKey2Freq BIOS reads
558 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
559 - GBA Cheats: Fix GameShark ROM patches
560 - GBA I/O: Mask off WAITCNT bits that cannot be written
561 - GBA Memory: Fix misaligned BIOS reads
562 - GBA Memory: Fix VCOUNT being writable
563 - GBA Video: Fix out of bounds sprite transforms
564 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
565 - Libretro: Fix disabling BIOS
566 - Libretro: Fix Game Boy savestates and audio
567 - Qt: Fix changing resolution of software renderer
568 - Qt: Fix setting overrides
569 - Qt: Fix cut off tiles and alignment issues in tile viewer
570 - Qt: Only reset window dimensions when first shown
571 - Qt: Fix Qt Multimedia audio driver on big endian
572 - Qt: Fix Apply button for key and controller configurations
573 - VFS: Fix resizing memory chunks when not needed
574 - Windows: Fix Unicode directory handling
575Misc:
576 - GB, GBA: Prevent loading null ROMs
577 - GB Audio: Initialize wave RAM to GBC values
578 - GB Memory: Reset ROM bank when loading a ROM
579 - PSP2: Improved controller rumble
580
5810.5.1: (2016-10-05)
582Bugfixes:
583 - Core: Fix importing save games as read-only
584 - FFmpeg: Fix encoding AAC
585 - GB: Fix invalid STOP behavior on Game Boy Color
586 - GB: Initialize audio properly
587 - GB: Properly clear KEY1 bit 0 when switching speeds
588 - GB: Properly unload save files when unloading a ROM
589 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
590 - GB MBC: Fix MBC7 when size is incorrectly specified
591 - GB MBC: Fix RTC access when no save file is loaded
592 - GB SIO: Don't auto-clock external shift clock
593 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
594 - GB Video: Fix video frames getting missed when LCDC is off
595 - GB Video: Clear screen when LCDC is off
596 - GBA Cheats: Fix holding onto pointers that may get invalidated
597 - GBA Cheats: Fix key-activated CodeBreaker cheats
598 - GBA Cheats: Fix uninitialized memory getting freed when saving
599 - GBA Hardware: Improve Game Boy Player rumble behavior
600 - GBA Memory: Fix several unused I/O register read values
601 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
602 - LR35902: Fix events running with the wrong cycle active
603 - Qt: Fix "close" button on Overrides view
604 - Qt: Fix saving overrides
605 - Qt: Fix directory set unloading when replacing the ROM
606 - Qt: Fix patch loading
607 - Qt: Fix crash when saving an override if a game isn't loaded
608 - Qt: Fix showing default display driver as OpenGL (force 1.x)
609 - SDL: Attach rumble in SDL frontend
610 - Util: Fix PNG identification on files too small to be a PNG
611Misc:
612 - All: Only update version info if needed
613 - All: Split out install locations for Libretro and OpenEmu
614 - FFmpeg: Encoding cleanup
615 - GB: Reset active region when reloading ROM
616 - GB Memory: Initialize RAM pattern for GBC
617 - GB Video: Improved video timings
618 - Qt: Manage window sizes slightly better
619 - Qt: Remember scale option independent of core dimensions
620
6210.5.0: (2016-09-19)
622Features:
623 - Game Boy support
624 - Support for encrypted CodeBreaker GBA cheats
625 - Emulation of Vast Fame protected GBA carts (taizou)
626 - Tile viewer
627 - Threaded rendering mode
628 - Libretro: Memory map and achievement support (leiradel)
629 - GUI: Add UI control remapping
630 - GUI: Add fast-forward
631 - Wii: 240p support
632 - 3DS: Adjustable screen darkening
633 - Ability to temporarily load a savegame
634 - Load specific files out of archives
635 - Automatic BIOS detection
636Bugfixes:
637 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
638 - Debugger: Fix GDB breakpoints
639 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
640 - GBA: Fix filehandle leak with savegames
641 - GBA: Timer 0 cannot be count up
642 - GBA: Count up timers should not count themselves
643 - GBA Memory: Fix mirror on non-overdumped Classic NES games
644 - GBA Memory: Fix ldm {pc}
645 - GBA Savedata: Fix savedata sync timer
646 - GBA Savedata: Only unmap savedata if present
647 - GBA Serialize: Savestates now properly store prefetch
648 - GBA Video: WIN0/1 take priority over OBJWIN
649 - GBA Video: Fix out-of-order OBJWIN
650 - PSP2: Fix GPU crash while exiting
651 - PSP2: Fix VSync
652 - PSP2: Fix accelerometer range
653 - PSP2: Actually load screen mode setting
654 - PSP2: Fix gyroscope direction
655 - PSP2: Delete threads after they return
656 - PSP2: Fix mapping/unmapping from not at 0
657 - Qt: Fix bug in software renderer scaling
658 - Qt: Fix hanging key press after disabling autofire
659 - Qt: Fix being unable to pause manually when using auto-pausing
660 - SDL: Fix axes being mapped wrong
661 - Util: Fix realloc semantics in utf16to8
662 - Util: Fix inserting too many items into a hash table
663 - VFS: Fix uninitialized varaible reading from 7z
664 - VFS: Fix reading multiple files from a 7z archive
665 - Wii: Fix framelimiting after a slowdown
666 - Wii: Fix garbage flash at startup
667Misc:
668 - 3DS: Use blip_add_delta_fast for a small speed improvement
669 - 3DS: Allow UTF-16 filenames
670 - 3DS: Port to using citro3D
671 - 3DS: Use system font for menus
672 - 3DS: Attempt to use Core 2 for threads
673 - 3DS: Adjustable filering
674 - 3DS: 3D banner
675 - All: Add QUIET parameter to silence CMake
676 - All: Faster memory read/write
677 - ARM7: Support forcing Thumb mode via MSR
678 - ARM7: Flush prefetch cache when loading CPSR via MSR
679 - ARM7: Clean up instruction decoding for future expandability
680 - Debugger: Support register and memory writes via GDB stub
681 - Debugger: Add software breakpoint support to gdb
682 - FFmpeg: Full support for libavcodec 56+
683 - GBA: Better debug logging if event processing breaks
684 - GBA Audio: Force audio DMAs to not increment destination
685 - GBA BIOS: Use custom ArcTan, not relying on OS
686 - GBA Hardware: Clean up dead code in GBP
687 - GBA Memory: Optimize stalling behavior
688 - GBA Memory: Optimize Load-/StoreMultiple
689 - GBA Savedata: Add realistic timing for EEPROM
690 - GBA Serialize: Savestates now store if CPU was halted
691 - GBA Video: Remove old slow path fallback
692 - GBA Video: Optimize sprite drawing
693 - GBA Video: Optimize mode 0 rendering
694 - GBA Video: Optimize compositing cases slightly
695 - GUI: Screenshot dimensions are now passed through
696 - GUI: Add back logging
697 - GUI: Only reload config if manually saved
698 - GUI: Increase scrolling speed
699 - OpenGL: Log shader compilation failure
700 - OpenGL: Add texSize uniform
701 - Qt: Make -g flag work in Qt build
702 - Qt: Simplify OpenGL context creation
703 - Qt: Thread startup improvements
704 - Qt: Make audio channel/video layer options shortcut mappable
705 - Qt: Remove some C99isms from C++ code
706 - Qt: Remove default autofire mappings
707 - Qt: Make reseting when pasued frame-accurate
708 - Qt: Rearchitect game closing codepath
709 - PSP2: Use system font for menus
710 - PSP2: Add rumble for PS TV
711 - PSP2: Add fit-to-height screen mode
712 - PSP2: Sync files per descriptor
713 - PSP2: Allow UTF-8 filenames
714 - PSP2: Screenshots are now saved into the Photo Gallery
715 - PSP2: Stop underclocking when menuing
716 - SDL: Increase default audio buffer size to 1024 samples
717 - SDL: More responsive rumble
718 - Util: Add Vector GetConstPointer
719 - Util: Add rtrim
720 - Util: Add endswith
721 - VFS: Improve zip file detection
722 - Wii: Add pixelated resample filter
723 - Windows: Add native VDir support
724 - Util: Add PRIz macro for libc versions that don't support %z
725
7260.4.1: (2016-07-11)
727Bugfixes:
728 - All: Fix several file handle leaks
729 - All: Fix instruction tables getting zeroed when linking sometimes
730 - ARM7: Fix flags on SBC/RSC
731 - ARM7: Fix setting spsr privilege bits when spsr is empty
732 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
733 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
734 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
735 - GBA Memory: Fix executing code from OBJ region of VRAM
736 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
737 - GBA Serialize: Fix loading savegames from savestates
738 - OpenGL: Correct boolean vector strcmp strings for uniforms
739 - Qt: Fix sending gameStopped twice
740 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
741 - Qt: Fix initial state of key mapping
742 - Qt: Initialize m_useBios
743 - SDL: Fix joystick initialization on BSD
744 - SDL: Fix potential joystick crash in games with rumble
745 - SDL: Fix SDL 1.2 build
746 - SDL: Fix sporadic crash when deinitializing audio
747 - Shaders: Fix AGS-001 shader with some bad drivers
748 - Util: Use closesocket on Windows
749 - Util: Fix socket bind addresses
750 - VFS: Fix reading 7z archives without rewinding first
751 - VFS: VFileFromFD should not open directories
752 - Wii: Fix tilting direction
753 - Util: Fix realloc semantics in utf16to8
754Misc:
755 - All: Allow use of external minizip library
756 - Debugger: CLI debugger now exits when end-of-stream is reached
757 - FFmpeg: Update dependencies on Ubuntu
758 - GBA: Slightly optimize GBAProcessEvents
759 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
760 - GBA Video: Null renderer should return proper register values
761 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
762 - Qt: Add preset for DualShock 4
763 - Qt: Update 360 input profile on OS X to reflect newer drivers
764 - Qt: Remove use of NaN
765 - Qt: Canonicalize file paths when loading games
766 - Qt: Add refresh button to controller editing
767 - SDL: Remove default gamepad mappings
768 - Util: Fix intermittent build failure on OS X
769 - VFS: VFile.sync now updates modified time
770
7710.4.0: (2016-02-02)
772Features:
773 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
774 - I/O viewer
775 - Booting of multiboot images
776 - Customization of GIF recording
777 - Libretro: Cheat code support
778 - Support for GLSL shaders
779 - ROM information view
780 - Support for VBA-style cheat codes
781 - Savestates now store creation timestamps
782 - Key autofire
783 - Libretro: Allow blocking opposing directional input
784 - OpenEmu core for OS X
785 - Libretro: Settings for using BIOS and skipping intro
786 - Libretro: Customizable idle loop removal
787 - Implemented cycle counting for sprite rendering
788 - Cleaner, unified settings window
789 - Added a setting for pausing when the emulator is not in focus
790 - Customizable paths for save games, save states, screenshots and patches
791 - Controller hotplugging
792 - Ability to store save games and active cheats within savestates
793Bugfixes:
794 - ARM7: Fix sign of unaligned LDRSH
795 - ARM7: Fix decoding of some ARM ALU instructions with shifters
796 - Debugger: Fix watchpoints in gdb
797 - GBA: Fix warnings when creating and loading savestates
798 - GBA: Fix Iridion II savetype
799 - GBA BIOS: Fix misaligned CpuSet
800 - GBA Cheats: Fix cheats setting the Action Replay version
801 - GBA Hardware: Fix GPIO on big endian
802 - GBA Memory: Fix DMA register writing behavior
803 - GBA Memory: Fix DMAs triggering two cycles early
804 - Libretro: Fix aspect ratio
805 - Qt: Fix some potential crashes with the gamepad mapping
806 - Qt: Fix keys being mapped incorrectly when loading configuration file
807 - Util: Fix PowerPC PNG read/write pixel order
808 - Util: Fix excessive memory allocation when decoding a PNG
809 - VFS: Fix VFileReadline and remove _vfdReadline
810Misc:
811 - All: Improved PowerPC support
812 - All: Fix some undefined behavior warnings
813 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
814 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
815 - GBA: Implement bad I/O register loading
816 - GBA: Allow jumping to OAM and palette RAM
817 - GBA BIOS: Finish implementing RegisterRamReset
818 - GBA Config: Add "override" layer for better one-time configuration
819 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
820 - GBA Memory: Use a dynamically sized mask for ROM memory
821 - GBA Memory: Implement several unimplemented memory access types
822 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
823 - GBA RR: Starting from savestate now embeds the savegame
824 - GBA RR: Add preliminary SRAM support for VBM loading
825 - GBA RR: Add support for resets in movies
826 - GBA Video: Remove lastHblank, as it is implied
827 - Libretro: Use anonymous memory mappers for large blocks of memory
828 - Libretro: Add install target for libretro core
829 - Qt: Window size command line options are now supported
830 - Qt: Increase usability of key mapper
831 - Qt: Add 'Apply' button to settings window
832 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
833 - Qt: Allow use of modifier keys as input
834 - Qt: Optimize log viewer
835 - Qt: Added button for breaking into the GDB debugger
836 - Qt: Add box for showing duration of rewind
837 - SDL: Support fullscreen in SDL 1.2
838 - SDL: Allow GBASDLAudio to be used without a thread context
839 - Util: Use VFile for configuration
840 - Util: Add MutexTryLock
841
8420.3.2: (2015-12-16)
843Bugfixes:
844 - ARM7: Fix STRT/STRBT
845 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
846 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
847 - Libretro: Fix problems with rumble not turning off
848 - GBA: Fix idle skip state being retained between games
849 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
850 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
851 - GBA BIOS: Fix Sqrt sign
852 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
853 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
854 - GBA Memory: Fix DMA behavior for SRAM accesses
855 - GBA Memory: Fix Store8 to OBJ VRAM
856 - GBA Memory: Fix alignment of LDM/STM on SRAM
857 - GBA Memory: Fix unaligned out-of-bounds ROM loads
858 - GBA Memory: Fix timing of DMAs
859 - GBA Video: Fix _mix for 15-bit color
860 - GBA Video: Fix OAM and palette initialization
861 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
862 - Qt: Use safer isLoaded check in GameController
863 - Qt: Fix a race condition in PainterGL that could lead to a crash
864 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
865 - Qt: Fix font size in memory viewer
866 - Qt: Fix a crash in the memory viewer
867 - Qt: Add additional checks in CheatModel to prevent crashes
868 - Qt: Fix race condition with setting sample rate
869 - Qt: Fix crash when closing multiplayer windows
870 - Qt: Fix resetting while paused
871Misc:
872 - GBA Audio: Implement missing flags on SOUNDCNT_X register
873 - Qt: Add mute option to menu
874
8750.3.1: (2015-10-24)
876Bugfixes:
877 - ARM7: Fix instruction decoding of Thumb shifts
878 - GBA: Deinit savegame when unloading a ROM
879 - GBA: Fix BIOS check on big endian
880 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
881 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
882 - GBA Audio: Fix audio channels being silenced at the wrong time
883 - GBA Memory: Fix bad BIOS Load16 on big endian
884 - GBA Memory: Fix bad Load8 on big endian
885 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
886 - GBA Video: Fix edge case with sprite blend modes and semitransparency
887 - GBA Video: Fix objwin and blending interaction on sprites
888 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
889 - Libretro: Fix a memory leak with the render buffer
890 - Qt: Windows no longer spawn in the top left on first launch
891 - Qt: Fix install path of XDG desktop file with DESTDIR
892 - Qt: Fix drag and drop on Windows
893 - Qt: Reenable double buffering, as disabling it broke some Windows configs
894 - VFS: Fix return values of VFileFILE.read and .write
895Misc:
896 - All: Reset next event to cycles instead of zero to interrupt
897 - All: Add --version flag
898 - ARM7: Force disable LTO on two files to work around a GCC bug
899 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
900 - GBA: Better memory handling with PNG savestates
901 - GBA: Additional savestate sanity checks
902 - GBA: Check for cycle count being too high
903 - GBA Audio: Allow GBAAVStream to have no video callback
904 - GBA BIOS: Implement RegisterRamReset for SIO registers
905 - Qt: Remove useless help icons in dialogs
906 - Qt: Prevent savestate window from opening while in multiplayer
907 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
908 - Qt: Dropping multiplayer windows works more cleanly now
909
9100.3.0: (2015-08-16)
911Features:
912 - Ability to hide individual background layers, or OBJs
913 - Ability to mute individual audio channels
914 - Palette viewer and exporter
915 - Volume control
916 - More shortcuts are editable (e.g. quick save/load)
917 - Rewind now shows the frame after rewinding
918 - Import/Export of GameShark/Action Replay snapshots
919 - Add "Step backwards" item for single increment rewind
920 - Deadzone estimation for game controllers
921 - Analog inputs can be used for shortcuts
922 - Menu items for specific solar sensor brightness levels
923 - Remappable controls for tilt and gyroscope sensors
924 - Status messages for actions taken while a game is running (e.g. save/load state)
925 - Memory inspector
926 - Screensaver can now be suspended while a game is running
927 - Load/save the most recent savestate slot
928 - Support varible speed (PWM) rumble
929 - Ability to cap fast forward speed
930 - Finer control over FPS target
931 - Holdable shortcut for rewinding one frame at a time
932 - Ability to boot directly into the BIOS
933 - Preliminary support for yanking out the game pak while a game is running
934 - Thumb-drive mode by putting a file called portable.ini in the same folder
935 - Configurable display driver, between software and OpenGL
936 - Undo-able savestate loading and saving
937 - Controller profiles now store shortcut settings
938 - Default controller profiles for several common controllers
939 - Libretro now supports BIOS, rumble and solar sensor
940 - Implement BIOS call Stop, for sleep mode
941 - Automatically load patches, if found
942 - Improved video synchronization
943 - Configurable audio output sample rate
944Bugfixes:
945 - ARM7: Fix SWI and IRQ timings
946 - ARM7: Fix Thumb MUL timing
947 - ARM7: Fix timing of multiplies to use N cycles
948 - ARM7: ARMHotplugDetach should call deinit
949 - Debugger: Fix use-after-free in breakpoint clearing code
950 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
951 - GBA: Cap audio FIFO read size during deserialization
952 - GBA: Check for corrupted savestates when loading
953 - GBA: Check for improperly sized savestates when loading
954 - GBA: Check for savestates made from differently sized ROMs
955 - GBA: Fix calls to endian-independent loadstores
956 - GBA: Fix timing of reading from timer registers
957 - GBA: Ensure cycles never go negative
958 - GBA Audio: Force audio FIFOs to 32-bit
959 - GBA Audio: Fix audio pitch changing when adjusting buffer size
960 - GBA Audio: Fix sample order in audio channel 3
961 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
962 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
963 - GBA Memory: Improve Thumb open bus behavior
964 - GBA Memory: Fix potential DMA issue when loading a savestate
965 - GBA Memory: Fix load/store multiple video memory waitstates
966 - GBA SIO: Fix reseting when there are SIO devices attached
967 - GBA Video: Blended sprites should never have other effects applied
968 - GBA Video: Fix out-of-bounds tiles in mosaic
969 - GBA Video: Fix windows not affecting sprites
970 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
971 - GBA Video: Fix timing on first scanline
972 - Qt: Better cleanup when a game crashes
973 - Qt: Fix open ROM dialog filtering for archive formats
974 - Qt: Cap the maximum number of multiplayer windows
975 - Qt: Fix maximum year in sensor override
976 - Qt: Fix window being too tall after exiting fullscreen
977 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
978 - Qt: Fix analog buttons not getting unmapped
979 - Qt: Fix passing command line options
980 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
981 - SDL: Fix SDL build when OpenGL is missing
982 - Util: Allow loading IPS patches that grow the ROM
983 - VFS: Fix resource leaks if some allocations fail
984 - VFS: Fix line-reading to return proper values
985 - Video: Fix an issue with very long filenames
986 - Util: Fix formatting of floats
987Misc:
988 - All: Add --help flag for command line programs
989 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
990 - All: Enable static linking for Windows
991 - All: Enable static linking for OS X
992 - All: Threads are now named
993 - All: Proper handling of Unicode file paths
994 - ARM7: Add emulation for Undefined CPU mode
995 - ARM7: Reduce the size of the Thumb instruction table
996 - GBA: Add status log level
997 - GBA: GBARewind now returns how many states it has rewound
998 - GBA: SIO logging layer
999 - GBA BIOS: Stub out SoundBias
1000 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1001 - GBA: Don't include GBACLIDebugger struct unless needed
1002 - GBA: Savedata is now synced shortly after data finishes being written
1003 - GBA: Process multiple timer events at once, if necessary
1004 - GBA Audio: Implement audio reset for channels A/B
1005 - GBA Audio: Process multiple audio events at once, if necessary
1006 - GBA Hardware: Backport generic RTC source into core
1007 - GBA Input: Allow axes and buttons to be mapped to the same key
1008 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1009 - GBA SIO: Add a dummy driver for Normal mode
1010 - GBA Thread: Add functionality for running callbacks on the GBA thread
1011 - GBA Thread: Split GBASync into a separate file
1012 - GBA Video: Refactor software renderer into separate files
1013 - GBA Video: Slightly optimize mode 0 mosaic rendering
1014 - Debugger: Free watchpoints in addition to breakpoints
1015 - Qt: Handle saving input settings better
1016 - Qt: Move GL frame drawing back onto its own thread
1017 - Qt: Fast forward (held) option moved from Other to Emulation menu
1018 - Qt: Show version info in window title
1019 - Qt: Migrate multiplayer window handling into GBAApp
1020 - Qt: Unified file opening and saving with last location
1021 - Qt: Fix windows being resizable when they shouldn't have been
1022 - Qt: Only hide cursor in full screen
1023 - Qt: Replace pause-after-frame mutex with an atomic
1024 - Qt: Add application icon and XDG desktop files
1025 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1026 - Qt: Don't save window size when entering fullscreen
1027 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1028 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1029 - Qt: Increase usability of key mapper
1030 - Qt: Show checkmark for window sizes
1031 - Qt: Set window path to loaded ROM
1032 - Perf: Ability to load savestates immediately on launch
1033 - SDL: Properly check for initialization
1034 - SDL: Clean up initialization functions
1035 - SDL: Clean up GL context
1036 - Util: Allow disabling the threading code entirely
1037 - VFS: Add sync method to force syncing with backing
1038
10390.2.1: (2015-05-13)
1040Bugfixes:
1041 - All: Fix sanitize-deb script not cleaning up after itself
1042 - All: Fix dependencies for libavcodec on Debian-derived platforms
1043 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1044 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1045 - ARM7: Fix ARM multiply instructions when PC is a destination register
1046 - Debugger: Fix use-after-free in breakpoint clearing code
1047 - Debugger: Fix boundary conditions in tab completion
1048 - GBA: Fix timers not updating timing when writing to only the reload register
1049 - GBA: Fix rewind boundary conditions
1050 - GBA: Add initial I/O register settings for background matrix registers
1051 - GBA: Fix hang when loading a savestate if sync to video is enabled
1052 - GBA: Handle out-of-bounds I/O access
1053 - GBA: Fix bounds-checking on EEPROM access
1054 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1055 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1056 - GBA Memory: Allow SRAM to be 64kB
1057 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1058 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1059 - GBA Video: Fix second frame mode 5
1060 - Perf: Fix race condition if a game crashes immediately on start
1061 - Qt: Fix Display object leak when closing a window
1062 - Qt: Fix .deb dependencies
1063 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1064 - Qt: Fix window not regaining focus after exiting savestate window
1065 - Qt: Fix regression where video would not record if the game had already started
1066 - Qt: Fix potential crash if a gamepad causes focus to change
1067 - Qt: Fix controller axis querying
1068 - Qt: Fix multiplayer windows opening as the wrong size
1069 - Qt: Fix controllers sometimes not loading the right profile
1070 - SDL: Fix boundary conditions for joystick adjustments
1071 - SDL: Allocate properly sized input maps
1072 - SDL: Fix potential build issues when Qt and SDL2 are in use
1073 - Util: Fix resource leak in UTF-8 handling code
1074 - Util: Fix a null-pointer issue when attempting to delete a key
1075 - VFS: Fix resource leaks if some allocations fail
1076 - Video: Fix an issue with very long filenames
1077Misc:
1078 - GBA Memory: Soft-crash if jumping past the end of a ROM
1079 - Qt: Show multiplayer numbers in window title
1080 - Qt: Solar sensor can have shortcuts set
1081
10820.2.0: (2015-04-03)
1083Features:
1084 - Support for gamepad axes, e.g. analog sticks or triggers
1085 - Add scale presets for up to 6x
1086 - Settings window
1087 - Bilinear resampling option
1088 - Add option to skip BIOS start screen
1089 - List of recently opened games
1090 - Support for games using the Solar Sensor
1091 - Better audio resampling via blip-buf
1092 - Game Pak overrides dialog for setting savetype and sensor values
1093 - Support for games using the tilt sensor
1094 - Remappable shortcuts for keyboard and gamepad
1095 - Rewinding of emulation
1096 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1097 - Support IPv6
1098 - Save directory of last loaded file
1099 - Support BPS patches
1100 - Automatically detect and optimize out idle loops
1101 - Configurable game overrides
1102 - Support loading 7-Zip files
1103 - Drag and drop game loading
1104 - Cheat code support
1105 - Runtime configurable audio driver
1106 - Libretro core for use with RetroArch and other front-ends
1107 - Controller profiles for setting different bindings for different controllers
1108 - Ability to lock aspect ratio
1109 - Local link cable support
1110 - Ability to switch which game controller is in use per instance
1111 - Ability to prevent opposing directional input
1112 - Warning dialog if an unimplemented BIOS feature is called
1113 - Debugger: Add CLI "frame", frame advance command
1114 - Debugger: Add CLI functions for writing to memory
1115 - Debugger: Add CLI functions for examining memory regions
1116 - Debugger: Add CLI function for writing a register
1117Bugfixes:
1118 - ARM7: Extend prefetch by one stage
1119 - ARM7: Fix cycle counting for loads
1120 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1121 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1122 - GBA: Initialize gba.sync to null
1123 - GBA: Fix timer initialization
1124 - GBA Audio: Support 16-bit writes to FIFO audio
1125 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1126 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1127 - GBA BIOS: Fix BIOS prefetch after reset
1128 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1129 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1130 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1131 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1132 - GBA Memory: Fix cycle counting for 32-bit load/stores
1133 - GBA RR: Fix fallthrough error when reading tags from a movie
1134 - GBA Thread: Fix possible hang when loading an archive
1135 - GBA Thread: Fix possible deadlock in video sync
1136 - Perf: Fix crash when the GBA thread fails to start
1137 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1138 - Qt: Fix crash when adjusting settings after closing a game
1139 - Qt: Fix crash when starting GDB stub after closing a game
1140 - Qt: Fix patch loading while a game is running
1141 - Qt: Fix crash when loading a game after stopping GDB server
1142 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1143 - Qt: Fix crash when attempting to pause if a game is not running
1144 - SDL: Properly clean up if a game doesn't launch
1145 - Util: Fix sockets on Windows
1146Misc:
1147 - All: Enable link-time optimization
1148 - Debugger: Watchpoints now work on STM/LDM instructions
1149 - Debugger: Clean up GDB stub network interfacing
1150 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1151 - Debugger: Merge Thumb BL instructions when disassembling
1152 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1153 - Debugger: Watchpoints now report address watched (fixes #68)
1154 - Debugger: Add support for soft breakpoints
1155 - Debugger: Make I/O register names be addresses instead of values
1156 - Debugger: Rename read/write commands
1157 - GBA: Improve accuracy of event timing
1158 - GBA: Add API for getting Configuration structs for overrides and input
1159 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1160 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1161 - GBA: Move A/V stream interface into core
1162 - GBA: Savestates now take into account savedata state machines (fixes #109)
1163 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1164 - GBA Memory: Simplify memory API and use fixed bus width
1165 - GBA Thread: Make GBASyncWaitFrameStart time out
1166 - GBA Video: Start video at the last scanline instead of the first
1167 - Qt: Optimize logo drawing
1168 - Qt: Move frame upload back onto main thread
1169 - Qt: Remember window position
1170 - Qt: Double-clicking on the window toggles full screen
1171 - Util: Use proper locale for reading and writing float values
1172
11730.1.1: (2015-01-24)
1174Bugfixes:
1175 - ARM7: Fix LDM writeback to a register already written
1176 - GBA: Fix timers 2 and 3 updating incorrectly
1177 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1178 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1179 - GBA Audio: Properly initialize audio FIFO channels
1180 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1181 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1182 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1183 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1184 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1185 - GBA BIOS: Fix HuffUnComp boundary conditions
1186 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1187 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1188 - GBA Memory: Filter out top nybble of DMA addresses
1189 - GBA Memory: Properly bounds-check VRAM accesses
1190 - GBA Memory: Fix initial DMA state
1191 - GBA Thread: Allow halted games to exit cleanly
1192 - GBA Video: Fix blend issues with obscured middle layers
1193 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1194 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1195 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1196 - GBA Video: Fix sprite boundary conditions with mosaic
1197 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1198 - Qt: Fix issue with set frame sizes being the wrong height
1199 - Qt: Fix emulator crashing when full screen if a game is not running
1200 - Qt: Fix window focus issues
1201 - Qt: Properly set default video recording settings
1202 - Qt: Fix a race condition when a game crashes immediately
1203 - Qt: Fix some cases where key mapping can break if focus is adjusted
1204 - Qt: Fix crash if a game pauses before any frames are shown
1205 - Debugger: Negative PC-relative loads now properly subtract the offset
1206 - Debugger: Align PC-relative loads in Thumb
1207 - Debugger: Fix watchpoints triggering too late
1208 - Debugger: Fix binary print putting spaces between digits
1209 - Video: Ensure FFmpeg encoder has audio frames
1210 - Video: Fix uncompressed PCM audio recording
1211 - Video: Fix FFmpeg crashing when the file extension is wrong
1212 - Util: Fix SOCKET_FAILED macro
1213Misc:
1214 - GBA: Exit cleanly on FATAL if the port supports it
1215 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1216 - Qt: Disable sync to video by default
1217 - Qt: Handle a game crash without crashing
1218 - Qt: Set default log level to FATAL, ERROR and WARN
1219 - Qt: Clarify some phrasing in the menus
1220 - Qt: Clear active buttons when focus is lost
1221
12220.1.0: (2014-12-13)
1223 - Initial release