src/platform/qt/ShaderSelector.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_SHADER_SELECTOR_H
7#define QGBA_SHADER_SELECTOR_H
8
9#if defined(BUILD_GL) || defined(BUILD_GLES)
10
11#include <QDialog>
12
13#include "ui_ShaderSelector.h"
14
15struct mGLES2Shader;
16class QGridLayout;
17struct VideoShader;
18
19namespace QGBA {
20
21class ConfigController;
22class Display;
23
24class ShaderSelector : public QDialog {
25Q_OBJECT
26
27public:
28 ShaderSelector(Display* display, ConfigController* config, QWidget* parent = nullptr);
29 ~ShaderSelector();
30
31public slots:
32 void refreshShaders();
33 void clear();
34
35private slots:
36 void selectShader();
37 void loadShader(const QString& path);
38 void clearShader();
39 void buttonPressed(QAbstractButton*);
40
41signals:
42 void saved();
43 void reset();
44 void resetToDefault();
45
46private:
47 void addUniform(QGridLayout*, const QString& section, const QString& name, float* value, float min, float max, int y, int x);
48 void addUniform(QGridLayout*, const QString& section, const QString& name, int* value, int min, int max, int y, int x);
49 QWidget* makePage(mGLES2Shader*, const QString& name, int pass);
50
51 Ui::ShaderSelector m_ui;
52 Display* m_display;
53 ConfigController* m_config;
54 VideoShader* m_shaders;
55 QString m_shaderPath;
56};
57
58}
59
60#endif
61
62#endif