all repos — mgba @ 10fe4a743c1b01c496987b5cac2dfc479e89c8dc

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33 - Windows: Fix VDir.rewind
 34Misc:
 35 - SDL: Remove scancode key input
 36 - GBA Video: Clean up unused timers
 37 - Test: Add a basic test suite
 38 - GBA Video: Allow multiple handles into the same tile cache
 39 - VFS: Call msync when syncing mapped data
 40 - GBA Video, GB Video: Colors are now fully scaled
 41 - VFS: Allow truncating memory chunk VFiles
 42 - Debugger: Modularize CLI debugger
 43 - Core: Clean up some thread state checks
 44 - Debugger: Make building with debugging aspects optional
 45 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 46 - GBA Memory: Support reading/writing POSTFLG
 47 - Util: Add size counting to Table
 48 - Qt: Move last directory setting from qt.ini to config.ini
 49 - 3DS, PSP2, Wii: Last directory loaded is saved
 50 - GB Audio: Simplify envelope code
 51 - GB Audio: Improve initial envelope samples
 52 - Debugger: Add functions for read- or write-only watchpoints
 53 - GBA DMA: Refactor DMA out of memory.c
 54 - GBA DMA: Move DMAs to using absolute timing
 55 - All: Add C++ header guards
 56 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 57 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 58 - Qt: Improved HiDPI support
 59 - Qt: Expose configuration directory
 60 - Feature: Move game database from flatfile to SQLite3
 61 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 62 - VFS: Fix some minor VFile issues with FILEs
 63 - Core: Add generic checksum function
 64 - Feature: Support ImageMagick 7
 65 - All: Move time.h include to common.h
 66 - CMake: Add ability to just print version string
 67 - Qt: Merge "Save" and "OK" buttons in shader options
 68 - SDL: Automatically map controllers when plugged in
 69 - Qt: Automatically load controller profile when plugged in
 70 - OpenGL: Add xBR-lv2 shader
 71 - GBA, GB: ROM is now unloaded if a patch is applied
 72 - Util: Add 8-bit PNG write support
 73 - Qt: Rename "Resample video" option to "Bilinear filtering"
 74 - GBA Video: Optimize when BLD* registers are written frequently
 75 - Core: Cores can now have multiple sets of callbacks
 76 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 77 - Qt: Remove audio thread
 78 - Qt: Remove audio buffer sizing in AudioProcessorQt
 79 - Qt: Re-enable QtMultimedia on Windows
 80
 810.5.2: (2016-12-31)
 82Bugfixes:
 83 - All: Fix fullscreen config option being ignored
 84 - ARM7: PSR mode bits should not get sign extended
 85 - GB: Fix audio not being deinitialized
 86 - GB: Fix crash when masking savedata
 87 - GB: Properly initialize sramRealVf variable
 88 - GB Audio: Fix serialization of channel 3 and NR52 properties
 89 - GB Audio: Reset envelope timer when reseting sound channel
 90 - GB MBC: Fix SRAM dangling pointer with RTC games
 91 - GB MBC: Fix initializing MBC when no ROM is loaded
 92 - GB Memory: Fix patching ROM bank 0
 93 - GB Memory: Fix starting HDMAs during mode 0
 94 - GB Memory: Fix HDMA5 value after DMA completes
 95 - GB Video: Initialize LCDC in renderer
 96 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 97 - GBA: Fix IRQs firing after already being cleared
 98 - GBA: Only unhalt CPU if appropriate bit is set in IE
 99 - GBA: Add savegame override for Crash Bandicoot 2
100 - GBA BIOS: Fix MidiKey2Freq BIOS reads
101 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
102 - GBA Cheats: Fix GameShark ROM patches
103 - GBA I/O: Mask off WAITCNT bits that cannot be written
104 - GBA Memory: Fix misaligned BIOS reads
105 - GBA Memory: Fix VCOUNT being writable
106 - GBA Video: Fix out of bounds sprite transforms
107 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
108 - Libretro: Fix disabling BIOS
109 - Libretro: Fix Game Boy savestates and audio
110 - Qt: Fix changing resolution of software renderer
111 - Qt: Fix setting overrides
112 - Qt: Fix cut off tiles and alignment issues in tile viewer
113 - Qt: Only reset window dimensions when first shown
114 - Qt: Fix Qt Multimedia audio driver on big endian
115 - Qt: Fix Apply button for key and controller configurations
116 - VFS: Fix resizing memory chunks when not needed
117 - Windows: Fix Unicode directory handling
118Misc:
119 - GB, GBA: Prevent loading null ROMs
120 - GB Audio: Initialize wave RAM to GBC values
121 - GB Memory: Reset ROM bank when loading a ROM
122 - PSP2: Improved controller rumble
123
1240.5.1: (2016-10-05)
125Bugfixes:
126 - Core: Fix importing save games as read-only
127 - FFmpeg: Fix encoding AAC
128 - GB: Fix invalid STOP behavior on Game Boy Color
129 - GB: Initialize audio properly
130 - GB: Properly clear KEY1 bit 0 when switching speeds
131 - GB: Properly unload save files when unloading a ROM
132 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
133 - GB MBC: Fix MBC7 when size is incorrectly specified
134 - GB MBC: Fix RTC access when no save file is loaded
135 - GB SIO: Don't auto-clock external shift clock
136 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
137 - GB Video: Fix video frames getting missed when LCDC is off
138 - GB Video: Clear screen when LCDC is off
139 - GBA Cheats: Fix holding onto pointers that may get invalidated
140 - GBA Cheats: Fix key-activated CodeBreaker cheats
141 - GBA Cheats: Fix uninitialized memory getting freed when saving
142 - GBA Hardware: Improve Game Boy Player rumble behavior
143 - GBA Memory: Fix several unused I/O register read values
144 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
145 - LR35902: Fix events running with the wrong cycle active
146 - Qt: Fix "close" button on Overrides view
147 - Qt: Fix saving overrides
148 - Qt: Fix directory set unloading when replacing the ROM
149 - Qt: Fix patch loading
150 - Qt: Fix crash when saving an override if a game isn't loaded
151 - Qt: Fix showing default display driver as OpenGL (force 1.x)
152 - SDL: Attach rumble in SDL frontend
153 - Util: Fix PNG identification on files too small to be a PNG
154Misc:
155 - All: Only update version info if needed
156 - All: Split out install locations for Libretro and OpenEmu
157 - FFmpeg: Encoding cleanup
158 - GB: Reset active region when reloading ROM
159 - GB Memory: Initialize RAM pattern for GBC
160 - GB Video: Improved video timings
161 - Qt: Manage window sizes slightly better
162 - Qt: Remember scale option independent of core dimensions
163
1640.5.0: (2016-09-19)
165Features:
166 - Game Boy support
167 - Support for encrypted CodeBreaker GBA cheats
168 - Emulation of Vast Fame protected GBA carts (taizou)
169 - Tile viewer
170 - Threaded rendering mode
171 - Libretro: Memory map and achievement support (leiradel)
172 - GUI: Add UI control remapping
173 - GUI: Add fast-forward
174 - Wii: 240p support
175 - 3DS: Adjustable screen darkening
176 - Ability to temporarily load a savegame
177 - Load specific files out of archives
178 - Automatic BIOS detection
179Bugfixes:
180 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
181 - Debugger: Fix GDB breakpoints
182 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
183 - GBA: Fix filehandle leak with savegames
184 - GBA: Timer 0 cannot be count up
185 - GBA: Count up timers should not count themselves
186 - GBA Memory: Fix mirror on non-overdumped Classic NES games
187 - GBA Memory: Fix ldm {pc}
188 - GBA Savedata: Fix savedata sync timer
189 - GBA Savedata: Only unmap savedata if present
190 - GBA Serialize: Savestates now properly store prefetch
191 - GBA Video: WIN0/1 take priority over OBJWIN
192 - GBA Video: Fix out-of-order OBJWIN
193 - PSP2: Fix GPU crash while exiting
194 - PSP2: Fix VSync
195 - PSP2: Fix accelerometer range
196 - PSP2: Actually load screen mode setting
197 - PSP2: Fix gyroscope direction
198 - PSP2: Delete threads after they return
199 - PSP2: Fix mapping/unmapping from not at 0
200 - Qt: Fix bug in software renderer scaling
201 - Qt: Fix hanging key press after disabling autofire
202 - Qt: Fix being unable to pause manually when using auto-pausing
203 - SDL: Fix axes being mapped wrong
204 - Util: Fix realloc semantics in utf16to8
205 - Util: Fix inserting too many items into a hash table
206 - VFS: Fix uninitialized varaible reading from 7z
207 - VFS: Fix reading multiple files from a 7z archive
208 - Wii: Fix framelimiting after a slowdown
209 - Wii: Fix garbage flash at startup
210Misc:
211 - 3DS: Use blip_add_delta_fast for a small speed improvement
212 - 3DS: Allow UTF-16 filenames
213 - 3DS: Port to using citro3D
214 - 3DS: Use system font for menus
215 - 3DS: Attempt to use Core 2 for threads
216 - 3DS: Adjustable filering
217 - 3DS: 3D banner
218 - All: Add QUIET parameter to silence CMake
219 - All: Faster memory read/write
220 - ARM7: Support forcing Thumb mode via MSR
221 - ARM7: Flush prefetch cache when loading CPSR via MSR
222 - ARM7: Clean up instruction decoding for future expandability
223 - Debugger: Support register and memory writes via GDB stub
224 - Debugger: Add software breakpoint support to gdb
225 - FFmpeg: Full support for libavcodec 56+
226 - GBA: Better debug logging if event processing breaks
227 - GBA Audio: Force audio DMAs to not increment destination
228 - GBA BIOS: Use custom ArcTan, not relying on OS
229 - GBA Hardware: Clean up dead code in GBP
230 - GBA Memory: Optimize stalling behavior
231 - GBA Memory: Optimize Load-/StoreMultiple
232 - GBA Savedata: Add realistic timing for EEPROM
233 - GBA Serialize: Savestates now store if CPU was halted
234 - GBA Video: Remove old slow path fallback
235 - GBA Video: Optimize sprite drawing
236 - GBA Video: Optimize mode 0 rendering
237 - GBA Video: Optimize compositing cases slightly
238 - GUI: Screenshot dimensions are now passed through
239 - GUI: Add back logging
240 - GUI: Only reload config if manually saved
241 - GUI: Increase scrolling speed
242 - OpenGL: Log shader compilation failure
243 - OpenGL: Add texSize uniform
244 - Qt: Make -g flag work in Qt build
245 - Qt: Simplify OpenGL context creation
246 - Qt: Thread startup improvements
247 - Qt: Make audio channel/video layer options shortcut mappable
248 - Qt: Remove some C99isms from C++ code
249 - Qt: Remove default autofire mappings
250 - Qt: Make reseting when pasued frame-accurate
251 - Qt: Rearchitect game closing codepath
252 - PSP2: Use system font for menus
253 - PSP2: Add rumble for PS TV
254 - PSP2: Add fit-to-height screen mode
255 - PSP2: Sync files per descriptor
256 - PSP2: Allow UTF-8 filenames
257 - PSP2: Screenshots are now saved into the Photo Gallery
258 - PSP2: Stop underclocking when menuing
259 - SDL: Increase default audio buffer size to 1024 samples
260 - SDL: More responsive rumble
261 - Util: Add Vector GetConstPointer
262 - Util: Add rtrim
263 - Util: Add endswith
264 - VFS: Improve zip file detection
265 - Wii: Add pixelated resample filter
266 - Windows: Add native VDir support
267 - Util: Add PRIz macro for libc versions that don't support %z
268
2690.4.1: (2016-07-11)
270Bugfixes:
271 - All: Fix several file handle leaks
272 - All: Fix instruction tables getting zeroed when linking sometimes
273 - ARM7: Fix flags on SBC/RSC
274 - ARM7: Fix setting spsr privilege bits when spsr is empty
275 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
276 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
277 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
278 - GBA Memory: Fix executing code from OBJ region of VRAM
279 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
280 - GBA Serialize: Fix loading savegames from savestates
281 - OpenGL: Correct boolean vector strcmp strings for uniforms
282 - Qt: Fix sending gameStopped twice
283 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
284 - Qt: Fix initial state of key mapping
285 - Qt: Initialize m_useBios
286 - SDL: Fix joystick initialization on BSD
287 - SDL: Fix potential joystick crash in games with rumble
288 - SDL: Fix SDL 1.2 build
289 - SDL: Fix sporadic crash when deinitializing audio
290 - Shaders: Fix AGS-001 shader with some bad drivers
291 - Util: Use closesocket on Windows
292 - Util: Fix socket bind addresses
293 - VFS: Fix reading 7z archives without rewinding first
294 - VFS: VFileFromFD should not open directories
295 - Wii: Fix tilting direction
296 - Util: Fix realloc semantics in utf16to8
297Misc:
298 - All: Allow use of external minizip library
299 - Debugger: CLI debugger now exits when end-of-stream is reached
300 - FFmpeg: Update dependencies on Ubuntu
301 - GBA: Slightly optimize GBAProcessEvents
302 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
303 - GBA Video: Null renderer should return proper register values
304 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
305 - Qt: Add preset for DualShock 4
306 - Qt: Update 360 input profile on OS X to reflect newer drivers
307 - Qt: Remove use of NaN
308 - Qt: Canonicalize file paths when loading games
309 - Qt: Add refresh button to controller editing
310 - SDL: Remove default gamepad mappings
311 - Util: Fix intermittent build failure on OS X
312 - VFS: VFile.sync now updates modified time
313
3140.4.0: (2016-02-02)
315Features:
316 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
317 - I/O viewer
318 - Booting of multiboot images
319 - Customization of GIF recording
320 - Libretro: Cheat code support
321 - Support for GLSL shaders
322 - ROM information view
323 - Support for VBA-style cheat codes
324 - Savestates now store creation timestamps
325 - Key autofire
326 - Libretro: Allow blocking opposing directional input
327 - OpenEmu core for OS X
328 - Libretro: Settings for using BIOS and skipping intro
329 - Libretro: Customizable idle loop removal
330 - Implemented cycle counting for sprite rendering
331 - Cleaner, unified settings window
332 - Added a setting for pausing when the emulator is not in focus
333 - Customizable paths for save games, save states, screenshots and patches
334 - Controller hotplugging
335 - Ability to store save games and active cheats within savestates
336Bugfixes:
337 - ARM7: Fix sign of unaligned LDRSH
338 - ARM7: Fix decoding of some ARM ALU instructions with shifters
339 - Debugger: Fix watchpoints in gdb
340 - GBA: Fix warnings when creating and loading savestates
341 - GBA: Fix Iridion II savetype
342 - GBA BIOS: Fix misaligned CpuSet
343 - GBA Cheats: Fix cheats setting the Action Replay version
344 - GBA Hardware: Fix GPIO on big endian
345 - GBA Memory: Fix DMA register writing behavior
346 - GBA Memory: Fix DMAs triggering two cycles early
347 - Libretro: Fix aspect ratio
348 - Qt: Fix some potential crashes with the gamepad mapping
349 - Qt: Fix keys being mapped incorrectly when loading configuration file
350 - Util: Fix PowerPC PNG read/write pixel order
351 - Util: Fix excessive memory allocation when decoding a PNG
352 - VFS: Fix VFileReadline and remove _vfdReadline
353Misc:
354 - All: Improved PowerPC support
355 - All: Fix some undefined behavior warnings
356 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
357 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
358 - GBA: Implement bad I/O register loading
359 - GBA: Allow jumping to OAM and palette RAM
360 - GBA BIOS: Finish implementing RegisterRamReset
361 - GBA Config: Add "override" layer for better one-time configuration
362 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
363 - GBA Memory: Use a dynamically sized mask for ROM memory
364 - GBA Memory: Implement several unimplemented memory access types
365 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
366 - GBA RR: Starting from savestate now embeds the savegame
367 - GBA RR: Add preliminary SRAM support for VBM loading
368 - GBA RR: Add support for resets in movies
369 - GBA Video: Remove lastHblank, as it is implied
370 - Libretro: Use anonymous memory mappers for large blocks of memory
371 - Libretro: Add install target for libretro core
372 - Qt: Window size command line options are now supported
373 - Qt: Increase usability of key mapper
374 - Qt: Add 'Apply' button to settings window
375 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
376 - Qt: Allow use of modifier keys as input
377 - Qt: Optimize log viewer
378 - Qt: Added button for breaking into the GDB debugger
379 - Qt: Add box for showing duration of rewind
380 - SDL: Support fullscreen in SDL 1.2
381 - SDL: Allow GBASDLAudio to be used without a thread context
382 - Util: Use VFile for configuration
383 - Util: Add MutexTryLock
384
3850.3.2: (2015-12-16)
386Bugfixes:
387 - ARM7: Fix STRT/STRBT
388 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
389 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
390 - Libretro: Fix problems with rumble not turning off
391 - GBA: Fix idle skip state being retained between games
392 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
393 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
394 - GBA BIOS: Fix Sqrt sign
395 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
396 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
397 - GBA Memory: Fix DMA behavior for SRAM accesses
398 - GBA Memory: Fix Store8 to OBJ VRAM
399 - GBA Memory: Fix alignment of LDM/STM on SRAM
400 - GBA Memory: Fix unaligned out-of-bounds ROM loads
401 - GBA Memory: Fix timing of DMAs
402 - GBA Video: Fix _mix for 15-bit color
403 - GBA Video: Fix OAM and palette initialization
404 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
405 - Qt: Use safer isLoaded check in GameController
406 - Qt: Fix a race condition in PainterGL that could lead to a crash
407 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
408 - Qt: Fix font size in memory viewer
409 - Qt: Fix a crash in the memory viewer
410 - Qt: Add additional checks in CheatModel to prevent crashes
411 - Qt: Fix race condition with setting sample rate
412 - Qt: Fix crash when closing multiplayer windows
413 - Qt: Fix resetting while paused
414Misc:
415 - GBA Audio: Implement missing flags on SOUNDCNT_X register
416 - Qt: Add mute option to menu
417
4180.3.1: (2015-10-24)
419Bugfixes:
420 - ARM7: Fix instruction decoding of Thumb shifts
421 - GBA: Deinit savegame when unloading a ROM
422 - GBA: Fix BIOS check on big endian
423 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
424 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
425 - GBA Audio: Fix audio channels being silenced at the wrong time
426 - GBA Memory: Fix bad BIOS Load16 on big endian
427 - GBA Memory: Fix bad Load8 on big endian
428 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
429 - GBA Video: Fix edge case with sprite blend modes and semitransparency
430 - GBA Video: Fix objwin and blending interaction on sprites
431 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
432 - Libretro: Fix a memory leak with the render buffer
433 - Qt: Windows no longer spawn in the top left on first launch
434 - Qt: Fix install path of XDG desktop file with DESTDIR
435 - Qt: Fix drag and drop on Windows
436 - Qt: Reenable double buffering, as disabling it broke some Windows configs
437 - VFS: Fix return values of VFileFILE.read and .write
438Misc:
439 - All: Reset next event to cycles instead of zero to interrupt
440 - All: Add --version flag
441 - ARM7: Force disable LTO on two files to work around a GCC bug
442 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
443 - GBA: Better memory handling with PNG savestates
444 - GBA: Additional savestate sanity checks
445 - GBA: Check for cycle count being too high
446 - GBA Audio: Allow GBAAVStream to have no video callback
447 - GBA BIOS: Implement RegisterRamReset for SIO registers
448 - Qt: Remove useless help icons in dialogs
449 - Qt: Prevent savestate window from opening while in multiplayer
450 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
451 - Qt: Dropping multiplayer windows works more cleanly now
452
4530.3.0: (2015-08-16)
454Features:
455 - Ability to hide individual background layers, or OBJs
456 - Ability to mute individual audio channels
457 - Palette viewer and exporter
458 - Volume control
459 - More shortcuts are editable (e.g. quick save/load)
460 - Rewind now shows the frame after rewinding
461 - Import/Export of GameShark/Action Replay snapshots
462 - Add "Step backwards" item for single increment rewind
463 - Deadzone estimation for game controllers
464 - Analog inputs can be used for shortcuts
465 - Menu items for specific solar sensor brightness levels
466 - Remappable controls for tilt and gyroscope sensors
467 - Status messages for actions taken while a game is running (e.g. save/load state)
468 - Memory inspector
469 - Screensaver can now be suspended while a game is running
470 - Load/save the most recent savestate slot
471 - Support varible speed (PWM) rumble
472 - Ability to cap fast forward speed
473 - Finer control over FPS target
474 - Holdable shortcut for rewinding one frame at a time
475 - Ability to boot directly into the BIOS
476 - Preliminary support for yanking out the game pak while a game is running
477 - Thumb-drive mode by putting a file called portable.ini in the same folder
478 - Configurable display driver, between software and OpenGL
479 - Undo-able savestate loading and saving
480 - Controller profiles now store shortcut settings
481 - Default controller profiles for several common controllers
482 - Libretro now supports BIOS, rumble and solar sensor
483 - Implement BIOS call Stop, for sleep mode
484 - Automatically load patches, if found
485 - Improved video synchronization
486 - Configurable audio output sample rate
487Bugfixes:
488 - ARM7: Fix SWI and IRQ timings
489 - ARM7: Fix Thumb MUL timing
490 - ARM7: Fix timing of multiplies to use N cycles
491 - ARM7: ARMHotplugDetach should call deinit
492 - Debugger: Fix use-after-free in breakpoint clearing code
493 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
494 - GBA: Cap audio FIFO read size during deserialization
495 - GBA: Check for corrupted savestates when loading
496 - GBA: Check for improperly sized savestates when loading
497 - GBA: Check for savestates made from differently sized ROMs
498 - GBA: Fix calls to endian-independent loadstores
499 - GBA: Fix timing of reading from timer registers
500 - GBA: Ensure cycles never go negative
501 - GBA Audio: Force audio FIFOs to 32-bit
502 - GBA Audio: Fix audio pitch changing when adjusting buffer size
503 - GBA Audio: Fix sample order in audio channel 3
504 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
505 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
506 - GBA Memory: Improve Thumb open bus behavior
507 - GBA Memory: Fix potential DMA issue when loading a savestate
508 - GBA Memory: Fix load/store multiple video memory waitstates
509 - GBA SIO: Fix reseting when there are SIO devices attached
510 - GBA Video: Blended sprites should never have other effects applied
511 - GBA Video: Fix out-of-bounds tiles in mosaic
512 - GBA Video: Fix windows not affecting sprites
513 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
514 - GBA Video: Fix timing on first scanline
515 - Qt: Better cleanup when a game crashes
516 - Qt: Fix open ROM dialog filtering for archive formats
517 - Qt: Cap the maximum number of multiplayer windows
518 - Qt: Fix maximum year in sensor override
519 - Qt: Fix window being too tall after exiting fullscreen
520 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
521 - Qt: Fix analog buttons not getting unmapped
522 - Qt: Fix passing command line options
523 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
524 - SDL: Fix SDL build when OpenGL is missing
525 - Util: Allow loading IPS patches that grow the ROM
526 - VFS: Fix resource leaks if some allocations fail
527 - VFS: Fix line-reading to return proper values
528 - Video: Fix an issue with very long filenames
529 - Util: Fix formatting of floats
530Misc:
531 - All: Add --help flag for command line programs
532 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
533 - All: Enable static linking for Windows
534 - All: Enable static linking for OS X
535 - All: Threads are now named
536 - All: Proper handling of Unicode file paths
537 - ARM7: Add emulation for Undefined CPU mode
538 - ARM7: Reduce the size of the Thumb instruction table
539 - GBA: Add status log level
540 - GBA: GBARewind now returns how many states it has rewound
541 - GBA: SIO logging layer
542 - GBA BIOS: Stub out SoundBias
543 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
544 - GBA: Don't include GBACLIDebugger struct unless needed
545 - GBA: Savedata is now synced shortly after data finishes being written
546 - GBA: Process multiple timer events at once, if necessary
547 - GBA Audio: Implement audio reset for channels A/B
548 - GBA Audio: Process multiple audio events at once, if necessary
549 - GBA Hardware: Backport generic RTC source into core
550 - GBA Input: Allow axes and buttons to be mapped to the same key
551 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
552 - GBA SIO: Add a dummy driver for Normal mode
553 - GBA Thread: Add functionality for running callbacks on the GBA thread
554 - GBA Thread: Split GBASync into a separate file
555 - GBA Video: Refactor software renderer into separate files
556 - GBA Video: Slightly optimize mode 0 mosaic rendering
557 - Debugger: Free watchpoints in addition to breakpoints
558 - Qt: Handle saving input settings better
559 - Qt: Move GL frame drawing back onto its own thread
560 - Qt: Fast forward (held) option moved from Other to Emulation menu
561 - Qt: Show version info in window title
562 - Qt: Migrate multiplayer window handling into GBAApp
563 - Qt: Unified file opening and saving with last location
564 - Qt: Fix windows being resizable when they shouldn't have been
565 - Qt: Only hide cursor in full screen
566 - Qt: Replace pause-after-frame mutex with an atomic
567 - Qt: Add application icon and XDG desktop files
568 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
569 - Qt: Don't save window size when entering fullscreen
570 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
571 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
572 - Qt: Increase usability of key mapper
573 - Qt: Show checkmark for window sizes
574 - Qt: Set window path to loaded ROM
575 - Perf: Ability to load savestates immediately on launch
576 - SDL: Properly check for initialization
577 - SDL: Clean up initialization functions
578 - SDL: Clean up GL context
579 - Util: Allow disabling the threading code entirely
580 - VFS: Add sync method to force syncing with backing
581
5820.2.1: (2015-05-13)
583Bugfixes:
584 - All: Fix sanitize-deb script not cleaning up after itself
585 - All: Fix dependencies for libavcodec on Debian-derived platforms
586 - ARM7: Handle writeback for PC in addressing modes 2 and 3
587 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
588 - ARM7: Fix ARM multiply instructions when PC is a destination register
589 - Debugger: Fix use-after-free in breakpoint clearing code
590 - Debugger: Fix boundary conditions in tab completion
591 - GBA: Fix timers not updating timing when writing to only the reload register
592 - GBA: Fix rewind boundary conditions
593 - GBA: Add initial I/O register settings for background matrix registers
594 - GBA: Fix hang when loading a savestate if sync to video is enabled
595 - GBA: Handle out-of-bounds I/O access
596 - GBA: Fix bounds-checking on EEPROM access
597 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
598 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
599 - GBA Memory: Allow SRAM to be 64kB
600 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
601 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
602 - GBA Video: Fix second frame mode 5
603 - Perf: Fix race condition if a game crashes immediately on start
604 - Qt: Fix Display object leak when closing a window
605 - Qt: Fix .deb dependencies
606 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
607 - Qt: Fix window not regaining focus after exiting savestate window
608 - Qt: Fix regression where video would not record if the game had already started
609 - Qt: Fix potential crash if a gamepad causes focus to change
610 - Qt: Fix controller axis querying
611 - Qt: Fix multiplayer windows opening as the wrong size
612 - Qt: Fix controllers sometimes not loading the right profile
613 - SDL: Fix boundary conditions for joystick adjustments
614 - SDL: Allocate properly sized input maps
615 - SDL: Fix potential build issues when Qt and SDL2 are in use
616 - Util: Fix resource leak in UTF-8 handling code
617 - Util: Fix a null-pointer issue when attempting to delete a key
618 - VFS: Fix resource leaks if some allocations fail
619 - Video: Fix an issue with very long filenames
620Misc:
621 - GBA Memory: Soft-crash if jumping past the end of a ROM
622 - Qt: Show multiplayer numbers in window title
623 - Qt: Solar sensor can have shortcuts set
624
6250.2.0: (2015-04-03)
626Features:
627 - Support for gamepad axes, e.g. analog sticks or triggers
628 - Add scale presets for up to 6x
629 - Settings window
630 - Bilinear resampling option
631 - Add option to skip BIOS start screen
632 - List of recently opened games
633 - Support for games using the Solar Sensor
634 - Better audio resampling via blip-buf
635 - Game Pak overrides dialog for setting savetype and sensor values
636 - Support for games using the tilt sensor
637 - Remappable shortcuts for keyboard and gamepad
638 - Rewinding of emulation
639 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
640 - Support IPv6
641 - Save directory of last loaded file
642 - Support BPS patches
643 - Automatically detect and optimize out idle loops
644 - Configurable game overrides
645 - Support loading 7-Zip files
646 - Drag and drop game loading
647 - Cheat code support
648 - Runtime configurable audio driver
649 - Libretro core for use with RetroArch and other front-ends
650 - Controller profiles for setting different bindings for different controllers
651 - Ability to lock aspect ratio
652 - Local link cable support
653 - Ability to switch which game controller is in use per instance
654 - Ability to prevent opposing directional input
655 - Warning dialog if an unimplemented BIOS feature is called
656 - Debugger: Add CLI "frame", frame advance command
657 - Debugger: Add CLI functions for writing to memory
658 - Debugger: Add CLI functions for examining memory regions
659 - Debugger: Add CLI function for writing a register
660Bugfixes:
661 - ARM7: Extend prefetch by one stage
662 - ARM7: Fix cycle counting for loads
663 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
664 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
665 - GBA: Initialize gba.sync to null
666 - GBA: Fix timer initialization
667 - GBA Audio: Support 16-bit writes to FIFO audio
668 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
669 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
670 - GBA BIOS: Fix BIOS prefetch after reset
671 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
672 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
673 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
674 - GBA Memory: Fix I cycles that had been moved to ARM7 core
675 - GBA Memory: Fix cycle counting for 32-bit load/stores
676 - GBA RR: Fix fallthrough error when reading tags from a movie
677 - GBA Thread: Fix possible hang when loading an archive
678 - GBA Thread: Fix possible deadlock in video sync
679 - Perf: Fix crash when the GBA thread fails to start
680 - Qt: Fix crash starting a GDB stub if a game isn't loaded
681 - Qt: Fix crash when adjusting settings after closing a game
682 - Qt: Fix crash when starting GDB stub after closing a game
683 - Qt: Fix patch loading while a game is running
684 - Qt: Fix crash when loading a game after stopping GDB server
685 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
686 - Qt: Fix crash when attempting to pause if a game is not running
687 - SDL: Properly clean up if a game doesn't launch
688 - Util: Fix sockets on Windows
689Misc:
690 - All: Enable link-time optimization
691 - Debugger: Watchpoints now work on STM/LDM instructions
692 - Debugger: Clean up GDB stub network interfacing
693 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
694 - Debugger: Merge Thumb BL instructions when disassembling
695 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
696 - Debugger: Watchpoints now report address watched (fixes #68)
697 - Debugger: Add support for soft breakpoints
698 - Debugger: Make I/O register names be addresses instead of values
699 - Debugger: Rename read/write commands
700 - GBA: Improve accuracy of event timing
701 - GBA: Add API for getting Configuration structs for overrides and input
702 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
703 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
704 - GBA: Move A/V stream interface into core
705 - GBA: Savestates now take into account savedata state machines (fixes #109)
706 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
707 - GBA Memory: Simplify memory API and use fixed bus width
708 - GBA Thread: Make GBASyncWaitFrameStart time out
709 - GBA Video: Start video at the last scanline instead of the first
710 - Qt: Optimize logo drawing
711 - Qt: Move frame upload back onto main thread
712 - Qt: Remember window position
713 - Qt: Double-clicking on the window toggles full screen
714 - Util: Use proper locale for reading and writing float values
715
7160.1.1: (2015-01-24)
717Bugfixes:
718 - ARM7: Fix LDM writeback to a register already written
719 - GBA: Fix timers 2 and 3 updating incorrectly
720 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
721 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
722 - GBA Audio: Properly initialize audio FIFO channels
723 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
724 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
725 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
726 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
727 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
728 - GBA BIOS: Fix HuffUnComp boundary conditions
729 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
730 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
731 - GBA Memory: Filter out top nybble of DMA addresses
732 - GBA Memory: Properly bounds-check VRAM accesses
733 - GBA Memory: Fix initial DMA state
734 - GBA Thread: Allow halted games to exit cleanly
735 - GBA Video: Fix blend issues with obscured middle layers
736 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
737 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
738 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
739 - GBA Video: Fix sprite boundary conditions with mosaic
740 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
741 - Qt: Fix issue with set frame sizes being the wrong height
742 - Qt: Fix emulator crashing when full screen if a game is not running
743 - Qt: Fix window focus issues
744 - Qt: Properly set default video recording settings
745 - Qt: Fix a race condition when a game crashes immediately
746 - Qt: Fix some cases where key mapping can break if focus is adjusted
747 - Qt: Fix crash if a game pauses before any frames are shown
748 - Debugger: Negative PC-relative loads now properly subtract the offset
749 - Debugger: Align PC-relative loads in Thumb
750 - Debugger: Fix watchpoints triggering too late
751 - Debugger: Fix binary print putting spaces between digits
752 - Video: Ensure FFmpeg encoder has audio frames
753 - Video: Fix uncompressed PCM audio recording
754 - Video: Fix FFmpeg crashing when the file extension is wrong
755 - Util: Fix SOCKET_FAILED macro
756Misc:
757 - GBA: Exit cleanly on FATAL if the port supports it
758 - GBA Memory: Implement 16- and 32-bit loads from SRAM
759 - Qt: Disable sync to video by default
760 - Qt: Handle a game crash without crashing
761 - Qt: Set default log level to FATAL, ERROR and WARN
762 - Qt: Clarify some phrasing in the menus
763 - Qt: Clear active buttons when focus is lost
764
7650.1.0: (2014-12-13)
766 - Initial release