all repos — mgba @ 12f99a33bc705b394df6fb0df65e98d0a8674f53

mGBA Game Boy Advance Emulator

src/platform/qt/CMakeLists.txt (view raw)

 1cmake_minimum_required(VERSION 2.8.11)
 2enable_language(CXX)
 3
 4set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11")
 5
 6if(BUILD_SDL)
 7	if(NOT SDL_FOUND AND NOT SDL2_FOUND)
 8		find_package(SDL 1.2 REQUIRED)
 9	endif()
10	if(SDL2_FOUND)
11		link_directories(${SDL2_LIBDIR})
12	endif()
13	set(PLATFORM_LIBRARY "${PLATFORM_LIBRARY};${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
14	set(PLATFORM_SRC ${PLATFORM_SRC} ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-events.c ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-audio.c)
15	include_directories(${SDL_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/src/platform/sdl)
16endif()
17
18set(CMAKE_AUTOMOC ON)
19set(CMAKE_INCLUDE_CURRENT_DIR ON)
20
21find_package(Qt5Multimedia)
22find_package(Qt5OpenGL)
23find_package(Qt5Widgets)
24find_package(OpenGL)
25
26if(NOT Qt5OpenGL_FOUND OR NOT Qt5Widgets_FOUND OR NOT OPENGL_FOUND)
27	message(WARNING "Cannot find Qt modules")
28	set(BUILD_QT OFF PARENT_SCOPE)
29	return()
30endif()
31
32set(SOURCE_FILES
33	AudioProcessor.cpp
34	ConfigController.cpp
35	Display.cpp
36	GBAApp.cpp
37	GBAKeyEditor.cpp
38	GIFView.cpp
39	GameController.cpp
40	InputController.cpp
41	KeyEditor.cpp
42	LoadSaveState.cpp
43	LogView.cpp
44	SavestateButton.cpp
45	Window.cpp
46	VFileDevice.cpp
47	VideoView.cpp)
48
49qt5_wrap_ui(UI_FILES
50	GIFView.ui
51	LoadSaveState.ui
52	LogView.ui
53	VideoView.ui)
54
55if(BUILD_SDL)
56	list(APPEND SOURCE_FILES AudioProcessorSDL.cpp)
57elseif(Qt5Multimedia_FOUND)
58	list(APPEND SOURCE_FILES
59	AudioProcessorQt.cpp
60	AudioDevice.cpp)
61else()
62	message(WARNING "No supported audio modules found")
63	set(BUILD_QT OFF PARENT_SCOPE)
64	return()
65endif()
66
67if(USE_GDB_STUB)
68	set(SOURCE_FILES ${PLATFORM_SRC} ${SOURCE_FILES} GDBController.cpp GDBWindow.cpp)
69endif()
70set(MACOSX_BUNDLE_ICON_FILE mgba.icns)
71set(MACOSX_BUNDLE_BUNDLE_VERSION ${LIB_VERSION_STRING})
72set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME})
73set(MACOSX_BUNDLE_GUI_IDENTIFIER com.endrift.${BINARY_NAME}-qt)
74set_source_files_properties(${CMAKE_SOURCE_DIR}/res/mgba.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
75
76qt5_add_resources(RESOURCES resources.qrc)
77if(WIN32)
78	list(APPEND RESOURCES ${CMAKE_SOURCE_DIR}/res/mgba.rc)
79endif()
80add_executable(${BINARY_NAME}-qt WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR}/res/mgba.icns ${SOURCE_FILES} ${UI_FILES} ${RESOURCES})
81set_target_properties(${BINARY_NAME}-qt PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/res/info.plist.in)
82
83set(QT_LIBRARIES Qt5::Widgets Qt5::OpenGL)
84if(Qt5Multimedia_FOUND)
85	list(APPEND QT_LIBRARIES Qt5::Multimedia)
86endif()
87target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES})
88
89install(TARGETS ${BINARY_NAME}-qt RUNTIME DESTINATION bin BUNDLE DESTINATION /Applications)
90if(APPLE OR WIN32)
91	set_target_properties(${BINARY_NAME}-qt PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
92endif()
93if(APPLE AND MACDEPLOYQT)
94	add_custom_command(TARGET ${BINARY_NAME}-qt POST_BUILD COMMAND ${MACDEPLOYQT} ${PROJECT_NAME}.app)
95	add_custom_command(TARGET ${BINARY_NAME}-qt POST_BUILD COMMAND rm -r ${PROJECT_NAME}.app/Contents/Plugins/bearer)
96	add_custom_command(TARGET ${BINARY_NAME}-qt POST_BUILD COMMAND rm -r ${PROJECT_NAME}.app/Contents/Plugins/imageformats)
97	add_custom_command(TARGET ${BINARY_NAME}-qt POST_BUILD COMMAND rm -r ${PROJECT_NAME}.app/Contents/Plugins/printsupport)
98endif()