CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Configurable game overrides
22Bugfixes:
23 - Qt: Fix issue with set frame sizes being the wrong height
24 - Qt: Fix emulator crashing when full screen if a game is not running
25 - GBA Thread: Allow halted games to exit cleanly
26 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
27 - ARM7: Fix LDM writeback to a register already written
28 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
29 - ARM7: Extend prefetch by one stage
30 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
31 - Debugger: Negative PC-relative loads now properly subtract the offset
32 - Qt: Fix window focus issues
33 - GBA Audio: Support 16-bit writes to FIFO audio
34 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
35 - Qt: Properly set default video recording settings
36 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
37 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
38 - GBA Video: Fix blend issues with obscured middle layers
39 - Video: Ensure FFmpeg encoder has audio frames
40 - Video: Fix uncompressed PCM audio recording
41 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
42 - Debugger: Align PC-relative loads in Thumb
43 - Debugger: Fix watchpoints triggering too late
44 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
45 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
46 - GBA Video: Fix sprite boundary conditions with mosaic
47 - Video: Fix FFmpeg crashing when the file extension is wrong
48 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
49 - Qt: Fix a race condition when a game crashes immediately
50 - Qt: Fix some cases where key mapping can break if focus is adjusted
51 - GBA Memory: Filter out top nybble of DMA addresses
52 - Debugger: Fix binary print putting spaces between digits
53 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
54 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
55 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
56 - GBA Memory: Properly bounds-check VRAM accesses
57 - GBA Memory: Fix initial DMA state
58 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
59 - GBA BIOS: Fix BIOS prefetch after reset
60Misc:
61 - Qt: Disable sync to video by default
62 - GBA: Exit cleanly on FATAL if the port supports it
63 - Qt: Handle a game crash without crashing
64 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
65 - Qt: Set default log level to FATAL, ERROR and WARN
66 - Qt: Clarify some phrasing in the menus
67 - GBA Memory: Implement 16- and 32-bit loads from SRAM
68 - Qt: Clear active buttons when focus is lost
69 - GBA Memory: Simplify memory API and use fixed bus width
70 - GBA Video: Start video at the last scanline instead of the first
71 - Debugger: Watchpoints now work on STM/LDM instructions
72
730.1.0: (2014-12-13)
74 - Initial release