CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107Bugfixes:
108 - PSP2: Fix audio crackling after fast forward
109 - PSP2: Fix audio crackling when buffer is full
110 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
111 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
112 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
113 - Switch: Fix incorrect mapping for fast forward cap
114 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
115 - Qt: Fix jumbled background when paused
116Misc:
117 - mGUI: Add SGB border configuration option
118 - mGUI: Add support for different settings types
119 - Wii: Disable use of strtof_l (fixes mgba.io/i/1106)
120 - Wii: Expose stretch configuration in settings
121 - Wii: Stretch now sets pixel-accurate mode size cap
122
1230.7 beta 1: (2018-09-24)
124- Initial beta for 0.7
125
1260.6.3: (2018-04-14)
127Bugfixes:
128 - GB Audio: Revert unsigned audio changes
129 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
130 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
131
1320.6.2: (2018-04-03)
133Bugfixes:
134 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
135 - 3DS: Fix opening files in directory names with trailing slashes
136 - LR35902: Fix watchpoints not reporting new value
137 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
138 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
139 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
140 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
141 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
142 - GBA: Fix SharkPort saves for EEPROM games
143 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
144 - GBA BIOS: Fix incorrect exit condition in LZ77
145 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
146 - GBA Cheats: Fix slide codes not initializing properly
147 - GBA DMA: ROM reads are forced to increment
148 - GBA Hardware: RTC accuracy improvements
149 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
150 - GBA Memory: Fix copy-on-write memory leak
151 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
152 - GBA Savedata: Fix crash when resizing flash
153 - GBA Video: Force align 256-color tiles
154 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
155 - PSP2: Fix issues causing poor audio
156 - Python: Fix package directory
157 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
158 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
159 - Wii: Fix screen tear when unpausing
160 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
161Misc:
162 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
163 - GB MBC: Remove erroneous bank 0 wrapping
164 - GBA: Improve multiboot image detection
165 - PSP2: Use system enter key by default
166
1670.6.1: (2017-10-01)
168Bugfixes:
169 - GB, GBA: Fix crashes when attempting to identify null VFiles
170 - GB, GBA: Fix sync to video with frameskip
171 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
172 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
173 - GB Core: Fix palette loading when loading a foreign config
174 - GB MBC: Pocket Cam memory should be accessible without enabling
175 - GB MBC: Fix SRAM sizes 4 and 5
176 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
177 - GB MBC: Fix RTC loading when file size is off
178 - GB Memory: Initialize peripheral pointers
179 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
180 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
181 - GB Memory: Actually load latch time from savestate
182 - GB Serialize: Fix deserializing video STAT
183 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
184 - GB Video: Fix potential hang when ending mode 0
185 - GB Video: Fix read mode when enabling LCD
186 - GBA: Reset active region as needed when loading a ROM
187 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
188 - GBA BIOS: Use core's VRAM variable instead of renderer's
189 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
190 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
191 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
192 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
193 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
194 - Python: Fix importing .gb or .gba before .core
195 - Qt: Fix command line debugger closing second game
196 - Qt: Fix LOG argument order
197 - Qt: Fix timezone issues with time overrides
198 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
199 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
200Misc:
201 - CMake: Fix CPack dependencies for libpng 1.6
202 - GBA: Detect hardware for Pokémon FireRed ROM hacks
203 - GBA Cheats: Improve detection of raw cheats
204 - Qt: Don't rebuild library view if style hasn't changed
205 - Qt: Allow overrides to be saved before a game is loaded
206 - Qt: Hide mouse immediately when loading
207 - SDL: Fix 2.0.5 build on macOS under some circumstances
208 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
209
2100.6.0: (2017-07-16)
211Features:
212 - Library view
213 - Sprite viewer
214 - Debugging console
215 - Improved memory viewer
216 - Memory search
217 - Command line ability to override configuration values
218 - Add option to allow preloading the entire ROM before running
219 - Add option for whether rewinding restores save games
220 - Savestates now contain any RTC override data
221 - Add option to lock video to integer scaling
222 - LR35902: Watchpoints
223 - LR35902/GB-Z80 disassembler
224 - GB: Tile viewer
225 - GB: Video/audio channel enabling/disabling
226 - GB: Symbol table support
227 - GB MBC: Add MBC1 multicart support
228 - GBA: Support printing debug strings from inside a game
229 - GBA: Better cheat type autodetection
230 - Implement keypad interrupts
231 - Configuration of gamepad hats
232 - Video log recording for testing and bug reporting
233 - Debugger: Segment/bank support
234 - Debugger: Execution tracing
235 - Qt: German translation (by Lothar Serra Mari)
236 - Qt: Spanish translation (by Kevin López)
237 - Qt: Italian translation (by theheroGAC)
238Bugfixes:
239 - ARM7: Fix MLA/*MULL/*MLAL timing
240 - Core: Fix crash with rewind if savestates shrink
241 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
242 - Core: Fix directory sets crashing on close if base isn't properly detached
243 - FFmpeg: Fix overflow and general issues with audio encoding
244 - GB: Fix flickering when screen is strobed quickly
245 - GB: Fix STAT blocking
246 - GB MBC: Fix ROM bank overflows getting set to bank 0
247 - GB MBC: Fix swapping carts not detect new MBC
248 - GB Timer: Improve DIV reset behavior
249 - GB Timer: Fix DIV batching if TAC changes
250 - GB Video: Reset renderer when loading state
251 - GBA: Fix multiboot ROM loading
252 - GBA: Fix multiboot loading resulting in too small WRAM
253 - GBA BIOS: Implement BitUnPack
254 - GBA BIOS: Fix ArcTan sign in HLE BIOS
255 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
256 - GBA BIOS: Fix INT_MIN/-1 crash
257 - GBA Hardware: Fix crash if a savestate lies about game hardware
258 - GBA I/O: Handle audio registers specially when deserializing
259 - GBA Memory: Improve initial skipped BIOS state
260 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
261 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
262 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
263 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
264 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
265 - LR35902: Fix core never exiting with certain event patterns
266 - LR35902: Fix pc overflowing current region off-by-one
267 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
268 - OpenGL: Fix some shaders causing offset graphics
269 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
270 - Qt: Fix window icon being stretched
271 - Qt: Fix data directory path
272 - Qt: Fix timing issues on high refresh rate monitors
273 - Qt: Fix linking after some windows have been closed
274 - Qt: Fix crash when changing audio settings after a game is closed
275 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
276 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
277 - Qt: Fix game unpausing after frame advancing and refocusing
278 - SDL: Fix game crash check
279 - SDL: Fix race condition with audio thread when starting
280 - SDL: Fix showing version number
281 - Test: Fix crash when loading invalid file
282 - Test: Fix crash when fuzzing fails to load a file
283 - Test: Don't rely on core for frames elapsed
284 - Test: Fix crash when loading invalid file
285 - Test: Fix crash when fuzzing fails to load a file
286 - Tools: Fix recurring multiple times over the same library
287 - Util: Fix overflow when loading invalid UPS patches
288 - Util: Fix highest-fd socket not being returned by SocketAccept
289 - Windows: Fix VDir.rewind
290Misc:
291 - All: Add C++ header guards
292 - All: Move time.h include to common.h
293 - 3DS, PSP2, Wii: Last directory loaded is saved
294 - CMake: Add ability to just print version string
295 - Core: New, faster event timing subsystem
296 - Core: Clean up some thread state checks
297 - Core: Add generic checksum function
298 - Core: Cores can now have multiple sets of callbacks
299 - Core: Restore sleep callback
300 - Core: Move rewind diffing to its own thread
301 - Core: Ability to enumerate and modify video and audio channels
302 - Core: List memory segments in the core
303 - Core: Move savestate creation time to extdata
304 - Core: Config values can now be hexadecimal
305 - Core: Improved threading interrupted detection
306 - Debugger: Modularize CLI debugger
307 - Debugger: Make building with debugging aspects optional
308 - Debugger: Add functions for read- or write-only watchpoints
309 - Debugger: Make attaching a backend idempotent
310 - Debugger: Add mDebuggerRunFrame convenience function
311 - Feature: Move game database from flatfile to SQLite3
312 - Feature: Support ImageMagick 7
313 - Feature: Make -l option explicit
314 - FFmpeg: Return false if a file fails to open
315 - FFmpeg: Force MP4 files to YUV420P
316 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
317 - GB: Reset with initial state of DIV register
318 - GB MBC: New MBC7 implementation
319 - GB Audio: Simplify envelope code
320 - GB Audio: Improve initial envelope samples
321 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
322 - GB Video: Improved video timings
323 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
324 - GBA, GB: ROM is now unloaded if a patch is applied
325 - GBA DMA: Refactor DMA out of memory.c
326 - GBA DMA: Move DMAs to using absolute timing
327 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
328 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
329 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
330 - GBA Memory: Support reading/writing POSTFLG
331 - GBA Memory: Remove unused prefetch cruft
332 - GBA Timer: Improve accuracy of timers
333 - GBA Video: Clean up unused timers
334 - GBA Video: Allow multiple handles into the same tile cache
335 - GBA Video, GB Video: Colors are now fully scaled
336 - GBA Video: Optimize when BLD* registers are written frequently
337 - OpenGL: Add xBR-lv2 shader
338 - Qt: Move last directory setting from qt.ini to config.ini
339 - Qt: Improved HiDPI support
340 - Qt: Expose configuration directory
341 - Qt: Merge "Save" and "OK" buttons in shader options
342 - Qt: Automatically load controller profile when plugged in
343 - Qt: Rename "Resample video" option to "Bilinear filtering"
344 - Qt: Remove audio thread
345 - Qt: Remove audio buffer sizing in AudioProcessorQt
346 - Qt: Re-enable QtMultimedia on Windows
347 - Qt: Make "Mute" able to be bound to a key
348 - Qt: Add .gb/.gbc files to the extension list in Info.plist
349 - Qt: Relax hard dependency on OpenGL
350 - Qt: Better highlight active key in control binding
351 - SDL: Remove scancode key input
352 - SDL: Automatically map controllers when plugged in
353 - Test: Add a basic test suite
354 - Util: Add size counting to Table
355 - Util: Add 8-bit PNG write support
356 - Util: Tune patch-fast extent sizes
357 - VFS: Call msync when syncing mapped data
358 - VFS: Allow truncating memory chunk VFiles
359 - VFS: Fix some minor VFile issues with FILEs
360 - VFS: Optimize expanding in-memory files
361 - VFS: Add VFileFIFO for operating on circle buffers
362Changes from beta 1:
363Features:
364 - Qt: Italian translation (by theheroGAC)
365 - Qt: Updated German translation
366Bugfixes:
367 - GB Audio: Fix incorrect channel 4 iteration
368 - GB Audio: Fix zombie mode bit masking
369 - GB Serialize: Fix timer serialization
370 - GB Video: Fix LYC regression
371 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
372 - GBA Timer: Fix count-up timing overflowing timer 3
373 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
374 - Qt: Fix memory search close button (fixes mgba.io/i/769)
375 - Qt: Fix window icon being stretched
376 - Qt: Fix initial window size (fixes mgba.io/i/766)
377 - Qt: Fix data directory path
378 - Qt: Fix controls not saving on non-SDL builds
379 - Qt: Fix translation initialization (fixes mgba.io/i/776)
380 - Qt: Fix patch loading while a game is running
381 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
382 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
383 - Qt: Fix GL-less build
384 - Qt: Fix Software renderer not handling alpha bits properly
385 - Qt: Fix screen background improperly stretching
386 - SDL: Fix cheats not loading
387Misc:
388 - GB Serialize: Add MBC state serialization
389 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
390 - GBA Timer: Improve accuracy of timers
391 - PSP2: Update toolchain to use vita.cmake
392 - Qt: Add language selector
393 - Qt: Minor test fixes
394 - Qt: Move shader settings into main settings window
395 - Qt: Dismiss game crashing/failing dialogs when a new game loads
396 - Qt: Properly ship Qt translations
397 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
398
3990.6 beta 1: (2017-06-29)
400 - Initial beta for 0.6
401
4020.5.2: (2016-12-31)
403Bugfixes:
404 - All: Fix fullscreen config option being ignored
405 - ARM7: PSR mode bits should not get sign extended
406 - GB: Fix audio not being deinitialized
407 - GB: Fix crash when masking savedata
408 - GB: Properly initialize sramRealVf variable
409 - GB Audio: Fix serialization of channel 3 and NR52 properties
410 - GB Audio: Reset envelope timer when reseting sound channel
411 - GB MBC: Fix SRAM dangling pointer with RTC games
412 - GB MBC: Fix initializing MBC when no ROM is loaded
413 - GB Memory: Fix patching ROM bank 0
414 - GB Memory: Fix starting HDMAs during mode 0
415 - GB Memory: Fix HDMA5 value after DMA completes
416 - GB Video: Initialize LCDC in renderer
417 - GB Video: Hblank IRQs should mask LYC=LY IRQs
418 - GBA: Fix IRQs firing after already being cleared
419 - GBA: Only unhalt CPU if appropriate bit is set in IE
420 - GBA: Add savegame override for Crash Bandicoot 2
421 - GBA BIOS: Fix MidiKey2Freq BIOS reads
422 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
423 - GBA Cheats: Fix GameShark ROM patches
424 - GBA I/O: Mask off WAITCNT bits that cannot be written
425 - GBA Memory: Fix misaligned BIOS reads
426 - GBA Memory: Fix VCOUNT being writable
427 - GBA Video: Fix out of bounds sprite transforms
428 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
429 - Libretro: Fix disabling BIOS
430 - Libretro: Fix Game Boy savestates and audio
431 - Qt: Fix changing resolution of software renderer
432 - Qt: Fix setting overrides
433 - Qt: Fix cut off tiles and alignment issues in tile viewer
434 - Qt: Only reset window dimensions when first shown
435 - Qt: Fix Qt Multimedia audio driver on big endian
436 - Qt: Fix Apply button for key and controller configurations
437 - VFS: Fix resizing memory chunks when not needed
438 - Windows: Fix Unicode directory handling
439Misc:
440 - GB, GBA: Prevent loading null ROMs
441 - GB Audio: Initialize wave RAM to GBC values
442 - GB Memory: Reset ROM bank when loading a ROM
443 - PSP2: Improved controller rumble
444
4450.5.1: (2016-10-05)
446Bugfixes:
447 - Core: Fix importing save games as read-only
448 - FFmpeg: Fix encoding AAC
449 - GB: Fix invalid STOP behavior on Game Boy Color
450 - GB: Initialize audio properly
451 - GB: Properly clear KEY1 bit 0 when switching speeds
452 - GB: Properly unload save files when unloading a ROM
453 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
454 - GB MBC: Fix MBC7 when size is incorrectly specified
455 - GB MBC: Fix RTC access when no save file is loaded
456 - GB SIO: Don't auto-clock external shift clock
457 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
458 - GB Video: Fix video frames getting missed when LCDC is off
459 - GB Video: Clear screen when LCDC is off
460 - GBA Cheats: Fix holding onto pointers that may get invalidated
461 - GBA Cheats: Fix key-activated CodeBreaker cheats
462 - GBA Cheats: Fix uninitialized memory getting freed when saving
463 - GBA Hardware: Improve Game Boy Player rumble behavior
464 - GBA Memory: Fix several unused I/O register read values
465 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
466 - LR35902: Fix events running with the wrong cycle active
467 - Qt: Fix "close" button on Overrides view
468 - Qt: Fix saving overrides
469 - Qt: Fix directory set unloading when replacing the ROM
470 - Qt: Fix patch loading
471 - Qt: Fix crash when saving an override if a game isn't loaded
472 - Qt: Fix showing default display driver as OpenGL (force 1.x)
473 - SDL: Attach rumble in SDL frontend
474 - Util: Fix PNG identification on files too small to be a PNG
475Misc:
476 - All: Only update version info if needed
477 - All: Split out install locations for Libretro and OpenEmu
478 - FFmpeg: Encoding cleanup
479 - GB: Reset active region when reloading ROM
480 - GB Memory: Initialize RAM pattern for GBC
481 - GB Video: Improved video timings
482 - Qt: Manage window sizes slightly better
483 - Qt: Remember scale option independent of core dimensions
484
4850.5.0: (2016-09-19)
486Features:
487 - Game Boy support
488 - Support for encrypted CodeBreaker GBA cheats
489 - Emulation of Vast Fame protected GBA carts (taizou)
490 - Tile viewer
491 - Threaded rendering mode
492 - Libretro: Memory map and achievement support (leiradel)
493 - GUI: Add UI control remapping
494 - GUI: Add fast-forward
495 - Wii: 240p support
496 - 3DS: Adjustable screen darkening
497 - Ability to temporarily load a savegame
498 - Load specific files out of archives
499 - Automatic BIOS detection
500Bugfixes:
501 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
502 - Debugger: Fix GDB breakpoints
503 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
504 - GBA: Fix filehandle leak with savegames
505 - GBA: Timer 0 cannot be count up
506 - GBA: Count up timers should not count themselves
507 - GBA Memory: Fix mirror on non-overdumped Classic NES games
508 - GBA Memory: Fix ldm {pc}
509 - GBA Savedata: Fix savedata sync timer
510 - GBA Savedata: Only unmap savedata if present
511 - GBA Serialize: Savestates now properly store prefetch
512 - GBA Video: WIN0/1 take priority over OBJWIN
513 - GBA Video: Fix out-of-order OBJWIN
514 - PSP2: Fix GPU crash while exiting
515 - PSP2: Fix VSync
516 - PSP2: Fix accelerometer range
517 - PSP2: Actually load screen mode setting
518 - PSP2: Fix gyroscope direction
519 - PSP2: Delete threads after they return
520 - PSP2: Fix mapping/unmapping from not at 0
521 - Qt: Fix bug in software renderer scaling
522 - Qt: Fix hanging key press after disabling autofire
523 - Qt: Fix being unable to pause manually when using auto-pausing
524 - SDL: Fix axes being mapped wrong
525 - Util: Fix realloc semantics in utf16to8
526 - Util: Fix inserting too many items into a hash table
527 - VFS: Fix uninitialized varaible reading from 7z
528 - VFS: Fix reading multiple files from a 7z archive
529 - Wii: Fix framelimiting after a slowdown
530 - Wii: Fix garbage flash at startup
531Misc:
532 - 3DS: Use blip_add_delta_fast for a small speed improvement
533 - 3DS: Allow UTF-16 filenames
534 - 3DS: Port to using citro3D
535 - 3DS: Use system font for menus
536 - 3DS: Attempt to use Core 2 for threads
537 - 3DS: Adjustable filering
538 - 3DS: 3D banner
539 - All: Add QUIET parameter to silence CMake
540 - All: Faster memory read/write
541 - ARM7: Support forcing Thumb mode via MSR
542 - ARM7: Flush prefetch cache when loading CPSR via MSR
543 - ARM7: Clean up instruction decoding for future expandability
544 - Debugger: Support register and memory writes via GDB stub
545 - Debugger: Add software breakpoint support to gdb
546 - FFmpeg: Full support for libavcodec 56+
547 - GBA: Better debug logging if event processing breaks
548 - GBA Audio: Force audio DMAs to not increment destination
549 - GBA BIOS: Use custom ArcTan, not relying on OS
550 - GBA Hardware: Clean up dead code in GBP
551 - GBA Memory: Optimize stalling behavior
552 - GBA Memory: Optimize Load-/StoreMultiple
553 - GBA Savedata: Add realistic timing for EEPROM
554 - GBA Serialize: Savestates now store if CPU was halted
555 - GBA Video: Remove old slow path fallback
556 - GBA Video: Optimize sprite drawing
557 - GBA Video: Optimize mode 0 rendering
558 - GBA Video: Optimize compositing cases slightly
559 - GUI: Screenshot dimensions are now passed through
560 - GUI: Add back logging
561 - GUI: Only reload config if manually saved
562 - GUI: Increase scrolling speed
563 - OpenGL: Log shader compilation failure
564 - OpenGL: Add texSize uniform
565 - Qt: Make -g flag work in Qt build
566 - Qt: Simplify OpenGL context creation
567 - Qt: Thread startup improvements
568 - Qt: Make audio channel/video layer options shortcut mappable
569 - Qt: Remove some C99isms from C++ code
570 - Qt: Remove default autofire mappings
571 - Qt: Make reseting when pasued frame-accurate
572 - Qt: Rearchitect game closing codepath
573 - PSP2: Use system font for menus
574 - PSP2: Add rumble for PS TV
575 - PSP2: Add fit-to-height screen mode
576 - PSP2: Sync files per descriptor
577 - PSP2: Allow UTF-8 filenames
578 - PSP2: Screenshots are now saved into the Photo Gallery
579 - PSP2: Stop underclocking when menuing
580 - SDL: Increase default audio buffer size to 1024 samples
581 - SDL: More responsive rumble
582 - Util: Add Vector GetConstPointer
583 - Util: Add rtrim
584 - Util: Add endswith
585 - VFS: Improve zip file detection
586 - Wii: Add pixelated resample filter
587 - Windows: Add native VDir support
588 - Util: Add PRIz macro for libc versions that don't support %z
589
5900.4.1: (2016-07-11)
591Bugfixes:
592 - All: Fix several file handle leaks
593 - All: Fix instruction tables getting zeroed when linking sometimes
594 - ARM7: Fix flags on SBC/RSC
595 - ARM7: Fix setting spsr privilege bits when spsr is empty
596 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
597 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
598 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
599 - GBA Memory: Fix executing code from OBJ region of VRAM
600 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
601 - GBA Serialize: Fix loading savegames from savestates
602 - OpenGL: Correct boolean vector strcmp strings for uniforms
603 - Qt: Fix sending gameStopped twice
604 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
605 - Qt: Fix initial state of key mapping
606 - Qt: Initialize m_useBios
607 - SDL: Fix joystick initialization on BSD
608 - SDL: Fix potential joystick crash in games with rumble
609 - SDL: Fix SDL 1.2 build
610 - SDL: Fix sporadic crash when deinitializing audio
611 - Shaders: Fix AGS-001 shader with some bad drivers
612 - Util: Use closesocket on Windows
613 - Util: Fix socket bind addresses
614 - VFS: Fix reading 7z archives without rewinding first
615 - VFS: VFileFromFD should not open directories
616 - Wii: Fix tilting direction
617 - Util: Fix realloc semantics in utf16to8
618Misc:
619 - All: Allow use of external minizip library
620 - Debugger: CLI debugger now exits when end-of-stream is reached
621 - FFmpeg: Update dependencies on Ubuntu
622 - GBA: Slightly optimize GBAProcessEvents
623 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
624 - GBA Video: Null renderer should return proper register values
625 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
626 - Qt: Add preset for DualShock 4
627 - Qt: Update 360 input profile on OS X to reflect newer drivers
628 - Qt: Remove use of NaN
629 - Qt: Canonicalize file paths when loading games
630 - Qt: Add refresh button to controller editing
631 - SDL: Remove default gamepad mappings
632 - Util: Fix intermittent build failure on OS X
633 - VFS: VFile.sync now updates modified time
634
6350.4.0: (2016-02-02)
636Features:
637 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
638 - I/O viewer
639 - Booting of multiboot images
640 - Customization of GIF recording
641 - Libretro: Cheat code support
642 - Support for GLSL shaders
643 - ROM information view
644 - Support for VBA-style cheat codes
645 - Savestates now store creation timestamps
646 - Key autofire
647 - Libretro: Allow blocking opposing directional input
648 - OpenEmu core for OS X
649 - Libretro: Settings for using BIOS and skipping intro
650 - Libretro: Customizable idle loop removal
651 - Implemented cycle counting for sprite rendering
652 - Cleaner, unified settings window
653 - Added a setting for pausing when the emulator is not in focus
654 - Customizable paths for save games, save states, screenshots and patches
655 - Controller hotplugging
656 - Ability to store save games and active cheats within savestates
657Bugfixes:
658 - ARM7: Fix sign of unaligned LDRSH
659 - ARM7: Fix decoding of some ARM ALU instructions with shifters
660 - Debugger: Fix watchpoints in gdb
661 - GBA: Fix warnings when creating and loading savestates
662 - GBA: Fix Iridion II savetype
663 - GBA BIOS: Fix misaligned CpuSet
664 - GBA Cheats: Fix cheats setting the Action Replay version
665 - GBA Hardware: Fix GPIO on big endian
666 - GBA Memory: Fix DMA register writing behavior
667 - GBA Memory: Fix DMAs triggering two cycles early
668 - Libretro: Fix aspect ratio
669 - Qt: Fix some potential crashes with the gamepad mapping
670 - Qt: Fix keys being mapped incorrectly when loading configuration file
671 - Util: Fix PowerPC PNG read/write pixel order
672 - Util: Fix excessive memory allocation when decoding a PNG
673 - VFS: Fix VFileReadline and remove _vfdReadline
674Misc:
675 - All: Improved PowerPC support
676 - All: Fix some undefined behavior warnings
677 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
678 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
679 - GBA: Implement bad I/O register loading
680 - GBA: Allow jumping to OAM and palette RAM
681 - GBA BIOS: Finish implementing RegisterRamReset
682 - GBA Config: Add "override" layer for better one-time configuration
683 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
684 - GBA Memory: Use a dynamically sized mask for ROM memory
685 - GBA Memory: Implement several unimplemented memory access types
686 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
687 - GBA RR: Starting from savestate now embeds the savegame
688 - GBA RR: Add preliminary SRAM support for VBM loading
689 - GBA RR: Add support for resets in movies
690 - GBA Video: Remove lastHblank, as it is implied
691 - Libretro: Use anonymous memory mappers for large blocks of memory
692 - Libretro: Add install target for libretro core
693 - Qt: Window size command line options are now supported
694 - Qt: Increase usability of key mapper
695 - Qt: Add 'Apply' button to settings window
696 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
697 - Qt: Allow use of modifier keys as input
698 - Qt: Optimize log viewer
699 - Qt: Added button for breaking into the GDB debugger
700 - Qt: Add box for showing duration of rewind
701 - SDL: Support fullscreen in SDL 1.2
702 - SDL: Allow GBASDLAudio to be used without a thread context
703 - Util: Use VFile for configuration
704 - Util: Add MutexTryLock
705
7060.3.2: (2015-12-16)
707Bugfixes:
708 - ARM7: Fix STRT/STRBT
709 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
710 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
711 - Libretro: Fix problems with rumble not turning off
712 - GBA: Fix idle skip state being retained between games
713 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
714 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
715 - GBA BIOS: Fix Sqrt sign
716 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
717 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
718 - GBA Memory: Fix DMA behavior for SRAM accesses
719 - GBA Memory: Fix Store8 to OBJ VRAM
720 - GBA Memory: Fix alignment of LDM/STM on SRAM
721 - GBA Memory: Fix unaligned out-of-bounds ROM loads
722 - GBA Memory: Fix timing of DMAs
723 - GBA Video: Fix _mix for 15-bit color
724 - GBA Video: Fix OAM and palette initialization
725 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
726 - Qt: Use safer isLoaded check in GameController
727 - Qt: Fix a race condition in PainterGL that could lead to a crash
728 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
729 - Qt: Fix font size in memory viewer
730 - Qt: Fix a crash in the memory viewer
731 - Qt: Add additional checks in CheatModel to prevent crashes
732 - Qt: Fix race condition with setting sample rate
733 - Qt: Fix crash when closing multiplayer windows
734 - Qt: Fix resetting while paused
735Misc:
736 - GBA Audio: Implement missing flags on SOUNDCNT_X register
737 - Qt: Add mute option to menu
738
7390.3.1: (2015-10-24)
740Bugfixes:
741 - ARM7: Fix instruction decoding of Thumb shifts
742 - GBA: Deinit savegame when unloading a ROM
743 - GBA: Fix BIOS check on big endian
744 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
745 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
746 - GBA Audio: Fix audio channels being silenced at the wrong time
747 - GBA Memory: Fix bad BIOS Load16 on big endian
748 - GBA Memory: Fix bad Load8 on big endian
749 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
750 - GBA Video: Fix edge case with sprite blend modes and semitransparency
751 - GBA Video: Fix objwin and blending interaction on sprites
752 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
753 - Libretro: Fix a memory leak with the render buffer
754 - Qt: Windows no longer spawn in the top left on first launch
755 - Qt: Fix install path of XDG desktop file with DESTDIR
756 - Qt: Fix drag and drop on Windows
757 - Qt: Reenable double buffering, as disabling it broke some Windows configs
758 - VFS: Fix return values of VFileFILE.read and .write
759Misc:
760 - All: Reset next event to cycles instead of zero to interrupt
761 - All: Add --version flag
762 - ARM7: Force disable LTO on two files to work around a GCC bug
763 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
764 - GBA: Better memory handling with PNG savestates
765 - GBA: Additional savestate sanity checks
766 - GBA: Check for cycle count being too high
767 - GBA Audio: Allow GBAAVStream to have no video callback
768 - GBA BIOS: Implement RegisterRamReset for SIO registers
769 - Qt: Remove useless help icons in dialogs
770 - Qt: Prevent savestate window from opening while in multiplayer
771 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
772 - Qt: Dropping multiplayer windows works more cleanly now
773
7740.3.0: (2015-08-16)
775Features:
776 - Ability to hide individual background layers, or OBJs
777 - Ability to mute individual audio channels
778 - Palette viewer and exporter
779 - Volume control
780 - More shortcuts are editable (e.g. quick save/load)
781 - Rewind now shows the frame after rewinding
782 - Import/Export of GameShark/Action Replay snapshots
783 - Add "Step backwards" item for single increment rewind
784 - Deadzone estimation for game controllers
785 - Analog inputs can be used for shortcuts
786 - Menu items for specific solar sensor brightness levels
787 - Remappable controls for tilt and gyroscope sensors
788 - Status messages for actions taken while a game is running (e.g. save/load state)
789 - Memory inspector
790 - Screensaver can now be suspended while a game is running
791 - Load/save the most recent savestate slot
792 - Support varible speed (PWM) rumble
793 - Ability to cap fast forward speed
794 - Finer control over FPS target
795 - Holdable shortcut for rewinding one frame at a time
796 - Ability to boot directly into the BIOS
797 - Preliminary support for yanking out the game pak while a game is running
798 - Thumb-drive mode by putting a file called portable.ini in the same folder
799 - Configurable display driver, between software and OpenGL
800 - Undo-able savestate loading and saving
801 - Controller profiles now store shortcut settings
802 - Default controller profiles for several common controllers
803 - Libretro now supports BIOS, rumble and solar sensor
804 - Implement BIOS call Stop, for sleep mode
805 - Automatically load patches, if found
806 - Improved video synchronization
807 - Configurable audio output sample rate
808Bugfixes:
809 - ARM7: Fix SWI and IRQ timings
810 - ARM7: Fix Thumb MUL timing
811 - ARM7: Fix timing of multiplies to use N cycles
812 - ARM7: ARMHotplugDetach should call deinit
813 - Debugger: Fix use-after-free in breakpoint clearing code
814 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
815 - GBA: Cap audio FIFO read size during deserialization
816 - GBA: Check for corrupted savestates when loading
817 - GBA: Check for improperly sized savestates when loading
818 - GBA: Check for savestates made from differently sized ROMs
819 - GBA: Fix calls to endian-independent loadstores
820 - GBA: Fix timing of reading from timer registers
821 - GBA: Ensure cycles never go negative
822 - GBA Audio: Force audio FIFOs to 32-bit
823 - GBA Audio: Fix audio pitch changing when adjusting buffer size
824 - GBA Audio: Fix sample order in audio channel 3
825 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
826 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
827 - GBA Memory: Improve Thumb open bus behavior
828 - GBA Memory: Fix potential DMA issue when loading a savestate
829 - GBA Memory: Fix load/store multiple video memory waitstates
830 - GBA SIO: Fix reseting when there are SIO devices attached
831 - GBA Video: Blended sprites should never have other effects applied
832 - GBA Video: Fix out-of-bounds tiles in mosaic
833 - GBA Video: Fix windows not affecting sprites
834 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
835 - GBA Video: Fix timing on first scanline
836 - Qt: Better cleanup when a game crashes
837 - Qt: Fix open ROM dialog filtering for archive formats
838 - Qt: Cap the maximum number of multiplayer windows
839 - Qt: Fix maximum year in sensor override
840 - Qt: Fix window being too tall after exiting fullscreen
841 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
842 - Qt: Fix analog buttons not getting unmapped
843 - Qt: Fix passing command line options
844 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
845 - SDL: Fix SDL build when OpenGL is missing
846 - Util: Allow loading IPS patches that grow the ROM
847 - VFS: Fix resource leaks if some allocations fail
848 - VFS: Fix line-reading to return proper values
849 - Video: Fix an issue with very long filenames
850 - Util: Fix formatting of floats
851Misc:
852 - All: Add --help flag for command line programs
853 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
854 - All: Enable static linking for Windows
855 - All: Enable static linking for OS X
856 - All: Threads are now named
857 - All: Proper handling of Unicode file paths
858 - ARM7: Add emulation for Undefined CPU mode
859 - ARM7: Reduce the size of the Thumb instruction table
860 - GBA: Add status log level
861 - GBA: GBARewind now returns how many states it has rewound
862 - GBA: SIO logging layer
863 - GBA BIOS: Stub out SoundBias
864 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
865 - GBA: Don't include GBACLIDebugger struct unless needed
866 - GBA: Savedata is now synced shortly after data finishes being written
867 - GBA: Process multiple timer events at once, if necessary
868 - GBA Audio: Implement audio reset for channels A/B
869 - GBA Audio: Process multiple audio events at once, if necessary
870 - GBA Hardware: Backport generic RTC source into core
871 - GBA Input: Allow axes and buttons to be mapped to the same key
872 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
873 - GBA SIO: Add a dummy driver for Normal mode
874 - GBA Thread: Add functionality for running callbacks on the GBA thread
875 - GBA Thread: Split GBASync into a separate file
876 - GBA Video: Refactor software renderer into separate files
877 - GBA Video: Slightly optimize mode 0 mosaic rendering
878 - Debugger: Free watchpoints in addition to breakpoints
879 - Qt: Handle saving input settings better
880 - Qt: Move GL frame drawing back onto its own thread
881 - Qt: Fast forward (held) option moved from Other to Emulation menu
882 - Qt: Show version info in window title
883 - Qt: Migrate multiplayer window handling into GBAApp
884 - Qt: Unified file opening and saving with last location
885 - Qt: Fix windows being resizable when they shouldn't have been
886 - Qt: Only hide cursor in full screen
887 - Qt: Replace pause-after-frame mutex with an atomic
888 - Qt: Add application icon and XDG desktop files
889 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
890 - Qt: Don't save window size when entering fullscreen
891 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
892 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
893 - Qt: Increase usability of key mapper
894 - Qt: Show checkmark for window sizes
895 - Qt: Set window path to loaded ROM
896 - Perf: Ability to load savestates immediately on launch
897 - SDL: Properly check for initialization
898 - SDL: Clean up initialization functions
899 - SDL: Clean up GL context
900 - Util: Allow disabling the threading code entirely
901 - VFS: Add sync method to force syncing with backing
902
9030.2.1: (2015-05-13)
904Bugfixes:
905 - All: Fix sanitize-deb script not cleaning up after itself
906 - All: Fix dependencies for libavcodec on Debian-derived platforms
907 - ARM7: Handle writeback for PC in addressing modes 2 and 3
908 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
909 - ARM7: Fix ARM multiply instructions when PC is a destination register
910 - Debugger: Fix use-after-free in breakpoint clearing code
911 - Debugger: Fix boundary conditions in tab completion
912 - GBA: Fix timers not updating timing when writing to only the reload register
913 - GBA: Fix rewind boundary conditions
914 - GBA: Add initial I/O register settings for background matrix registers
915 - GBA: Fix hang when loading a savestate if sync to video is enabled
916 - GBA: Handle out-of-bounds I/O access
917 - GBA: Fix bounds-checking on EEPROM access
918 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
919 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
920 - GBA Memory: Allow SRAM to be 64kB
921 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
922 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
923 - GBA Video: Fix second frame mode 5
924 - Perf: Fix race condition if a game crashes immediately on start
925 - Qt: Fix Display object leak when closing a window
926 - Qt: Fix .deb dependencies
927 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
928 - Qt: Fix window not regaining focus after exiting savestate window
929 - Qt: Fix regression where video would not record if the game had already started
930 - Qt: Fix potential crash if a gamepad causes focus to change
931 - Qt: Fix controller axis querying
932 - Qt: Fix multiplayer windows opening as the wrong size
933 - Qt: Fix controllers sometimes not loading the right profile
934 - SDL: Fix boundary conditions for joystick adjustments
935 - SDL: Allocate properly sized input maps
936 - SDL: Fix potential build issues when Qt and SDL2 are in use
937 - Util: Fix resource leak in UTF-8 handling code
938 - Util: Fix a null-pointer issue when attempting to delete a key
939 - VFS: Fix resource leaks if some allocations fail
940 - Video: Fix an issue with very long filenames
941Misc:
942 - GBA Memory: Soft-crash if jumping past the end of a ROM
943 - Qt: Show multiplayer numbers in window title
944 - Qt: Solar sensor can have shortcuts set
945
9460.2.0: (2015-04-03)
947Features:
948 - Support for gamepad axes, e.g. analog sticks or triggers
949 - Add scale presets for up to 6x
950 - Settings window
951 - Bilinear resampling option
952 - Add option to skip BIOS start screen
953 - List of recently opened games
954 - Support for games using the Solar Sensor
955 - Better audio resampling via blip-buf
956 - Game Pak overrides dialog for setting savetype and sensor values
957 - Support for games using the tilt sensor
958 - Remappable shortcuts for keyboard and gamepad
959 - Rewinding of emulation
960 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
961 - Support IPv6
962 - Save directory of last loaded file
963 - Support BPS patches
964 - Automatically detect and optimize out idle loops
965 - Configurable game overrides
966 - Support loading 7-Zip files
967 - Drag and drop game loading
968 - Cheat code support
969 - Runtime configurable audio driver
970 - Libretro core for use with RetroArch and other front-ends
971 - Controller profiles for setting different bindings for different controllers
972 - Ability to lock aspect ratio
973 - Local link cable support
974 - Ability to switch which game controller is in use per instance
975 - Ability to prevent opposing directional input
976 - Warning dialog if an unimplemented BIOS feature is called
977 - Debugger: Add CLI "frame", frame advance command
978 - Debugger: Add CLI functions for writing to memory
979 - Debugger: Add CLI functions for examining memory regions
980 - Debugger: Add CLI function for writing a register
981Bugfixes:
982 - ARM7: Extend prefetch by one stage
983 - ARM7: Fix cycle counting for loads
984 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
985 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
986 - GBA: Initialize gba.sync to null
987 - GBA: Fix timer initialization
988 - GBA Audio: Support 16-bit writes to FIFO audio
989 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
990 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
991 - GBA BIOS: Fix BIOS prefetch after reset
992 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
993 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
994 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
995 - GBA Memory: Fix I cycles that had been moved to ARM7 core
996 - GBA Memory: Fix cycle counting for 32-bit load/stores
997 - GBA RR: Fix fallthrough error when reading tags from a movie
998 - GBA Thread: Fix possible hang when loading an archive
999 - GBA Thread: Fix possible deadlock in video sync
1000 - Perf: Fix crash when the GBA thread fails to start
1001 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1002 - Qt: Fix crash when adjusting settings after closing a game
1003 - Qt: Fix crash when starting GDB stub after closing a game
1004 - Qt: Fix patch loading while a game is running
1005 - Qt: Fix crash when loading a game after stopping GDB server
1006 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1007 - Qt: Fix crash when attempting to pause if a game is not running
1008 - SDL: Properly clean up if a game doesn't launch
1009 - Util: Fix sockets on Windows
1010Misc:
1011 - All: Enable link-time optimization
1012 - Debugger: Watchpoints now work on STM/LDM instructions
1013 - Debugger: Clean up GDB stub network interfacing
1014 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1015 - Debugger: Merge Thumb BL instructions when disassembling
1016 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1017 - Debugger: Watchpoints now report address watched (fixes #68)
1018 - Debugger: Add support for soft breakpoints
1019 - Debugger: Make I/O register names be addresses instead of values
1020 - Debugger: Rename read/write commands
1021 - GBA: Improve accuracy of event timing
1022 - GBA: Add API for getting Configuration structs for overrides and input
1023 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1024 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1025 - GBA: Move A/V stream interface into core
1026 - GBA: Savestates now take into account savedata state machines (fixes #109)
1027 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1028 - GBA Memory: Simplify memory API and use fixed bus width
1029 - GBA Thread: Make GBASyncWaitFrameStart time out
1030 - GBA Video: Start video at the last scanline instead of the first
1031 - Qt: Optimize logo drawing
1032 - Qt: Move frame upload back onto main thread
1033 - Qt: Remember window position
1034 - Qt: Double-clicking on the window toggles full screen
1035 - Util: Use proper locale for reading and writing float values
1036
10370.1.1: (2015-01-24)
1038Bugfixes:
1039 - ARM7: Fix LDM writeback to a register already written
1040 - GBA: Fix timers 2 and 3 updating incorrectly
1041 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1042 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1043 - GBA Audio: Properly initialize audio FIFO channels
1044 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1045 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1046 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1047 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1048 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1049 - GBA BIOS: Fix HuffUnComp boundary conditions
1050 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1051 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1052 - GBA Memory: Filter out top nybble of DMA addresses
1053 - GBA Memory: Properly bounds-check VRAM accesses
1054 - GBA Memory: Fix initial DMA state
1055 - GBA Thread: Allow halted games to exit cleanly
1056 - GBA Video: Fix blend issues with obscured middle layers
1057 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1058 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1059 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1060 - GBA Video: Fix sprite boundary conditions with mosaic
1061 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1062 - Qt: Fix issue with set frame sizes being the wrong height
1063 - Qt: Fix emulator crashing when full screen if a game is not running
1064 - Qt: Fix window focus issues
1065 - Qt: Properly set default video recording settings
1066 - Qt: Fix a race condition when a game crashes immediately
1067 - Qt: Fix some cases where key mapping can break if focus is adjusted
1068 - Qt: Fix crash if a game pauses before any frames are shown
1069 - Debugger: Negative PC-relative loads now properly subtract the offset
1070 - Debugger: Align PC-relative loads in Thumb
1071 - Debugger: Fix watchpoints triggering too late
1072 - Debugger: Fix binary print putting spaces between digits
1073 - Video: Ensure FFmpeg encoder has audio frames
1074 - Video: Fix uncompressed PCM audio recording
1075 - Video: Fix FFmpeg crashing when the file extension is wrong
1076 - Util: Fix SOCKET_FAILED macro
1077Misc:
1078 - GBA: Exit cleanly on FATAL if the port supports it
1079 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1080 - Qt: Disable sync to video by default
1081 - Qt: Handle a game crash without crashing
1082 - Qt: Set default log level to FATAL, ERROR and WARN
1083 - Qt: Clarify some phrasing in the menus
1084 - Qt: Clear active buttons when focus is lost
1085
10860.1.0: (2014-12-13)
1087 - Initial release