all repos — mgba @ 11eab66247ed0ac13508921a9fd6b3a3ae14ed0e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "CheatsView.h"
 18#include "ConfigController.h"
 19#include "DisplayGL.h"
 20#include "GameController.h"
 21#include "GBAKeyEditor.h"
 22#include "GDBController.h"
 23#include "GDBWindow.h"
 24#include "GIFView.h"
 25#include "LoadSaveState.h"
 26#include "LogView.h"
 27#include "MultiplayerController.h"
 28#include "OverrideView.h"
 29#include "SensorView.h"
 30#include "SettingsView.h"
 31#include "ShortcutController.h"
 32#include "ShortcutView.h"
 33#include "VideoView.h"
 34
 35extern "C" {
 36#include "platform/commandline.h"
 37}
 38
 39using namespace QGBA;
 40
 41Window::Window(ConfigController* config, int playerId, QWidget* parent)
 42	: QMainWindow(parent)
 43	, m_logView(new LogView())
 44	, m_stateWindow(nullptr)
 45	, m_screenWidget(new WindowBackground())
 46	, m_logo(":/res/mgba-1024.png")
 47	, m_config(config)
 48	, m_inputController(playerId)
 49#ifdef USE_FFMPEG
 50	, m_videoView(nullptr)
 51#endif
 52#ifdef USE_MAGICK
 53	, m_gifView(nullptr)
 54#endif
 55#ifdef USE_GDB_STUB
 56	, m_gdbController(nullptr)
 57#endif
 58	, m_mruMenu(nullptr)
 59	, m_shortcutController(new ShortcutController(this))
 60	, m_playerId(playerId)
 61{
 62	setWindowTitle(PROJECT_NAME);
 63	setFocusPolicy(Qt::StrongFocus);
 64	setAcceptDrops(true);
 65	m_controller = new GameController(this);
 66	m_controller->setInputController(&m_inputController);
 67	m_controller->setOverrides(m_config->overrides());
 68
 69	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 70	format.setSwapInterval(1);
 71	m_display = new DisplayGL(format);
 72
 73	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 74	m_logo = m_logo; // Free memory left over in old pixmap
 75
 76	m_screenWidget->setMinimumSize(m_display->minimumSize());
 77	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 78	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 79	m_screenWidget->setPixmap(m_logo);
 80	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 81	setCentralWidget(m_screenWidget);
 82
 83	QVariant windowPos = m_config->getQtOption("windowPos");
 84	if (!windowPos.isNull()) {
 85		move(windowPos.toPoint());
 86	}
 87
 88	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 89	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 90	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 91	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 92	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 93#ifndef Q_OS_MAC
 94	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 95	connect(m_controller, &GameController::gameUnpaused, [this]() {
 96		if(isFullScreen()) {
 97			menuBar()->hide();
 98		}
 99	});
100#endif
101	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
102	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
103	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
104	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
105	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
106	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
107	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
108	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
109	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
110	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
111	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
112	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
113	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
114	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
115	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
116	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
117
118	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
119	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
120
121	m_shortcutController->setConfigController(m_config);
122	setupMenu(menuBar());
123}
124
125Window::~Window() {
126	delete m_logView;
127
128#ifdef USE_FFMPEG
129	delete m_videoView;
130#endif
131
132#ifdef USE_MAGICK
133	delete m_gifView;
134#endif
135}
136
137void Window::argumentsPassed(GBAArguments* args) {
138	loadConfig();
139
140	if (args->patch) {
141		m_controller->loadPatch(args->patch);
142	}
143
144	if (args->fname) {
145		m_controller->loadGame(args->fname, args->dirmode);
146	}
147}
148
149void Window::resizeFrame(int width, int height) {
150	QSize newSize(width, height);
151	newSize -= m_screenWidget->size();
152	newSize += size();
153	resize(newSize);
154}
155
156void Window::setConfig(ConfigController* config) {
157	m_config = config;
158}
159
160void Window::loadConfig() {
161	const GBAOptions* opts = m_config->options();
162
163	m_logView->setLevels(opts->logLevel);
164
165	m_controller->setOptions(opts);
166	m_display->lockAspectRatio(opts->lockAspectRatio);
167	m_display->filter(opts->resampleVideo);
168
169	if (opts->bios) {
170		m_controller->loadBIOS(opts->bios);
171	}
172
173	if (opts->fpsTarget) {
174		emit fpsTargetChanged(opts->fpsTarget);
175	}
176
177	if (opts->audioBuffers) {
178		emit audioBufferSamplesChanged(opts->audioBuffers);
179	}
180
181	if (opts->width && opts->height) {
182		resizeFrame(opts->width, opts->height);
183	}
184
185	if (opts->fullscreen) {
186		enterFullScreen();
187	}
188
189	m_mruFiles = m_config->getMRU();
190	updateMRU();
191
192	m_inputController.setConfiguration(m_config);
193}
194
195void Window::saveConfig() {
196	m_config->write();
197}
198
199void Window::selectROM() {
200	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
201	if (!filename.isEmpty()) {
202		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
203		m_controller->loadGame(filename);
204	}
205}
206
207void Window::selectBIOS() {
208	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
209	if (!filename.isEmpty()) {
210		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
211		m_config->setOption("bios", filename);
212		m_config->updateOption("bios");
213		m_config->setOption("useBios", true);
214		m_config->updateOption("useBios");
215		m_controller->loadBIOS(filename);
216	}
217}
218
219void Window::selectPatch() {
220	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
221	if (!filename.isEmpty()) {
222		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
223		m_controller->loadPatch(filename);
224	}
225}
226
227void Window::openKeymapWindow() {
228	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
229	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
230	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
231	keyEditor->show();
232}
233
234void Window::openSettingsWindow() {
235	SettingsView* settingsWindow = new SettingsView(m_config);
236	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
237	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
238	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
239	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
240	settingsWindow->show();
241}
242
243void Window::openShortcutWindow() {
244	ShortcutView* shortcutView = new ShortcutView();
245	shortcutView->setController(m_shortcutController);
246	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
247	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
248	shortcutView->show();
249}
250
251void Window::openOverrideWindow() {
252	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
253	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
254	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
255	overrideWindow->show();
256}
257
258void Window::openSensorWindow() {
259	SensorView* sensorWindow = new SensorView(m_controller);
260	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
261	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
262	sensorWindow->show();
263}
264
265void Window::openCheatsWindow() {
266	CheatsView* cheatsWindow = new CheatsView(m_controller);
267	connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
268	cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
269	cheatsWindow->show();
270}
271
272#ifdef BUILD_SDL
273void Window::openGamepadWindow() {
274	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
275	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
276	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
277	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
278	keyEditor->show();
279}
280#endif
281
282#ifdef USE_FFMPEG
283void Window::openVideoWindow() {
284	if (!m_videoView) {
285		m_videoView = new VideoView();
286		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
287		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
288		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
289		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
290		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
291	}
292	m_videoView->show();
293}
294#endif
295
296#ifdef USE_MAGICK
297void Window::openGIFWindow() {
298	if (!m_gifView) {
299		m_gifView = new GIFView();
300		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
301		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
302		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
303		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
304		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
305	}
306	m_gifView->show();
307}
308#endif
309
310#ifdef USE_GDB_STUB
311void Window::gdbOpen() {
312	if (!m_gdbController) {
313		m_gdbController = new GDBController(m_controller, this);
314	}
315	GDBWindow* window = new GDBWindow(m_gdbController);
316	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
317	window->setAttribute(Qt::WA_DeleteOnClose);
318	window->show();
319}
320#endif
321
322void Window::keyPressEvent(QKeyEvent* event) {
323	if (event->isAutoRepeat()) {
324		QWidget::keyPressEvent(event);
325		return;
326	}
327	GBAKey key = m_inputController.mapKeyboard(event->key());
328	if (key == GBA_KEY_NONE) {
329		QWidget::keyPressEvent(event);
330		return;
331	}
332	m_controller->keyPressed(key);
333	event->accept();
334}
335
336void Window::keyReleaseEvent(QKeyEvent* event) {
337	if (event->isAutoRepeat()) {
338		QWidget::keyReleaseEvent(event);
339		return;
340	}
341	GBAKey key = m_inputController.mapKeyboard(event->key());
342	if (key == GBA_KEY_NONE) {
343		QWidget::keyPressEvent(event);
344		return;
345	}
346	m_controller->keyReleased(key);
347	event->accept();
348}
349
350void Window::resizeEvent(QResizeEvent*) {
351	m_config->setOption("height", m_screenWidget->height());
352	m_config->setOption("width", m_screenWidget->width());
353	m_config->setOption("fullscreen", isFullScreen());
354}
355
356void Window::closeEvent(QCloseEvent* event) {
357	emit shutdown();
358	m_config->setQtOption("windowPos", pos());
359	QMainWindow::closeEvent(event);
360}
361
362void Window::focusOutEvent(QFocusEvent*) {
363	m_controller->setTurbo(false, false);
364	m_controller->clearKeys();
365}
366
367void Window::dragEnterEvent(QDragEnterEvent* event) {
368	if (event->mimeData()->hasFormat("text/uri-list")) {
369		event->acceptProposedAction();
370	}
371}
372
373void Window::dropEvent(QDropEvent* event) {
374	QString uris = event->mimeData()->data("text/uri-list");
375	uris = uris.trimmed();
376	if (uris.contains("\n")) {
377		// Only one file please
378		return;
379	}
380	QUrl url(uris);
381	if (!url.isLocalFile()) {
382		// No remote loading
383		return;
384	}
385	event->accept();
386	m_controller->loadGame(url.path());
387}
388
389void Window::mouseDoubleClickEvent(QMouseEvent* event) {
390	if (event->button() != Qt::LeftButton) {
391		return;
392	}
393	toggleFullScreen();
394}
395
396void Window::enterFullScreen() {
397	if (isFullScreen()) {
398		return;
399	}
400	showFullScreen();
401#ifndef Q_OS_MAC
402	if (m_controller->isLoaded() && !m_controller->isPaused()) {
403		menuBar()->hide();
404	}
405#endif
406}
407
408void Window::exitFullScreen() {
409	if (!isFullScreen()) {
410		return;
411	}
412	showNormal();
413	menuBar()->show();
414}
415
416void Window::toggleFullScreen() {
417	if (isFullScreen()) {
418		exitFullScreen();
419	} else {
420		enterFullScreen();
421	}
422}
423
424void Window::gameStarted(GBAThread* context) {
425	char title[13] = { '\0' };
426	MutexLock(&context->stateMutex);
427	if (context->state < THREAD_EXITING) {
428		emit startDrawing(m_controller->drawContext(), context);
429		GBAGetGameTitle(context->gba, title);
430	} else {
431		MutexUnlock(&context->stateMutex);
432		return;
433	}
434	MutexUnlock(&context->stateMutex);
435	foreach (QAction* action, m_gameActions) {
436		action->setDisabled(false);
437	}
438	appendMRU(context->fname);
439	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
440	attachWidget(m_display);
441
442#ifndef Q_OS_MAC
443	if(isFullScreen()) {
444		menuBar()->hide();
445	}
446#endif
447
448	m_hitUnimplementedBiosCall = false;
449	m_fpsTimer.start();
450}
451
452void Window::gameStopped() {
453	foreach (QAction* action, m_gameActions) {
454		action->setDisabled(true);
455	}
456	setWindowTitle(tr(PROJECT_NAME));
457	detachWidget(m_display);
458	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
459	m_screenWidget->setPixmap(m_logo);
460
461	m_fpsTimer.stop();
462}
463
464void Window::gameCrashed(const QString& errorMessage) {
465	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
466		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
467		QMessageBox::Ok, this,  Qt::Sheet);
468	crash->setAttribute(Qt::WA_DeleteOnClose);
469	crash->show();
470}
471
472void Window::gameFailed() {
473	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
474		tr("Could not load game. Are you sure it's in the correct format?"),
475		QMessageBox::Ok, this,  Qt::Sheet);
476	fail->setAttribute(Qt::WA_DeleteOnClose);
477	fail->show();
478}
479
480void Window::unimplementedBiosCall(int call) {
481	if (m_hitUnimplementedBiosCall) {
482		return;
483	}
484	m_hitUnimplementedBiosCall = true;
485
486	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
487		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
488		QMessageBox::Ok, this,  Qt::Sheet);
489	fail->setAttribute(Qt::WA_DeleteOnClose);
490	fail->show();
491}
492
493void Window::recordFrame() {
494	m_frameList.append(QDateTime::currentDateTime());
495	while (m_frameList.count() > FRAME_LIST_SIZE) {
496		m_frameList.removeFirst();
497	}
498}
499
500void Window::showFPS() {
501	char title[13] = { '\0' };
502	GBAGetGameTitle(m_controller->thread()->gba, title);
503	if (m_frameList.isEmpty()) {
504		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
505		return;
506	}
507	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
508	float fps = (m_frameList.count() - 1) * 10000.f / interval;
509	fps = round(fps) / 10.f;
510	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
511}
512
513void Window::openStateWindow(LoadSave ls) {
514	if (m_stateWindow) {
515		return;
516	}
517	bool wasPaused = m_controller->isPaused();
518	m_stateWindow = new LoadSaveState(m_controller);
519	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
520	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
521	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
522		m_screenWidget->layout()->removeWidget(m_stateWindow);
523		m_stateWindow = nullptr;
524		setFocus();
525	});
526	if (!wasPaused) {
527		m_controller->setPaused(true);
528		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
529	}
530	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
531	m_stateWindow->setMode(ls);
532	attachWidget(m_stateWindow);
533}
534
535void Window::setupMenu(QMenuBar* menubar) {
536	menubar->clear();
537	QMenu* fileMenu = menubar->addMenu(tr("&File"));
538	m_shortcutController->addMenu(fileMenu);
539	installEventFilter(m_shortcutController);
540	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
541	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
542	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
543
544	m_mruMenu = fileMenu->addMenu(tr("Recent"));
545
546	fileMenu->addSeparator();
547
548	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
549	loadState->setShortcut(tr("F10"));
550	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
551	m_gameActions.append(loadState);
552	addControlledAction(fileMenu, loadState, "loadState");
553
554	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
555	saveState->setShortcut(tr("Shift+F10"));
556	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
557	m_gameActions.append(saveState);
558	addControlledAction(fileMenu, saveState, "saveState");
559
560	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
561	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
562	int i;
563	for (i = 1; i < 10; ++i) {
564		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
565		quickLoad->setShortcut(tr("F%1").arg(i));
566		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
567		m_gameActions.append(quickLoad);
568		addAction(quickLoad);
569		quickLoadMenu->addAction(quickLoad);
570
571		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
572		quickSave->setShortcut(tr("Shift+F%1").arg(i));
573		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
574		m_gameActions.append(quickSave);
575		addAction(quickSave);
576		quickSaveMenu->addAction(quickSave);
577	}
578
579	fileMenu->addSeparator();
580	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
581	connect(multiWindow, &QAction::triggered, [this]() {
582		std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
583		if (!multiplayer) {
584			multiplayer = std::make_shared<MultiplayerController>();
585			m_controller->setMultiplayerController(multiplayer);
586		}
587		Window* w2 = new Window(m_config, multiplayer->attached());
588		w2->setAttribute(Qt::WA_DeleteOnClose);
589		w2->loadConfig();
590		w2->controller()->setMultiplayerController(multiplayer);
591		w2->show();
592	});
593	addControlledAction(fileMenu, multiWindow, "multiWindow");
594
595#ifndef Q_OS_MAC
596	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
597#endif
598
599	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
600	m_shortcutController->addMenu(emulationMenu);
601	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
602	reset->setShortcut(tr("Ctrl+R"));
603	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
604	m_gameActions.append(reset);
605	addControlledAction(emulationMenu, reset, "reset");
606
607	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
608	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
609	m_gameActions.append(shutdown);
610	addControlledAction(emulationMenu, shutdown, "shutdown");
611	emulationMenu->addSeparator();
612
613	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
614	pause->setChecked(false);
615	pause->setCheckable(true);
616	pause->setShortcut(tr("Ctrl+P"));
617	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
618	connect(m_controller, &GameController::gamePaused, [this, pause]() {
619		pause->setChecked(true);
620
621		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
622		QPixmap pixmap;
623		pixmap.convertFromImage(currentImage.rgbSwapped());
624		m_screenWidget->setPixmap(pixmap);
625		m_screenWidget->setLockAspectRatio(3, 2);
626	});
627	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
628	m_gameActions.append(pause);
629	addControlledAction(emulationMenu, pause, "pause");
630
631	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
632	frameAdvance->setShortcut(tr("Ctrl+N"));
633	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
634	m_gameActions.append(frameAdvance);
635	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
636
637	emulationMenu->addSeparator();
638
639	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
640	turbo->setCheckable(true);
641	turbo->setChecked(false);
642	turbo->setShortcut(tr("Shift+Tab"));
643	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
644	addControlledAction(emulationMenu, turbo, "fastForward");
645
646	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
647	rewind->setShortcut(tr("`"));
648	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
649	m_gameActions.append(rewind);
650	addControlledAction(emulationMenu, rewind, "rewind");
651
652	ConfigOption* videoSync = m_config->addOption("videoSync");
653	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
654	videoSync->connect([this](const QVariant& value) {
655		m_controller->setVideoSync(value.toBool());
656	}, this);
657	m_config->updateOption("videoSync");
658
659	ConfigOption* audioSync = m_config->addOption("audioSync");
660	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
661	audioSync->connect([this](const QVariant& value) {
662		m_controller->setAudioSync(value.toBool());
663	}, this);
664	m_config->updateOption("audioSync");
665
666	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
667	m_shortcutController->addMenu(avMenu);
668	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
669	m_shortcutController->addMenu(frameMenu, avMenu);
670	for (int i = 1; i <= 6; ++i) {
671		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
672		connect(setSize, &QAction::triggered, [this, i]() {
673			showNormal();
674			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
675		});
676		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
677	}
678	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
679
680	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
681	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
682	lockAspectRatio->connect([this](const QVariant& value) {
683		m_display->lockAspectRatio(value.toBool());
684	}, this);
685	m_config->updateOption("lockAspectRatio");
686
687	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
688	resampleVideo->addBoolean(tr("Resample video"), avMenu);
689	resampleVideo->connect([this](const QVariant& value) {
690		m_display->filter(value.toBool());
691	}, this);
692	m_config->updateOption("resampleVideo");
693
694	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
695	ConfigOption* skip = m_config->addOption("frameskip");
696	skip->connect([this](const QVariant& value) {
697		m_controller->setFrameskip(value.toInt());
698	}, this);
699	for (int i = 0; i <= 10; ++i) {
700		skip->addValue(QString::number(i), i, skipMenu);
701	}
702	m_config->updateOption("frameskip");
703
704	avMenu->addSeparator();
705
706	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
707	ConfigOption* buffers = m_config->addOption("audioBuffers");
708	buffers->connect([this](const QVariant& value) {
709		emit audioBufferSamplesChanged(value.toInt());
710	}, this);
711	buffers->addValue(tr("512"), 512, buffersMenu);
712	buffers->addValue(tr("768"), 768, buffersMenu);
713	buffers->addValue(tr("1024"), 1024, buffersMenu);
714	buffers->addValue(tr("2048"), 2048, buffersMenu);
715	buffers->addValue(tr("4096"), 4096, buffersMenu);
716	m_config->updateOption("audioBuffers");
717
718	avMenu->addSeparator();
719
720	QMenu* target = avMenu->addMenu("FPS target");
721	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
722	fpsTargetOption->connect([this](const QVariant& value) {
723		emit fpsTargetChanged(value.toInt());
724	}, this);
725	fpsTargetOption->addValue(tr("15"), 15, target);
726	fpsTargetOption->addValue(tr("30"), 30, target);
727	fpsTargetOption->addValue(tr("45"), 45, target);
728	fpsTargetOption->addValue(tr("60"), 60, target);
729	fpsTargetOption->addValue(tr("90"), 90, target);
730	fpsTargetOption->addValue(tr("120"), 120, target);
731	fpsTargetOption->addValue(tr("240"), 240, target);
732	m_config->updateOption("fpsTarget");
733
734#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
735	avMenu->addSeparator();
736#endif
737
738#ifdef USE_PNG
739	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
740	screenshot->setShortcut(tr("F12"));
741	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
742	m_gameActions.append(screenshot);
743	addControlledAction(avMenu, screenshot, "screenshot");
744#endif
745
746#ifdef USE_FFMPEG
747	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
748	recordOutput->setShortcut(tr("F11"));
749	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
750	addControlledAction(avMenu, recordOutput, "recordOutput");
751#endif
752
753#ifdef USE_MAGICK
754	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
755	recordGIF->setShortcut(tr("Shift+F11"));
756	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
757	addControlledAction(avMenu, recordGIF, "recordGIF");
758#endif
759
760	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
761	m_shortcutController->addMenu(toolsMenu);
762	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
763	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
764	addControlledAction(toolsMenu, viewLogs, "viewLogs");
765
766	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
767	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
768	addControlledAction(toolsMenu, overrides, "overrideWindow");
769
770	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
771	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
772	addControlledAction(toolsMenu, sensors, "sensorWindow");
773
774	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
775	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
776	addControlledAction(toolsMenu, cheats, "cheatsWindow");
777
778#ifdef USE_GDB_STUB
779	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
780	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
781	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
782#endif
783
784	QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
785	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
786	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
787	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
788
789	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
790	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
791	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
792
793	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
794	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
795	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
796
797	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
798	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
799	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
800
801	toolsMenu->addSeparator();
802	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
803	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
804
805	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
806	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
807	addControlledAction(toolsMenu, keymap, "remapKeyboard");
808
809#ifdef BUILD_SDL
810	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
811	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
812	addControlledAction(toolsMenu, gamepad, "remapGamepad");
813#endif
814
815	ConfigOption* skipBios = m_config->addOption("skipBios");
816	skipBios->connect([this](const QVariant& value) {
817		m_controller->setSkipBIOS(value.toBool());
818	}, this);
819
820	ConfigOption* useBios = m_config->addOption("useBios");
821	useBios->connect([this](const QVariant& value) {
822		m_controller->setUseBIOS(value.toBool());
823	}, this);
824
825	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
826	rewindEnable->connect([this](const QVariant& value) {
827		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
828	}, this);
829
830	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
831	rewindBufferCapacity->connect([this](const QVariant& value) {
832		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
833	}, this);
834
835	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
836	rewindBufferInterval->connect([this](const QVariant& value) {
837		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
838	}, this);
839
840	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
841	allowOpposingDirections->connect([this](const QVariant& value) {
842		m_inputController.setAllowOpposing(value.toBool());
843	}, this);
844
845	QMenu* other = new QMenu(tr("Other"), this);
846	m_shortcutController->addMenu(other);
847	m_shortcutController->addFunctions(other, [this]() {
848		m_controller->setTurbo(true, false);
849	}, [this]() {
850		m_controller->setTurbo(false, false);
851	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
852
853	addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
854
855	foreach (QAction* action, m_gameActions) {
856		action->setDisabled(true);
857	}
858}
859
860void Window::attachWidget(QWidget* widget) {
861	m_screenWidget->clear();
862	m_screenWidget->layout()->addWidget(widget);
863	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
864}
865
866void Window::detachWidget(QWidget* widget) {
867	m_screenWidget->layout()->removeWidget(widget);
868}
869
870void Window::appendMRU(const QString& fname) {
871	int index = m_mruFiles.indexOf(fname);
872	if (index >= 0) {
873		m_mruFiles.removeAt(index);
874	}
875	m_mruFiles.prepend(fname);
876	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
877		m_mruFiles.removeLast();
878	}
879	updateMRU();
880}
881
882void Window::updateMRU() {
883	if (!m_mruMenu) {
884		return;
885	}
886	m_mruMenu->clear();
887	int i = 0;
888	for (const QString& file : m_mruFiles) {
889		QAction* item = new QAction(file, m_mruMenu);
890		item->setShortcut(QString("Ctrl+%1").arg(i));
891		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
892		m_mruMenu->addAction(item);
893		++i;
894	}
895	m_config->setMRU(m_mruFiles);
896	m_config->write();
897	m_mruMenu->setEnabled(i > 0);
898}
899
900QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
901	m_shortcutController->addAction(menu, action, name);
902	menu->addAction(action);
903	addAction(action);
904	return action;
905}
906
907WindowBackground::WindowBackground(QWidget* parent)
908	: QLabel(parent)
909{
910	setLayout(new QStackedLayout());
911	layout()->setContentsMargins(0, 0, 0, 0);
912	setAlignment(Qt::AlignCenter);
913}
914
915void WindowBackground::setSizeHint(const QSize& hint) {
916	m_sizeHint = hint;
917}
918
919QSize WindowBackground::sizeHint() const {
920	return m_sizeHint;
921}
922
923void WindowBackground::setLockAspectRatio(int width, int height) {
924	m_aspectWidth = width;
925	m_aspectHeight = height;
926}
927
928void WindowBackground::paintEvent(QPaintEvent*) {
929	const QPixmap* logo = pixmap();
930	if (!logo) {
931		return;
932	}
933	QPainter painter(this);
934	painter.setRenderHint(QPainter::SmoothPixmapTransform);
935	painter.fillRect(QRect(QPoint(), size()), Qt::black);
936	QSize s = size();
937	QSize ds = s;
938	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
939		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
940	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
941		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
942	}
943	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
944	QRect full(origin, ds);
945	painter.drawPixmap(full, *logo);
946}