CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame and I/O viewer support for Game Boy
8 - Bug report tool for gathering information helpful for reporting bugs
9 - Mute option in homebrew ports
10 - Status indicators for fast-forward and mute in homebrew ports
11 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
12 - Read-only support for MBC6 flash memory
13 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
14 - Stack tracing tools in ARM debugger (by ahigerd)
15 - Command scripts for CLI debugger (by ahigerd)
16 - Scheduled event dumping in CLI debugger
17 - ARM disassembler now resolves addresses to symbol names
18 - Add Game Boy Player feature support to ports
19 - Individual window types can now be toggled in debugging views
20 - Support for the Wii U GamePad when running as an injected VC title
21Emulation fixes:
22 - ARM: Fix ALU reading PC after shifting
23 - ARM: Fix STR storing PC after address calculation
24 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
25 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
26 - GB: Partially fix timing for skipped BIOS
27 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
28 - GB Audio: Fix serializing sweep time
29 - GB MBC: Fix MBC1 mode changing behavior
30 - GB MBC: Fix some MBC3 bit masking
31 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
32 - GBA: Fix timing advancing too quickly in rare cases
33 - GBA: Clear GBP connection on reset
34 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
35 - GBA BIOS: Implement dummy sound driver calls
36 - GBA BIOS: Improve HLE BIOS timing
37 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
38 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
39 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
40 - GBA DMA: Fix ordering and timing of overlapping DMAs
41 - GBA I/O: Green swap register should be readable
42 - GBA I/O: Ignore high bits on IME
43 - GBA Memory: Improve gamepak prefetch timing
44 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
45 - GBA Memory: Improve robustness of Matrix memory support
46 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
47 - GBA Memory: Return correct byte for odd ROM open bus addresses
48 - GBA Serialize: Fix alignment check when loading states
49 - GBA SIO: Fix copying Normal mode transfer values
50 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
51 - GBA SIO: Fix deseralizing SIO registers
52 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
53 - GBA Video: Fix Hblank timing
54 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
55 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
56 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
57 - SM83: Emulate HALT bug
58Other fixes:
59 - 3DS: Fix thread cleanup
60 - All: Improve export headers (fixes mgba.io/i/1738)
61 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
62 - CMake: Fix build with downstream minizip that exports incompatible symbols
63 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
64 - Core: Ensure ELF regions can be written before trying
65 - Core: Fix threading improperly setting paused state while interrupted
66 - Core: Fix loading ELF files that have unexpected empty program headers
67 - Debugger: Don't skip undefined instructions when debugger attached
68 - Debugger: Close trace log when done tracing
69 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
70 - FFmpeg: Fix some small memory leaks
71 - FFmpeg: Fix encoding of time base
72 - GB Video: Fix SGB video logs
73 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
74 - mGUI: Don't attempt to preload files larger than can fit in RAM
75 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
76 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
77 - Qt: Fix a race condition in the frame inspector
78 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
79 - Qt: Fix running proxied video if it gets pushed to the main thread
80 - Qt: Fix game display sometimes disappearing after closing load/save state screen
81 - Qt: Fix cancelling pausing before the frame ends
82 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
83 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
84 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
85 - Qt: Fix crashing when no OpenGL context can be obtained
86 - Qt: Fix issues with I/O viewer not properly synchronizing state
87 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
88 - SM83: Simplify register pair access on big endian
89 - SM83: Disassemble STOP as one byte
90 - Wii: Fix crash on unloading irregularly sized GBA ROMs
91Misc:
92 - 3DS: Use "wide mode" where applicable for slightly better filtering
93 - 3DS: Batch directory reads
94 - Core: Add savedataUpdated callback
95 - Core: Add shutdown callback
96 - Core: Rework thread state synchronization
97 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
98 - Core: Adding to library is now recursive
99 - GB: Allow pausing event loop while CPU is blocked
100 - GB: Add support for sleep and shutdown callbacks
101 - GB: Redo double speed emulation (closes mgba.io/i/1515)
102 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
103 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
104 - GBA: Allow pausing event loop while CPU is blocked
105 - GBA BIOS: Division by zero should emit a FATAL error
106 - GBA Cheats: Allow unlimited ROM patch-type codes per set
107 - GBA Video: Convert OpenGL VRAM texture to integer
108 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
109 - GBA Video: New GL palette approach, no more batch splitting on palette edits
110 - GBA Video: Avoid integer division using reciprocal tricks
111 - Debugger: Keep track of global cycle count
112 - FFmpeg: Add looping option for GIF/APNG
113 - mGUI: Show battery percentage
114 - mGUI: Skip second scan loop when possible
115 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
116 - Qt: Renderer can be changed while a game is running
117 - Qt: Add hex index to palette view
118 - Qt: Add transformation matrix info to sprite view
119 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
120 - Qt: Add copy button to GB printer dialog
121 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
122 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
123 - Qt: Discard additional frame draws if waiting fails
124 - Qt: Unify monospace font usage
125 - Qt: Add button to jump to log settings
126 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
127 - Qt: Better initial shortcut editor column sizes
128 - SDL: Fall back to sw blit if OpenGL init fails
129 - Util: Reset vector size on deinit
130 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
131
1320.8.4: (2020-10-29)
133Emulation fixes:
134 - GB Audio: Fix initial sweep state
135 - GB Audio: Fix deserializing audio channels 2 and 3
136 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
137 - GB Video: Fix drawing background when window is force-disabled by frontend
138 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
139 - GBA Audio: Fix deserializing SOUNDCNT_L
140 - GBA Audio: Fix stereo in XQ audio
141 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
142 - GBA Hardware: Fix GB Player detection on big endian platforms
143 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
144 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
145 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
146 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
147 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
148 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
149Other fixes:
150 - 3DS: Redo video sync to be more precise
151 - 3DS: Fix crash with libctru 2.0 when exiting
152 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
153 - Core: Fix reported ROM size when a fixed buffer size is used
154 - Core: Fix memory leak loading ELF files
155 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
156 - GBA: Fix endianness issues in renderer proxy
157 - GBA Core: Fix memory leak when loading symbols
158 - GBA Serialize: Ensure program counter is aligned when loading
159 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
160 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
161 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
162 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
163 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
164 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
165 - mGUI: Fix closing down a game if an exit is signalled
166 - mGUI: Fix cycling through config setting states with accept button
167 - mVL: Fix injecting accidentally draining non-injection buffer
168 - VFS: Fix directory node listing on some filesystems
169Misc:
170 - GBA Video: Improve speed of window texture generation on AMD
171 - Vita: Clear both buffers when loading a game
172
1730.8.3: (2020-08-03)
174Emulation fixes:
175 - ARM: Fix LDM^ writeback to user-mode register
176 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
177 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
178 - GB MBC: Fix MBC1 RAM enable bit selection
179 - GB MBC: Fix MBC2 bit selection
180 - GB Memory: Fix OAM DMA from top 8 kB
181 - GB Video: Always initialize palette
182 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
183 - GBA Video: Fix invalid read in mode 4 mosaic
184 - GBA Video: Fix color of disabled screen
185 - SM83: Fix flags on little endian PowerPC
186Other fixes:
187 - 3DS: Fix garbage on borders of scaled screens
188 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
189 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
190 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
191 - CMake: Fix build with libzip 1.7
192 - CMake: Add missing dllexports.h file to dev installation
193 - GB Core: Fix extracting SRAM when none is present
194 - GBA: Fix leak if attempting to load BIOS multiple times
195 - GBA Memory: Fix instability on Wii when using AGBPrint
196 - GBA Savedata: Fix extracting save when not yet configured in-game
197 - Qt: Fix file handle leak on opening an invalid ROM
198 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
199 - Qt: Add missing option for Wisdom Tree in overrides list
200 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
201 - Util: Fix crash if PNG header fails to write
202 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
203 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
204Misc:
205 - FFmpeg: Use range coder for FFV1 to reduce output size
206 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
207 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
208
2090.8.2: (2020-06-14)
210Emulation fixes:
211 - ARM: Fix timing on Thumb shift instructions
212 - GB: Fix GBC game registers after skipping BIOS
213 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
214 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
215 - GBA: Add missing RTC overrides for Legendz games
216 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
217 - GBA SIO: Fix Multiplayer busy bit
218 - GBA SIO: Fix double-unloading active driver
219 - GBA Timers: Fix deserializing count-up timers
220 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
221 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
222 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
223 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
224 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
225 - GBA Video: Fix sprite/backdrop blending regression
226Other fixes:
227 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
228 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
229 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
230 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
231 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
232 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
233 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
234 - GBA: Reject incorrectly sized BIOSes
235 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
236 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
237 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
238Misc:
239 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
240 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
241 - Qt: Disable Replace ROM option when no game loaded
242 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
243 - Qt: Set icon for Discord Rich Presence
244 - Qt: Show a warning when save file can't be opened
245
2460.8.1: (2020-02-16)
247Emulation fixes:
248 - GB Serialize: Fix timing bug loading channel 4 timing
249 - GBA: Fix multiboot entry point while skipping BIOS
250 - GBA BIOS: Fix undefined instruction HLE behavior
251 - GBA DMA: Fix invalid audio DMA parameters
252 - GBA Memory: Misaligned SRAM writes are ignored
253 - GBA Serialize: Fix serializing DMA transfer register
254 - GBA Serialize: Fix audio DMA timing deserialization
255 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
256 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
257 - GBA Video: Fix OpenGL sprite flag priority
258Other fixes:
259 - Core: Fix race condition initializing thread proxy
260 - Core: Fix integer overflow in ELF loading
261 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
262 - FFmpeg: Disallow recording video with no audio nor video
263 - GBA: Automatically skip BIOS for multiboot ROMs
264 - Qt: Only dynamically reset video scale if a game is running
265 - Qt: Fix race condition with proxied video events
266 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
267 - Qt: Fix missing OSD messages
268 - Qt: Fix crash unloading shaders
269 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
270 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
271 - Qt: Fix window title not updating after shutting down game
272 - Qt: Fix GIF view not allowing manual filename entry
273 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
274 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
275 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
276 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
277 - Util: Fix crash reading invalid ELFs
278 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
279Misc:
280 - FFmpeg: Add more presets
281 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
282 - SDL: Use DirectSound audio driver by default on Windows
283 - Switch: Make OpenGL scale adjustable while running
284
2850.8.0: (2020-01-21)
286Features:
287 - Improved logging configuration
288 - One-Player BattleChip/Progress/Beast Link Gate support
289 - Add Game Boy Color palettes for original Game Boy games
290 - Debugger: Add unary operators and memory dereferencing
291 - GB: Expose platform information to CLI debugger
292 - Support Discord Rich Presence
293 - Debugger: Add tracing to file
294 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
295 - OpenGL renderer with high-resolution upscaling support
296 - Experimental high level "XQ" audio for most GBA games
297 - Interframe blending for games that use flicker effects
298 - Frame inspector for dissecting and debugging rendering
299 - Switch: Option to use built-in brightness sensor for Boktai
300 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
301 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
302 - Cheats: Add support for loading Libretro-style cht files
303 - GBA Cheats: Add support for loading EZ Flash-style cht files
304 - Support for unlicensed Wisdom Tree Game Boy mapper
305 - Qt: Add export button for tile view (closes mgba.io/i/1507)
306 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
307 - GB: Yanking gamepak now supported
308 - Qt: Memory range dumping (closes mgba.io/i/1298)
309Emulation fixes:
310 - GB: Fix using boot ROM with MMM01 games
311 - GB Audio: Only reset channel 3 sample in DMG mode
312 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
313 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
314 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
315 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
316 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
317 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
318 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
319 - GB Video: Fix color scaling in AGB mode
320 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
321 - GBA: Reset now reloads multiboot ROMs
322 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
323Other fixes:
324 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
325 - FFmpeg: Drain recording buffers
326 - GB: Fix reading ROM immediately after unmapping BIOS
327 - GB SIO: Fix lockstep failing games aren't reloaded
328 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
329 - Libretro: Fix crash changing allowing opposing directions (hhromic)
330 - Qt: Fix some Qt display driver race conditions
331 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
332 - Qt: Only show emulator restart warning once per settings saving
333 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
334 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
335 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
336Misc:
337 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
338 - Core: Add keysRead callback
339 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
340 - Core: Add more memory search ops (closes mgba.io/i/1510)
341 - Debugger: Make tracing compatible with breakpoints/watchpoints
342 - Debugger: Print breakpoint/watchpoint number when inserting
343 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
344 - FFmpeg: Support audio-only recording
345 - GB Memory: Support running from blocked memory
346 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
347 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
348 - GBA Savedata: EEPROM performance fixes
349 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
350 - Debugger: Add breakpoint and watchpoint listing
351 - mGUI: Remember name and position of last loaded game
352 - OpenGL: Only resize textures when needed
353 - Qt: Don't unload ROM immediately if it crashes
354 - Qt: Support switching webcams
355 - Qt: Cap window size on start to monitor size
356 - Qt: Open a message box for Qt frontend errors
357 - Qt: Increase maximum magnifications and scaling
358 - Qt: Add native FPS button to settings view
359 - Qt: Improve sync code
360 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
361 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
362 - Qt: Remove What's This icon from dialogs
363 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
364 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
365 - Qt: Show list of all sprites in sprite view
366 - Qt: Add option for disabling OSD messages
367 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
368 - SM83: Support PC-relative opcode decoding
369 - Switch: Dynamic display resizing
370 - Switch: Support file associations
371 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
372Changes from beta 1:
373Emulation fixes:
374 - ARM: Fix STR writeback pipeline stage
375 - ARM: Partially fix LDM/STM writeback with empty register list
376 - ARM: Fix stepping when events are pending
377 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
378 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
379 - GBA Timers: Improve timer startup emulation
380 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
381 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
382 - GBA Video: Fix effects blending improperly in some non-last windows
383 - GBA Video: Copy higher priority target 1 flag
384Other fixes:
385 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
386 - Core: Fix uninitialized memory issues with graphics caches
387 - Core: Return null for out of bounds cached tile VRAM querying
388 - GBA Video: Fix OpenGL fragment data binding
389 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
390 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
391 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
392 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
393 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
394 - Qt: Fix several cases where shader selections don't get saved
395 - Qt: Fix division by zero error in invalid TilePainter state
396 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
397 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
398 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
399 - Qt: Fix inability to clear default keybindings
400 - Qt: Release held actions if they get rebound
401 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
402 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
403 - Vita: Fix analog controls (fixes mgba.io/i/1554)
404 - Wii: Fix game fast-forwarding after slowing down
405 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
406Misc:
407 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
408 - GBA: Trim non-movie ROMs to 32 MiB if applicable
409 - GBA Audio: Redo channel 4 batching for GBA only
410 - GBA I/O: Stop logging several harmless invalid register reads
411 - GBA Video: Changing OpenGL scaling no longer requires restart
412 - Debugger: Separate aliases from main commands
413 - Debugger: Print break-/watchpoint ID when breaking in CLI
414 - Debugger: Minor interface cleanup
415 - SDL: Use controller GUID instead of name
416 - SM83: Rename LR35902 to SM83
417 - Tools: Allow using threaded renderer in perf.py
418 - Tools: Clean up unused argument in mgba-perf
419
4200.8 beta 1: (2019-10-20)
421- Initial beta for 0.8
422
4230.7.3: (2019-09-15)
424Emulation fixes:
425 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
426 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
427 - GB Audio: Improve channel 4 supersampling
428 - GB Printer: Reset printer buffer index after printing
429 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
430 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
431 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
432 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
433 - GBA Memory: Fix STM/LDM to invalid VRAM
434 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
435 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
436Other fixes:
437 - Core: Fix crashes if core directories aren't set
438 - Core: Fix crash when exiting game with cheats loaded
439 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
440 - GBA Cheats: Fix PARv3 Thumb hooks
441 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
442 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
443 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
444 - Qt: Fix race conditions initializing GDB stub
445 - Qt: Improve cheat view UX
446 - Libretro: Fix crash changing allowing opposing directions (hhromic)
447 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
448 - Switch: Fix threading-related crash on second launch
449Misc:
450 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
451 - Qt: Show error message if file failed to load
452
4530.7.2: (2019-05-25)
454Emulation fixes:
455 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
456 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
457 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
458 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
459 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
460 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
461 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
462 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
463 - GBA Video: Fix scanline cache with scale factor change edge cases
464 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
465 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
466Other fixes:
467 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
468 - All: Fix several memory leaks
469 - GB Core: Fix toggling WIN and OBJ being swapped
470 - GBA: Fix skipping BIOS on irregularly sized ROMs
471 - CMake: Fix .deb imagemagick dependencies
472 - FFmpeg: Improve initialization reliability and cleanup
473 - FFmpeg: Fix audio conversion producing gaps
474 - LR35902: Fix disassembly of several CB-prefix instructions
475 - LR35902: Fix trailing whitespace in disassembly
476 - Qt: More app metadata fixes
477 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
478 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
479 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
480 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
481 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
482 - Qt: Fix bounded fast forward with Qt Multimedia
483 - Qt: Fix saving settings with native FPS target
484 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
485Misc:
486 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
487 - Qt: Improve camera initialization
488 - Vita: Improved frame drawing speed
489
4900.7.1: (2019-02-24)
491Bugfixes:
492 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
493 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
494 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
495 - GB, GBA Serialize: Fix loading two states in a row
496 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
497 - GBA DMA: Fix Display Start DMAs
498 - GBA DMA: Fix DMA start/end timing
499 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
500 - GBA Memory: Fix a few AGBPrint crashes
501 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
502 - GBA SIO: Prevent writing read-only multiplayer bits
503 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
504 - Python: Fix crash when deleting files owned by library
505 - Python: Make sure GB link object isn't GC'd before GB object
506 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
507 - Qt: Fix tile and sprite views not always displaying at first
508 - Qt: Fix audio context holding onto closed game controller
509 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
510 - Qt: Fix window icon on X11
511 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
512 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
513 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
514Misc:
515 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
516 - Qt: Updated Italian translation (by Vecna)
517
5180.7.0: (2019-01-26)
519Features:
520 - ELF support
521 - Game Boy Camera support
522 - Qt: Set default Game Boy colors
523 - Game Boy Printer support
524 - Super Game Boy support
525 - Customizable autofire speed
526 - Ability to set default Game Boy model
527 - Map viewer
528 - Automatic cheat loading and saving
529 - GameShark and Action Replay button support
530 - AGBPrint support
531 - Debugger: Conditional breakpoints and watchpoints
532 - Ability to select GB/GBC/SGB BIOS on console ports
533 - Optional automatic state saving/loading
534 - Access to ur0 and uma0 partitions on the Vita
535 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
536 - GBA: ARMIPS/A22i-style and ELF symbol table support
537 - Initial Switch port
538Bugfixes:
539 - ARM: Fix MSR when T bit is set
540 - Core: Fix audio sync breaking when interrupted
541 - Core: Fix ordering events when scheduling during events
542 - FFmpeg: Fix encoding audio/video queue issues
543 - GB: Revamp IRQ handling based on new information
544 - GB: Fix IRQ disabling on the same T-cycle as an assert
545 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
546 - GB Audio: Clock frame events on DIV
547 - GB Audio: Fix channel 3 reset value
548 - GB Audio: Fix channel 4 initial LFSR
549 - GB Audio: Fix channel 1, 2 and 4 reset timing
550 - GB I/O: DMA register is R/W
551 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
552 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
553 - GB, GBA Savedata: Fix unmasking savedata crash
554 - GB Serialize: Fix audio state loading
555 - GB Serialize: Fix game title check
556 - GB Serialize: Fix IRQ pending/EI pending confusion
557 - GB Timer: Minor accuracy improvements
558 - GB Video: Fix dot clock timing being slightly wrong
559 - GB Video: Fix loading states while in mode 3
560 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
561 - GB Video: Fix SCX timing
562 - GB, GBA Video: Don't call finishFrame twice in thread proxy
563 - GBA: Reset WAITCNT properly
564 - GBA BIOS: Fix BitUnPack final byte
565 - GBA BIOS: Fix BitUnPack narrowing
566 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
567 - GBA DMA: Fix temporal sorting of DMAs of different priorities
568 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
569 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
570 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
571 - GBA Savedata: Fix savedata modified time updating when read-only
572 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
573 - GBA Serialize: Fix loading states in Hblank
574 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
575 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
576 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
577 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
578 - GBA Video: Start timing mid-scanline when skipping BIOS
579 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
580 - GBA Video: Make layer disabling work consistently
581 - PSP2: Fix more issues causing poor audio
582 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
583 - Qt: Improve FPS timer stability
584 - Util: Fix wrapping edge cases in RingFIFO
585Misc:
586 - 3DS: Remove deprecated CSND interface
587 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
588 - Core: Remove broken option for whether rewinding restores save games
589 - Feature: Added loading savestates from command line
590 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
591 - FFmpeg: Support lossless h.264 encoding
592 - FFmpeg: Support lossless VP9 encoding
593 - GBA Cheats: Allow multiple ROM patches in the same slot
594 - GB: Skip BIOS option now works
595 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
596 - GB Audio: Improved audio quality
597 - GB, GBA Audio: Increase max audio volume
598 - GB MBC: Remove erroneous bank 0 wrapping
599 - GB Video: Darken colors in GBA mode
600 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
601 - GBA: Implement display start DMAs
602 - GBA: Improve multiboot image detection
603 - GBA Memory: 64 MiB GBA Video cartridge support
604 - GBA Savedata: Remove ability to disable realistic timing
605 - GBA Timer: Use global cycles for timers
606 - Libretro: Add frameskip option
607 - mGUI: Add fast forward toggle
608 - PSP2: Use system enter key by default
609 - Python: Integrate tests from cinema test suite
610 - Qt: Redo GameController into multiple classes
611 - Qt: Prevent window from being created off-screen
612 - Qt: Add option to disable FPS display
613 - Qt: Options to mess around with layer placement
614 - Qt: Add load alternate save option
615 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
616 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
617 - Test: Restructure test suite into multiple executables
618 - Util: Don't build crc32 if the function already exists
619 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
620Changes from beta 1:
621Features:
622 - Libretro: Add Game Boy cheat support
623 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
624 - Switch: Rumble support
625 - Switch: Rotation support
626 - Switch: Screen stretching options
627 - Qt: State file load/save menu options
628 - Windows installer
629 - Tile viewer now has adjustable width
630 - Python: Experimental audio API
631Bugfixes:
632 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
633 - Core: Remember to deinit proxy ring FIFO
634 - Core: Reroot timing list when (de)scheduling
635 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
636 - GB MBC: Fix MBC30 SRAM
637 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
638 - GB Video: Fix SGB border hole size
639 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
640 - GBA: Fix GB Player features
641 - GBA I/O: SOUNDCNT_HI is readable when sound is off
642 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
643 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
644 - Libretro: Fix adding codes with hooks
645 - PSP2: Fix audio crackling after fast forward
646 - PSP2: Fix audio crackling when buffer is full
647 - Qt: Fix jumbled background when paused
648 - Qt: Fix FPS counter on Windows
649 - Qt: Fix focus issues with load/save state overlay
650 - Switch: Fix incorrect mapping for fast forward cap
651 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
652 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
653 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
654 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
655 - Qt: Ensure FATAL logs reach log view
656 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
657Misc:
658 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
659 - Debugger: Minor text fixes
660 - Debugger: Readability improvements (fixes mgba.io/i/1238)
661 - GB: Improved SGB2 support
662 - GB Audio: Skip frame if enabled when clock is high
663 - Libretro: Reduce rumble callbacks
664 - mGUI: Add SGB border configuration option
665 - mGUI: Add support for different settings types
666 - Python: Minor API improvements
667 - Qt: Ensure camera image is valid
668 - Qt: Debugger console history
669 - Qt: Detect presence of GL_ARB_framebuffer_object
670 - Qt: Minor memory view tweaks
671 - Res: Improve modeling of AGB/AGS screen in shaders
672 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
673 - Wii: Expose stretch configuration in settings
674 - Wii: Stretch now sets pixel-accurate mode size cap
675
6760.7 beta 1: (2018-09-24)
677- Initial beta for 0.7
678
6790.6.3: (2018-04-14)
680Bugfixes:
681 - GB Audio: Revert unsigned audio changes
682 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
683 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
684
6850.6.2: (2018-04-03)
686Bugfixes:
687 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
688 - 3DS: Fix opening files in directory names with trailing slashes
689 - LR35902: Fix watchpoints not reporting new value
690 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
691 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
692 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
693 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
694 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
695 - GBA: Fix SharkPort saves for EEPROM games
696 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
697 - GBA BIOS: Fix incorrect exit condition in LZ77
698 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
699 - GBA Cheats: Fix slide codes not initializing properly
700 - GBA DMA: ROM reads are forced to increment
701 - GBA Hardware: RTC accuracy improvements
702 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
703 - GBA Memory: Fix copy-on-write memory leak
704 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
705 - GBA Savedata: Fix crash when resizing flash
706 - GBA Video: Force align 256-color tiles
707 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
708 - PSP2: Fix issues causing poor audio
709 - Python: Fix package directory
710 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
711 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
712 - Wii: Fix screen tear when unpausing
713 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
714Misc:
715 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
716 - GB MBC: Remove erroneous bank 0 wrapping
717 - GBA: Improve multiboot image detection
718 - PSP2: Use system enter key by default
719
7200.6.1: (2017-10-01)
721Bugfixes:
722 - GB, GBA: Fix crashes when attempting to identify null VFiles
723 - GB, GBA: Fix sync to video with frameskip
724 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
725 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
726 - GB Core: Fix palette loading when loading a foreign config
727 - GB MBC: Pocket Cam memory should be accessible without enabling
728 - GB MBC: Fix SRAM sizes 4 and 5
729 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
730 - GB MBC: Fix RTC loading when file size is off
731 - GB Memory: Initialize peripheral pointers
732 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
733 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
734 - GB Memory: Actually load latch time from savestate
735 - GB Serialize: Fix deserializing video STAT
736 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
737 - GB Video: Fix potential hang when ending mode 0
738 - GB Video: Fix read mode when enabling LCD
739 - GBA: Reset active region as needed when loading a ROM
740 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
741 - GBA BIOS: Use core's VRAM variable instead of renderer's
742 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
743 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
744 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
745 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
746 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
747 - Python: Fix importing .gb or .gba before .core
748 - Qt: Fix command line debugger closing second game
749 - Qt: Fix LOG argument order
750 - Qt: Fix timezone issues with time overrides
751 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
752 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
753Misc:
754 - CMake: Fix CPack dependencies for libpng 1.6
755 - GBA: Detect hardware for Pokémon FireRed ROM hacks
756 - GBA Cheats: Improve detection of raw cheats
757 - Qt: Don't rebuild library view if style hasn't changed
758 - Qt: Allow overrides to be saved before a game is loaded
759 - Qt: Hide mouse immediately when loading
760 - SDL: Fix 2.0.5 build on macOS under some circumstances
761 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
762
7630.6.0: (2017-07-16)
764Features:
765 - Library view
766 - Sprite viewer
767 - Debugging console
768 - Improved memory viewer
769 - Memory search
770 - Command line ability to override configuration values
771 - Add option to allow preloading the entire ROM before running
772 - Add option for whether rewinding restores save games
773 - Savestates now contain any RTC override data
774 - Add option to lock video to integer scaling
775 - LR35902: Watchpoints
776 - LR35902/GB-Z80 disassembler
777 - GB: Tile viewer
778 - GB: Video/audio channel enabling/disabling
779 - GB: Symbol table support
780 - GB MBC: Add MBC1 multicart support
781 - GBA: Support printing debug strings from inside a game
782 - GBA: Better cheat type autodetection
783 - Implement keypad interrupts
784 - Configuration of gamepad hats
785 - Video log recording for testing and bug reporting
786 - Debugger: Segment/bank support
787 - Debugger: Execution tracing
788 - Qt: German translation (by Lothar Serra Mari)
789 - Qt: Spanish translation (by Kevin López)
790 - Qt: Italian translation (by theheroGAC)
791Bugfixes:
792 - ARM7: Fix MLA/*MULL/*MLAL timing
793 - Core: Fix crash with rewind if savestates shrink
794 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
795 - Core: Fix directory sets crashing on close if base isn't properly detached
796 - FFmpeg: Fix overflow and general issues with audio encoding
797 - GB: Fix flickering when screen is strobed quickly
798 - GB: Fix STAT blocking
799 - GB MBC: Fix ROM bank overflows getting set to bank 0
800 - GB MBC: Fix swapping carts not detect new MBC
801 - GB Timer: Improve DIV reset behavior
802 - GB Timer: Fix DIV batching if TAC changes
803 - GB Video: Reset renderer when loading state
804 - GBA: Fix multiboot ROM loading
805 - GBA: Fix multiboot loading resulting in too small WRAM
806 - GBA BIOS: Implement BitUnPack
807 - GBA BIOS: Fix ArcTan sign in HLE BIOS
808 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
809 - GBA BIOS: Fix INT_MIN/-1 crash
810 - GBA Hardware: Fix crash if a savestate lies about game hardware
811 - GBA I/O: Handle audio registers specially when deserializing
812 - GBA Memory: Improve initial skipped BIOS state
813 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
814 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
815 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
816 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
817 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
818 - LR35902: Fix core never exiting with certain event patterns
819 - LR35902: Fix pc overflowing current region off-by-one
820 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
821 - OpenGL: Fix some shaders causing offset graphics
822 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
823 - Qt: Fix window icon being stretched
824 - Qt: Fix data directory path
825 - Qt: Fix timing issues on high refresh rate monitors
826 - Qt: Fix linking after some windows have been closed
827 - Qt: Fix crash when changing audio settings after a game is closed
828 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
829 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
830 - Qt: Fix game unpausing after frame advancing and refocusing
831 - SDL: Fix game crash check
832 - SDL: Fix race condition with audio thread when starting
833 - SDL: Fix showing version number
834 - Test: Fix crash when loading invalid file
835 - Test: Fix crash when fuzzing fails to load a file
836 - Test: Don't rely on core for frames elapsed
837 - Test: Fix crash when loading invalid file
838 - Test: Fix crash when fuzzing fails to load a file
839 - Tools: Fix recurring multiple times over the same library
840 - Util: Fix overflow when loading invalid UPS patches
841 - Util: Fix highest-fd socket not being returned by SocketAccept
842 - Windows: Fix VDir.rewind
843Misc:
844 - All: Add C++ header guards
845 - All: Move time.h include to common.h
846 - 3DS, PSP2, Wii: Last directory loaded is saved
847 - CMake: Add ability to just print version string
848 - Core: New, faster event timing subsystem
849 - Core: Clean up some thread state checks
850 - Core: Add generic checksum function
851 - Core: Cores can now have multiple sets of callbacks
852 - Core: Restore sleep callback
853 - Core: Move rewind diffing to its own thread
854 - Core: Ability to enumerate and modify video and audio channels
855 - Core: List memory segments in the core
856 - Core: Move savestate creation time to extdata
857 - Core: Config values can now be hexadecimal
858 - Core: Improved threading interrupted detection
859 - Debugger: Modularize CLI debugger
860 - Debugger: Make building with debugging aspects optional
861 - Debugger: Add functions for read- or write-only watchpoints
862 - Debugger: Make attaching a backend idempotent
863 - Debugger: Add mDebuggerRunFrame convenience function
864 - Feature: Move game database from flatfile to SQLite3
865 - Feature: Support ImageMagick 7
866 - Feature: Make -l option explicit
867 - FFmpeg: Return false if a file fails to open
868 - FFmpeg: Force MP4 files to YUV420P
869 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
870 - GB: Reset with initial state of DIV register
871 - GB MBC: New MBC7 implementation
872 - GB Audio: Simplify envelope code
873 - GB Audio: Improve initial envelope samples
874 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
875 - GB Video: Improved video timings
876 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
877 - GBA, GB: ROM is now unloaded if a patch is applied
878 - GBA DMA: Refactor DMA out of memory.c
879 - GBA DMA: Move DMAs to using absolute timing
880 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
881 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
882 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
883 - GBA Memory: Support reading/writing POSTFLG
884 - GBA Memory: Remove unused prefetch cruft
885 - GBA Timer: Improve accuracy of timers
886 - GBA Video: Clean up unused timers
887 - GBA Video: Allow multiple handles into the same tile cache
888 - GBA Video, GB Video: Colors are now fully scaled
889 - GBA Video: Optimize when BLD* registers are written frequently
890 - OpenGL: Add xBR-lv2 shader
891 - Qt: Move last directory setting from qt.ini to config.ini
892 - Qt: Improved HiDPI support
893 - Qt: Expose configuration directory
894 - Qt: Merge "Save" and "OK" buttons in shader options
895 - Qt: Automatically load controller profile when plugged in
896 - Qt: Rename "Resample video" option to "Bilinear filtering"
897 - Qt: Remove audio thread
898 - Qt: Remove audio buffer sizing in AudioProcessorQt
899 - Qt: Re-enable QtMultimedia on Windows
900 - Qt: Make "Mute" able to be bound to a key
901 - Qt: Add .gb/.gbc files to the extension list in Info.plist
902 - Qt: Relax hard dependency on OpenGL
903 - Qt: Better highlight active key in control binding
904 - SDL: Remove scancode key input
905 - SDL: Automatically map controllers when plugged in
906 - Test: Add a basic test suite
907 - Util: Add size counting to Table
908 - Util: Add 8-bit PNG write support
909 - Util: Tune patch-fast extent sizes
910 - VFS: Call msync when syncing mapped data
911 - VFS: Allow truncating memory chunk VFiles
912 - VFS: Fix some minor VFile issues with FILEs
913 - VFS: Optimize expanding in-memory files
914 - VFS: Add VFileFIFO for operating on circle buffers
915Changes from beta 1:
916Features:
917 - Qt: Italian translation (by theheroGAC)
918 - Qt: Updated German translation
919Bugfixes:
920 - GB Audio: Fix incorrect channel 4 iteration
921 - GB Audio: Fix zombie mode bit masking
922 - GB Serialize: Fix timer serialization
923 - GB Video: Fix LYC regression
924 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
925 - GBA Timer: Fix count-up timing overflowing timer 3
926 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
927 - Qt: Fix memory search close button (fixes mgba.io/i/769)
928 - Qt: Fix window icon being stretched
929 - Qt: Fix initial window size (fixes mgba.io/i/766)
930 - Qt: Fix data directory path
931 - Qt: Fix controls not saving on non-SDL builds
932 - Qt: Fix translation initialization (fixes mgba.io/i/776)
933 - Qt: Fix patch loading while a game is running
934 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
935 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
936 - Qt: Fix GL-less build
937 - Qt: Fix Software renderer not handling alpha bits properly
938 - Qt: Fix screen background improperly stretching
939 - SDL: Fix cheats not loading
940Misc:
941 - GB Serialize: Add MBC state serialization
942 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
943 - GBA Timer: Improve accuracy of timers
944 - PSP2: Update toolchain to use vita.cmake
945 - Qt: Add language selector
946 - Qt: Minor test fixes
947 - Qt: Move shader settings into main settings window
948 - Qt: Dismiss game crashing/failing dialogs when a new game loads
949 - Qt: Properly ship Qt translations
950 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
951
9520.6 beta 1: (2017-06-29)
953 - Initial beta for 0.6
954
9550.5.2: (2016-12-31)
956Bugfixes:
957 - All: Fix fullscreen config option being ignored
958 - ARM7: PSR mode bits should not get sign extended
959 - GB: Fix audio not being deinitialized
960 - GB: Fix crash when masking savedata
961 - GB: Properly initialize sramRealVf variable
962 - GB Audio: Fix serialization of channel 3 and NR52 properties
963 - GB Audio: Reset envelope timer when reseting sound channel
964 - GB MBC: Fix SRAM dangling pointer with RTC games
965 - GB MBC: Fix initializing MBC when no ROM is loaded
966 - GB Memory: Fix patching ROM bank 0
967 - GB Memory: Fix starting HDMAs during mode 0
968 - GB Memory: Fix HDMA5 value after DMA completes
969 - GB Video: Initialize LCDC in renderer
970 - GB Video: Hblank IRQs should mask LYC=LY IRQs
971 - GBA: Fix IRQs firing after already being cleared
972 - GBA: Only unhalt CPU if appropriate bit is set in IE
973 - GBA: Add savegame override for Crash Bandicoot 2
974 - GBA BIOS: Fix MidiKey2Freq BIOS reads
975 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
976 - GBA Cheats: Fix GameShark ROM patches
977 - GBA I/O: Mask off WAITCNT bits that cannot be written
978 - GBA Memory: Fix misaligned BIOS reads
979 - GBA Memory: Fix VCOUNT being writable
980 - GBA Video: Fix out of bounds sprite transforms
981 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
982 - Libretro: Fix disabling BIOS
983 - Libretro: Fix Game Boy savestates and audio
984 - Qt: Fix changing resolution of software renderer
985 - Qt: Fix setting overrides
986 - Qt: Fix cut off tiles and alignment issues in tile viewer
987 - Qt: Only reset window dimensions when first shown
988 - Qt: Fix Qt Multimedia audio driver on big endian
989 - Qt: Fix Apply button for key and controller configurations
990 - VFS: Fix resizing memory chunks when not needed
991 - Windows: Fix Unicode directory handling
992Misc:
993 - GB, GBA: Prevent loading null ROMs
994 - GB Audio: Initialize wave RAM to GBC values
995 - GB Memory: Reset ROM bank when loading a ROM
996 - PSP2: Improved controller rumble
997
9980.5.1: (2016-10-05)
999Bugfixes:
1000 - Core: Fix importing save games as read-only
1001 - FFmpeg: Fix encoding AAC
1002 - GB: Fix invalid STOP behavior on Game Boy Color
1003 - GB: Initialize audio properly
1004 - GB: Properly clear KEY1 bit 0 when switching speeds
1005 - GB: Properly unload save files when unloading a ROM
1006 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1007 - GB MBC: Fix MBC7 when size is incorrectly specified
1008 - GB MBC: Fix RTC access when no save file is loaded
1009 - GB SIO: Don't auto-clock external shift clock
1010 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1011 - GB Video: Fix video frames getting missed when LCDC is off
1012 - GB Video: Clear screen when LCDC is off
1013 - GBA Cheats: Fix holding onto pointers that may get invalidated
1014 - GBA Cheats: Fix key-activated CodeBreaker cheats
1015 - GBA Cheats: Fix uninitialized memory getting freed when saving
1016 - GBA Hardware: Improve Game Boy Player rumble behavior
1017 - GBA Memory: Fix several unused I/O register read values
1018 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1019 - LR35902: Fix events running with the wrong cycle active
1020 - Qt: Fix "close" button on Overrides view
1021 - Qt: Fix saving overrides
1022 - Qt: Fix directory set unloading when replacing the ROM
1023 - Qt: Fix patch loading
1024 - Qt: Fix crash when saving an override if a game isn't loaded
1025 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1026 - SDL: Attach rumble in SDL frontend
1027 - Util: Fix PNG identification on files too small to be a PNG
1028Misc:
1029 - All: Only update version info if needed
1030 - All: Split out install locations for Libretro and OpenEmu
1031 - FFmpeg: Encoding cleanup
1032 - GB: Reset active region when reloading ROM
1033 - GB Memory: Initialize RAM pattern for GBC
1034 - GB Video: Improved video timings
1035 - Qt: Manage window sizes slightly better
1036 - Qt: Remember scale option independent of core dimensions
1037
10380.5.0: (2016-09-19)
1039Features:
1040 - Game Boy support
1041 - Support for encrypted CodeBreaker GBA cheats
1042 - Emulation of Vast Fame protected GBA carts (taizou)
1043 - Tile viewer
1044 - Threaded rendering mode
1045 - Libretro: Memory map and achievement support (leiradel)
1046 - GUI: Add UI control remapping
1047 - GUI: Add fast-forward
1048 - Wii: 240p support
1049 - 3DS: Adjustable screen darkening
1050 - Ability to temporarily load a savegame
1051 - Load specific files out of archives
1052 - Automatic BIOS detection
1053Bugfixes:
1054 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1055 - Debugger: Fix GDB breakpoints
1056 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1057 - GBA: Fix filehandle leak with savegames
1058 - GBA: Timer 0 cannot be count up
1059 - GBA: Count up timers should not count themselves
1060 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1061 - GBA Memory: Fix ldm {pc}
1062 - GBA Savedata: Fix savedata sync timer
1063 - GBA Savedata: Only unmap savedata if present
1064 - GBA Serialize: Savestates now properly store prefetch
1065 - GBA Video: WIN0/1 take priority over OBJWIN
1066 - GBA Video: Fix out-of-order OBJWIN
1067 - PSP2: Fix GPU crash while exiting
1068 - PSP2: Fix VSync
1069 - PSP2: Fix accelerometer range
1070 - PSP2: Actually load screen mode setting
1071 - PSP2: Fix gyroscope direction
1072 - PSP2: Delete threads after they return
1073 - PSP2: Fix mapping/unmapping from not at 0
1074 - Qt: Fix bug in software renderer scaling
1075 - Qt: Fix hanging key press after disabling autofire
1076 - Qt: Fix being unable to pause manually when using auto-pausing
1077 - SDL: Fix axes being mapped wrong
1078 - Util: Fix realloc semantics in utf16to8
1079 - Util: Fix inserting too many items into a hash table
1080 - VFS: Fix uninitialized varaible reading from 7z
1081 - VFS: Fix reading multiple files from a 7z archive
1082 - Wii: Fix framelimiting after a slowdown
1083 - Wii: Fix garbage flash at startup
1084Misc:
1085 - 3DS: Use blip_add_delta_fast for a small speed improvement
1086 - 3DS: Allow UTF-16 filenames
1087 - 3DS: Port to using citro3D
1088 - 3DS: Use system font for menus
1089 - 3DS: Attempt to use Core 2 for threads
1090 - 3DS: Adjustable filering
1091 - 3DS: 3D banner
1092 - All: Add QUIET parameter to silence CMake
1093 - All: Faster memory read/write
1094 - ARM7: Support forcing Thumb mode via MSR
1095 - ARM7: Flush prefetch cache when loading CPSR via MSR
1096 - ARM7: Clean up instruction decoding for future expandability
1097 - Debugger: Support register and memory writes via GDB stub
1098 - Debugger: Add software breakpoint support to gdb
1099 - FFmpeg: Full support for libavcodec 56+
1100 - GBA: Better debug logging if event processing breaks
1101 - GBA Audio: Force audio DMAs to not increment destination
1102 - GBA BIOS: Use custom ArcTan, not relying on OS
1103 - GBA Hardware: Clean up dead code in GBP
1104 - GBA Memory: Optimize stalling behavior
1105 - GBA Memory: Optimize Load-/StoreMultiple
1106 - GBA Savedata: Add realistic timing for EEPROM
1107 - GBA Serialize: Savestates now store if CPU was halted
1108 - GBA Video: Remove old slow path fallback
1109 - GBA Video: Optimize sprite drawing
1110 - GBA Video: Optimize mode 0 rendering
1111 - GBA Video: Optimize compositing cases slightly
1112 - GUI: Screenshot dimensions are now passed through
1113 - GUI: Add back logging
1114 - GUI: Only reload config if manually saved
1115 - GUI: Increase scrolling speed
1116 - OpenGL: Log shader compilation failure
1117 - OpenGL: Add texSize uniform
1118 - Qt: Make -g flag work in Qt build
1119 - Qt: Simplify OpenGL context creation
1120 - Qt: Thread startup improvements
1121 - Qt: Make audio channel/video layer options shortcut mappable
1122 - Qt: Remove some C99isms from C++ code
1123 - Qt: Remove default autofire mappings
1124 - Qt: Make reseting when pasued frame-accurate
1125 - Qt: Rearchitect game closing codepath
1126 - PSP2: Use system font for menus
1127 - PSP2: Add rumble for PS TV
1128 - PSP2: Add fit-to-height screen mode
1129 - PSP2: Sync files per descriptor
1130 - PSP2: Allow UTF-8 filenames
1131 - PSP2: Screenshots are now saved into the Photo Gallery
1132 - PSP2: Stop underclocking when menuing
1133 - SDL: Increase default audio buffer size to 1024 samples
1134 - SDL: More responsive rumble
1135 - Util: Add Vector GetConstPointer
1136 - Util: Add rtrim
1137 - Util: Add endswith
1138 - VFS: Improve zip file detection
1139 - Wii: Add pixelated resample filter
1140 - Windows: Add native VDir support
1141 - Util: Add PRIz macro for libc versions that don't support %z
1142
11430.4.1: (2016-07-11)
1144Bugfixes:
1145 - All: Fix several file handle leaks
1146 - All: Fix instruction tables getting zeroed when linking sometimes
1147 - ARM7: Fix flags on SBC/RSC
1148 - ARM7: Fix setting spsr privilege bits when spsr is empty
1149 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1150 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1151 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1152 - GBA Memory: Fix executing code from OBJ region of VRAM
1153 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1154 - GBA Serialize: Fix loading savegames from savestates
1155 - OpenGL: Correct boolean vector strcmp strings for uniforms
1156 - Qt: Fix sending gameStopped twice
1157 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1158 - Qt: Fix initial state of key mapping
1159 - Qt: Initialize m_useBios
1160 - SDL: Fix joystick initialization on BSD
1161 - SDL: Fix potential joystick crash in games with rumble
1162 - SDL: Fix SDL 1.2 build
1163 - SDL: Fix sporadic crash when deinitializing audio
1164 - Shaders: Fix AGS-001 shader with some bad drivers
1165 - Util: Use closesocket on Windows
1166 - Util: Fix socket bind addresses
1167 - VFS: Fix reading 7z archives without rewinding first
1168 - VFS: VFileFromFD should not open directories
1169 - Wii: Fix tilting direction
1170 - Util: Fix realloc semantics in utf16to8
1171Misc:
1172 - All: Allow use of external minizip library
1173 - Debugger: CLI debugger now exits when end-of-stream is reached
1174 - FFmpeg: Update dependencies on Ubuntu
1175 - GBA: Slightly optimize GBAProcessEvents
1176 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1177 - GBA Video: Null renderer should return proper register values
1178 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1179 - Qt: Add preset for DualShock 4
1180 - Qt: Update 360 input profile on OS X to reflect newer drivers
1181 - Qt: Remove use of NaN
1182 - Qt: Canonicalize file paths when loading games
1183 - Qt: Add refresh button to controller editing
1184 - SDL: Remove default gamepad mappings
1185 - Util: Fix intermittent build failure on OS X
1186 - VFS: VFile.sync now updates modified time
1187
11880.4.0: (2016-02-02)
1189Features:
1190 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1191 - I/O viewer
1192 - Booting of multiboot images
1193 - Customization of GIF recording
1194 - Libretro: Cheat code support
1195 - Support for GLSL shaders
1196 - ROM information view
1197 - Support for VBA-style cheat codes
1198 - Savestates now store creation timestamps
1199 - Key autofire
1200 - Libretro: Allow blocking opposing directional input
1201 - OpenEmu core for OS X
1202 - Libretro: Settings for using BIOS and skipping intro
1203 - Libretro: Customizable idle loop removal
1204 - Implemented cycle counting for sprite rendering
1205 - Cleaner, unified settings window
1206 - Added a setting for pausing when the emulator is not in focus
1207 - Customizable paths for save games, save states, screenshots and patches
1208 - Controller hotplugging
1209 - Ability to store save games and active cheats within savestates
1210Bugfixes:
1211 - ARM7: Fix sign of unaligned LDRSH
1212 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1213 - Debugger: Fix watchpoints in gdb
1214 - GBA: Fix warnings when creating and loading savestates
1215 - GBA: Fix Iridion II savetype
1216 - GBA BIOS: Fix misaligned CpuSet
1217 - GBA Cheats: Fix cheats setting the Action Replay version
1218 - GBA Hardware: Fix GPIO on big endian
1219 - GBA Memory: Fix DMA register writing behavior
1220 - GBA Memory: Fix DMAs triggering two cycles early
1221 - Libretro: Fix aspect ratio
1222 - Qt: Fix some potential crashes with the gamepad mapping
1223 - Qt: Fix keys being mapped incorrectly when loading configuration file
1224 - Util: Fix PowerPC PNG read/write pixel order
1225 - Util: Fix excessive memory allocation when decoding a PNG
1226 - VFS: Fix VFileReadline and remove _vfdReadline
1227Misc:
1228 - All: Improved PowerPC support
1229 - All: Fix some undefined behavior warnings
1230 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1231 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1232 - GBA: Implement bad I/O register loading
1233 - GBA: Allow jumping to OAM and palette RAM
1234 - GBA BIOS: Finish implementing RegisterRamReset
1235 - GBA Config: Add "override" layer for better one-time configuration
1236 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1237 - GBA Memory: Use a dynamically sized mask for ROM memory
1238 - GBA Memory: Implement several unimplemented memory access types
1239 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1240 - GBA RR: Starting from savestate now embeds the savegame
1241 - GBA RR: Add preliminary SRAM support for VBM loading
1242 - GBA RR: Add support for resets in movies
1243 - GBA Video: Remove lastHblank, as it is implied
1244 - Libretro: Use anonymous memory mappers for large blocks of memory
1245 - Libretro: Add install target for libretro core
1246 - Qt: Window size command line options are now supported
1247 - Qt: Increase usability of key mapper
1248 - Qt: Add 'Apply' button to settings window
1249 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1250 - Qt: Allow use of modifier keys as input
1251 - Qt: Optimize log viewer
1252 - Qt: Added button for breaking into the GDB debugger
1253 - Qt: Add box for showing duration of rewind
1254 - SDL: Support fullscreen in SDL 1.2
1255 - SDL: Allow GBASDLAudio to be used without a thread context
1256 - Util: Use VFile for configuration
1257 - Util: Add MutexTryLock
1258
12590.3.2: (2015-12-16)
1260Bugfixes:
1261 - ARM7: Fix STRT/STRBT
1262 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1263 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1264 - Libretro: Fix problems with rumble not turning off
1265 - GBA: Fix idle skip state being retained between games
1266 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1267 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1268 - GBA BIOS: Fix Sqrt sign
1269 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1270 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1271 - GBA Memory: Fix DMA behavior for SRAM accesses
1272 - GBA Memory: Fix Store8 to OBJ VRAM
1273 - GBA Memory: Fix alignment of LDM/STM on SRAM
1274 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1275 - GBA Memory: Fix timing of DMAs
1276 - GBA Video: Fix _mix for 15-bit color
1277 - GBA Video: Fix OAM and palette initialization
1278 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1279 - Qt: Use safer isLoaded check in GameController
1280 - Qt: Fix a race condition in PainterGL that could lead to a crash
1281 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1282 - Qt: Fix font size in memory viewer
1283 - Qt: Fix a crash in the memory viewer
1284 - Qt: Add additional checks in CheatModel to prevent crashes
1285 - Qt: Fix race condition with setting sample rate
1286 - Qt: Fix crash when closing multiplayer windows
1287 - Qt: Fix resetting while paused
1288Misc:
1289 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1290 - Qt: Add mute option to menu
1291
12920.3.1: (2015-10-24)
1293Bugfixes:
1294 - ARM7: Fix instruction decoding of Thumb shifts
1295 - GBA: Deinit savegame when unloading a ROM
1296 - GBA: Fix BIOS check on big endian
1297 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1298 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1299 - GBA Audio: Fix audio channels being silenced at the wrong time
1300 - GBA Memory: Fix bad BIOS Load16 on big endian
1301 - GBA Memory: Fix bad Load8 on big endian
1302 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1303 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1304 - GBA Video: Fix objwin and blending interaction on sprites
1305 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1306 - Libretro: Fix a memory leak with the render buffer
1307 - Qt: Windows no longer spawn in the top left on first launch
1308 - Qt: Fix install path of XDG desktop file with DESTDIR
1309 - Qt: Fix drag and drop on Windows
1310 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1311 - VFS: Fix return values of VFileFILE.read and .write
1312Misc:
1313 - All: Reset next event to cycles instead of zero to interrupt
1314 - All: Add --version flag
1315 - ARM7: Force disable LTO on two files to work around a GCC bug
1316 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1317 - GBA: Better memory handling with PNG savestates
1318 - GBA: Additional savestate sanity checks
1319 - GBA: Check for cycle count being too high
1320 - GBA Audio: Allow GBAAVStream to have no video callback
1321 - GBA BIOS: Implement RegisterRamReset for SIO registers
1322 - Qt: Remove useless help icons in dialogs
1323 - Qt: Prevent savestate window from opening while in multiplayer
1324 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1325 - Qt: Dropping multiplayer windows works more cleanly now
1326
13270.3.0: (2015-08-16)
1328Features:
1329 - Ability to hide individual background layers, or OBJs
1330 - Ability to mute individual audio channels
1331 - Palette viewer and exporter
1332 - Volume control
1333 - More shortcuts are editable (e.g. quick save/load)
1334 - Rewind now shows the frame after rewinding
1335 - Import/Export of GameShark/Action Replay snapshots
1336 - Add "Step backwards" item for single increment rewind
1337 - Deadzone estimation for game controllers
1338 - Analog inputs can be used for shortcuts
1339 - Menu items for specific solar sensor brightness levels
1340 - Remappable controls for tilt and gyroscope sensors
1341 - Status messages for actions taken while a game is running (e.g. save/load state)
1342 - Memory inspector
1343 - Screensaver can now be suspended while a game is running
1344 - Load/save the most recent savestate slot
1345 - Support varible speed (PWM) rumble
1346 - Ability to cap fast forward speed
1347 - Finer control over FPS target
1348 - Holdable shortcut for rewinding one frame at a time
1349 - Ability to boot directly into the BIOS
1350 - Preliminary support for yanking out the game pak while a game is running
1351 - Thumb-drive mode by putting a file called portable.ini in the same folder
1352 - Configurable display driver, between software and OpenGL
1353 - Undo-able savestate loading and saving
1354 - Controller profiles now store shortcut settings
1355 - Default controller profiles for several common controllers
1356 - Libretro now supports BIOS, rumble and solar sensor
1357 - Implement BIOS call Stop, for sleep mode
1358 - Automatically load patches, if found
1359 - Improved video synchronization
1360 - Configurable audio output sample rate
1361Bugfixes:
1362 - ARM7: Fix SWI and IRQ timings
1363 - ARM7: Fix Thumb MUL timing
1364 - ARM7: Fix timing of multiplies to use N cycles
1365 - ARM7: ARMHotplugDetach should call deinit
1366 - Debugger: Fix use-after-free in breakpoint clearing code
1367 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1368 - GBA: Cap audio FIFO read size during deserialization
1369 - GBA: Check for corrupted savestates when loading
1370 - GBA: Check for improperly sized savestates when loading
1371 - GBA: Check for savestates made from differently sized ROMs
1372 - GBA: Fix calls to endian-independent loadstores
1373 - GBA: Fix timing of reading from timer registers
1374 - GBA: Ensure cycles never go negative
1375 - GBA Audio: Force audio FIFOs to 32-bit
1376 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1377 - GBA Audio: Fix sample order in audio channel 3
1378 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1379 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1380 - GBA Memory: Improve Thumb open bus behavior
1381 - GBA Memory: Fix potential DMA issue when loading a savestate
1382 - GBA Memory: Fix load/store multiple video memory waitstates
1383 - GBA SIO: Fix reseting when there are SIO devices attached
1384 - GBA Video: Blended sprites should never have other effects applied
1385 - GBA Video: Fix out-of-bounds tiles in mosaic
1386 - GBA Video: Fix windows not affecting sprites
1387 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1388 - GBA Video: Fix timing on first scanline
1389 - Qt: Better cleanup when a game crashes
1390 - Qt: Fix open ROM dialog filtering for archive formats
1391 - Qt: Cap the maximum number of multiplayer windows
1392 - Qt: Fix maximum year in sensor override
1393 - Qt: Fix window being too tall after exiting fullscreen
1394 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1395 - Qt: Fix analog buttons not getting unmapped
1396 - Qt: Fix passing command line options
1397 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1398 - SDL: Fix SDL build when OpenGL is missing
1399 - Util: Allow loading IPS patches that grow the ROM
1400 - VFS: Fix resource leaks if some allocations fail
1401 - VFS: Fix line-reading to return proper values
1402 - Video: Fix an issue with very long filenames
1403 - Util: Fix formatting of floats
1404Misc:
1405 - All: Add --help flag for command line programs
1406 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1407 - All: Enable static linking for Windows
1408 - All: Enable static linking for OS X
1409 - All: Threads are now named
1410 - All: Proper handling of Unicode file paths
1411 - ARM7: Add emulation for Undefined CPU mode
1412 - ARM7: Reduce the size of the Thumb instruction table
1413 - GBA: Add status log level
1414 - GBA: GBARewind now returns how many states it has rewound
1415 - GBA: SIO logging layer
1416 - GBA BIOS: Stub out SoundBias
1417 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1418 - GBA: Don't include GBACLIDebugger struct unless needed
1419 - GBA: Savedata is now synced shortly after data finishes being written
1420 - GBA: Process multiple timer events at once, if necessary
1421 - GBA Audio: Implement audio reset for channels A/B
1422 - GBA Audio: Process multiple audio events at once, if necessary
1423 - GBA Hardware: Backport generic RTC source into core
1424 - GBA Input: Allow axes and buttons to be mapped to the same key
1425 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1426 - GBA SIO: Add a dummy driver for Normal mode
1427 - GBA Thread: Add functionality for running callbacks on the GBA thread
1428 - GBA Thread: Split GBASync into a separate file
1429 - GBA Video: Refactor software renderer into separate files
1430 - GBA Video: Slightly optimize mode 0 mosaic rendering
1431 - Debugger: Free watchpoints in addition to breakpoints
1432 - Qt: Handle saving input settings better
1433 - Qt: Move GL frame drawing back onto its own thread
1434 - Qt: Fast forward (held) option moved from Other to Emulation menu
1435 - Qt: Show version info in window title
1436 - Qt: Migrate multiplayer window handling into GBAApp
1437 - Qt: Unified file opening and saving with last location
1438 - Qt: Fix windows being resizable when they shouldn't have been
1439 - Qt: Only hide cursor in full screen
1440 - Qt: Replace pause-after-frame mutex with an atomic
1441 - Qt: Add application icon and XDG desktop files
1442 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1443 - Qt: Don't save window size when entering fullscreen
1444 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1445 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1446 - Qt: Increase usability of key mapper
1447 - Qt: Show checkmark for window sizes
1448 - Qt: Set window path to loaded ROM
1449 - Perf: Ability to load savestates immediately on launch
1450 - SDL: Properly check for initialization
1451 - SDL: Clean up initialization functions
1452 - SDL: Clean up GL context
1453 - Util: Allow disabling the threading code entirely
1454 - VFS: Add sync method to force syncing with backing
1455
14560.2.1: (2015-05-13)
1457Bugfixes:
1458 - All: Fix sanitize-deb script not cleaning up after itself
1459 - All: Fix dependencies for libavcodec on Debian-derived platforms
1460 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1461 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1462 - ARM7: Fix ARM multiply instructions when PC is a destination register
1463 - Debugger: Fix use-after-free in breakpoint clearing code
1464 - Debugger: Fix boundary conditions in tab completion
1465 - GBA: Fix timers not updating timing when writing to only the reload register
1466 - GBA: Fix rewind boundary conditions
1467 - GBA: Add initial I/O register settings for background matrix registers
1468 - GBA: Fix hang when loading a savestate if sync to video is enabled
1469 - GBA: Handle out-of-bounds I/O access
1470 - GBA: Fix bounds-checking on EEPROM access
1471 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1472 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1473 - GBA Memory: Allow SRAM to be 64kB
1474 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1475 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1476 - GBA Video: Fix second frame mode 5
1477 - Perf: Fix race condition if a game crashes immediately on start
1478 - Qt: Fix Display object leak when closing a window
1479 - Qt: Fix .deb dependencies
1480 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1481 - Qt: Fix window not regaining focus after exiting savestate window
1482 - Qt: Fix regression where video would not record if the game had already started
1483 - Qt: Fix potential crash if a gamepad causes focus to change
1484 - Qt: Fix controller axis querying
1485 - Qt: Fix multiplayer windows opening as the wrong size
1486 - Qt: Fix controllers sometimes not loading the right profile
1487 - SDL: Fix boundary conditions for joystick adjustments
1488 - SDL: Allocate properly sized input maps
1489 - SDL: Fix potential build issues when Qt and SDL2 are in use
1490 - Util: Fix resource leak in UTF-8 handling code
1491 - Util: Fix a null-pointer issue when attempting to delete a key
1492 - VFS: Fix resource leaks if some allocations fail
1493 - Video: Fix an issue with very long filenames
1494Misc:
1495 - GBA Memory: Soft-crash if jumping past the end of a ROM
1496 - Qt: Show multiplayer numbers in window title
1497 - Qt: Solar sensor can have shortcuts set
1498
14990.2.0: (2015-04-03)
1500Features:
1501 - Support for gamepad axes, e.g. analog sticks or triggers
1502 - Add scale presets for up to 6x
1503 - Settings window
1504 - Bilinear resampling option
1505 - Add option to skip BIOS start screen
1506 - List of recently opened games
1507 - Support for games using the Solar Sensor
1508 - Better audio resampling via blip-buf
1509 - Game Pak overrides dialog for setting savetype and sensor values
1510 - Support for games using the tilt sensor
1511 - Remappable shortcuts for keyboard and gamepad
1512 - Rewinding of emulation
1513 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1514 - Support IPv6
1515 - Save directory of last loaded file
1516 - Support BPS patches
1517 - Automatically detect and optimize out idle loops
1518 - Configurable game overrides
1519 - Support loading 7-Zip files
1520 - Drag and drop game loading
1521 - Cheat code support
1522 - Runtime configurable audio driver
1523 - Libretro core for use with RetroArch and other front-ends
1524 - Controller profiles for setting different bindings for different controllers
1525 - Ability to lock aspect ratio
1526 - Local link cable support
1527 - Ability to switch which game controller is in use per instance
1528 - Ability to prevent opposing directional input
1529 - Warning dialog if an unimplemented BIOS feature is called
1530 - Debugger: Add CLI "frame", frame advance command
1531 - Debugger: Add CLI functions for writing to memory
1532 - Debugger: Add CLI functions for examining memory regions
1533 - Debugger: Add CLI function for writing a register
1534Bugfixes:
1535 - ARM7: Extend prefetch by one stage
1536 - ARM7: Fix cycle counting for loads
1537 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1538 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1539 - GBA: Initialize gba.sync to null
1540 - GBA: Fix timer initialization
1541 - GBA Audio: Support 16-bit writes to FIFO audio
1542 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1543 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1544 - GBA BIOS: Fix BIOS prefetch after reset
1545 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1546 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1547 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1548 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1549 - GBA Memory: Fix cycle counting for 32-bit load/stores
1550 - GBA RR: Fix fallthrough error when reading tags from a movie
1551 - GBA Thread: Fix possible hang when loading an archive
1552 - GBA Thread: Fix possible deadlock in video sync
1553 - Perf: Fix crash when the GBA thread fails to start
1554 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1555 - Qt: Fix crash when adjusting settings after closing a game
1556 - Qt: Fix crash when starting GDB stub after closing a game
1557 - Qt: Fix patch loading while a game is running
1558 - Qt: Fix crash when loading a game after stopping GDB server
1559 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1560 - Qt: Fix crash when attempting to pause if a game is not running
1561 - SDL: Properly clean up if a game doesn't launch
1562 - Util: Fix sockets on Windows
1563Misc:
1564 - All: Enable link-time optimization
1565 - Debugger: Watchpoints now work on STM/LDM instructions
1566 - Debugger: Clean up GDB stub network interfacing
1567 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1568 - Debugger: Merge Thumb BL instructions when disassembling
1569 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1570 - Debugger: Watchpoints now report address watched (fixes #68)
1571 - Debugger: Add support for soft breakpoints
1572 - Debugger: Make I/O register names be addresses instead of values
1573 - Debugger: Rename read/write commands
1574 - GBA: Improve accuracy of event timing
1575 - GBA: Add API for getting Configuration structs for overrides and input
1576 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1577 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1578 - GBA: Move A/V stream interface into core
1579 - GBA: Savestates now take into account savedata state machines (fixes #109)
1580 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1581 - GBA Memory: Simplify memory API and use fixed bus width
1582 - GBA Thread: Make GBASyncWaitFrameStart time out
1583 - GBA Video: Start video at the last scanline instead of the first
1584 - Qt: Optimize logo drawing
1585 - Qt: Move frame upload back onto main thread
1586 - Qt: Remember window position
1587 - Qt: Double-clicking on the window toggles full screen
1588 - Util: Use proper locale for reading and writing float values
1589
15900.1.1: (2015-01-24)
1591Bugfixes:
1592 - ARM7: Fix LDM writeback to a register already written
1593 - GBA: Fix timers 2 and 3 updating incorrectly
1594 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1595 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1596 - GBA Audio: Properly initialize audio FIFO channels
1597 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1598 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1599 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1600 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1601 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1602 - GBA BIOS: Fix HuffUnComp boundary conditions
1603 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1604 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1605 - GBA Memory: Filter out top nybble of DMA addresses
1606 - GBA Memory: Properly bounds-check VRAM accesses
1607 - GBA Memory: Fix initial DMA state
1608 - GBA Thread: Allow halted games to exit cleanly
1609 - GBA Video: Fix blend issues with obscured middle layers
1610 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1611 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1612 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1613 - GBA Video: Fix sprite boundary conditions with mosaic
1614 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1615 - Qt: Fix issue with set frame sizes being the wrong height
1616 - Qt: Fix emulator crashing when full screen if a game is not running
1617 - Qt: Fix window focus issues
1618 - Qt: Properly set default video recording settings
1619 - Qt: Fix a race condition when a game crashes immediately
1620 - Qt: Fix some cases where key mapping can break if focus is adjusted
1621 - Qt: Fix crash if a game pauses before any frames are shown
1622 - Debugger: Negative PC-relative loads now properly subtract the offset
1623 - Debugger: Align PC-relative loads in Thumb
1624 - Debugger: Fix watchpoints triggering too late
1625 - Debugger: Fix binary print putting spaces between digits
1626 - Video: Ensure FFmpeg encoder has audio frames
1627 - Video: Fix uncompressed PCM audio recording
1628 - Video: Fix FFmpeg crashing when the file extension is wrong
1629 - Util: Fix SOCKET_FAILED macro
1630Misc:
1631 - GBA: Exit cleanly on FATAL if the port supports it
1632 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1633 - Qt: Disable sync to video by default
1634 - Qt: Handle a game crash without crashing
1635 - Qt: Set default log level to FATAL, ERROR and WARN
1636 - Qt: Clarify some phrasing in the menus
1637 - Qt: Clear active buttons when focus is lost
1638
16390.1.0: (2014-12-13)
1640 - Initial release