all repos — mgba @ 1093849ad5f6103d8eb1817e9b913255a3218eb9

mGBA Game Boy Advance Emulator

src/platform/libretro/libretro.h (view raw)

   1/* Copyright (C) 2010-2018 The RetroArch team
   2 *
   3 * ---------------------------------------------------------------------------------------
   4 * The following license statement only applies to this libretro API header (libretro.h).
   5 * ---------------------------------------------------------------------------------------
   6 *
   7 * Permission is hereby granted, free of charge,
   8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
   9 * to deal in the Software without restriction, including without limitation the rights to
  10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
  11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
  16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  21 */
  22
  23#ifndef LIBRETRO_H__
  24#define LIBRETRO_H__
  25
  26#include <stdint.h>
  27#include <stddef.h>
  28#include <limits.h>
  29
  30#ifdef __cplusplus
  31extern "C" {
  32#endif
  33
  34#ifndef __cplusplus
  35#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
  36/* Hack applied for MSVC when compiling in C89 mode
  37 * as it isn't C99-compliant. */
  38#define bool unsigned char
  39#define true 1
  40#define false 0
  41#else
  42#include <stdbool.h>
  43#endif
  44#endif
  45
  46#ifndef RETRO_CALLCONV
  47#  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
  48#    define RETRO_CALLCONV __attribute__((cdecl))
  49#  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
  50#    define RETRO_CALLCONV __cdecl
  51#  else
  52#    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
  53#  endif
  54#endif
  55
  56#ifndef RETRO_API
  57#  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
  58#    ifdef RETRO_IMPORT_SYMBOLS
  59#      ifdef __GNUC__
  60#        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
  61#      else
  62#        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
  63#      endif
  64#    else
  65#      ifdef __GNUC__
  66#        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
  67#      else
  68#        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
  69#      endif
  70#    endif
  71#  else
  72#      if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
  73#        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
  74#      else
  75#        define RETRO_API RETRO_CALLCONV
  76#      endif
  77#  endif
  78#endif
  79
  80/* Used for checking API/ABI mismatches that can break libretro
  81 * implementations.
  82 * It is not incremented for compatible changes to the API.
  83 */
  84#define RETRO_API_VERSION         1
  85
  86/*
  87 * Libretro's fundamental device abstractions.
  88 *
  89 * Libretro's input system consists of some standardized device types,
  90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
  91 * and a pointer.
  92 *
  93 * The functionality of these devices are fixed, and individual cores
  94 * map their own concept of a controller to libretro's abstractions.
  95 * This makes it possible for frontends to map the abstract types to a
  96 * real input device, and not having to worry about binding input
  97 * correctly to arbitrary controller layouts.
  98 */
  99
 100#define RETRO_DEVICE_TYPE_SHIFT         8
 101#define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
 102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
 103
 104/* Input disabled. */
 105#define RETRO_DEVICE_NONE         0
 106
 107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
 108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
 109 * PS1 DualShock. */
 110#define RETRO_DEVICE_JOYPAD       1
 111
 112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
 113 * X and Y coordinates are reported relatively to last poll (poll callback).
 114 * It is up to the libretro implementation to keep track of where the mouse
 115 * pointer is supposed to be on the screen.
 116 * The frontend must make sure not to interfere with its own hardware
 117 * mouse pointer.
 118 */
 119#define RETRO_DEVICE_MOUSE        2
 120
 121/* KEYBOARD device lets one poll for raw key pressed.
 122 * It is poll based, so input callback will return with the current
 123 * pressed state.
 124 * For event/text based keyboard input, see
 125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 126 */
 127#define RETRO_DEVICE_KEYBOARD     3
 128
 129/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
 130 * It reports X/Y coordinates in screen space (similar to the pointer)
 131 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
 132 * -0x8000 being out of bounds.
 133 * As well as reporting on/off screen state. It features a trigger,
 134 * start/select buttons, auxiliary action buttons and a
 135 * directional pad. A forced off-screen shot can be requested for
 136 * auto-reloading function in some games.
 137 */
 138#define RETRO_DEVICE_LIGHTGUN     4
 139
 140/* The ANALOG device is an extension to JOYPAD (RetroPad).
 141 * Similar to DualShock2 it adds two analog sticks and all buttons can
 142 * be analog. This is treated as a separate device type as it returns
 143 * axis values in the full analog range of [-0x7fff, 0x7fff],
 144 * although some devices may return -0x8000.
 145 * Positive X axis is right. Positive Y axis is down.
 146 * Buttons are returned in the range [0, 0x7fff].
 147 * Only use ANALOG type when polling for analog values.
 148 */
 149#define RETRO_DEVICE_ANALOG       5
 150
 151/* Abstracts the concept of a pointing mechanism, e.g. touch.
 152 * This allows libretro to query in absolute coordinates where on the
 153 * screen a mouse (or something similar) is being placed.
 154 * For a touch centric device, coordinates reported are the coordinates
 155 * of the press.
 156 *
 157 * Coordinates in X and Y are reported as:
 158 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
 159 * and 0x7fff corresponds to the far right/bottom of the screen.
 160 * The "screen" is here defined as area that is passed to the frontend and
 161 * later displayed on the monitor.
 162 *
 163 * The frontend is free to scale/resize this screen as it sees fit, however,
 164 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
 165 * game image, etc.
 166 *
 167 * To check if the pointer coordinates are valid (e.g. a touch display
 168 * actually being touched), PRESSED returns 1 or 0.
 169 *
 170 * If using a mouse on a desktop, PRESSED will usually correspond to the
 171 * left mouse button, but this is a frontend decision.
 172 * PRESSED will only return 1 if the pointer is inside the game screen.
 173 *
 174 * For multi-touch, the index variable can be used to successively query
 175 * more presses.
 176 * If index = 0 returns true for _PRESSED, coordinates can be extracted
 177 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
 178 * index = 1, and so on.
 179 * Eventually _PRESSED will return false for an index. No further presses
 180 * are registered at this point. */
 181#define RETRO_DEVICE_POINTER      6
 182
 183/* Buttons for the RetroPad (JOYPAD).
 184 * The placement of these is equivalent to placements on the
 185 * Super Nintendo controller.
 186 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
 187 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
 188#define RETRO_DEVICE_ID_JOYPAD_B        0
 189#define RETRO_DEVICE_ID_JOYPAD_Y        1
 190#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
 191#define RETRO_DEVICE_ID_JOYPAD_START    3
 192#define RETRO_DEVICE_ID_JOYPAD_UP       4
 193#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
 194#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
 195#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
 196#define RETRO_DEVICE_ID_JOYPAD_A        8
 197#define RETRO_DEVICE_ID_JOYPAD_X        9
 198#define RETRO_DEVICE_ID_JOYPAD_L       10
 199#define RETRO_DEVICE_ID_JOYPAD_R       11
 200#define RETRO_DEVICE_ID_JOYPAD_L2      12
 201#define RETRO_DEVICE_ID_JOYPAD_R2      13
 202#define RETRO_DEVICE_ID_JOYPAD_L3      14
 203#define RETRO_DEVICE_ID_JOYPAD_R3      15
 204
 205#define RETRO_DEVICE_ID_JOYPAD_MASK    256
 206
 207/* Index / Id values for ANALOG device. */
 208#define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
 209#define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
 210#define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
 211#define RETRO_DEVICE_ID_ANALOG_X             0
 212#define RETRO_DEVICE_ID_ANALOG_Y             1
 213
 214/* Id values for MOUSE. */
 215#define RETRO_DEVICE_ID_MOUSE_X                0
 216#define RETRO_DEVICE_ID_MOUSE_Y                1
 217#define RETRO_DEVICE_ID_MOUSE_LEFT             2
 218#define RETRO_DEVICE_ID_MOUSE_RIGHT            3
 219#define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
 220#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
 221#define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
 222#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
 223#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
 224#define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
 225#define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
 226
 227/* Id values for LIGHTGUN. */
 228#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
 229#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
 230#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
 231#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
 232#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
 233#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
 234#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
 235#define RETRO_DEVICE_ID_LIGHTGUN_START            6
 236#define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
 237#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
 238#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
 239#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
 240#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
 241#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
 242/* deprecated */
 243#define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
 244#define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
 245#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
 246#define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
 247#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
 248
 249/* Id values for POINTER. */
 250#define RETRO_DEVICE_ID_POINTER_X         0
 251#define RETRO_DEVICE_ID_POINTER_Y         1
 252#define RETRO_DEVICE_ID_POINTER_PRESSED   2
 253#define RETRO_DEVICE_ID_POINTER_COUNT     3
 254
 255/* Returned from retro_get_region(). */
 256#define RETRO_REGION_NTSC  0
 257#define RETRO_REGION_PAL   1
 258
 259/* Id values for LANGUAGE */
 260enum retro_language
 261{
 262   RETRO_LANGUAGE_ENGLISH             = 0,
 263   RETRO_LANGUAGE_JAPANESE            = 1,
 264   RETRO_LANGUAGE_FRENCH              = 2,
 265   RETRO_LANGUAGE_SPANISH             = 3,
 266   RETRO_LANGUAGE_GERMAN              = 4,
 267   RETRO_LANGUAGE_ITALIAN             = 5,
 268   RETRO_LANGUAGE_DUTCH               = 6,
 269   RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
 270   RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
 271   RETRO_LANGUAGE_RUSSIAN             = 9,
 272   RETRO_LANGUAGE_KOREAN              = 10,
 273   RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
 274   RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
 275   RETRO_LANGUAGE_ESPERANTO           = 13,
 276   RETRO_LANGUAGE_POLISH              = 14,
 277   RETRO_LANGUAGE_VIETNAMESE          = 15,
 278   RETRO_LANGUAGE_ARABIC              = 16,
 279   RETRO_LANGUAGE_GREEK               = 17,
 280   RETRO_LANGUAGE_TURKISH             = 18,
 281   RETRO_LANGUAGE_LAST,
 282
 283   /* Ensure sizeof(enum) == sizeof(int) */
 284   RETRO_LANGUAGE_DUMMY          = INT_MAX
 285};
 286
 287/* Passed to retro_get_memory_data/size().
 288 * If the memory type doesn't apply to the
 289 * implementation NULL/0 can be returned.
 290 */
 291#define RETRO_MEMORY_MASK        0xff
 292
 293/* Regular save RAM. This RAM is usually found on a game cartridge,
 294 * backed up by a battery.
 295 * If save game data is too complex for a single memory buffer,
 296 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
 297 * callback can be used. */
 298#define RETRO_MEMORY_SAVE_RAM    0
 299
 300/* Some games have a built-in clock to keep track of time.
 301 * This memory is usually just a couple of bytes to keep track of time.
 302 */
 303#define RETRO_MEMORY_RTC         1
 304
 305/* System ram lets a frontend peek into a game systems main RAM. */
 306#define RETRO_MEMORY_SYSTEM_RAM  2
 307
 308/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
 309#define RETRO_MEMORY_VIDEO_RAM   3
 310
 311/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
 312enum retro_key
 313{
 314   RETROK_UNKNOWN        = 0,
 315   RETROK_FIRST          = 0,
 316   RETROK_BACKSPACE      = 8,
 317   RETROK_TAB            = 9,
 318   RETROK_CLEAR          = 12,
 319   RETROK_RETURN         = 13,
 320   RETROK_PAUSE          = 19,
 321   RETROK_ESCAPE         = 27,
 322   RETROK_SPACE          = 32,
 323   RETROK_EXCLAIM        = 33,
 324   RETROK_QUOTEDBL       = 34,
 325   RETROK_HASH           = 35,
 326   RETROK_DOLLAR         = 36,
 327   RETROK_AMPERSAND      = 38,
 328   RETROK_QUOTE          = 39,
 329   RETROK_LEFTPAREN      = 40,
 330   RETROK_RIGHTPAREN     = 41,
 331   RETROK_ASTERISK       = 42,
 332   RETROK_PLUS           = 43,
 333   RETROK_COMMA          = 44,
 334   RETROK_MINUS          = 45,
 335   RETROK_PERIOD         = 46,
 336   RETROK_SLASH          = 47,
 337   RETROK_0              = 48,
 338   RETROK_1              = 49,
 339   RETROK_2              = 50,
 340   RETROK_3              = 51,
 341   RETROK_4              = 52,
 342   RETROK_5              = 53,
 343   RETROK_6              = 54,
 344   RETROK_7              = 55,
 345   RETROK_8              = 56,
 346   RETROK_9              = 57,
 347   RETROK_COLON          = 58,
 348   RETROK_SEMICOLON      = 59,
 349   RETROK_LESS           = 60,
 350   RETROK_EQUALS         = 61,
 351   RETROK_GREATER        = 62,
 352   RETROK_QUESTION       = 63,
 353   RETROK_AT             = 64,
 354   RETROK_LEFTBRACKET    = 91,
 355   RETROK_BACKSLASH      = 92,
 356   RETROK_RIGHTBRACKET   = 93,
 357   RETROK_CARET          = 94,
 358   RETROK_UNDERSCORE     = 95,
 359   RETROK_BACKQUOTE      = 96,
 360   RETROK_a              = 97,
 361   RETROK_b              = 98,
 362   RETROK_c              = 99,
 363   RETROK_d              = 100,
 364   RETROK_e              = 101,
 365   RETROK_f              = 102,
 366   RETROK_g              = 103,
 367   RETROK_h              = 104,
 368   RETROK_i              = 105,
 369   RETROK_j              = 106,
 370   RETROK_k              = 107,
 371   RETROK_l              = 108,
 372   RETROK_m              = 109,
 373   RETROK_n              = 110,
 374   RETROK_o              = 111,
 375   RETROK_p              = 112,
 376   RETROK_q              = 113,
 377   RETROK_r              = 114,
 378   RETROK_s              = 115,
 379   RETROK_t              = 116,
 380   RETROK_u              = 117,
 381   RETROK_v              = 118,
 382   RETROK_w              = 119,
 383   RETROK_x              = 120,
 384   RETROK_y              = 121,
 385   RETROK_z              = 122,
 386   RETROK_LEFTBRACE      = 123,
 387   RETROK_BAR            = 124,
 388   RETROK_RIGHTBRACE     = 125,
 389   RETROK_TILDE          = 126,
 390   RETROK_DELETE         = 127,
 391
 392   RETROK_KP0            = 256,
 393   RETROK_KP1            = 257,
 394   RETROK_KP2            = 258,
 395   RETROK_KP3            = 259,
 396   RETROK_KP4            = 260,
 397   RETROK_KP5            = 261,
 398   RETROK_KP6            = 262,
 399   RETROK_KP7            = 263,
 400   RETROK_KP8            = 264,
 401   RETROK_KP9            = 265,
 402   RETROK_KP_PERIOD      = 266,
 403   RETROK_KP_DIVIDE      = 267,
 404   RETROK_KP_MULTIPLY    = 268,
 405   RETROK_KP_MINUS       = 269,
 406   RETROK_KP_PLUS        = 270,
 407   RETROK_KP_ENTER       = 271,
 408   RETROK_KP_EQUALS      = 272,
 409
 410   RETROK_UP             = 273,
 411   RETROK_DOWN           = 274,
 412   RETROK_RIGHT          = 275,
 413   RETROK_LEFT           = 276,
 414   RETROK_INSERT         = 277,
 415   RETROK_HOME           = 278,
 416   RETROK_END            = 279,
 417   RETROK_PAGEUP         = 280,
 418   RETROK_PAGEDOWN       = 281,
 419
 420   RETROK_F1             = 282,
 421   RETROK_F2             = 283,
 422   RETROK_F3             = 284,
 423   RETROK_F4             = 285,
 424   RETROK_F5             = 286,
 425   RETROK_F6             = 287,
 426   RETROK_F7             = 288,
 427   RETROK_F8             = 289,
 428   RETROK_F9             = 290,
 429   RETROK_F10            = 291,
 430   RETROK_F11            = 292,
 431   RETROK_F12            = 293,
 432   RETROK_F13            = 294,
 433   RETROK_F14            = 295,
 434   RETROK_F15            = 296,
 435
 436   RETROK_NUMLOCK        = 300,
 437   RETROK_CAPSLOCK       = 301,
 438   RETROK_SCROLLOCK      = 302,
 439   RETROK_RSHIFT         = 303,
 440   RETROK_LSHIFT         = 304,
 441   RETROK_RCTRL          = 305,
 442   RETROK_LCTRL          = 306,
 443   RETROK_RALT           = 307,
 444   RETROK_LALT           = 308,
 445   RETROK_RMETA          = 309,
 446   RETROK_LMETA          = 310,
 447   RETROK_LSUPER         = 311,
 448   RETROK_RSUPER         = 312,
 449   RETROK_MODE           = 313,
 450   RETROK_COMPOSE        = 314,
 451
 452   RETROK_HELP           = 315,
 453   RETROK_PRINT          = 316,
 454   RETROK_SYSREQ         = 317,
 455   RETROK_BREAK          = 318,
 456   RETROK_MENU           = 319,
 457   RETROK_POWER          = 320,
 458   RETROK_EURO           = 321,
 459   RETROK_UNDO           = 322,
 460   RETROK_OEM_102        = 323,
 461
 462   RETROK_LAST,
 463
 464   RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 465};
 466
 467enum retro_mod
 468{
 469   RETROKMOD_NONE       = 0x0000,
 470
 471   RETROKMOD_SHIFT      = 0x01,
 472   RETROKMOD_CTRL       = 0x02,
 473   RETROKMOD_ALT        = 0x04,
 474   RETROKMOD_META       = 0x08,
 475
 476   RETROKMOD_NUMLOCK    = 0x10,
 477   RETROKMOD_CAPSLOCK   = 0x20,
 478   RETROKMOD_SCROLLOCK  = 0x40,
 479
 480   RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 481};
 482
 483/* If set, this call is not part of the public libretro API yet. It can
 484 * change or be removed at any time. */
 485#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
 486/* Environment callback to be used internally in frontend. */
 487#define RETRO_ENVIRONMENT_PRIVATE 0x20000
 488
 489/* Environment commands. */
 490#define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
 491                                            * Sets screen rotation of graphics.
 492                                            * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
 493                                            * 270 degrees counter-clockwise respectively.
 494                                            */
 495#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
 496                                            * NOTE: As of 2019 this callback is considered deprecated in favor of
 497                                            * using core options to manage overscan in a more nuanced, core-specific way.
 498                                            *
 499                                            * Boolean value whether or not the implementation should use overscan,
 500                                            * or crop away overscan.
 501                                            */
 502#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
 503                                            * Boolean value whether or not frontend supports frame duping,
 504                                            * passing NULL to video frame callback.
 505                                            */
 506
 507                                           /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
 508                                            * and reserved to avoid possible ABI clash.
 509                                            */
 510
 511#define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
 512                                            * Sets a message to be displayed in implementation-specific manner
 513                                            * for a certain amount of 'frames'.
 514                                            * Should not be used for trivial messages, which should simply be
 515                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
 516                                            * fallback, stderr).
 517                                            */
 518#define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
 519                                            * Requests the frontend to shutdown.
 520                                            * Should only be used if game has a specific
 521                                            * way to shutdown the game from a menu item or similar.
 522                                            */
 523#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
 524                                           /* const unsigned * --
 525                                            * Gives a hint to the frontend how demanding this implementation
 526                                            * is on a system. E.g. reporting a level of 2 means
 527                                            * this implementation should run decently on all frontends
 528                                            * of level 2 and up.
 529                                            *
 530                                            * It can be used by the frontend to potentially warn
 531                                            * about too demanding implementations.
 532                                            *
 533                                            * The levels are "floating".
 534                                            *
 535                                            * This function can be called on a per-game basis,
 536                                            * as certain games an implementation can play might be
 537                                            * particularly demanding.
 538                                            * If called, it should be called in retro_load_game().
 539                                            */
 540#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
 541                                           /* const char ** --
 542                                            * Returns the "system" directory of the frontend.
 543                                            * This directory can be used to store system specific
 544                                            * content such as BIOSes, configuration data, etc.
 545                                            * The returned value can be NULL.
 546                                            * If so, no such directory is defined,
 547                                            * and it's up to the implementation to find a suitable directory.
 548                                            *
 549                                            * NOTE: Some cores used this folder also for "save" data such as
 550                                            * memory cards, etc, for lack of a better place to put it.
 551                                            * This is now discouraged, and if possible, cores should try to
 552                                            * use the new GET_SAVE_DIRECTORY.
 553                                            */
 554#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
 555                                           /* const enum retro_pixel_format * --
 556                                            * Sets the internal pixel format used by the implementation.
 557                                            * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
 558                                            * This pixel format however, is deprecated (see enum retro_pixel_format).
 559                                            * If the call returns false, the frontend does not support this pixel
 560                                            * format.
 561                                            *
 562                                            * This function should be called inside retro_load_game() or
 563                                            * retro_get_system_av_info().
 564                                            */
 565#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
 566                                           /* const struct retro_input_descriptor * --
 567                                            * Sets an array of retro_input_descriptors.
 568                                            * It is up to the frontend to present this in a usable way.
 569                                            * The array is terminated by retro_input_descriptor::description
 570                                            * being set to NULL.
 571                                            * This function can be called at any time, but it is recommended
 572                                            * to call it as early as possible.
 573                                            */
 574#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
 575                                           /* const struct retro_keyboard_callback * --
 576                                            * Sets a callback function used to notify core about keyboard events.
 577                                            */
 578#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
 579                                           /* const struct retro_disk_control_callback * --
 580                                            * Sets an interface which frontend can use to eject and insert
 581                                            * disk images.
 582                                            * This is used for games which consist of multiple images and
 583                                            * must be manually swapped out by the user (e.g. PSX).
 584                                            */
 585#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
 586                                           /* struct retro_hw_render_callback * --
 587                                            * Sets an interface to let a libretro core render with
 588                                            * hardware acceleration.
 589                                            * Should be called in retro_load_game().
 590                                            * If successful, libretro cores will be able to render to a
 591                                            * frontend-provided framebuffer.
 592                                            * The size of this framebuffer will be at least as large as
 593                                            * max_width/max_height provided in get_av_info().
 594                                            * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
 595                                            * NULL to retro_video_refresh_t.
 596                                            */
 597#define RETRO_ENVIRONMENT_GET_VARIABLE 15
 598                                           /* struct retro_variable * --
 599                                            * Interface to acquire user-defined information from environment
 600                                            * that cannot feasibly be supported in a multi-system way.
 601                                            * 'key' should be set to a key which has already been set by
 602                                            * SET_VARIABLES.
 603                                            * 'data' will be set to a value or NULL.
 604                                            */
 605#define RETRO_ENVIRONMENT_SET_VARIABLES 16
 606                                           /* const struct retro_variable * --
 607                                            * Allows an implementation to signal the environment
 608                                            * which variables it might want to check for later using
 609                                            * GET_VARIABLE.
 610                                            * This allows the frontend to present these variables to
 611                                            * a user dynamically.
 612                                            * This should be called the first time as early as
 613                                            * possible (ideally in retro_set_environment).
 614                                            * Afterward it may be called again for the core to communicate
 615                                            * updated options to the frontend, but the number of core
 616                                            * options must not change from the number in the initial call.
 617                                            *
 618                                            * 'data' points to an array of retro_variable structs
 619                                            * terminated by a { NULL, NULL } element.
 620                                            * retro_variable::key should be namespaced to not collide
 621                                            * with other implementations' keys. E.g. A core called
 622                                            * 'foo' should use keys named as 'foo_option'.
 623                                            * retro_variable::value should contain a human readable
 624                                            * description of the key as well as a '|' delimited list
 625                                            * of expected values.
 626                                            *
 627                                            * The number of possible options should be very limited,
 628                                            * i.e. it should be feasible to cycle through options
 629                                            * without a keyboard.
 630                                            *
 631                                            * First entry should be treated as a default.
 632                                            *
 633                                            * Example entry:
 634                                            * { "foo_option", "Speed hack coprocessor X; false|true" }
 635                                            *
 636                                            * Text before first ';' is description. This ';' must be
 637                                            * followed by a space, and followed by a list of possible
 638                                            * values split up with '|'.
 639                                            *
 640                                            * Only strings are operated on. The possible values will
 641                                            * generally be displayed and stored as-is by the frontend.
 642                                            */
 643#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
 644                                           /* bool * --
 645                                            * Result is set to true if some variables are updated by
 646                                            * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
 647                                            * Variables should be queried with GET_VARIABLE.
 648                                            */
 649#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
 650                                           /* const bool * --
 651                                            * If true, the libretro implementation supports calls to
 652                                            * retro_load_game() with NULL as argument.
 653                                            * Used by cores which can run without particular game data.
 654                                            * This should be called within retro_set_environment() only.
 655                                            */
 656#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
 657                                           /* const char ** --
 658                                            * Retrieves the absolute path from where this libretro
 659                                            * implementation was loaded.
 660                                            * NULL is returned if the libretro was loaded statically
 661                                            * (i.e. linked statically to frontend), or if the path cannot be
 662                                            * determined.
 663                                            * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
 664                                            * be loaded without ugly hacks.
 665                                            */
 666
 667                                           /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
 668                                            * It was not used by any known core at the time,
 669                                            * and was removed from the API. */
 670#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
 671                                           /* const struct retro_frame_time_callback * --
 672                                            * Lets the core know how much time has passed since last
 673                                            * invocation of retro_run().
 674                                            * The frontend can tamper with the timing to fake fast-forward,
 675                                            * slow-motion, frame stepping, etc.
 676                                            * In this case the delta time will use the reference value
 677                                            * in frame_time_callback..
 678                                            */
 679#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
 680                                           /* const struct retro_audio_callback * --
 681                                            * Sets an interface which is used to notify a libretro core about audio
 682                                            * being available for writing.
 683                                            * The callback can be called from any thread, so a core using this must
 684                                            * have a thread safe audio implementation.
 685                                            * It is intended for games where audio and video are completely
 686                                            * asynchronous and audio can be generated on the fly.
 687                                            * This interface is not recommended for use with emulators which have
 688                                            * highly synchronous audio.
 689                                            *
 690                                            * The callback only notifies about writability; the libretro core still
 691                                            * has to call the normal audio callbacks
 692                                            * to write audio. The audio callbacks must be called from within the
 693                                            * notification callback.
 694                                            * The amount of audio data to write is up to the implementation.
 695                                            * Generally, the audio callback will be called continously in a loop.
 696                                            *
 697                                            * Due to thread safety guarantees and lack of sync between audio and
 698                                            * video, a frontend  can selectively disallow this interface based on
 699                                            * internal configuration. A core using this interface must also
 700                                            * implement the "normal" audio interface.
 701                                            *
 702                                            * A libretro core using SET_AUDIO_CALLBACK should also make use of
 703                                            * SET_FRAME_TIME_CALLBACK.
 704                                            */
 705#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
 706                                           /* struct retro_rumble_interface * --
 707                                            * Gets an interface which is used by a libretro core to set
 708                                            * state of rumble motors in controllers.
 709                                            * A strong and weak motor is supported, and they can be
 710                                            * controlled indepedently.
 711                                            */
 712#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
 713                                           /* uint64_t * --
 714                                            * Gets a bitmask telling which device type are expected to be
 715                                            * handled properly in a call to retro_input_state_t.
 716                                            * Devices which are not handled or recognized always return
 717                                            * 0 in retro_input_state_t.
 718                                            * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
 719                                            * Should only be called in retro_run().
 720                                            */
 721#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 722                                           /* struct retro_sensor_interface * --
 723                                            * Gets access to the sensor interface.
 724                                            * The purpose of this interface is to allow
 725                                            * setting state related to sensors such as polling rate,
 726                                            * enabling/disable it entirely, etc.
 727                                            * Reading sensor state is done via the normal
 728                                            * input_state_callback API.
 729                                            */
 730#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 731                                           /* struct retro_camera_callback * --
 732                                            * Gets an interface to a video camera driver.
 733                                            * A libretro core can use this interface to get access to a
 734                                            * video camera.
 735                                            * New video frames are delivered in a callback in same
 736                                            * thread as retro_run().
 737                                            *
 738                                            * GET_CAMERA_INTERFACE should be called in retro_load_game().
 739                                            *
 740                                            * Depending on the camera implementation used, camera frames
 741                                            * will be delivered as a raw framebuffer,
 742                                            * or as an OpenGL texture directly.
 743                                            *
 744                                            * The core has to tell the frontend here which types of
 745                                            * buffers can be handled properly.
 746                                            * An OpenGL texture can only be handled when using a
 747                                            * libretro GL core (SET_HW_RENDER).
 748                                            * It is recommended to use a libretro GL core when
 749                                            * using camera interface.
 750                                            *
 751                                            * The camera is not started automatically. The retrieved start/stop
 752                                            * functions must be used to explicitly
 753                                            * start and stop the camera driver.
 754                                            */
 755#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
 756                                           /* struct retro_log_callback * --
 757                                            * Gets an interface for logging. This is useful for
 758                                            * logging in a cross-platform way
 759                                            * as certain platforms cannot use stderr for logging.
 760                                            * It also allows the frontend to
 761                                            * show logging information in a more suitable way.
 762                                            * If this interface is not used, libretro cores should
 763                                            * log to stderr as desired.
 764                                            */
 765#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
 766                                           /* struct retro_perf_callback * --
 767                                            * Gets an interface for performance counters. This is useful
 768                                            * for performance logging in a cross-platform way and for detecting
 769                                            * architecture-specific features, such as SIMD support.
 770                                            */
 771#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
 772                                           /* struct retro_location_callback * --
 773                                            * Gets access to the location interface.
 774                                            * The purpose of this interface is to be able to retrieve
 775                                            * location-based information from the host device,
 776                                            * such as current latitude / longitude.
 777                                            */
 778#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
 779#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
 780                                           /* const char ** --
 781                                            * Returns the "core assets" directory of the frontend.
 782                                            * This directory can be used to store specific assets that the
 783                                            * core relies upon, such as art assets,
 784                                            * input data, etc etc.
 785                                            * The returned value can be NULL.
 786                                            * If so, no such directory is defined,
 787                                            * and it's up to the implementation to find a suitable directory.
 788                                            */
 789#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
 790                                           /* const char ** --
 791                                            * Returns the "save" directory of the frontend, unless there is no
 792                                            * save directory available. The save directory should be used to
 793                                            * store SRAM, memory cards, high scores, etc, if the libretro core
 794                                            * cannot use the regular memory interface (retro_get_memory_data()).
 795                                            *
 796                                            * If the frontend cannot designate a save directory, it will return
 797                                            * NULL to indicate that the core should attempt to operate without a
 798                                            * save directory set.
 799                                            *
 800                                            * NOTE: early libretro cores used the system directory for save
 801                                            * files. Cores that need to be backwards-compatible can still check
 802                                            * GET_SYSTEM_DIRECTORY.
 803                                            */
 804#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
 805                                           /* const struct retro_system_av_info * --
 806                                            * Sets a new av_info structure. This can only be called from
 807                                            * within retro_run().
 808                                            * This should *only* be used if the core is completely altering the
 809                                            * internal resolutions, aspect ratios, timings, sampling rate, etc.
 810                                            * Calling this can require a full reinitialization of video/audio
 811                                            * drivers in the frontend,
 812                                            *
 813                                            * so it is important to call it very sparingly, and usually only with
 814                                            * the users explicit consent.
 815                                            * An eventual driver reinitialize will happen so that video and
 816                                            * audio callbacks
 817                                            * happening after this call within the same retro_run() call will
 818                                            * target the newly initialized driver.
 819                                            *
 820                                            * This callback makes it possible to support configurable resolutions
 821                                            * in games, which can be useful to
 822                                            * avoid setting the "worst case" in max_width/max_height.
 823                                            *
 824                                            * ***HIGHLY RECOMMENDED*** Do not call this callback every time
 825                                            * resolution changes in an emulator core if it's
 826                                            * expected to be a temporary change, for the reasons of possible
 827                                            * driver reinitialization.
 828                                            * This call is not a free pass for not trying to provide
 829                                            * correct values in retro_get_system_av_info(). If you need to change
 830                                            * things like aspect ratio or nominal width/height,
 831                                            * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
 832                                            * of SET_SYSTEM_AV_INFO.
 833                                            *
 834                                            * If this returns false, the frontend does not acknowledge a
 835                                            * changed av_info struct.
 836                                            */
 837#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
 838                                           /* const struct retro_get_proc_address_interface * --
 839                                            * Allows a libretro core to announce support for the
 840                                            * get_proc_address() interface.
 841                                            * This interface allows for a standard way to extend libretro where
 842                                            * use of environment calls are too indirect,
 843                                            * e.g. for cases where the frontend wants to call directly into the core.
 844                                            *
 845                                            * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
 846                                            * **MUST** be called from within retro_set_environment().
 847                                            */
 848#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
 849                                           /* const struct retro_subsystem_info * --
 850                                            * This environment call introduces the concept of libretro "subsystems".
 851                                            * A subsystem is a variant of a libretro core which supports
 852                                            * different kinds of games.
 853                                            * The purpose of this is to support e.g. emulators which might
 854                                            * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
 855                                            * It can also be used to pick among subsystems in an explicit way
 856                                            * if the libretro implementation is a multi-system emulator itself.
 857                                            *
 858                                            * Loading a game via a subsystem is done with retro_load_game_special(),
 859                                            * and this environment call allows a libretro core to expose which
 860                                            * subsystems are supported for use with retro_load_game_special().
 861                                            * A core passes an array of retro_game_special_info which is terminated
 862                                            * with a zeroed out retro_game_special_info struct.
 863                                            *
 864                                            * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
 865                                            * **MUST** be called from within retro_set_environment().
 866                                            */
 867#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
 868                                           /* const struct retro_controller_info * --
 869                                            * This environment call lets a libretro core tell the frontend
 870                                            * which controller subclasses are recognized in calls to
 871                                            * retro_set_controller_port_device().
 872                                            *
 873                                            * Some emulators such as Super Nintendo support multiple lightgun
 874                                            * types which must be specifically selected from. It is therefore
 875                                            * sometimes necessary for a frontend to be able to tell the core
 876                                            * about a special kind of input device which is not specifcally
 877                                            * provided by the Libretro API.
 878                                            *
 879                                            * In order for a frontend to understand the workings of those devices,
 880                                            * they must be defined as a specialized subclass of the generic device
 881                                            * types already defined in the libretro API.
 882                                            *
 883                                            * The core must pass an array of const struct retro_controller_info which
 884                                            * is terminated with a blanked out struct. Each element of the
 885                                            * retro_controller_info struct corresponds to the ascending port index
 886                                            * that is passed to retro_set_controller_port_device() when that function
 887                                            * is called to indicate to the core that the frontend has changed the
 888                                            * active device subclass. SEE ALSO: retro_set_controller_port_device()
 889                                            *
 890                                            * The ascending input port indexes provided by the core in the struct
 891                                            * are generally presented by frontends as ascending User # or Player #,
 892                                            * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
 893                                            * supported can vary per input port.
 894                                            *
 895                                            * The first inner element of each entry in the retro_controller_info array
 896                                            * is a retro_controller_description struct that specifies the names and
 897                                            * codes of all device subclasses that are available for the corresponding
 898                                            * User or Player, beginning with the generic Libretro device that the
 899                                            * subclasses are derived from. The second inner element of each entry is the
 900                                            * total number of subclasses that are listed in the retro_controller_description.
 901                                            *
 902                                            * NOTE: Even if special device types are set in the libretro core,
 903                                            * libretro should only poll input based on the base input device types.
 904                                            */
 905#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 906                                           /* const struct retro_memory_map * --
 907                                            * This environment call lets a libretro core tell the frontend
 908                                            * about the memory maps this core emulates.
 909                                            * This can be used to implement, for example, cheats in a core-agnostic way.
 910                                            *
 911                                            * Should only be used by emulators; it doesn't make much sense for
 912                                            * anything else.
 913                                            * It is recommended to expose all relevant pointers through
 914                                            * retro_get_memory_* as well.
 915                                            *
 916                                            * Can be called from retro_init and retro_load_game.
 917                                            */
 918#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
 919                                           /* const struct retro_game_geometry * --
 920                                            * This environment call is similar to SET_SYSTEM_AV_INFO for changing
 921                                            * video parameters, but provides a guarantee that drivers will not be
 922                                            * reinitialized.
 923                                            * This can only be called from within retro_run().
 924                                            *
 925                                            * The purpose of this call is to allow a core to alter nominal
 926                                            * width/heights as well as aspect ratios on-the-fly, which can be
 927                                            * useful for some emulators to change in run-time.
 928                                            *
 929                                            * max_width/max_height arguments are ignored and cannot be changed
 930                                            * with this call as this could potentially require a reinitialization or a
 931                                            * non-constant time operation.
 932                                            * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
 933                                            *
 934                                            * A frontend must guarantee that this environment call completes in
 935                                            * constant time.
 936                                            */
 937#define RETRO_ENVIRONMENT_GET_USERNAME 38
 938                                           /* const char **
 939                                            * Returns the specified username of the frontend, if specified by the user.
 940                                            * This username can be used as a nickname for a core that has online facilities
 941                                            * or any other mode where personalization of the user is desirable.
 942                                            * The returned value can be NULL.
 943                                            * If this environ callback is used by a core that requires a valid username,
 944                                            * a default username should be specified by the core.
 945                                            */
 946#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
 947                                           /* unsigned * --
 948                                            * Returns the specified language of the frontend, if specified by the user.
 949                                            * It can be used by the core for localization purposes.
 950                                            */
 951#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 952                                           /* struct retro_framebuffer * --
 953                                            * Returns a preallocated framebuffer which the core can use for rendering
 954                                            * the frame into when not using SET_HW_RENDER.
 955                                            * The framebuffer returned from this call must not be used
 956                                            * after the current call to retro_run() returns.
 957                                            *
 958                                            * The goal of this call is to allow zero-copy behavior where a core
 959                                            * can render directly into video memory, avoiding extra bandwidth cost by copying
 960                                            * memory from core to video memory.
 961                                            *
 962                                            * If this call succeeds and the core renders into it,
 963                                            * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
 964                                            * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
 965                                            * the core must pass the exact
 966                                            * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
 967                                            * i.e. passing a pointer which is offset from the
 968                                            * buffer is undefined. The width, height and pitch parameters
 969                                            * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
 970                                            *
 971                                            * It is possible for a frontend to return a different pixel format
 972                                            * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
 973                                            * needs to perform conversion.
 974                                            *
 975                                            * It is still valid for a core to render to a different buffer
 976                                            * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
 977                                            *
 978                                            * A frontend must make sure that the pointer obtained from this function is
 979                                            * writeable (and readable).
 980                                            */
 981#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 982                                           /* const struct retro_hw_render_interface ** --
 983                                            * Returns an API specific rendering interface for accessing API specific data.
 984                                            * Not all HW rendering APIs support or need this.
 985                                            * The contents of the returned pointer is specific to the rendering API
 986                                            * being used. See the various headers like libretro_vulkan.h, etc.
 987                                            *
 988                                            * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
 989                                            * Similarly, after context_destroyed callback returns,
 990                                            * the contents of the HW_RENDER_INTERFACE are invalidated.
 991                                            */
 992#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 993                                           /* const bool * --
 994                                            * If true, the libretro implementation supports achievements
 995                                            * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
 996                                            * or via retro_get_memory_data/retro_get_memory_size.
 997                                            *
 998                                            * This must be called before the first call to retro_run.
 999                                            */
1000#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1001                                           /* const struct retro_hw_render_context_negotiation_interface * --
1002                                            * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1003                                            * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1004                                            * This interface will be used when the frontend is trying to create a HW rendering context,
1005                                            * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1006                                            */
1007#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1008                                           /* uint64_t * --
1009                                            * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1010                                            * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1011                                            */
1012#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1013                                           /* N/A (null) * --
1014                                            * The frontend will try to use a 'shared' hardware context (mostly applicable
1015                                            * to OpenGL) when a hardware context is being set up.
1016                                            *
1017                                            * Returns true if the frontend supports shared hardware contexts and false
1018                                            * if the frontend does not support shared hardware contexts.
1019                                            *
1020                                            * This will do nothing on its own until SET_HW_RENDER env callbacks are
1021                                            * being used.
1022                                            */
1023#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1024                                           /* struct retro_vfs_interface_info * --
1025                                            * Gets access to the VFS interface.
1026                                            * VFS presence needs to be queried prior to load_game or any
1027                                            * get_system/save/other_directory being called to let front end know
1028                                            * core supports VFS before it starts handing out paths.
1029                                            * It is recomended to do so in retro_set_environment
1030                                            */
1031#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1032                                           /* struct retro_led_interface * --
1033                                            * Gets an interface which is used by a libretro core to set
1034                                            * state of LEDs.
1035                                            */
1036#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1037                                           /* int * --
1038                                            * Tells the core if the frontend wants audio or video.
1039                                            * If disabled, the frontend will discard the audio or video,
1040                                            * so the core may decide to skip generating a frame or generating audio.
1041                                            * This is mainly used for increasing performance.
1042                                            * Bit 0 (value 1): Enable Video
1043                                            * Bit 1 (value 2): Enable Audio
1044                                            * Bit 2 (value 4): Use Fast Savestates.
1045                                            * Bit 3 (value 8): Hard Disable Audio
1046                                            * Other bits are reserved for future use and will default to zero.
1047                                            * If video is disabled:
1048                                            * * The frontend wants the core to not generate any video,
1049                                            *   including presenting frames via hardware acceleration.
1050                                            * * The frontend's video frame callback will do nothing.
1051                                            * * After running the frame, the video output of the next frame should be
1052                                            *   no different than if video was enabled, and saving and loading state
1053                                            *   should have no issues.
1054                                            * If audio is disabled:
1055                                            * * The frontend wants the core to not generate any audio.
1056                                            * * The frontend's audio callbacks will do nothing.
1057                                            * * After running the frame, the audio output of the next frame should be
1058                                            *   no different than if audio was enabled, and saving and loading state
1059                                            *   should have no issues.
1060                                            * Fast Savestates:
1061                                            * * Guaranteed to be created by the same binary that will load them.
1062                                            * * Will not be written to or read from the disk.
1063                                            * * Suggest that the core assumes loading state will succeed.
1064                                            * * Suggest that the core updates its memory buffers in-place if possible.
1065                                            * * Suggest that the core skips clearing memory.
1066                                            * * Suggest that the core skips resetting the system.
1067                                            * * Suggest that the core may skip validation steps.
1068                                            * Hard Disable Audio:
1069                                            * * Used for a secondary core when running ahead.
1070                                            * * Indicates that the frontend will never need audio from the core.
1071                                            * * Suggests that the core may stop synthesizing audio, but this should not
1072                                            *   compromise emulation accuracy.
1073                                            * * Audio output for the next frame does not matter, and the frontend will
1074                                            *   never need an accurate audio state in the future.
1075                                            * * State will never be saved when using Hard Disable Audio.
1076                                            */
1077#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1078                                           /* struct retro_midi_interface ** --
1079                                            * Returns a MIDI interface that can be used for raw data I/O.
1080                                            */
1081
1082#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1083                                            /* bool * --
1084                                            * Boolean value that indicates whether or not the frontend is in
1085                                            * fastforwarding mode.
1086                                            */
1087
1088#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1089                                            /* float * --
1090                                            * Float value that lets us know what target refresh rate 
1091                                            * is curently in use by the frontend.
1092                                            *
1093                                            * The core can use the returned value to set an ideal 
1094                                            * refresh rate/framerate.
1095                                            */
1096
1097#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1098                                            /* bool * --
1099                                            * Boolean value that indicates whether or not the frontend supports
1100                                            * input bitmasks being returned by retro_input_state_t. The advantage
1101                                            * of this is that retro_input_state_t has to be only called once to 
1102                                            * grab all button states instead of multiple times.
1103                                            *
1104                                            * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1105                                            * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1106                                            * It will return a bitmask of all the digital buttons.
1107                                            */
1108
1109#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1110                                           /* unsigned * --
1111                                            * Unsigned value is the API version number of the core options
1112                                            * interface supported by the frontend. If callback return false,
1113                                            * API version is assumed to be 0.
1114                                            *
1115                                            * In legacy code, core options are set by passing an array of
1116                                            * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1117                                            * This may be still be done regardless of the core options
1118                                            * interface version.
1119                                            *
1120                                            * If version is >= 1 however, core options may instead be set by
1121                                            * passing an array of retro_core_option_definition structs to
1122                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1123                                            * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1124                                            * This allows the core to additionally set option sublabel information
1125                                            * and/or provide localisation support.
1126                                            */
1127
1128#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1129                                           /* const struct retro_core_option_definition ** --
1130                                            * Allows an implementation to signal the environment
1131                                            * which variables it might want to check for later using
1132                                            * GET_VARIABLE.
1133                                            * This allows the frontend to present these variables to
1134                                            * a user dynamically.
1135                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1136                                            * returns an API version of >= 1.
1137                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1138                                            * This should be called the first time as early as
1139                                            * possible (ideally in retro_set_environment).
1140                                            * Afterwards it may be called again for the core to communicate
1141                                            * updated options to the frontend, but the number of core
1142                                            * options must not change from the number in the initial call.
1143                                            *
1144                                            * 'data' points to an array of retro_core_option_definition structs
1145                                            * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1146                                            * retro_core_option_definition::key should be namespaced to not collide
1147                                            * with other implementations' keys. e.g. A core called
1148                                            * 'foo' should use keys named as 'foo_option'.
1149                                            * retro_core_option_definition::desc should contain a human readable
1150                                            * description of the key.
1151                                            * retro_core_option_definition::info should contain any additional human
1152                                            * readable information text that a typical user may need to
1153                                            * understand the functionality of the option.
1154                                            * retro_core_option_definition::values is an array of retro_core_option_value
1155                                            * structs terminated by a { NULL, NULL } element.
1156                                            * > retro_core_option_definition::values[index].value is an expected option
1157                                            *   value.
1158                                            * > retro_core_option_definition::values[index].label is a human readable
1159                                            *   label used when displaying the value on screen. If NULL,
1160                                            *   the value itself is used.
1161                                            * retro_core_option_definition::default_value is the default core option
1162                                            * setting. It must match one of the expected option values in the
1163                                            * retro_core_option_definition::values array. If it does not, or the
1164                                            * default value is NULL, the first entry in the
1165                                            * retro_core_option_definition::values array is treated as the default.
1166                                            *
1167                                            * The number of possible options should be very limited,
1168                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1169                                            * i.e. it should be feasible to cycle through options
1170                                            * without a keyboard.
1171                                            *
1172                                            * Example entry:
1173                                            * {
1174                                            *     "foo_option",
1175                                            *     "Speed hack coprocessor X",
1176                                            *     "Provides increased performance at the expense of reduced accuracy",
1177                                            * 	  {
1178                                            *         { "false",    NULL },
1179                                            *         { "true",     NULL },
1180                                            *         { "unstable", "Turbo (Unstable)" },
1181                                            *         { NULL, NULL },
1182                                            *     },
1183                                            *     "false"
1184                                            * }
1185                                            *
1186                                            * Only strings are operated on. The possible values will
1187                                            * generally be displayed and stored as-is by the frontend.
1188                                            */
1189
1190#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1191                                           /* const struct retro_core_options_intl * --
1192                                            * Allows an implementation to signal the environment
1193                                            * which variables it might want to check for later using
1194                                            * GET_VARIABLE.
1195                                            * This allows the frontend to present these variables to
1196                                            * a user dynamically.
1197                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1198                                            * returns an API version of >= 1.
1199                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1200                                            * This should be called the first time as early as
1201                                            * possible (ideally in retro_set_environment).
1202                                            * Afterwards it may be called again for the core to communicate
1203                                            * updated options to the frontend, but the number of core
1204                                            * options must not change from the number in the initial call.
1205                                            *
1206                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1207                                            * with the addition of localisation support. The description of the
1208                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1209                                            * for further details.
1210                                            *
1211                                            * 'data' points to a retro_core_options_intl struct.
1212                                            *
1213                                            * retro_core_options_intl::us is a pointer to an array of
1214                                            * retro_core_option_definition structs defining the US English
1215                                            * core options implementation. It must point to a valid array.
1216                                            *
1217                                            * retro_core_options_intl::local is a pointer to an array of
1218                                            * retro_core_option_definition structs defining core options for
1219                                            * the current frontend language. It may be NULL (in which case
1220                                            * retro_core_options_intl::us is used by the frontend). Any items
1221                                            * missing from this array will be read from retro_core_options_intl::us
1222                                            * instead.
1223                                            *
1224                                            * NOTE: Default core option values are always taken from the
1225                                            * retro_core_options_intl::us array. Any default values in
1226                                            * retro_core_options_intl::local array will be ignored.
1227                                            */
1228
1229#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1230                                           /* struct retro_core_option_display * --
1231                                            *
1232                                            * Allows an implementation to signal the environment to show
1233                                            * or hide a variable when displaying core options. This is
1234                                            * considered a *suggestion*. The frontend is free to ignore
1235                                            * this callback, and its implementation not considered mandatory.
1236                                            *
1237                                            * 'data' points to a retro_core_option_display struct
1238                                            *
1239                                            * retro_core_option_display::key is a variable identifier
1240                                            * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1241                                            *
1242                                            * retro_core_option_display::visible is a boolean, specifying
1243                                            * whether variable should be displayed
1244                                            *
1245                                            * Note that all core option variables will be set visible by
1246                                            * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1247                                            */
1248
1249/* VFS functionality */
1250
1251/* File paths:
1252 * File paths passed as parameters when using this API shall be well formed UNIX-style,
1253 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1254 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1255 * Other than the directory separator, cores shall not make assumptions about path format:
1256 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1257 * Cores may replace the basename or remove path components from the end, and/or add new components;
1258 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1259 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1260 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1261 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1262 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1263 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1264 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1265
1266/* Opaque file handle
1267 * Introduced in VFS API v1 */
1268struct retro_vfs_file_handle;
1269
1270/* Opaque directory handle
1271 * Introduced in VFS API v3 */
1272struct retro_vfs_dir_handle;
1273
1274/* File open flags
1275 * Introduced in VFS API v1 */
1276#define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
1277#define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1278#define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1279#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1280
1281/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1282   and how they react to unlikely external interference (for example someone else writing to that file,
1283   or the file's server going down), behavior will not change. */
1284#define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
1285/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1286#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
1287
1288/* Seek positions */
1289#define RETRO_VFS_SEEK_POSITION_START    0
1290#define RETRO_VFS_SEEK_POSITION_CURRENT  1
1291#define RETRO_VFS_SEEK_POSITION_END      2
1292
1293/* stat() result flags
1294 * Introduced in VFS API v3 */
1295#define RETRO_VFS_STAT_IS_VALID               (1 << 0)
1296#define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
1297#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
1298
1299/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1300 * Introduced in VFS API v1 */
1301typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1302
1303/* Open a file for reading or writing. If path points to a directory, this will
1304 * fail. Returns the opaque file handle, or NULL for error.
1305 * Introduced in VFS API v1 */
1306typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1307
1308/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1309 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1310 * Introduced in VFS API v1 */
1311typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1312
1313/* Return the size of the file in bytes, or -1 for error.
1314 * Introduced in VFS API v1 */
1315typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1316
1317/* Truncate file to specified size. Returns 0 on success or -1 on error
1318 * Introduced in VFS API v2 */
1319typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1320
1321/* Get the current read / write position for the file. Returns -1 for error.
1322 * Introduced in VFS API v1 */
1323typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1324
1325/* Set the current read/write position for the file. Returns the new position, -1 for error.
1326 * Introduced in VFS API v1 */
1327typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1328
1329/* Read data from a file. Returns the number of bytes read, or -1 for error.
1330 * Introduced in VFS API v1 */
1331typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1332
1333/* Write data to a file. Returns the number of bytes written, or -1 for error.
1334 * Introduced in VFS API v1 */
1335typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1336
1337/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1338 * Introduced in VFS API v1 */
1339typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1340
1341/* Delete the specified file. Returns 0 on success, -1 on failure
1342 * Introduced in VFS API v1 */
1343typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1344
1345/* Rename the specified file. Returns 0 on success, -1 on failure
1346 * Introduced in VFS API v1 */
1347typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1348
1349/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1350 * Additionally stores file size in given variable, unless NULL is given.
1351 * Introduced in VFS API v3 */
1352typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1353
1354/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1355 * Introduced in VFS API v3 */
1356typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1357
1358/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1359 * Support for the include_hidden argument may vary depending on the platform.
1360 * Introduced in VFS API v3 */
1361typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1362
1363/* Read the directory entry at the current position, and move the read pointer to the next position.
1364 * Returns true on success, false if already on the last entry.
1365 * Introduced in VFS API v3 */
1366typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1367
1368/* Get the name of the last entry read. Returns a string on success, or NULL for error.
1369 * The returned string pointer is valid until the next call to readdir or closedir.
1370 * Introduced in VFS API v3 */
1371typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1372
1373/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1374 * Introduced in VFS API v3 */
1375typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1376
1377/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1378 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1379 * Introduced in VFS API v3 */
1380typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1381
1382struct retro_vfs_interface
1383{
1384   /* VFS API v1 */
1385	retro_vfs_get_path_t get_path;
1386	retro_vfs_open_t open;
1387	retro_vfs_close_t close;
1388	retro_vfs_size_t size;
1389	retro_vfs_tell_t tell;
1390	retro_vfs_seek_t seek;
1391	retro_vfs_read_t read;
1392	retro_vfs_write_t write;
1393	retro_vfs_flush_t flush;
1394	retro_vfs_remove_t remove;
1395	retro_vfs_rename_t rename;
1396   /* VFS API v2 */
1397   retro_vfs_truncate_t truncate;
1398   /* VFS API v3 */
1399   retro_vfs_stat_t stat;
1400   retro_vfs_mkdir_t mkdir;
1401   retro_vfs_opendir_t opendir;
1402   retro_vfs_readdir_t readdir;
1403   retro_vfs_dirent_get_name_t dirent_get_name;
1404   retro_vfs_dirent_is_dir_t dirent_is_dir;
1405   retro_vfs_closedir_t closedir;
1406};
1407
1408struct retro_vfs_interface_info
1409{
1410   /* Set by core: should this be higher than the version the front end supports,
1411    * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1412    * Introduced in VFS API v1 */
1413   uint32_t required_interface_version;
1414
1415   /* Frontend writes interface pointer here. The frontend also sets the actual
1416    * version, must be at least required_interface_version.
1417    * Introduced in VFS API v1 */
1418   struct retro_vfs_interface *iface;
1419};
1420
1421enum retro_hw_render_interface_type
1422{
1423	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1424	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
1425	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
1426	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
1427	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
1428   RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
1429   RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
1430};
1431
1432/* Base struct. All retro_hw_render_interface_* types
1433 * contain at least these fields. */
1434struct retro_hw_render_interface
1435{
1436   enum retro_hw_render_interface_type interface_type;
1437   unsigned interface_version;
1438};
1439
1440typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1441struct retro_led_interface
1442{
1443    retro_set_led_state_t set_led_state;
1444};
1445
1446/* Retrieves the current state of the MIDI input.
1447 * Returns true if it's enabled, false otherwise. */
1448typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
1449
1450/* Retrieves the current state of the MIDI output.
1451 * Returns true if it's enabled, false otherwise */
1452typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
1453
1454/* Reads next byte from the input stream.
1455 * Returns true if byte is read, false otherwise. */
1456typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
1457
1458/* Writes byte to the output stream.
1459 * 'delta_time' is in microseconds and represent time elapsed since previous write.
1460 * Returns true if byte is written, false otherwise. */
1461typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
1462
1463/* Flushes previously written data.
1464 * Returns true if successful, false otherwise. */
1465typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
1466
1467struct retro_midi_interface
1468{
1469   retro_midi_input_enabled_t input_enabled;
1470   retro_midi_output_enabled_t output_enabled;
1471   retro_midi_read_t read;
1472   retro_midi_write_t write;
1473   retro_midi_flush_t flush;
1474};
1475
1476enum retro_hw_render_context_negotiation_interface_type
1477{
1478   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1479   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1480};
1481
1482/* Base struct. All retro_hw_render_context_negotiation_interface_* types
1483 * contain at least these fields. */
1484struct retro_hw_render_context_negotiation_interface
1485{
1486   enum retro_hw_render_context_negotiation_interface_type interface_type;
1487   unsigned interface_version;
1488};
1489
1490/* Serialized state is incomplete in some way. Set if serialization is
1491 * usable in typical end-user cases but should not be relied upon to
1492 * implement frame-sensitive frontend features such as netplay or
1493 * rerecording. */
1494#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1495/* The core must spend some time initializing before serialization is
1496 * supported. retro_serialize() will initially fail; retro_unserialize()
1497 * and retro_serialize_size() may or may not work correctly either. */
1498#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1499/* Serialization size may change within a session. */
1500#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1501/* Set by the frontend to acknowledge that it supports variable-sized
1502 * states. */
1503#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1504/* Serialized state can only be loaded during the same session. */
1505#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1506/* Serialized state cannot be loaded on an architecture with a different
1507 * endianness from the one it was saved on. */
1508#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1509/* Serialized state cannot be loaded on a different platform from the one it
1510 * was saved on for reasons other than endianness, such as word size
1511 * dependence */
1512#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1513
1514#define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
1515#define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
1516#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
1517#define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
1518#define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
1519#define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1520#define RETRO_MEMDESC_ALIGN_4    (2 << 16)
1521#define RETRO_MEMDESC_ALIGN_8    (3 << 16)
1522#define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
1523#define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
1524#define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
1525struct retro_memory_descriptor
1526{
1527   uint64_t flags;
1528
1529   /* Pointer to the start of the relevant ROM or RAM chip.
1530    * It's strongly recommended to use 'offset' if possible, rather than
1531    * doing math on the pointer.
1532    *
1533    * If the same byte is mapped my multiple descriptors, their descriptors
1534    * must have the same pointer.
1535    * If 'start' does not point to the first byte in the pointer, put the
1536    * difference in 'offset' instead.
1537    *
1538    * May be NULL if there's nothing usable here (e.g. hardware registers and
1539    * open bus). No flags should be set if the pointer is NULL.
1540    * It's recommended to minimize the number of descriptors if possible,
1541    * but not mandatory. */
1542   void *ptr;
1543   size_t offset;
1544
1545   /* This is the location in the emulated address space
1546    * where the mapping starts. */
1547   size_t start;
1548
1549   /* Which bits must be same as in 'start' for this mapping to apply.
1550    * The first memory descriptor to claim a certain byte is the one
1551    * that applies.
1552    * A bit which is set in 'start' must also be set in this.
1553    * Can be zero, in which case each byte is assumed mapped exactly once.
1554    * In this case, 'len' must be a power of two. */
1555   size_t select;
1556
1557   /* If this is nonzero, the set bits are assumed not connected to the
1558    * memory chip's address pins. */
1559   size_t disconnect;
1560
1561   /* This one tells the size of the current memory area.
1562    * If, after start+disconnect are applied, the address is higher than
1563    * this, the highest bit of the address is cleared.
1564    *
1565    * If the address is still too high, the next highest bit is cleared.
1566    * Can be zero, in which case it's assumed to be infinite (as limited
1567    * by 'select' and 'disconnect'). */
1568   size_t len;
1569
1570   /* To go from emulated address to physical address, the following
1571    * order applies:
1572    * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1573
1574   /* The address space name must consist of only a-zA-Z0-9_-,
1575    * should be as short as feasible (maximum length is 8 plus the NUL),
1576    * and may not be any other address space plus one or more 0-9A-F
1577    * at the end.
1578    * However, multiple memory descriptors for the same address space is
1579    * allowed, and the address space name can be empty. NULL is treated
1580    * as empty.
1581    *
1582    * Address space names are case sensitive, but avoid lowercase if possible.
1583    * The same pointer may exist in multiple address spaces.
1584    *
1585    * Examples:
1586    * blank+blank - valid (multiple things may be mapped in the same namespace)
1587    * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1588    * 'A'+'B' - valid (neither is a prefix of each other)
1589    * 'S'+blank - valid ('S' is not in 0-9A-F)
1590    * 'a'+blank - valid ('a' is not in 0-9A-F)
1591    * 'a'+'A' - valid (neither is a prefix of each other)
1592    * 'AR'+blank - valid ('R' is not in 0-9A-F)
1593    * 'ARB'+blank - valid (the B can't be part of the address either, because
1594    *                      there is no namespace 'AR')
1595    * blank+'B' - not valid, because it's ambigous which address space B1234
1596    *             would refer to.
1597    * The length can't be used for that purpose; the frontend may want
1598    * to append arbitrary data to an address, without a separator. */
1599   const char *addrspace;
1600
1601   /* TODO: When finalizing this one, add a description field, which should be
1602    * "WRAM" or something roughly equally long. */
1603
1604   /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1605    * which bits can vary and still refer to the same address (limit = ~select).
1606    * TODO: limit? range? vary? something else? */
1607
1608   /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1609    * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1610    * and 'select' != 0, and the mappings don't tell how the system switches the
1611    * banks. */
1612
1613   /* TODO: When finalizing this one, fix the 'len' bit removal order.
1614    * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1615    * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1616    * the most recent addition and continue on the next bit.
1617    * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1618    * pointer and 'len'" equivalent? */
1619
1620   /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1621    * the emulated memory in 32-bit chunks, native endian. But that's nothing
1622    * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1623    * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1624    * RAM backwards! I'll want to represent both of those, via some flags.
1625    *
1626    * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1627    * Not sure which, nor do I really care. */
1628
1629   /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1630    * them up. */
1631};
1632
1633/* The frontend may use the largest value of 'start'+'select' in a
1634 * certain namespace to infer the size of the address space.
1635 *
1636 * If the address space is larger than that, a mapping with .ptr=NULL
1637 * should be at the end of the array, with .select set to all ones for
1638 * as long as the address space is big.
1639 *
1640 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1641 * SNES WRAM:
1642 * .start=0x7E0000, .len=0x20000
1643 * (Note that this must be mapped before the ROM in most cases; some of the
1644 * ROM mappers
1645 * try to claim $7E0000, or at least $7E8000.)
1646 * SNES SPC700 RAM:
1647 * .addrspace="S", .len=0x10000
1648 * SNES WRAM mirrors:
1649 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1650 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1651 * SNES WRAM mirrors, alternate equivalent descriptor:
1652 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1653 * (Various similar constructions can be created by combining parts of
1654 * the above two.)
1655 * SNES LoROM (512KB, mirrored a couple of times):
1656 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1657 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1658 * SNES HiROM (4MB):
1659 * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
1660 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1661 * SNES ExHiROM (8MB):
1662 * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1663 * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
1664 * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
1665 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1666 * Clarify the size of the address space:
1667 * .ptr=NULL, .select=0xFFFFFF
1668 * .len can be implied by .select in many of them, but was included for clarity.
1669 */
1670
1671struct retro_memory_map
1672{
1673   const struct retro_memory_descriptor *descriptors;
1674   unsigned num_descriptors;
1675};
1676
1677struct retro_controller_description
1678{
1679   /* Human-readable description of the controller. Even if using a generic
1680    * input device type, this can be set to the particular device type the
1681    * core uses. */
1682   const char *desc;
1683
1684   /* Device type passed to retro_set_controller_port_device(). If the device
1685    * type is a sub-class of a generic input device type, use the
1686    * RETRO_DEVICE_SUBCLASS macro to create an ID.
1687    *
1688    * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1689   unsigned id;
1690};
1691
1692struct retro_controller_info
1693{
1694   const struct retro_controller_description *types;
1695   unsigned num_types;
1696};
1697
1698struct retro_subsystem_memory_info
1699{
1700   /* The extension associated with a memory type, e.g. "psram". */
1701   const char *extension;
1702
1703   /* The memory type for retro_get_memory(). This should be at
1704    * least 0x100 to avoid conflict with standardized
1705    * libretro memory types. */
1706   unsigned type;
1707};
1708
1709struct retro_subsystem_rom_info
1710{
1711   /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1712   const char *desc;
1713
1714   /* Same definition as retro_get_system_info(). */
1715   const char *valid_extensions;
1716
1717   /* Same definition as retro_get_system_info(). */
1718   bool need_fullpath;
1719
1720   /* Same definition as retro_get_system_info(). */
1721   bool block_extract;
1722
1723   /* This is set if the content is required to load a game.
1724    * If this is set to false, a zeroed-out retro_game_info can be passed. */
1725   bool required;
1726
1727   /* Content can have multiple associated persistent
1728    * memory types (retro_get_memory()). */
1729   const struct retro_subsystem_memory_info *memory;
1730   unsigned num_memory;
1731};
1732
1733struct retro_subsystem_info
1734{
1735   /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1736   const char *desc;
1737
1738   /* A computer friendly short string identifier for the subsystem type.
1739    * This name must be [a-z].
1740    * E.g. if desc is "Super GameBoy", this can be "sgb".
1741    * This identifier can be used for command-line interfaces, etc.
1742    */
1743   const char *ident;
1744
1745   /* Infos for each content file. The first entry is assumed to be the
1746    * "most significant" content for frontend purposes.
1747    * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1748    * as it is the most "significant" content to a user.
1749    * If a frontend creates new file paths based on the content used
1750    * (e.g. savestates), it should use the path for the first ROM to do so. */
1751   const struct retro_subsystem_rom_info *roms;
1752
1753   /* Number of content files associated with a subsystem. */
1754   unsigned num_roms;
1755
1756   /* The type passed to retro_load_game_special(). */
1757   unsigned id;
1758};
1759
1760typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
1761
1762/* libretro API extension functions:
1763 * (None here so far).
1764 *
1765 * Get a symbol from a libretro core.
1766 * Cores should only return symbols which are actual
1767 * extensions to the libretro API.
1768 *
1769 * Frontends should not use this to obtain symbols to standard
1770 * libretro entry points (static linking or dlsym).
1771 *
1772 * The symbol name must be equal to the function name,
1773 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1774 * The returned function pointer must be cast to the corresponding type.
1775 */
1776typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
1777
1778struct retro_get_proc_address_interface
1779{
1780   retro_get_proc_address_t get_proc_address;
1781};
1782
1783enum retro_log_level
1784{
1785   RETRO_LOG_DEBUG = 0,
1786   RETRO_LOG_INFO,
1787   RETRO_LOG_WARN,
1788   RETRO_LOG_ERROR,
1789
1790   RETRO_LOG_DUMMY = INT_MAX
1791};
1792
1793/* Logging function. Takes log level argument as well. */
1794typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
1795      const char *fmt, ...);
1796
1797struct retro_log_callback
1798{
1799   retro_log_printf_t log;
1800};
1801
1802/* Performance related functions */
1803
1804/* ID values for SIMD CPU features */
1805#define RETRO_SIMD_SSE      (1 << 0)
1806#define RETRO_SIMD_SSE2     (1 << 1)
1807#define RETRO_SIMD_VMX      (1 << 2)
1808#define RETRO_SIMD_VMX128   (1 << 3)
1809#define RETRO_SIMD_AVX      (1 << 4)
1810#define RETRO_SIMD_NEON     (1 << 5)
1811#define RETRO_SIMD_SSE3     (1 << 6)
1812#define RETRO_SIMD_SSSE3    (1 << 7)
1813#define RETRO_SIMD_MMX      (1 << 8)
1814#define RETRO_SIMD_MMXEXT   (1 << 9)
1815#define RETRO_SIMD_SSE4     (1 << 10)
1816#define RETRO_SIMD_SSE42    (1 << 11)
1817#define RETRO_SIMD_AVX2     (1 << 12)
1818#define RETRO_SIMD_VFPU     (1 << 13)
1819#define RETRO_SIMD_PS       (1 << 14)
1820#define RETRO_SIMD_AES      (1 << 15)
1821#define RETRO_SIMD_VFPV3    (1 << 16)
1822#define RETRO_SIMD_VFPV4    (1 << 17)
1823#define RETRO_SIMD_POPCNT   (1 << 18)
1824#define RETRO_SIMD_MOVBE    (1 << 19)
1825#define RETRO_SIMD_CMOV     (1 << 20)
1826#define RETRO_SIMD_ASIMD    (1 << 21)
1827
1828typedef uint64_t retro_perf_tick_t;
1829typedef int64_t retro_time_t;
1830
1831struct retro_perf_counter
1832{
1833   const char *ident;
1834   retro_perf_tick_t start;
1835   retro_perf_tick_t total;
1836   retro_perf_tick_t call_cnt;
1837
1838   bool registered;
1839};
1840
1841/* Returns current time in microseconds.
1842 * Tries to use the most accurate timer available.
1843 */
1844typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
1845
1846/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1847 * Can be used directly if desired (when creating a more sophisticated
1848 * performance counter system).
1849 * */
1850typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
1851
1852/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1853typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
1854
1855/* Asks frontend to log and/or display the state of performance counters.
1856 * Performance counters can always be poked into manually as well.
1857 */
1858typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
1859
1860/* Register a performance counter.
1861 * ident field must be set with a discrete value and other values in
1862 * retro_perf_counter must be 0.
1863 * Registering can be called multiple times. To avoid calling to
1864 * frontend redundantly, you can check registered field first. */
1865typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
1866
1867/* Starts a registered counter. */
1868typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
1869
1870/* Stops a registered counter. */
1871typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
1872
1873/* For convenience it can be useful to wrap register, start and stop in macros.
1874 * E.g.:
1875 * #ifdef LOG_PERFORMANCE
1876 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
1877 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
1878 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
1879 * #else
1880 * ... Blank macros ...
1881 * #endif
1882 *
1883 * These can then be used mid-functions around code snippets.
1884 *
1885 * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
1886 *
1887 * void do_some_heavy_work(void)
1888 * {
1889 *    RETRO_PERFORMANCE_INIT(cb, work_1;
1890 *    RETRO_PERFORMANCE_START(cb, work_1);
1891 *    heavy_work_1();
1892 *    RETRO_PERFORMANCE_STOP(cb, work_1);
1893 *
1894 *    RETRO_PERFORMANCE_INIT(cb, work_2);
1895 *    RETRO_PERFORMANCE_START(cb, work_2);
1896 *    heavy_work_2();
1897 *    RETRO_PERFORMANCE_STOP(cb, work_2);
1898 * }
1899 *
1900 * void retro_deinit(void)
1901 * {
1902 *    perf_cb.perf_log();  * Log all perf counters here for example.
1903 * }
1904 */
1905
1906struct retro_perf_callback
1907{
1908   retro_perf_get_time_usec_t    get_time_usec;
1909   retro_get_cpu_features_t      get_cpu_features;
1910
1911   retro_perf_get_counter_t      get_perf_counter;
1912   retro_perf_register_t         perf_register;
1913   retro_perf_start_t            perf_start;
1914   retro_perf_stop_t             perf_stop;
1915   retro_perf_log_t              perf_log;
1916};
1917
1918/* FIXME: Document the sensor API and work out behavior.
1919 * It will be marked as experimental until then.
1920 */
1921enum retro_sensor_action
1922{
1923   RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
1924   RETRO_SENSOR_ACCELEROMETER_DISABLE,
1925
1926   RETRO_SENSOR_DUMMY = INT_MAX
1927};
1928
1929/* Id values for SENSOR types. */
1930#define RETRO_SENSOR_ACCELEROMETER_X 0
1931#define RETRO_SENSOR_ACCELEROMETER_Y 1
1932#define RETRO_SENSOR_ACCELEROMETER_Z 2
1933
1934typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
1935      enum retro_sensor_action action, unsigned rate);
1936
1937typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
1938
1939struct retro_sensor_interface
1940{
1941   retro_set_sensor_state_t set_sensor_state;
1942   retro_sensor_get_input_t get_sensor_input;
1943};
1944
1945enum retro_camera_buffer
1946{
1947   RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
1948   RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
1949
1950   RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
1951};
1952
1953/* Starts the camera driver. Can only be called in retro_run(). */
1954typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
1955
1956/* Stops the camera driver. Can only be called in retro_run(). */
1957typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
1958
1959/* Callback which signals when the camera driver is initialized
1960 * and/or deinitialized.
1961 * retro_camera_start_t can be called in initialized callback.
1962 */
1963typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
1964
1965/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
1966 * Width, height and pitch are similar to retro_video_refresh_t.
1967 * First pixel is top-left origin.
1968 */
1969typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
1970      unsigned width, unsigned height, size_t pitch);
1971
1972/* A callback for when OpenGL textures are used.
1973 *
1974 * texture_id is a texture owned by camera driver.
1975 * Its state or content should be considered immutable, except for things like
1976 * texture filtering and clamping.
1977 *
1978 * texture_target is the texture target for the GL texture.
1979 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
1980 * more depending on extensions.
1981 *
1982 * affine points to a packed 3x3 column-major matrix used to apply an affine
1983 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
1984 * After transform, normalized texture coord (0, 0) should be bottom-left
1985 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
1986 *
1987 * GL-specific typedefs are avoided here to avoid relying on gl.h in
1988 * the API definition.
1989 */
1990typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
1991      unsigned texture_target, const float *affine);
1992
1993struct retro_camera_callback
1994{
1995   /* Set by libretro core.
1996    * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
1997    */
1998   uint64_t caps;
1999
2000   /* Desired resolution for camera. Is only used as a hint. */
2001   unsigned width;
2002   unsigned height;
2003
2004   /* Set by frontend. */
2005   retro_camera_start_t start;
2006   retro_camera_stop_t stop;
2007
2008   /* Set by libretro core if raw framebuffer callbacks will be used. */
2009   retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
2010
2011   /* Set by libretro core if OpenGL texture callbacks will be used. */
2012   retro_camera_frame_opengl_texture_t frame_opengl_texture;
2013
2014   /* Set by libretro core. Called after camera driver is initialized and
2015    * ready to be started.
2016    * Can be NULL, in which this callback is not called.
2017    */
2018   retro_camera_lifetime_status_t initialized;
2019
2020   /* Set by libretro core. Called right before camera driver is
2021    * deinitialized.
2022    * Can be NULL, in which this callback is not called.
2023    */
2024   retro_camera_lifetime_status_t deinitialized;
2025};
2026
2027/* Sets the interval of time and/or distance at which to update/poll
2028 * location-based data.
2029 *
2030 * To ensure compatibility with all location-based implementations,
2031 * values for both interval_ms and interval_distance should be provided.
2032 *
2033 * interval_ms is the interval expressed in milliseconds.
2034 * interval_distance is the distance interval expressed in meters.
2035 */
2036typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
2037      unsigned interval_distance);
2038
2039/* Start location services. The device will start listening for changes to the
2040 * current location at regular intervals (which are defined with
2041 * retro_location_set_interval_t). */
2042typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
2043
2044/* Stop location services. The device will stop listening for changes
2045 * to the current location. */
2046typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
2047
2048/* Get the position of the current location. Will set parameters to
2049 * 0 if no new  location update has happened since the last time. */
2050typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
2051      double *horiz_accuracy, double *vert_accuracy);
2052
2053/* Callback which signals when the location driver is initialized
2054 * and/or deinitialized.
2055 * retro_location_start_t can be called in initialized callback.
2056 */
2057typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
2058
2059struct retro_location_callback
2060{
2061   retro_location_start_t         start;
2062   retro_location_stop_t          stop;
2063   retro_location_get_position_t  get_position;
2064   retro_location_set_interval_t  set_interval;
2065
2066   retro_location_lifetime_status_t initialized;
2067   retro_location_lifetime_status_t deinitialized;
2068};
2069
2070enum retro_rumble_effect
2071{
2072   RETRO_RUMBLE_STRONG = 0,
2073   RETRO_RUMBLE_WEAK = 1,
2074
2075   RETRO_RUMBLE_DUMMY = INT_MAX
2076};
2077
2078/* Sets rumble state for joypad plugged in port 'port'.
2079 * Rumble effects are controlled independently,
2080 * and setting e.g. strong rumble does not override weak rumble.
2081 * Strength has a range of [0, 0xffff].
2082 *
2083 * Returns true if rumble state request was honored.
2084 * Calling this before first retro_run() is likely to return false. */
2085typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
2086      enum retro_rumble_effect effect, uint16_t strength);
2087
2088struct retro_rumble_interface
2089{
2090   retro_set_rumble_state_t set_rumble_state;
2091};
2092
2093/* Notifies libretro that audio data should be written. */
2094typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
2095
2096/* True: Audio driver in frontend is active, and callback is
2097 * expected to be called regularily.
2098 * False: Audio driver in frontend is paused or inactive.
2099 * Audio callback will not be called until set_state has been
2100 * called with true.
2101 * Initial state is false (inactive).
2102 */
2103typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
2104
2105struct retro_audio_callback
2106{
2107   retro_audio_callback_t callback;
2108   retro_audio_set_state_callback_t set_state;
2109};
2110
2111/* Notifies a libretro core of time spent since last invocation
2112 * of retro_run() in microseconds.
2113 *
2114 * It will be called right before retro_run() every frame.
2115 * The frontend can tamper with timing to support cases like
2116 * fast-forward, slow-motion and framestepping.
2117 *
2118 * In those scenarios the reference frame time value will be used. */
2119typedef int64_t retro_usec_t;
2120typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
2121struct retro_frame_time_callback
2122{
2123   retro_frame_time_callback_t callback;
2124   /* Represents the time of one frame. It is computed as
2125    * 1000000 / fps, but the implementation will resolve the
2126    * rounding to ensure that framestepping, etc is exact. */
2127   retro_usec_t reference;
2128};
2129
2130/* Pass this to retro_video_refresh_t if rendering to hardware.
2131 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2132 * */
2133#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2134
2135/* Invalidates the current HW context.
2136 * Any GL state is lost, and must not be deinitialized explicitly.
2137 * If explicit deinitialization is desired by the libretro core,
2138 * it should implement context_destroy callback.
2139 * If called, all GPU resources must be reinitialized.
2140 * Usually called when frontend reinits video driver.
2141 * Also called first time video driver is initialized,
2142 * allowing libretro core to initialize resources.
2143 */
2144typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
2145
2146/* Gets current framebuffer which is to be rendered to.
2147 * Could change every frame potentially.
2148 */
2149typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
2150
2151/* Get a symbol from HW context. */
2152typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
2153
2154enum retro_hw_context_type
2155{
2156   RETRO_HW_CONTEXT_NONE             = 0,
2157   /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
2158   RETRO_HW_CONTEXT_OPENGL           = 1,
2159   /* OpenGL ES 2.0. */
2160   RETRO_HW_CONTEXT_OPENGLES2        = 2,
2161   /* Modern desktop core GL context. Use version_major/
2162    * version_minor fields to set GL version. */
2163   RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
2164   /* OpenGL ES 3.0 */
2165   RETRO_HW_CONTEXT_OPENGLES3        = 4,
2166   /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2167    * use the corresponding enums directly. */
2168   RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
2169
2170   /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2171   RETRO_HW_CONTEXT_VULKAN           = 6,
2172
2173   /* Direct3D, set version_major to select the type of interface
2174    * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2175   RETRO_HW_CONTEXT_DIRECT3D         = 7,
2176
2177   RETRO_HW_CONTEXT_DUMMY = INT_MAX
2178};
2179
2180struct retro_hw_render_callback
2181{
2182   /* Which API to use. Set by libretro core. */
2183   enum retro_hw_context_type context_type;
2184
2185   /* Called when a context has been created or when it has been reset.
2186    * An OpenGL context is only valid after context_reset() has been called.
2187    *
2188    * When context_reset is called, OpenGL resources in the libretro
2189    * implementation are guaranteed to be invalid.
2190    *
2191    * It is possible that context_reset is called multiple times during an
2192    * application lifecycle.
2193    * If context_reset is called without any notification (context_destroy),
2194    * the OpenGL context was lost and resources should just be recreated
2195    * without any attempt to "free" old resources.
2196    */
2197   retro_hw_context_reset_t context_reset;
2198
2199   /* Set by frontend.
2200    * TODO: This is rather obsolete. The frontend should not
2201    * be providing preallocated framebuffers. */
2202   retro_hw_get_current_framebuffer_t get_current_framebuffer;
2203
2204   /* Set by frontend.
2205    * Can return all relevant functions, including glClear on Windows. */
2206   retro_hw_get_proc_address_t get_proc_address;
2207
2208   /* Set if render buffers should have depth component attached.
2209    * TODO: Obsolete. */
2210   bool depth;
2211
2212   /* Set if stencil buffers should be attached.
2213    * TODO: Obsolete. */
2214   bool stencil;
2215
2216   /* If depth and stencil are true, a packed 24/8 buffer will be added.
2217    * Only attaching stencil is invalid and will be ignored. */
2218
2219   /* Use conventional bottom-left origin convention. If false,
2220    * standard libretro top-left origin semantics are used.
2221    * TODO: Move to GL specific interface. */
2222   bool bottom_left_origin;
2223
2224   /* Major version number for core GL context or GLES 3.1+. */
2225   unsigned version_major;
2226
2227   /* Minor version number for core GL context or GLES 3.1+. */
2228   unsigned version_minor;
2229
2230   /* If this is true, the frontend will go very far to avoid
2231    * resetting context in scenarios like toggling fullscreen, etc.
2232    * TODO: Obsolete? Maybe frontend should just always assume this ...
2233    */
2234   bool cache_context;
2235
2236   /* The reset callback might still be called in extreme situations
2237    * such as if the context is lost beyond recovery.
2238    *
2239    * For optimal stability, set this to false, and allow context to be
2240    * reset at any time.
2241    */
2242
2243   /* A callback to be called before the context is destroyed in a
2244    * controlled way by the frontend. */
2245   retro_hw_context_reset_t context_destroy;
2246
2247   /* OpenGL resources can be deinitialized cleanly at this step.
2248    * context_destroy can be set to NULL, in which resources will
2249    * just be destroyed without any notification.
2250    *
2251    * Even when context_destroy is non-NULL, it is possible that
2252    * context_reset is called without any destroy notification.
2253    * This happens if context is lost by external factors (such as
2254    * notified by GL_ARB_robustness).
2255    *
2256    * In this case, the context is assumed to be already dead,
2257    * and the libretro implementation must not try to free any OpenGL
2258    * resources in the subsequent context_reset.
2259    */
2260
2261   /* Creates a debug context. */
2262   bool debug_context;
2263};
2264
2265/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
2266 * Called by the frontend in response to keyboard events.
2267 * down is set if the key is being pressed, or false if it is being released.
2268 * keycode is the RETROK value of the char.
2269 * character is the text character of the pressed key. (UTF-32).
2270 * key_modifiers is a set of RETROKMOD values or'ed together.
2271 *
2272 * The pressed/keycode state can be indepedent of the character.
2273 * It is also possible that multiple characters are generated from a
2274 * single keypress.
2275 * Keycode events should be treated separately from character events.
2276 * However, when possible, the frontend should try to synchronize these.
2277 * If only a character is posted, keycode should be RETROK_UNKNOWN.
2278 *
2279 * Similarily if only a keycode event is generated with no corresponding
2280 * character, character should be 0.
2281 */
2282typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
2283      uint32_t character, uint16_t key_modifiers);
2284
2285struct retro_keyboard_callback
2286{
2287   retro_keyboard_event_t callback;
2288};
2289
2290/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
2291 * Should be set for implementations which can swap out multiple disk
2292 * images in runtime.
2293 *
2294 * If the implementation can do this automatically, it should strive to do so.
2295 * However, there are cases where the user must manually do so.
2296 *
2297 * Overview: To swap a disk image, eject the disk image with
2298 * set_eject_state(true).
2299 * Set the disk index with set_image_index(index). Insert the disk again
2300 * with set_eject_state(false).
2301 */
2302
2303/* If ejected is true, "ejects" the virtual disk tray.
2304 * When ejected, the disk image index can be set.
2305 */
2306typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
2307
2308/* Gets current eject state. The initial state is 'not ejected'. */
2309typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
2310
2311/* Gets current disk index. First disk is index 0.
2312 * If return value is >= get_num_images(), no disk is currently inserted.
2313 */
2314typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
2315
2316/* Sets image index. Can only be called when disk is ejected.
2317 * The implementation supports setting "no disk" by using an
2318 * index >= get_num_images().
2319 */
2320typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
2321
2322/* Gets total number of images which are available to use. */
2323typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
2324
2325struct retro_game_info;
2326
2327/* Replaces the disk image associated with index.
2328 * Arguments to pass in info have same requirements as retro_load_game().
2329 * Virtual disk tray must be ejected when calling this.
2330 *
2331 * Replacing a disk image with info = NULL will remove the disk image
2332 * from the internal list.
2333 * As a result, calls to get_image_index() can change.
2334 *
2335 * E.g. replace_image_index(1, NULL), and previous get_image_index()
2336 * returned 4 before.
2337 * Index 1 will be removed, and the new index is 3.
2338 */
2339typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
2340      const struct retro_game_info *info);
2341
2342/* Adds a new valid index (get_num_images()) to the internal disk list.
2343 * This will increment subsequent return values from get_num_images() by 1.
2344 * This image index cannot be used until a disk image has been set
2345 * with replace_image_index. */
2346typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
2347
2348struct retro_disk_control_callback
2349{
2350   retro_set_eject_state_t set_eject_state;
2351   retro_get_eject_state_t get_eject_state;
2352
2353   retro_get_image_index_t get_image_index;
2354   retro_set_image_index_t set_image_index;
2355   retro_get_num_images_t  get_num_images;
2356
2357   retro_replace_image_index_t replace_image_index;
2358   retro_add_image_index_t add_image_index;
2359};
2360
2361enum retro_pixel_format
2362{
2363   /* 0RGB1555, native endian.
2364    * 0 bit must be set to 0.
2365    * This pixel format is default for compatibility concerns only.
2366    * If a 15/16-bit pixel format is desired, consider using RGB565. */
2367   RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2368
2369   /* XRGB8888, native endian.
2370    * X bits are ignored. */
2371   RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2372
2373   /* RGB565, native endian.
2374    * This pixel format is the recommended format to use if a 15/16-bit
2375    * format is desired as it is the pixel format that is typically
2376    * available on a wide range of low-power devices.
2377    *
2378    * It is also natively supported in APIs like OpenGL ES. */
2379   RETRO_PIXEL_FORMAT_RGB565   = 2,
2380
2381   /* Ensure sizeof() == sizeof(int). */
2382   RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
2383};
2384
2385struct retro_message
2386{
2387   const char *msg;        /* Message to be displayed. */
2388   unsigned    frames;     /* Duration in frames of message. */
2389};
2390
2391/* Describes how the libretro implementation maps a libretro input bind
2392 * to its internal input system through a human readable string.
2393 * This string can be used to better let a user configure input. */
2394struct retro_input_descriptor
2395{
2396   /* Associates given parameters with a description. */
2397   unsigned port;
2398   unsigned device;
2399   unsigned index;
2400   unsigned id;
2401
2402   /* Human readable description for parameters.
2403    * The pointer must remain valid until
2404    * retro_unload_game() is called. */
2405   const char *description;
2406};
2407
2408struct retro_system_info
2409{
2410   /* All pointers are owned by libretro implementation, and pointers must
2411    * remain valid until retro_deinit() is called. */
2412
2413   const char *library_name;      /* Descriptive name of library. Should not
2414                                   * contain any version numbers, etc. */
2415   const char *library_version;   /* Descriptive version of core. */
2416
2417   const char *valid_extensions;  /* A string listing probably content
2418                                   * extensions the core will be able to
2419                                   * load, separated with pipe.
2420                                   * I.e. "bin|rom|iso".
2421                                   * Typically used for a GUI to filter
2422                                   * out extensions. */
2423
2424   /* Libretro cores that need to have direct access to their content
2425    * files, including cores which use the path of the content files to
2426    * determine the paths of other files, should set need_fullpath to true.
2427    *
2428    * Cores should strive for setting need_fullpath to false,
2429    * as it allows the frontend to perform patching, etc.
2430    *
2431    * If need_fullpath is true and retro_load_game() is called:
2432    *    - retro_game_info::path is guaranteed to have a valid path
2433    *    - retro_game_info::data and retro_game_info::size are invalid
2434    *
2435    * If need_fullpath is false and retro_load_game() is called:
2436    *    - retro_game_info::path may be NULL
2437    *    - retro_game_info::data and retro_game_info::size are guaranteed
2438    *      to be valid
2439    *
2440    * See also:
2441    *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
2442    *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
2443    */
2444   bool        need_fullpath;
2445
2446   /* If true, the frontend is not allowed to extract any archives before
2447    * loading the real content.
2448    * Necessary for certain libretro implementations that load games
2449    * from zipped archives. */
2450   bool        block_extract;
2451};
2452
2453struct retro_game_geometry
2454{
2455   unsigned base_width;    /* Nominal video width of game. */
2456   unsigned base_height;   /* Nominal video height of game. */
2457   unsigned max_width;     /* Maximum possible width of game. */
2458   unsigned max_height;    /* Maximum possible height of game. */
2459
2460   float    aspect_ratio;  /* Nominal aspect ratio of game. If
2461                            * aspect_ratio is <= 0.0, an aspect ratio
2462                            * of base_width / base_height is assumed.
2463                            * A frontend could override this setting,
2464                            * if desired. */
2465};
2466
2467struct retro_system_timing
2468{
2469   double fps;             /* FPS of video content. */
2470   double sample_rate;     /* Sampling rate of audio. */
2471};
2472
2473struct retro_system_av_info
2474{
2475   struct retro_game_geometry geometry;
2476   struct retro_system_timing timing;
2477};
2478
2479struct retro_variable
2480{
2481   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
2482    * If NULL, obtains the complete environment string if more
2483    * complex parsing is necessary.
2484    * The environment string is formatted as key-value pairs
2485    * delimited by semicolons as so:
2486    * "key1=value1;key2=value2;..."
2487    */
2488   const char *key;
2489
2490   /* Value to be obtained. If key does not exist, it is set to NULL. */
2491   const char *value;
2492};
2493
2494struct retro_core_option_display
2495{
2496   /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
2497   const char *key;
2498
2499   /* Specifies whether variable should be displayed
2500    * when presenting core options to the user */
2501   bool visible;
2502};
2503
2504/* Maximum number of values permitted for a core option
2505 * > Note: We have to set a maximum value due the limitations
2506 *   of the C language - i.e. it is not possible to create an
2507 *   array of structs each containing a variable sized array,
2508 *   so the retro_core_option_definition values array must
2509 *   have a fixed size. The size limit of 128 is a balancing
2510 *   act - it needs to be large enough to support all 'sane'
2511 *   core options, but setting it too large may impact low memory
2512 *   platforms. In practise, if a core option has more than
2513 *   128 values then the implementation is likely flawed.
2514 *   To quote the above API reference:
2515 *      "The number of possible options should be very limited
2516 *       i.e. it should be feasible to cycle through options
2517 *       without a keyboard."
2518 */
2519#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
2520
2521struct retro_core_option_value
2522{
2523   /* Expected option value */
2524   const char *value;
2525
2526   /* Human-readable value label. If NULL, value itself
2527    * will be displayed by the frontend */
2528   const char *label;
2529};
2530
2531struct retro_core_option_definition
2532{
2533   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
2534   const char *key;
2535
2536   /* Human-readable core option description (used as menu label) */
2537   const char *desc;
2538
2539   /* Human-readable core option information (used as menu sublabel) */
2540   const char *info;
2541
2542   /* Array of retro_core_option_value structs, terminated by NULL */
2543   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
2544
2545   /* Default core option value. Must match one of the values
2546    * in the retro_core_option_value array, otherwise will be
2547    * ignored */
2548   const char *default_value;
2549};
2550
2551struct retro_core_options_intl
2552{
2553   /* Pointer to an array of retro_core_option_definition structs
2554    * - US English implementation
2555    * - Must point to a valid array */
2556   struct retro_core_option_definition *us;
2557
2558   /* Pointer to an array of retro_core_option_definition structs
2559    * - Implementation for current frontend language
2560    * - May be NULL */
2561   struct retro_core_option_definition *local;
2562};
2563
2564struct retro_game_info
2565{
2566   const char *path;       /* Path to game, UTF-8 encoded.
2567                            * Sometimes used as a reference for building other paths.
2568                            * May be NULL if game was loaded from stdin or similar,
2569                            * but in this case some cores will be unable to load `data`.
2570                            * So, it is preferable to fabricate something here instead
2571                            * of passing NULL, which will help more cores to succeed.
2572                            * retro_system_info::need_fullpath requires
2573                            * that this path is valid. */
2574   const void *data;       /* Memory buffer of loaded game. Will be NULL
2575                            * if need_fullpath was set. */
2576   size_t      size;       /* Size of memory buffer. */
2577   const char *meta;       /* String of implementation specific meta-data. */
2578};
2579
2580#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2581   /* The core will write to the buffer provided by retro_framebuffer::data. */
2582#define RETRO_MEMORY_ACCESS_READ (1 << 1)
2583   /* The core will read from retro_framebuffer::data. */
2584#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2585   /* The memory in data is cached.
2586    * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2587struct retro_framebuffer
2588{
2589   void *data;                      /* The framebuffer which the core can render into.
2590                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2591                                       The initial contents of data are unspecified. */
2592   unsigned width;                  /* The framebuffer width used by the core. Set by core. */
2593   unsigned height;                 /* The framebuffer height used by the core. Set by core. */
2594   size_t pitch;                    /* The number of bytes between the beginning of a scanline,
2595                                       and beginning of the next scanline.
2596                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2597   enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
2598                                       This format could differ from the format used in
2599                                       SET_PIXEL_FORMAT.
2600                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2601
2602   unsigned access_flags;           /* How the core will access the memory in the framebuffer.
2603                                       RETRO_MEMORY_ACCESS_* flags.
2604                                       Set by core. */
2605   unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
2606                                       RETRO_MEMORY_TYPE_* flags.
2607                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2608};
2609
2610/* Callbacks */
2611
2612/* Environment callback. Gives implementations a way of performing
2613 * uncommon tasks. Extensible. */
2614typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
2615
2616/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
2617 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2618 *
2619 * Width and height specify dimensions of buffer.
2620 * Pitch specifices length in bytes between two lines in buffer.
2621 *
2622 * For performance reasons, it is highly recommended to have a frame
2623 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
2624 * Certain graphic APIs, such as OpenGL ES, do not like textures
2625 * that are not packed in memory.
2626 */
2627typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
2628      unsigned height, size_t pitch);
2629
2630/* Renders a single audio frame. Should only be used if implementation
2631 * generates a single sample at a time.
2632 * Format is signed 16-bit native endian.
2633 */
2634typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
2635
2636/* Renders multiple audio frames in one go.
2637 *
2638 * One frame is defined as a sample of left and right channels, interleaved.
2639 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2640 * Only one of the audio callbacks must ever be used.
2641 */
2642typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
2643      size_t frames);
2644
2645/* Polls input. */
2646typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
2647
2648/* Queries for input for player 'port'. device will be masked with
2649 * RETRO_DEVICE_MASK.
2650 *
2651 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
2652 * have been set with retro_set_controller_port_device()
2653 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2654 */
2655typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
2656      unsigned index, unsigned id);
2657
2658/* Sets callbacks. retro_set_environment() is guaranteed to be called
2659 * before retro_init().
2660 *
2661 * The rest of the set_* functions are guaranteed to have been called
2662 * before the first call to retro_run() is made. */
2663RETRO_API void retro_set_environment(retro_environment_t);
2664RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2665RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2666RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2667RETRO_API void retro_set_input_poll(retro_input_poll_t);
2668RETRO_API void retro_set_input_state(retro_input_state_t);
2669
2670/* Library global initialization/deinitialization. */
2671RETRO_API void retro_init(void);
2672RETRO_API void retro_deinit(void);
2673
2674/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
2675 * when the API is revised. */
2676RETRO_API unsigned retro_api_version(void);
2677
2678/* Gets statically known system info. Pointers provided in *info
2679 * must be statically allocated.
2680 * Can be called at any time, even before retro_init(). */
2681RETRO_API void retro_get_system_info(struct retro_system_info *info);
2682
2683/* Gets information about system audio/video timings and geometry.
2684 * Can be called only after retro_load_game() has successfully completed.
2685 * NOTE: The implementation of this function might not initialize every
2686 * variable if needed.
2687 * E.g. geom.aspect_ratio might not be initialized if core doesn't
2688 * desire a particular aspect ratio. */
2689RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
2690
2691/* Sets device to be used for player 'port'.
2692 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
2693 * available ports.
2694 * Setting a particular device type is not a guarantee that libretro cores
2695 * will only poll input based on that particular device type. It is only a
2696 * hint to the libretro core when a core cannot automatically detect the
2697 * appropriate input device type on its own. It is also relevant when a
2698 * core can change its behavior depending on device type.
2699 *
2700 * As part of the core's implementation of retro_set_controller_port_device,
2701 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
2702 * frontend if the descriptions for any controls have changed as a
2703 * result of changing the device type.
2704 */
2705RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
2706
2707/* Resets the current game. */
2708RETRO_API void retro_reset(void);
2709
2710/* Runs the game for one video frame.
2711 * During retro_run(), input_poll callback must be called at least once.
2712 *
2713 * If a frame is not rendered for reasons where a game "dropped" a frame,
2714 * this still counts as a frame, and retro_run() should explicitly dupe
2715 * a frame if GET_CAN_DUPE returns true.
2716 * In this case, the video callback can take a NULL argument for data.
2717 */
2718RETRO_API void retro_run(void);
2719
2720/* Returns the amount of data the implementation requires to serialize
2721 * internal state (save states).
2722 * Between calls to retro_load_game() and retro_unload_game(), the
2723 * returned size is never allowed to be larger than a previous returned
2724 * value, to ensure that the frontend can allocate a save state buffer once.
2725 */
2726RETRO_API size_t retro_serialize_size(void);
2727
2728/* Serializes internal state. If failed, or size is lower than
2729 * retro_serialize_size(), it should return false, true otherwise. */
2730RETRO_API bool retro_serialize(void *data, size_t size);
2731RETRO_API bool retro_unserialize(const void *data, size_t size);
2732
2733RETRO_API void retro_cheat_reset(void);
2734RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
2735
2736/* Loads a game.
2737 * Return true to indicate successful loading and false to indicate load failure.
2738 */
2739RETRO_API bool retro_load_game(const struct retro_game_info *game);
2740
2741/* Loads a "special" kind of game. Should not be used,
2742 * except in extreme cases. */
2743RETRO_API bool retro_load_game_special(
2744  unsigned game_type,
2745  const struct retro_game_info *info, size_t num_info
2746);
2747
2748/* Unloads the currently loaded game. Called before retro_deinit(void). */
2749RETRO_API void retro_unload_game(void);
2750
2751/* Gets region of game. */
2752RETRO_API unsigned retro_get_region(void);
2753
2754/* Gets region of memory. */
2755RETRO_API void *retro_get_memory_data(unsigned id);
2756RETRO_API size_t retro_get_memory_size(unsigned id);
2757
2758#ifdef __cplusplus
2759}
2760#endif
2761
2762#endif