all repos — mgba @ 111337e3e0907bde2a84bf89b259e05e9224dc96

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6Bugfixes:
  7 - LR35902: Fix core never exiting with certain event patterns
  8 - GB Timer: Improve DIV reset behavior
  9 - GBA Memory: Fix misaligned BIOS reads
 10 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 11 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 12 - GB MBC: Fix SRAM dangling pointer with RTC games
 13 - Windows: Fix Unicode directory handling
 14 - Qt: Fix changing resolution of software renderer
 15 - Qt: Fix setting overrides
 16 - GBA Cheats: Fix GameShark ROM patches
 17 - Qt: Fix cut off tiles and alignment issues in tile viewer
 18Misc:
 19 - SDL: Remove scancode key input
 20 - GBA Video: Clean up unused timers
 21 - Test: Add a basic test suite
 22 - GBA Video: Allow multiple handles into the same tile cache
 23 - VFS: Call msync when syncing mapped data
 24
 250.5.1: (2016-10-05)
 26Bugfixes:
 27 - Core: Fix importing save games as read-only
 28 - FFmpeg: Fix encoding AAC
 29 - GB: Fix invalid STOP behavior on Game Boy Color
 30 - GB: Initialize audio properly
 31 - GB: Properly clear KEY1 bit 0 when switching speeds
 32 - GB: Properly unload save files when unloading a ROM
 33 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 34 - GB MBC: Fix MBC7 when size is incorrectly specified
 35 - GB MBC: Fix RTC access when no save file is loaded
 36 - GB SIO: Don't auto-clock external shift clock
 37 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 38 - GB Video: Fix video frames getting missed when LCDC is off
 39 - GB Video: Clear screen when LCDC is off
 40 - GBA Cheats: Fix holding onto pointers that may get invalidated
 41 - GBA Cheats: Fix key-activated CodeBreaker cheats
 42 - GBA Cheats: Fix uninitialized memory getting freed when saving
 43 - GBA Hardware: Improve Game Boy Player rumble behavior
 44 - GBA Memory: Fix several unused I/O register read values
 45 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 46 - LR35902: Fix events running with the wrong cycle active
 47 - Qt: Fix "close" button on Overrides view
 48 - Qt: Fix saving overrides
 49 - Qt: Fix directory set unloading when replacing the ROM
 50 - Qt: Fix patch loading
 51 - Qt: Fix crash when saving an override if a game isn't loaded
 52 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 53 - SDL: Attach rumble in SDL frontend
 54 - Util: Fix PNG identification on files too small to be a PNG
 55Misc:
 56 - All: Only update version info if needed
 57 - All: Split out install locations for Libretro and OpenEmu
 58 - FFmpeg: Encoding cleanup
 59 - GB: Reset active region when reloading ROM
 60 - GB Memory: Initialize RAM pattern for GBC
 61 - GB Video: Improved video timings
 62 - Qt: Manage window sizes slightly better
 63 - Qt: Remember scale option independent of core dimensions
 64
 650.5.0: (2016-09-19)
 66Features:
 67 - Game Boy support
 68 - Support for encrypted CodeBreaker GBA cheats
 69 - Emulation of Vast Fame protected GBA carts (taizou)
 70 - Tile viewer
 71 - Threaded rendering mode
 72 - Libretro: Memory map and achievement support (leiradel)
 73 - GUI: Add UI control remapping
 74 - GUI: Add fast-forward
 75 - Wii: 240p support
 76 - 3DS: Adjustable screen darkening
 77 - Ability to temporarily load a savegame
 78 - Load specific files out of archives
 79 - Automatic BIOS detection
 80Bugfixes:
 81 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 82 - Debugger: Fix GDB breakpoints
 83 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 84 - GBA: Fix filehandle leak with savegames
 85 - GBA: Timer 0 cannot be count up
 86 - GBA: Count up timers should not count themselves
 87 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 88 - GBA Memory: Fix ldm {pc}
 89 - GBA Savedata: Fix savedata sync timer
 90 - GBA Savedata: Only unmap savedata if present
 91 - GBA Serialize: Savestates now properly store prefetch
 92 - GBA Video: WIN0/1 take priority over OBJWIN
 93 - GBA Video: Fix out-of-order OBJWIN
 94 - PSP2: Fix GPU crash while exiting
 95 - PSP2: Fix VSync
 96 - PSP2: Fix accelerometer range
 97 - PSP2: Actually load screen mode setting
 98 - PSP2: Fix gyroscope direction
 99 - PSP2: Delete threads after they return
100 - PSP2: Fix mapping/unmapping from not at 0
101 - Qt: Fix bug in software renderer scaling
102 - Qt: Fix hanging key press after disabling autofire
103 - Qt: Fix being unable to pause manually when using auto-pausing
104 - SDL: Fix axes being mapped wrong
105 - Util: Fix realloc semantics in utf16to8
106 - Util: Fix inserting too many items into a hash table
107 - VFS: Fix uninitialized varaible reading from 7z
108 - VFS: Fix reading multiple files from a 7z archive
109 - Wii: Fix framelimiting after a slowdown
110 - Wii: Fix garbage flash at startup
111Misc:
112 - 3DS: Use blip_add_delta_fast for a small speed improvement
113 - 3DS: Allow UTF-16 filenames
114 - 3DS: Port to using citro3D
115 - 3DS: Use system font for menus
116 - 3DS: Attempt to use Core 2 for threads
117 - 3DS: Adjustable filering
118 - 3DS: 3D banner
119 - All: Add QUIET parameter to silence CMake
120 - All: Faster memory read/write
121 - ARM7: Support forcing Thumb mode via MSR
122 - ARM7: Flush prefetch cache when loading CPSR via MSR
123 - ARM7: Clean up instruction decoding for future expandability
124 - Debugger: Support register and memory writes via GDB stub
125 - Debugger: Add software breakpoint support to gdb
126 - FFmpeg: Full support for libavcodec 56+
127 - GBA: Better debug logging if event processing breaks
128 - GBA Audio: Force audio DMAs to not increment destination
129 - GBA BIOS: Use custom ArcTan, not relying on OS
130 - GBA Hardware: Clean up dead code in GBP
131 - GBA Memory: Optimize stalling behavior
132 - GBA Memory: Optimize Load-/StoreMultiple
133 - GBA Savedata: Add realistic timing for EEPROM
134 - GBA Serialize: Savestates now store if CPU was halted
135 - GBA Video: Remove old slow path fallback
136 - GBA Video: Optimize sprite drawing
137 - GBA Video: Optimize mode 0 rendering
138 - GBA Video: Optimize compositing cases slightly
139 - GUI: Screenshot dimensions are now passed through
140 - GUI: Add back logging
141 - GUI: Only reload config if manually saved
142 - GUI: Increase scrolling speed
143 - OpenGL: Log shader compilation failure
144 - OpenGL: Add texSize uniform
145 - Qt: Make -g flag work in Qt build
146 - Qt: Simplify OpenGL context creation
147 - Qt: Thread startup improvements
148 - Qt: Make audio channel/video layer options shortcut mappable
149 - Qt: Remove some C99isms from C++ code
150 - Qt: Remove default autofire mappings
151 - Qt: Make reseting when pasued frame-accurate
152 - Qt: Rearchitect game closing codepath
153 - PSP2: Use system font for menus
154 - PSP2: Add rumble for PS TV
155 - PSP2: Add fit-to-height screen mode
156 - PSP2: Sync files per descriptor
157 - PSP2: Allow UTF-8 filenames
158 - PSP2: Screenshots are now saved into the Photo Gallery
159 - PSP2: Stop underclocking when menuing
160 - SDL: Increase default audio buffer size to 1024 samples
161 - SDL: More responsive rumble
162 - Util: Add Vector GetConstPointer
163 - Util: Add rtrim
164 - Util: Add endswith
165 - VFS: Improve zip file detection
166 - Wii: Add pixelated resample filter
167 - Windows: Add native VDir support
168 - Util: Add PRIz macro for libc versions that don't support %z
169
1700.4.1: (2016-07-11)
171Bugfixes:
172 - All: Fix several file handle leaks
173 - All: Fix instruction tables getting zeroed when linking sometimes
174 - ARM7: Fix flags on SBC/RSC
175 - ARM7: Fix setting spsr privilege bits when spsr is empty
176 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
177 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
178 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
179 - GBA Memory: Fix executing code from OBJ region of VRAM
180 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
181 - GBA Serialize: Fix loading savegames from savestates
182 - OpenGL: Correct boolean vector strcmp strings for uniforms
183 - Qt: Fix sending gameStopped twice
184 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
185 - Qt: Fix initial state of key mapping
186 - Qt: Initialize m_useBios
187 - SDL: Fix joystick initialization on BSD
188 - SDL: Fix potential joystick crash in games with rumble
189 - SDL: Fix SDL 1.2 build
190 - SDL: Fix sporadic crash when deinitializing audio
191 - Shaders: Fix AGS-001 shader with some bad drivers
192 - Util: Use closesocket on Windows
193 - Util: Fix socket bind addresses
194 - VFS: Fix reading 7z archives without rewinding first
195 - VFS: VFileFromFD should not open directories
196 - Wii: Fix tilting direction
197 - Util: Fix realloc semantics in utf16to8
198Misc:
199 - All: Allow use of external minizip library
200 - Debugger: CLI debugger now exits when end-of-stream is reached
201 - FFmpeg: Update dependencies on Ubuntu
202 - GBA: Slightly optimize GBAProcessEvents
203 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
204 - GBA Video: Null renderer should return proper register values
205 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
206 - Qt: Add preset for DualShock 4
207 - Qt: Update 360 input profile on OS X to reflect newer drivers
208 - Qt: Remove use of NaN
209 - Qt: Canonicalize file paths when loading games
210 - Qt: Add refresh button to controller editing
211 - SDL: Remove default gamepad mappings
212 - Util: Fix intermittent build failure on OS X
213 - VFS: VFile.sync now updates modified time
214
2150.4.0: (2016-02-02)
216Features:
217 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
218 - I/O viewer
219 - Booting of multiboot images
220 - Customization of GIF recording
221 - Libretro: Cheat code support
222 - Support for GLSL shaders
223 - ROM information view
224 - Support for VBA-style cheat codes
225 - Savestates now store creation timestamps
226 - Key autofire
227 - Libretro: Allow blocking opposing directional input
228 - OpenEmu core for OS X
229 - Libretro: Settings for using BIOS and skipping intro
230 - Libretro: Customizable idle loop removal
231 - Implemented cycle counting for sprite rendering
232 - Cleaner, unified settings window
233 - Added a setting for pausing when the emulator is not in focus
234 - Customizable paths for save games, save states, screenshots and patches
235 - Controller hotplugging
236 - Ability to store save games and active cheats within savestates
237Bugfixes:
238 - ARM7: Fix sign of unaligned LDRSH
239 - ARM7: Fix decoding of some ARM ALU instructions with shifters
240 - Debugger: Fix watchpoints in gdb
241 - GBA: Fix warnings when creating and loading savestates
242 - GBA: Fix Iridion II savetype
243 - GBA BIOS: Fix misaligned CpuSet
244 - GBA Cheats: Fix cheats setting the Action Replay version
245 - GBA Hardware: Fix GPIO on big endian
246 - GBA Memory: Fix DMA register writing behavior
247 - GBA Memory: Fix DMAs triggering two cycles early
248 - Libretro: Fix aspect ratio
249 - Qt: Fix some potential crashes with the gamepad mapping
250 - Qt: Fix keys being mapped incorrectly when loading configuration file
251 - Util: Fix PowerPC PNG read/write pixel order
252 - Util: Fix excessive memory allocation when decoding a PNG
253 - VFS: Fix VFileReadline and remove _vfdReadline
254Misc:
255 - All: Improved PowerPC support
256 - All: Fix some undefined behavior warnings
257 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
258 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
259 - GBA: Implement bad I/O register loading
260 - GBA: Allow jumping to OAM and palette RAM
261 - GBA BIOS: Finish implementing RegisterRamReset
262 - GBA Config: Add "override" layer for better one-time configuration
263 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
264 - GBA Memory: Use a dynamically sized mask for ROM memory
265 - GBA Memory: Implement several unimplemented memory access types
266 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
267 - GBA RR: Starting from savestate now embeds the savegame
268 - GBA RR: Add preliminary SRAM support for VBM loading
269 - GBA RR: Add support for resets in movies
270 - GBA Video: Remove lastHblank, as it is implied
271 - Libretro: Use anonymous memory mappers for large blocks of memory
272 - Libretro: Add install target for libretro core
273 - Qt: Window size command line options are now supported
274 - Qt: Increase usability of key mapper
275 - Qt: Add 'Apply' button to settings window
276 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
277 - Qt: Allow use of modifier keys as input
278 - Qt: Optimize log viewer
279 - Qt: Added button for breaking into the GDB debugger
280 - Qt: Add box for showing duration of rewind
281 - SDL: Support fullscreen in SDL 1.2
282 - SDL: Allow GBASDLAudio to be used without a thread context
283 - Util: Use VFile for configuration
284 - Util: Add MutexTryLock
285
2860.3.2: (2015-12-16)
287Bugfixes:
288 - ARM7: Fix STRT/STRBT
289 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
290 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
291 - Libretro: Fix problems with rumble not turning off
292 - GBA: Fix idle skip state being retained between games
293 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
294 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
295 - GBA BIOS: Fix Sqrt sign
296 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
297 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
298 - GBA Memory: Fix DMA behavior for SRAM accesses
299 - GBA Memory: Fix Store8 to OBJ VRAM
300 - GBA Memory: Fix alignment of LDM/STM on SRAM
301 - GBA Memory: Fix unaligned out-of-bounds ROM loads
302 - GBA Memory: Fix timing of DMAs
303 - GBA Video: Fix _mix for 15-bit color
304 - GBA Video: Fix OAM and palette initialization
305 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
306 - Qt: Use safer isLoaded check in GameController
307 - Qt: Fix a race condition in PainterGL that could lead to a crash
308 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
309 - Qt: Fix font size in memory viewer
310 - Qt: Fix a crash in the memory viewer
311 - Qt: Add additional checks in CheatModel to prevent crashes
312 - Qt: Fix race condition with setting sample rate
313 - Qt: Fix crash when closing multiplayer windows
314 - Qt: Fix resetting while paused
315Misc:
316 - GBA Audio: Implement missing flags on SOUNDCNT_X register
317 - Qt: Add mute option to menu
318
3190.3.1: (2015-10-24)
320Bugfixes:
321 - ARM7: Fix instruction decoding of Thumb shifts
322 - GBA: Deinit savegame when unloading a ROM
323 - GBA: Fix BIOS check on big endian
324 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
325 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
326 - GBA Audio: Fix audio channels being silenced at the wrong time
327 - GBA Memory: Fix bad BIOS Load16 on big endian
328 - GBA Memory: Fix bad Load8 on big endian
329 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
330 - GBA Video: Fix edge case with sprite blend modes and semitransparency
331 - GBA Video: Fix objwin and blending interaction on sprites
332 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
333 - Libretro: Fix a memory leak with the render buffer
334 - Qt: Windows no longer spawn in the top left on first launch
335 - Qt: Fix install path of XDG desktop file with DESTDIR
336 - Qt: Fix drag and drop on Windows
337 - Qt: Reenable double buffering, as disabling it broke some Windows configs
338 - VFS: Fix return values of VFileFILE.read and .write
339Misc:
340 - All: Reset next event to cycles instead of zero to interrupt
341 - All: Add --version flag
342 - ARM7: Force disable LTO on two files to work around a GCC bug
343 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
344 - GBA: Better memory handling with PNG savestates
345 - GBA: Additional savestate sanity checks
346 - GBA: Check for cycle count being too high
347 - GBA Audio: Allow GBAAVStream to have no video callback
348 - GBA BIOS: Implement RegisterRamReset for SIO registers
349 - Qt: Remove useless help icons in dialogs
350 - Qt: Prevent savestate window from opening while in multiplayer
351 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
352 - Qt: Dropping multiplayer windows works more cleanly now
353
3540.3.0: (2015-08-16)
355Features:
356 - Ability to hide individual background layers, or OBJs
357 - Ability to mute individual audio channels
358 - Palette viewer and exporter
359 - Volume control
360 - More shortcuts are editable (e.g. quick save/load)
361 - Rewind now shows the frame after rewinding
362 - Import/Export of GameShark/Action Replay snapshots
363 - Add "Step backwards" item for single increment rewind
364 - Deadzone estimation for game controllers
365 - Analog inputs can be used for shortcuts
366 - Menu items for specific solar sensor brightness levels
367 - Remappable controls for tilt and gyroscope sensors
368 - Status messages for actions taken while a game is running (e.g. save/load state)
369 - Memory inspector
370 - Screensaver can now be suspended while a game is running
371 - Load/save the most recent savestate slot
372 - Support varible speed (PWM) rumble
373 - Ability to cap fast forward speed
374 - Finer control over FPS target
375 - Holdable shortcut for rewinding one frame at a time
376 - Ability to boot directly into the BIOS
377 - Preliminary support for yanking out the game pak while a game is running
378 - Thumb-drive mode by putting a file called portable.ini in the same folder
379 - Configurable display driver, between software and OpenGL
380 - Undo-able savestate loading and saving
381 - Controller profiles now store shortcut settings
382 - Default controller profiles for several common controllers
383 - Libretro now supports BIOS, rumble and solar sensor
384 - Implement BIOS call Stop, for sleep mode
385 - Automatically load patches, if found
386 - Improved video synchronization
387 - Configurable audio output sample rate
388Bugfixes:
389 - ARM7: Fix SWI and IRQ timings
390 - ARM7: Fix Thumb MUL timing
391 - ARM7: Fix timing of multiplies to use N cycles
392 - ARM7: ARMHotplugDetach should call deinit
393 - Debugger: Fix use-after-free in breakpoint clearing code
394 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
395 - GBA: Cap audio FIFO read size during deserialization
396 - GBA: Check for corrupted savestates when loading
397 - GBA: Check for improperly sized savestates when loading
398 - GBA: Check for savestates made from differently sized ROMs
399 - GBA: Fix calls to endian-independent loadstores
400 - GBA: Fix timing of reading from timer registers
401 - GBA: Ensure cycles never go negative
402 - GBA Audio: Force audio FIFOs to 32-bit
403 - GBA Audio: Fix audio pitch changing when adjusting buffer size
404 - GBA Audio: Fix sample order in audio channel 3
405 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
406 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
407 - GBA Memory: Improve Thumb open bus behavior
408 - GBA Memory: Fix potential DMA issue when loading a savestate
409 - GBA Memory: Fix load/store multiple video memory waitstates
410 - GBA SIO: Fix reseting when there are SIO devices attached
411 - GBA Video: Blended sprites should never have other effects applied
412 - GBA Video: Fix out-of-bounds tiles in mosaic
413 - GBA Video: Fix windows not affecting sprites
414 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
415 - GBA Video: Fix timing on first scanline
416 - Qt: Better cleanup when a game crashes
417 - Qt: Fix open ROM dialog filtering for archive formats
418 - Qt: Cap the maximum number of multiplayer windows
419 - Qt: Fix maximum year in sensor override
420 - Qt: Fix window being too tall after exiting fullscreen
421 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
422 - Qt: Fix analog buttons not getting unmapped
423 - Qt: Fix passing command line options
424 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
425 - SDL: Fix SDL build when OpenGL is missing
426 - Util: Allow loading IPS patches that grow the ROM
427 - VFS: Fix resource leaks if some allocations fail
428 - VFS: Fix line-reading to return proper values
429 - Video: Fix an issue with very long filenames
430 - Util: Fix formatting of floats
431Misc:
432 - All: Add --help flag for command line programs
433 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
434 - All: Enable static linking for Windows
435 - All: Enable static linking for OS X
436 - All: Threads are now named
437 - All: Proper handling of Unicode file paths
438 - ARM7: Add emulation for Undefined CPU mode
439 - ARM7: Reduce the size of the Thumb instruction table
440 - GBA: Add status log level
441 - GBA: GBARewind now returns how many states it has rewound
442 - GBA: SIO logging layer
443 - GBA BIOS: Stub out SoundBias
444 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
445 - GBA: Don't include GBACLIDebugger struct unless needed
446 - GBA: Savedata is now synced shortly after data finishes being written
447 - GBA: Process multiple timer events at once, if necessary
448 - GBA Audio: Implement audio reset for channels A/B
449 - GBA Audio: Process multiple audio events at once, if necessary
450 - GBA Hardware: Backport generic RTC source into core
451 - GBA Input: Allow axes and buttons to be mapped to the same key
452 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
453 - GBA SIO: Add a dummy driver for Normal mode
454 - GBA Thread: Add functionality for running callbacks on the GBA thread
455 - GBA Thread: Split GBASync into a separate file
456 - GBA Video: Refactor software renderer into separate files
457 - GBA Video: Slightly optimize mode 0 mosaic rendering
458 - Debugger: Free watchpoints in addition to breakpoints
459 - Qt: Handle saving input settings better
460 - Qt: Move GL frame drawing back onto its own thread
461 - Qt: Fast forward (held) option moved from Other to Emulation menu
462 - Qt: Show version info in window title
463 - Qt: Migrate multiplayer window handling into GBAApp
464 - Qt: Unified file opening and saving with last location
465 - Qt: Fix windows being resizable when they shouldn't have been
466 - Qt: Only hide cursor in full screen
467 - Qt: Replace pause-after-frame mutex with an atomic
468 - Qt: Add application icon and XDG desktop files
469 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
470 - Qt: Don't save window size when entering fullscreen
471 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
472 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
473 - Qt: Increase usability of key mapper
474 - Qt: Show checkmark for window sizes
475 - Qt: Set window path to loaded ROM
476 - Perf: Ability to load savestates immediately on launch
477 - SDL: Properly check for initialization
478 - SDL: Clean up initialization functions
479 - SDL: Clean up GL context
480 - Util: Allow disabling the threading code entirely
481 - VFS: Add sync method to force syncing with backing
482
4830.2.1: (2015-05-13)
484Bugfixes:
485 - All: Fix sanitize-deb script not cleaning up after itself
486 - All: Fix dependencies for libavcodec on Debian-derived platforms
487 - ARM7: Handle writeback for PC in addressing modes 2 and 3
488 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
489 - ARM7: Fix ARM multiply instructions when PC is a destination register
490 - Debugger: Fix use-after-free in breakpoint clearing code
491 - Debugger: Fix boundary conditions in tab completion
492 - GBA: Fix timers not updating timing when writing to only the reload register
493 - GBA: Fix rewind boundary conditions
494 - GBA: Add initial I/O register settings for background matrix registers
495 - GBA: Fix hang when loading a savestate if sync to video is enabled
496 - GBA: Handle out-of-bounds I/O access
497 - GBA: Fix bounds-checking on EEPROM access
498 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
499 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
500 - GBA Memory: Allow SRAM to be 64kB
501 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
502 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
503 - GBA Video: Fix second frame mode 5
504 - Perf: Fix race condition if a game crashes immediately on start
505 - Qt: Fix Display object leak when closing a window
506 - Qt: Fix .deb dependencies
507 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
508 - Qt: Fix window not regaining focus after exiting savestate window
509 - Qt: Fix regression where video would not record if the game had already started
510 - Qt: Fix potential crash if a gamepad causes focus to change
511 - Qt: Fix controller axis querying
512 - Qt: Fix multiplayer windows opening as the wrong size
513 - Qt: Fix controllers sometimes not loading the right profile
514 - SDL: Fix boundary conditions for joystick adjustments
515 - SDL: Allocate properly sized input maps
516 - SDL: Fix potential build issues when Qt and SDL2 are in use
517 - Util: Fix resource leak in UTF-8 handling code
518 - Util: Fix a null-pointer issue when attempting to delete a key
519 - VFS: Fix resource leaks if some allocations fail
520 - Video: Fix an issue with very long filenames
521Misc:
522 - GBA Memory: Soft-crash if jumping past the end of a ROM
523 - Qt: Show multiplayer numbers in window title
524 - Qt: Solar sensor can have shortcuts set
525
5260.2.0: (2015-04-03)
527Features:
528 - Support for gamepad axes, e.g. analog sticks or triggers
529 - Add scale presets for up to 6x
530 - Settings window
531 - Bilinear resampling option
532 - Add option to skip BIOS start screen
533 - List of recently opened games
534 - Support for games using the Solar Sensor
535 - Better audio resampling via blip-buf
536 - Game Pak overrides dialog for setting savetype and sensor values
537 - Support for games using the tilt sensor
538 - Remappable shortcuts for keyboard and gamepad
539 - Rewinding of emulation
540 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
541 - Support IPv6
542 - Save directory of last loaded file
543 - Support BPS patches
544 - Automatically detect and optimize out idle loops
545 - Configurable game overrides
546 - Support loading 7-Zip files
547 - Drag and drop game loading
548 - Cheat code support
549 - Runtime configurable audio driver
550 - Libretro core for use with RetroArch and other front-ends
551 - Controller profiles for setting different bindings for different controllers
552 - Ability to lock aspect ratio
553 - Local link cable support
554 - Ability to switch which game controller is in use per instance
555 - Ability to prevent opposing directional input
556 - Warning dialog if an unimplemented BIOS feature is called
557 - Debugger: Add CLI "frame", frame advance command
558 - Debugger: Add CLI functions for writing to memory
559 - Debugger: Add CLI functions for examining memory regions
560 - Debugger: Add CLI function for writing a register
561Bugfixes:
562 - ARM7: Extend prefetch by one stage
563 - ARM7: Fix cycle counting for loads
564 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
565 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
566 - GBA: Initialize gba.sync to null
567 - GBA: Fix timer initialization
568 - GBA Audio: Support 16-bit writes to FIFO audio
569 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
570 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
571 - GBA BIOS: Fix BIOS prefetch after reset
572 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
573 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
574 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
575 - GBA Memory: Fix I cycles that had been moved to ARM7 core
576 - GBA Memory: Fix cycle counting for 32-bit load/stores
577 - GBA RR: Fix fallthrough error when reading tags from a movie
578 - GBA Thread: Fix possible hang when loading an archive
579 - GBA Thread: Fix possible deadlock in video sync
580 - Perf: Fix crash when the GBA thread fails to start
581 - Qt: Fix crash starting a GDB stub if a game isn't loaded
582 - Qt: Fix crash when adjusting settings after closing a game
583 - Qt: Fix crash when starting GDB stub after closing a game
584 - Qt: Fix patch loading while a game is running
585 - Qt: Fix crash when loading a game after stopping GDB server
586 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
587 - Qt: Fix crash when attempting to pause if a game is not running
588 - SDL: Properly clean up if a game doesn't launch
589 - Util: Fix sockets on Windows
590Misc:
591 - All: Enable link-time optimization
592 - Debugger: Watchpoints now work on STM/LDM instructions
593 - Debugger: Clean up GDB stub network interfacing
594 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
595 - Debugger: Merge Thumb BL instructions when disassembling
596 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
597 - Debugger: Watchpoints now report address watched (fixes #68)
598 - Debugger: Add support for soft breakpoints
599 - Debugger: Make I/O register names be addresses instead of values
600 - Debugger: Rename read/write commands
601 - GBA: Improve accuracy of event timing
602 - GBA: Add API for getting Configuration structs for overrides and input
603 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
604 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
605 - GBA: Move A/V stream interface into core
606 - GBA: Savestates now take into account savedata state machines (fixes #109)
607 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
608 - GBA Memory: Simplify memory API and use fixed bus width
609 - GBA Thread: Make GBASyncWaitFrameStart time out
610 - GBA Video: Start video at the last scanline instead of the first
611 - Qt: Optimize logo drawing
612 - Qt: Move frame upload back onto main thread
613 - Qt: Remember window position
614 - Qt: Double-clicking on the window toggles full screen
615 - Util: Use proper locale for reading and writing float values
616
6170.1.1: (2015-01-24)
618Bugfixes:
619 - ARM7: Fix LDM writeback to a register already written
620 - GBA: Fix timers 2 and 3 updating incorrectly
621 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
622 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
623 - GBA Audio: Properly initialize audio FIFO channels
624 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
625 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
626 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
627 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
628 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
629 - GBA BIOS: Fix HuffUnComp boundary conditions
630 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
631 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
632 - GBA Memory: Filter out top nybble of DMA addresses
633 - GBA Memory: Properly bounds-check VRAM accesses
634 - GBA Memory: Fix initial DMA state
635 - GBA Thread: Allow halted games to exit cleanly
636 - GBA Video: Fix blend issues with obscured middle layers
637 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
638 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
639 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
640 - GBA Video: Fix sprite boundary conditions with mosaic
641 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
642 - Qt: Fix issue with set frame sizes being the wrong height
643 - Qt: Fix emulator crashing when full screen if a game is not running
644 - Qt: Fix window focus issues
645 - Qt: Properly set default video recording settings
646 - Qt: Fix a race condition when a game crashes immediately
647 - Qt: Fix some cases where key mapping can break if focus is adjusted
648 - Qt: Fix crash if a game pauses before any frames are shown
649 - Debugger: Negative PC-relative loads now properly subtract the offset
650 - Debugger: Align PC-relative loads in Thumb
651 - Debugger: Fix watchpoints triggering too late
652 - Debugger: Fix binary print putting spaces between digits
653 - Video: Ensure FFmpeg encoder has audio frames
654 - Video: Fix uncompressed PCM audio recording
655 - Video: Fix FFmpeg crashing when the file extension is wrong
656 - Util: Fix SOCKET_FAILED macro
657Misc:
658 - GBA: Exit cleanly on FATAL if the port supports it
659 - GBA Memory: Implement 16- and 32-bit loads from SRAM
660 - Qt: Disable sync to video by default
661 - Qt: Handle a game crash without crashing
662 - Qt: Set default log level to FATAL, ERROR and WARN
663 - Qt: Clarify some phrasing in the menus
664 - Qt: Clear active buttons when focus is lost
665
6660.1.0: (2014-12-13)
667 - Initial release