src/platform/qt/InputItem.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_INPUT_ITEM
7#define QGBA_INPUT_ITEM
8
9#include "GamepadAxisEvent.h"
10#include "GamepadHatEvent.h"
11
12#include <functional>
13
14#include <QAction>
15
16#include <mgba/core/core.h>
17
18namespace QGBA {
19
20class InputItem {
21public:
22 typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
23
24 InputItem(QAction* action, const QString& name, InputItem* parent = nullptr);
25 InputItem(Functions functions, int shortcut, const QString& visibleName,
26 const QString& name, InputItem* parent = nullptr);
27 InputItem(mPlatform platform, int key, int shortcut, const QString& name, const QString& visibleName, InputItem* parent = nullptr);
28 InputItem(QMenu* action, InputItem* parent = nullptr);
29
30 QAction* action() { return m_action; }
31 const QAction* action() const { return m_action; }
32 int shortcut() const { return m_shortcut; }
33 mPlatform platform() const { return m_platform; }
34 Functions functions() const { return m_functions; }
35 int key() const { return m_keys; }
36 QMenu* menu() { return m_menu; }
37 const QMenu* menu() const { return m_menu; }
38 const QString& visibleName() const { return m_visibleName; }
39 const QString& name() const { return m_name; }
40 QList<InputItem>& items() { return m_items; }
41 const QList<InputItem>& items() const { return m_items; }
42 InputItem* parent() { return m_parent; }
43 const InputItem* parent() const { return m_parent; }
44 void addAction(QAction* action, const QString& name);
45 void addFunctions(Functions functions, int shortcut, const QString& visibleName,
46 const QString& name);
47 void addKey(mPlatform platform, int key, int shortcut, const QString& visibleName, const QString& name);
48 void addSubmenu(QMenu* menu);
49 int button() const { return m_button; }
50 void setShortcut(int sequence);
51 void setButton(int button) { m_button = button; }
52 int axis() const { return m_axis; }
53 GamepadAxisEvent::Direction direction() const { return m_direction; }
54 void setAxis(int axis, GamepadAxisEvent::Direction direction);
55
56 bool operator==(const InputItem& other) const {
57 return m_menu == other.m_menu && m_action == other.m_action;
58 }
59
60private:
61 QAction* m_action;
62 int m_shortcut;
63 QMenu* m_menu;
64 Functions m_functions;
65 QString m_name;
66 QString m_visibleName;
67 int m_button;
68 int m_axis;
69 int m_keys;
70 GamepadAxisEvent::Direction m_direction;
71 mPlatform m_platform;
72 QList<InputItem> m_items;
73 InputItem* m_parent;
74};
75
76}
77
78#endif