src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84 reloadDisplayDriver();
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89#if defined(M_CORE_GBA)
90 float i = 2;
91#elif defined(M_CORE_GB)
92 float i = 3;
93#endif
94 QVariant multiplier = m_config->getOption("scaleMultiplier");
95 if (!multiplier.isNull()) {
96 m_savedScale = multiplier.toInt();
97 i = m_savedScale;
98 }
99#ifdef USE_SQLITE3
100 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
101 ConfigOption* showLibrary = m_config->addOption("showLibrary");
102 showLibrary->connect([this](const QVariant& value) {
103 if (value.toBool()) {
104 if (m_controller) {
105 m_screenWidget->layout()->addWidget(m_libraryView);
106 } else {
107 attachWidget(m_libraryView);
108 }
109 } else {
110 detachWidget(m_libraryView);
111 }
112 }, this);
113 m_config->updateOption("showLibrary");
114 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
115 libraryStyle->connect([this](const QVariant& value) {
116 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
117 }, this);
118 m_config->updateOption("libraryStyle");
119
120 connect(m_libraryView, &LibraryController::startGame, [this]() {
121 VFile* output = m_libraryView->selectedVFile();
122 if (output) {
123 QPair<QString, QString> path = m_libraryView->selectedPath();
124 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
125 }
126 });
127#endif
128#if defined(M_CORE_GBA)
129 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
130#elif defined(M_CORE_GB)
131 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
132#endif
133 m_screenWidget->setPixmap(m_logo);
134 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
135 m_screenWidget->setLockIntegerScaling(false);
136 m_screenWidget->setLockAspectRatio(true);
137 setCentralWidget(m_screenWidget);
138
139 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
140 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
141 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
142 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
143
144 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
145 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
146 m_focusCheck.setInterval(200);
147
148 m_shortcutController->setConfigController(m_config);
149 setupMenu(menuBar());
150}
151
152Window::~Window() {
153 delete m_logView;
154
155#ifdef USE_FFMPEG
156 delete m_videoView;
157#endif
158
159#ifdef USE_MAGICK
160 delete m_gifView;
161#endif
162
163#ifdef USE_SQLITE3
164 delete m_libraryView;
165#endif
166}
167
168void Window::argumentsPassed(mArguments* args) {
169 loadConfig();
170
171 if (args->patch) {
172 m_pendingPatch = args->patch;
173 }
174
175 if (args->savestate) {
176 m_pendingState = args->savestate;
177 }
178
179 if (args->fname) {
180 setController(m_manager->loadGame(args->fname), args->fname);
181 }
182
183#ifdef USE_GDB_STUB
184 if (args->debuggerType == DEBUGGER_GDB) {
185 if (!m_gdbController) {
186 m_gdbController = new GDBController(this);
187 if (m_controller) {
188 m_gdbController->setController(m_controller);
189 }
190 m_gdbController->listen();
191 }
192 }
193#endif
194}
195
196void Window::resizeFrame(const QSize& size) {
197 QSize newSize(size);
198 m_screenWidget->setSizeHint(newSize);
199 newSize -= m_screenWidget->size();
200 newSize += this->size();
201 if (!isFullScreen()) {
202 resize(newSize);
203 }
204}
205
206void Window::setConfig(ConfigController* config) {
207 m_config = config;
208}
209
210void Window::loadConfig() {
211 const mCoreOptions* opts = m_config->options();
212 reloadConfig();
213
214 if (opts->width && opts->height) {
215 resizeFrame(QSize(opts->width, opts->height));
216 }
217
218 if (opts->fullscreen) {
219 enterFullScreen();
220 }
221
222 m_mruFiles = m_config->getMRU();
223 updateMRU();
224
225 m_inputController.setConfiguration(m_config);
226}
227
228void Window::reloadConfig() {
229 const mCoreOptions* opts = m_config->options();
230
231 m_log.setLevels(opts->logLevel);
232
233 if (m_controller) {
234 m_controller->loadConfig(m_config);
235 if (m_audioProcessor) {
236 m_audioProcessor->setBufferSamples(opts->audioBuffers);
237 m_audioProcessor->requestSampleRate(opts->sampleRate);
238 }
239 m_display->resizeContext();
240 }
241 m_display->lockAspectRatio(opts->lockAspectRatio);
242 m_display->filter(opts->resampleVideo);
243
244 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
245}
246
247void Window::saveConfig() {
248 m_inputController.saveConfiguration();
249 m_config->write();
250}
251
252QString Window::getFilters() const {
253 QStringList filters;
254 QStringList formats;
255
256#ifdef M_CORE_GBA
257 QStringList gbaFormats{
258 "*.gba",
259#if defined(USE_LIBZIP) || defined(USE_ZLIB)
260 "*.zip",
261#endif
262#ifdef USE_LZMA
263 "*.7z",
264#endif
265#ifdef USE_ELF
266 "*.elf",
267#endif
268 "*.agb",
269 "*.mb",
270 "*.rom",
271 "*.bin"};
272 formats.append(gbaFormats);
273 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
274#endif
275
276#ifdef M_CORE_GB
277 QStringList gbFormats{
278 "*.gb",
279 "*.gbc",
280 "*.sgb",
281#if defined(USE_LIBZIP) || defined(USE_ZLIB)
282 "*.zip",
283#endif
284#ifdef USE_LZMA
285 "*.7z",
286#endif
287 "*.rom",
288 "*.bin"};
289 formats.append(gbFormats);
290 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
291#endif
292
293 formats.removeDuplicates();
294 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
295 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
296 return filters.join(";;");
297}
298
299QString Window::getFiltersArchive() const {
300 QStringList filters;
301
302 QStringList formats{
303#if defined(USE_LIBZIP) || defined(USE_ZLIB)
304 "*.zip",
305#endif
306#ifdef USE_LZMA
307 "*.7z",
308#endif
309 };
310 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
311 return filters.join(";;");
312}
313
314void Window::selectROM() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
316 if (!filename.isEmpty()) {
317 setController(m_manager->loadGame(filename), filename);
318 }
319}
320
321#ifdef USE_SQLITE3
322void Window::selectROMInArchive() {
323 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
324 if (filename.isEmpty()) {
325 return;
326 }
327 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
328 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
329 VFile* output = archiveInspector->selectedVFile();
330 QPair<QString, QString> path = archiveInspector->selectedPath();
331 if (output) {
332 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
333 }
334 archiveInspector->close();
335 });
336 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
337 archiveInspector->show();
338}
339
340void Window::addDirToLibrary() {
341 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
342 if (filename.isEmpty()) {
343 return;
344 }
345 m_libraryView->addDirectory(filename);
346}
347#endif
348
349void Window::replaceROM() {
350 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
351 if (!filename.isEmpty()) {
352 m_controller->replaceGame(filename);
353 }
354}
355
356void Window::selectSave(bool temporary) {
357 QStringList formats{"*.sav"};
358 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
359 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
360 if (!filename.isEmpty()) {
361 m_controller->loadSave(filename, temporary);
362 }
363}
364
365void Window::multiplayerChanged() {
366 if (!m_controller) {
367 return;
368 }
369 int attached = 1;
370 MultiplayerController* multiplayer = m_controller->multiplayerController();
371 if (multiplayer) {
372 attached = multiplayer->attached();
373 }
374 for (QAction* action : m_nonMpActions) {
375 action->setDisabled(attached > 1);
376 }
377}
378
379void Window::selectPatch() {
380 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
381 if (!filename.isEmpty()) {
382 if (m_controller) {
383 m_controller->loadPatch(filename);
384 } else {
385 m_pendingPatch = filename;
386 }
387 }
388}
389
390void Window::openView(QWidget* widget) {
391 connect(this, &Window::shutdown, widget, &QWidget::close);
392 widget->setAttribute(Qt::WA_DeleteOnClose);
393 widget->show();
394}
395
396void Window::loadCamImage() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
398 if (!filename.isEmpty()) {
399 m_inputController.loadCamImage(filename);
400 }
401}
402
403void Window::importSharkport() {
404 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
405 if (!filename.isEmpty()) {
406 m_controller->importSharkport(filename);
407 }
408}
409
410void Window::exportSharkport() {
411 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
412 if (!filename.isEmpty()) {
413 m_controller->exportSharkport(filename);
414 }
415}
416
417void Window::openSettingsWindow() {
418 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
419#if defined(BUILD_GL) || defined(BUILD_GLES2)
420 if (m_display->supportsShaders()) {
421 settingsWindow->setShaderSelector(m_shaderView.get());
422 }
423#endif
424 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
425 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
426 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
427 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
428 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
429#ifdef USE_SQLITE3
430 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
431#endif
432 openView(settingsWindow);
433}
434
435void Window::startVideoLog() {
436 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
437 if (!filename.isEmpty()) {
438 m_controller->startVideoLog(filename);
439 }
440}
441
442template <typename T, typename... A>
443std::function<void()> Window::openTView(A... arg) {
444 return [=]() {
445 T* view = new T(arg...);
446 openView(view);
447 };
448}
449
450
451template <typename T, typename... A>
452std::function<void()> Window::openControllerTView(A... arg) {
453 return [=]() {
454 T* view = new T(m_controller, arg...);
455 openView(view);
456 };
457}
458
459#ifdef USE_FFMPEG
460void Window::openVideoWindow() {
461 if (!m_videoView) {
462 m_videoView = new VideoView();
463 if (m_controller) {
464 m_videoView->setController(m_controller);
465 }
466 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
467 }
468 m_videoView->show();
469}
470#endif
471
472#ifdef USE_MAGICK
473void Window::openGIFWindow() {
474 if (!m_gifView) {
475 m_gifView = new GIFView();
476 if (m_controller) {
477 m_gifView->setController(m_controller);
478 }
479 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
480 }
481 m_gifView->show();
482}
483#endif
484
485#ifdef USE_GDB_STUB
486void Window::gdbOpen() {
487 if (!m_gdbController) {
488 m_gdbController = new GDBController(this);
489 }
490 GDBWindow* window = new GDBWindow(m_gdbController);
491 m_gdbController->setController(m_controller);
492 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
493 openView(window);
494}
495#endif
496
497#ifdef USE_DEBUGGERS
498void Window::consoleOpen() {
499 if (!m_console) {
500 m_console = new DebuggerConsoleController(this);
501 }
502 DebuggerConsole* window = new DebuggerConsole(m_console);
503 if (m_controller) {
504 m_console->setController(m_controller);
505 }
506 openView(window);
507}
508#endif
509
510void Window::keyPressEvent(QKeyEvent* event) {
511 if (event->isAutoRepeat()) {
512 QWidget::keyPressEvent(event);
513 return;
514 }
515 GBAKey key = m_inputController.mapKeyboard(event->key());
516 if (key == GBA_KEY_NONE) {
517 QWidget::keyPressEvent(event);
518 return;
519 }
520 if (m_controller) {
521 m_controller->addKey(key);
522 }
523 event->accept();
524}
525
526void Window::keyReleaseEvent(QKeyEvent* event) {
527 if (event->isAutoRepeat()) {
528 QWidget::keyReleaseEvent(event);
529 return;
530 }
531 GBAKey key = m_inputController.mapKeyboard(event->key());
532 if (key == GBA_KEY_NONE) {
533 QWidget::keyPressEvent(event);
534 return;
535 }
536 if (m_controller) {
537 m_controller->clearKey(key);
538 }
539 event->accept();
540}
541
542void Window::resizeEvent(QResizeEvent* event) {
543 if (!isFullScreen()) {
544 m_config->setOption("height", m_screenWidget->height());
545 m_config->setOption("width", m_screenWidget->width());
546 }
547
548 int factor = 0;
549 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
550 if (m_controller) {
551 size = m_controller->screenDimensions();
552 }
553 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
554 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
555 factor = m_screenWidget->width() / size.width();
556 } else {
557 m_savedScale = 0;
558 }
559 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
560 bool enableSignals = iter.value()->blockSignals(true);
561 iter.value()->setChecked(iter.key() == factor);
562 iter.value()->blockSignals(enableSignals);
563 }
564
565 m_config->setOption("fullscreen", isFullScreen());
566}
567
568void Window::showEvent(QShowEvent* event) {
569 if (m_wasOpened) {
570 return;
571 }
572 m_wasOpened = true;
573 resizeFrame(m_screenWidget->sizeHint());
574 QVariant windowPos = m_config->getQtOption("windowPos");
575 QRect geom = QApplication::desktop()->availableGeometry(this);
576 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
577 move(windowPos.toPoint());
578 } else {
579 QRect rect = frameGeometry();
580 rect.moveCenter(geom.center());
581 move(rect.topLeft());
582 }
583 if (m_fullscreenOnStart) {
584 enterFullScreen();
585 m_fullscreenOnStart = false;
586 }
587 if (m_display) {
588 reloadDisplayDriver();
589 }
590}
591
592void Window::closeEvent(QCloseEvent* event) {
593 emit shutdown();
594 m_config->setQtOption("windowPos", pos());
595
596 if (m_savedScale > 0) {
597 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
598 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
599 }
600 saveConfig();
601 QMainWindow::closeEvent(event);
602}
603
604void Window::focusInEvent(QFocusEvent*) {
605 m_display->forceDraw();
606}
607
608void Window::focusOutEvent(QFocusEvent*) {
609}
610
611void Window::dragEnterEvent(QDragEnterEvent* event) {
612 if (event->mimeData()->hasFormat("text/uri-list")) {
613 event->acceptProposedAction();
614 }
615}
616
617void Window::dropEvent(QDropEvent* event) {
618 QString uris = event->mimeData()->data("text/uri-list");
619 uris = uris.trimmed();
620 if (uris.contains("\n")) {
621 // Only one file please
622 return;
623 }
624 QUrl url(uris);
625 if (!url.isLocalFile()) {
626 // No remote loading
627 return;
628 }
629 event->accept();
630 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
631}
632
633void Window::mouseDoubleClickEvent(QMouseEvent* event) {
634 if (event->button() != Qt::LeftButton) {
635 return;
636 }
637 toggleFullScreen();
638}
639
640void Window::enterFullScreen() {
641 if (!isVisible()) {
642 m_fullscreenOnStart = true;
643 return;
644 }
645 if (isFullScreen()) {
646 return;
647 }
648 showFullScreen();
649#ifndef Q_OS_MAC
650 if (m_controller && !m_controller->isPaused()) {
651 menuBar()->hide();
652 }
653#endif
654}
655
656void Window::exitFullScreen() {
657 if (!isFullScreen()) {
658 return;
659 }
660 m_screenWidget->unsetCursor();
661 menuBar()->show();
662 showNormal();
663}
664
665void Window::toggleFullScreen() {
666 if (isFullScreen()) {
667 exitFullScreen();
668 } else {
669 enterFullScreen();
670 }
671}
672
673void Window::gameStarted() {
674 for (QAction* action : m_gameActions) {
675 action->setDisabled(false);
676 }
677#ifdef M_CORE_GBA
678 for (QAction* action : m_gbaActions) {
679 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
680 }
681#endif
682 QSize size = m_controller->screenDimensions();
683 m_screenWidget->setDimensions(size.width(), size.height());
684 m_config->updateOption("lockIntegerScaling");
685 m_config->updateOption("lockAspectRatio");
686 if (m_savedScale > 0) {
687 resizeFrame(size * m_savedScale);
688 }
689 attachWidget(m_display.get());
690 m_display->setMinimumSize(size);
691
692#ifndef Q_OS_MAC
693 if (isFullScreen()) {
694 menuBar()->hide();
695 }
696#endif
697 m_display->startDrawing(m_controller);
698
699 reloadAudioDriver();
700 multiplayerChanged();
701 updateTitle();
702
703 m_hitUnimplementedBiosCall = false;
704 if (m_config->getOption("showFps", "1").toInt()) {
705 m_fpsTimer.start();
706 m_frameTimer.start();
707 }
708 m_focusCheck.start();
709 if (m_display->underMouse()) {
710 m_screenWidget->setCursor(Qt::BlankCursor);
711 }
712
713 CoreController::Interrupter interrupter(m_controller, true);
714 mCore* core = m_controller->thread()->core;
715 m_videoLayers->clear();
716 m_audioChannels->clear();
717 const mCoreChannelInfo* videoLayers;
718 const mCoreChannelInfo* audioChannels;
719 size_t nVideo = core->listVideoLayers(core, &videoLayers);
720 size_t nAudio = core->listAudioChannels(core, &audioChannels);
721
722 if (nVideo) {
723 for (size_t i = 0; i < nVideo; ++i) {
724 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
725 action->setCheckable(true);
726 action->setChecked(true);
727 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
728 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
729 });
730 m_videoLayers->addAction(action);
731 }
732 }
733 if (nAudio) {
734 for (size_t i = 0; i < nAudio; ++i) {
735 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
736 action->setCheckable(true);
737 action->setChecked(true);
738 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
739 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
740 });
741 m_audioChannels->addAction(action);
742 }
743 }
744}
745
746void Window::gameStopped() {
747 m_controller.reset();
748#ifdef M_CORE_GBA
749 for (QAction* action : m_gbaActions) {
750 action->setDisabled(false);
751 }
752#endif
753 for (QAction* action : m_gameActions) {
754 action->setDisabled(true);
755 }
756 setWindowFilePath(QString());
757 updateTitle();
758 detachWidget(m_display.get());
759 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
760 m_screenWidget->setLockIntegerScaling(false);
761 m_screenWidget->setLockAspectRatio(true);
762 m_screenWidget->setPixmap(m_logo);
763 m_screenWidget->unsetCursor();
764#ifdef M_CORE_GB
765 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
766#elif defined(M_CORE_GBA)
767 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
768#endif
769
770 m_videoLayers->clear();
771 m_audioChannels->clear();
772
773 m_fpsTimer.stop();
774 m_focusCheck.stop();
775
776 emit paused(false);
777}
778
779void Window::gameCrashed(const QString& errorMessage) {
780 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
781 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
782 QMessageBox::Ok, this, Qt::Sheet);
783 crash->setAttribute(Qt::WA_DeleteOnClose);
784 crash->show();
785 m_controller->stop();
786}
787
788void Window::gameFailed() {
789 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
790 tr("Could not load game. Are you sure it's in the correct format?"),
791 QMessageBox::Ok, this, Qt::Sheet);
792 fail->setAttribute(Qt::WA_DeleteOnClose);
793 fail->show();
794}
795
796void Window::unimplementedBiosCall(int call) {
797 if (m_hitUnimplementedBiosCall) {
798 return;
799 }
800 m_hitUnimplementedBiosCall = true;
801
802 QMessageBox* fail = new QMessageBox(
803 QMessageBox::Warning, tr("Unimplemented BIOS call"),
804 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
805 QMessageBox::Ok, this, Qt::Sheet);
806 fail->setAttribute(Qt::WA_DeleteOnClose);
807 fail->show();
808}
809
810void Window::reloadDisplayDriver() {
811 if (m_controller) {
812 m_display->stopDrawing();
813 detachWidget(m_display.get());
814 }
815 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
816#if defined(BUILD_GL) || defined(BUILD_GLES2)
817 m_shaderView.reset();
818 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
819#endif
820
821 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
822 connect(m_display.get(), &Display::hideCursor, [this]() {
823 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
824 m_screenWidget->setCursor(Qt::BlankCursor);
825 }
826 });
827 connect(m_display.get(), &Display::showCursor, [this]() {
828 m_screenWidget->unsetCursor();
829 });
830
831 const mCoreOptions* opts = m_config->options();
832 m_display->lockAspectRatio(opts->lockAspectRatio);
833 m_display->filter(opts->resampleVideo);
834#if defined(BUILD_GL) || defined(BUILD_GLES2)
835 if (opts->shader) {
836 struct VDir* shader = VDirOpen(opts->shader);
837 if (shader && m_display->supportsShaders()) {
838 m_display->setShaders(shader);
839 m_shaderView->refreshShaders();
840 shader->close(shader);
841 }
842 }
843#endif
844
845 if (m_controller) {
846 m_display->setMinimumSize(m_controller->screenDimensions());
847 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
848 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
849 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
850 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
851 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
852 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
853 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
854 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
855
856 attachWidget(m_display.get());
857 m_display->startDrawing(m_controller);
858 } else {
859#ifdef M_CORE_GB
860 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
861#elif defined(M_CORE_GBA)
862 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
863#endif
864 }
865}
866
867void Window::reloadAudioDriver() {
868 if (!m_controller) {
869 return;
870 }
871 if (m_audioProcessor) {
872 m_audioProcessor->stop();
873 m_audioProcessor.reset();
874 }
875
876 const mCoreOptions* opts = m_config->options();
877 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
878 m_audioProcessor->setInput(m_controller);
879 m_audioProcessor->setBufferSamples(opts->audioBuffers);
880 m_audioProcessor->requestSampleRate(opts->sampleRate);
881 m_audioProcessor->start();
882 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
883}
884
885void Window::tryMakePortable() {
886 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
887 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
888 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
889 confirm->setAttribute(Qt::WA_DeleteOnClose);
890 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
891 confirm->show();
892}
893
894void Window::mustRestart() {
895 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
896 tr("Some changes will not take effect until the emulator is restarted."),
897 QMessageBox::Ok, this, Qt::Sheet);
898 dialog->setAttribute(Qt::WA_DeleteOnClose);
899 dialog->show();
900}
901
902void Window::recordFrame() {
903 m_frameList.append(m_frameTimer.nsecsElapsed());
904 m_frameTimer.restart();
905}
906
907void Window::showFPS() {
908 if (m_frameList.isEmpty()) {
909 updateTitle();
910 return;
911 }
912 qint64 total = 0;
913 for (qint64 t : m_frameList) {
914 total += t;
915 }
916 double fps = (m_frameList.size() * 1e10) / total;
917 m_frameList.clear();
918 fps = round(fps) / 10.f;
919 updateTitle(fps);
920}
921
922void Window::updateTitle(float fps) {
923 QString title;
924
925 if (m_controller) {
926 CoreController::Interrupter interrupter(m_controller);
927 const NoIntroDB* db = GBAApp::app()->gameDB();
928 NoIntroGame game{};
929 uint32_t crc32 = 0;
930 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
931
932 char gameTitle[17] = { '\0' };
933 mCore* core = m_controller->thread()->core;
934 core->getGameTitle(core, gameTitle);
935 title = gameTitle;
936
937#ifdef USE_SQLITE3
938 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
939 title = QLatin1String(game.name);
940 }
941#endif
942 MultiplayerController* multiplayer = m_controller->multiplayerController();
943 if (multiplayer && multiplayer->attached() > 1) {
944 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
945 for (QAction* action : m_nonMpActions) {
946 action->setDisabled(true);
947 }
948 } else {
949 for (QAction* action : m_nonMpActions) {
950 action->setDisabled(false);
951 }
952 }
953 }
954 if (title.isNull()) {
955 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
956 } else if (fps < 0) {
957 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
958 } else {
959 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
960 }
961}
962
963void Window::openStateWindow(LoadSave ls) {
964 if (m_stateWindow) {
965 return;
966 }
967 MultiplayerController* multiplayer = m_controller->multiplayerController();
968 if (multiplayer && multiplayer->attached() > 1) {
969 return;
970 }
971 bool wasPaused = m_controller->isPaused();
972 m_stateWindow = new LoadSaveState(m_controller);
973 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
974 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
975 detachWidget(m_stateWindow);
976 m_stateWindow = nullptr;
977 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
978 });
979 if (!wasPaused) {
980 m_controller->setPaused(true);
981 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
982 if (m_controller) {
983 m_controller->setPaused(false);
984 }
985 });
986 }
987 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
988 m_stateWindow->setMode(ls);
989 updateFrame();
990 attachWidget(m_stateWindow);
991}
992
993void Window::setupMenu(QMenuBar* menubar) {
994 menubar->clear();
995 QMenu* fileMenu = menubar->addMenu(tr("&File"));
996 m_shortcutController->addMenu(fileMenu);
997 installEventFilter(m_shortcutController);
998 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
999 "loadROM");
1000#ifdef USE_SQLITE3
1001 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1002 "loadROMInArchive");
1003 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1004 "addDirToLibrary");
1005#endif
1006
1007 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1008 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1009 m_gameActions.append(loadAlternateSave);
1010 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1011
1012 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1013 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1014 m_gameActions.append(loadTemporarySave);
1015 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1016
1017 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1018
1019#ifdef M_CORE_GBA
1020 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1021 connect(bootBIOS, &QAction::triggered, [this]() {
1022 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1023 });
1024 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1025#endif
1026
1027 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1028
1029 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1030 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1031 m_gameActions.append(romInfo);
1032 addControlledAction(fileMenu, romInfo, "romInfo");
1033
1034 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1035
1036 fileMenu->addSeparator();
1037
1038 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1039
1040 fileMenu->addSeparator();
1041
1042 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1043 loadState->setShortcut(tr("F10"));
1044 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1045 m_gameActions.append(loadState);
1046 m_nonMpActions.append(loadState);
1047 addControlledAction(fileMenu, loadState, "loadState");
1048
1049 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1050 saveState->setShortcut(tr("Shift+F10"));
1051 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1052 m_gameActions.append(saveState);
1053 m_nonMpActions.append(saveState);
1054 addControlledAction(fileMenu, saveState, "saveState");
1055
1056 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1057 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1058 m_shortcutController->addMenu(quickLoadMenu);
1059 m_shortcutController->addMenu(quickSaveMenu);
1060
1061 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1062 connect(quickLoad, &QAction::triggered, [this] {
1063 m_controller->loadState();
1064 });
1065 m_gameActions.append(quickLoad);
1066 m_nonMpActions.append(quickLoad);
1067 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1068
1069 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1070 connect(quickLoad, &QAction::triggered, [this] {
1071 m_controller->saveState();
1072 });
1073 m_gameActions.append(quickSave);
1074 m_nonMpActions.append(quickSave);
1075 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1076
1077 quickLoadMenu->addSeparator();
1078 quickSaveMenu->addSeparator();
1079
1080 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1081 undoLoadState->setShortcut(tr("F11"));
1082 connect(undoLoadState, &QAction::triggered, [this]() {
1083 m_controller->loadBackupState();
1084 });
1085 m_gameActions.append(undoLoadState);
1086 m_nonMpActions.append(undoLoadState);
1087 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1088
1089 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1090 undoSaveState->setShortcut(tr("Shift+F11"));
1091 connect(undoSaveState, &QAction::triggered, [this]() {
1092 m_controller->saveBackupState();
1093 });
1094 m_gameActions.append(undoSaveState);
1095 m_nonMpActions.append(undoSaveState);
1096 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1097
1098 quickLoadMenu->addSeparator();
1099 quickSaveMenu->addSeparator();
1100
1101 int i;
1102 for (i = 1; i < 10; ++i) {
1103 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1104 quickLoad->setShortcut(tr("F%1").arg(i));
1105 connect(quickLoad, &QAction::triggered, [this, i]() {
1106 m_controller->loadState(i);
1107 });
1108 m_gameActions.append(quickLoad);
1109 m_nonMpActions.append(quickLoad);
1110 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1111
1112 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1113 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1114 connect(quickSave, &QAction::triggered, [this, i]() {
1115 m_controller->saveState(i);
1116 });
1117 m_gameActions.append(quickSave);
1118 m_nonMpActions.append(quickSave);
1119 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1120 }
1121
1122 fileMenu->addSeparator();
1123 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1124 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1125 addControlledAction(fileMenu, camImage, "loadCamImage");
1126
1127#ifdef M_CORE_GBA
1128 fileMenu->addSeparator();
1129 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1130 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1131 m_gameActions.append(importShark);
1132 m_gbaActions.append(importShark);
1133 addControlledAction(fileMenu, importShark, "importShark");
1134
1135 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1136 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1137 m_gameActions.append(exportShark);
1138 m_gbaActions.append(exportShark);
1139 addControlledAction(fileMenu, exportShark, "exportShark");
1140#endif
1141
1142 fileMenu->addSeparator();
1143 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1144 connect(m_multiWindow, &QAction::triggered, [this]() {
1145 GBAApp::app()->newWindow();
1146 });
1147 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1148
1149#ifndef Q_OS_MAC
1150 fileMenu->addSeparator();
1151#endif
1152
1153 QAction* about = new QAction(tr("About"), fileMenu);
1154 connect(about, &QAction::triggered, openTView<AboutScreen>());
1155 fileMenu->addAction(about);
1156
1157#ifndef Q_OS_MAC
1158 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1159#endif
1160
1161 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1162 m_shortcutController->addMenu(emulationMenu);
1163 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1164 reset->setShortcut(tr("Ctrl+R"));
1165 connect(reset, &QAction::triggered, [this]() {
1166 m_controller->reset();
1167 });
1168 m_gameActions.append(reset);
1169 addControlledAction(emulationMenu, reset, "reset");
1170
1171 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1172 connect(shutdown, &QAction::triggered, [this]() {
1173 m_controller->stop();
1174 });
1175 m_gameActions.append(shutdown);
1176 addControlledAction(emulationMenu, shutdown, "shutdown");
1177
1178#ifdef M_CORE_GBA
1179 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1180 connect(yank, &QAction::triggered, [this]() {
1181 m_controller->yankPak();
1182 });
1183 m_gameActions.append(yank);
1184 m_gbaActions.append(yank);
1185 addControlledAction(emulationMenu, yank, "yank");
1186#endif
1187 emulationMenu->addSeparator();
1188
1189 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1190 pause->setChecked(false);
1191 pause->setCheckable(true);
1192 pause->setShortcut(tr("Ctrl+P"));
1193 connect(pause, &QAction::triggered, [this](bool paused) {
1194 if (m_controller) {
1195 m_controller->setPaused(paused);
1196 } else {
1197 m_pendingPause = paused;
1198 }
1199 });
1200 connect(this, &Window::paused, [pause](bool paused) {
1201 pause->setChecked(paused);
1202 });
1203 addControlledAction(emulationMenu, pause, "pause");
1204
1205 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1206 frameAdvance->setShortcut(tr("Ctrl+N"));
1207 connect(frameAdvance, &QAction::triggered, [this]() {
1208 m_controller->frameAdvance();
1209 });
1210 m_gameActions.append(frameAdvance);
1211 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1212
1213 emulationMenu->addSeparator();
1214
1215 m_shortcutController->addFunctions(emulationMenu, [this]() {
1216 if (m_controller) {
1217 m_controller->setFastForward(true);
1218 }
1219 }, [this]() {
1220 if (m_controller) {
1221 m_controller->setFastForward(false);
1222 }
1223 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1224
1225 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1226 turbo->setCheckable(true);
1227 turbo->setChecked(false);
1228 turbo->setShortcut(tr("Shift+Tab"));
1229 connect(turbo, &QAction::triggered, [this](bool value) {
1230 m_controller->forceFastForward(value);
1231 });
1232 addControlledAction(emulationMenu, turbo, "fastForward");
1233 m_gameActions.append(turbo);
1234
1235 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1236 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1237 ffspeed->connect([this](const QVariant& value) {
1238 reloadConfig();
1239 }, this);
1240 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1241 ffspeed->setValue(QVariant(-1.0f));
1242 ffspeedMenu->addSeparator();
1243 for (i = 2; i < 11; ++i) {
1244 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1245 }
1246 m_config->updateOption("fastForwardRatio");
1247
1248 m_shortcutController->addFunctions(emulationMenu, [this]() {
1249 if (m_controller) {
1250 m_controller->setRewinding(true);
1251 }
1252 }, [this]() {
1253 if (m_controller) {
1254 m_controller->setRewinding(false);
1255 }
1256 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1257
1258 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1259 rewind->setShortcut(tr("~"));
1260 connect(rewind, &QAction::triggered, [this]() {
1261 m_controller->rewind();
1262 });
1263 m_gameActions.append(rewind);
1264 m_nonMpActions.append(rewind);
1265 addControlledAction(emulationMenu, rewind, "rewind");
1266
1267 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1268 frameRewind->setShortcut(tr("Ctrl+B"));
1269 connect(frameRewind, &QAction::triggered, [this] () {
1270 m_controller->rewind(1);
1271 });
1272 m_gameActions.append(frameRewind);
1273 m_nonMpActions.append(frameRewind);
1274 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1275
1276 ConfigOption* videoSync = m_config->addOption("videoSync");
1277 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1278 videoSync->connect([this](const QVariant& value) {
1279 reloadConfig();
1280 }, this);
1281 m_config->updateOption("videoSync");
1282
1283 ConfigOption* audioSync = m_config->addOption("audioSync");
1284 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1285 audioSync->connect([this](const QVariant& value) {
1286 reloadConfig();
1287 }, this);
1288 m_config->updateOption("audioSync");
1289
1290 emulationMenu->addSeparator();
1291
1292 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1293 m_shortcutController->addMenu(solarMenu);
1294 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1295 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1296 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1297
1298 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1299 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1300 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1301
1302 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1303 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1304 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1305
1306 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1307 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1308 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1309
1310 solarMenu->addSeparator();
1311 for (int i = 0; i <= 10; ++i) {
1312 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1313 connect(setSolar, &QAction::triggered, [this, i]() {
1314 m_inputController.setLuminanceLevel(i);
1315 });
1316 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1317 }
1318
1319 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1320 m_shortcutController->addMenu(avMenu);
1321 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1322 m_shortcutController->addMenu(frameMenu, avMenu);
1323 for (int i = 1; i <= 6; ++i) {
1324 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1325 setSize->setCheckable(true);
1326 if (m_savedScale == i) {
1327 setSize->setChecked(true);
1328 }
1329 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1330 showNormal();
1331 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1332 if (m_controller) {
1333 size = m_controller->screenDimensions();
1334 }
1335 size *= i;
1336 m_savedScale = i;
1337 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1338 resizeFrame(size);
1339 bool enableSignals = setSize->blockSignals(true);
1340 setSize->setChecked(true);
1341 setSize->blockSignals(enableSignals);
1342 });
1343 m_frameSizes[i] = setSize;
1344 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1345 }
1346 QKeySequence fullscreenKeys;
1347#ifdef Q_OS_WIN
1348 fullscreenKeys = QKeySequence("Alt+Return");
1349#else
1350 fullscreenKeys = QKeySequence("Ctrl+F");
1351#endif
1352 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1353
1354 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1355 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1356 lockAspectRatio->connect([this](const QVariant& value) {
1357 m_display->lockAspectRatio(value.toBool());
1358 if (m_controller) {
1359 m_screenWidget->setLockAspectRatio(value.toBool());
1360 }
1361 }, this);
1362 m_config->updateOption("lockAspectRatio");
1363
1364 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1365 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1366 lockIntegerScaling->connect([this](const QVariant& value) {
1367 m_display->lockIntegerScaling(value.toBool());
1368 if (m_controller) {
1369 m_screenWidget->setLockIntegerScaling(value.toBool());
1370 }
1371 }, this);
1372 m_config->updateOption("lockIntegerScaling");
1373
1374 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1375 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1376 resampleVideo->connect([this](const QVariant& value) {
1377 m_display->filter(value.toBool());
1378 }, this);
1379 m_config->updateOption("resampleVideo");
1380
1381 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1382 ConfigOption* skip = m_config->addOption("frameskip");
1383 skip->connect([this](const QVariant& value) {
1384 reloadConfig();
1385 }, this);
1386 for (int i = 0; i <= 10; ++i) {
1387 skip->addValue(QString::number(i), i, skipMenu);
1388 }
1389 m_config->updateOption("frameskip");
1390
1391 avMenu->addSeparator();
1392
1393 ConfigOption* mute = m_config->addOption("mute");
1394 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1395 mute->connect([this](const QVariant& value) {
1396 reloadConfig();
1397 }, this);
1398 m_config->updateOption("mute");
1399 addControlledAction(avMenu, muteAction, "mute");
1400
1401 QMenu* target = avMenu->addMenu(tr("FPS target"));
1402 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1403 QMap<double, QAction*> fpsTargets;
1404 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1405 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1406 }
1407 target->addSeparator();
1408 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1409 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1410
1411 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1412 reloadConfig();
1413 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1414 bool enableSignals = iter.value()->blockSignals(true);
1415 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1416 iter.value()->blockSignals(enableSignals);
1417 }
1418 }, this);
1419 m_config->updateOption("fpsTarget");
1420
1421 avMenu->addSeparator();
1422
1423#ifdef USE_PNG
1424 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1425 screenshot->setShortcut(tr("F12"));
1426 connect(screenshot, &QAction::triggered, [this]() {
1427 m_controller->screenshot();
1428 });
1429 m_gameActions.append(screenshot);
1430 addControlledAction(avMenu, screenshot, "screenshot");
1431#endif
1432
1433#ifdef USE_FFMPEG
1434 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1435 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1436 addControlledAction(avMenu, recordOutput, "recordOutput");
1437 m_gameActions.append(recordOutput);
1438#endif
1439
1440#ifdef USE_MAGICK
1441 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1442 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1443 addControlledAction(avMenu, recordGIF, "recordGIF");
1444#endif
1445
1446 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1447 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1448 addControlledAction(avMenu, recordVL, "recordVL");
1449 m_gameActions.append(recordVL);
1450
1451 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1452 connect(stopVL, &QAction::triggered, [this]() {
1453 m_controller->endVideoLog();
1454 });
1455 addControlledAction(avMenu, stopVL, "stopVL");
1456 m_gameActions.append(stopVL);
1457
1458#ifdef M_CORE_GB
1459 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1460 connect(gbPrint, &QAction::triggered, [this]() {
1461 PrinterView* view = new PrinterView(m_controller);
1462 openView(view);
1463 m_controller->attachPrinter();
1464
1465 });
1466 addControlledAction(avMenu, gbPrint, "gbPrint");
1467 m_gameActions.append(gbPrint);
1468#endif
1469
1470 avMenu->addSeparator();
1471 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1472 m_shortcutController->addMenu(m_videoLayers, avMenu);
1473
1474 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1475 m_shortcutController->addMenu(m_audioChannels, avMenu);
1476
1477 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1478 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1479 m_gameActions.append(placementControl);
1480 addControlledAction(avMenu, placementControl, "placementControl");
1481
1482 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1483 m_shortcutController->addMenu(toolsMenu);
1484 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1485 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1486 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1487
1488 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1489 connect(overrides, &QAction::triggered, [this]() {
1490 if (!m_overrideView) {
1491 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1492 if (m_controller) {
1493 m_overrideView->setController(m_controller);
1494 }
1495 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1496 }
1497 m_overrideView->show();
1498 m_overrideView->recheck();
1499 });
1500 addControlledAction(toolsMenu, overrides, "overrideWindow");
1501
1502 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1503 connect(sensors, &QAction::triggered, [this]() {
1504 if (!m_sensorView) {
1505 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1506 if (m_controller) {
1507 m_sensorView->setController(m_controller);
1508 }
1509 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1510 }
1511 m_sensorView->show();
1512 });
1513 addControlledAction(toolsMenu, sensors, "sensorWindow");
1514
1515 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1516 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1517 m_gameActions.append(cheats);
1518 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1519
1520 toolsMenu->addSeparator();
1521 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1522 "settings");
1523
1524 toolsMenu->addSeparator();
1525
1526#ifdef USE_DEBUGGERS
1527 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1528 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1529 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1530#endif
1531
1532#ifdef USE_GDB_STUB
1533 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1534 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1535 m_gbaActions.append(gdbWindow);
1536 m_gameActions.append(gdbWindow);
1537 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1538#endif
1539 toolsMenu->addSeparator();
1540
1541 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1542 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1543 m_gameActions.append(paletteView);
1544 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1545
1546 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1547 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1548 m_gameActions.append(objView);
1549 addControlledAction(toolsMenu, objView, "spriteWindow");
1550
1551 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1552 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1553 m_gameActions.append(tileView);
1554 addControlledAction(toolsMenu, tileView, "tileWindow");
1555
1556 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1557 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1558 m_gameActions.append(mapView);
1559 addControlledAction(toolsMenu, mapView, "mapWindow");
1560
1561 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1562 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1563 m_gameActions.append(memoryView);
1564 addControlledAction(toolsMenu, memoryView, "memoryView");
1565
1566 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1567 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1568 m_gameActions.append(memorySearch);
1569 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1570
1571#ifdef M_CORE_GBA
1572 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1573 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1574 m_gameActions.append(ioViewer);
1575 m_gbaActions.append(ioViewer);
1576 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1577#endif
1578
1579 ConfigOption* skipBios = m_config->addOption("skipBios");
1580 skipBios->connect([this](const QVariant& value) {
1581 reloadConfig();
1582 }, this);
1583
1584 ConfigOption* useBios = m_config->addOption("useBios");
1585 useBios->connect([this](const QVariant& value) {
1586 reloadConfig();
1587 }, this);
1588
1589 ConfigOption* buffers = m_config->addOption("audioBuffers");
1590 buffers->connect([this](const QVariant& value) {
1591 reloadConfig();
1592 }, this);
1593
1594 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1595 sampleRate->connect([this](const QVariant& value) {
1596 reloadConfig();
1597 }, this);
1598
1599 ConfigOption* volume = m_config->addOption("volume");
1600 volume->connect([this](const QVariant& value) {
1601 reloadConfig();
1602 }, this);
1603
1604 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1605 volumeFf->connect([this](const QVariant& value) {
1606 reloadConfig();
1607 }, this);
1608
1609 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1610 muteFf->connect([this](const QVariant& value) {
1611 reloadConfig();
1612 }, this);
1613
1614 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1615 rewindEnable->connect([this](const QVariant& value) {
1616 reloadConfig();
1617 }, this);
1618
1619 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1620 rewindBufferCapacity->connect([this](const QVariant& value) {
1621 reloadConfig();
1622 }, this);
1623
1624 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1625 allowOpposingDirections->connect([this](const QVariant& value) {
1626 reloadConfig();
1627 }, this);
1628
1629 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1630 saveStateExtdata->connect([this](const QVariant& value) {
1631 reloadConfig();
1632 }, this);
1633
1634 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1635 loadStateExtdata->connect([this](const QVariant& value) {
1636 reloadConfig();
1637 }, this);
1638
1639 ConfigOption* preload = m_config->addOption("preload");
1640 preload->connect([this](const QVariant& value) {
1641 m_manager->setPreload(value.toBool());
1642 }, this);
1643 m_config->updateOption("preload");
1644
1645 ConfigOption* showFps = m_config->addOption("showFps");
1646 showFps->connect([this](const QVariant& value) {
1647 if (!value.toInt()) {
1648 m_fpsTimer.stop();
1649 updateTitle();
1650 } else if (m_controller) {
1651 m_fpsTimer.start();
1652 m_frameTimer.start();
1653 }
1654 }, this);
1655
1656 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1657 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1658 exitFullScreen->setShortcut(QKeySequence("Esc"));
1659 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1660
1661 m_shortcutController->addFunctions(toolsMenu, [this]() {
1662 if (m_controller) {
1663 mCheatPressButton(m_controller->cheatDevice(), true);
1664 }
1665 }, [this]() {
1666 if (m_controller) {
1667 mCheatPressButton(m_controller->cheatDevice(), false);
1668 }
1669 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1670
1671 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1672 m_shortcutController->addMenu(autofireMenu);
1673
1674 m_shortcutController->addFunctions(autofireMenu, [this]() {
1675 m_controller->setAutofire(GBA_KEY_A, true);
1676 }, [this]() {
1677 m_controller->setAutofire(GBA_KEY_A, false);
1678 }, QKeySequence(), tr("Autofire A"), "autofireA");
1679
1680 m_shortcutController->addFunctions(autofireMenu, [this]() {
1681 m_controller->setAutofire(GBA_KEY_B, true);
1682 }, [this]() {
1683 m_controller->setAutofire(GBA_KEY_B, false);
1684 }, QKeySequence(), tr("Autofire B"), "autofireB");
1685
1686 m_shortcutController->addFunctions(autofireMenu, [this]() {
1687 m_controller->setAutofire(GBA_KEY_L, true);
1688 }, [this]() {
1689 m_controller->setAutofire(GBA_KEY_L, false);
1690 }, QKeySequence(), tr("Autofire L"), "autofireL");
1691
1692 m_shortcutController->addFunctions(autofireMenu, [this]() {
1693 m_controller->setAutofire(GBA_KEY_R, true);
1694 }, [this]() {
1695 m_controller->setAutofire(GBA_KEY_R, false);
1696 }, QKeySequence(), tr("Autofire R"), "autofireR");
1697
1698 m_shortcutController->addFunctions(autofireMenu, [this]() {
1699 m_controller->setAutofire(GBA_KEY_START, true);
1700 }, [this]() {
1701 m_controller->setAutofire(GBA_KEY_START, false);
1702 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1703
1704 m_shortcutController->addFunctions(autofireMenu, [this]() {
1705 m_controller->setAutofire(GBA_KEY_SELECT, true);
1706 }, [this]() {
1707 m_controller->setAutofire(GBA_KEY_SELECT, false);
1708 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1709
1710 m_shortcutController->addFunctions(autofireMenu, [this]() {
1711 m_controller->setAutofire(GBA_KEY_UP, true);
1712 }, [this]() {
1713 m_controller->setAutofire(GBA_KEY_UP, false);
1714 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1715
1716 m_shortcutController->addFunctions(autofireMenu, [this]() {
1717 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1718 }, [this]() {
1719 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1720 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1721
1722 m_shortcutController->addFunctions(autofireMenu, [this]() {
1723 m_controller->setAutofire(GBA_KEY_DOWN, true);
1724 }, [this]() {
1725 m_controller->setAutofire(GBA_KEY_DOWN, false);
1726 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1727
1728 m_shortcutController->addFunctions(autofireMenu, [this]() {
1729 m_controller->setAutofire(GBA_KEY_LEFT, true);
1730 }, [this]() {
1731 m_controller->setAutofire(GBA_KEY_LEFT, false);
1732 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1733
1734 for (QAction* action : m_gameActions) {
1735 action->setDisabled(true);
1736 }
1737}
1738
1739void Window::attachWidget(QWidget* widget) {
1740 m_screenWidget->layout()->addWidget(widget);
1741 m_screenWidget->unsetCursor();
1742 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1743}
1744
1745void Window::detachWidget(QWidget* widget) {
1746 m_screenWidget->layout()->removeWidget(widget);
1747}
1748
1749void Window::appendMRU(const QString& fname) {
1750 int index = m_mruFiles.indexOf(fname);
1751 if (index >= 0) {
1752 m_mruFiles.removeAt(index);
1753 }
1754 m_mruFiles.prepend(fname);
1755 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1756 m_mruFiles.removeLast();
1757 }
1758 updateMRU();
1759}
1760
1761void Window::updateMRU() {
1762 if (!m_mruMenu) {
1763 return;
1764 }
1765 for (QAction* action : m_mruMenu->actions()) {
1766 delete action;
1767 }
1768 m_mruMenu->clear();
1769 int i = 0;
1770 for (const QString& file : m_mruFiles) {
1771 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1772 item->setShortcut(QString("Ctrl+%1").arg(i));
1773 connect(item, &QAction::triggered, [this, file]() {
1774 setController(m_manager->loadGame(file), file);
1775 });
1776 m_mruMenu->addAction(item);
1777 ++i;
1778 }
1779 m_config->setMRU(m_mruFiles);
1780 m_config->write();
1781 m_mruMenu->setEnabled(i > 0);
1782}
1783
1784QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1785 addHiddenAction(menu, action, name);
1786 menu->addAction(action);
1787 return action;
1788}
1789
1790QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1791 m_shortcutController->addAction(menu, action, name);
1792 action->setShortcutContext(Qt::WidgetShortcut);
1793 addAction(action);
1794 return action;
1795}
1796
1797void Window::focusCheck() {
1798 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1799 return;
1800 }
1801 if (QGuiApplication::focusWindow() && m_autoresume) {
1802 m_controller->setPaused(false);
1803 m_autoresume = false;
1804 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1805 m_autoresume = true;
1806 m_controller->setPaused(true);
1807 }
1808}
1809
1810void Window::updateFrame() {
1811 QSize size = m_controller->screenDimensions();
1812 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1813 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1814 QPixmap pixmap;
1815 pixmap.convertFromImage(currentImage);
1816 m_screenWidget->setPixmap(pixmap);
1817 emit paused(true);
1818}
1819
1820void Window::setController(CoreController* controller, const QString& fname) {
1821 if (!controller) {
1822 return;
1823 }
1824
1825 if (m_controller) {
1826 m_controller->stop();
1827 QTimer::singleShot(0, this, [this, controller, fname]() {
1828 setController(controller, fname);
1829 });
1830 return;
1831 }
1832 if (!fname.isEmpty()) {
1833 setWindowFilePath(fname);
1834 appendMRU(fname);
1835 }
1836
1837 m_controller = std::shared_ptr<CoreController>(controller);
1838 m_inputController.recalibrateAxes();
1839 m_controller->setInputController(&m_inputController);
1840 m_controller->setLogger(&m_log);
1841
1842 connect(this, &Window::shutdown, [this]() {
1843 if (!m_controller) {
1844 return;
1845 }
1846 m_controller->stop();
1847 });
1848
1849 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1850 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1851 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1852 {
1853 connect(m_controller.get(), &CoreController::stopping, [this]() {
1854 m_controller.reset();
1855 });
1856 }
1857 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1858 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1859
1860#ifndef Q_OS_MAC
1861 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1862 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1863 if(isFullScreen()) {
1864 menuBar()->hide();
1865 }
1866 });
1867#endif
1868
1869 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1870 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1871 emit paused(false);
1872 });
1873
1874 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1875 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1876 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1877 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1878 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1879 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1880 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1881 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1882
1883 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1884 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1885 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1886 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1887 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1888
1889#ifdef USE_GDB_STUB
1890 if (m_gdbController) {
1891 m_gdbController->setController(m_controller);
1892 }
1893#endif
1894
1895#ifdef USE_DEBUGGERS
1896 if (m_console) {
1897 m_console->setController(m_controller);
1898 }
1899#endif
1900
1901#ifdef USE_MAGICK
1902 if (m_gifView) {
1903 m_gifView->setController(m_controller);
1904 }
1905#endif
1906
1907#ifdef USE_FFMPEG
1908 if (m_videoView) {
1909 m_videoView->setController(m_controller);
1910 }
1911#endif
1912
1913 if (m_sensorView) {
1914 m_sensorView->setController(m_controller);
1915 }
1916
1917 if (m_overrideView) {
1918 m_overrideView->setController(m_controller);
1919 }
1920
1921 if (!m_pendingPatch.isEmpty()) {
1922 m_controller->loadPatch(m_pendingPatch);
1923 m_pendingPatch = QString();
1924 }
1925
1926 m_controller->loadConfig(m_config);
1927 m_controller->start();
1928
1929 if (!m_pendingState.isEmpty()) {
1930 m_controller->loadState(m_pendingState);
1931 m_pendingState = QString();
1932 }
1933
1934 if (m_pendingPause) {
1935 m_controller->setPaused(true);
1936 m_pendingPause = false;
1937 }
1938}
1939
1940WindowBackground::WindowBackground(QWidget* parent)
1941 : QWidget(parent)
1942{
1943 setLayout(new QStackedLayout());
1944 layout()->setContentsMargins(0, 0, 0, 0);
1945}
1946
1947void WindowBackground::setPixmap(const QPixmap& pmap) {
1948 m_pixmap = pmap;
1949 update();
1950}
1951
1952void WindowBackground::setSizeHint(const QSize& hint) {
1953 m_sizeHint = hint;
1954}
1955
1956QSize WindowBackground::sizeHint() const {
1957 return m_sizeHint;
1958}
1959
1960void WindowBackground::setDimensions(int width, int height) {
1961 m_aspectWidth = width;
1962 m_aspectHeight = height;
1963}
1964
1965void WindowBackground::setLockIntegerScaling(bool lock) {
1966 m_lockIntegerScaling = lock;
1967}
1968
1969void WindowBackground::setLockAspectRatio(bool lock) {
1970 m_lockAspectRatio = lock;
1971}
1972
1973void WindowBackground::paintEvent(QPaintEvent* event) {
1974 QWidget::paintEvent(event);
1975 const QPixmap& logo = pixmap();
1976 QPainter painter(this);
1977 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1978 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1979 QSize s = size();
1980 QSize ds = s;
1981 if (m_lockAspectRatio) {
1982 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1983 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1984 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1985 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1986 }
1987 }
1988 if (m_lockIntegerScaling) {
1989 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1990 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1991 }
1992 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1993 QRect full(origin, ds);
1994 painter.drawPixmap(full, logo);
1995}