all repos — mgba @ 135b3456526b386e56d8022e2e2502bc6fd4b336

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.2: (Future)
  2Bugfixes:
  3 - GBA Memory: Fix misaligned BIOS reads
  4 - GBA BIOS: Fix MidiKey2Freq BIOS reads
  5 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
  6 - GB MBC: Fix SRAM dangling pointer with RTC games
  7
  80.5.1: (2016-10-05)
  9Bugfixes:
 10 - Core: Fix importing save games as read-only
 11 - FFmpeg: Fix encoding AAC
 12 - GB: Fix invalid STOP behavior on Game Boy Color
 13 - GB: Initialize audio properly
 14 - GB: Properly clear KEY1 bit 0 when switching speeds
 15 - GB: Properly unload save files when unloading a ROM
 16 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 17 - GB MBC: Fix MBC7 when size is incorrectly specified
 18 - GB MBC: Fix RTC access when no save file is loaded
 19 - GB SIO: Don't auto-clock external shift clock
 20 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 21 - GB Video: Fix video frames getting missed when LCDC is off
 22 - GB Video: Clear screen when LCDC is off
 23 - GBA Cheats: Fix holding onto pointers that may get invalidated
 24 - GBA Cheats: Fix key-activated CodeBreaker cheats
 25 - GBA Cheats: Fix uninitialized memory getting freed when saving
 26 - GBA Hardware: Improve Game Boy Player rumble behavior
 27 - GBA Memory: Fix several unused I/O register read values
 28 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 29 - LR35902: Fix events running with the wrong cycle active
 30 - Qt: Fix "close" button on Overrides view
 31 - Qt: Fix saving overrides
 32 - Qt: Fix directory set unloading when replacing the ROM
 33 - Qt: Fix patch loading
 34 - Qt: Fix crash when saving an override if a game isn't loaded
 35 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 36 - SDL: Attach rumble in SDL frontend
 37 - Util: Fix PNG identification on files too small to be a PNG
 38Misc:
 39 - All: Only update version info if needed
 40 - All: Split out install locations for Libretro and OpenEmu
 41 - FFmpeg: Encoding cleanup
 42 - GB: Reset active region when reloading ROM
 43 - GB Memory: Initialize RAM pattern for GBC
 44 - GB Video: Improved video timings
 45 - Qt: Manage window sizes slightly better
 46 - Qt: Remember scale option independent of core dimensions
 47
 480.5.0: (2016-09-19)
 49Features:
 50 - Game Boy support
 51 - Support for encrypted CodeBreaker GBA cheats
 52 - Emulation of Vast Fame protected GBA carts (taizou)
 53 - Tile viewer
 54 - Threaded rendering mode
 55 - Libretro: Memory map and achievement support (leiradel)
 56 - GUI: Add UI control remapping
 57 - GUI: Add fast-forward
 58 - Wii: 240p support
 59 - 3DS: Adjustable screen darkening
 60 - Ability to temporarily load a savegame
 61 - Load specific files out of archives
 62 - Automatic BIOS detection
 63Bugfixes:
 64 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 65 - Debugger: Fix GDB breakpoints
 66 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 67 - GBA: Fix filehandle leak with savegames
 68 - GBA: Timer 0 cannot be count up
 69 - GBA: Count up timers should not count themselves
 70 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 71 - GBA Memory: Fix ldm {pc}
 72 - GBA Savedata: Fix savedata sync timer
 73 - GBA Savedata: Only unmap savedata if present
 74 - GBA Serialize: Savestates now properly store prefetch
 75 - GBA Video: WIN0/1 take priority over OBJWIN
 76 - GBA Video: Fix out-of-order OBJWIN
 77 - PSP2: Fix GPU crash while exiting
 78 - PSP2: Fix VSync
 79 - PSP2: Fix accelerometer range
 80 - PSP2: Actually load screen mode setting
 81 - PSP2: Fix gyroscope direction
 82 - PSP2: Delete threads after they return
 83 - PSP2: Fix mapping/unmapping from not at 0
 84 - Qt: Fix bug in software renderer scaling
 85 - Qt: Fix hanging key press after disabling autofire
 86 - Qt: Fix being unable to pause manually when using auto-pausing
 87 - SDL: Fix axes being mapped wrong
 88 - Util: Fix realloc semantics in utf16to8
 89 - Util: Fix inserting too many items into a hash table
 90 - VFS: Fix uninitialized varaible reading from 7z
 91 - VFS: Fix reading multiple files from a 7z archive
 92 - Wii: Fix framelimiting after a slowdown
 93 - Wii: Fix garbage flash at startup
 94Misc:
 95 - 3DS: Use blip_add_delta_fast for a small speed improvement
 96 - 3DS: Allow UTF-16 filenames
 97 - 3DS: Port to using citro3D
 98 - 3DS: Use system font for menus
 99 - 3DS: Attempt to use Core 2 for threads
100 - 3DS: Adjustable filering
101 - 3DS: 3D banner
102 - All: Add QUIET parameter to silence CMake
103 - All: Faster memory read/write
104 - ARM7: Support forcing Thumb mode via MSR
105 - ARM7: Flush prefetch cache when loading CPSR via MSR
106 - ARM7: Clean up instruction decoding for future expandability
107 - Debugger: Support register and memory writes via GDB stub
108 - Debugger: Add software breakpoint support to gdb
109 - FFmpeg: Full support for libavcodec 56+
110 - GBA: Better debug logging if event processing breaks
111 - GBA Audio: Force audio DMAs to not increment destination
112 - GBA BIOS: Use custom ArcTan, not relying on OS
113 - GBA Hardware: Clean up dead code in GBP
114 - GBA Memory: Optimize stalling behavior
115 - GBA Memory: Optimize Load-/StoreMultiple
116 - GBA Savedata: Add realistic timing for EEPROM
117 - GBA Serialize: Savestates now store if CPU was halted
118 - GBA Video: Remove old slow path fallback
119 - GBA Video: Optimize sprite drawing
120 - GBA Video: Optimize mode 0 rendering
121 - GBA Video: Optimize compositing cases slightly
122 - GUI: Screenshot dimensions are now passed through
123 - GUI: Add back logging
124 - GUI: Only reload config if manually saved
125 - GUI: Increase scrolling speed
126 - OpenGL: Log shader compilation failure
127 - OpenGL: Add texSize uniform
128 - Qt: Make -g flag work in Qt build
129 - Qt: Simplify OpenGL context creation
130 - Qt: Thread startup improvements
131 - Qt: Make audio channel/video layer options shortcut mappable
132 - Qt: Remove some C99isms from C++ code
133 - Qt: Remove default autofire mappings
134 - Qt: Make reseting when pasued frame-accurate
135 - Qt: Rearchitect game closing codepath
136 - PSP2: Use system font for menus
137 - PSP2: Add rumble for PS TV
138 - PSP2: Add fit-to-height screen mode
139 - PSP2: Sync files per descriptor
140 - PSP2: Allow UTF-8 filenames
141 - PSP2: Screenshots are now saved into the Photo Gallery
142 - PSP2: Stop underclocking when menuing
143 - SDL: Increase default audio buffer size to 1024 samples
144 - SDL: More responsive rumble
145 - Util: Add Vector GetConstPointer
146 - Util: Add rtrim
147 - Util: Add endswith
148 - VFS: Improve zip file detection
149 - Wii: Add pixelated resample filter
150 - Windows: Add native VDir support
151 - Util: Add PRIz macro for libc versions that don't support %z
152
1530.4.1: (2016-07-11)
154Bugfixes:
155 - All: Fix several file handle leaks
156 - All: Fix instruction tables getting zeroed when linking sometimes
157 - ARM7: Fix flags on SBC/RSC
158 - ARM7: Fix setting spsr privilege bits when spsr is empty
159 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
160 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
161 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
162 - GBA Memory: Fix executing code from OBJ region of VRAM
163 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
164 - GBA Serialize: Fix loading savegames from savestates
165 - OpenGL: Correct boolean vector strcmp strings for uniforms
166 - Qt: Fix sending gameStopped twice
167 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
168 - Qt: Fix initial state of key mapping
169 - Qt: Initialize m_useBios
170 - SDL: Fix joystick initialization on BSD
171 - SDL: Fix potential joystick crash in games with rumble
172 - SDL: Fix SDL 1.2 build
173 - SDL: Fix sporadic crash when deinitializing audio
174 - Shaders: Fix AGS-001 shader with some bad drivers
175 - Util: Use closesocket on Windows
176 - Util: Fix socket bind addresses
177 - VFS: Fix reading 7z archives without rewinding first
178 - VFS: VFileFromFD should not open directories
179 - Wii: Fix tilting direction
180 - Util: Fix realloc semantics in utf16to8
181Misc:
182 - All: Allow use of external minizip library
183 - Debugger: CLI debugger now exits when end-of-stream is reached
184 - FFmpeg: Update dependencies on Ubuntu
185 - GBA: Slightly optimize GBAProcessEvents
186 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
187 - GBA Video: Null renderer should return proper register values
188 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
189 - Qt: Add preset for DualShock 4
190 - Qt: Update 360 input profile on OS X to reflect newer drivers
191 - Qt: Remove use of NaN
192 - Qt: Canonicalize file paths when loading games
193 - Qt: Add refresh button to controller editing
194 - SDL: Remove default gamepad mappings
195 - Util: Fix intermittent build failure on OS X
196 - VFS: VFile.sync now updates modified time
197
1980.4.0: (2016-02-02)
199Features:
200 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
201 - I/O viewer
202 - Booting of multiboot images
203 - Customization of GIF recording
204 - Libretro: Cheat code support
205 - Support for GLSL shaders
206 - ROM information view
207 - Support for VBA-style cheat codes
208 - Savestates now store creation timestamps
209 - Key autofire
210 - Libretro: Allow blocking opposing directional input
211 - OpenEmu core for OS X
212 - Libretro: Settings for using BIOS and skipping intro
213 - Libretro: Customizable idle loop removal
214 - Implemented cycle counting for sprite rendering
215 - Cleaner, unified settings window
216 - Added a setting for pausing when the emulator is not in focus
217 - Customizable paths for save games, save states, screenshots and patches
218 - Controller hotplugging
219 - Ability to store save games and active cheats within savestates
220Bugfixes:
221 - ARM7: Fix sign of unaligned LDRSH
222 - ARM7: Fix decoding of some ARM ALU instructions with shifters
223 - Debugger: Fix watchpoints in gdb
224 - GBA: Fix warnings when creating and loading savestates
225 - GBA: Fix Iridion II savetype
226 - GBA BIOS: Fix misaligned CpuSet
227 - GBA Cheats: Fix cheats setting the Action Replay version
228 - GBA Hardware: Fix GPIO on big endian
229 - GBA Memory: Fix DMA register writing behavior
230 - GBA Memory: Fix DMAs triggering two cycles early
231 - Libretro: Fix aspect ratio
232 - Qt: Fix some potential crashes with the gamepad mapping
233 - Qt: Fix keys being mapped incorrectly when loading configuration file
234 - Util: Fix PowerPC PNG read/write pixel order
235 - Util: Fix excessive memory allocation when decoding a PNG
236 - VFS: Fix VFileReadline and remove _vfdReadline
237Misc:
238 - All: Improved PowerPC support
239 - All: Fix some undefined behavior warnings
240 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
241 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
242 - GBA: Implement bad I/O register loading
243 - GBA: Allow jumping to OAM and palette RAM
244 - GBA BIOS: Finish implementing RegisterRamReset
245 - GBA Config: Add "override" layer for better one-time configuration
246 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
247 - GBA Memory: Use a dynamically sized mask for ROM memory
248 - GBA Memory: Implement several unimplemented memory access types
249 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
250 - GBA RR: Starting from savestate now embeds the savegame
251 - GBA RR: Add preliminary SRAM support for VBM loading
252 - GBA RR: Add support for resets in movies
253 - GBA Video: Remove lastHblank, as it is implied
254 - Libretro: Use anonymous memory mappers for large blocks of memory
255 - Libretro: Add install target for libretro core
256 - Qt: Window size command line options are now supported
257 - Qt: Increase usability of key mapper
258 - Qt: Add 'Apply' button to settings window
259 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
260 - Qt: Allow use of modifier keys as input
261 - Qt: Optimize log viewer
262 - Qt: Added button for breaking into the GDB debugger
263 - Qt: Add box for showing duration of rewind
264 - SDL: Support fullscreen in SDL 1.2
265 - SDL: Allow GBASDLAudio to be used without a thread context
266 - Util: Use VFile for configuration
267 - Util: Add MutexTryLock
268
2690.3.2: (2015-12-16)
270Bugfixes:
271 - ARM7: Fix STRT/STRBT
272 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
273 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
274 - Libretro: Fix problems with rumble not turning off
275 - GBA: Fix idle skip state being retained between games
276 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
277 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
278 - GBA BIOS: Fix Sqrt sign
279 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
280 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
281 - GBA Memory: Fix DMA behavior for SRAM accesses
282 - GBA Memory: Fix Store8 to OBJ VRAM
283 - GBA Memory: Fix alignment of LDM/STM on SRAM
284 - GBA Memory: Fix unaligned out-of-bounds ROM loads
285 - GBA Memory: Fix timing of DMAs
286 - GBA Video: Fix _mix for 15-bit color
287 - GBA Video: Fix OAM and palette initialization
288 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
289 - Qt: Use safer isLoaded check in GameController
290 - Qt: Fix a race condition in PainterGL that could lead to a crash
291 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
292 - Qt: Fix font size in memory viewer
293 - Qt: Fix a crash in the memory viewer
294 - Qt: Add additional checks in CheatModel to prevent crashes
295 - Qt: Fix race condition with setting sample rate
296 - Qt: Fix crash when closing multiplayer windows
297 - Qt: Fix resetting while paused
298Misc:
299 - GBA Audio: Implement missing flags on SOUNDCNT_X register
300 - Qt: Add mute option to menu
301
3020.3.1: (2015-10-24)
303Bugfixes:
304 - ARM7: Fix instruction decoding of Thumb shifts
305 - GBA: Deinit savegame when unloading a ROM
306 - GBA: Fix BIOS check on big endian
307 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
308 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
309 - GBA Audio: Fix audio channels being silenced at the wrong time
310 - GBA Memory: Fix bad BIOS Load16 on big endian
311 - GBA Memory: Fix bad Load8 on big endian
312 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
313 - GBA Video: Fix edge case with sprite blend modes and semitransparency
314 - GBA Video: Fix objwin and blending interaction on sprites
315 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
316 - Libretro: Fix a memory leak with the render buffer
317 - Qt: Windows no longer spawn in the top left on first launch
318 - Qt: Fix install path of XDG desktop file with DESTDIR
319 - Qt: Fix drag and drop on Windows
320 - Qt: Reenable double buffering, as disabling it broke some Windows configs
321 - VFS: Fix return values of VFileFILE.read and .write
322Misc:
323 - All: Reset next event to cycles instead of zero to interrupt
324 - All: Add --version flag
325 - ARM7: Force disable LTO on two files to work around a GCC bug
326 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
327 - GBA: Better memory handling with PNG savestates
328 - GBA: Additional savestate sanity checks
329 - GBA: Check for cycle count being too high
330 - GBA Audio: Allow GBAAVStream to have no video callback
331 - GBA BIOS: Implement RegisterRamReset for SIO registers
332 - Qt: Remove useless help icons in dialogs
333 - Qt: Prevent savestate window from opening while in multiplayer
334 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
335 - Qt: Dropping multiplayer windows works more cleanly now
336
3370.3.0: (2015-08-16)
338Features:
339 - Ability to hide individual background layers, or OBJs
340 - Ability to mute individual audio channels
341 - Palette viewer and exporter
342 - Volume control
343 - More shortcuts are editable (e.g. quick save/load)
344 - Rewind now shows the frame after rewinding
345 - Import/Export of GameShark/Action Replay snapshots
346 - Add "Step backwards" item for single increment rewind
347 - Deadzone estimation for game controllers
348 - Analog inputs can be used for shortcuts
349 - Menu items for specific solar sensor brightness levels
350 - Remappable controls for tilt and gyroscope sensors
351 - Status messages for actions taken while a game is running (e.g. save/load state)
352 - Memory inspector
353 - Screensaver can now be suspended while a game is running
354 - Load/save the most recent savestate slot
355 - Support varible speed (PWM) rumble
356 - Ability to cap fast forward speed
357 - Finer control over FPS target
358 - Holdable shortcut for rewinding one frame at a time
359 - Ability to boot directly into the BIOS
360 - Preliminary support for yanking out the game pak while a game is running
361 - Thumb-drive mode by putting a file called portable.ini in the same folder
362 - Configurable display driver, between software and OpenGL
363 - Undo-able savestate loading and saving
364 - Controller profiles now store shortcut settings
365 - Default controller profiles for several common controllers
366 - Libretro now supports BIOS, rumble and solar sensor
367 - Implement BIOS call Stop, for sleep mode
368 - Automatically load patches, if found
369 - Improved video synchronization
370 - Configurable audio output sample rate
371Bugfixes:
372 - ARM7: Fix SWI and IRQ timings
373 - ARM7: Fix Thumb MUL timing
374 - ARM7: Fix timing of multiplies to use N cycles
375 - ARM7: ARMHotplugDetach should call deinit
376 - Debugger: Fix use-after-free in breakpoint clearing code
377 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
378 - GBA: Cap audio FIFO read size during deserialization
379 - GBA: Check for corrupted savestates when loading
380 - GBA: Check for improperly sized savestates when loading
381 - GBA: Check for savestates made from differently sized ROMs
382 - GBA: Fix calls to endian-independent loadstores
383 - GBA: Fix timing of reading from timer registers
384 - GBA: Ensure cycles never go negative
385 - GBA Audio: Force audio FIFOs to 32-bit
386 - GBA Audio: Fix audio pitch changing when adjusting buffer size
387 - GBA Audio: Fix sample order in audio channel 3
388 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
389 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
390 - GBA Memory: Improve Thumb open bus behavior
391 - GBA Memory: Fix potential DMA issue when loading a savestate
392 - GBA Memory: Fix load/store multiple video memory waitstates
393 - GBA SIO: Fix reseting when there are SIO devices attached
394 - GBA Video: Blended sprites should never have other effects applied
395 - GBA Video: Fix out-of-bounds tiles in mosaic
396 - GBA Video: Fix windows not affecting sprites
397 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
398 - GBA Video: Fix timing on first scanline
399 - Qt: Better cleanup when a game crashes
400 - Qt: Fix open ROM dialog filtering for archive formats
401 - Qt: Cap the maximum number of multiplayer windows
402 - Qt: Fix maximum year in sensor override
403 - Qt: Fix window being too tall after exiting fullscreen
404 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
405 - Qt: Fix analog buttons not getting unmapped
406 - Qt: Fix passing command line options
407 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
408 - SDL: Fix SDL build when OpenGL is missing
409 - Util: Allow loading IPS patches that grow the ROM
410 - VFS: Fix resource leaks if some allocations fail
411 - VFS: Fix line-reading to return proper values
412 - Video: Fix an issue with very long filenames
413 - Util: Fix formatting of floats
414Misc:
415 - All: Add --help flag for command line programs
416 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
417 - All: Enable static linking for Windows
418 - All: Enable static linking for OS X
419 - All: Threads are now named
420 - All: Proper handling of Unicode file paths
421 - ARM7: Add emulation for Undefined CPU mode
422 - ARM7: Reduce the size of the Thumb instruction table
423 - GBA: Add status log level
424 - GBA: GBARewind now returns how many states it has rewound
425 - GBA: SIO logging layer
426 - GBA BIOS: Stub out SoundBias
427 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
428 - GBA: Don't include GBACLIDebugger struct unless needed
429 - GBA: Savedata is now synced shortly after data finishes being written
430 - GBA: Process multiple timer events at once, if necessary
431 - GBA Audio: Implement audio reset for channels A/B
432 - GBA Audio: Process multiple audio events at once, if necessary
433 - GBA Hardware: Backport generic RTC source into core
434 - GBA Input: Allow axes and buttons to be mapped to the same key
435 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
436 - GBA SIO: Add a dummy driver for Normal mode
437 - GBA Thread: Add functionality for running callbacks on the GBA thread
438 - GBA Thread: Split GBASync into a separate file
439 - GBA Video: Refactor software renderer into separate files
440 - GBA Video: Slightly optimize mode 0 mosaic rendering
441 - Debugger: Free watchpoints in addition to breakpoints
442 - Qt: Handle saving input settings better
443 - Qt: Move GL frame drawing back onto its own thread
444 - Qt: Fast forward (held) option moved from Other to Emulation menu
445 - Qt: Show version info in window title
446 - Qt: Migrate multiplayer window handling into GBAApp
447 - Qt: Unified file opening and saving with last location
448 - Qt: Fix windows being resizable when they shouldn't have been
449 - Qt: Only hide cursor in full screen
450 - Qt: Replace pause-after-frame mutex with an atomic
451 - Qt: Add application icon and XDG desktop files
452 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
453 - Qt: Don't save window size when entering fullscreen
454 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
455 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
456 - Qt: Increase usability of key mapper
457 - Qt: Show checkmark for window sizes
458 - Qt: Set window path to loaded ROM
459 - Perf: Ability to load savestates immediately on launch
460 - SDL: Properly check for initialization
461 - SDL: Clean up initialization functions
462 - SDL: Clean up GL context
463 - Util: Allow disabling the threading code entirely
464 - VFS: Add sync method to force syncing with backing
465
4660.2.1: (2015-05-13)
467Bugfixes:
468 - All: Fix sanitize-deb script not cleaning up after itself
469 - All: Fix dependencies for libavcodec on Debian-derived platforms
470 - ARM7: Handle writeback for PC in addressing modes 2 and 3
471 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
472 - ARM7: Fix ARM multiply instructions when PC is a destination register
473 - Debugger: Fix use-after-free in breakpoint clearing code
474 - Debugger: Fix boundary conditions in tab completion
475 - GBA: Fix timers not updating timing when writing to only the reload register
476 - GBA: Fix rewind boundary conditions
477 - GBA: Add initial I/O register settings for background matrix registers
478 - GBA: Fix hang when loading a savestate if sync to video is enabled
479 - GBA: Handle out-of-bounds I/O access
480 - GBA: Fix bounds-checking on EEPROM access
481 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
482 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
483 - GBA Memory: Allow SRAM to be 64kB
484 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
485 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
486 - GBA Video: Fix second frame mode 5
487 - Perf: Fix race condition if a game crashes immediately on start
488 - Qt: Fix Display object leak when closing a window
489 - Qt: Fix .deb dependencies
490 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
491 - Qt: Fix window not regaining focus after exiting savestate window
492 - Qt: Fix regression where video would not record if the game had already started
493 - Qt: Fix potential crash if a gamepad causes focus to change
494 - Qt: Fix controller axis querying
495 - Qt: Fix multiplayer windows opening as the wrong size
496 - Qt: Fix controllers sometimes not loading the right profile
497 - SDL: Fix boundary conditions for joystick adjustments
498 - SDL: Allocate properly sized input maps
499 - SDL: Fix potential build issues when Qt and SDL2 are in use
500 - Util: Fix resource leak in UTF-8 handling code
501 - Util: Fix a null-pointer issue when attempting to delete a key
502 - VFS: Fix resource leaks if some allocations fail
503 - Video: Fix an issue with very long filenames
504Misc:
505 - GBA Memory: Soft-crash if jumping past the end of a ROM
506 - Qt: Show multiplayer numbers in window title
507 - Qt: Solar sensor can have shortcuts set
508
5090.2.0: (2015-04-03)
510Features:
511 - Support for gamepad axes, e.g. analog sticks or triggers
512 - Add scale presets for up to 6x
513 - Settings window
514 - Bilinear resampling option
515 - Add option to skip BIOS start screen
516 - List of recently opened games
517 - Support for games using the Solar Sensor
518 - Better audio resampling via blip-buf
519 - Game Pak overrides dialog for setting savetype and sensor values
520 - Support for games using the tilt sensor
521 - Remappable shortcuts for keyboard and gamepad
522 - Rewinding of emulation
523 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
524 - Support IPv6
525 - Save directory of last loaded file
526 - Support BPS patches
527 - Automatically detect and optimize out idle loops
528 - Configurable game overrides
529 - Support loading 7-Zip files
530 - Drag and drop game loading
531 - Cheat code support
532 - Runtime configurable audio driver
533 - Libretro core for use with RetroArch and other front-ends
534 - Controller profiles for setting different bindings for different controllers
535 - Ability to lock aspect ratio
536 - Local link cable support
537 - Ability to switch which game controller is in use per instance
538 - Ability to prevent opposing directional input
539 - Warning dialog if an unimplemented BIOS feature is called
540 - Debugger: Add CLI "frame", frame advance command
541 - Debugger: Add CLI functions for writing to memory
542 - Debugger: Add CLI functions for examining memory regions
543 - Debugger: Add CLI function for writing a register
544Bugfixes:
545 - ARM7: Extend prefetch by one stage
546 - ARM7: Fix cycle counting for loads
547 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
548 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
549 - GBA: Initialize gba.sync to null
550 - GBA: Fix timer initialization
551 - GBA Audio: Support 16-bit writes to FIFO audio
552 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
553 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
554 - GBA BIOS: Fix BIOS prefetch after reset
555 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
556 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
557 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
558 - GBA Memory: Fix I cycles that had been moved to ARM7 core
559 - GBA Memory: Fix cycle counting for 32-bit load/stores
560 - GBA RR: Fix fallthrough error when reading tags from a movie
561 - GBA Thread: Fix possible hang when loading an archive
562 - GBA Thread: Fix possible deadlock in video sync
563 - Perf: Fix crash when the GBA thread fails to start
564 - Qt: Fix crash starting a GDB stub if a game isn't loaded
565 - Qt: Fix crash when adjusting settings after closing a game
566 - Qt: Fix crash when starting GDB stub after closing a game
567 - Qt: Fix patch loading while a game is running
568 - Qt: Fix crash when loading a game after stopping GDB server
569 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
570 - Qt: Fix crash when attempting to pause if a game is not running
571 - SDL: Properly clean up if a game doesn't launch
572 - Util: Fix sockets on Windows
573Misc:
574 - All: Enable link-time optimization
575 - Debugger: Watchpoints now work on STM/LDM instructions
576 - Debugger: Clean up GDB stub network interfacing
577 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
578 - Debugger: Merge Thumb BL instructions when disassembling
579 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
580 - Debugger: Watchpoints now report address watched (fixes #68)
581 - Debugger: Add support for soft breakpoints
582 - Debugger: Make I/O register names be addresses instead of values
583 - Debugger: Rename read/write commands
584 - GBA: Improve accuracy of event timing
585 - GBA: Add API for getting Configuration structs for overrides and input
586 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
587 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
588 - GBA: Move A/V stream interface into core
589 - GBA: Savestates now take into account savedata state machines (fixes #109)
590 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
591 - GBA Memory: Simplify memory API and use fixed bus width
592 - GBA Thread: Make GBASyncWaitFrameStart time out
593 - GBA Video: Start video at the last scanline instead of the first
594 - Qt: Optimize logo drawing
595 - Qt: Move frame upload back onto main thread
596 - Qt: Remember window position
597 - Qt: Double-clicking on the window toggles full screen
598 - Util: Use proper locale for reading and writing float values
599
6000.1.1: (2015-01-24)
601Bugfixes:
602 - ARM7: Fix LDM writeback to a register already written
603 - GBA: Fix timers 2 and 3 updating incorrectly
604 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
605 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
606 - GBA Audio: Properly initialize audio FIFO channels
607 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
608 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
609 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
610 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
611 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
612 - GBA BIOS: Fix HuffUnComp boundary conditions
613 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
614 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
615 - GBA Memory: Filter out top nybble of DMA addresses
616 - GBA Memory: Properly bounds-check VRAM accesses
617 - GBA Memory: Fix initial DMA state
618 - GBA Thread: Allow halted games to exit cleanly
619 - GBA Video: Fix blend issues with obscured middle layers
620 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
621 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
622 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
623 - GBA Video: Fix sprite boundary conditions with mosaic
624 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
625 - Qt: Fix issue with set frame sizes being the wrong height
626 - Qt: Fix emulator crashing when full screen if a game is not running
627 - Qt: Fix window focus issues
628 - Qt: Properly set default video recording settings
629 - Qt: Fix a race condition when a game crashes immediately
630 - Qt: Fix some cases where key mapping can break if focus is adjusted
631 - Qt: Fix crash if a game pauses before any frames are shown
632 - Debugger: Negative PC-relative loads now properly subtract the offset
633 - Debugger: Align PC-relative loads in Thumb
634 - Debugger: Fix watchpoints triggering too late
635 - Debugger: Fix binary print putting spaces between digits
636 - Video: Ensure FFmpeg encoder has audio frames
637 - Video: Fix uncompressed PCM audio recording
638 - Video: Fix FFmpeg crashing when the file extension is wrong
639 - Util: Fix SOCKET_FAILED macro
640Misc:
641 - GBA: Exit cleanly on FATAL if the port supports it
642 - GBA Memory: Implement 16- and 32-bit loads from SRAM
643 - Qt: Disable sync to video by default
644 - Qt: Handle a game crash without crashing
645 - Qt: Set default log level to FATAL, ERROR and WARN
646 - Qt: Clarify some phrasing in the menus
647 - Qt: Clear active buttons when focus is lost
648
6490.1.0: (2014-12-13)
650 - Initial release