src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132 connect(m_display, &Display::hideCursor, [this]() {
133 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
134 m_screenWidget->setCursor(Qt::BlankCursor);
135 }
136 });
137 connect(m_display, &Display::showCursor, [this]() {
138 m_screenWidget->unsetCursor();
139 });
140 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
141
142 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159}
160
161void Window::argumentsPassed(GBAArguments* args) {
162 loadConfig();
163
164 if (args->patch) {
165 m_controller->loadPatch(args->patch);
166 }
167
168 if (args->fname) {
169 m_controller->loadGame(args->fname, args->dirmode);
170 }
171}
172
173void Window::resizeFrame(int width, int height) {
174 QSize newSize(width, height);
175 m_screenWidget->setSizeHint(newSize);
176 newSize -= m_screenWidget->size();
177 newSize += size();
178 resize(newSize);
179}
180
181void Window::setConfig(ConfigController* config) {
182 m_config = config;
183}
184
185void Window::loadConfig() {
186 const GBAOptions* opts = m_config->options();
187
188 m_log.setLevels(opts->logLevel);
189
190 m_controller->setOptions(opts);
191 m_display->lockAspectRatio(opts->lockAspectRatio);
192 m_display->filter(opts->resampleVideo);
193
194 if (opts->bios) {
195 m_controller->loadBIOS(opts->bios);
196 }
197
198 if (opts->fpsTarget) {
199 emit fpsTargetChanged(opts->fpsTarget);
200 }
201
202 if (opts->audioBuffers) {
203 emit audioBufferSamplesChanged(opts->audioBuffers);
204 }
205
206 if (opts->width && opts->height) {
207 resizeFrame(opts->width, opts->height);
208 }
209
210 if (opts->fullscreen) {
211 enterFullScreen();
212 }
213
214 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::saveConfig() {
223 m_inputController.saveConfiguration();
224 m_config->write();
225}
226
227void Window::selectROM() {
228 QStringList formats{
229 "*.gba",
230#ifdef USE_LIBZIP
231 "*.zip",
232#endif
233#ifdef USE_LZMA
234 "*.7z",
235#endif
236 "*.rom",
237 "*.bin"};
238 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
239 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
240 if (!filename.isEmpty()) {
241 m_controller->loadGame(filename);
242 }
243}
244
245void Window::replaceROM() {
246 QStringList formats{
247 "*.gba",
248#ifdef USE_LIBZIP
249 "*.zip",
250#endif
251#ifdef USE_LZMA
252 "*.7z",
253#endif
254 "*.rom",
255 "*.bin"};
256 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
257 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
258 if (!filename.isEmpty()) {
259 m_controller->replaceGame(filename);
260 }
261}
262
263void Window::selectBIOS() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
265 if (!filename.isEmpty()) {
266 m_config->setOption("bios", filename);
267 m_config->updateOption("bios");
268 m_config->setOption("useBios", true);
269 m_config->updateOption("useBios");
270 m_controller->loadBIOS(filename);
271 }
272}
273
274void Window::selectPatch() {
275 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
276 if (!filename.isEmpty()) {
277 m_controller->loadPatch(filename);
278 }
279}
280
281void Window::openView(QWidget* widget) {
282 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
283 widget->setAttribute(Qt::WA_DeleteOnClose);
284 widget->show();
285}
286
287void Window::importSharkport() {
288 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
289 if (!filename.isEmpty()) {
290 m_controller->importSharkport(filename);
291 }
292}
293
294void Window::exportSharkport() {
295 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
296 if (!filename.isEmpty()) {
297 m_controller->exportSharkport(filename);
298 }
299}
300
301void Window::openKeymapWindow() {
302 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
303 openView(keyEditor);
304}
305
306void Window::openSettingsWindow() {
307 SettingsView* settingsWindow = new SettingsView(m_config);
308 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
309 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
310 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
311 openView(settingsWindow);
312}
313
314void Window::openShortcutWindow() {
315#ifdef BUILD_SDL
316 m_inputController.recalibrateAxes();
317#endif
318 ShortcutView* shortcutView = new ShortcutView();
319 shortcutView->setController(m_shortcutController);
320 shortcutView->setInputController(&m_inputController);
321 openView(shortcutView);
322}
323
324void Window::openOverrideWindow() {
325 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
326 openView(overrideWindow);
327}
328
329void Window::openSensorWindow() {
330 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
331 openView(sensorWindow);
332}
333
334void Window::openCheatsWindow() {
335 CheatsView* cheatsWindow = new CheatsView(m_controller);
336 openView(cheatsWindow);
337}
338
339void Window::openPaletteWindow() {
340 PaletteView* paletteWindow = new PaletteView(m_controller);
341 openView(paletteWindow);
342}
343
344void Window::openMemoryWindow() {
345 MemoryView* memoryWindow = new MemoryView(m_controller);
346 openView(memoryWindow);
347}
348
349void Window::openAboutScreen() {
350 AboutScreen* about = new AboutScreen();
351 openView(about);
352}
353
354#ifdef BUILD_SDL
355void Window::openGamepadWindow() {
356 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
357 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
358 openView(keyEditor);
359}
360#endif
361
362#ifdef USE_FFMPEG
363void Window::openVideoWindow() {
364 if (!m_videoView) {
365 m_videoView = new VideoView();
366 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
367 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
368 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
369 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
370 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
371 }
372 m_videoView->show();
373}
374#endif
375
376#ifdef USE_MAGICK
377void Window::openGIFWindow() {
378 if (!m_gifView) {
379 m_gifView = new GIFView();
380 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
381 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
382 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
383 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
384 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
385 }
386 m_gifView->show();
387}
388#endif
389
390#ifdef USE_GDB_STUB
391void Window::gdbOpen() {
392 if (!m_gdbController) {
393 m_gdbController = new GDBController(m_controller, this);
394 }
395 GDBWindow* window = new GDBWindow(m_gdbController);
396 openView(window);
397}
398#endif
399
400void Window::keyPressEvent(QKeyEvent* event) {
401 if (event->isAutoRepeat()) {
402 QWidget::keyPressEvent(event);
403 return;
404 }
405 GBAKey key = m_inputController.mapKeyboard(event->key());
406 if (key == GBA_KEY_NONE) {
407 QWidget::keyPressEvent(event);
408 return;
409 }
410 m_controller->keyPressed(key);
411 event->accept();
412}
413
414void Window::keyReleaseEvent(QKeyEvent* event) {
415 if (event->isAutoRepeat()) {
416 QWidget::keyReleaseEvent(event);
417 return;
418 }
419 GBAKey key = m_inputController.mapKeyboard(event->key());
420 if (key == GBA_KEY_NONE) {
421 QWidget::keyPressEvent(event);
422 return;
423 }
424 m_controller->keyReleased(key);
425 event->accept();
426}
427
428void Window::resizeEvent(QResizeEvent* event) {
429 if (!isFullScreen()) {
430 m_config->setOption("height", m_screenWidget->height());
431 m_config->setOption("width", m_screenWidget->width());
432 }
433
434 int factor = 0;
435 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
436 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
437 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
438 }
439 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
440 bool enableSignals = iter.value()->blockSignals(true);
441 if (iter.key() == factor) {
442 iter.value()->setChecked(true);
443 } else {
444 iter.value()->setChecked(false);
445 }
446 iter.value()->blockSignals(enableSignals);
447 }
448
449 m_config->setOption("fullscreen", isFullScreen());
450}
451
452void Window::showEvent(QShowEvent* event) {
453 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
454}
455
456void Window::closeEvent(QCloseEvent* event) {
457 emit shutdown();
458 m_config->setQtOption("windowPos", pos());
459 saveConfig();
460 QMainWindow::closeEvent(event);
461}
462
463void Window::focusInEvent(QFocusEvent*) {
464 m_display->forceDraw();
465}
466
467void Window::focusOutEvent(QFocusEvent*) {
468 m_controller->setTurbo(false, false);
469 m_controller->stopRewinding();
470 m_controller->clearKeys();
471}
472
473void Window::dragEnterEvent(QDragEnterEvent* event) {
474 if (event->mimeData()->hasFormat("text/uri-list")) {
475 event->acceptProposedAction();
476 }
477}
478
479void Window::dropEvent(QDropEvent* event) {
480 QString uris = event->mimeData()->data("text/uri-list");
481 uris = uris.trimmed();
482 if (uris.contains("\n")) {
483 // Only one file please
484 return;
485 }
486 QUrl url(uris);
487 if (!url.isLocalFile()) {
488 // No remote loading
489 return;
490 }
491 event->accept();
492 m_controller->loadGame(url.path());
493}
494
495void Window::mouseDoubleClickEvent(QMouseEvent* event) {
496 if (event->button() != Qt::LeftButton) {
497 return;
498 }
499 toggleFullScreen();
500}
501
502void Window::enterFullScreen() {
503 if (isFullScreen()) {
504 return;
505 }
506 showFullScreen();
507#ifndef Q_OS_MAC
508 if (m_controller->isLoaded() && !m_controller->isPaused()) {
509 menuBar()->hide();
510 }
511#endif
512}
513
514void Window::exitFullScreen() {
515 if (!isFullScreen()) {
516 return;
517 }
518 m_screenWidget->unsetCursor();
519 menuBar()->show();
520 showNormal();
521}
522
523void Window::toggleFullScreen() {
524 if (isFullScreen()) {
525 exitFullScreen();
526 } else {
527 enterFullScreen();
528 }
529}
530
531void Window::gameStarted(GBAThread* context) {
532 char title[13] = { '\0' };
533 MutexLock(&context->stateMutex);
534 if (context->state < THREAD_EXITING) {
535 emit startDrawing(context);
536 GBAGetGameTitle(context->gba, title);
537 } else {
538 MutexUnlock(&context->stateMutex);
539 return;
540 }
541 MutexUnlock(&context->stateMutex);
542 foreach (QAction* action, m_gameActions) {
543 action->setDisabled(false);
544 }
545 if (context->fname) {
546 setWindowFilePath(context->fname);
547 appendMRU(context->fname);
548 }
549 updateTitle();
550 attachWidget(m_display);
551
552#ifndef Q_OS_MAC
553 if (isFullScreen()) {
554 menuBar()->hide();
555 }
556#endif
557
558 m_hitUnimplementedBiosCall = false;
559 m_fpsTimer.start();
560}
561
562void Window::gameStopped() {
563 foreach (QAction* action, m_gameActions) {
564 action->setDisabled(true);
565 }
566 setWindowFilePath(QString());
567 updateTitle();
568 detachWidget(m_display);
569 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
570 m_screenWidget->setPixmap(m_logo);
571 m_screenWidget->unsetCursor();
572
573 m_fpsTimer.stop();
574}
575
576void Window::gameCrashed(const QString& errorMessage) {
577 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
578 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
579 QMessageBox::Ok, this, Qt::Sheet);
580 crash->setAttribute(Qt::WA_DeleteOnClose);
581 crash->show();
582}
583
584void Window::gameFailed() {
585 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
586 tr("Could not load game. Are you sure it's in the correct format?"),
587 QMessageBox::Ok, this, Qt::Sheet);
588 fail->setAttribute(Qt::WA_DeleteOnClose);
589 fail->show();
590}
591
592void Window::unimplementedBiosCall(int call) {
593 if (m_hitUnimplementedBiosCall) {
594 return;
595 }
596 m_hitUnimplementedBiosCall = true;
597
598 QMessageBox* fail = new QMessageBox(
599 QMessageBox::Warning, tr("Unimplemented BIOS call"),
600 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
601 QMessageBox::Ok, this, Qt::Sheet);
602 fail->setAttribute(Qt::WA_DeleteOnClose);
603 fail->show();
604}
605
606void Window::tryMakePortable() {
607 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
608 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
609 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
610 confirm->setAttribute(Qt::WA_DeleteOnClose);
611 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
612 confirm->show();
613}
614
615void Window::mustRestart() {
616 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
617 tr("Some changes will not take effect until the emulator is restarted."),
618 QMessageBox::Ok, this, Qt::Sheet);
619 dialog->setAttribute(Qt::WA_DeleteOnClose);
620 dialog->show();
621}
622
623void Window::recordFrame() {
624 m_frameList.append(QDateTime::currentDateTime());
625 while (m_frameList.count() > FRAME_LIST_SIZE) {
626 m_frameList.removeFirst();
627 }
628}
629
630void Window::showFPS() {
631 if (m_frameList.isEmpty()) {
632 updateTitle();
633 return;
634 }
635 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
636 float fps = (m_frameList.count() - 1) * 10000.f / interval;
637 fps = round(fps) / 10.f;
638 updateTitle(fps);
639}
640
641void Window::updateTitle(float fps) {
642 QString title;
643
644 m_controller->threadInterrupt();
645 if (m_controller->isLoaded()) {
646 char gameTitle[13] = { '\0' };
647 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
648
649 title = (gameTitle);
650 }
651 MultiplayerController* multiplayer = m_controller->multiplayerController();
652 if (multiplayer && multiplayer->attached() > 1) {
653 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
654 }
655 m_controller->threadContinue();
656 if (title.isNull()) {
657 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
658 } else if (isnan(fps)) {
659 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
660 } else {
661 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
662 }
663}
664
665void Window::openStateWindow(LoadSave ls) {
666 if (m_stateWindow) {
667 return;
668 }
669 bool wasPaused = m_controller->isPaused();
670 m_stateWindow = new LoadSaveState(m_controller);
671 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
672 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
673 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
674 m_screenWidget->layout()->removeWidget(m_stateWindow);
675 m_stateWindow = nullptr;
676 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
677 });
678 if (!wasPaused) {
679 m_controller->setPaused(true);
680 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
681 }
682 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
683 m_stateWindow->setMode(ls);
684 attachWidget(m_stateWindow);
685}
686
687void Window::setupMenu(QMenuBar* menubar) {
688 menubar->clear();
689 QMenu* fileMenu = menubar->addMenu(tr("&File"));
690 m_shortcutController->addMenu(fileMenu);
691 installEventFilter(m_shortcutController);
692 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
693 "loadROM");
694 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
695 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
696 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
697
698 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
699
700 m_mruMenu = fileMenu->addMenu(tr("Recent"));
701
702 fileMenu->addSeparator();
703
704 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
705
706 fileMenu->addSeparator();
707
708 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
709 loadState->setShortcut(tr("F10"));
710 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
711 m_gameActions.append(loadState);
712 addControlledAction(fileMenu, loadState, "loadState");
713
714 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
715 saveState->setShortcut(tr("Shift+F10"));
716 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
717 m_gameActions.append(saveState);
718 addControlledAction(fileMenu, saveState, "saveState");
719
720 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
721 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
722 m_shortcutController->addMenu(quickLoadMenu);
723 m_shortcutController->addMenu(quickSaveMenu);
724
725 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
726 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
727 m_gameActions.append(quickLoad);
728 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
729
730 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
731 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
732 m_gameActions.append(quickSave);
733 addControlledAction(quickSaveMenu, quickSave, "quickSave");
734
735 quickLoadMenu->addSeparator();
736 quickSaveMenu->addSeparator();
737
738 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
739 undoLoadState->setShortcut(tr("F11"));
740 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
741 m_gameActions.append(undoLoadState);
742 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
743
744 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
745 undoSaveState->setShortcut(tr("Shift+F11"));
746 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
747 m_gameActions.append(undoSaveState);
748 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
749
750 quickLoadMenu->addSeparator();
751 quickSaveMenu->addSeparator();
752
753 int i;
754 for (i = 1; i < 10; ++i) {
755 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
756 quickLoad->setShortcut(tr("F%1").arg(i));
757 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
758 m_gameActions.append(quickLoad);
759 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
760
761 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
762 quickSave->setShortcut(tr("Shift+F%1").arg(i));
763 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
764 m_gameActions.append(quickSave);
765 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
766 }
767
768 fileMenu->addSeparator();
769 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
770 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
771 m_gameActions.append(importShark);
772 addControlledAction(fileMenu, importShark, "importShark");
773
774 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
775 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
776 m_gameActions.append(exportShark);
777 addControlledAction(fileMenu, exportShark, "exportShark");
778
779 fileMenu->addSeparator();
780 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
781 connect(multiWindow, &QAction::triggered, [this]() {
782 GBAApp::app()->newWindow();
783 });
784 addControlledAction(fileMenu, multiWindow, "multiWindow");
785
786#ifndef Q_OS_MAC
787 fileMenu->addSeparator();
788#endif
789
790 QAction* about = new QAction(tr("About"), fileMenu);
791 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
792 fileMenu->addAction(about);
793
794#ifndef Q_OS_MAC
795 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
796#endif
797
798 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
799 m_shortcutController->addMenu(emulationMenu);
800 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
801 reset->setShortcut(tr("Ctrl+R"));
802 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
803 m_gameActions.append(reset);
804 addControlledAction(emulationMenu, reset, "reset");
805
806 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
807 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
808 m_gameActions.append(shutdown);
809 addControlledAction(emulationMenu, shutdown, "shutdown");
810
811 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
812 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
813 m_gameActions.append(yank);
814 addControlledAction(emulationMenu, yank, "yank");
815 emulationMenu->addSeparator();
816
817 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
818 pause->setChecked(false);
819 pause->setCheckable(true);
820 pause->setShortcut(tr("Ctrl+P"));
821 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
822 connect(m_controller, &GameController::gamePaused, [this, pause]() {
823 pause->setChecked(true);
824
825 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
826 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
827 QPixmap pixmap;
828 pixmap.convertFromImage(currentImage.rgbSwapped());
829 m_screenWidget->setPixmap(pixmap);
830 m_screenWidget->setLockAspectRatio(3, 2);
831 });
832 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
833 m_gameActions.append(pause);
834 addControlledAction(emulationMenu, pause, "pause");
835
836 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
837 frameAdvance->setShortcut(tr("Ctrl+N"));
838 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
839 m_gameActions.append(frameAdvance);
840 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
841
842 emulationMenu->addSeparator();
843
844 m_shortcutController->addFunctions(emulationMenu, [this]() {
845 m_controller->setTurbo(true, false);
846 }, [this]() {
847 m_controller->setTurbo(false, false);
848 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
849
850 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
851 turbo->setCheckable(true);
852 turbo->setChecked(false);
853 turbo->setShortcut(tr("Shift+Tab"));
854 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
855 addControlledAction(emulationMenu, turbo, "fastForward");
856
857 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
858 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
859 ffspeed->connect([this](const QVariant& value) {
860 m_controller->setTurboSpeed(value.toFloat());
861 }, this);
862 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
863 ffspeed->setValue(QVariant(-1.0f));
864 ffspeedMenu->addSeparator();
865 for (i = 2; i < 11; ++i) {
866 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
867 }
868 m_config->updateOption("fastForwardRatio");
869
870 m_shortcutController->addFunctions(emulationMenu, [this]() {
871 m_controller->startRewinding();
872 }, [this]() {
873 m_controller->stopRewinding();
874 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
875
876 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
877 rewind->setShortcut(tr("`"));
878 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
879 m_gameActions.append(rewind);
880 addControlledAction(emulationMenu, rewind, "rewind");
881
882 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
883 frameRewind->setShortcut(tr("Ctrl+B"));
884 connect(frameRewind, &QAction::triggered, [this] () {
885 m_controller->rewind(1);
886 });
887 m_gameActions.append(frameRewind);
888 addControlledAction(emulationMenu, frameRewind, "frameRewind");
889
890 ConfigOption* videoSync = m_config->addOption("videoSync");
891 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
892 videoSync->connect([this](const QVariant& value) {
893 m_controller->setVideoSync(value.toBool());
894 }, this);
895 m_config->updateOption("videoSync");
896
897 ConfigOption* audioSync = m_config->addOption("audioSync");
898 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
899 audioSync->connect([this](const QVariant& value) {
900 m_controller->setAudioSync(value.toBool());
901 }, this);
902 m_config->updateOption("audioSync");
903
904 emulationMenu->addSeparator();
905
906 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
907 m_shortcutController->addMenu(solarMenu);
908 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
909 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
910 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
911
912 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
913 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
914 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
915
916 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
917 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
918 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
919
920 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
921 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
922 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
923
924 solarMenu->addSeparator();
925 for (int i = 0; i <= 10; ++i) {
926 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
927 connect(setSolar, &QAction::triggered, [this, i]() {
928 m_controller->setLuminanceLevel(i);
929 });
930 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
931 }
932
933 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
934 m_shortcutController->addMenu(avMenu);
935 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
936 m_shortcutController->addMenu(frameMenu, avMenu);
937 for (int i = 1; i <= 6; ++i) {
938 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
939 setSize->setCheckable(true);
940 connect(setSize, &QAction::triggered, [this, i, setSize]() {
941 showNormal();
942 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
943 bool enableSignals = setSize->blockSignals(true);
944 setSize->setChecked(true);
945 setSize->blockSignals(enableSignals);
946 });
947 m_frameSizes[i] = setSize;
948 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
949 }
950 QKeySequence fullscreenKeys;
951#ifdef Q_OS_WIN
952 fullscreenKeys = QKeySequence("Alt+Return");
953#else
954 fullscreenKeys = QKeySequence("Ctrl+F");
955#endif
956 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
957
958 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
959 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
960 lockAspectRatio->connect([this](const QVariant& value) {
961 m_display->lockAspectRatio(value.toBool());
962 }, this);
963 m_config->updateOption("lockAspectRatio");
964
965 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
966 resampleVideo->addBoolean(tr("Resample video"), avMenu);
967 resampleVideo->connect([this](const QVariant& value) {
968 m_display->filter(value.toBool());
969 }, this);
970 m_config->updateOption("resampleVideo");
971
972 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
973 ConfigOption* skip = m_config->addOption("frameskip");
974 skip->connect([this](const QVariant& value) {
975 m_controller->setFrameskip(value.toInt());
976 }, this);
977 for (int i = 0; i <= 10; ++i) {
978 skip->addValue(QString::number(i), i, skipMenu);
979 }
980 m_config->updateOption("frameskip");
981
982 avMenu->addSeparator();
983
984 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
985 ConfigOption* buffers = m_config->addOption("audioBuffers");
986 buffers->connect([this](const QVariant& value) {
987 emit audioBufferSamplesChanged(value.toInt());
988 }, this);
989 buffers->addValue(tr("512"), 512, buffersMenu);
990 buffers->addValue(tr("768"), 768, buffersMenu);
991 buffers->addValue(tr("1024"), 1024, buffersMenu);
992 buffers->addValue(tr("2048"), 2048, buffersMenu);
993 buffers->addValue(tr("4096"), 4096, buffersMenu);
994 m_config->updateOption("audioBuffers");
995
996 avMenu->addSeparator();
997
998 QMenu* target = avMenu->addMenu(tr("FPS target"));
999 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1000 fpsTargetOption->connect([this](const QVariant& value) {
1001 emit fpsTargetChanged(value.toFloat());
1002 }, this);
1003 fpsTargetOption->addValue(tr("15"), 15, target);
1004 fpsTargetOption->addValue(tr("30"), 30, target);
1005 fpsTargetOption->addValue(tr("45"), 45, target);
1006 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1007 fpsTargetOption->addValue(tr("60"), 60, target);
1008 fpsTargetOption->addValue(tr("90"), 90, target);
1009 fpsTargetOption->addValue(tr("120"), 120, target);
1010 fpsTargetOption->addValue(tr("240"), 240, target);
1011 m_config->updateOption("fpsTarget");
1012
1013#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1014 avMenu->addSeparator();
1015#endif
1016
1017#ifdef USE_PNG
1018 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1019 screenshot->setShortcut(tr("F12"));
1020 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1021 m_gameActions.append(screenshot);
1022 addControlledAction(avMenu, screenshot, "screenshot");
1023#endif
1024
1025#ifdef USE_FFMPEG
1026 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1027 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1028 addControlledAction(avMenu, recordOutput, "recordOutput");
1029#endif
1030
1031#ifdef USE_MAGICK
1032 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1033 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1034 addControlledAction(avMenu, recordGIF, "recordGIF");
1035#endif
1036
1037 avMenu->addSeparator();
1038 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1039
1040 for (int i = 0; i < 4; ++i) {
1041 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1042 enableBg->setCheckable(true);
1043 enableBg->setChecked(true);
1044 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1045 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1046 }
1047
1048 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1049 enableObj->setCheckable(true);
1050 enableObj->setChecked(true);
1051 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1052 addControlledAction(videoLayers, enableObj, "enableOBJ");
1053
1054 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1055
1056 for (int i = 0; i < 4; ++i) {
1057 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1058 enableCh->setCheckable(true);
1059 enableCh->setChecked(true);
1060 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1061 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1062 }
1063
1064 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1065 enableChA->setCheckable(true);
1066 enableChA->setChecked(true);
1067 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1068 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1069
1070 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1071 enableChB->setCheckable(true);
1072 enableChB->setChecked(true);
1073 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1074 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1075
1076 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1077 m_shortcutController->addMenu(toolsMenu);
1078 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1079 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1080 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1081
1082 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1083 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1084 addControlledAction(toolsMenu, overrides, "overrideWindow");
1085
1086 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1087 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1088 addControlledAction(toolsMenu, sensors, "sensorWindow");
1089
1090 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1091 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1092 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1093
1094#ifdef USE_GDB_STUB
1095 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1096 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1097 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1098#endif
1099
1100 toolsMenu->addSeparator();
1101 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1102 "settings");
1103 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1104 "shortcuts");
1105
1106 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1107 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1108 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1109
1110#ifdef BUILD_SDL
1111 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1112 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1113 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1114#endif
1115
1116 toolsMenu->addSeparator();
1117
1118 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1119 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1120 m_gameActions.append(paletteView);
1121 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1122
1123 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1124 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1125 m_gameActions.append(memoryView);
1126 addControlledAction(toolsMenu, memoryView, "memoryView");
1127
1128 ConfigOption* skipBios = m_config->addOption("skipBios");
1129 skipBios->connect([this](const QVariant& value) {
1130 m_controller->setSkipBIOS(value.toBool());
1131 }, this);
1132
1133 ConfigOption* volume = m_config->addOption("volume");
1134 volume->connect([this](const QVariant& value) {
1135 m_controller->setVolume(value.toInt());
1136 }, this);
1137
1138 ConfigOption* mute = m_config->addOption("mute");
1139 mute->connect([this](const QVariant& value) {
1140 m_controller->setMute(value.toBool());
1141 }, this);
1142
1143 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1144 rewindEnable->connect([this](const QVariant& value) {
1145 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1146 }, this);
1147
1148 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1149 rewindBufferCapacity->connect([this](const QVariant& value) {
1150 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1151 }, this);
1152
1153 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1154 rewindBufferInterval->connect([this](const QVariant& value) {
1155 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1156 }, this);
1157
1158 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1159 allowOpposingDirections->connect([this](const QVariant& value) {
1160 m_inputController.setAllowOpposing(value.toBool());
1161 }, this);
1162
1163 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1164 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1165 exitFullScreen->setShortcut(QKeySequence("Esc"));
1166 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1167
1168 foreach (QAction* action, m_gameActions) {
1169 action->setDisabled(true);
1170 }
1171}
1172
1173void Window::attachWidget(QWidget* widget) {
1174 m_screenWidget->layout()->addWidget(widget);
1175 unsetCursor();
1176 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1177}
1178
1179void Window::detachWidget(QWidget* widget) {
1180 m_screenWidget->layout()->removeWidget(widget);
1181}
1182
1183void Window::appendMRU(const QString& fname) {
1184 int index = m_mruFiles.indexOf(fname);
1185 if (index >= 0) {
1186 m_mruFiles.removeAt(index);
1187 }
1188 m_mruFiles.prepend(fname);
1189 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1190 m_mruFiles.removeLast();
1191 }
1192 updateMRU();
1193}
1194
1195void Window::updateMRU() {
1196 if (!m_mruMenu) {
1197 return;
1198 }
1199 m_mruMenu->clear();
1200 int i = 0;
1201 for (const QString& file : m_mruFiles) {
1202 QAction* item = new QAction(file, m_mruMenu);
1203 item->setShortcut(QString("Ctrl+%1").arg(i));
1204 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1205 m_mruMenu->addAction(item);
1206 ++i;
1207 }
1208 m_config->setMRU(m_mruFiles);
1209 m_config->write();
1210 m_mruMenu->setEnabled(i > 0);
1211}
1212
1213QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1214 addHiddenAction(menu, action, name);
1215 menu->addAction(action);
1216 return action;
1217}
1218
1219QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1220 m_shortcutController->addAction(menu, action, name);
1221 action->setShortcutContext(Qt::WidgetShortcut);
1222 addAction(action);
1223 return action;
1224}
1225
1226WindowBackground::WindowBackground(QWidget* parent)
1227 : QLabel(parent)
1228{
1229 setLayout(new QStackedLayout());
1230 layout()->setContentsMargins(0, 0, 0, 0);
1231 setAlignment(Qt::AlignCenter);
1232}
1233
1234void WindowBackground::setSizeHint(const QSize& hint) {
1235 m_sizeHint = hint;
1236}
1237
1238QSize WindowBackground::sizeHint() const {
1239 return m_sizeHint;
1240}
1241
1242void WindowBackground::setLockAspectRatio(int width, int height) {
1243 m_aspectWidth = width;
1244 m_aspectHeight = height;
1245}
1246
1247void WindowBackground::paintEvent(QPaintEvent*) {
1248 const QPixmap* logo = pixmap();
1249 if (!logo) {
1250 return;
1251 }
1252 QPainter painter(this);
1253 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1254 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1255 QSize s = size();
1256 QSize ds = s;
1257 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1258 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1259 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1260 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1261 }
1262 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1263 QRect full(origin, ds);
1264 painter.drawPixmap(full, *logo);
1265}