CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30 - Qt: Fix patch loading
31 - Qt: Fix crash when saving an override if a game isn't loaded
32 - GB: Properly unload save files when unloading a ROM
33 - Qt: Fix showing default display driver as OpenGL (force 1.x)
34Misc:
35 - All: Only update version info if needed
36 - FFmpeg: Encoding cleanup
37 - GB Memory: Initialize RAM pattern for GBC
38 - SDL: Remove scancode key input
39 - GB Video: Improved video timings
40 - All: Split out install locations for Libretro and OpenEmu
41 - GBA Video: Clean up unused timers
42 - Qt: Manage window sizes slightly better
43 - Qt: Remember scale option independent of core dimensions
44 - GB: Reset active region when reloading ROM
45
460.5.0: (2016-09-19)
47Features:
48 - Game Boy support
49 - Support for encrypted CodeBreaker GBA cheats
50 - Emulation of Vast Fame protected GBA carts (taizou)
51 - Tile viewer
52 - Threaded rendering mode
53 - Libretro: Memory map and achievement support (leiradel)
54 - GUI: Add UI control remapping
55 - GUI: Add fast-forward
56 - Wii: 240p support
57 - 3DS: Adjustable screen darkening
58 - Ability to temporarily load a savegame
59 - Load specific files out of archives
60 - Automatic BIOS detection
61Bugfixes:
62 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
63 - Debugger: Fix GDB breakpoints
64 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
65 - GBA: Fix filehandle leak with savegames
66 - GBA: Timer 0 cannot be count up
67 - GBA: Count up timers should not count themselves
68 - GBA Memory: Fix mirror on non-overdumped Classic NES games
69 - GBA Memory: Fix ldm {pc}
70 - GBA Savedata: Fix savedata sync timer
71 - GBA Savedata: Only unmap savedata if present
72 - GBA Serialize: Savestates now properly store prefetch
73 - GBA Video: WIN0/1 take priority over OBJWIN
74 - GBA Video: Fix out-of-order OBJWIN
75 - PSP2: Fix GPU crash while exiting
76 - PSP2: Fix VSync
77 - PSP2: Fix accelerometer range
78 - PSP2: Actually load screen mode setting
79 - PSP2: Fix gyroscope direction
80 - PSP2: Delete threads after they return
81 - PSP2: Fix mapping/unmapping from not at 0
82 - Qt: Fix bug in software renderer scaling
83 - Qt: Fix hanging key press after disabling autofire
84 - Qt: Fix being unable to pause manually when using auto-pausing
85 - SDL: Fix axes being mapped wrong
86 - Util: Fix realloc semantics in utf16to8
87 - Util: Fix inserting too many items into a hash table
88 - VFS: Fix uninitialized varaible reading from 7z
89 - VFS: Fix reading multiple files from a 7z archive
90 - Wii: Fix framelimiting after a slowdown
91 - Wii: Fix garbage flash at startup
92Misc:
93 - 3DS: Use blip_add_delta_fast for a small speed improvement
94 - 3DS: Allow UTF-16 filenames
95 - 3DS: Port to using citro3D
96 - 3DS: Use system font for menus
97 - 3DS: Attempt to use Core 2 for threads
98 - 3DS: Adjustable filering
99 - 3DS: 3D banner
100 - All: Add QUIET parameter to silence CMake
101 - All: Faster memory read/write
102 - ARM7: Support forcing Thumb mode via MSR
103 - ARM7: Flush prefetch cache when loading CPSR via MSR
104 - ARM7: Clean up instruction decoding for future expandability
105 - Debugger: Support register and memory writes via GDB stub
106 - Debugger: Add software breakpoint support to gdb
107 - FFmpeg: Full support for libavcodec 56+
108 - GBA: Better debug logging if event processing breaks
109 - GBA Audio: Force audio DMAs to not increment destination
110 - GBA BIOS: Use custom ArcTan, not relying on OS
111 - GBA Hardware: Clean up dead code in GBP
112 - GBA Memory: Optimize stalling behavior
113 - GBA Memory: Optimize Load-/StoreMultiple
114 - GBA Savedata: Add realistic timing for EEPROM
115 - GBA Serialize: Savestates now store if CPU was halted
116 - GBA Video: Remove old slow path fallback
117 - GBA Video: Optimize sprite drawing
118 - GBA Video: Optimize mode 0 rendering
119 - GBA Video: Optimize compositing cases slightly
120 - GUI: Screenshot dimensions are now passed through
121 - GUI: Add back logging
122 - GUI: Only reload config if manually saved
123 - GUI: Increase scrolling speed
124 - OpenGL: Log shader compilation failure
125 - OpenGL: Add texSize uniform
126 - Qt: Make -g flag work in Qt build
127 - Qt: Simplify OpenGL context creation
128 - Qt: Thread startup improvements
129 - Qt: Make audio channel/video layer options shortcut mappable
130 - Qt: Remove some C99isms from C++ code
131 - Qt: Remove default autofire mappings
132 - Qt: Make reseting when pasued frame-accurate
133 - Qt: Rearchitect game closing codepath
134 - PSP2: Use system font for menus
135 - PSP2: Add rumble for PS TV
136 - PSP2: Add fit-to-height screen mode
137 - PSP2: Sync files per descriptor
138 - PSP2: Allow UTF-8 filenames
139 - PSP2: Screenshots are now saved into the Photo Gallery
140 - PSP2: Stop underclocking when menuing
141 - SDL: Increase default audio buffer size to 1024 samples
142 - SDL: More responsive rumble
143 - Util: Add Vector GetConstPointer
144 - Util: Add rtrim
145 - Util: Add endswith
146 - VFS: Improve zip file detection
147 - Wii: Add pixelated resample filter
148 - Windows: Add native VDir support
149 - Util: Add PRIz macro for libc versions that don't support %z
150
1510.4.1: (2016-07-11)
152Bugfixes:
153 - All: Fix several file handle leaks
154 - All: Fix instruction tables getting zeroed when linking sometimes
155 - ARM7: Fix flags on SBC/RSC
156 - ARM7: Fix setting spsr privilege bits when spsr is empty
157 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
158 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
159 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
160 - GBA Memory: Fix executing code from OBJ region of VRAM
161 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
162 - GBA Serialize: Fix loading savegames from savestates
163 - OpenGL: Correct boolean vector strcmp strings for uniforms
164 - Qt: Fix sending gameStopped twice
165 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
166 - Qt: Fix initial state of key mapping
167 - Qt: Initialize m_useBios
168 - SDL: Fix joystick initialization on BSD
169 - SDL: Fix potential joystick crash in games with rumble
170 - SDL: Fix SDL 1.2 build
171 - SDL: Fix sporadic crash when deinitializing audio
172 - Shaders: Fix AGS-001 shader with some bad drivers
173 - Util: Use closesocket on Windows
174 - Util: Fix socket bind addresses
175 - VFS: Fix reading 7z archives without rewinding first
176 - VFS: VFileFromFD should not open directories
177 - Wii: Fix tilting direction
178 - Util: Fix realloc semantics in utf16to8
179Misc:
180 - All: Allow use of external minizip library
181 - Debugger: CLI debugger now exits when end-of-stream is reached
182 - FFmpeg: Update dependencies on Ubuntu
183 - GBA: Slightly optimize GBAProcessEvents
184 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
185 - GBA Video: Null renderer should return proper register values
186 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
187 - Qt: Add preset for DualShock 4
188 - Qt: Update 360 input profile on OS X to reflect newer drivers
189 - Qt: Remove use of NaN
190 - Qt: Canonicalize file paths when loading games
191 - Qt: Add refresh button to controller editing
192 - SDL: Remove default gamepad mappings
193 - Util: Fix intermittent build failure on OS X
194 - VFS: VFile.sync now updates modified time
195
1960.4.0: (2016-02-02)
197Features:
198 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
199 - I/O viewer
200 - Booting of multiboot images
201 - Customization of GIF recording
202 - Libretro: Cheat code support
203 - Support for GLSL shaders
204 - ROM information view
205 - Support for VBA-style cheat codes
206 - Savestates now store creation timestamps
207 - Key autofire
208 - Libretro: Allow blocking opposing directional input
209 - OpenEmu core for OS X
210 - Libretro: Settings for using BIOS and skipping intro
211 - Libretro: Customizable idle loop removal
212 - Implemented cycle counting for sprite rendering
213 - Cleaner, unified settings window
214 - Added a setting for pausing when the emulator is not in focus
215 - Customizable paths for save games, save states, screenshots and patches
216 - Controller hotplugging
217 - Ability to store save games and active cheats within savestates
218Bugfixes:
219 - ARM7: Fix sign of unaligned LDRSH
220 - ARM7: Fix decoding of some ARM ALU instructions with shifters
221 - Debugger: Fix watchpoints in gdb
222 - GBA: Fix warnings when creating and loading savestates
223 - GBA: Fix Iridion II savetype
224 - GBA BIOS: Fix misaligned CpuSet
225 - GBA Cheats: Fix cheats setting the Action Replay version
226 - GBA Hardware: Fix GPIO on big endian
227 - GBA Memory: Fix DMA register writing behavior
228 - GBA Memory: Fix DMAs triggering two cycles early
229 - Libretro: Fix aspect ratio
230 - Qt: Fix some potential crashes with the gamepad mapping
231 - Qt: Fix keys being mapped incorrectly when loading configuration file
232 - Util: Fix PowerPC PNG read/write pixel order
233 - Util: Fix excessive memory allocation when decoding a PNG
234 - VFS: Fix VFileReadline and remove _vfdReadline
235Misc:
236 - All: Improved PowerPC support
237 - All: Fix some undefined behavior warnings
238 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
239 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
240 - GBA: Implement bad I/O register loading
241 - GBA: Allow jumping to OAM and palette RAM
242 - GBA BIOS: Finish implementing RegisterRamReset
243 - GBA Config: Add "override" layer for better one-time configuration
244 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
245 - GBA Memory: Use a dynamically sized mask for ROM memory
246 - GBA Memory: Implement several unimplemented memory access types
247 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
248 - GBA RR: Starting from savestate now embeds the savegame
249 - GBA RR: Add preliminary SRAM support for VBM loading
250 - GBA RR: Add support for resets in movies
251 - GBA Video: Remove lastHblank, as it is implied
252 - Libretro: Use anonymous memory mappers for large blocks of memory
253 - Libretro: Add install target for libretro core
254 - Qt: Window size command line options are now supported
255 - Qt: Increase usability of key mapper
256 - Qt: Add 'Apply' button to settings window
257 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
258 - Qt: Allow use of modifier keys as input
259 - Qt: Optimize log viewer
260 - Qt: Added button for breaking into the GDB debugger
261 - Qt: Add box for showing duration of rewind
262 - SDL: Support fullscreen in SDL 1.2
263 - SDL: Allow GBASDLAudio to be used without a thread context
264 - Util: Use VFile for configuration
265 - Util: Add MutexTryLock
266
2670.3.2: (2015-12-16)
268Bugfixes:
269 - ARM7: Fix STRT/STRBT
270 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
271 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
272 - Libretro: Fix problems with rumble not turning off
273 - GBA: Fix idle skip state being retained between games
274 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
275 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
276 - GBA BIOS: Fix Sqrt sign
277 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
278 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
279 - GBA Memory: Fix DMA behavior for SRAM accesses
280 - GBA Memory: Fix Store8 to OBJ VRAM
281 - GBA Memory: Fix alignment of LDM/STM on SRAM
282 - GBA Memory: Fix unaligned out-of-bounds ROM loads
283 - GBA Memory: Fix timing of DMAs
284 - GBA Video: Fix _mix for 15-bit color
285 - GBA Video: Fix OAM and palette initialization
286 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
287 - Qt: Use safer isLoaded check in GameController
288 - Qt: Fix a race condition in PainterGL that could lead to a crash
289 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
290 - Qt: Fix font size in memory viewer
291 - Qt: Fix a crash in the memory viewer
292 - Qt: Add additional checks in CheatModel to prevent crashes
293 - Qt: Fix race condition with setting sample rate
294 - Qt: Fix crash when closing multiplayer windows
295 - Qt: Fix resetting while paused
296Misc:
297 - GBA Audio: Implement missing flags on SOUNDCNT_X register
298 - Qt: Add mute option to menu
299
3000.3.1: (2015-10-24)
301Bugfixes:
302 - ARM7: Fix instruction decoding of Thumb shifts
303 - GBA: Deinit savegame when unloading a ROM
304 - GBA: Fix BIOS check on big endian
305 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
306 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
307 - GBA Audio: Fix audio channels being silenced at the wrong time
308 - GBA Memory: Fix bad BIOS Load16 on big endian
309 - GBA Memory: Fix bad Load8 on big endian
310 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
311 - GBA Video: Fix edge case with sprite blend modes and semitransparency
312 - GBA Video: Fix objwin and blending interaction on sprites
313 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
314 - Libretro: Fix a memory leak with the render buffer
315 - Qt: Windows no longer spawn in the top left on first launch
316 - Qt: Fix install path of XDG desktop file with DESTDIR
317 - Qt: Fix drag and drop on Windows
318 - Qt: Reenable double buffering, as disabling it broke some Windows configs
319 - VFS: Fix return values of VFileFILE.read and .write
320Misc:
321 - All: Reset next event to cycles instead of zero to interrupt
322 - All: Add --version flag
323 - ARM7: Force disable LTO on two files to work around a GCC bug
324 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
325 - GBA: Better memory handling with PNG savestates
326 - GBA: Additional savestate sanity checks
327 - GBA: Check for cycle count being too high
328 - GBA Audio: Allow GBAAVStream to have no video callback
329 - GBA BIOS: Implement RegisterRamReset for SIO registers
330 - Qt: Remove useless help icons in dialogs
331 - Qt: Prevent savestate window from opening while in multiplayer
332 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
333 - Qt: Dropping multiplayer windows works more cleanly now
334
3350.3.0: (2015-08-16)
336Features:
337 - Ability to hide individual background layers, or OBJs
338 - Ability to mute individual audio channels
339 - Palette viewer and exporter
340 - Volume control
341 - More shortcuts are editable (e.g. quick save/load)
342 - Rewind now shows the frame after rewinding
343 - Import/Export of GameShark/Action Replay snapshots
344 - Add "Step backwards" item for single increment rewind
345 - Deadzone estimation for game controllers
346 - Analog inputs can be used for shortcuts
347 - Menu items for specific solar sensor brightness levels
348 - Remappable controls for tilt and gyroscope sensors
349 - Status messages for actions taken while a game is running (e.g. save/load state)
350 - Memory inspector
351 - Screensaver can now be suspended while a game is running
352 - Load/save the most recent savestate slot
353 - Support varible speed (PWM) rumble
354 - Ability to cap fast forward speed
355 - Finer control over FPS target
356 - Holdable shortcut for rewinding one frame at a time
357 - Ability to boot directly into the BIOS
358 - Preliminary support for yanking out the game pak while a game is running
359 - Thumb-drive mode by putting a file called portable.ini in the same folder
360 - Configurable display driver, between software and OpenGL
361 - Undo-able savestate loading and saving
362 - Controller profiles now store shortcut settings
363 - Default controller profiles for several common controllers
364 - Libretro now supports BIOS, rumble and solar sensor
365 - Implement BIOS call Stop, for sleep mode
366 - Automatically load patches, if found
367 - Improved video synchronization
368 - Configurable audio output sample rate
369Bugfixes:
370 - ARM7: Fix SWI and IRQ timings
371 - ARM7: Fix Thumb MUL timing
372 - ARM7: Fix timing of multiplies to use N cycles
373 - ARM7: ARMHotplugDetach should call deinit
374 - Debugger: Fix use-after-free in breakpoint clearing code
375 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
376 - GBA: Cap audio FIFO read size during deserialization
377 - GBA: Check for corrupted savestates when loading
378 - GBA: Check for improperly sized savestates when loading
379 - GBA: Check for savestates made from differently sized ROMs
380 - GBA: Fix calls to endian-independent loadstores
381 - GBA: Fix timing of reading from timer registers
382 - GBA: Ensure cycles never go negative
383 - GBA Audio: Force audio FIFOs to 32-bit
384 - GBA Audio: Fix audio pitch changing when adjusting buffer size
385 - GBA Audio: Fix sample order in audio channel 3
386 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
387 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
388 - GBA Memory: Improve Thumb open bus behavior
389 - GBA Memory: Fix potential DMA issue when loading a savestate
390 - GBA Memory: Fix load/store multiple video memory waitstates
391 - GBA SIO: Fix reseting when there are SIO devices attached
392 - GBA Video: Blended sprites should never have other effects applied
393 - GBA Video: Fix out-of-bounds tiles in mosaic
394 - GBA Video: Fix windows not affecting sprites
395 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
396 - GBA Video: Fix timing on first scanline
397 - Qt: Better cleanup when a game crashes
398 - Qt: Fix open ROM dialog filtering for archive formats
399 - Qt: Cap the maximum number of multiplayer windows
400 - Qt: Fix maximum year in sensor override
401 - Qt: Fix window being too tall after exiting fullscreen
402 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
403 - Qt: Fix analog buttons not getting unmapped
404 - Qt: Fix passing command line options
405 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
406 - SDL: Fix SDL build when OpenGL is missing
407 - Util: Allow loading IPS patches that grow the ROM
408 - VFS: Fix resource leaks if some allocations fail
409 - VFS: Fix line-reading to return proper values
410 - Video: Fix an issue with very long filenames
411 - Util: Fix formatting of floats
412Misc:
413 - All: Add --help flag for command line programs
414 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
415 - All: Enable static linking for Windows
416 - All: Enable static linking for OS X
417 - All: Threads are now named
418 - All: Proper handling of Unicode file paths
419 - ARM7: Add emulation for Undefined CPU mode
420 - ARM7: Reduce the size of the Thumb instruction table
421 - GBA: Add status log level
422 - GBA: GBARewind now returns how many states it has rewound
423 - GBA: SIO logging layer
424 - GBA BIOS: Stub out SoundBias
425 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
426 - GBA: Don't include GBACLIDebugger struct unless needed
427 - GBA: Savedata is now synced shortly after data finishes being written
428 - GBA: Process multiple timer events at once, if necessary
429 - GBA Audio: Implement audio reset for channels A/B
430 - GBA Audio: Process multiple audio events at once, if necessary
431 - GBA Hardware: Backport generic RTC source into core
432 - GBA Input: Allow axes and buttons to be mapped to the same key
433 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
434 - GBA SIO: Add a dummy driver for Normal mode
435 - GBA Thread: Add functionality for running callbacks on the GBA thread
436 - GBA Thread: Split GBASync into a separate file
437 - GBA Video: Refactor software renderer into separate files
438 - GBA Video: Slightly optimize mode 0 mosaic rendering
439 - Debugger: Free watchpoints in addition to breakpoints
440 - Qt: Handle saving input settings better
441 - Qt: Move GL frame drawing back onto its own thread
442 - Qt: Fast forward (held) option moved from Other to Emulation menu
443 - Qt: Show version info in window title
444 - Qt: Migrate multiplayer window handling into GBAApp
445 - Qt: Unified file opening and saving with last location
446 - Qt: Fix windows being resizable when they shouldn't have been
447 - Qt: Only hide cursor in full screen
448 - Qt: Replace pause-after-frame mutex with an atomic
449 - Qt: Add application icon and XDG desktop files
450 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
451 - Qt: Don't save window size when entering fullscreen
452 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
453 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
454 - Qt: Increase usability of key mapper
455 - Qt: Show checkmark for window sizes
456 - Qt: Set window path to loaded ROM
457 - Perf: Ability to load savestates immediately on launch
458 - SDL: Properly check for initialization
459 - SDL: Clean up initialization functions
460 - SDL: Clean up GL context
461 - Util: Allow disabling the threading code entirely
462 - VFS: Add sync method to force syncing with backing
463
4640.2.1: (2015-05-13)
465Bugfixes:
466 - All: Fix sanitize-deb script not cleaning up after itself
467 - All: Fix dependencies for libavcodec on Debian-derived platforms
468 - ARM7: Handle writeback for PC in addressing modes 2 and 3
469 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
470 - ARM7: Fix ARM multiply instructions when PC is a destination register
471 - Debugger: Fix use-after-free in breakpoint clearing code
472 - Debugger: Fix boundary conditions in tab completion
473 - GBA: Fix timers not updating timing when writing to only the reload register
474 - GBA: Fix rewind boundary conditions
475 - GBA: Add initial I/O register settings for background matrix registers
476 - GBA: Fix hang when loading a savestate if sync to video is enabled
477 - GBA: Handle out-of-bounds I/O access
478 - GBA: Fix bounds-checking on EEPROM access
479 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
480 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
481 - GBA Memory: Allow SRAM to be 64kB
482 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
483 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
484 - GBA Video: Fix second frame mode 5
485 - Perf: Fix race condition if a game crashes immediately on start
486 - Qt: Fix Display object leak when closing a window
487 - Qt: Fix .deb dependencies
488 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
489 - Qt: Fix window not regaining focus after exiting savestate window
490 - Qt: Fix regression where video would not record if the game had already started
491 - Qt: Fix potential crash if a gamepad causes focus to change
492 - Qt: Fix controller axis querying
493 - Qt: Fix multiplayer windows opening as the wrong size
494 - Qt: Fix controllers sometimes not loading the right profile
495 - SDL: Fix boundary conditions for joystick adjustments
496 - SDL: Allocate properly sized input maps
497 - SDL: Fix potential build issues when Qt and SDL2 are in use
498 - Util: Fix resource leak in UTF-8 handling code
499 - Util: Fix a null-pointer issue when attempting to delete a key
500 - VFS: Fix resource leaks if some allocations fail
501 - Video: Fix an issue with very long filenames
502Misc:
503 - GBA Memory: Soft-crash if jumping past the end of a ROM
504 - Qt: Show multiplayer numbers in window title
505 - Qt: Solar sensor can have shortcuts set
506
5070.2.0: (2015-04-03)
508Features:
509 - Support for gamepad axes, e.g. analog sticks or triggers
510 - Add scale presets for up to 6x
511 - Settings window
512 - Bilinear resampling option
513 - Add option to skip BIOS start screen
514 - List of recently opened games
515 - Support for games using the Solar Sensor
516 - Better audio resampling via blip-buf
517 - Game Pak overrides dialog for setting savetype and sensor values
518 - Support for games using the tilt sensor
519 - Remappable shortcuts for keyboard and gamepad
520 - Rewinding of emulation
521 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
522 - Support IPv6
523 - Save directory of last loaded file
524 - Support BPS patches
525 - Automatically detect and optimize out idle loops
526 - Configurable game overrides
527 - Support loading 7-Zip files
528 - Drag and drop game loading
529 - Cheat code support
530 - Runtime configurable audio driver
531 - Libretro core for use with RetroArch and other front-ends
532 - Controller profiles for setting different bindings for different controllers
533 - Ability to lock aspect ratio
534 - Local link cable support
535 - Ability to switch which game controller is in use per instance
536 - Ability to prevent opposing directional input
537 - Warning dialog if an unimplemented BIOS feature is called
538 - Debugger: Add CLI "frame", frame advance command
539 - Debugger: Add CLI functions for writing to memory
540 - Debugger: Add CLI functions for examining memory regions
541 - Debugger: Add CLI function for writing a register
542Bugfixes:
543 - ARM7: Extend prefetch by one stage
544 - ARM7: Fix cycle counting for loads
545 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
546 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
547 - GBA: Initialize gba.sync to null
548 - GBA: Fix timer initialization
549 - GBA Audio: Support 16-bit writes to FIFO audio
550 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
551 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
552 - GBA BIOS: Fix BIOS prefetch after reset
553 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
554 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
555 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
556 - GBA Memory: Fix I cycles that had been moved to ARM7 core
557 - GBA Memory: Fix cycle counting for 32-bit load/stores
558 - GBA RR: Fix fallthrough error when reading tags from a movie
559 - GBA Thread: Fix possible hang when loading an archive
560 - GBA Thread: Fix possible deadlock in video sync
561 - Perf: Fix crash when the GBA thread fails to start
562 - Qt: Fix crash starting a GDB stub if a game isn't loaded
563 - Qt: Fix crash when adjusting settings after closing a game
564 - Qt: Fix crash when starting GDB stub after closing a game
565 - Qt: Fix patch loading while a game is running
566 - Qt: Fix crash when loading a game after stopping GDB server
567 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
568 - Qt: Fix crash when attempting to pause if a game is not running
569 - SDL: Properly clean up if a game doesn't launch
570 - Util: Fix sockets on Windows
571Misc:
572 - All: Enable link-time optimization
573 - Debugger: Watchpoints now work on STM/LDM instructions
574 - Debugger: Clean up GDB stub network interfacing
575 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
576 - Debugger: Merge Thumb BL instructions when disassembling
577 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
578 - Debugger: Watchpoints now report address watched (fixes #68)
579 - Debugger: Add support for soft breakpoints
580 - Debugger: Make I/O register names be addresses instead of values
581 - Debugger: Rename read/write commands
582 - GBA: Improve accuracy of event timing
583 - GBA: Add API for getting Configuration structs for overrides and input
584 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
585 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
586 - GBA: Move A/V stream interface into core
587 - GBA: Savestates now take into account savedata state machines (fixes #109)
588 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
589 - GBA Memory: Simplify memory API and use fixed bus width
590 - GBA Thread: Make GBASyncWaitFrameStart time out
591 - GBA Video: Start video at the last scanline instead of the first
592 - Qt: Optimize logo drawing
593 - Qt: Move frame upload back onto main thread
594 - Qt: Remember window position
595 - Qt: Double-clicking on the window toggles full screen
596 - Util: Use proper locale for reading and writing float values
597
5980.1.1: (2015-01-24)
599Bugfixes:
600 - ARM7: Fix LDM writeback to a register already written
601 - GBA: Fix timers 2 and 3 updating incorrectly
602 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
603 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
604 - GBA Audio: Properly initialize audio FIFO channels
605 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
606 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
607 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
608 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
609 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
610 - GBA BIOS: Fix HuffUnComp boundary conditions
611 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
612 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
613 - GBA Memory: Filter out top nybble of DMA addresses
614 - GBA Memory: Properly bounds-check VRAM accesses
615 - GBA Memory: Fix initial DMA state
616 - GBA Thread: Allow halted games to exit cleanly
617 - GBA Video: Fix blend issues with obscured middle layers
618 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
619 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
620 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
621 - GBA Video: Fix sprite boundary conditions with mosaic
622 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
623 - Qt: Fix issue with set frame sizes being the wrong height
624 - Qt: Fix emulator crashing when full screen if a game is not running
625 - Qt: Fix window focus issues
626 - Qt: Properly set default video recording settings
627 - Qt: Fix a race condition when a game crashes immediately
628 - Qt: Fix some cases where key mapping can break if focus is adjusted
629 - Qt: Fix crash if a game pauses before any frames are shown
630 - Debugger: Negative PC-relative loads now properly subtract the offset
631 - Debugger: Align PC-relative loads in Thumb
632 - Debugger: Fix watchpoints triggering too late
633 - Debugger: Fix binary print putting spaces between digits
634 - Video: Ensure FFmpeg encoder has audio frames
635 - Video: Fix uncompressed PCM audio recording
636 - Video: Fix FFmpeg crashing when the file extension is wrong
637 - Util: Fix SOCKET_FAILED macro
638Misc:
639 - GBA: Exit cleanly on FATAL if the port supports it
640 - GBA Memory: Implement 16- and 32-bit loads from SRAM
641 - Qt: Disable sync to video by default
642 - Qt: Handle a game crash without crashing
643 - Qt: Set default log level to FATAL, ERROR and WARN
644 - Qt: Clarify some phrasing in the menus
645 - Qt: Clear active buttons when focus is lost
646
6470.1.0: (2014-12-13)
648 - Initial release