src/platform/qt/SensorView.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SensorView.h"
7
8#include "CoreController.h"
9#include "GamepadAxisEvent.h"
10#include "InputController.h"
11
12#include <mgba/core/core.h>
13#include <mgba/internal/gba/gba.h>
14
15using namespace QGBA;
16
17SensorView::SensorView(InputController* input, QWidget* parent)
18 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
19 , m_input(input)
20 , m_rotation(input->rotationSource())
21 {
22 m_ui.setupUi(this);
23
24 connect(m_ui.lightSpin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
25 this, &SensorView::setLuminanceValue);
26 connect(m_ui.lightSlide, &QAbstractSlider::valueChanged, this, &SensorView::setLuminanceValue);
27
28 connect(m_ui.time, &QDateTimeEdit::dateTimeChanged, [this] (const QDateTime&) {
29 m_ui.timeButtons->checkedButton()->clicked();
30 });
31 connect(m_ui.timeNow, &QPushButton::clicked, [this] () {
32 m_ui.time->setDateTime(QDateTime::currentDateTime());
33 });
34
35 m_timer.setInterval(2);
36 connect(&m_timer, &QTimer::timeout, this, &SensorView::updateSensors);
37 if (!m_rotation || !m_rotation->readTiltX || !m_rotation->readTiltY) {
38 m_ui.tilt->hide();
39 } else {
40 m_timer.start();
41 }
42
43 if (!m_rotation || !m_rotation->readGyroZ) {
44 m_ui.gyro->hide();
45 } else {
46 m_timer.start();
47 }
48
49 jiggerer(m_ui.tiltSetX, &InputController::registerTiltAxisX);
50 jiggerer(m_ui.tiltSetY, &InputController::registerTiltAxisY);
51 jiggerer(m_ui.gyroSetX, &InputController::registerGyroAxisX);
52 jiggerer(m_ui.gyroSetY, &InputController::registerGyroAxisY);
53
54 m_ui.gyroSensitivity->setValue(m_input->gyroSensitivity() / 1e8f);
55 connect(m_ui.gyroSensitivity, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {
56 m_input->setGyroSensitivity(value * 1e8f);
57 });
58 m_input->stealFocus(this);
59 connect(m_input, &InputController::luminanceValueChanged, this, &SensorView::luminanceValueChanged);
60}
61
62void SensorView::setController(std::shared_ptr<CoreController> controller) {
63 m_controller = controller;
64 connect(m_ui.timeNoOverride, &QAbstractButton::clicked, controller.get(), &CoreController::setRealTime);
65 connect(m_ui.timeFixed, &QRadioButton::clicked, [controller, this] () {
66 controller->setFixedTime(m_ui.time->dateTime().toUTC());
67 });
68 connect(m_ui.timeFakeEpoch, &QRadioButton::clicked, [controller, this] () {
69 controller->setFakeEpoch(m_ui.time->dateTime().toUTC());
70 });
71 m_ui.timeButtons->checkedButton()->clicked();
72
73 connect(controller.get(), &CoreController::stopping, [this]() {
74 m_controller.reset();
75 });
76}
77
78void SensorView::jiggerer(QAbstractButton* button, void (InputController::*setter)(int)) {
79 connect(button, &QAbstractButton::toggled, [this, button, setter](bool checked) {
80 if (!checked) {
81 m_jiggered = nullptr;
82 } else {
83 button->setFocus();
84 m_jiggered = [this, button, setter](int axis) {
85 (m_input->*setter)(axis);
86 button->setChecked(false);
87 button->clearFocus();
88 };
89 }
90 });
91 button->installEventFilter(this);
92}
93
94bool SensorView::event(QEvent* event) {
95 QEvent::Type type = event->type();
96 if (type == QEvent::WindowActivate || type == QEvent::Show) {
97 m_input->stealFocus(this);
98 } else if (type == QEvent::WindowDeactivate || type == QEvent::Hide) {
99 m_input->releaseFocus(this);
100 }
101 return QWidget::event(event);
102}
103
104bool SensorView::eventFilter(QObject*, QEvent* event) {
105 if (event->type() == GamepadAxisEvent::Type()) {
106 GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
107 gae->accept();
108 if (m_jiggered && gae->direction() != GamepadAxisEvent::NEUTRAL && gae->isNew()) {
109 m_jiggered(gae->axis());
110 }
111 return true;
112 }
113 return false;
114}
115
116void SensorView::updateSensors() {
117 if (m_rotation->sample && (!m_controller || m_controller->isPaused())) {
118 m_rotation->sample(m_rotation);
119 }
120 if (m_rotation->readTiltX && m_rotation->readTiltY) {
121 float x = m_rotation->readTiltX(m_rotation);
122 float y = m_rotation->readTiltY(m_rotation);
123 m_ui.tiltX->setValue(x / 469762048.0f); // TODO: Document this value (0xE0 << 21)
124 m_ui.tiltY->setValue(y / 469762048.0f);
125 }
126 if (m_rotation->readGyroZ) {
127 m_ui.gyroView->setValue(m_rotation->readGyroZ(m_rotation));
128 }
129}
130
131void SensorView::setLuminanceValue(int value) {
132 value = std::max(0, std::min(value, 255));
133 if (m_input) {
134 m_input->setLuminanceValue(value);
135 }
136}
137
138void SensorView::luminanceValueChanged(int value) {
139 bool oldState;
140 oldState = m_ui.lightSpin->blockSignals(true);
141 m_ui.lightSpin->setValue(value);
142 m_ui.lightSpin->blockSignals(oldState);
143
144 oldState = m_ui.lightSlide->blockSignals(true);
145 m_ui.lightSlide->setValue(value);
146 m_ui.lightSlide->blockSignals(oldState);
147}