src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ReportView.h"
51#include "ROMInfo.h"
52#include "SensorView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58#include "utils.h"
59
60#ifdef USE_DISCORD_RPC
61#include "DiscordCoordinator.h"
62#endif
63
64#include <mgba/core/version.h>
65#include <mgba/core/cheats.h>
66#ifdef M_CORE_GB
67#include <mgba/internal/gb/gb.h>
68#include <mgba/internal/gb/video.h>
69#endif
70#ifdef M_CORE_GBA
71#include <mgba/gba/interface.h>
72#include <mgba/internal/gba/gba.h>
73#endif
74#include <mgba/feature/commandline.h>
75#include "feature/sqlite3/no-intro.h"
76#include <mgba-util/vfs.h>
77
78using namespace QGBA;
79
80Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
81 : QMainWindow(parent)
82 , m_manager(manager)
83 , m_logView(new LogView(&m_log, this))
84 , m_screenWidget(new WindowBackground())
85 , m_config(config)
86 , m_inputController(playerId, this)
87 , m_shortcutController(new ShortcutController(this))
88{
89 setFocusPolicy(Qt::StrongFocus);
90 setAcceptDrops(true);
91 setAttribute(Qt::WA_DeleteOnClose);
92 updateTitle();
93
94 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
95 m_logo = m_logo; // Free memory left over in old pixmap
96
97#if defined(M_CORE_GBA)
98 float i = 2;
99#elif defined(M_CORE_GB)
100 float i = 3;
101#endif
102 QVariant multiplier = m_config->getOption("scaleMultiplier");
103 if (!multiplier.isNull()) {
104 m_savedScale = multiplier.toInt();
105 i = m_savedScale;
106 }
107#ifdef USE_SQLITE3
108 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
109 ConfigOption* showLibrary = m_config->addOption("showLibrary");
110 showLibrary->connect([this](const QVariant& value) {
111 if (value.toBool()) {
112 if (m_controller) {
113 m_screenWidget->layout()->addWidget(m_libraryView);
114 } else {
115 attachWidget(m_libraryView);
116 }
117 } else {
118 detachWidget(m_libraryView);
119 }
120 }, this);
121 m_config->updateOption("showLibrary");
122 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
123 libraryStyle->connect([this](const QVariant& value) {
124 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
125 }, this);
126 m_config->updateOption("libraryStyle");
127
128 connect(m_libraryView, &LibraryController::startGame, [this]() {
129 VFile* output = m_libraryView->selectedVFile();
130 if (output) {
131 QPair<QString, QString> path = m_libraryView->selectedPath();
132 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
133 }
134 });
135#endif
136#if defined(M_CORE_GBA)
137 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
138#elif defined(M_CORE_GB)
139 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
140#endif
141 setLogo();
142 setCentralWidget(m_screenWidget);
143
144 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
145 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
146 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
147 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
148
149 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
150 m_log.load(m_config);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
154 m_mustRestart.setSingleShot(true);
155
156 m_shortcutController->setConfigController(m_config);
157 m_shortcutController->setActionMapper(&m_actions);
158 setupMenu(menuBar());
159}
160
161Window::~Window() {
162 delete m_logView;
163
164#ifdef USE_FFMPEG
165 delete m_videoView;
166 delete m_gifView;
167#endif
168
169#ifdef USE_SQLITE3
170 delete m_libraryView;
171#endif
172}
173
174void Window::argumentsPassed(mArguments* args) {
175 loadConfig();
176
177 if (args->patch) {
178 m_pendingPatch = args->patch;
179 }
180
181 if (args->savestate) {
182 m_pendingState = args->savestate;
183 }
184
185#ifdef USE_GDB_STUB
186 if (args->debuggerType == DEBUGGER_GDB) {
187 if (!m_gdbController) {
188 m_gdbController = new GDBController(this);
189 if (m_controller) {
190 m_gdbController->setController(m_controller);
191 }
192 m_gdbController->attach();
193 m_gdbController->listen();
194 }
195 }
196#endif
197
198 if (args->fname) {
199 setController(m_manager->loadGame(args->fname), args->fname);
200 }
201}
202
203void Window::resizeFrame(const QSize& size) {
204 QSize newSize(size);
205 if (windowHandle()) {
206 QRect geom = windowHandle()->screen()->availableGeometry();
207 if (newSize.width() > geom.width()) {
208 newSize.setWidth(geom.width());
209 }
210 if (newSize.height() > geom.height()) {
211 newSize.setHeight(geom.height());
212 }
213 }
214 m_screenWidget->setSizeHint(newSize);
215 newSize -= m_screenWidget->size();
216 newSize += this->size();
217 if (!isFullScreen()) {
218 resize(newSize);
219 }
220}
221
222void Window::setConfig(ConfigController* config) {
223 m_config = config;
224}
225
226void Window::loadConfig() {
227 const mCoreOptions* opts = m_config->options();
228 reloadConfig();
229
230 if (opts->width && opts->height) {
231 resizeFrame(QSize(opts->width, opts->height));
232 }
233
234 if (opts->fullscreen) {
235 enterFullScreen();
236 }
237
238 m_mruFiles = m_config->getMRU();
239 updateMRU();
240
241 m_inputController.setConfiguration(m_config);
242}
243
244void Window::reloadConfig() {
245 const mCoreOptions* opts = m_config->options();
246
247 m_log.setLevels(opts->logLevel);
248
249 if (m_controller) {
250 m_controller->loadConfig(m_config);
251 if (m_audioProcessor) {
252 m_audioProcessor->setBufferSamples(opts->audioBuffers);
253 m_audioProcessor->requestSampleRate(opts->sampleRate);
254 }
255 m_display->resizeContext();
256 }
257
258 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
259}
260
261void Window::saveConfig() {
262 m_inputController.saveConfiguration();
263 m_config->write();
264}
265
266QString Window::getFilters() const {
267 QStringList filters;
268 QStringList formats;
269
270#ifdef M_CORE_GBA
271 QStringList gbaFormats{
272 "*.gba",
273#if defined(USE_LIBZIP) || defined(USE_ZLIB)
274 "*.zip",
275#endif
276#ifdef USE_LZMA
277 "*.7z",
278#endif
279#ifdef USE_ELF
280 "*.elf",
281#endif
282 "*.agb",
283 "*.mb",
284 "*.rom",
285 "*.bin"};
286 formats.append(gbaFormats);
287 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
288#endif
289
290#ifdef M_CORE_GB
291 QStringList gbFormats{
292 "*.gb",
293 "*.gbc",
294 "*.sgb",
295#if defined(USE_LIBZIP) || defined(USE_ZLIB)
296 "*.zip",
297#endif
298#ifdef USE_LZMA
299 "*.7z",
300#endif
301 "*.rom",
302 "*.bin"};
303 formats.append(gbFormats);
304 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
305#endif
306
307 formats.removeDuplicates();
308 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
309 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
310 return filters.join(";;");
311}
312
313QString Window::getFiltersArchive() const {
314 QStringList filters;
315
316 QStringList formats{
317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
318 "*.zip",
319#endif
320#ifdef USE_LZMA
321 "*.7z",
322#endif
323 };
324 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
325 return filters.join(";;");
326}
327
328void Window::selectROM() {
329 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
330 if (!filename.isEmpty()) {
331 setController(m_manager->loadGame(filename), filename);
332 }
333}
334
335#ifdef USE_SQLITE3
336void Window::selectROMInArchive() {
337 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
338 if (filename.isEmpty()) {
339 return;
340 }
341 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
342 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
343 VFile* output = archiveInspector->selectedVFile();
344 QPair<QString, QString> path = archiveInspector->selectedPath();
345 if (output) {
346 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
347 }
348 archiveInspector->close();
349 });
350 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
351 archiveInspector->show();
352}
353
354void Window::addDirToLibrary() {
355 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
356 if (filename.isEmpty()) {
357 return;
358 }
359 m_libraryView->addDirectory(filename);
360}
361#endif
362
363void Window::replaceROM() {
364 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
365 if (!filename.isEmpty()) {
366 m_controller->replaceGame(filename);
367 }
368}
369
370void Window::selectSave(bool temporary) {
371 QStringList formats{"*.sav"};
372 QString filter = tr("Save games (%1)").arg(formats.join(QChar(' ')));
373 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save game"), filter);
374 if (!filename.isEmpty()) {
375 m_controller->loadSave(filename, temporary);
376 }
377}
378
379void Window::selectState(bool load) {
380 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
381 QString filter = tr("mGBA save state files (%1)").arg(formats.join(QChar(' ')));
382 if (load) {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save state"), filter);
384 if (!filename.isEmpty()) {
385 m_controller->loadState(filename);
386 }
387 } else {
388 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save state"), filter);
389 if (!filename.isEmpty()) {
390 m_controller->saveState(filename);
391 }
392 }
393}
394
395void Window::multiplayerChanged() {
396 if (!m_controller) {
397 return;
398 }
399 int attached = 1;
400 MultiplayerController* multiplayer = m_controller->multiplayerController();
401 if (multiplayer) {
402 attached = multiplayer->attached();
403 }
404 for (Action* action : m_nonMpActions) {
405 action->setEnabled(attached < 2);
406 }
407}
408
409void Window::selectPatch() {
410 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
411 if (!filename.isEmpty()) {
412 if (m_controller) {
413 m_controller->loadPatch(filename);
414 } else {
415 m_pendingPatch = filename;
416 }
417 }
418}
419
420void Window::scanCard() {
421 QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
422 for (QString& filename : filenames) {
423 m_controller->scanCard(filename);
424 }
425}
426
427void Window::openView(QWidget* widget) {
428 connect(this, &Window::shutdown, widget, &QWidget::close);
429 widget->setAttribute(Qt::WA_DeleteOnClose);
430 widget->show();
431}
432
433void Window::loadCamImage() {
434 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
435 if (!filename.isEmpty()) {
436 m_inputController.loadCamImage(filename);
437 }
438}
439
440void Window::importSharkport() {
441 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
442 if (!filename.isEmpty()) {
443 m_controller->importSharkport(filename);
444 }
445}
446
447void Window::exportSharkport() {
448 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
449 if (!filename.isEmpty()) {
450 m_controller->exportSharkport(filename);
451 }
452}
453
454void Window::openSettingsWindow() {
455 openSettingsWindow(SettingsView::Page::AV);
456}
457
458void Window::openSettingsWindow(SettingsView::Page page) {
459 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
460#if defined(BUILD_GL) || defined(BUILD_GLES2)
461 if (m_display->supportsShaders()) {
462 settingsWindow->setShaderSelector(m_shaderView.get());
463 }
464#endif
465 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
466 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
467 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
468 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
469 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
470 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
471 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
472#ifdef USE_SQLITE3
473 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
474#endif
475 openView(settingsWindow);
476 settingsWindow->selectPage(page);
477}
478
479void Window::startVideoLog() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
481 if (!filename.isEmpty()) {
482 m_controller->startVideoLog(filename);
483 }
484}
485
486template <typename T, typename... A>
487std::function<void()> Window::openTView(A... arg) {
488 return [=]() {
489 T* view = new T(arg...);
490 openView(view);
491 };
492}
493
494
495template <typename T, typename... A>
496std::function<void()> Window::openControllerTView(A... arg) {
497 return [=]() {
498 T* view = new T(m_controller, arg...);
499 openView(view);
500 };
501}
502
503#ifdef USE_FFMPEG
504void Window::openVideoWindow() {
505 if (!m_videoView) {
506 m_videoView = new VideoView();
507 if (m_controller) {
508 m_videoView->setController(m_controller);
509 }
510 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
511 }
512 m_videoView->show();
513}
514
515void Window::openGIFWindow() {
516 if (!m_gifView) {
517 m_gifView = new GIFView();
518 if (m_controller) {
519 m_gifView->setController(m_controller);
520 }
521 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
522 }
523 m_gifView->show();
524}
525#endif
526
527#ifdef USE_GDB_STUB
528void Window::gdbOpen() {
529 if (!m_gdbController) {
530 m_gdbController = new GDBController(this);
531 }
532 GDBWindow* window = new GDBWindow(m_gdbController);
533 m_gdbController->setController(m_controller);
534 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
535 openView(window);
536}
537#endif
538
539#ifdef USE_DEBUGGERS
540void Window::consoleOpen() {
541 if (!m_console) {
542 m_console = new DebuggerConsoleController(this);
543 }
544 DebuggerConsole* window = new DebuggerConsole(m_console);
545 if (m_controller) {
546 m_console->setController(m_controller);
547 }
548 openView(window);
549}
550#endif
551
552void Window::keyPressEvent(QKeyEvent* event) {
553 if (event->isAutoRepeat()) {
554 QWidget::keyPressEvent(event);
555 return;
556 }
557 GBAKey key = m_inputController.mapKeyboard(event->key());
558 if (key == GBA_KEY_NONE) {
559 QWidget::keyPressEvent(event);
560 return;
561 }
562 if (m_controller) {
563 m_controller->addKey(key);
564 }
565 event->accept();
566}
567
568void Window::keyReleaseEvent(QKeyEvent* event) {
569 if (event->isAutoRepeat()) {
570 QWidget::keyReleaseEvent(event);
571 return;
572 }
573 GBAKey key = m_inputController.mapKeyboard(event->key());
574 if (key == GBA_KEY_NONE) {
575 QWidget::keyPressEvent(event);
576 return;
577 }
578 if (m_controller) {
579 m_controller->clearKey(key);
580 }
581 event->accept();
582}
583
584void Window::resizeEvent(QResizeEvent*) {
585 if (!isFullScreen()) {
586 m_config->setOption("height", m_screenWidget->height());
587 m_config->setOption("width", m_screenWidget->width());
588 }
589
590 int factor = 0;
591 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
592 if (m_controller) {
593 size = m_controller->screenDimensions();
594 }
595 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
596 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
597 factor = m_screenWidget->width() / size.width();
598 }
599 m_savedScale = factor;
600 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
601 iter.value()->setActive(iter.key() == factor);
602 }
603
604 m_config->setOption("fullscreen", isFullScreen());
605}
606
607void Window::showEvent(QShowEvent* event) {
608 if (m_wasOpened) {
609 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
610 focusCheck();
611 if (m_autoresume) {
612 m_controller->setPaused(false);
613 m_autoresume = false;
614 }
615 }
616 return;
617 }
618 m_wasOpened = true;
619 resizeFrame(m_screenWidget->sizeHint());
620 QVariant windowPos = m_config->getQtOption("windowPos");
621 QRect geom = windowHandle()->screen()->availableGeometry();
622 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
623 move(windowPos.toPoint());
624 } else {
625 QRect rect = frameGeometry();
626 rect.moveCenter(geom.center());
627 move(rect.topLeft());
628 }
629 if (m_fullscreenOnStart) {
630 enterFullScreen();
631 m_fullscreenOnStart = false;
632 }
633 reloadDisplayDriver();
634 setFocus();
635}
636
637void Window::hideEvent(QHideEvent* event) {
638 if (!event->spontaneous()) {
639 return;
640 }
641 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
642 return;
643 }
644 if (!m_controller->isPaused()) {
645 m_autoresume = true;
646 m_controller->setPaused(true);
647 }
648}
649
650void Window::closeEvent(QCloseEvent* event) {
651 emit shutdown();
652 m_config->setQtOption("windowPos", pos());
653
654 if (m_savedScale > 0) {
655 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
656 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
657 }
658 saveConfig();
659 if (m_controller) {
660 event->ignore();
661 m_pendingClose = true;
662 } else {
663 m_display.reset();
664 }
665}
666
667void Window::focusInEvent(QFocusEvent*) {
668 m_display->forceDraw();
669}
670
671void Window::focusOutEvent(QFocusEvent*) {
672}
673
674void Window::dragEnterEvent(QDragEnterEvent* event) {
675 if (event->mimeData()->hasFormat("text/uri-list")) {
676 event->acceptProposedAction();
677 }
678}
679
680void Window::dropEvent(QDropEvent* event) {
681 QString uris = event->mimeData()->data("text/uri-list");
682 uris = uris.trimmed();
683 if (uris.contains("\n")) {
684 // Only one file please
685 return;
686 }
687 QUrl url(uris);
688 if (!url.isLocalFile()) {
689 // No remote loading
690 return;
691 }
692 event->accept();
693 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
694}
695
696void Window::mouseDoubleClickEvent(QMouseEvent* event) {
697 if (event->button() != Qt::LeftButton) {
698 return;
699 }
700 toggleFullScreen();
701}
702
703void Window::enterFullScreen() {
704 if (!isVisible()) {
705 m_fullscreenOnStart = true;
706 return;
707 }
708 if (isFullScreen()) {
709 return;
710 }
711 showFullScreen();
712#ifndef Q_OS_MAC
713 if (m_controller && !m_controller->isPaused()) {
714 menuBar()->hide();
715 }
716#endif
717}
718
719void Window::exitFullScreen() {
720 if (!isFullScreen()) {
721 return;
722 }
723 m_screenWidget->unsetCursor();
724 menuBar()->show();
725 showNormal();
726}
727
728void Window::toggleFullScreen() {
729 if (isFullScreen()) {
730 exitFullScreen();
731 } else {
732 enterFullScreen();
733 }
734}
735
736void Window::gameStarted() {
737 for (Action* action : m_gameActions) {
738 action->setEnabled(true);
739 }
740 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
741 action.value()->setEnabled(m_controller->platform() == action.key());
742 }
743 QSize size = m_controller->screenDimensions();
744 m_screenWidget->setDimensions(size.width(), size.height());
745 m_config->updateOption("lockIntegerScaling");
746 m_config->updateOption("lockAspectRatio");
747 m_config->updateOption("interframeBlending");
748 m_config->updateOption("resampleVideo");
749 m_config->updateOption("showOSD");
750 if (m_savedScale > 0) {
751 resizeFrame(size * m_savedScale);
752 }
753 attachWidget(m_display.get());
754 setFocus();
755
756#ifndef Q_OS_MAC
757 if (isFullScreen()) {
758 menuBar()->hide();
759 }
760#endif
761
762 reloadAudioDriver();
763 multiplayerChanged();
764 updateTitle();
765
766 m_hitUnimplementedBiosCall = false;
767 if (m_config->getOption("showFps", "1").toInt()) {
768 m_fpsTimer.start();
769 m_frameTimer.start();
770 }
771 m_focusCheck.start();
772 if (m_display->underMouse()) {
773 m_screenWidget->setCursor(Qt::BlankCursor);
774 }
775
776 CoreController::Interrupter interrupter(m_controller);
777 mCore* core = m_controller->thread()->core;
778 m_actions.clearMenu("videoLayers");
779 m_actions.clearMenu("audioChannels");
780 const mCoreChannelInfo* videoLayers;
781 const mCoreChannelInfo* audioChannels;
782 size_t nVideo = core->listVideoLayers(core, &videoLayers);
783 size_t nAudio = core->listAudioChannels(core, &audioChannels);
784
785 if (nVideo) {
786 for (size_t i = 0; i < nVideo; ++i) {
787 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
788 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
789 }, "videoLayers");
790 action->setActive(true);
791 }
792 }
793 if (nAudio) {
794 for (size_t i = 0; i < nAudio; ++i) {
795 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
796 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
797 }, "audioChannels");
798 action->setActive(true);
799 }
800 }
801 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
802
803#ifdef USE_DISCORD_RPC
804 DiscordCoordinator::gameStarted(m_controller);
805#endif
806}
807
808void Window::gameStopped() {
809 for (Action* action : m_platformActions) {
810 action->setEnabled(true);
811 }
812 for (Action* action : m_gameActions) {
813 action->setEnabled(false);
814 }
815 setWindowFilePath(QString());
816
817 m_actions.clearMenu("videoLayers");
818 m_actions.clearMenu("audioChannels");
819
820 m_fpsTimer.stop();
821 m_focusCheck.stop();
822
823 if (m_audioProcessor) {
824 m_audioProcessor->stop();
825 m_audioProcessor.reset();
826 }
827 m_display->stopDrawing();
828 detachWidget(m_display.get());
829 setLogo();
830 if (m_display) {
831#ifdef M_CORE_GB
832 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
833#elif defined(M_CORE_GBA)
834 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
835#endif
836 }
837
838 m_controller.reset();
839 updateTitle();
840
841 if (m_pendingClose) {
842 m_display.reset();
843 close();
844 }
845#ifndef Q_OS_MAC
846 menuBar()->show();
847#endif
848
849#ifdef USE_DISCORD_RPC
850 DiscordCoordinator::gameStopped();
851#endif
852
853 emit paused(false);
854}
855
856void Window::gameCrashed(const QString& errorMessage) {
857 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
858 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
859 QMessageBox::Ok, this, Qt::Sheet);
860 crash->setAttribute(Qt::WA_DeleteOnClose);
861 crash->show();
862}
863
864void Window::gameFailed() {
865 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
866 tr("Could not start game."),
867 QMessageBox::Ok, this, Qt::Sheet);
868 fail->setAttribute(Qt::WA_DeleteOnClose);
869 fail->show();
870}
871
872void Window::unimplementedBiosCall(int) {
873 // TODO: Mention which call?
874 if (m_hitUnimplementedBiosCall) {
875 return;
876 }
877 m_hitUnimplementedBiosCall = true;
878
879 QMessageBox* fail = new QMessageBox(
880 QMessageBox::Warning, tr("Unimplemented BIOS call"),
881 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
882 QMessageBox::Ok, this, Qt::Sheet);
883 fail->setAttribute(Qt::WA_DeleteOnClose);
884 fail->show();
885}
886
887void Window::reloadDisplayDriver() {
888 if (m_controller) {
889 m_display->stopDrawing();
890 detachWidget(m_display.get());
891 }
892 m_display = std::unique_ptr<Display>(Display::create(this));
893 if (!m_display) {
894 LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
895 "Games may run slowly, especially with larger windows.");
896 Display::setDriver(Display::Driver::QT);
897 m_display = std::unique_ptr<Display>(Display::create(this));
898 }
899#if defined(BUILD_GL) || defined(BUILD_GLES2)
900 m_shaderView.reset();
901 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
902#endif
903
904 connect(m_display.get(), &Display::hideCursor, [this]() {
905 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
906 m_screenWidget->setCursor(Qt::BlankCursor);
907 }
908 });
909 connect(m_display.get(), &Display::showCursor, [this]() {
910 m_screenWidget->unsetCursor();
911 });
912
913 const mCoreOptions* opts = m_config->options();
914 m_display->lockAspectRatio(opts->lockAspectRatio);
915 m_display->lockIntegerScaling(opts->lockIntegerScaling);
916 m_display->interframeBlending(opts->interframeBlending);
917 m_display->filter(opts->resampleVideo);
918 m_config->updateOption("showOSD");
919#if defined(BUILD_GL) || defined(BUILD_GLES2)
920 if (opts->shader) {
921 struct VDir* shader = VDirOpen(opts->shader);
922 if (shader && m_display->supportsShaders()) {
923 m_display->setShaders(shader);
924 m_shaderView->refreshShaders();
925 shader->close(shader);
926 }
927 }
928#endif
929
930 if (m_controller) {
931 attachDisplay();
932
933 attachWidget(m_display.get());
934 }
935#ifdef M_CORE_GB
936 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
937#elif defined(M_CORE_GBA)
938 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
939#endif
940}
941
942void Window::reloadAudioDriver() {
943 if (!m_controller) {
944 return;
945 }
946 if (m_audioProcessor) {
947 m_audioProcessor->stop();
948 m_audioProcessor.reset();
949 }
950
951 const mCoreOptions* opts = m_config->options();
952 m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
953 m_audioProcessor->setInput(m_controller);
954 m_audioProcessor->setBufferSamples(opts->audioBuffers);
955 m_audioProcessor->requestSampleRate(opts->sampleRate);
956 m_audioProcessor->start();
957 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
958 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
959 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
960 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
961}
962
963void Window::changeRenderer() {
964 if (!m_controller) {
965 return;
966 }
967 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
968 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
969 if (!proxy) {
970 proxy = std::make_shared<VideoProxy>();
971 }
972 m_display->setVideoProxy(proxy);
973 proxy->attach(m_controller.get());
974
975 int fb = m_display->framebufferHandle();
976 if (fb >= 0) {
977 m_controller->setFramebufferHandle(fb);
978 m_config->updateOption("videoScale");
979 }
980 } else {
981 m_controller->setFramebufferHandle(-1);
982 }
983}
984
985void Window::tryMakePortable() {
986 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
987 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
988 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
989 confirm->setAttribute(Qt::WA_DeleteOnClose);
990 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
991 confirm->show();
992}
993
994void Window::mustRestart() {
995 if (m_mustRestart.isActive()) {
996 return;
997 }
998 m_mustRestart.start();
999 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1000 tr("Some changes will not take effect until the emulator is restarted."),
1001 QMessageBox::Ok, this, Qt::Sheet);
1002 dialog->setAttribute(Qt::WA_DeleteOnClose);
1003 dialog->show();
1004}
1005
1006void Window::recordFrame() {
1007 m_frameList.append(m_frameTimer.nsecsElapsed());
1008 m_frameTimer.restart();
1009}
1010
1011void Window::showFPS() {
1012 if (m_frameList.isEmpty()) {
1013 updateTitle();
1014 return;
1015 }
1016 qint64 total = 0;
1017 for (qint64 t : m_frameList) {
1018 total += t;
1019 }
1020 double fps = (m_frameList.size() * 1e10) / total;
1021 m_frameList.clear();
1022 fps = round(fps) / 10.f;
1023 updateTitle(fps);
1024}
1025
1026void Window::updateTitle(float fps) {
1027 QString title;
1028
1029 if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1030 CoreController::Interrupter interrupter(m_controller);
1031 const NoIntroDB* db = GBAApp::app()->gameDB();
1032 NoIntroGame game{};
1033 uint32_t crc32 = 0;
1034 mCore* core = m_controller->thread()->core;
1035 core->checksum(m_controller->thread()->core, &crc32, mCHECKSUM_CRC32);
1036 QString filePath = windowFilePath();
1037
1038 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1039 QFileInfo fileInfo(filePath);
1040 title = fileInfo.fileName();
1041 } else {
1042 char gameTitle[17] = { '\0' };
1043 core->getGameTitle(core, gameTitle);
1044 title = gameTitle;
1045
1046#ifdef USE_SQLITE3
1047 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1048 title = QLatin1String(game.name);
1049 }
1050#endif
1051 }
1052
1053 MultiplayerController* multiplayer = m_controller->multiplayerController();
1054 if (multiplayer && multiplayer->attached() > 1) {
1055 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1056 for (Action* action : m_nonMpActions) {
1057 action->setEnabled(false);
1058 }
1059 } else {
1060 for (Action* action : m_nonMpActions) {
1061 action->setEnabled(true);
1062 }
1063 }
1064 }
1065 if (title.isNull()) {
1066 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1067 } else if (fps < 0) {
1068 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1069 } else {
1070 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1071 }
1072}
1073
1074void Window::openStateWindow(LoadSave ls) {
1075 if (m_stateWindow) {
1076 return;
1077 }
1078 MultiplayerController* multiplayer = m_controller->multiplayerController();
1079 if (multiplayer && multiplayer->attached() > 1) {
1080 return;
1081 }
1082 bool wasPaused = m_controller->isPaused();
1083 m_stateWindow = new LoadSaveState(m_controller);
1084 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1085 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1086 detachWidget(m_stateWindow);
1087 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1088 m_stateWindow = nullptr;
1089 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1090 });
1091 if (!wasPaused) {
1092 m_controller->setPaused(true);
1093 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1094 if (m_controller) {
1095 m_controller->setPaused(false);
1096 }
1097 });
1098 }
1099 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1100 m_stateWindow->setMode(ls);
1101 updateFrame();
1102#ifndef Q_OS_MAC
1103 menuBar()->show();
1104#endif
1105 attachWidget(m_stateWindow);
1106}
1107
1108void Window::setupMenu(QMenuBar* menubar) {
1109 installEventFilter(m_shortcutController);
1110
1111 menubar->clear();
1112 m_actions.addMenu(tr("&File"), "file");
1113
1114 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1115
1116#ifdef USE_SQLITE3
1117 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1118 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1119#endif
1120
1121 addGameAction(tr("Load alternate save game..."), "loadAlternateSave", [this]() {
1122 this->selectSave(false);
1123 }, "file");
1124 addGameAction(tr("Load temporary save game..."), "loadTemporarySave", [this]() {
1125 this->selectSave(true);
1126 }, "file");
1127
1128 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1129
1130#ifdef M_CORE_GBA
1131 m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1132 setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1133 }, "file");
1134#endif
1135
1136 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1137#ifdef M_CORE_GBA
1138 Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1139 m_platformActions.insert(mPLATFORM_GBA, scanCard);
1140#endif
1141
1142 addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1143
1144 m_actions.addMenu(tr("Recent"), "mru", "file");
1145 m_actions.addSeparator("file");
1146
1147 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1148 m_actions.addSeparator("file");
1149
1150 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1151 this->openStateWindow(LoadSave::LOAD);
1152 }, "file", QKeySequence("F10"));
1153 m_nonMpActions.append(loadState);
1154
1155 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1156 this->selectState(true);
1157 }, "file");
1158 m_nonMpActions.append(loadStateFile);
1159
1160 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1161 this->openStateWindow(LoadSave::SAVE);
1162 }, "file", QKeySequence("Shift+F10"));
1163 m_nonMpActions.append(saveState);
1164
1165 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1166 this->selectState(false);
1167 }, "file");
1168 m_nonMpActions.append(saveStateFile);
1169
1170 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1171 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1172
1173 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1174 m_controller->loadState();
1175 }, "quickLoad");
1176 m_nonMpActions.append(quickLoad);
1177
1178 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1179 m_controller->saveState();
1180 }, "quickSave");
1181 m_nonMpActions.append(quickSave);
1182
1183 m_actions.addSeparator("quickLoad");
1184 m_actions.addSeparator("quickSave");
1185
1186 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1187 m_nonMpActions.append(undoLoadState);
1188
1189 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1190 m_nonMpActions.append(undoSaveState);
1191
1192 m_actions.addSeparator("quickLoad");
1193 m_actions.addSeparator("quickSave");
1194
1195 for (int i = 1; i < 10; ++i) {
1196 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1197 m_controller->loadState(i);
1198 }, "quickLoad", QString("F%1").arg(i));
1199 m_nonMpActions.append(quickLoad);
1200
1201 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1202 m_controller->saveState(i);
1203 }, "quickSave", QString("Shift+F%1").arg(i));
1204 m_nonMpActions.append(quickSave);
1205 }
1206
1207 m_actions.addSeparator("file");
1208 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1209
1210#ifdef M_CORE_GBA
1211 m_actions.addSeparator("file");
1212 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1213 m_platformActions.insert(mPLATFORM_GBA, importShark);
1214
1215 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1216 m_platformActions.insert(mPLATFORM_GBA, exportShark);
1217#endif
1218
1219 m_actions.addSeparator("file");
1220 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1221 GBAApp::app()->newWindow();
1222 }, "file");
1223
1224#ifndef Q_OS_MAC
1225 m_actions.addSeparator("file");
1226#endif
1227
1228 m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1229 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1230
1231#ifndef Q_OS_MAC
1232 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1233#endif
1234
1235 m_actions.addMenu(tr("&Emulation"), "emu");
1236 addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1237 addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1238 addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1239
1240 m_actions.addSeparator("emu");
1241
1242 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1243 if (m_controller) {
1244 m_controller->setPaused(paused);
1245 } else {
1246 m_pendingPause = paused;
1247 }
1248 }, "emu", QKeySequence("Ctrl+P"));
1249 connect(this, &Window::paused, pause, &Action::setActive);
1250
1251 addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1252
1253 m_actions.addSeparator("emu");
1254
1255 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1256 if (m_controller) {
1257 m_controller->setFastForward(held);
1258 }
1259 }, "emu", QKeySequence(Qt::Key_Tab));
1260
1261 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1262 m_controller->forceFastForward(value);
1263 }, "emu", QKeySequence("Shift+Tab"));
1264
1265 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1266 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1267 ffspeed->connect([this](const QVariant&) {
1268 reloadConfig();
1269 }, this);
1270 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1271 ffspeed->setValue(QVariant(-1.0f));
1272 m_actions.addSeparator("fastForwardSpeed");
1273 for (int i = 2; i < 11; ++i) {
1274 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1275 }
1276 m_config->updateOption("fastForwardRatio");
1277
1278 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1279 if (m_controller) {
1280 m_controller->setRewinding(held);
1281 }
1282 }, "emu", QKeySequence("`"));
1283 m_nonMpActions.append(rewindHeld);
1284
1285 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1286 m_controller->rewind();
1287 }, "emu", QKeySequence("~"));
1288 m_nonMpActions.append(rewind);
1289
1290 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1291 m_controller->rewind(1);
1292 }, "emu", QKeySequence("Ctrl+B"));
1293 m_nonMpActions.append(frameRewind);
1294
1295 ConfigOption* videoSync = m_config->addOption("videoSync");
1296 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1297 videoSync->connect([this](const QVariant&) {
1298 reloadConfig();
1299 }, this);
1300 m_config->updateOption("videoSync");
1301
1302 ConfigOption* audioSync = m_config->addOption("audioSync");
1303 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1304 audioSync->connect([this](const QVariant&) {
1305 reloadConfig();
1306 }, this);
1307 m_config->updateOption("audioSync");
1308
1309 m_actions.addSeparator("emu");
1310
1311 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1312 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1313 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1314 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1315 m_inputController.setLuminanceLevel(10);
1316 }, "solar");
1317 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1318 m_inputController.setLuminanceLevel(0);
1319 }, "solar");
1320
1321 m_actions.addSeparator("solar");
1322 for (int i = 0; i <= 10; ++i) {
1323 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1324 m_inputController.setLuminanceLevel(i);
1325 }, "solar");
1326 }
1327
1328#ifdef M_CORE_GB
1329 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1330 PrinterView* view = new PrinterView(m_controller);
1331 openView(view);
1332 m_controller->attachPrinter();
1333 }, "emu");
1334 m_platformActions.insert(mPLATFORM_GB, gbPrint);
1335#endif
1336
1337#ifdef M_CORE_GBA
1338 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1339 m_platformActions.insert(mPLATFORM_GBA, bcGate);
1340#endif
1341
1342 m_actions.addMenu(tr("Audio/&Video"), "av");
1343 m_actions.addMenu(tr("Frame size"), "frame", "av");
1344 for (int i = 1; i <= 8; ++i) {
1345 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1346 Action* setSize = m_frameSizes[i];
1347 showNormal();
1348 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1349 if (m_controller) {
1350 size = m_controller->screenDimensions();
1351 }
1352 size *= i;
1353 m_savedScale = i;
1354 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1355 resizeFrame(size);
1356 setSize->setActive(true);
1357 }, "frame");
1358 setSize->setExclusive(true);
1359 if (m_savedScale == i) {
1360 setSize->setActive(true);
1361 }
1362 m_frameSizes[i] = setSize;
1363 }
1364 QKeySequence fullscreenKeys;
1365#ifdef Q_OS_WIN
1366 fullscreenKeys = QKeySequence("Alt+Return");
1367#else
1368 fullscreenKeys = QKeySequence("Ctrl+F");
1369#endif
1370 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1371
1372 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1373 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1374 lockAspectRatio->connect([this](const QVariant& value) {
1375 if (m_display) {
1376 m_display->lockAspectRatio(value.toBool());
1377 }
1378 if (m_controller) {
1379 m_screenWidget->setLockAspectRatio(value.toBool());
1380 }
1381 }, this);
1382 m_config->updateOption("lockAspectRatio");
1383
1384 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1385 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1386 lockIntegerScaling->connect([this](const QVariant& value) {
1387 if (m_display) {
1388 m_display->lockIntegerScaling(value.toBool());
1389 }
1390 if (m_controller) {
1391 m_screenWidget->setLockIntegerScaling(value.toBool());
1392 }
1393 }, this);
1394 m_config->updateOption("lockIntegerScaling");
1395
1396 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1397 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1398 interframeBlending->connect([this](const QVariant& value) {
1399 if (m_display) {
1400 m_display->interframeBlending(value.toBool());
1401 }
1402 }, this);
1403 m_config->updateOption("interframeBlending");
1404
1405 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1406 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1407 resampleVideo->connect([this](const QVariant& value) {
1408 if (m_display) {
1409 m_display->filter(value.toBool());
1410 }
1411 if (m_controller) {
1412 m_screenWidget->filter(value.toBool());
1413 }
1414 }, this);
1415 m_config->updateOption("resampleVideo");
1416
1417 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1418 ConfigOption* skip = m_config->addOption("frameskip");
1419 skip->connect([this](const QVariant&) {
1420 reloadConfig();
1421 }, this);
1422 for (int i = 0; i <= 10; ++i) {
1423 skip->addValue(QString::number(i), i, &m_actions, "skip");
1424 }
1425 m_config->updateOption("frameskip");
1426
1427 m_actions.addSeparator("av");
1428
1429 ConfigOption* mute = m_config->addOption("mute");
1430 mute->addBoolean(tr("Mute"), &m_actions, "av");
1431 mute->connect([this](const QVariant& value) {
1432 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1433 reloadConfig();
1434 }, this);
1435
1436 m_actions.addMenu(tr("FPS target"),"target", "av");
1437 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1438 QMap<double, Action*> fpsTargets;
1439 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1440 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1441 }
1442 m_actions.addSeparator("target");
1443 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1444 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1445
1446 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1447 reloadConfig();
1448 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1449 bool enableSignals = iter.value()->blockSignals(true);
1450 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1451 iter.value()->blockSignals(enableSignals);
1452 }
1453 }, this);
1454 m_config->updateOption("fpsTarget");
1455
1456 m_actions.addSeparator("av");
1457
1458#ifdef USE_PNG
1459 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1460 m_controller->screenshot();
1461 }, "av", tr("F12"));
1462#endif
1463
1464#ifdef USE_FFMPEG
1465 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1466 addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1467#endif
1468
1469 m_actions.addSeparator("av");
1470 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1471 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1472
1473 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1474
1475 m_actions.addMenu(tr("&Tools"), "tools");
1476 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1477
1478 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1479 if (!m_overrideView) {
1480 m_overrideView = std::make_unique<OverrideView>(m_config);
1481 if (m_controller) {
1482 m_overrideView->setController(m_controller);
1483 }
1484 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1485 }
1486 m_overrideView->show();
1487 m_overrideView->recheck();
1488 }, "tools");
1489
1490 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1491 if (!m_sensorView) {
1492 m_sensorView = std::make_unique<SensorView>(&m_inputController);
1493 if (m_controller) {
1494 m_sensorView->setController(m_controller);
1495 }
1496 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1497 }
1498 m_sensorView->show();
1499 }, "tools");
1500
1501 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1502
1503 m_actions.addSeparator("tools");
1504 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1505
1506#ifdef USE_DEBUGGERS
1507 m_actions.addSeparator("tools");
1508 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1509#ifdef USE_GDB_STUB
1510 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1511 m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1512#endif
1513#endif
1514 m_actions.addSeparator("tools");
1515
1516 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1517 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1518 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1519 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1520
1521 addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1522 if (!m_frameView) {
1523 m_frameView = new FrameView(m_controller);
1524 connect(this, &Window::shutdown, this, [this]() {
1525 if (m_frameView) {
1526 m_frameView->close();
1527 }
1528 });
1529 connect(m_frameView, &QObject::destroyed, this, [this]() {
1530 m_frameView = nullptr;
1531 });
1532 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1533 }
1534 m_frameView->show();
1535 }, "tools");
1536
1537 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1538 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1539 addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1540
1541 m_actions.addSeparator("tools");
1542 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1543 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1544 m_controller->endVideoLog();
1545 }, "tools");
1546
1547 ConfigOption* skipBios = m_config->addOption("skipBios");
1548 skipBios->connect([this](const QVariant&) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* useBios = m_config->addOption("useBios");
1553 useBios->connect([this](const QVariant&) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* buffers = m_config->addOption("audioBuffers");
1558 buffers->connect([this](const QVariant&) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1563 sampleRate->connect([this](const QVariant&) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* volume = m_config->addOption("volume");
1568 volume->connect([this](const QVariant&) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1573 volumeFf->connect([this](const QVariant&) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1578 muteFf->connect([this](const QVariant&) {
1579 reloadConfig();
1580 }, this);
1581
1582 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1583 rewindEnable->connect([this](const QVariant&) {
1584 reloadConfig();
1585 }, this);
1586
1587 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1588 rewindBufferCapacity->connect([this](const QVariant&) {
1589 reloadConfig();
1590 }, this);
1591
1592 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1593 allowOpposingDirections->connect([this](const QVariant&) {
1594 reloadConfig();
1595 }, this);
1596
1597 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1598 saveStateExtdata->connect([this](const QVariant&) {
1599 reloadConfig();
1600 }, this);
1601
1602 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1603 loadStateExtdata->connect([this](const QVariant&) {
1604 reloadConfig();
1605 }, this);
1606
1607 ConfigOption* preload = m_config->addOption("preload");
1608 preload->connect([this](const QVariant& value) {
1609 m_manager->setPreload(value.toBool());
1610 }, this);
1611 m_config->updateOption("preload");
1612
1613 ConfigOption* showFps = m_config->addOption("showFps");
1614 showFps->connect([this](const QVariant& value) {
1615 if (!value.toInt()) {
1616 m_fpsTimer.stop();
1617 updateTitle();
1618 } else if (m_controller) {
1619 m_fpsTimer.start();
1620 m_frameTimer.start();
1621 }
1622 }, this);
1623
1624 ConfigOption* showOSD = m_config->addOption("showOSD");
1625 showOSD->connect([this](const QVariant& value) {
1626 if (m_display) {
1627 m_display->showOSDMessages(value.toBool());
1628 }
1629 }, this);
1630
1631 ConfigOption* videoScale = m_config->addOption("videoScale");
1632 videoScale->connect([this](const QVariant& value) {
1633 if (m_display) {
1634 m_display->setVideoScale(value.toInt());
1635 }
1636 }, this);
1637
1638 ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1639 dynamicTitle->connect([this](const QVariant&) {
1640 updateTitle();
1641 }, this);
1642
1643 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1644
1645 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1646 if (m_controller) {
1647 mCheatPressButton(m_controller->cheatDevice(), held);
1648 }
1649 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1650
1651 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1652 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1653 if (m_controller) {
1654 m_controller->setAutofire(GBA_KEY_A, held);
1655 }
1656 }, "autofire");
1657 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1658 if (m_controller) {
1659 m_controller->setAutofire(GBA_KEY_B, held);
1660 }
1661 }, "autofire");
1662 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1663 if (m_controller) {
1664 m_controller->setAutofire(GBA_KEY_L, held);
1665 }
1666 }, "autofire");
1667 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1668 if (m_controller) {
1669 m_controller->setAutofire(GBA_KEY_R, held);
1670 }
1671 }, "autofire");
1672 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1673 if (m_controller) {
1674 m_controller->setAutofire(GBA_KEY_START, held);
1675 }
1676 }, "autofire");
1677 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1678 if (m_controller) {
1679 m_controller->setAutofire(GBA_KEY_SELECT, held);
1680 }
1681 }, "autofire");
1682 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1683 if (m_controller) {
1684 m_controller->setAutofire(GBA_KEY_UP, held);
1685 }
1686 }, "autofire");
1687 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1688 if (m_controller) {
1689 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1690 }
1691 }, "autofire");
1692 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1693 if (m_controller) {
1694 m_controller->setAutofire(GBA_KEY_DOWN, held);
1695 }
1696 }, "autofire");
1697 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1698 if (m_controller) {
1699 m_controller->setAutofire(GBA_KEY_LEFT, held);
1700 }
1701 }, "autofire");
1702
1703 for (Action* action : m_gameActions) {
1704 action->setEnabled(false);
1705 }
1706
1707 m_shortcutController->rebuildItems();
1708 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1709}
1710
1711void Window::attachWidget(QWidget* widget) {
1712 m_screenWidget->layout()->addWidget(widget);
1713 m_screenWidget->unsetCursor();
1714 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1715}
1716
1717void Window::detachWidget(QWidget* widget) {
1718 m_screenWidget->layout()->removeWidget(widget);
1719}
1720
1721void Window::appendMRU(const QString& fname) {
1722 int index = m_mruFiles.indexOf(fname);
1723 if (index >= 0) {
1724 m_mruFiles.removeAt(index);
1725 }
1726 m_mruFiles.prepend(fname);
1727 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1728 m_mruFiles.removeLast();
1729 }
1730 updateMRU();
1731}
1732
1733void Window::clearMRU() {
1734 m_mruFiles.clear();
1735 updateMRU();
1736}
1737
1738void Window::updateMRU() {
1739 m_actions.clearMenu("mru");
1740 int i = 0;
1741 for (const QString& file : m_mruFiles) {
1742 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1743 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1744 setController(m_manager->loadGame(file), file);
1745 }, "mru", QString("Ctrl+%1").arg(i));
1746 ++i;
1747 }
1748 m_config->setMRU(m_mruFiles);
1749 m_config->write();
1750 m_actions.addSeparator("mru");
1751 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1752
1753 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1754}
1755
1756Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1757 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1758 if (m_controller) {
1759 function();
1760 }
1761 }, menu, shortcut);
1762 m_gameActions.append(action);
1763 return action;
1764}
1765
1766template<typename T, typename V>
1767Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1768 return addGameAction(visibleName, name, [this, obj, method]() {
1769 (obj->*method)();
1770 }, menu, shortcut);
1771}
1772
1773template<typename V>
1774Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1775 return addGameAction(visibleName, name, [this, method]() {
1776 (m_controller.get()->*method)();
1777 }, menu, shortcut);
1778}
1779
1780Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1781 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1782 if (m_controller) {
1783 function(value);
1784 }
1785 }, menu, shortcut);
1786 m_gameActions.append(action);
1787 return action;
1788}
1789
1790void Window::focusCheck() {
1791 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1792 return;
1793 }
1794 if (QGuiApplication::focusWindow() && m_autoresume) {
1795 m_controller->setPaused(false);
1796 m_autoresume = false;
1797 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1798 m_autoresume = true;
1799 m_controller->setPaused(true);
1800 }
1801}
1802
1803void Window::updateFrame() {
1804 QPixmap pixmap;
1805 pixmap.convertFromImage(m_controller->getPixels());
1806 m_screenWidget->setPixmap(pixmap);
1807 emit paused(true);
1808}
1809
1810void Window::setController(CoreController* controller, const QString& fname) {
1811 if (!controller) {
1812 return;
1813 }
1814 if (m_pendingClose) {
1815 return;
1816 }
1817
1818 if (m_controller) {
1819 m_controller->stop();
1820 QTimer::singleShot(0, this, [this, controller, fname]() {
1821 setController(controller, fname);
1822 });
1823 return;
1824 }
1825 if (!fname.isEmpty()) {
1826 setWindowFilePath(fname);
1827 appendMRU(fname);
1828 }
1829
1830 if (!m_display) {
1831 reloadDisplayDriver();
1832 }
1833
1834 m_controller = std::shared_ptr<CoreController>(controller);
1835 m_inputController.recalibrateAxes();
1836 m_controller->setInputController(&m_inputController);
1837 m_controller->setLogger(&m_log);
1838
1839 connect(this, &Window::shutdown, [this]() {
1840 if (!m_controller) {
1841 return;
1842 }
1843 m_controller->stop();
1844 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1845 });
1846
1847 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1848 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1849 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1850 {
1851 connect(m_controller.get(), &CoreController::stopping, [this]() {
1852 m_controller.reset();
1853 });
1854 }
1855 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1856 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1857
1858#ifndef Q_OS_MAC
1859 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1860 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1861 if(isFullScreen()) {
1862 menuBar()->hide();
1863 }
1864 });
1865#endif
1866
1867 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1868 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1869 emit paused(false);
1870 });
1871 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1872 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1873 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1874 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1875 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1876
1877#ifdef USE_GDB_STUB
1878 if (m_gdbController) {
1879 m_gdbController->setController(m_controller);
1880 }
1881#endif
1882
1883#ifdef USE_DEBUGGERS
1884 if (m_console) {
1885 m_console->setController(m_controller);
1886 }
1887#endif
1888
1889#ifdef USE_FFMPEG
1890 if (m_gifView) {
1891 m_gifView->setController(m_controller);
1892 }
1893
1894 if (m_videoView) {
1895 m_videoView->setController(m_controller);
1896 }
1897#endif
1898
1899 if (m_sensorView) {
1900 m_sensorView->setController(m_controller);
1901 }
1902
1903 if (m_overrideView) {
1904 m_overrideView->setController(m_controller);
1905 }
1906
1907 if (!m_pendingPatch.isEmpty()) {
1908 m_controller->loadPatch(m_pendingPatch);
1909 m_pendingPatch = QString();
1910 }
1911
1912 attachDisplay();
1913 m_controller->loadConfig(m_config);
1914 m_controller->start();
1915
1916 if (!m_pendingState.isEmpty()) {
1917 m_controller->loadState(m_pendingState);
1918 m_pendingState = QString();
1919 }
1920
1921 if (m_pendingPause) {
1922 m_controller->setPaused(true);
1923 m_pendingPause = false;
1924 }
1925}
1926
1927void Window::attachDisplay() {
1928 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1929 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1930 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1931 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1932 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1933 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1934 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1935 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1936 connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1937 m_display->startDrawing(m_controller);
1938}
1939
1940void Window::setLogo() {
1941 m_screenWidget->setPixmap(m_logo);
1942 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1943 m_screenWidget->setLockIntegerScaling(false);
1944 m_screenWidget->setLockAspectRatio(true);
1945 m_screenWidget->filter(true);
1946 m_screenWidget->unsetCursor();
1947}
1948
1949WindowBackground::WindowBackground(QWidget* parent)
1950 : QWidget(parent)
1951{
1952 setLayout(new QStackedLayout());
1953 layout()->setContentsMargins(0, 0, 0, 0);
1954}
1955
1956void WindowBackground::setPixmap(const QPixmap& pmap) {
1957 m_pixmap = pmap;
1958 update();
1959}
1960
1961void WindowBackground::setSizeHint(const QSize& hint) {
1962 m_sizeHint = hint;
1963}
1964
1965QSize WindowBackground::sizeHint() const {
1966 return m_sizeHint;
1967}
1968
1969void WindowBackground::setDimensions(int width, int height) {
1970 m_aspectWidth = width;
1971 m_aspectHeight = height;
1972}
1973
1974void WindowBackground::setLockIntegerScaling(bool lock) {
1975 m_lockIntegerScaling = lock;
1976}
1977
1978void WindowBackground::setLockAspectRatio(bool lock) {
1979 m_lockAspectRatio = lock;
1980}
1981
1982void WindowBackground::filter(bool filter) {
1983 m_filter = filter;
1984}
1985
1986void WindowBackground::paintEvent(QPaintEvent* event) {
1987 QWidget::paintEvent(event);
1988 const QPixmap& logo = pixmap();
1989 QPainter painter(this);
1990 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1991 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1992 QRect full(clampSize(QSize(m_aspectWidth, m_aspectHeight), size(), m_lockAspectRatio, m_lockIntegerScaling));
1993 painter.drawPixmap(full, logo);
1994}