all repos — mgba @ 12cf61f9fc0f3a38104d69bd61964d0099e136b3

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/thread.h>
 19
 20#include "InputController.h"
 21#include "LoadSaveState.h"
 22#include "LogController.h"
 23struct mArguments;
 24
 25namespace QGBA {
 26
 27class AudioProcessor;
 28class ConfigController;
 29class CoreController;
 30class CoreManager;
 31class DebuggerConsoleController;
 32class Display;
 33class GDBController;
 34class GIFView;
 35class LibraryController;
 36class LogView;
 37class OverrideView;
 38class SensorView;
 39class ShaderSelector;
 40class ShortcutController;
 41class VideoView;
 42class WindowBackground;
 43
 44class Window : public QMainWindow {
 45Q_OBJECT
 46
 47public:
 48	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 49	virtual ~Window();
 50
 51	std::shared_ptr<CoreController> controller() { return m_controller; }
 52
 53	void setConfig(ConfigController*);
 54	void argumentsPassed(mArguments*);
 55
 56	void resizeFrame(const QSize& size);
 57
 58	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 59
 60signals:
 61	void startDrawing();
 62	void shutdown();
 63	void paused(bool);
 64
 65public slots:
 66	void setController(CoreController* controller, const QString& fname);
 67	void selectROM();
 68#ifdef USE_SQLITE3
 69	void selectROMInArchive();
 70	void addDirToLibrary();
 71#endif
 72	void selectSave(bool temporary);
 73	void selectPatch();
 74	void enterFullScreen();
 75	void exitFullScreen();
 76	void toggleFullScreen();
 77	void loadConfig();
 78	void reloadConfig();
 79	void saveConfig();
 80
 81	void loadCamImage();
 82
 83	void replaceROM();
 84
 85	void multiplayerChanged();
 86
 87	void importSharkport();
 88	void exportSharkport();
 89
 90	void openSettingsWindow();
 91
 92	void startVideoLog();
 93
 94#ifdef USE_DEBUGGERS
 95	void consoleOpen();
 96#endif
 97
 98#ifdef USE_FFMPEG
 99	void openVideoWindow();
100#endif
101
102#ifdef USE_MAGICK
103	void openGIFWindow();
104#endif
105
106#ifdef USE_GDB_STUB
107	void gdbOpen();
108#endif
109
110protected:
111	virtual void keyPressEvent(QKeyEvent* event) override;
112	virtual void keyReleaseEvent(QKeyEvent* event) override;
113	virtual void resizeEvent(QResizeEvent*) override;
114	virtual void showEvent(QShowEvent*) override;
115	virtual void closeEvent(QCloseEvent*) override;
116	virtual void focusInEvent(QFocusEvent*) override;
117	virtual void focusOutEvent(QFocusEvent*) override;
118	virtual void dragEnterEvent(QDragEnterEvent*) override;
119	virtual void dropEvent(QDropEvent*) override;
120	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
121
122private slots:
123	void gameStarted();
124	void gameStopped();
125	void gameCrashed(const QString&);
126	void gameFailed();
127	void unimplementedBiosCall(int);
128
129	void reloadAudioDriver();
130	void reloadDisplayDriver();
131
132	void tryMakePortable();
133	void mustRestart();
134
135	void recordFrame();
136	void showFPS();
137	void focusCheck();
138
139	void updateFrame();
140
141private:
142	static const int FPS_TIMER_INTERVAL = 2000;
143
144	void setupMenu(QMenuBar*);
145	void openStateWindow(LoadSave);
146
147	void attachWidget(QWidget* widget);
148	void detachWidget(QWidget* widget);
149
150	void appendMRU(const QString& fname);
151	void updateMRU();
152
153	void openView(QWidget* widget);
154
155	template <typename T, typename... A> std::function<void()> openTView(A... arg);
156	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
157
158	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
159	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
160
161	void updateTitle(float fps = -1);
162
163	QString getFilters() const;
164	QString getFiltersArchive() const;
165
166	CoreManager* m_manager;
167	std::shared_ptr<CoreController> m_controller;
168	std::unique_ptr<AudioProcessor> m_audioProcessor;
169
170	std::unique_ptr<Display> m_display;
171	int m_savedScale;
172	// TODO: Move these to a new class
173	QList<QAction*> m_gameActions;
174	QList<QAction*> m_nonMpActions;
175#ifdef M_CORE_GBA
176	QList<QAction*> m_gbaActions;
177#endif
178	QAction* m_multiWindow;
179	QMap<int, QAction*> m_frameSizes;
180	LogController m_log{0};
181	LogView* m_logView;
182#ifdef USE_DEBUGGERS
183	DebuggerConsoleController* m_console = nullptr;
184#endif
185	LoadSaveState* m_stateWindow = nullptr;
186	WindowBackground* m_screenWidget;
187	QPixmap m_logo{":/res/mgba-1024.png"};
188	ConfigController* m_config;
189	InputController m_inputController;
190	QList<qint64> m_frameList;
191	QElapsedTimer m_frameTimer;
192	QTimer m_fpsTimer;
193	QList<QString> m_mruFiles;
194	QMenu* m_mruMenu = nullptr;
195	QMenu* m_videoLayers;
196	QMenu* m_audioChannels;
197	ShortcutController* m_shortcutController;
198#if defined(BUILD_GL) || defined(BUILD_GLES2)
199	std::unique_ptr<ShaderSelector> m_shaderView;
200#endif
201	bool m_fullscreenOnStart = false;
202	QTimer m_focusCheck;
203	bool m_autoresume = false;
204	bool m_wasOpened = false;
205	QString m_pendingPatch;
206	QString m_pendingState;
207	bool m_pendingPause = false;
208
209	bool m_hitUnimplementedBiosCall;
210
211	std::unique_ptr<OverrideView> m_overrideView;
212	std::unique_ptr<SensorView> m_sensorView;
213
214#ifdef USE_FFMPEG
215	VideoView* m_videoView = nullptr;
216#endif
217
218#ifdef USE_MAGICK
219	GIFView* m_gifView = nullptr;
220#endif
221
222#ifdef USE_GDB_STUB
223	GDBController* m_gdbController = nullptr;
224#endif
225
226#ifdef USE_SQLITE3
227	LibraryController* m_libraryView;
228#endif
229};
230
231class WindowBackground : public QWidget {
232Q_OBJECT
233
234public:
235	WindowBackground(QWidget* parent = 0);
236
237	void setPixmap(const QPixmap& pixmap);
238	void setSizeHint(const QSize& size);
239	virtual QSize sizeHint() const override;
240	void setDimensions(int width, int height);
241	void setLockIntegerScaling(bool lock);
242	void setLockAspectRatio(bool lock);
243
244	const QPixmap& pixmap() const { return m_pixmap; }
245
246protected:
247	virtual void paintEvent(QPaintEvent*) override;
248
249private:
250	QPixmap m_pixmap;
251	QSize m_sizeHint;
252	int m_aspectWidth;
253	int m_aspectHeight;
254	bool m_lockAspectRatio;
255	bool m_lockIntegerScaling;
256};
257
258}