CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13Misc:
14 - Qt: Window size command line options are now supported
15 - Qt: Increase usability of key mapper
16 - GBA Memory: Use a dynamically sized mask for ROM memory
17 - Qt: Remove useless help icons in dialogs
18 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
19 - SDL: Support fullscreen in SDL 1.2
20 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
21 - GBA: Better memory handling with PNG savestates
22 - GBA Audio: Allow GBAAVStream to have no video callback
23 - ARM7: Force disable LTO on two files to work around a GCC bug
24 - Libretro: Use anonymous memory mappers for large blocks of memory
25 - Qt: Add 'Apply' button to settings window
26 - Qt: Prevent savestate window from opening while in multiplayer
27 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
28
290.3.0: (2015-08-16)
30Features:
31 - Ability to hide individual background layers, or OBJs
32 - Ability to mute individual audio channels
33 - Palette viewer and exporter
34 - Volume control
35 - More shortcuts are editable (e.g. quick save/load)
36 - Rewind now shows the frame after rewinding
37 - Import/Export of GameShark/Action Replay snapshots
38 - Add "Step backwards" item for single increment rewind
39 - Deadzone estimation for game controllers
40 - Analog inputs can be used for shortcuts
41 - Menu items for specific solar sensor brightness levels
42 - Remappable controls for tilt and gyroscope sensors
43 - Status messages for actions taken while a game is running (e.g. save/load state)
44 - Memory inspector
45 - Screensaver can now be suspended while a game is running
46 - Load/save the most recent savestate slot
47 - Support varible speed (PWM) rumble
48 - Ability to cap fast forward speed
49 - Finer control over FPS target
50 - Holdable shortcut for rewinding one frame at a time
51 - Ability to boot directly into the BIOS
52 - Preliminary support for yanking out the game pak while a game is running
53 - Thumb-drive mode by putting a file called portable.ini in the same folder
54 - Configurable display driver, between software and OpenGL
55 - Undo-able savestate loading and saving
56 - Controller profiles now store shortcut settings
57 - Default controller profiles for several common controllers
58 - Libretro now supports BIOS, rumble and solar sensor
59 - Implement BIOS call Stop, for sleep mode
60 - Automatically load patches, if found
61 - Improved video synchronization
62 - Configurable audio output sample rate
63Bugfixes:
64 - ARM7: Fix SWI and IRQ timings
65 - ARM7: Fix Thumb MUL timing
66 - ARM7: Fix timing of multiplies to use N cycles
67 - ARM7: ARMHotplugDetach should call deinit
68 - Debugger: Fix use-after-free in breakpoint clearing code
69 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
70 - GBA: Cap audio FIFO read size during deserialization
71 - GBA: Check for corrupted savestates when loading
72 - GBA: Check for improperly sized savestates when loading
73 - GBA: Check for savestates made from differently sized ROMs
74 - GBA: Fix calls to endian-independent loadstores
75 - GBA: Fix timing of reading from timer registers
76 - GBA: Ensure cycles never go negative
77 - GBA Audio: Force audio FIFOs to 32-bit
78 - GBA Audio: Fix audio pitch changing when adjusting buffer size
79 - GBA Audio: Fix sample order in audio channel 3
80 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
81 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
82 - GBA Memory: Improve Thumb open bus behavior
83 - GBA Memory: Fix potential DMA issue when loading a savestate
84 - GBA Memory: Fix load/store multiple video memory waitstates
85 - GBA SIO: Fix reseting when there are SIO devices attached
86 - GBA Video: Blended sprites should never have other effects applied
87 - GBA Video: Fix out-of-bounds tiles in mosaic
88 - GBA Video: Fix windows not affecting sprites
89 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
90 - GBA Video: Fix timing on first scanline
91 - Qt: Better cleanup when a game crashes
92 - Qt: Fix open ROM dialog filtering for archive formats
93 - Qt: Cap the maximum number of multiplayer windows
94 - Qt: Fix maximum year in sensor override
95 - Qt: Fix window being too tall after exiting fullscreen
96 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
97 - Qt: Fix analog buttons not getting unmapped
98 - Qt: Fix passing command line options
99 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
100 - SDL: Fix SDL build when OpenGL is missing
101 - Util: Allow loading IPS patches that grow the ROM
102 - VFS: Fix resource leaks if some allocations fail
103 - VFS: Fix line-reading to return proper values
104 - Video: Fix an issue with very long filenames
105 - Util: Fix formatting of floats
106Misc:
107 - All: Add --help flag for command line programs
108 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
109 - All: Enable static linking for Windows
110 - All: Enable static linking for OS X
111 - All: Threads are now named
112 - All: Proper handling of Unicode file paths
113 - ARM7: Add emulation for Undefined CPU mode
114 - ARM7: Reduce the size of the Thumb instruction table
115 - GBA: Add status log level
116 - GBA: GBARewind now returns how many states it has rewound
117 - GBA: SIO logging layer
118 - GBA BIOS: Stub out SoundBias
119 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
120 - GBA: Don't include GBACLIDebugger struct unless needed
121 - GBA: Savedata is now synced shortly after data finishes being written
122 - GBA: Process multiple timer events at once, if necessary
123 - GBA Audio: Implement audio reset for channels A/B
124 - GBA Audio: Process multiple audio events at once, if necessary
125 - GBA Hardware: Backport generic RTC source into core
126 - GBA Input: Allow axes and buttons to be mapped to the same key
127 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
128 - GBA SIO: Add a dummy driver for Normal mode
129 - GBA Thread: Add functionality for running callbacks on the GBA thread
130 - GBA Thread: Split GBASync into a separate file
131 - GBA Video: Refactor software renderer into separate files
132 - GBA Video: Slightly optimize mode 0 mosaic rendering
133 - Debugger: Free watchpoints in addition to breakpoints
134 - Qt: Handle saving input settings better
135 - Qt: Move GL frame drawing back onto its own thread
136 - Qt: Fast forward (held) option moved from Other to Emulation menu
137 - Qt: Show version info in window title
138 - Qt: Migrate multiplayer window handling into GBAApp
139 - Qt: Unified file opening and saving with last location
140 - Qt: Fix windows being resizable when they shouldn't have been
141 - Qt: Only hide cursor in full screen
142 - Qt: Replace pause-after-frame mutex with an atomic
143 - Qt: Add application icon and XDG desktop files
144 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
145 - Qt: Don't save window size when entering fullscreen
146 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
147 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
148 - Qt: Increase usability of key mapper
149 - Qt: Show checkmark for window sizes
150 - Qt: Set window path to loaded ROM
151 - Perf: Ability to load savestates immediately on launch
152 - SDL: Properly check for initialization
153 - SDL: Clean up initialization functions
154 - SDL: Clean up GL context
155 - Util: Allow disabling the threading code entirely
156 - VFS: Add sync method to force syncing with backing
157
1580.2.1: (2015-05-13)
159Bugfixes:
160 - All: Fix sanitize-deb script not cleaning up after itself
161 - All: Fix dependencies for libavcodec on Debian-derived platforms
162 - ARM7: Handle writeback for PC in addressing modes 2 and 3
163 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
164 - ARM7: Fix ARM multiply instructions when PC is a destination register
165 - Debugger: Fix use-after-free in breakpoint clearing code
166 - Debugger: Fix boundary conditions in tab completion
167 - GBA: Fix timers not updating timing when writing to only the reload register
168 - GBA: Fix rewind boundary conditions
169 - GBA: Add initial I/O register settings for background matrix registers
170 - GBA: Fix hang when loading a savestate if sync to video is enabled
171 - GBA: Handle out-of-bounds I/O access
172 - GBA: Fix bounds-checking on EEPROM access
173 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
174 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
175 - GBA Memory: Allow SRAM to be 64kB
176 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
177 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
178 - GBA Video: Fix second frame mode 5
179 - Perf: Fix race condition if a game crashes immediately on start
180 - Qt: Fix Display object leak when closing a window
181 - Qt: Fix .deb dependencies
182 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
183 - Qt: Fix window not regaining focus after exiting savestate window
184 - Qt: Fix regression where video would not record if the game had already started
185 - Qt: Fix potential crash if a gamepad causes focus to change
186 - Qt: Fix controller axis querying
187 - Qt: Fix multiplayer windows opening as the wrong size
188 - Qt: Fix controllers sometimes not loading the right profile
189 - SDL: Fix boundary conditions for joystick adjustments
190 - SDL: Allocate properly sized input maps
191 - SDL: Fix potential build issues when Qt and SDL2 are in use
192 - Util: Fix resource leak in UTF-8 handling code
193 - Util: Fix a null-pointer issue when attempting to delete a key
194 - VFS: Fix resource leaks if some allocations fail
195 - Video: Fix an issue with very long filenames
196Misc:
197 - GBA Memory: Soft-crash if jumping past the end of a ROM
198 - Qt: Show multiplayer numbers in window title
199 - Qt: Solar sensor can have shortcuts set
200
2010.2.0: (2015-04-03)
202Features:
203 - Support for gamepad axes, e.g. analog sticks or triggers
204 - Add scale presets for up to 6x
205 - Settings window
206 - Bilinear resampling option
207 - Add option to skip BIOS start screen
208 - List of recently opened games
209 - Support for games using the Solar Sensor
210 - Better audio resampling via blip-buf
211 - Game Pak overrides dialog for setting savetype and sensor values
212 - Support for games using the tilt sensor
213 - Remappable shortcuts for keyboard and gamepad
214 - Rewinding of emulation
215 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
216 - Support IPv6
217 - Save directory of last loaded file
218 - Support BPS patches
219 - Automatically detect and optimize out idle loops
220 - Configurable game overrides
221 - Support loading 7-Zip files
222 - Drag and drop game loading
223 - Cheat code support
224 - Runtime configurable audio driver
225 - Libretro core for use with RetroArch and other front-ends
226 - Controller profiles for setting different bindings for different controllers
227 - Ability to lock aspect ratio
228 - Local link cable support
229 - Ability to switch which game controller is in use per instance
230 - Ability to prevent opposing directional input
231 - Warning dialog if an unimplemented BIOS feature is called
232 - Debugger: Add CLI "frame", frame advance command
233 - Debugger: Add CLI functions for writing to memory
234 - Debugger: Add CLI functions for examining memory regions
235 - Debugger: Add CLI function for writing a register
236Bugfixes:
237 - ARM7: Extend prefetch by one stage
238 - ARM7: Fix cycle counting for loads
239 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
240 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
241 - GBA: Initialize gba.sync to null
242 - GBA: Fix timer initialization
243 - GBA Audio: Support 16-bit writes to FIFO audio
244 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
245 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
246 - GBA BIOS: Fix BIOS prefetch after reset
247 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
248 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
249 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
250 - GBA Memory: Fix I cycles that had been moved to ARM7 core
251 - GBA Memory: Fix cycle counting for 32-bit load/stores
252 - GBA RR: Fix fallthrough error when reading tags from a movie
253 - GBA Thread: Fix possible hang when loading an archive
254 - GBA Thread: Fix possible deadlock in video sync
255 - Perf: Fix crash when the GBA thread fails to start
256 - Qt: Fix crash starting a GDB stub if a game isn't loaded
257 - Qt: Fix crash when adjusting settings after closing a game
258 - Qt: Fix crash when starting GDB stub after closing a game
259 - Qt: Fix patch loading while a game is running
260 - Qt: Fix crash when loading a game after stopping GDB server
261 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
262 - Qt: Fix crash when attempting to pause if a game is not running
263 - SDL: Properly clean up if a game doesn't launch
264 - Util: Fix sockets on Windows
265Misc:
266 - All: Enable link-time optimization
267 - Debugger: Watchpoints now work on STM/LDM instructions
268 - Debugger: Clean up GDB stub network interfacing
269 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
270 - Debugger: Merge Thumb BL instructions when disassembling
271 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
272 - Debugger: Watchpoints now report address watched (fixes #68)
273 - Debugger: Add support for soft breakpoints
274 - Debugger: Make I/O register names be addresses instead of values
275 - Debugger: Rename read/write commands
276 - GBA: Improve accuracy of event timing
277 - GBA: Add API for getting Configuration structs for overrides and input
278 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
279 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
280 - GBA: Move A/V stream interface into core
281 - GBA: Savestates now take into account savedata state machines (fixes #109)
282 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
283 - GBA Memory: Simplify memory API and use fixed bus width
284 - GBA Thread: Make GBASyncWaitFrameStart time out
285 - GBA Video: Start video at the last scanline instead of the first
286 - Qt: Optimize logo drawing
287 - Qt: Move frame upload back onto main thread
288 - Qt: Remember window position
289 - Qt: Double-clicking on the window toggles full screen
290 - Util: Use proper locale for reading and writing float values
291
2920.1.1: (2015-01-24)
293Bugfixes:
294 - ARM7: Fix LDM writeback to a register already written
295 - GBA: Fix timers 2 and 3 updating incorrectly
296 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
297 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
298 - GBA Audio: Properly initialize audio FIFO channels
299 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
300 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
301 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
302 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
303 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
304 - GBA BIOS: Fix HuffUnComp boundary conditions
305 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
306 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
307 - GBA Memory: Filter out top nybble of DMA addresses
308 - GBA Memory: Properly bounds-check VRAM accesses
309 - GBA Memory: Fix initial DMA state
310 - GBA Thread: Allow halted games to exit cleanly
311 - GBA Video: Fix blend issues with obscured middle layers
312 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
313 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
314 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
315 - GBA Video: Fix sprite boundary conditions with mosaic
316 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
317 - Qt: Fix issue with set frame sizes being the wrong height
318 - Qt: Fix emulator crashing when full screen if a game is not running
319 - Qt: Fix window focus issues
320 - Qt: Properly set default video recording settings
321 - Qt: Fix a race condition when a game crashes immediately
322 - Qt: Fix some cases where key mapping can break if focus is adjusted
323 - Qt: Fix crash if a game pauses before any frames are shown
324 - Debugger: Negative PC-relative loads now properly subtract the offset
325 - Debugger: Align PC-relative loads in Thumb
326 - Debugger: Fix watchpoints triggering too late
327 - Debugger: Fix binary print putting spaces between digits
328 - Video: Ensure FFmpeg encoder has audio frames
329 - Video: Fix uncompressed PCM audio recording
330 - Video: Fix FFmpeg crashing when the file extension is wrong
331 - Util: Fix SOCKET_FAILED macro
332Misc:
333 - GBA: Exit cleanly on FATAL if the port supports it
334 - GBA Memory: Implement 16- and 32-bit loads from SRAM
335 - Qt: Disable sync to video by default
336 - Qt: Handle a game crash without crashing
337 - Qt: Set default log level to FATAL, ERROR and WARN
338 - Qt: Clarify some phrasing in the menus
339 - Qt: Clear active buttons when focus is lost
340
3410.1.0: (2014-12-13)
342 - Initial release