CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GBA BIOS: Implement dummy sound driver calls
9 - GBA BIOS: Improve HLE BIOS timing
10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
11 - GBA Memory: Improve gamepak prefetch timing
12 - GBA SIO: Fix Multiplayer busy bit
13 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
14 - GBA Video: Fix Hblank timing
15Other fixes:
16 - Core: Ensure ELF regions can be written before trying
17 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
18 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
19 - GBA: Reject incorrectly sized BIOSes
20 - Debugger: Don't skip undefined instructions when debugger attached
21 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
22Misc:
23 - FFmpeg: Add looping option for GIF/APNG
24 - Qt: Renderer can be changed while a game is running
25 - Qt: Add hex index to palette view
26 - Qt: Add transformation matrix info to sprite view
27 - Qt: Disable Replace ROM option when no game loaded
28 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
29 - Qt: Set icon for Discord Rich Presence
30
310.8.1: (2020-02-16)
32Emulation fixes:
33 - GB Serialize: Fix timing bug loading channel 4 timing
34 - GBA: Fix multiboot entry point while skipping BIOS
35 - GBA BIOS: Fix undefined instruction HLE behavior
36 - GBA DMA: Fix invalid audio DMA parameters
37 - GBA Memory: Misaligned SRAM writes are ignored
38 - GBA Serialize: Fix serializing DMA transfer register
39 - GBA Serialize: Fix audio DMA timing deserialization
40 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
41 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
42 - GBA Video: Fix OpenGL sprite flag priority
43Other fixes:
44 - Core: Fix race condition initializing thread proxy
45 - Core: Fix integer overflow in ELF loading
46 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
47 - FFmpeg: Disallow recording video with no audio nor video
48 - GBA: Automatically skip BIOS for multiboot ROMs
49 - Qt: Only dynamically reset video scale if a game is running
50 - Qt: Fix race condition with proxied video events
51 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
52 - Qt: Fix missing OSD messages
53 - Qt: Fix crash unloading shaders
54 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
55 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
56 - Qt: Fix window title not updating after shutting down game
57 - Qt: Fix GIF view not allowing manual filename entry
58 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
59 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
60 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
61 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
62 - Util: Fix crash reading invalid ELFs
63 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
64Misc:
65 - FFmpeg: Add more presets
66 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
67 - SDL: Use DirectSound audio driver by default on Windows
68 - Switch: Make OpenGL scale adjustable while running
69
700.8.0: (2020-01-21)
71Features:
72 - Improved logging configuration
73 - One-Player BattleChip/Progress/Beast Link Gate support
74 - Add Game Boy Color palettes for original Game Boy games
75 - Debugger: Add unary operators and memory dereferencing
76 - GB: Expose platform information to CLI debugger
77 - Support Discord Rich Presence
78 - Debugger: Add tracing to file
79 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
80 - OpenGL renderer with high-resolution upscaling support
81 - Experimental high level "XQ" audio for most GBA games
82 - Interframe blending for games that use flicker effects
83 - Frame inspector for dissecting and debugging rendering
84 - Switch: Option to use built-in brightness sensor for Boktai
85 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
86 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
87 - Cheats: Add support for loading Libretro-style cht files
88 - GBA Cheats: Add support for loading EZ Flash-style cht files
89 - Support for unlicensed Wisdom Tree Game Boy mapper
90 - Qt: Add export button for tile view (closes mgba.io/i/1507)
91 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
92 - GB: Yanking gamepak now supported
93 - Qt: Memory range dumping (closes mgba.io/i/1298)
94Emulation fixes:
95 - GB: Fix using boot ROM with MMM01 games
96 - GB Audio: Only reset channel 3 sample in DMG mode
97 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
98 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
99 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
100 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
101 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
102 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
103 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
104 - GB Video: Fix color scaling in AGB mode
105 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
106 - GBA: Reset now reloads multiboot ROMs
107 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
108Other fixes:
109 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
110 - FFmpeg: Drain recording buffers
111 - GB: Fix reading ROM immediately after unmapping BIOS
112 - GB SIO: Fix lockstep failing games aren't reloaded
113 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
114 - Libretro: Fix crash changing allowing opposing directions (hhromic)
115 - Qt: Fix some Qt display driver race conditions
116 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
117 - Qt: Only show emulator restart warning once per settings saving
118 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
119 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
120 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
121Misc:
122 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
123 - Core: Add keysRead callback
124 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
125 - Core: Add more memory search ops (closes mgba.io/i/1510)
126 - Debugger: Make tracing compatible with breakpoints/watchpoints
127 - Debugger: Print breakpoint/watchpoint number when inserting
128 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
129 - FFmpeg: Support audio-only recording
130 - GB Memory: Support running from blocked memory
131 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
132 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
133 - GBA Savedata: EEPROM performance fixes
134 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
135 - Debugger: Add breakpoint and watchpoint listing
136 - mGUI: Remember name and position of last loaded game
137 - OpenGL: Only resize textures when needed
138 - Qt: Don't unload ROM immediately if it crashes
139 - Qt: Support switching webcams
140 - Qt: Cap window size on start to monitor size
141 - Qt: Open a message box for Qt frontend errors
142 - Qt: Increase maximum magnifications and scaling
143 - Qt: Add native FPS button to settings view
144 - Qt: Improve sync code
145 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
146 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
147 - Qt: Remove What's This icon from dialogs
148 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
149 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
150 - Qt: Show list of all sprites in sprite view
151 - Qt: Add option for disabling OSD messages
152 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
153 - SM83: Support PC-relative opcode decoding
154 - Switch: Dynamic display resizing
155 - Switch: Support file associations
156 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
157Changes from beta 1:
158Emulation fixes:
159 - ARM: Fix STR writeback pipeline stage
160 - ARM: Partially fix LDM/STM writeback with empty register list
161 - ARM: Fix stepping when events are pending
162 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
163 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
164 - GBA Timers: Improve timer startup emulation
165 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
166 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
167 - GBA Video: Fix effects blending improperly in some non-last windows
168 - GBA Video: Copy higher priority target 1 flag
169Other fixes:
170 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
171 - Core: Fix uninitialized memory issues with graphics caches
172 - Core: Return null for out of bounds cached tile VRAM querying
173 - GBA Video: Fix OpenGL fragment data binding
174 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
175 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
176 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
177 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
178 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
179 - Qt: Fix several cases where shader selections don't get saved
180 - Qt: Fix division by zero error in invalid TilePainter state
181 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
182 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
183 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
184 - Qt: Fix inability to clear default keybindings
185 - Qt: Release held actions if they get rebound
186 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
187 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
188 - Vita: Fix analog controls (fixes mgba.io/i/1554)
189 - Wii: Fix game fast-forwarding after slowing down
190 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
191Misc:
192 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
193 - GBA: Trim non-movie ROMs to 32 MiB if applicable
194 - GBA Audio: Redo channel 4 batching for GBA only
195 - GBA I/O: Stop logging several harmless invalid register reads
196 - GBA Video: Changing OpenGL scaling no longer requires restart
197 - Debugger: Separate aliases from main commands
198 - Debugger: Print break-/watchpoint ID when breaking in CLI
199 - Debugger: Minor interface cleanup
200 - SDL: Use controller GUID instead of name
201 - SM83: Rename LR35902 to SM83
202 - Tools: Allow using threaded renderer in perf.py
203 - Tools: Clean up unused argument in mgba-perf
204
2050.8 beta 1: (2019-10-20)
206- Initial beta for 0.8
207
2080.7.3: (2019-09-15)
209Emulation fixes:
210 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
211 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
212 - GB Audio: Improve channel 4 supersampling
213 - GB Printer: Reset printer buffer index after printing
214 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
215 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
216 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
217 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
218 - GBA Memory: Fix STM/LDM to invalid VRAM
219 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
220 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
221Other fixes:
222 - Core: Fix crashes if core directories aren't set
223 - Core: Fix crash when exiting game with cheats loaded
224 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
225 - GBA Cheats: Fix PARv3 Thumb hooks
226 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
227 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
228 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
229 - Qt: Fix race conditions initializing GDB stub
230 - Qt: Improve cheat view UX
231 - Libretro: Fix crash changing allowing opposing directions (hhromic)
232 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
233 - Switch: Fix threading-related crash on second launch
234Misc:
235 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
236 - Qt: Show error message if file failed to load
237
2380.7.2: (2019-05-25)
239Emulation fixes:
240 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
241 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
242 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
243 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
244 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
245 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
246 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
247 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
248 - GBA Video: Fix scanline cache with scale factor change edge cases
249 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
250 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
251Other fixes:
252 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
253 - All: Fix several memory leaks
254 - GB Core: Fix toggling WIN and OBJ being swapped
255 - GBA: Fix skipping BIOS on irregularly sized ROMs
256 - CMake: Fix .deb imagemagick dependencies
257 - FFmpeg: Improve initialization reliability and cleanup
258 - FFmpeg: Fix audio conversion producing gaps
259 - LR35902: Fix disassembly of several CB-prefix instructions
260 - LR35902: Fix trailing whitespace in disassembly
261 - Qt: More app metadata fixes
262 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
263 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
264 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
265 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
266 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
267 - Qt: Fix bounded fast forward with Qt Multimedia
268 - Qt: Fix saving settings with native FPS target
269 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
270Misc:
271 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
272 - Qt: Improve camera initialization
273 - Vita: Improved frame drawing speed
274
2750.7.1: (2019-02-24)
276Bugfixes:
277 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
278 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
279 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
280 - GB, GBA Serialize: Fix loading two states in a row
281 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
282 - GBA DMA: Fix Display Start DMAs
283 - GBA DMA: Fix DMA start/end timing
284 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
285 - GBA Memory: Fix a few AGBPrint crashes
286 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
287 - GBA SIO: Prevent writing read-only multiplayer bits
288 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
289 - Python: Fix crash when deleting files owned by library
290 - Python: Make sure GB link object isn't GC'd before GB object
291 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
292 - Qt: Fix tile and sprite views not always displaying at first
293 - Qt: Fix audio context holding onto closed game controller
294 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
295 - Qt: Fix window icon on X11
296 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
297 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
298 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
299Misc:
300 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
301 - Qt: Updated Italian translation (by Vecna)
302
3030.7.0: (2019-01-26)
304Features:
305 - ELF support
306 - Game Boy Camera support
307 - Qt: Set default Game Boy colors
308 - Game Boy Printer support
309 - Super Game Boy support
310 - Customizable autofire speed
311 - Ability to set default Game Boy model
312 - Map viewer
313 - Automatic cheat loading and saving
314 - GameShark and Action Replay button support
315 - AGBPrint support
316 - Debugger: Conditional breakpoints and watchpoints
317 - Ability to select GB/GBC/SGB BIOS on console ports
318 - Optional automatic state saving/loading
319 - Access to ur0 and uma0 partitions on the Vita
320 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
321 - GBA: ARMIPS/A22i-style and ELF symbol table support
322 - Initial Switch port
323Bugfixes:
324 - ARM: Fix MSR when T bit is set
325 - Core: Fix audio sync breaking when interrupted
326 - Core: Fix ordering events when scheduling during events
327 - FFmpeg: Fix encoding audio/video queue issues
328 - GB: Revamp IRQ handling based on new information
329 - GB: Fix IRQ disabling on the same T-cycle as an assert
330 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
331 - GB Audio: Clock frame events on DIV
332 - GB Audio: Fix channel 3 reset value
333 - GB Audio: Fix channel 4 initial LFSR
334 - GB Audio: Fix channel 1, 2 and 4 reset timing
335 - GB I/O: DMA register is R/W
336 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
337 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
338 - GB, GBA Savedata: Fix unmasking savedata crash
339 - GB Serialize: Fix audio state loading
340 - GB Serialize: Fix game title check
341 - GB Serialize: Fix IRQ pending/EI pending confusion
342 - GB Timer: Minor accuracy improvements
343 - GB Video: Fix dot clock timing being slightly wrong
344 - GB Video: Fix loading states while in mode 3
345 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
346 - GB Video: Fix SCX timing
347 - GB, GBA Video: Don't call finishFrame twice in thread proxy
348 - GBA: Reset WAITCNT properly
349 - GBA BIOS: Fix BitUnPack final byte
350 - GBA BIOS: Fix BitUnPack narrowing
351 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
352 - GBA DMA: Fix temporal sorting of DMAs of different priorities
353 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
354 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
355 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
356 - GBA Savedata: Fix savedata modified time updating when read-only
357 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
358 - GBA Serialize: Fix loading states in Hblank
359 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
360 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
361 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
362 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
363 - GBA Video: Start timing mid-scanline when skipping BIOS
364 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
365 - GBA Video: Make layer disabling work consistently
366 - PSP2: Fix more issues causing poor audio
367 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
368 - Qt: Improve FPS timer stability
369 - Util: Fix wrapping edge cases in RingFIFO
370Misc:
371 - 3DS: Remove deprecated CSND interface
372 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
373 - Core: Remove broken option for whether rewinding restores save games
374 - Feature: Added loading savestates from command line
375 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
376 - FFmpeg: Support lossless h.264 encoding
377 - FFmpeg: Support lossless VP9 encoding
378 - GBA Cheats: Allow multiple ROM patches in the same slot
379 - GB: Skip BIOS option now works
380 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
381 - GB Audio: Improved audio quality
382 - GB, GBA Audio: Increase max audio volume
383 - GB MBC: Remove erroneous bank 0 wrapping
384 - GB Video: Darken colors in GBA mode
385 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
386 - GBA: Implement display start DMAs
387 - GBA: Improve multiboot image detection
388 - GBA Memory: 64 MiB GBA Video cartridge support
389 - GBA Savedata: Remove ability to disable realistic timing
390 - GBA Timer: Use global cycles for timers
391 - Libretro: Add frameskip option
392 - mGUI: Add fast forward toggle
393 - PSP2: Use system enter key by default
394 - Python: Integrate tests from cinema test suite
395 - Qt: Redo GameController into multiple classes
396 - Qt: Prevent window from being created off-screen
397 - Qt: Add option to disable FPS display
398 - Qt: Options to mess around with layer placement
399 - Qt: Add load alternate save option
400 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
401 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
402 - Test: Restructure test suite into multiple executables
403 - Util: Don't build crc32 if the function already exists
404 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
405Changes from beta 1:
406Features:
407 - Libretro: Add Game Boy cheat support
408 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
409 - Switch: Rumble support
410 - Switch: Rotation support
411 - Switch: Screen stretching options
412 - Qt: State file load/save menu options
413 - Windows installer
414 - Tile viewer now has adjustable width
415 - Python: Experimental audio API
416Bugfixes:
417 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
418 - Core: Remember to deinit proxy ring FIFO
419 - Core: Reroot timing list when (de)scheduling
420 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
421 - GB MBC: Fix MBC30 SRAM
422 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
423 - GB Video: Fix SGB border hole size
424 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
425 - GBA: Fix GB Player features
426 - GBA I/O: SOUNDCNT_HI is readable when sound is off
427 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
428 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
429 - Libretro: Fix adding codes with hooks
430 - PSP2: Fix audio crackling after fast forward
431 - PSP2: Fix audio crackling when buffer is full
432 - Qt: Fix jumbled background when paused
433 - Qt: Fix FPS counter on Windows
434 - Qt: Fix focus issues with load/save state overlay
435 - Switch: Fix incorrect mapping for fast forward cap
436 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
437 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
438 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
439 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
440 - Qt: Ensure FATAL logs reach log view
441 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
442Misc:
443 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
444 - Debugger: Minor text fixes
445 - Debugger: Readability improvements (fixes mgba.io/i/1238)
446 - GB: Improved SGB2 support
447 - GB Audio: Skip frame if enabled when clock is high
448 - Libretro: Reduce rumble callbacks
449 - mGUI: Add SGB border configuration option
450 - mGUI: Add support for different settings types
451 - Python: Minor API improvements
452 - Qt: Ensure camera image is valid
453 - Qt: Debugger console history
454 - Qt: Detect presence of GL_ARB_framebuffer_object
455 - Qt: Minor memory view tweaks
456 - Res: Improve modeling of AGB/AGS screen in shaders
457 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
458 - Wii: Expose stretch configuration in settings
459 - Wii: Stretch now sets pixel-accurate mode size cap
460
4610.7 beta 1: (2018-09-24)
462- Initial beta for 0.7
463
4640.6.3: (2018-04-14)
465Bugfixes:
466 - GB Audio: Revert unsigned audio changes
467 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
468 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
469
4700.6.2: (2018-04-03)
471Bugfixes:
472 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
473 - 3DS: Fix opening files in directory names with trailing slashes
474 - LR35902: Fix watchpoints not reporting new value
475 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
476 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
477 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
478 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
479 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
480 - GBA: Fix SharkPort saves for EEPROM games
481 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
482 - GBA BIOS: Fix incorrect exit condition in LZ77
483 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
484 - GBA Cheats: Fix slide codes not initializing properly
485 - GBA DMA: ROM reads are forced to increment
486 - GBA Hardware: RTC accuracy improvements
487 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
488 - GBA Memory: Fix copy-on-write memory leak
489 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
490 - GBA Savedata: Fix crash when resizing flash
491 - GBA Video: Force align 256-color tiles
492 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
493 - PSP2: Fix issues causing poor audio
494 - Python: Fix package directory
495 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
496 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
497 - Wii: Fix screen tear when unpausing
498 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
499Misc:
500 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
501 - GB MBC: Remove erroneous bank 0 wrapping
502 - GBA: Improve multiboot image detection
503 - PSP2: Use system enter key by default
504
5050.6.1: (2017-10-01)
506Bugfixes:
507 - GB, GBA: Fix crashes when attempting to identify null VFiles
508 - GB, GBA: Fix sync to video with frameskip
509 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
510 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
511 - GB Core: Fix palette loading when loading a foreign config
512 - GB MBC: Pocket Cam memory should be accessible without enabling
513 - GB MBC: Fix SRAM sizes 4 and 5
514 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
515 - GB MBC: Fix RTC loading when file size is off
516 - GB Memory: Initialize peripheral pointers
517 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
518 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
519 - GB Memory: Actually load latch time from savestate
520 - GB Serialize: Fix deserializing video STAT
521 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
522 - GB Video: Fix potential hang when ending mode 0
523 - GB Video: Fix read mode when enabling LCD
524 - GBA: Reset active region as needed when loading a ROM
525 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
526 - GBA BIOS: Use core's VRAM variable instead of renderer's
527 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
528 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
529 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
530 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
531 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
532 - Python: Fix importing .gb or .gba before .core
533 - Qt: Fix command line debugger closing second game
534 - Qt: Fix LOG argument order
535 - Qt: Fix timezone issues with time overrides
536 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
537 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
538Misc:
539 - CMake: Fix CPack dependencies for libpng 1.6
540 - GBA: Detect hardware for Pokémon FireRed ROM hacks
541 - GBA Cheats: Improve detection of raw cheats
542 - Qt: Don't rebuild library view if style hasn't changed
543 - Qt: Allow overrides to be saved before a game is loaded
544 - Qt: Hide mouse immediately when loading
545 - SDL: Fix 2.0.5 build on macOS under some circumstances
546 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
547
5480.6.0: (2017-07-16)
549Features:
550 - Library view
551 - Sprite viewer
552 - Debugging console
553 - Improved memory viewer
554 - Memory search
555 - Command line ability to override configuration values
556 - Add option to allow preloading the entire ROM before running
557 - Add option for whether rewinding restores save games
558 - Savestates now contain any RTC override data
559 - Add option to lock video to integer scaling
560 - LR35902: Watchpoints
561 - LR35902/GB-Z80 disassembler
562 - GB: Tile viewer
563 - GB: Video/audio channel enabling/disabling
564 - GB: Symbol table support
565 - GB MBC: Add MBC1 multicart support
566 - GBA: Support printing debug strings from inside a game
567 - GBA: Better cheat type autodetection
568 - Implement keypad interrupts
569 - Configuration of gamepad hats
570 - Video log recording for testing and bug reporting
571 - Debugger: Segment/bank support
572 - Debugger: Execution tracing
573 - Qt: German translation (by Lothar Serra Mari)
574 - Qt: Spanish translation (by Kevin López)
575 - Qt: Italian translation (by theheroGAC)
576Bugfixes:
577 - ARM7: Fix MLA/*MULL/*MLAL timing
578 - Core: Fix crash with rewind if savestates shrink
579 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
580 - Core: Fix directory sets crashing on close if base isn't properly detached
581 - FFmpeg: Fix overflow and general issues with audio encoding
582 - GB: Fix flickering when screen is strobed quickly
583 - GB: Fix STAT blocking
584 - GB MBC: Fix ROM bank overflows getting set to bank 0
585 - GB MBC: Fix swapping carts not detect new MBC
586 - GB Timer: Improve DIV reset behavior
587 - GB Timer: Fix DIV batching if TAC changes
588 - GB Video: Reset renderer when loading state
589 - GBA: Fix multiboot ROM loading
590 - GBA: Fix multiboot loading resulting in too small WRAM
591 - GBA BIOS: Implement BitUnPack
592 - GBA BIOS: Fix ArcTan sign in HLE BIOS
593 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
594 - GBA BIOS: Fix INT_MIN/-1 crash
595 - GBA Hardware: Fix crash if a savestate lies about game hardware
596 - GBA I/O: Handle audio registers specially when deserializing
597 - GBA Memory: Improve initial skipped BIOS state
598 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
599 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
600 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
601 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
602 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
603 - LR35902: Fix core never exiting with certain event patterns
604 - LR35902: Fix pc overflowing current region off-by-one
605 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
606 - OpenGL: Fix some shaders causing offset graphics
607 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
608 - Qt: Fix window icon being stretched
609 - Qt: Fix data directory path
610 - Qt: Fix timing issues on high refresh rate monitors
611 - Qt: Fix linking after some windows have been closed
612 - Qt: Fix crash when changing audio settings after a game is closed
613 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
614 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
615 - Qt: Fix game unpausing after frame advancing and refocusing
616 - SDL: Fix game crash check
617 - SDL: Fix race condition with audio thread when starting
618 - SDL: Fix showing version number
619 - Test: Fix crash when loading invalid file
620 - Test: Fix crash when fuzzing fails to load a file
621 - Test: Don't rely on core for frames elapsed
622 - Test: Fix crash when loading invalid file
623 - Test: Fix crash when fuzzing fails to load a file
624 - Tools: Fix recurring multiple times over the same library
625 - Util: Fix overflow when loading invalid UPS patches
626 - Util: Fix highest-fd socket not being returned by SocketAccept
627 - Windows: Fix VDir.rewind
628Misc:
629 - All: Add C++ header guards
630 - All: Move time.h include to common.h
631 - 3DS, PSP2, Wii: Last directory loaded is saved
632 - CMake: Add ability to just print version string
633 - Core: New, faster event timing subsystem
634 - Core: Clean up some thread state checks
635 - Core: Add generic checksum function
636 - Core: Cores can now have multiple sets of callbacks
637 - Core: Restore sleep callback
638 - Core: Move rewind diffing to its own thread
639 - Core: Ability to enumerate and modify video and audio channels
640 - Core: List memory segments in the core
641 - Core: Move savestate creation time to extdata
642 - Core: Config values can now be hexadecimal
643 - Core: Improved threading interrupted detection
644 - Debugger: Modularize CLI debugger
645 - Debugger: Make building with debugging aspects optional
646 - Debugger: Add functions for read- or write-only watchpoints
647 - Debugger: Make attaching a backend idempotent
648 - Debugger: Add mDebuggerRunFrame convenience function
649 - Feature: Move game database from flatfile to SQLite3
650 - Feature: Support ImageMagick 7
651 - Feature: Make -l option explicit
652 - FFmpeg: Return false if a file fails to open
653 - FFmpeg: Force MP4 files to YUV420P
654 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
655 - GB: Reset with initial state of DIV register
656 - GB MBC: New MBC7 implementation
657 - GB Audio: Simplify envelope code
658 - GB Audio: Improve initial envelope samples
659 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
660 - GB Video: Improved video timings
661 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
662 - GBA, GB: ROM is now unloaded if a patch is applied
663 - GBA DMA: Refactor DMA out of memory.c
664 - GBA DMA: Move DMAs to using absolute timing
665 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
666 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
667 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
668 - GBA Memory: Support reading/writing POSTFLG
669 - GBA Memory: Remove unused prefetch cruft
670 - GBA Timer: Improve accuracy of timers
671 - GBA Video: Clean up unused timers
672 - GBA Video: Allow multiple handles into the same tile cache
673 - GBA Video, GB Video: Colors are now fully scaled
674 - GBA Video: Optimize when BLD* registers are written frequently
675 - OpenGL: Add xBR-lv2 shader
676 - Qt: Move last directory setting from qt.ini to config.ini
677 - Qt: Improved HiDPI support
678 - Qt: Expose configuration directory
679 - Qt: Merge "Save" and "OK" buttons in shader options
680 - Qt: Automatically load controller profile when plugged in
681 - Qt: Rename "Resample video" option to "Bilinear filtering"
682 - Qt: Remove audio thread
683 - Qt: Remove audio buffer sizing in AudioProcessorQt
684 - Qt: Re-enable QtMultimedia on Windows
685 - Qt: Make "Mute" able to be bound to a key
686 - Qt: Add .gb/.gbc files to the extension list in Info.plist
687 - Qt: Relax hard dependency on OpenGL
688 - Qt: Better highlight active key in control binding
689 - SDL: Remove scancode key input
690 - SDL: Automatically map controllers when plugged in
691 - Test: Add a basic test suite
692 - Util: Add size counting to Table
693 - Util: Add 8-bit PNG write support
694 - Util: Tune patch-fast extent sizes
695 - VFS: Call msync when syncing mapped data
696 - VFS: Allow truncating memory chunk VFiles
697 - VFS: Fix some minor VFile issues with FILEs
698 - VFS: Optimize expanding in-memory files
699 - VFS: Add VFileFIFO for operating on circle buffers
700Changes from beta 1:
701Features:
702 - Qt: Italian translation (by theheroGAC)
703 - Qt: Updated German translation
704Bugfixes:
705 - GB Audio: Fix incorrect channel 4 iteration
706 - GB Audio: Fix zombie mode bit masking
707 - GB Serialize: Fix timer serialization
708 - GB Video: Fix LYC regression
709 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
710 - GBA Timer: Fix count-up timing overflowing timer 3
711 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
712 - Qt: Fix memory search close button (fixes mgba.io/i/769)
713 - Qt: Fix window icon being stretched
714 - Qt: Fix initial window size (fixes mgba.io/i/766)
715 - Qt: Fix data directory path
716 - Qt: Fix controls not saving on non-SDL builds
717 - Qt: Fix translation initialization (fixes mgba.io/i/776)
718 - Qt: Fix patch loading while a game is running
719 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
720 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
721 - Qt: Fix GL-less build
722 - Qt: Fix Software renderer not handling alpha bits properly
723 - Qt: Fix screen background improperly stretching
724 - SDL: Fix cheats not loading
725Misc:
726 - GB Serialize: Add MBC state serialization
727 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
728 - GBA Timer: Improve accuracy of timers
729 - PSP2: Update toolchain to use vita.cmake
730 - Qt: Add language selector
731 - Qt: Minor test fixes
732 - Qt: Move shader settings into main settings window
733 - Qt: Dismiss game crashing/failing dialogs when a new game loads
734 - Qt: Properly ship Qt translations
735 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
736
7370.6 beta 1: (2017-06-29)
738 - Initial beta for 0.6
739
7400.5.2: (2016-12-31)
741Bugfixes:
742 - All: Fix fullscreen config option being ignored
743 - ARM7: PSR mode bits should not get sign extended
744 - GB: Fix audio not being deinitialized
745 - GB: Fix crash when masking savedata
746 - GB: Properly initialize sramRealVf variable
747 - GB Audio: Fix serialization of channel 3 and NR52 properties
748 - GB Audio: Reset envelope timer when reseting sound channel
749 - GB MBC: Fix SRAM dangling pointer with RTC games
750 - GB MBC: Fix initializing MBC when no ROM is loaded
751 - GB Memory: Fix patching ROM bank 0
752 - GB Memory: Fix starting HDMAs during mode 0
753 - GB Memory: Fix HDMA5 value after DMA completes
754 - GB Video: Initialize LCDC in renderer
755 - GB Video: Hblank IRQs should mask LYC=LY IRQs
756 - GBA: Fix IRQs firing after already being cleared
757 - GBA: Only unhalt CPU if appropriate bit is set in IE
758 - GBA: Add savegame override for Crash Bandicoot 2
759 - GBA BIOS: Fix MidiKey2Freq BIOS reads
760 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
761 - GBA Cheats: Fix GameShark ROM patches
762 - GBA I/O: Mask off WAITCNT bits that cannot be written
763 - GBA Memory: Fix misaligned BIOS reads
764 - GBA Memory: Fix VCOUNT being writable
765 - GBA Video: Fix out of bounds sprite transforms
766 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
767 - Libretro: Fix disabling BIOS
768 - Libretro: Fix Game Boy savestates and audio
769 - Qt: Fix changing resolution of software renderer
770 - Qt: Fix setting overrides
771 - Qt: Fix cut off tiles and alignment issues in tile viewer
772 - Qt: Only reset window dimensions when first shown
773 - Qt: Fix Qt Multimedia audio driver on big endian
774 - Qt: Fix Apply button for key and controller configurations
775 - VFS: Fix resizing memory chunks when not needed
776 - Windows: Fix Unicode directory handling
777Misc:
778 - GB, GBA: Prevent loading null ROMs
779 - GB Audio: Initialize wave RAM to GBC values
780 - GB Memory: Reset ROM bank when loading a ROM
781 - PSP2: Improved controller rumble
782
7830.5.1: (2016-10-05)
784Bugfixes:
785 - Core: Fix importing save games as read-only
786 - FFmpeg: Fix encoding AAC
787 - GB: Fix invalid STOP behavior on Game Boy Color
788 - GB: Initialize audio properly
789 - GB: Properly clear KEY1 bit 0 when switching speeds
790 - GB: Properly unload save files when unloading a ROM
791 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
792 - GB MBC: Fix MBC7 when size is incorrectly specified
793 - GB MBC: Fix RTC access when no save file is loaded
794 - GB SIO: Don't auto-clock external shift clock
795 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
796 - GB Video: Fix video frames getting missed when LCDC is off
797 - GB Video: Clear screen when LCDC is off
798 - GBA Cheats: Fix holding onto pointers that may get invalidated
799 - GBA Cheats: Fix key-activated CodeBreaker cheats
800 - GBA Cheats: Fix uninitialized memory getting freed when saving
801 - GBA Hardware: Improve Game Boy Player rumble behavior
802 - GBA Memory: Fix several unused I/O register read values
803 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
804 - LR35902: Fix events running with the wrong cycle active
805 - Qt: Fix "close" button on Overrides view
806 - Qt: Fix saving overrides
807 - Qt: Fix directory set unloading when replacing the ROM
808 - Qt: Fix patch loading
809 - Qt: Fix crash when saving an override if a game isn't loaded
810 - Qt: Fix showing default display driver as OpenGL (force 1.x)
811 - SDL: Attach rumble in SDL frontend
812 - Util: Fix PNG identification on files too small to be a PNG
813Misc:
814 - All: Only update version info if needed
815 - All: Split out install locations for Libretro and OpenEmu
816 - FFmpeg: Encoding cleanup
817 - GB: Reset active region when reloading ROM
818 - GB Memory: Initialize RAM pattern for GBC
819 - GB Video: Improved video timings
820 - Qt: Manage window sizes slightly better
821 - Qt: Remember scale option independent of core dimensions
822
8230.5.0: (2016-09-19)
824Features:
825 - Game Boy support
826 - Support for encrypted CodeBreaker GBA cheats
827 - Emulation of Vast Fame protected GBA carts (taizou)
828 - Tile viewer
829 - Threaded rendering mode
830 - Libretro: Memory map and achievement support (leiradel)
831 - GUI: Add UI control remapping
832 - GUI: Add fast-forward
833 - Wii: 240p support
834 - 3DS: Adjustable screen darkening
835 - Ability to temporarily load a savegame
836 - Load specific files out of archives
837 - Automatic BIOS detection
838Bugfixes:
839 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
840 - Debugger: Fix GDB breakpoints
841 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
842 - GBA: Fix filehandle leak with savegames
843 - GBA: Timer 0 cannot be count up
844 - GBA: Count up timers should not count themselves
845 - GBA Memory: Fix mirror on non-overdumped Classic NES games
846 - GBA Memory: Fix ldm {pc}
847 - GBA Savedata: Fix savedata sync timer
848 - GBA Savedata: Only unmap savedata if present
849 - GBA Serialize: Savestates now properly store prefetch
850 - GBA Video: WIN0/1 take priority over OBJWIN
851 - GBA Video: Fix out-of-order OBJWIN
852 - PSP2: Fix GPU crash while exiting
853 - PSP2: Fix VSync
854 - PSP2: Fix accelerometer range
855 - PSP2: Actually load screen mode setting
856 - PSP2: Fix gyroscope direction
857 - PSP2: Delete threads after they return
858 - PSP2: Fix mapping/unmapping from not at 0
859 - Qt: Fix bug in software renderer scaling
860 - Qt: Fix hanging key press after disabling autofire
861 - Qt: Fix being unable to pause manually when using auto-pausing
862 - SDL: Fix axes being mapped wrong
863 - Util: Fix realloc semantics in utf16to8
864 - Util: Fix inserting too many items into a hash table
865 - VFS: Fix uninitialized varaible reading from 7z
866 - VFS: Fix reading multiple files from a 7z archive
867 - Wii: Fix framelimiting after a slowdown
868 - Wii: Fix garbage flash at startup
869Misc:
870 - 3DS: Use blip_add_delta_fast for a small speed improvement
871 - 3DS: Allow UTF-16 filenames
872 - 3DS: Port to using citro3D
873 - 3DS: Use system font for menus
874 - 3DS: Attempt to use Core 2 for threads
875 - 3DS: Adjustable filering
876 - 3DS: 3D banner
877 - All: Add QUIET parameter to silence CMake
878 - All: Faster memory read/write
879 - ARM7: Support forcing Thumb mode via MSR
880 - ARM7: Flush prefetch cache when loading CPSR via MSR
881 - ARM7: Clean up instruction decoding for future expandability
882 - Debugger: Support register and memory writes via GDB stub
883 - Debugger: Add software breakpoint support to gdb
884 - FFmpeg: Full support for libavcodec 56+
885 - GBA: Better debug logging if event processing breaks
886 - GBA Audio: Force audio DMAs to not increment destination
887 - GBA BIOS: Use custom ArcTan, not relying on OS
888 - GBA Hardware: Clean up dead code in GBP
889 - GBA Memory: Optimize stalling behavior
890 - GBA Memory: Optimize Load-/StoreMultiple
891 - GBA Savedata: Add realistic timing for EEPROM
892 - GBA Serialize: Savestates now store if CPU was halted
893 - GBA Video: Remove old slow path fallback
894 - GBA Video: Optimize sprite drawing
895 - GBA Video: Optimize mode 0 rendering
896 - GBA Video: Optimize compositing cases slightly
897 - GUI: Screenshot dimensions are now passed through
898 - GUI: Add back logging
899 - GUI: Only reload config if manually saved
900 - GUI: Increase scrolling speed
901 - OpenGL: Log shader compilation failure
902 - OpenGL: Add texSize uniform
903 - Qt: Make -g flag work in Qt build
904 - Qt: Simplify OpenGL context creation
905 - Qt: Thread startup improvements
906 - Qt: Make audio channel/video layer options shortcut mappable
907 - Qt: Remove some C99isms from C++ code
908 - Qt: Remove default autofire mappings
909 - Qt: Make reseting when pasued frame-accurate
910 - Qt: Rearchitect game closing codepath
911 - PSP2: Use system font for menus
912 - PSP2: Add rumble for PS TV
913 - PSP2: Add fit-to-height screen mode
914 - PSP2: Sync files per descriptor
915 - PSP2: Allow UTF-8 filenames
916 - PSP2: Screenshots are now saved into the Photo Gallery
917 - PSP2: Stop underclocking when menuing
918 - SDL: Increase default audio buffer size to 1024 samples
919 - SDL: More responsive rumble
920 - Util: Add Vector GetConstPointer
921 - Util: Add rtrim
922 - Util: Add endswith
923 - VFS: Improve zip file detection
924 - Wii: Add pixelated resample filter
925 - Windows: Add native VDir support
926 - Util: Add PRIz macro for libc versions that don't support %z
927
9280.4.1: (2016-07-11)
929Bugfixes:
930 - All: Fix several file handle leaks
931 - All: Fix instruction tables getting zeroed when linking sometimes
932 - ARM7: Fix flags on SBC/RSC
933 - ARM7: Fix setting spsr privilege bits when spsr is empty
934 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
935 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
936 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
937 - GBA Memory: Fix executing code from OBJ region of VRAM
938 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
939 - GBA Serialize: Fix loading savegames from savestates
940 - OpenGL: Correct boolean vector strcmp strings for uniforms
941 - Qt: Fix sending gameStopped twice
942 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
943 - Qt: Fix initial state of key mapping
944 - Qt: Initialize m_useBios
945 - SDL: Fix joystick initialization on BSD
946 - SDL: Fix potential joystick crash in games with rumble
947 - SDL: Fix SDL 1.2 build
948 - SDL: Fix sporadic crash when deinitializing audio
949 - Shaders: Fix AGS-001 shader with some bad drivers
950 - Util: Use closesocket on Windows
951 - Util: Fix socket bind addresses
952 - VFS: Fix reading 7z archives without rewinding first
953 - VFS: VFileFromFD should not open directories
954 - Wii: Fix tilting direction
955 - Util: Fix realloc semantics in utf16to8
956Misc:
957 - All: Allow use of external minizip library
958 - Debugger: CLI debugger now exits when end-of-stream is reached
959 - FFmpeg: Update dependencies on Ubuntu
960 - GBA: Slightly optimize GBAProcessEvents
961 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
962 - GBA Video: Null renderer should return proper register values
963 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
964 - Qt: Add preset for DualShock 4
965 - Qt: Update 360 input profile on OS X to reflect newer drivers
966 - Qt: Remove use of NaN
967 - Qt: Canonicalize file paths when loading games
968 - Qt: Add refresh button to controller editing
969 - SDL: Remove default gamepad mappings
970 - Util: Fix intermittent build failure on OS X
971 - VFS: VFile.sync now updates modified time
972
9730.4.0: (2016-02-02)
974Features:
975 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
976 - I/O viewer
977 - Booting of multiboot images
978 - Customization of GIF recording
979 - Libretro: Cheat code support
980 - Support for GLSL shaders
981 - ROM information view
982 - Support for VBA-style cheat codes
983 - Savestates now store creation timestamps
984 - Key autofire
985 - Libretro: Allow blocking opposing directional input
986 - OpenEmu core for OS X
987 - Libretro: Settings for using BIOS and skipping intro
988 - Libretro: Customizable idle loop removal
989 - Implemented cycle counting for sprite rendering
990 - Cleaner, unified settings window
991 - Added a setting for pausing when the emulator is not in focus
992 - Customizable paths for save games, save states, screenshots and patches
993 - Controller hotplugging
994 - Ability to store save games and active cheats within savestates
995Bugfixes:
996 - ARM7: Fix sign of unaligned LDRSH
997 - ARM7: Fix decoding of some ARM ALU instructions with shifters
998 - Debugger: Fix watchpoints in gdb
999 - GBA: Fix warnings when creating and loading savestates
1000 - GBA: Fix Iridion II savetype
1001 - GBA BIOS: Fix misaligned CpuSet
1002 - GBA Cheats: Fix cheats setting the Action Replay version
1003 - GBA Hardware: Fix GPIO on big endian
1004 - GBA Memory: Fix DMA register writing behavior
1005 - GBA Memory: Fix DMAs triggering two cycles early
1006 - Libretro: Fix aspect ratio
1007 - Qt: Fix some potential crashes with the gamepad mapping
1008 - Qt: Fix keys being mapped incorrectly when loading configuration file
1009 - Util: Fix PowerPC PNG read/write pixel order
1010 - Util: Fix excessive memory allocation when decoding a PNG
1011 - VFS: Fix VFileReadline and remove _vfdReadline
1012Misc:
1013 - All: Improved PowerPC support
1014 - All: Fix some undefined behavior warnings
1015 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1016 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1017 - GBA: Implement bad I/O register loading
1018 - GBA: Allow jumping to OAM and palette RAM
1019 - GBA BIOS: Finish implementing RegisterRamReset
1020 - GBA Config: Add "override" layer for better one-time configuration
1021 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1022 - GBA Memory: Use a dynamically sized mask for ROM memory
1023 - GBA Memory: Implement several unimplemented memory access types
1024 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1025 - GBA RR: Starting from savestate now embeds the savegame
1026 - GBA RR: Add preliminary SRAM support for VBM loading
1027 - GBA RR: Add support for resets in movies
1028 - GBA Video: Remove lastHblank, as it is implied
1029 - Libretro: Use anonymous memory mappers for large blocks of memory
1030 - Libretro: Add install target for libretro core
1031 - Qt: Window size command line options are now supported
1032 - Qt: Increase usability of key mapper
1033 - Qt: Add 'Apply' button to settings window
1034 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1035 - Qt: Allow use of modifier keys as input
1036 - Qt: Optimize log viewer
1037 - Qt: Added button for breaking into the GDB debugger
1038 - Qt: Add box for showing duration of rewind
1039 - SDL: Support fullscreen in SDL 1.2
1040 - SDL: Allow GBASDLAudio to be used without a thread context
1041 - Util: Use VFile for configuration
1042 - Util: Add MutexTryLock
1043
10440.3.2: (2015-12-16)
1045Bugfixes:
1046 - ARM7: Fix STRT/STRBT
1047 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1048 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1049 - Libretro: Fix problems with rumble not turning off
1050 - GBA: Fix idle skip state being retained between games
1051 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1052 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1053 - GBA BIOS: Fix Sqrt sign
1054 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1055 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1056 - GBA Memory: Fix DMA behavior for SRAM accesses
1057 - GBA Memory: Fix Store8 to OBJ VRAM
1058 - GBA Memory: Fix alignment of LDM/STM on SRAM
1059 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1060 - GBA Memory: Fix timing of DMAs
1061 - GBA Video: Fix _mix for 15-bit color
1062 - GBA Video: Fix OAM and palette initialization
1063 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1064 - Qt: Use safer isLoaded check in GameController
1065 - Qt: Fix a race condition in PainterGL that could lead to a crash
1066 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1067 - Qt: Fix font size in memory viewer
1068 - Qt: Fix a crash in the memory viewer
1069 - Qt: Add additional checks in CheatModel to prevent crashes
1070 - Qt: Fix race condition with setting sample rate
1071 - Qt: Fix crash when closing multiplayer windows
1072 - Qt: Fix resetting while paused
1073Misc:
1074 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1075 - Qt: Add mute option to menu
1076
10770.3.1: (2015-10-24)
1078Bugfixes:
1079 - ARM7: Fix instruction decoding of Thumb shifts
1080 - GBA: Deinit savegame when unloading a ROM
1081 - GBA: Fix BIOS check on big endian
1082 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1083 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1084 - GBA Audio: Fix audio channels being silenced at the wrong time
1085 - GBA Memory: Fix bad BIOS Load16 on big endian
1086 - GBA Memory: Fix bad Load8 on big endian
1087 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1088 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1089 - GBA Video: Fix objwin and blending interaction on sprites
1090 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1091 - Libretro: Fix a memory leak with the render buffer
1092 - Qt: Windows no longer spawn in the top left on first launch
1093 - Qt: Fix install path of XDG desktop file with DESTDIR
1094 - Qt: Fix drag and drop on Windows
1095 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1096 - VFS: Fix return values of VFileFILE.read and .write
1097Misc:
1098 - All: Reset next event to cycles instead of zero to interrupt
1099 - All: Add --version flag
1100 - ARM7: Force disable LTO on two files to work around a GCC bug
1101 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1102 - GBA: Better memory handling with PNG savestates
1103 - GBA: Additional savestate sanity checks
1104 - GBA: Check for cycle count being too high
1105 - GBA Audio: Allow GBAAVStream to have no video callback
1106 - GBA BIOS: Implement RegisterRamReset for SIO registers
1107 - Qt: Remove useless help icons in dialogs
1108 - Qt: Prevent savestate window from opening while in multiplayer
1109 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1110 - Qt: Dropping multiplayer windows works more cleanly now
1111
11120.3.0: (2015-08-16)
1113Features:
1114 - Ability to hide individual background layers, or OBJs
1115 - Ability to mute individual audio channels
1116 - Palette viewer and exporter
1117 - Volume control
1118 - More shortcuts are editable (e.g. quick save/load)
1119 - Rewind now shows the frame after rewinding
1120 - Import/Export of GameShark/Action Replay snapshots
1121 - Add "Step backwards" item for single increment rewind
1122 - Deadzone estimation for game controllers
1123 - Analog inputs can be used for shortcuts
1124 - Menu items for specific solar sensor brightness levels
1125 - Remappable controls for tilt and gyroscope sensors
1126 - Status messages for actions taken while a game is running (e.g. save/load state)
1127 - Memory inspector
1128 - Screensaver can now be suspended while a game is running
1129 - Load/save the most recent savestate slot
1130 - Support varible speed (PWM) rumble
1131 - Ability to cap fast forward speed
1132 - Finer control over FPS target
1133 - Holdable shortcut for rewinding one frame at a time
1134 - Ability to boot directly into the BIOS
1135 - Preliminary support for yanking out the game pak while a game is running
1136 - Thumb-drive mode by putting a file called portable.ini in the same folder
1137 - Configurable display driver, between software and OpenGL
1138 - Undo-able savestate loading and saving
1139 - Controller profiles now store shortcut settings
1140 - Default controller profiles for several common controllers
1141 - Libretro now supports BIOS, rumble and solar sensor
1142 - Implement BIOS call Stop, for sleep mode
1143 - Automatically load patches, if found
1144 - Improved video synchronization
1145 - Configurable audio output sample rate
1146Bugfixes:
1147 - ARM7: Fix SWI and IRQ timings
1148 - ARM7: Fix Thumb MUL timing
1149 - ARM7: Fix timing of multiplies to use N cycles
1150 - ARM7: ARMHotplugDetach should call deinit
1151 - Debugger: Fix use-after-free in breakpoint clearing code
1152 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1153 - GBA: Cap audio FIFO read size during deserialization
1154 - GBA: Check for corrupted savestates when loading
1155 - GBA: Check for improperly sized savestates when loading
1156 - GBA: Check for savestates made from differently sized ROMs
1157 - GBA: Fix calls to endian-independent loadstores
1158 - GBA: Fix timing of reading from timer registers
1159 - GBA: Ensure cycles never go negative
1160 - GBA Audio: Force audio FIFOs to 32-bit
1161 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1162 - GBA Audio: Fix sample order in audio channel 3
1163 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1164 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1165 - GBA Memory: Improve Thumb open bus behavior
1166 - GBA Memory: Fix potential DMA issue when loading a savestate
1167 - GBA Memory: Fix load/store multiple video memory waitstates
1168 - GBA SIO: Fix reseting when there are SIO devices attached
1169 - GBA Video: Blended sprites should never have other effects applied
1170 - GBA Video: Fix out-of-bounds tiles in mosaic
1171 - GBA Video: Fix windows not affecting sprites
1172 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1173 - GBA Video: Fix timing on first scanline
1174 - Qt: Better cleanup when a game crashes
1175 - Qt: Fix open ROM dialog filtering for archive formats
1176 - Qt: Cap the maximum number of multiplayer windows
1177 - Qt: Fix maximum year in sensor override
1178 - Qt: Fix window being too tall after exiting fullscreen
1179 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1180 - Qt: Fix analog buttons not getting unmapped
1181 - Qt: Fix passing command line options
1182 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1183 - SDL: Fix SDL build when OpenGL is missing
1184 - Util: Allow loading IPS patches that grow the ROM
1185 - VFS: Fix resource leaks if some allocations fail
1186 - VFS: Fix line-reading to return proper values
1187 - Video: Fix an issue with very long filenames
1188 - Util: Fix formatting of floats
1189Misc:
1190 - All: Add --help flag for command line programs
1191 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1192 - All: Enable static linking for Windows
1193 - All: Enable static linking for OS X
1194 - All: Threads are now named
1195 - All: Proper handling of Unicode file paths
1196 - ARM7: Add emulation for Undefined CPU mode
1197 - ARM7: Reduce the size of the Thumb instruction table
1198 - GBA: Add status log level
1199 - GBA: GBARewind now returns how many states it has rewound
1200 - GBA: SIO logging layer
1201 - GBA BIOS: Stub out SoundBias
1202 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1203 - GBA: Don't include GBACLIDebugger struct unless needed
1204 - GBA: Savedata is now synced shortly after data finishes being written
1205 - GBA: Process multiple timer events at once, if necessary
1206 - GBA Audio: Implement audio reset for channels A/B
1207 - GBA Audio: Process multiple audio events at once, if necessary
1208 - GBA Hardware: Backport generic RTC source into core
1209 - GBA Input: Allow axes and buttons to be mapped to the same key
1210 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1211 - GBA SIO: Add a dummy driver for Normal mode
1212 - GBA Thread: Add functionality for running callbacks on the GBA thread
1213 - GBA Thread: Split GBASync into a separate file
1214 - GBA Video: Refactor software renderer into separate files
1215 - GBA Video: Slightly optimize mode 0 mosaic rendering
1216 - Debugger: Free watchpoints in addition to breakpoints
1217 - Qt: Handle saving input settings better
1218 - Qt: Move GL frame drawing back onto its own thread
1219 - Qt: Fast forward (held) option moved from Other to Emulation menu
1220 - Qt: Show version info in window title
1221 - Qt: Migrate multiplayer window handling into GBAApp
1222 - Qt: Unified file opening and saving with last location
1223 - Qt: Fix windows being resizable when they shouldn't have been
1224 - Qt: Only hide cursor in full screen
1225 - Qt: Replace pause-after-frame mutex with an atomic
1226 - Qt: Add application icon and XDG desktop files
1227 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1228 - Qt: Don't save window size when entering fullscreen
1229 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1230 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1231 - Qt: Increase usability of key mapper
1232 - Qt: Show checkmark for window sizes
1233 - Qt: Set window path to loaded ROM
1234 - Perf: Ability to load savestates immediately on launch
1235 - SDL: Properly check for initialization
1236 - SDL: Clean up initialization functions
1237 - SDL: Clean up GL context
1238 - Util: Allow disabling the threading code entirely
1239 - VFS: Add sync method to force syncing with backing
1240
12410.2.1: (2015-05-13)
1242Bugfixes:
1243 - All: Fix sanitize-deb script not cleaning up after itself
1244 - All: Fix dependencies for libavcodec on Debian-derived platforms
1245 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1246 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1247 - ARM7: Fix ARM multiply instructions when PC is a destination register
1248 - Debugger: Fix use-after-free in breakpoint clearing code
1249 - Debugger: Fix boundary conditions in tab completion
1250 - GBA: Fix timers not updating timing when writing to only the reload register
1251 - GBA: Fix rewind boundary conditions
1252 - GBA: Add initial I/O register settings for background matrix registers
1253 - GBA: Fix hang when loading a savestate if sync to video is enabled
1254 - GBA: Handle out-of-bounds I/O access
1255 - GBA: Fix bounds-checking on EEPROM access
1256 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1257 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1258 - GBA Memory: Allow SRAM to be 64kB
1259 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1260 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1261 - GBA Video: Fix second frame mode 5
1262 - Perf: Fix race condition if a game crashes immediately on start
1263 - Qt: Fix Display object leak when closing a window
1264 - Qt: Fix .deb dependencies
1265 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1266 - Qt: Fix window not regaining focus after exiting savestate window
1267 - Qt: Fix regression where video would not record if the game had already started
1268 - Qt: Fix potential crash if a gamepad causes focus to change
1269 - Qt: Fix controller axis querying
1270 - Qt: Fix multiplayer windows opening as the wrong size
1271 - Qt: Fix controllers sometimes not loading the right profile
1272 - SDL: Fix boundary conditions for joystick adjustments
1273 - SDL: Allocate properly sized input maps
1274 - SDL: Fix potential build issues when Qt and SDL2 are in use
1275 - Util: Fix resource leak in UTF-8 handling code
1276 - Util: Fix a null-pointer issue when attempting to delete a key
1277 - VFS: Fix resource leaks if some allocations fail
1278 - Video: Fix an issue with very long filenames
1279Misc:
1280 - GBA Memory: Soft-crash if jumping past the end of a ROM
1281 - Qt: Show multiplayer numbers in window title
1282 - Qt: Solar sensor can have shortcuts set
1283
12840.2.0: (2015-04-03)
1285Features:
1286 - Support for gamepad axes, e.g. analog sticks or triggers
1287 - Add scale presets for up to 6x
1288 - Settings window
1289 - Bilinear resampling option
1290 - Add option to skip BIOS start screen
1291 - List of recently opened games
1292 - Support for games using the Solar Sensor
1293 - Better audio resampling via blip-buf
1294 - Game Pak overrides dialog for setting savetype and sensor values
1295 - Support for games using the tilt sensor
1296 - Remappable shortcuts for keyboard and gamepad
1297 - Rewinding of emulation
1298 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1299 - Support IPv6
1300 - Save directory of last loaded file
1301 - Support BPS patches
1302 - Automatically detect and optimize out idle loops
1303 - Configurable game overrides
1304 - Support loading 7-Zip files
1305 - Drag and drop game loading
1306 - Cheat code support
1307 - Runtime configurable audio driver
1308 - Libretro core for use with RetroArch and other front-ends
1309 - Controller profiles for setting different bindings for different controllers
1310 - Ability to lock aspect ratio
1311 - Local link cable support
1312 - Ability to switch which game controller is in use per instance
1313 - Ability to prevent opposing directional input
1314 - Warning dialog if an unimplemented BIOS feature is called
1315 - Debugger: Add CLI "frame", frame advance command
1316 - Debugger: Add CLI functions for writing to memory
1317 - Debugger: Add CLI functions for examining memory regions
1318 - Debugger: Add CLI function for writing a register
1319Bugfixes:
1320 - ARM7: Extend prefetch by one stage
1321 - ARM7: Fix cycle counting for loads
1322 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1323 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1324 - GBA: Initialize gba.sync to null
1325 - GBA: Fix timer initialization
1326 - GBA Audio: Support 16-bit writes to FIFO audio
1327 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1328 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1329 - GBA BIOS: Fix BIOS prefetch after reset
1330 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1331 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1332 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1333 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1334 - GBA Memory: Fix cycle counting for 32-bit load/stores
1335 - GBA RR: Fix fallthrough error when reading tags from a movie
1336 - GBA Thread: Fix possible hang when loading an archive
1337 - GBA Thread: Fix possible deadlock in video sync
1338 - Perf: Fix crash when the GBA thread fails to start
1339 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1340 - Qt: Fix crash when adjusting settings after closing a game
1341 - Qt: Fix crash when starting GDB stub after closing a game
1342 - Qt: Fix patch loading while a game is running
1343 - Qt: Fix crash when loading a game after stopping GDB server
1344 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1345 - Qt: Fix crash when attempting to pause if a game is not running
1346 - SDL: Properly clean up if a game doesn't launch
1347 - Util: Fix sockets on Windows
1348Misc:
1349 - All: Enable link-time optimization
1350 - Debugger: Watchpoints now work on STM/LDM instructions
1351 - Debugger: Clean up GDB stub network interfacing
1352 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1353 - Debugger: Merge Thumb BL instructions when disassembling
1354 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1355 - Debugger: Watchpoints now report address watched (fixes #68)
1356 - Debugger: Add support for soft breakpoints
1357 - Debugger: Make I/O register names be addresses instead of values
1358 - Debugger: Rename read/write commands
1359 - GBA: Improve accuracy of event timing
1360 - GBA: Add API for getting Configuration structs for overrides and input
1361 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1362 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1363 - GBA: Move A/V stream interface into core
1364 - GBA: Savestates now take into account savedata state machines (fixes #109)
1365 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1366 - GBA Memory: Simplify memory API and use fixed bus width
1367 - GBA Thread: Make GBASyncWaitFrameStart time out
1368 - GBA Video: Start video at the last scanline instead of the first
1369 - Qt: Optimize logo drawing
1370 - Qt: Move frame upload back onto main thread
1371 - Qt: Remember window position
1372 - Qt: Double-clicking on the window toggles full screen
1373 - Util: Use proper locale for reading and writing float values
1374
13750.1.1: (2015-01-24)
1376Bugfixes:
1377 - ARM7: Fix LDM writeback to a register already written
1378 - GBA: Fix timers 2 and 3 updating incorrectly
1379 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1380 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1381 - GBA Audio: Properly initialize audio FIFO channels
1382 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1383 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1384 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1385 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1386 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1387 - GBA BIOS: Fix HuffUnComp boundary conditions
1388 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1389 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1390 - GBA Memory: Filter out top nybble of DMA addresses
1391 - GBA Memory: Properly bounds-check VRAM accesses
1392 - GBA Memory: Fix initial DMA state
1393 - GBA Thread: Allow halted games to exit cleanly
1394 - GBA Video: Fix blend issues with obscured middle layers
1395 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1396 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1397 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1398 - GBA Video: Fix sprite boundary conditions with mosaic
1399 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1400 - Qt: Fix issue with set frame sizes being the wrong height
1401 - Qt: Fix emulator crashing when full screen if a game is not running
1402 - Qt: Fix window focus issues
1403 - Qt: Properly set default video recording settings
1404 - Qt: Fix a race condition when a game crashes immediately
1405 - Qt: Fix some cases where key mapping can break if focus is adjusted
1406 - Qt: Fix crash if a game pauses before any frames are shown
1407 - Debugger: Negative PC-relative loads now properly subtract the offset
1408 - Debugger: Align PC-relative loads in Thumb
1409 - Debugger: Fix watchpoints triggering too late
1410 - Debugger: Fix binary print putting spaces between digits
1411 - Video: Ensure FFmpeg encoder has audio frames
1412 - Video: Fix uncompressed PCM audio recording
1413 - Video: Fix FFmpeg crashing when the file extension is wrong
1414 - Util: Fix SOCKET_FAILED macro
1415Misc:
1416 - GBA: Exit cleanly on FATAL if the port supports it
1417 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1418 - Qt: Disable sync to video by default
1419 - Qt: Handle a game crash without crashing
1420 - Qt: Set default log level to FATAL, ERROR and WARN
1421 - Qt: Clarify some phrasing in the menus
1422 - Qt: Clear active buttons when focus is lost
1423
14240.1.0: (2014-12-13)
1425 - Initial release