all repos — mgba @ 10da73fcaf282b99736056a6bffb99c2f12778ba

mGBA Game Boy Advance Emulator

src/platform/qt/SettingsView.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "SettingsView.h"
  7
  8#include "AudioProcessor.h"
  9#include "ConfigController.h"
 10#include "Display.h"
 11#include "GBAApp.h"
 12#include "InputController.h"
 13#include "ShortcutView.h"
 14
 15#include <mgba/core/serialize.h>
 16#include <mgba/internal/gba/gba.h>
 17
 18using namespace QGBA;
 19
 20SettingsView::SettingsView(ConfigController* controller, InputController* inputController, InputModel* inputModel, QWidget* parent)
 21	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 22	, m_controller(controller)
 23{
 24	m_ui.setupUi(this);
 25
 26	reloadConfig();
 27
 28	if (m_ui.savegamePath->text().isEmpty()) {
 29		m_ui.savegameSameDir->setChecked(true);
 30	}
 31	connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
 32		if (e) {
 33			m_ui.savegamePath->clear();
 34		}
 35	});
 36	connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
 37		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 38		if (!path.isNull()) {
 39			m_ui.savegameSameDir->setChecked(false);
 40			m_ui.savegamePath->setText(path);
 41		}
 42	});
 43
 44	if (m_ui.savestatePath->text().isEmpty()) {
 45		m_ui.savestateSameDir->setChecked(true);
 46	}
 47	connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
 48		if (e) {
 49			m_ui.savestatePath->clear();
 50		}
 51	});
 52	connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
 53		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 54		if (!path.isNull()) {
 55			m_ui.savestateSameDir->setChecked(false);
 56			m_ui.savestatePath->setText(path);
 57		}
 58	});
 59
 60	if (m_ui.screenshotPath->text().isEmpty()) {
 61		m_ui.screenshotSameDir->setChecked(true);
 62	}
 63	connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
 64		if (e) {
 65			m_ui.screenshotPath->clear();
 66		}
 67	});
 68	connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
 69		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 70		if (!path.isNull()) {
 71			m_ui.screenshotSameDir->setChecked(false);
 72			m_ui.screenshotPath->setText(path);
 73		}
 74	});
 75
 76	if (m_ui.patchPath->text().isEmpty()) {
 77		m_ui.patchSameDir->setChecked(true);
 78	}
 79	connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
 80		if (e) {
 81			m_ui.patchPath->clear();
 82		}
 83	});
 84	connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
 85		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 86		if (!path.isNull()) {
 87			m_ui.patchSameDir->setChecked(false);
 88			m_ui.patchPath->setText(path);
 89		}
 90	});
 91
 92	// TODO: Move to reloadConfig()
 93	QVariant audioDriver = m_controller->getQtOption("audioDriver");
 94#ifdef BUILD_QT_MULTIMEDIA
 95	m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
 96	if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
 97		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
 98	}
 99#endif
100
101#ifdef BUILD_SDL
102	m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
103	if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
104		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
105	}
106#endif
107
108	// TODO: Move to reloadConfig()
109	QVariant displayDriver = m_controller->getQtOption("displayDriver");
110	m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
111	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
112		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
113	}
114
115#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
116	m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
117	if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
118		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
119	}
120#endif
121
122#ifdef BUILD_GL
123	m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
124	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
125		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
126	}
127#endif
128
129	connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
130		selectBios(m_ui.gbaBios);
131	});
132	connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
133		selectBios(m_ui.gbBios);
134	});
135	connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
136		selectBios(m_ui.gbcBios);
137	});
138
139	connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
140
141	ShortcutView* shortcutView = new ShortcutView();
142	shortcutView->setModel(inputModel);
143	shortcutView->setInputController(inputController);
144	m_ui.stackedWidget->addWidget(shortcutView);
145	m_ui.tabs->addItem(tr("Bindings"));
146}
147
148void SettingsView::selectBios(QLineEdit* bios) {
149	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
150	if (!filename.isEmpty()) {
151		bios->setText(filename);
152	}
153}
154
155void SettingsView::updateConfig() {
156	saveSetting("gba.bios", m_ui.gbaBios);
157	saveSetting("gb.bios", m_ui.gbBios);
158	saveSetting("gbc.bios", m_ui.gbcBios);
159	saveSetting("useBios", m_ui.useBios);
160	saveSetting("skipBios", m_ui.skipBios);
161	saveSetting("audioBuffers", m_ui.audioBufferSize);
162	saveSetting("sampleRate", m_ui.sampleRate);
163	saveSetting("videoSync", m_ui.videoSync);
164	saveSetting("audioSync", m_ui.audioSync);
165	saveSetting("frameskip", m_ui.frameskip);
166	saveSetting("fpsTarget", m_ui.fpsTarget);
167	saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
168	saveSetting("volume", m_ui.volume);
169	saveSetting("mute", m_ui.mute);
170	saveSetting("rewindEnable", m_ui.rewind);
171	saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
172	saveSetting("rewindSave", m_ui.rewindSave);
173	saveSetting("resampleVideo", m_ui.resampleVideo);
174	saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
175	saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
176	saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
177	saveSetting("savegamePath", m_ui.savegamePath);
178	saveSetting("savestatePath", m_ui.savestatePath);
179	saveSetting("screenshotPath", m_ui.screenshotPath);
180	saveSetting("patchPath", m_ui.patchPath);
181	saveSetting("showLibrary", m_ui.showLibrary);
182
183	if (m_ui.fastForwardUnbounded->isChecked()) {
184		saveSetting("fastForwardRatio", "-1");
185	} else {
186		saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
187	}
188
189	switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
190	case IDLE_LOOP_IGNORE:
191		saveSetting("idleOptimization", "ignore");
192		break;
193	case IDLE_LOOP_REMOVE:
194		saveSetting("idleOptimization", "remove");
195		break;
196	case IDLE_LOOP_DETECT:
197		saveSetting("idleOptimization", "detect");
198		break;
199	}
200
201	int loadState = SAVESTATE_RTC;
202	loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
203	loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
204	loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
205	saveSetting("loadStateExtdata", loadState);
206
207	int saveState = SAVESTATE_RTC;
208	saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
209	saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
210	saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
211	saveSetting("saveStateExtdata", saveState);
212
213	QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
214	if (audioDriver != m_controller->getQtOption("audioDriver")) {
215		m_controller->setQtOption("audioDriver", audioDriver);
216		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
217		emit audioDriverChanged();
218	}
219
220	QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
221	if (displayDriver != m_controller->getQtOption("displayDriver")) {
222		m_controller->setQtOption("displayDriver", displayDriver);
223		Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
224		emit displayDriverChanged();
225	}
226
227	m_controller->write();
228
229	emit pathsChanged();
230	emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
231}
232
233void SettingsView::reloadConfig() {	
234	loadSetting("bios", m_ui.gbaBios);
235	loadSetting("gba.bios", m_ui.gbaBios);
236	loadSetting("gb.bios", m_ui.gbBios);
237	loadSetting("gbc.bios", m_ui.gbcBios);
238	loadSetting("useBios", m_ui.useBios);
239	loadSetting("skipBios", m_ui.skipBios);
240	loadSetting("audioBuffers", m_ui.audioBufferSize);
241	loadSetting("sampleRate", m_ui.sampleRate);
242	loadSetting("videoSync", m_ui.videoSync);
243	loadSetting("audioSync", m_ui.audioSync);
244	loadSetting("frameskip", m_ui.frameskip);
245	loadSetting("fpsTarget", m_ui.fpsTarget);
246	loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
247	loadSetting("volume", m_ui.volume);
248	loadSetting("mute", m_ui.mute);
249	loadSetting("rewindEnable", m_ui.rewind);
250	loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
251	loadSetting("rewindSave", m_ui.rewindSave);
252	loadSetting("resampleVideo", m_ui.resampleVideo);
253	loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
254	loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
255	loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
256	loadSetting("savegamePath", m_ui.savegamePath);
257	loadSetting("savestatePath", m_ui.savestatePath);
258	loadSetting("screenshotPath", m_ui.screenshotPath);
259	loadSetting("patchPath", m_ui.patchPath);
260	loadSetting("showLibrary", m_ui.showLibrary);
261
262	double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
263	if (fastForwardRatio <= 0) {
264		m_ui.fastForwardUnbounded->setChecked(true);
265		m_ui.fastForwardRatio->setEnabled(false);
266	} else {
267		m_ui.fastForwardUnbounded->setChecked(false);
268		m_ui.fastForwardRatio->setEnabled(true);
269		m_ui.fastForwardRatio->setValue(fastForwardRatio);
270	}
271
272	QString idleOptimization = loadSetting("idleOptimization");
273	if (idleOptimization == "ignore") {
274		m_ui.idleOptimization->setCurrentIndex(0);
275	} else if (idleOptimization == "remove") {
276		m_ui.idleOptimization->setCurrentIndex(1);
277	} else if (idleOptimization == "detect") {
278		m_ui.idleOptimization->setCurrentIndex(2);
279	}
280
281	bool ok;
282	int loadState = loadSetting("loadStateExtdata").toInt(&ok);
283	if (!ok) {
284		loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
285	}
286	m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
287	m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
288	m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
289
290	int saveState = loadSetting("saveStateExtdata").toInt(&ok);
291	if (!ok) {
292		saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC;
293	}
294	m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
295	m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
296	m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
297}
298
299void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
300	m_controller->setOption(key, field->isChecked());
301	m_controller->updateOption(key);
302}
303
304void SettingsView::saveSetting(const char* key, const QComboBox* field) {
305	saveSetting(key, field->lineEdit());
306}
307
308void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
309	saveSetting(key, field->value());
310}
311
312void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
313	saveSetting(key, field->text());
314}
315
316void SettingsView::saveSetting(const char* key, const QSlider* field) {
317	saveSetting(key, field->value());
318}
319
320void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
321	saveSetting(key, field->value());
322}
323
324void SettingsView::saveSetting(const char* key, const QVariant& field) {
325	m_controller->setOption(key, field);
326	m_controller->updateOption(key);
327}
328
329void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
330	QString option = loadSetting(key);
331	field->setChecked(!option.isNull() && option != "0");
332}
333
334void SettingsView::loadSetting(const char* key, QComboBox* field) {
335	loadSetting(key, field->lineEdit());
336}
337
338void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
339	QString option = loadSetting(key);
340	field->setValue(option.toDouble());
341}
342
343void SettingsView::loadSetting(const char* key, QLineEdit* field) {
344	QString option = loadSetting(key);
345	field->setText(option);
346}
347
348void SettingsView::loadSetting(const char* key, QSlider* field) {
349	QString option = loadSetting(key);
350	field->setValue(option.toInt());
351}
352
353void SettingsView::loadSetting(const char* key, QSpinBox* field) {
354	QString option = loadSetting(key);
355	field->setValue(option.toInt());
356}
357
358QString SettingsView::loadSetting(const char* key) {
359	return m_controller->getOption(key);
360}