all repos — mgba @ 12d77b62098031bb03e78fa9b686e8378e60816f

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40}
 41
 42DisplayGL::~DisplayGL() {
 43	delete m_painter;
 44}
 45
 46bool DisplayGL::supportsShaders() const {
 47	return m_painter->supportsShaders();
 48}
 49
 50VideoShader* DisplayGL::shaders() {
 51	VideoShader* shaders = nullptr;
 52	if (m_drawThread) {
 53		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 54	} else {
 55		shaders = m_painter->shaders();
 56	}
 57	return shaders;
 58}
 59
 60void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 61	if (m_drawThread) {
 62		return;
 63	}
 64	m_isDrawing = true;
 65	m_painter->setContext(controller);
 66	m_painter->setMessagePainter(messagePainter());
 67	m_context = controller;
 68	m_painter->resize(size());
 69	m_gl->move(0, 0);
 70	m_drawThread = new QThread(this);
 71	m_drawThread->setObjectName("Painter Thread");
 72	m_gl->context()->doneCurrent();
 73	m_gl->context()->moveToThread(m_drawThread);
 74	m_painter->moveToThread(m_drawThread);
 75	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 76	m_drawThread->start();
 77
 78	lockAspectRatio(isAspectRatioLocked());
 79	lockIntegerScaling(isIntegerScalingLocked());
 80	filter(isFiltered());
 81#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 82	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 83#else
 84	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 85#endif
 86	resizePainter();
 87}
 88
 89void DisplayGL::stopDrawing() {
 90	if (m_drawThread) {
 91		m_isDrawing = false;
 92		CoreController::Interrupter interrupter(m_context);
 93		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 94		m_drawThread->exit();
 95		m_drawThread = nullptr;
 96	}
 97	m_context.reset();
 98}
 99
100void DisplayGL::pauseDrawing() {
101	if (m_drawThread) {
102		m_isDrawing = false;
103		CoreController::Interrupter interrupter(m_context);
104		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
105	}
106}
107
108void DisplayGL::unpauseDrawing() {
109	if (m_drawThread) {
110		m_isDrawing = true;
111		CoreController::Interrupter interrupter(m_context);
112		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
113	}
114}
115
116void DisplayGL::forceDraw() {
117	if (m_drawThread) {
118		QMetaObject::invokeMethod(m_painter, "forceDraw");
119	}
120}
121
122void DisplayGL::lockAspectRatio(bool lock) {
123	Display::lockAspectRatio(lock);
124	if (m_drawThread) {
125		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
126	}
127}
128
129void DisplayGL::lockIntegerScaling(bool lock) {
130	Display::lockIntegerScaling(lock);
131	if (m_drawThread) {
132		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
133	}
134}
135
136void DisplayGL::filter(bool filter) {
137	Display::filter(filter);
138	if (m_drawThread) {
139		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
140	}
141}
142
143void DisplayGL::framePosted() {
144	if (m_drawThread) {
145		m_painter->enqueue(m_context->drawContext());
146		QMetaObject::invokeMethod(m_painter, "draw");
147	}
148}
149
150void DisplayGL::setShaders(struct VDir* shaders) {
151	if (m_drawThread) {
152		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
153	} else {
154		m_painter->setShaders(shaders);
155	}
156}
157
158void DisplayGL::clearShaders() {
159	QMetaObject::invokeMethod(m_painter, "clearShaders");
160}
161
162
163void DisplayGL::resizeContext() {
164	if (m_drawThread) {
165		m_isDrawing = false;
166		CoreController::Interrupter interrupter(m_context);
167		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
168	}
169}
170
171void DisplayGL::resizeEvent(QResizeEvent* event) {
172	Display::resizeEvent(event);
173	resizePainter();
174}
175
176void DisplayGL::resizePainter() {
177	if (m_gl) {
178		m_gl->resize(size());
179	}
180	if (m_drawThread) {
181		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
182	}
183}
184
185PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
186	: m_gl(parent)
187{
188#ifdef BUILD_GL
189	mGLContext* glBackend;
190#endif
191#if !defined(_WIN32) || defined(USE_EPOXY)
192	mGLES2Context* gl2Backend;
193#endif
194
195#if !defined(_WIN32) || defined(USE_EPOXY)
196	if (majorVersion >= 2) {
197		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
198		mGLES2ContextCreate(gl2Backend);
199		m_backend = &gl2Backend->d;
200		m_supportsShaders = true;
201	}
202#endif
203
204#ifdef BUILD_GL
205	 if (!m_backend) {
206		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
207		mGLContextCreate(glBackend);
208		m_backend = &glBackend->d;
209		m_supportsShaders = false;
210	}
211#endif
212	m_backend->swap = [](VideoBackend* v) {
213		PainterGL* painter = static_cast<PainterGL*>(v->user);
214		painter->m_gl->swapBuffers();
215	};
216
217	m_gl->makeCurrent();
218#if defined(_WIN32) && defined(USE_EPOXY)
219	epoxy_handle_external_wglMakeCurrent();
220#endif
221	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
222#if !defined(_WIN32) || defined(USE_EPOXY)
223	if (m_supportsShaders) {
224		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
225	}
226#endif
227	m_gl->doneCurrent();
228
229	m_backend->user = this;
230	m_backend->filter = false;
231	m_backend->lockAspectRatio = false;
232
233	for (int i = 0; i < 2; ++i) {
234		m_free.append(new uint32_t[256 * 256]);
235	}
236}
237
238PainterGL::~PainterGL() {
239	while (!m_queue.isEmpty()) {
240		delete[] m_queue.dequeue();
241	}
242	for (auto item : m_free) {
243		delete[] item;
244	}
245	m_gl->makeCurrent();
246#if defined(_WIN32) && defined(USE_EPOXY)
247	epoxy_handle_external_wglMakeCurrent();
248#endif
249#if !defined(_WIN32) || defined(USE_EPOXY)
250	if (m_shader.passes) {
251		mGLES2ShaderFree(&m_shader);
252	}
253#endif
254	m_backend->deinit(m_backend);
255	m_gl->doneCurrent();
256	free(m_backend);
257	m_backend = nullptr;
258}
259
260void PainterGL::setContext(std::shared_ptr<CoreController> context) {
261	m_context = context;
262	resizeContext();
263}
264
265void PainterGL::resizeContext() {
266	if (!m_context) {
267		return;
268	}
269
270	m_gl->makeCurrent();
271#if defined(_WIN32) && defined(USE_EPOXY)
272	epoxy_handle_external_wglMakeCurrent();
273#endif
274	QSize size = m_context->screenDimensions();
275	m_backend->setDimensions(m_backend, size.width(), size.height());
276	m_gl->doneCurrent();
277}
278
279void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
280	m_messagePainter = messagePainter;
281}
282
283void PainterGL::resize(const QSize& size) {
284	m_size = size;
285	if (m_started && !m_active) {
286		forceDraw();
287	}
288}
289
290void PainterGL::lockAspectRatio(bool lock) {
291	m_backend->lockAspectRatio = lock;
292	if (m_started && !m_active) {
293		forceDraw();
294	}
295}
296
297void PainterGL::lockIntegerScaling(bool lock) {
298	m_backend->lockIntegerScaling = lock;
299	if (m_started && !m_active) {
300		forceDraw();
301	}
302}
303
304void PainterGL::filter(bool filter) {
305	m_backend->filter = filter;
306	if (m_started && !m_active) {
307		forceDraw();
308	}
309}
310
311void PainterGL::start() {
312	m_gl->makeCurrent();
313#if defined(_WIN32) && defined(USE_EPOXY)
314	epoxy_handle_external_wglMakeCurrent();
315#endif
316
317#if !defined(_WIN32) || defined(USE_EPOXY)
318	if (m_supportsShaders && m_shader.passes) {
319		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
320	}
321#endif
322
323	m_gl->doneCurrent();
324	m_active = true;
325	m_started = true;
326}
327
328void PainterGL::draw() {
329	if (m_queue.isEmpty()) {
330		return;
331	}
332
333	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
334		dequeue();
335		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
336		m_painter.begin(m_gl->context()->device());
337		performDraw();
338		m_painter.end();
339		m_backend->swap(m_backend);
340		if (!m_delayTimer.isValid()) {
341			m_delayTimer.start();
342		} else {
343			while (m_delayTimer.elapsed() < 15) {
344				QThread::usleep(100);
345			}
346			m_delayTimer.restart();
347		}
348	} else {
349		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
350	}
351	if (!m_queue.isEmpty()) {
352		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
353	}
354}
355
356void PainterGL::forceDraw() {
357	m_painter.begin(m_gl->context()->device());
358	performDraw();
359	m_painter.end();
360	m_backend->swap(m_backend);
361}
362
363void PainterGL::stop() {
364	m_active = false;
365	m_started = false;
366	m_gl->makeCurrent();
367#if defined(_WIN32) && defined(USE_EPOXY)
368	epoxy_handle_external_wglMakeCurrent();
369#endif
370	dequeueAll();
371	m_backend->clear(m_backend);
372	m_backend->swap(m_backend);
373	m_gl->doneCurrent();
374	m_gl->context()->moveToThread(m_gl->thread());
375	m_context.reset();
376	moveToThread(m_gl->thread());
377}
378
379void PainterGL::pause() {
380	m_active = false;
381}
382
383void PainterGL::unpause() {
384	m_active = true;
385}
386
387void PainterGL::performDraw() {
388	m_painter.beginNativePainting();
389#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
390	float r = m_gl->devicePixelRatioF();
391#else
392	float r = m_gl->devicePixelRatio();
393#endif
394	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
395	m_backend->drawFrame(m_backend);
396	m_painter.endNativePainting();
397	if (m_messagePainter) {
398		m_messagePainter->paint(&m_painter);
399	}
400}
401
402void PainterGL::enqueue(const uint32_t* backing) {
403	m_mutex.lock();
404	uint32_t* buffer;
405	if (m_free.isEmpty()) {
406		buffer = m_queue.dequeue();
407	} else {
408		buffer = m_free.takeLast();
409	}
410	QSize size = m_context->screenDimensions();
411	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
412	m_queue.enqueue(buffer);
413	m_mutex.unlock();
414}
415
416void PainterGL::dequeue() {
417	m_mutex.lock();
418	if (m_queue.isEmpty()) {
419		m_mutex.unlock();
420		return;
421	}
422	uint32_t* buffer = m_queue.dequeue();
423	m_backend->postFrame(m_backend, buffer);
424	m_free.append(buffer);
425	m_mutex.unlock();
426}
427
428void PainterGL::dequeueAll() {
429	uint32_t* buffer = 0;
430	m_mutex.lock();
431	while (!m_queue.isEmpty()) {
432		buffer = m_queue.dequeue();
433		m_free.append(buffer);
434	}
435	if (buffer) {
436		m_backend->postFrame(m_backend, buffer);
437	}
438	m_mutex.unlock();
439}
440
441void PainterGL::setShaders(struct VDir* dir) {
442	if (!supportsShaders()) {
443		return;
444	}
445#if !defined(_WIN32) || defined(USE_EPOXY)
446	m_gl->makeCurrent();
447#if defined(_WIN32) && defined(USE_EPOXY)
448	epoxy_handle_external_wglMakeCurrent();
449#endif
450	if (m_shader.passes) {
451		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
452		mGLES2ShaderFree(&m_shader);
453	}
454	mGLES2ShaderLoad(&m_shader, dir);
455	if (m_started) {
456		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
457	}
458	m_gl->doneCurrent();
459#endif
460}
461
462void PainterGL::clearShaders() {
463	if (!supportsShaders()) {
464		return;
465	}
466#if !defined(_WIN32) || defined(USE_EPOXY)
467	m_gl->makeCurrent();
468#if defined(_WIN32) && defined(USE_EPOXY)
469	epoxy_handle_external_wglMakeCurrent();
470#endif
471	if (m_shader.passes) {
472		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
473		mGLES2ShaderFree(&m_shader);
474	}
475	m_gl->doneCurrent();
476#endif
477}
478
479VideoShader* PainterGL::shaders() {
480	return &m_shader;
481}
482
483#endif