CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33 - Windows: Fix VDir.rewind
34 - SDL: Fix game crash check
35 - SDL: Fix race condition with audio thread when starting
36 - GB: Fix flickering when screen is strobed quickly
37 - FFmpeg: Fix overflow and general issues with audio encoding
38Misc:
39 - SDL: Remove scancode key input
40 - GBA Video: Clean up unused timers
41 - Test: Add a basic test suite
42 - GBA Video: Allow multiple handles into the same tile cache
43 - VFS: Call msync when syncing mapped data
44 - GBA Video, GB Video: Colors are now fully scaled
45 - VFS: Allow truncating memory chunk VFiles
46 - Debugger: Modularize CLI debugger
47 - Core: Clean up some thread state checks
48 - Debugger: Make building with debugging aspects optional
49 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
50 - GBA Memory: Support reading/writing POSTFLG
51 - Util: Add size counting to Table
52 - Qt: Move last directory setting from qt.ini to config.ini
53 - 3DS, PSP2, Wii: Last directory loaded is saved
54 - GB Audio: Simplify envelope code
55 - GB Audio: Improve initial envelope samples
56 - Debugger: Add functions for read- or write-only watchpoints
57 - GBA DMA: Refactor DMA out of memory.c
58 - GBA DMA: Move DMAs to using absolute timing
59 - All: Add C++ header guards
60 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
61 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
62 - Qt: Improved HiDPI support
63 - Qt: Expose configuration directory
64 - Feature: Move game database from flatfile to SQLite3
65 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
66 - VFS: Fix some minor VFile issues with FILEs
67 - Core: Add generic checksum function
68 - Feature: Support ImageMagick 7
69 - All: Move time.h include to common.h
70 - CMake: Add ability to just print version string
71 - Qt: Merge "Save" and "OK" buttons in shader options
72 - SDL: Automatically map controllers when plugged in
73 - Qt: Automatically load controller profile when plugged in
74 - OpenGL: Add xBR-lv2 shader
75 - GBA, GB: ROM is now unloaded if a patch is applied
76 - Util: Add 8-bit PNG write support
77 - Qt: Rename "Resample video" option to "Bilinear filtering"
78 - GBA Video: Optimize when BLD* registers are written frequently
79 - Core: Cores can now have multiple sets of callbacks
80 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
81 - Qt: Remove audio thread
82 - Qt: Remove audio buffer sizing in AudioProcessorQt
83 - Qt: Re-enable QtMultimedia on Windows
84
850.5.2: (2016-12-31)
86Bugfixes:
87 - All: Fix fullscreen config option being ignored
88 - ARM7: PSR mode bits should not get sign extended
89 - GB: Fix audio not being deinitialized
90 - GB: Fix crash when masking savedata
91 - GB: Properly initialize sramRealVf variable
92 - GB Audio: Fix serialization of channel 3 and NR52 properties
93 - GB Audio: Reset envelope timer when reseting sound channel
94 - GB MBC: Fix SRAM dangling pointer with RTC games
95 - GB MBC: Fix initializing MBC when no ROM is loaded
96 - GB Memory: Fix patching ROM bank 0
97 - GB Memory: Fix starting HDMAs during mode 0
98 - GB Memory: Fix HDMA5 value after DMA completes
99 - GB Video: Initialize LCDC in renderer
100 - GB Video: Hblank IRQs should mask LYC=LY IRQs
101 - GBA: Fix IRQs firing after already being cleared
102 - GBA: Only unhalt CPU if appropriate bit is set in IE
103 - GBA: Add savegame override for Crash Bandicoot 2
104 - GBA BIOS: Fix MidiKey2Freq BIOS reads
105 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
106 - GBA Cheats: Fix GameShark ROM patches
107 - GBA I/O: Mask off WAITCNT bits that cannot be written
108 - GBA Memory: Fix misaligned BIOS reads
109 - GBA Memory: Fix VCOUNT being writable
110 - GBA Video: Fix out of bounds sprite transforms
111 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
112 - Libretro: Fix disabling BIOS
113 - Libretro: Fix Game Boy savestates and audio
114 - Qt: Fix changing resolution of software renderer
115 - Qt: Fix setting overrides
116 - Qt: Fix cut off tiles and alignment issues in tile viewer
117 - Qt: Only reset window dimensions when first shown
118 - Qt: Fix Qt Multimedia audio driver on big endian
119 - Qt: Fix Apply button for key and controller configurations
120 - VFS: Fix resizing memory chunks when not needed
121 - Windows: Fix Unicode directory handling
122Misc:
123 - GB, GBA: Prevent loading null ROMs
124 - GB Audio: Initialize wave RAM to GBC values
125 - GB Memory: Reset ROM bank when loading a ROM
126 - PSP2: Improved controller rumble
127
1280.5.1: (2016-10-05)
129Bugfixes:
130 - Core: Fix importing save games as read-only
131 - FFmpeg: Fix encoding AAC
132 - GB: Fix invalid STOP behavior on Game Boy Color
133 - GB: Initialize audio properly
134 - GB: Properly clear KEY1 bit 0 when switching speeds
135 - GB: Properly unload save files when unloading a ROM
136 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
137 - GB MBC: Fix MBC7 when size is incorrectly specified
138 - GB MBC: Fix RTC access when no save file is loaded
139 - GB SIO: Don't auto-clock external shift clock
140 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
141 - GB Video: Fix video frames getting missed when LCDC is off
142 - GB Video: Clear screen when LCDC is off
143 - GBA Cheats: Fix holding onto pointers that may get invalidated
144 - GBA Cheats: Fix key-activated CodeBreaker cheats
145 - GBA Cheats: Fix uninitialized memory getting freed when saving
146 - GBA Hardware: Improve Game Boy Player rumble behavior
147 - GBA Memory: Fix several unused I/O register read values
148 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
149 - LR35902: Fix events running with the wrong cycle active
150 - Qt: Fix "close" button on Overrides view
151 - Qt: Fix saving overrides
152 - Qt: Fix directory set unloading when replacing the ROM
153 - Qt: Fix patch loading
154 - Qt: Fix crash when saving an override if a game isn't loaded
155 - Qt: Fix showing default display driver as OpenGL (force 1.x)
156 - SDL: Attach rumble in SDL frontend
157 - Util: Fix PNG identification on files too small to be a PNG
158Misc:
159 - All: Only update version info if needed
160 - All: Split out install locations for Libretro and OpenEmu
161 - FFmpeg: Encoding cleanup
162 - GB: Reset active region when reloading ROM
163 - GB Memory: Initialize RAM pattern for GBC
164 - GB Video: Improved video timings
165 - Qt: Manage window sizes slightly better
166 - Qt: Remember scale option independent of core dimensions
167
1680.5.0: (2016-09-19)
169Features:
170 - Game Boy support
171 - Support for encrypted CodeBreaker GBA cheats
172 - Emulation of Vast Fame protected GBA carts (taizou)
173 - Tile viewer
174 - Threaded rendering mode
175 - Libretro: Memory map and achievement support (leiradel)
176 - GUI: Add UI control remapping
177 - GUI: Add fast-forward
178 - Wii: 240p support
179 - 3DS: Adjustable screen darkening
180 - Ability to temporarily load a savegame
181 - Load specific files out of archives
182 - Automatic BIOS detection
183Bugfixes:
184 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
185 - Debugger: Fix GDB breakpoints
186 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
187 - GBA: Fix filehandle leak with savegames
188 - GBA: Timer 0 cannot be count up
189 - GBA: Count up timers should not count themselves
190 - GBA Memory: Fix mirror on non-overdumped Classic NES games
191 - GBA Memory: Fix ldm {pc}
192 - GBA Savedata: Fix savedata sync timer
193 - GBA Savedata: Only unmap savedata if present
194 - GBA Serialize: Savestates now properly store prefetch
195 - GBA Video: WIN0/1 take priority over OBJWIN
196 - GBA Video: Fix out-of-order OBJWIN
197 - PSP2: Fix GPU crash while exiting
198 - PSP2: Fix VSync
199 - PSP2: Fix accelerometer range
200 - PSP2: Actually load screen mode setting
201 - PSP2: Fix gyroscope direction
202 - PSP2: Delete threads after they return
203 - PSP2: Fix mapping/unmapping from not at 0
204 - Qt: Fix bug in software renderer scaling
205 - Qt: Fix hanging key press after disabling autofire
206 - Qt: Fix being unable to pause manually when using auto-pausing
207 - SDL: Fix axes being mapped wrong
208 - Util: Fix realloc semantics in utf16to8
209 - Util: Fix inserting too many items into a hash table
210 - VFS: Fix uninitialized varaible reading from 7z
211 - VFS: Fix reading multiple files from a 7z archive
212 - Wii: Fix framelimiting after a slowdown
213 - Wii: Fix garbage flash at startup
214Misc:
215 - 3DS: Use blip_add_delta_fast for a small speed improvement
216 - 3DS: Allow UTF-16 filenames
217 - 3DS: Port to using citro3D
218 - 3DS: Use system font for menus
219 - 3DS: Attempt to use Core 2 for threads
220 - 3DS: Adjustable filering
221 - 3DS: 3D banner
222 - All: Add QUIET parameter to silence CMake
223 - All: Faster memory read/write
224 - ARM7: Support forcing Thumb mode via MSR
225 - ARM7: Flush prefetch cache when loading CPSR via MSR
226 - ARM7: Clean up instruction decoding for future expandability
227 - Debugger: Support register and memory writes via GDB stub
228 - Debugger: Add software breakpoint support to gdb
229 - FFmpeg: Full support for libavcodec 56+
230 - GBA: Better debug logging if event processing breaks
231 - GBA Audio: Force audio DMAs to not increment destination
232 - GBA BIOS: Use custom ArcTan, not relying on OS
233 - GBA Hardware: Clean up dead code in GBP
234 - GBA Memory: Optimize stalling behavior
235 - GBA Memory: Optimize Load-/StoreMultiple
236 - GBA Savedata: Add realistic timing for EEPROM
237 - GBA Serialize: Savestates now store if CPU was halted
238 - GBA Video: Remove old slow path fallback
239 - GBA Video: Optimize sprite drawing
240 - GBA Video: Optimize mode 0 rendering
241 - GBA Video: Optimize compositing cases slightly
242 - GUI: Screenshot dimensions are now passed through
243 - GUI: Add back logging
244 - GUI: Only reload config if manually saved
245 - GUI: Increase scrolling speed
246 - OpenGL: Log shader compilation failure
247 - OpenGL: Add texSize uniform
248 - Qt: Make -g flag work in Qt build
249 - Qt: Simplify OpenGL context creation
250 - Qt: Thread startup improvements
251 - Qt: Make audio channel/video layer options shortcut mappable
252 - Qt: Remove some C99isms from C++ code
253 - Qt: Remove default autofire mappings
254 - Qt: Make reseting when pasued frame-accurate
255 - Qt: Rearchitect game closing codepath
256 - PSP2: Use system font for menus
257 - PSP2: Add rumble for PS TV
258 - PSP2: Add fit-to-height screen mode
259 - PSP2: Sync files per descriptor
260 - PSP2: Allow UTF-8 filenames
261 - PSP2: Screenshots are now saved into the Photo Gallery
262 - PSP2: Stop underclocking when menuing
263 - SDL: Increase default audio buffer size to 1024 samples
264 - SDL: More responsive rumble
265 - Util: Add Vector GetConstPointer
266 - Util: Add rtrim
267 - Util: Add endswith
268 - VFS: Improve zip file detection
269 - Wii: Add pixelated resample filter
270 - Windows: Add native VDir support
271 - Util: Add PRIz macro for libc versions that don't support %z
272
2730.4.1: (2016-07-11)
274Bugfixes:
275 - All: Fix several file handle leaks
276 - All: Fix instruction tables getting zeroed when linking sometimes
277 - ARM7: Fix flags on SBC/RSC
278 - ARM7: Fix setting spsr privilege bits when spsr is empty
279 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
280 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
281 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
282 - GBA Memory: Fix executing code from OBJ region of VRAM
283 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
284 - GBA Serialize: Fix loading savegames from savestates
285 - OpenGL: Correct boolean vector strcmp strings for uniforms
286 - Qt: Fix sending gameStopped twice
287 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
288 - Qt: Fix initial state of key mapping
289 - Qt: Initialize m_useBios
290 - SDL: Fix joystick initialization on BSD
291 - SDL: Fix potential joystick crash in games with rumble
292 - SDL: Fix SDL 1.2 build
293 - SDL: Fix sporadic crash when deinitializing audio
294 - Shaders: Fix AGS-001 shader with some bad drivers
295 - Util: Use closesocket on Windows
296 - Util: Fix socket bind addresses
297 - VFS: Fix reading 7z archives without rewinding first
298 - VFS: VFileFromFD should not open directories
299 - Wii: Fix tilting direction
300 - Util: Fix realloc semantics in utf16to8
301Misc:
302 - All: Allow use of external minizip library
303 - Debugger: CLI debugger now exits when end-of-stream is reached
304 - FFmpeg: Update dependencies on Ubuntu
305 - GBA: Slightly optimize GBAProcessEvents
306 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
307 - GBA Video: Null renderer should return proper register values
308 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
309 - Qt: Add preset for DualShock 4
310 - Qt: Update 360 input profile on OS X to reflect newer drivers
311 - Qt: Remove use of NaN
312 - Qt: Canonicalize file paths when loading games
313 - Qt: Add refresh button to controller editing
314 - SDL: Remove default gamepad mappings
315 - Util: Fix intermittent build failure on OS X
316 - VFS: VFile.sync now updates modified time
317
3180.4.0: (2016-02-02)
319Features:
320 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
321 - I/O viewer
322 - Booting of multiboot images
323 - Customization of GIF recording
324 - Libretro: Cheat code support
325 - Support for GLSL shaders
326 - ROM information view
327 - Support for VBA-style cheat codes
328 - Savestates now store creation timestamps
329 - Key autofire
330 - Libretro: Allow blocking opposing directional input
331 - OpenEmu core for OS X
332 - Libretro: Settings for using BIOS and skipping intro
333 - Libretro: Customizable idle loop removal
334 - Implemented cycle counting for sprite rendering
335 - Cleaner, unified settings window
336 - Added a setting for pausing when the emulator is not in focus
337 - Customizable paths for save games, save states, screenshots and patches
338 - Controller hotplugging
339 - Ability to store save games and active cheats within savestates
340Bugfixes:
341 - ARM7: Fix sign of unaligned LDRSH
342 - ARM7: Fix decoding of some ARM ALU instructions with shifters
343 - Debugger: Fix watchpoints in gdb
344 - GBA: Fix warnings when creating and loading savestates
345 - GBA: Fix Iridion II savetype
346 - GBA BIOS: Fix misaligned CpuSet
347 - GBA Cheats: Fix cheats setting the Action Replay version
348 - GBA Hardware: Fix GPIO on big endian
349 - GBA Memory: Fix DMA register writing behavior
350 - GBA Memory: Fix DMAs triggering two cycles early
351 - Libretro: Fix aspect ratio
352 - Qt: Fix some potential crashes with the gamepad mapping
353 - Qt: Fix keys being mapped incorrectly when loading configuration file
354 - Util: Fix PowerPC PNG read/write pixel order
355 - Util: Fix excessive memory allocation when decoding a PNG
356 - VFS: Fix VFileReadline and remove _vfdReadline
357Misc:
358 - All: Improved PowerPC support
359 - All: Fix some undefined behavior warnings
360 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
361 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
362 - GBA: Implement bad I/O register loading
363 - GBA: Allow jumping to OAM and palette RAM
364 - GBA BIOS: Finish implementing RegisterRamReset
365 - GBA Config: Add "override" layer for better one-time configuration
366 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
367 - GBA Memory: Use a dynamically sized mask for ROM memory
368 - GBA Memory: Implement several unimplemented memory access types
369 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
370 - GBA RR: Starting from savestate now embeds the savegame
371 - GBA RR: Add preliminary SRAM support for VBM loading
372 - GBA RR: Add support for resets in movies
373 - GBA Video: Remove lastHblank, as it is implied
374 - Libretro: Use anonymous memory mappers for large blocks of memory
375 - Libretro: Add install target for libretro core
376 - Qt: Window size command line options are now supported
377 - Qt: Increase usability of key mapper
378 - Qt: Add 'Apply' button to settings window
379 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
380 - Qt: Allow use of modifier keys as input
381 - Qt: Optimize log viewer
382 - Qt: Added button for breaking into the GDB debugger
383 - Qt: Add box for showing duration of rewind
384 - SDL: Support fullscreen in SDL 1.2
385 - SDL: Allow GBASDLAudio to be used without a thread context
386 - Util: Use VFile for configuration
387 - Util: Add MutexTryLock
388
3890.3.2: (2015-12-16)
390Bugfixes:
391 - ARM7: Fix STRT/STRBT
392 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
393 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
394 - Libretro: Fix problems with rumble not turning off
395 - GBA: Fix idle skip state being retained between games
396 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
397 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
398 - GBA BIOS: Fix Sqrt sign
399 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
400 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
401 - GBA Memory: Fix DMA behavior for SRAM accesses
402 - GBA Memory: Fix Store8 to OBJ VRAM
403 - GBA Memory: Fix alignment of LDM/STM on SRAM
404 - GBA Memory: Fix unaligned out-of-bounds ROM loads
405 - GBA Memory: Fix timing of DMAs
406 - GBA Video: Fix _mix for 15-bit color
407 - GBA Video: Fix OAM and palette initialization
408 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
409 - Qt: Use safer isLoaded check in GameController
410 - Qt: Fix a race condition in PainterGL that could lead to a crash
411 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
412 - Qt: Fix font size in memory viewer
413 - Qt: Fix a crash in the memory viewer
414 - Qt: Add additional checks in CheatModel to prevent crashes
415 - Qt: Fix race condition with setting sample rate
416 - Qt: Fix crash when closing multiplayer windows
417 - Qt: Fix resetting while paused
418Misc:
419 - GBA Audio: Implement missing flags on SOUNDCNT_X register
420 - Qt: Add mute option to menu
421
4220.3.1: (2015-10-24)
423Bugfixes:
424 - ARM7: Fix instruction decoding of Thumb shifts
425 - GBA: Deinit savegame when unloading a ROM
426 - GBA: Fix BIOS check on big endian
427 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
428 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
429 - GBA Audio: Fix audio channels being silenced at the wrong time
430 - GBA Memory: Fix bad BIOS Load16 on big endian
431 - GBA Memory: Fix bad Load8 on big endian
432 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
433 - GBA Video: Fix edge case with sprite blend modes and semitransparency
434 - GBA Video: Fix objwin and blending interaction on sprites
435 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
436 - Libretro: Fix a memory leak with the render buffer
437 - Qt: Windows no longer spawn in the top left on first launch
438 - Qt: Fix install path of XDG desktop file with DESTDIR
439 - Qt: Fix drag and drop on Windows
440 - Qt: Reenable double buffering, as disabling it broke some Windows configs
441 - VFS: Fix return values of VFileFILE.read and .write
442Misc:
443 - All: Reset next event to cycles instead of zero to interrupt
444 - All: Add --version flag
445 - ARM7: Force disable LTO on two files to work around a GCC bug
446 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
447 - GBA: Better memory handling with PNG savestates
448 - GBA: Additional savestate sanity checks
449 - GBA: Check for cycle count being too high
450 - GBA Audio: Allow GBAAVStream to have no video callback
451 - GBA BIOS: Implement RegisterRamReset for SIO registers
452 - Qt: Remove useless help icons in dialogs
453 - Qt: Prevent savestate window from opening while in multiplayer
454 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
455 - Qt: Dropping multiplayer windows works more cleanly now
456
4570.3.0: (2015-08-16)
458Features:
459 - Ability to hide individual background layers, or OBJs
460 - Ability to mute individual audio channels
461 - Palette viewer and exporter
462 - Volume control
463 - More shortcuts are editable (e.g. quick save/load)
464 - Rewind now shows the frame after rewinding
465 - Import/Export of GameShark/Action Replay snapshots
466 - Add "Step backwards" item for single increment rewind
467 - Deadzone estimation for game controllers
468 - Analog inputs can be used for shortcuts
469 - Menu items for specific solar sensor brightness levels
470 - Remappable controls for tilt and gyroscope sensors
471 - Status messages for actions taken while a game is running (e.g. save/load state)
472 - Memory inspector
473 - Screensaver can now be suspended while a game is running
474 - Load/save the most recent savestate slot
475 - Support varible speed (PWM) rumble
476 - Ability to cap fast forward speed
477 - Finer control over FPS target
478 - Holdable shortcut for rewinding one frame at a time
479 - Ability to boot directly into the BIOS
480 - Preliminary support for yanking out the game pak while a game is running
481 - Thumb-drive mode by putting a file called portable.ini in the same folder
482 - Configurable display driver, between software and OpenGL
483 - Undo-able savestate loading and saving
484 - Controller profiles now store shortcut settings
485 - Default controller profiles for several common controllers
486 - Libretro now supports BIOS, rumble and solar sensor
487 - Implement BIOS call Stop, for sleep mode
488 - Automatically load patches, if found
489 - Improved video synchronization
490 - Configurable audio output sample rate
491Bugfixes:
492 - ARM7: Fix SWI and IRQ timings
493 - ARM7: Fix Thumb MUL timing
494 - ARM7: Fix timing of multiplies to use N cycles
495 - ARM7: ARMHotplugDetach should call deinit
496 - Debugger: Fix use-after-free in breakpoint clearing code
497 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
498 - GBA: Cap audio FIFO read size during deserialization
499 - GBA: Check for corrupted savestates when loading
500 - GBA: Check for improperly sized savestates when loading
501 - GBA: Check for savestates made from differently sized ROMs
502 - GBA: Fix calls to endian-independent loadstores
503 - GBA: Fix timing of reading from timer registers
504 - GBA: Ensure cycles never go negative
505 - GBA Audio: Force audio FIFOs to 32-bit
506 - GBA Audio: Fix audio pitch changing when adjusting buffer size
507 - GBA Audio: Fix sample order in audio channel 3
508 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
509 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
510 - GBA Memory: Improve Thumb open bus behavior
511 - GBA Memory: Fix potential DMA issue when loading a savestate
512 - GBA Memory: Fix load/store multiple video memory waitstates
513 - GBA SIO: Fix reseting when there are SIO devices attached
514 - GBA Video: Blended sprites should never have other effects applied
515 - GBA Video: Fix out-of-bounds tiles in mosaic
516 - GBA Video: Fix windows not affecting sprites
517 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
518 - GBA Video: Fix timing on first scanline
519 - Qt: Better cleanup when a game crashes
520 - Qt: Fix open ROM dialog filtering for archive formats
521 - Qt: Cap the maximum number of multiplayer windows
522 - Qt: Fix maximum year in sensor override
523 - Qt: Fix window being too tall after exiting fullscreen
524 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
525 - Qt: Fix analog buttons not getting unmapped
526 - Qt: Fix passing command line options
527 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
528 - SDL: Fix SDL build when OpenGL is missing
529 - Util: Allow loading IPS patches that grow the ROM
530 - VFS: Fix resource leaks if some allocations fail
531 - VFS: Fix line-reading to return proper values
532 - Video: Fix an issue with very long filenames
533 - Util: Fix formatting of floats
534Misc:
535 - All: Add --help flag for command line programs
536 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
537 - All: Enable static linking for Windows
538 - All: Enable static linking for OS X
539 - All: Threads are now named
540 - All: Proper handling of Unicode file paths
541 - ARM7: Add emulation for Undefined CPU mode
542 - ARM7: Reduce the size of the Thumb instruction table
543 - GBA: Add status log level
544 - GBA: GBARewind now returns how many states it has rewound
545 - GBA: SIO logging layer
546 - GBA BIOS: Stub out SoundBias
547 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
548 - GBA: Don't include GBACLIDebugger struct unless needed
549 - GBA: Savedata is now synced shortly after data finishes being written
550 - GBA: Process multiple timer events at once, if necessary
551 - GBA Audio: Implement audio reset for channels A/B
552 - GBA Audio: Process multiple audio events at once, if necessary
553 - GBA Hardware: Backport generic RTC source into core
554 - GBA Input: Allow axes and buttons to be mapped to the same key
555 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
556 - GBA SIO: Add a dummy driver for Normal mode
557 - GBA Thread: Add functionality for running callbacks on the GBA thread
558 - GBA Thread: Split GBASync into a separate file
559 - GBA Video: Refactor software renderer into separate files
560 - GBA Video: Slightly optimize mode 0 mosaic rendering
561 - Debugger: Free watchpoints in addition to breakpoints
562 - Qt: Handle saving input settings better
563 - Qt: Move GL frame drawing back onto its own thread
564 - Qt: Fast forward (held) option moved from Other to Emulation menu
565 - Qt: Show version info in window title
566 - Qt: Migrate multiplayer window handling into GBAApp
567 - Qt: Unified file opening and saving with last location
568 - Qt: Fix windows being resizable when they shouldn't have been
569 - Qt: Only hide cursor in full screen
570 - Qt: Replace pause-after-frame mutex with an atomic
571 - Qt: Add application icon and XDG desktop files
572 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
573 - Qt: Don't save window size when entering fullscreen
574 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
575 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
576 - Qt: Increase usability of key mapper
577 - Qt: Show checkmark for window sizes
578 - Qt: Set window path to loaded ROM
579 - Perf: Ability to load savestates immediately on launch
580 - SDL: Properly check for initialization
581 - SDL: Clean up initialization functions
582 - SDL: Clean up GL context
583 - Util: Allow disabling the threading code entirely
584 - VFS: Add sync method to force syncing with backing
585
5860.2.1: (2015-05-13)
587Bugfixes:
588 - All: Fix sanitize-deb script not cleaning up after itself
589 - All: Fix dependencies for libavcodec on Debian-derived platforms
590 - ARM7: Handle writeback for PC in addressing modes 2 and 3
591 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
592 - ARM7: Fix ARM multiply instructions when PC is a destination register
593 - Debugger: Fix use-after-free in breakpoint clearing code
594 - Debugger: Fix boundary conditions in tab completion
595 - GBA: Fix timers not updating timing when writing to only the reload register
596 - GBA: Fix rewind boundary conditions
597 - GBA: Add initial I/O register settings for background matrix registers
598 - GBA: Fix hang when loading a savestate if sync to video is enabled
599 - GBA: Handle out-of-bounds I/O access
600 - GBA: Fix bounds-checking on EEPROM access
601 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
602 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
603 - GBA Memory: Allow SRAM to be 64kB
604 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
605 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
606 - GBA Video: Fix second frame mode 5
607 - Perf: Fix race condition if a game crashes immediately on start
608 - Qt: Fix Display object leak when closing a window
609 - Qt: Fix .deb dependencies
610 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
611 - Qt: Fix window not regaining focus after exiting savestate window
612 - Qt: Fix regression where video would not record if the game had already started
613 - Qt: Fix potential crash if a gamepad causes focus to change
614 - Qt: Fix controller axis querying
615 - Qt: Fix multiplayer windows opening as the wrong size
616 - Qt: Fix controllers sometimes not loading the right profile
617 - SDL: Fix boundary conditions for joystick adjustments
618 - SDL: Allocate properly sized input maps
619 - SDL: Fix potential build issues when Qt and SDL2 are in use
620 - Util: Fix resource leak in UTF-8 handling code
621 - Util: Fix a null-pointer issue when attempting to delete a key
622 - VFS: Fix resource leaks if some allocations fail
623 - Video: Fix an issue with very long filenames
624Misc:
625 - GBA Memory: Soft-crash if jumping past the end of a ROM
626 - Qt: Show multiplayer numbers in window title
627 - Qt: Solar sensor can have shortcuts set
628
6290.2.0: (2015-04-03)
630Features:
631 - Support for gamepad axes, e.g. analog sticks or triggers
632 - Add scale presets for up to 6x
633 - Settings window
634 - Bilinear resampling option
635 - Add option to skip BIOS start screen
636 - List of recently opened games
637 - Support for games using the Solar Sensor
638 - Better audio resampling via blip-buf
639 - Game Pak overrides dialog for setting savetype and sensor values
640 - Support for games using the tilt sensor
641 - Remappable shortcuts for keyboard and gamepad
642 - Rewinding of emulation
643 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
644 - Support IPv6
645 - Save directory of last loaded file
646 - Support BPS patches
647 - Automatically detect and optimize out idle loops
648 - Configurable game overrides
649 - Support loading 7-Zip files
650 - Drag and drop game loading
651 - Cheat code support
652 - Runtime configurable audio driver
653 - Libretro core for use with RetroArch and other front-ends
654 - Controller profiles for setting different bindings for different controllers
655 - Ability to lock aspect ratio
656 - Local link cable support
657 - Ability to switch which game controller is in use per instance
658 - Ability to prevent opposing directional input
659 - Warning dialog if an unimplemented BIOS feature is called
660 - Debugger: Add CLI "frame", frame advance command
661 - Debugger: Add CLI functions for writing to memory
662 - Debugger: Add CLI functions for examining memory regions
663 - Debugger: Add CLI function for writing a register
664Bugfixes:
665 - ARM7: Extend prefetch by one stage
666 - ARM7: Fix cycle counting for loads
667 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
668 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
669 - GBA: Initialize gba.sync to null
670 - GBA: Fix timer initialization
671 - GBA Audio: Support 16-bit writes to FIFO audio
672 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
673 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
674 - GBA BIOS: Fix BIOS prefetch after reset
675 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
676 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
677 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
678 - GBA Memory: Fix I cycles that had been moved to ARM7 core
679 - GBA Memory: Fix cycle counting for 32-bit load/stores
680 - GBA RR: Fix fallthrough error when reading tags from a movie
681 - GBA Thread: Fix possible hang when loading an archive
682 - GBA Thread: Fix possible deadlock in video sync
683 - Perf: Fix crash when the GBA thread fails to start
684 - Qt: Fix crash starting a GDB stub if a game isn't loaded
685 - Qt: Fix crash when adjusting settings after closing a game
686 - Qt: Fix crash when starting GDB stub after closing a game
687 - Qt: Fix patch loading while a game is running
688 - Qt: Fix crash when loading a game after stopping GDB server
689 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
690 - Qt: Fix crash when attempting to pause if a game is not running
691 - SDL: Properly clean up if a game doesn't launch
692 - Util: Fix sockets on Windows
693Misc:
694 - All: Enable link-time optimization
695 - Debugger: Watchpoints now work on STM/LDM instructions
696 - Debugger: Clean up GDB stub network interfacing
697 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
698 - Debugger: Merge Thumb BL instructions when disassembling
699 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
700 - Debugger: Watchpoints now report address watched (fixes #68)
701 - Debugger: Add support for soft breakpoints
702 - Debugger: Make I/O register names be addresses instead of values
703 - Debugger: Rename read/write commands
704 - GBA: Improve accuracy of event timing
705 - GBA: Add API for getting Configuration structs for overrides and input
706 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
707 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
708 - GBA: Move A/V stream interface into core
709 - GBA: Savestates now take into account savedata state machines (fixes #109)
710 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
711 - GBA Memory: Simplify memory API and use fixed bus width
712 - GBA Thread: Make GBASyncWaitFrameStart time out
713 - GBA Video: Start video at the last scanline instead of the first
714 - Qt: Optimize logo drawing
715 - Qt: Move frame upload back onto main thread
716 - Qt: Remember window position
717 - Qt: Double-clicking on the window toggles full screen
718 - Util: Use proper locale for reading and writing float values
719
7200.1.1: (2015-01-24)
721Bugfixes:
722 - ARM7: Fix LDM writeback to a register already written
723 - GBA: Fix timers 2 and 3 updating incorrectly
724 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
725 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
726 - GBA Audio: Properly initialize audio FIFO channels
727 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
728 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
729 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
730 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
731 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
732 - GBA BIOS: Fix HuffUnComp boundary conditions
733 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
734 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
735 - GBA Memory: Filter out top nybble of DMA addresses
736 - GBA Memory: Properly bounds-check VRAM accesses
737 - GBA Memory: Fix initial DMA state
738 - GBA Thread: Allow halted games to exit cleanly
739 - GBA Video: Fix blend issues with obscured middle layers
740 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
741 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
742 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
743 - GBA Video: Fix sprite boundary conditions with mosaic
744 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
745 - Qt: Fix issue with set frame sizes being the wrong height
746 - Qt: Fix emulator crashing when full screen if a game is not running
747 - Qt: Fix window focus issues
748 - Qt: Properly set default video recording settings
749 - Qt: Fix a race condition when a game crashes immediately
750 - Qt: Fix some cases where key mapping can break if focus is adjusted
751 - Qt: Fix crash if a game pauses before any frames are shown
752 - Debugger: Negative PC-relative loads now properly subtract the offset
753 - Debugger: Align PC-relative loads in Thumb
754 - Debugger: Fix watchpoints triggering too late
755 - Debugger: Fix binary print putting spaces between digits
756 - Video: Ensure FFmpeg encoder has audio frames
757 - Video: Fix uncompressed PCM audio recording
758 - Video: Fix FFmpeg crashing when the file extension is wrong
759 - Util: Fix SOCKET_FAILED macro
760Misc:
761 - GBA: Exit cleanly on FATAL if the port supports it
762 - GBA Memory: Implement 16- and 32-bit loads from SRAM
763 - Qt: Disable sync to video by default
764 - Qt: Handle a game crash without crashing
765 - Qt: Set default log level to FATAL, ERROR and WARN
766 - Qt: Clarify some phrasing in the menus
767 - Qt: Clear active buttons when focus is lost
768
7690.1.0: (2014-12-13)
770 - Initial release