CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88
890.8 beta 1: (2019-10-20)
90- Initial beta for 0.8
91
920.7.3: (2019-09-15)
93Emulation fixes:
94 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
95 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
96 - GB Audio: Improve channel 4 supersampling
97 - GB Printer: Reset printer buffer index after printing
98 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
99 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
100 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
101 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
102 - GBA Memory: Fix STM/LDM to invalid VRAM
103 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
104 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
105Other fixes:
106 - Core: Fix crashes if core directories aren't set
107 - Core: Fix crash when exiting game with cheats loaded
108 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
109 - GBA Cheats: Fix PARv3 Thumb hooks
110 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
111 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
112 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
113 - Qt: Fix race conditions initializing GDB stub
114 - Qt: Improve cheat view UX
115 - Libretro: Fix crash changing allowing opposing directions (hhromic)
116 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
117 - Switch: Fix threading-related crash on second launch
118Misc:
119 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
120 - Qt: Show error message if file failed to load
121
1220.7.2: (2019-05-25)
123Emulation fixes:
124 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
125 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
126 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
127 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
128 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
129 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
130 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
131 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
132 - GBA Video: Fix scanline cache with scale factor change edge cases
133 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
134 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
135Other fixes:
136 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
137 - All: Fix several memory leaks
138 - GB Core: Fix toggling WIN and OBJ being swapped
139 - GBA: Fix skipping BIOS on irregularly sized ROMs
140 - CMake: Fix .deb imagemagick dependencies
141 - FFmpeg: Improve initialization reliability and cleanup
142 - FFmpeg: Fix audio conversion producing gaps
143 - LR35902: Fix disassembly of several CB-prefix instructions
144 - LR35902: Fix trailing whitespace in disassembly
145 - Qt: More app metadata fixes
146 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
147 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
148 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
149 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
150 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
151 - Qt: Fix bounded fast forward with Qt Multimedia
152 - Qt: Fix saving settings with native FPS target
153 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
154Misc:
155 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
156 - Qt: Improve camera initialization
157 - Vita: Improved frame drawing speed
158
1590.7.1: (2019-02-24)
160Bugfixes:
161 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
162 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
163 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
164 - GB, GBA Serialize: Fix loading two states in a row
165 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
166 - GBA DMA: Fix Display Start DMAs
167 - GBA DMA: Fix DMA start/end timing
168 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
169 - GBA Memory: Fix a few AGBPrint crashes
170 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
171 - GBA SIO: Prevent writing read-only multiplayer bits
172 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
173 - Python: Fix crash when deleting files owned by library
174 - Python: Make sure GB link object isn't GC'd before GB object
175 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
176 - Qt: Fix tile and sprite views not always displaying at first
177 - Qt: Fix audio context holding onto closed game controller
178 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
179 - Qt: Fix window icon on X11
180 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
181 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
182 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
183Misc:
184 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
185 - Qt: Updated Italian translation (by Vecna)
186
1870.7.0: (2019-01-26)
188Features:
189 - ELF support
190 - Game Boy Camera support
191 - Qt: Set default Game Boy colors
192 - Game Boy Printer support
193 - Super Game Boy support
194 - Customizable autofire speed
195 - Ability to set default Game Boy model
196 - Map viewer
197 - Automatic cheat loading and saving
198 - GameShark and Action Replay button support
199 - AGBPrint support
200 - Debugger: Conditional breakpoints and watchpoints
201 - Ability to select GB/GBC/SGB BIOS on console ports
202 - Optional automatic state saving/loading
203 - Access to ur0 and uma0 partitions on the Vita
204 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
205 - GBA: ARMIPS/A22i-style and ELF symbol table support
206 - Initial Switch port
207Bugfixes:
208 - ARM: Fix MSR when T bit is set
209 - Core: Fix audio sync breaking when interrupted
210 - Core: Fix ordering events when scheduling during events
211 - FFmpeg: Fix encoding audio/video queue issues
212 - GB: Revamp IRQ handling based on new information
213 - GB: Fix IRQ disabling on the same T-cycle as an assert
214 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
215 - GB Audio: Clock frame events on DIV
216 - GB Audio: Fix channel 3 reset value
217 - GB Audio: Fix channel 4 initial LFSR
218 - GB Audio: Fix channel 1, 2 and 4 reset timing
219 - GB I/O: DMA register is R/W
220 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
221 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
222 - GB, GBA Savedata: Fix unmasking savedata crash
223 - GB Serialize: Fix audio state loading
224 - GB Serialize: Fix game title check
225 - GB Serialize: Fix IRQ pending/EI pending confusion
226 - GB Timer: Minor accuracy improvements
227 - GB Video: Fix dot clock timing being slightly wrong
228 - GB Video: Fix loading states while in mode 3
229 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
230 - GB Video: Fix SCX timing
231 - GB, GBA Video: Don't call finishFrame twice in thread proxy
232 - GBA: Reset WAITCNT properly
233 - GBA BIOS: Fix BitUnPack final byte
234 - GBA BIOS: Fix BitUnPack narrowing
235 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
236 - GBA DMA: Fix temporal sorting of DMAs of different priorities
237 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
238 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
239 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
240 - GBA Savedata: Fix savedata modified time updating when read-only
241 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
242 - GBA Serialize: Fix loading states in Hblank
243 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
244 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
245 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
246 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
247 - GBA Video: Start timing mid-scanline when skipping BIOS
248 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
249 - GBA Video: Make layer disabling work consistently
250 - PSP2: Fix more issues causing poor audio
251 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
252 - Qt: Improve FPS timer stability
253 - Util: Fix wrapping edge cases in RingFIFO
254Misc:
255 - 3DS: Remove deprecated CSND interface
256 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
257 - Core: Remove broken option for whether rewinding restores save games
258 - Feature: Added loading savestates from command line
259 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
260 - FFmpeg: Support lossless h.264 encoding
261 - FFmpeg: Support lossless VP9 encoding
262 - GBA Cheats: Allow multiple ROM patches in the same slot
263 - GB: Skip BIOS option now works
264 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
265 - GB Audio: Improved audio quality
266 - GB, GBA Audio: Increase max audio volume
267 - GB MBC: Remove erroneous bank 0 wrapping
268 - GB Video: Darken colors in GBA mode
269 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
270 - GBA: Implement display start DMAs
271 - GBA: Improve multiboot image detection
272 - GBA Memory: 64 MiB GBA Video cartridge support
273 - GBA Savedata: Remove ability to disable realistic timing
274 - GBA Timer: Use global cycles for timers
275 - Libretro: Add frameskip option
276 - mGUI: Add fast forward toggle
277 - PSP2: Use system enter key by default
278 - Python: Integrate tests from cinema test suite
279 - Qt: Redo GameController into multiple classes
280 - Qt: Prevent window from being created off-screen
281 - Qt: Add option to disable FPS display
282 - Qt: Options to mess around with layer placement
283 - Qt: Add load alternate save option
284 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
285 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
286 - Test: Restructure test suite into multiple executables
287 - Util: Don't build crc32 if the function already exists
288 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
289Changes from beta 1:
290Features:
291 - Libretro: Add Game Boy cheat support
292 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
293 - Switch: Rumble support
294 - Switch: Rotation support
295 - Switch: Screen stretching options
296 - Qt: State file load/save menu options
297 - Windows installer
298 - Tile viewer now has adjustable width
299 - Python: Experimental audio API
300Bugfixes:
301 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
302 - Core: Remember to deinit proxy ring FIFO
303 - Core: Reroot timing list when (de)scheduling
304 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
305 - GB MBC: Fix MBC30 SRAM
306 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
307 - GB Video: Fix SGB border hole size
308 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
309 - GBA: Fix GB Player features
310 - GBA I/O: SOUNDCNT_HI is readable when sound is off
311 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
312 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
313 - Libretro: Fix adding codes with hooks
314 - PSP2: Fix audio crackling after fast forward
315 - PSP2: Fix audio crackling when buffer is full
316 - Qt: Fix jumbled background when paused
317 - Qt: Fix FPS counter on Windows
318 - Qt: Fix focus issues with load/save state overlay
319 - Switch: Fix incorrect mapping for fast forward cap
320 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
321 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
322 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
323 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
324 - Qt: Ensure FATAL logs reach log view
325 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
326Misc:
327 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
328 - Debugger: Minor text fixes
329 - Debugger: Readability improvements (fixes mgba.io/i/1238)
330 - GB: Improved SGB2 support
331 - GB Audio: Skip frame if enabled when clock is high
332 - Libretro: Reduce rumble callbacks
333 - mGUI: Add SGB border configuration option
334 - mGUI: Add support for different settings types
335 - Python: Minor API improvements
336 - Qt: Ensure camera image is valid
337 - Qt: Debugger console history
338 - Qt: Detect presence of GL_ARB_framebuffer_object
339 - Qt: Minor memory view tweaks
340 - Res: Improve modeling of AGB/AGS screen in shaders
341 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
342 - Wii: Expose stretch configuration in settings
343 - Wii: Stretch now sets pixel-accurate mode size cap
344
3450.7 beta 1: (2018-09-24)
346- Initial beta for 0.7
347
3480.6.3: (2018-04-14)
349Bugfixes:
350 - GB Audio: Revert unsigned audio changes
351 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
352 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
353
3540.6.2: (2018-04-03)
355Bugfixes:
356 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
357 - 3DS: Fix opening files in directory names with trailing slashes
358 - LR35902: Fix watchpoints not reporting new value
359 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
360 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
361 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
362 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
363 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
364 - GBA: Fix SharkPort saves for EEPROM games
365 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
366 - GBA BIOS: Fix incorrect exit condition in LZ77
367 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
368 - GBA Cheats: Fix slide codes not initializing properly
369 - GBA DMA: ROM reads are forced to increment
370 - GBA Hardware: RTC accuracy improvements
371 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
372 - GBA Memory: Fix copy-on-write memory leak
373 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
374 - GBA Savedata: Fix crash when resizing flash
375 - GBA Video: Force align 256-color tiles
376 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
377 - PSP2: Fix issues causing poor audio
378 - Python: Fix package directory
379 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
380 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
381 - Wii: Fix screen tear when unpausing
382 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
383Misc:
384 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
385 - GB MBC: Remove erroneous bank 0 wrapping
386 - GBA: Improve multiboot image detection
387 - PSP2: Use system enter key by default
388
3890.6.1: (2017-10-01)
390Bugfixes:
391 - GB, GBA: Fix crashes when attempting to identify null VFiles
392 - GB, GBA: Fix sync to video with frameskip
393 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
394 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
395 - GB Core: Fix palette loading when loading a foreign config
396 - GB MBC: Pocket Cam memory should be accessible without enabling
397 - GB MBC: Fix SRAM sizes 4 and 5
398 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
399 - GB MBC: Fix RTC loading when file size is off
400 - GB Memory: Initialize peripheral pointers
401 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
402 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
403 - GB Memory: Actually load latch time from savestate
404 - GB Serialize: Fix deserializing video STAT
405 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
406 - GB Video: Fix potential hang when ending mode 0
407 - GB Video: Fix read mode when enabling LCD
408 - GBA: Reset active region as needed when loading a ROM
409 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
410 - GBA BIOS: Use core's VRAM variable instead of renderer's
411 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
412 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
413 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
414 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
415 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
416 - Python: Fix importing .gb or .gba before .core
417 - Qt: Fix command line debugger closing second game
418 - Qt: Fix LOG argument order
419 - Qt: Fix timezone issues with time overrides
420 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
421 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
422Misc:
423 - CMake: Fix CPack dependencies for libpng 1.6
424 - GBA: Detect hardware for Pokémon FireRed ROM hacks
425 - GBA Cheats: Improve detection of raw cheats
426 - Qt: Don't rebuild library view if style hasn't changed
427 - Qt: Allow overrides to be saved before a game is loaded
428 - Qt: Hide mouse immediately when loading
429 - SDL: Fix 2.0.5 build on macOS under some circumstances
430 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
431
4320.6.0: (2017-07-16)
433Features:
434 - Library view
435 - Sprite viewer
436 - Debugging console
437 - Improved memory viewer
438 - Memory search
439 - Command line ability to override configuration values
440 - Add option to allow preloading the entire ROM before running
441 - Add option for whether rewinding restores save games
442 - Savestates now contain any RTC override data
443 - Add option to lock video to integer scaling
444 - LR35902: Watchpoints
445 - LR35902/GB-Z80 disassembler
446 - GB: Tile viewer
447 - GB: Video/audio channel enabling/disabling
448 - GB: Symbol table support
449 - GB MBC: Add MBC1 multicart support
450 - GBA: Support printing debug strings from inside a game
451 - GBA: Better cheat type autodetection
452 - Implement keypad interrupts
453 - Configuration of gamepad hats
454 - Video log recording for testing and bug reporting
455 - Debugger: Segment/bank support
456 - Debugger: Execution tracing
457 - Qt: German translation (by Lothar Serra Mari)
458 - Qt: Spanish translation (by Kevin López)
459 - Qt: Italian translation (by theheroGAC)
460Bugfixes:
461 - ARM7: Fix MLA/*MULL/*MLAL timing
462 - Core: Fix crash with rewind if savestates shrink
463 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
464 - Core: Fix directory sets crashing on close if base isn't properly detached
465 - FFmpeg: Fix overflow and general issues with audio encoding
466 - GB: Fix flickering when screen is strobed quickly
467 - GB: Fix STAT blocking
468 - GB MBC: Fix ROM bank overflows getting set to bank 0
469 - GB MBC: Fix swapping carts not detect new MBC
470 - GB Timer: Improve DIV reset behavior
471 - GB Timer: Fix DIV batching if TAC changes
472 - GB Video: Reset renderer when loading state
473 - GBA: Fix multiboot ROM loading
474 - GBA: Fix multiboot loading resulting in too small WRAM
475 - GBA BIOS: Implement BitUnPack
476 - GBA BIOS: Fix ArcTan sign in HLE BIOS
477 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
478 - GBA BIOS: Fix INT_MIN/-1 crash
479 - GBA Hardware: Fix crash if a savestate lies about game hardware
480 - GBA I/O: Handle audio registers specially when deserializing
481 - GBA Memory: Improve initial skipped BIOS state
482 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
483 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
484 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
485 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
486 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
487 - LR35902: Fix core never exiting with certain event patterns
488 - LR35902: Fix pc overflowing current region off-by-one
489 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
490 - OpenGL: Fix some shaders causing offset graphics
491 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
492 - Qt: Fix window icon being stretched
493 - Qt: Fix data directory path
494 - Qt: Fix timing issues on high refresh rate monitors
495 - Qt: Fix linking after some windows have been closed
496 - Qt: Fix crash when changing audio settings after a game is closed
497 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
498 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
499 - Qt: Fix game unpausing after frame advancing and refocusing
500 - SDL: Fix game crash check
501 - SDL: Fix race condition with audio thread when starting
502 - SDL: Fix showing version number
503 - Test: Fix crash when loading invalid file
504 - Test: Fix crash when fuzzing fails to load a file
505 - Test: Don't rely on core for frames elapsed
506 - Test: Fix crash when loading invalid file
507 - Test: Fix crash when fuzzing fails to load a file
508 - Tools: Fix recurring multiple times over the same library
509 - Util: Fix overflow when loading invalid UPS patches
510 - Util: Fix highest-fd socket not being returned by SocketAccept
511 - Windows: Fix VDir.rewind
512Misc:
513 - All: Add C++ header guards
514 - All: Move time.h include to common.h
515 - 3DS, PSP2, Wii: Last directory loaded is saved
516 - CMake: Add ability to just print version string
517 - Core: New, faster event timing subsystem
518 - Core: Clean up some thread state checks
519 - Core: Add generic checksum function
520 - Core: Cores can now have multiple sets of callbacks
521 - Core: Restore sleep callback
522 - Core: Move rewind diffing to its own thread
523 - Core: Ability to enumerate and modify video and audio channels
524 - Core: List memory segments in the core
525 - Core: Move savestate creation time to extdata
526 - Core: Config values can now be hexadecimal
527 - Core: Improved threading interrupted detection
528 - Debugger: Modularize CLI debugger
529 - Debugger: Make building with debugging aspects optional
530 - Debugger: Add functions for read- or write-only watchpoints
531 - Debugger: Make attaching a backend idempotent
532 - Debugger: Add mDebuggerRunFrame convenience function
533 - Feature: Move game database from flatfile to SQLite3
534 - Feature: Support ImageMagick 7
535 - Feature: Make -l option explicit
536 - FFmpeg: Return false if a file fails to open
537 - FFmpeg: Force MP4 files to YUV420P
538 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
539 - GB: Reset with initial state of DIV register
540 - GB MBC: New MBC7 implementation
541 - GB Audio: Simplify envelope code
542 - GB Audio: Improve initial envelope samples
543 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
544 - GB Video: Improved video timings
545 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
546 - GBA, GB: ROM is now unloaded if a patch is applied
547 - GBA DMA: Refactor DMA out of memory.c
548 - GBA DMA: Move DMAs to using absolute timing
549 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
550 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
551 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
552 - GBA Memory: Support reading/writing POSTFLG
553 - GBA Memory: Remove unused prefetch cruft
554 - GBA Timer: Improve accuracy of timers
555 - GBA Video: Clean up unused timers
556 - GBA Video: Allow multiple handles into the same tile cache
557 - GBA Video, GB Video: Colors are now fully scaled
558 - GBA Video: Optimize when BLD* registers are written frequently
559 - OpenGL: Add xBR-lv2 shader
560 - Qt: Move last directory setting from qt.ini to config.ini
561 - Qt: Improved HiDPI support
562 - Qt: Expose configuration directory
563 - Qt: Merge "Save" and "OK" buttons in shader options
564 - Qt: Automatically load controller profile when plugged in
565 - Qt: Rename "Resample video" option to "Bilinear filtering"
566 - Qt: Remove audio thread
567 - Qt: Remove audio buffer sizing in AudioProcessorQt
568 - Qt: Re-enable QtMultimedia on Windows
569 - Qt: Make "Mute" able to be bound to a key
570 - Qt: Add .gb/.gbc files to the extension list in Info.plist
571 - Qt: Relax hard dependency on OpenGL
572 - Qt: Better highlight active key in control binding
573 - SDL: Remove scancode key input
574 - SDL: Automatically map controllers when plugged in
575 - Test: Add a basic test suite
576 - Util: Add size counting to Table
577 - Util: Add 8-bit PNG write support
578 - Util: Tune patch-fast extent sizes
579 - VFS: Call msync when syncing mapped data
580 - VFS: Allow truncating memory chunk VFiles
581 - VFS: Fix some minor VFile issues with FILEs
582 - VFS: Optimize expanding in-memory files
583 - VFS: Add VFileFIFO for operating on circle buffers
584Changes from beta 1:
585Features:
586 - Qt: Italian translation (by theheroGAC)
587 - Qt: Updated German translation
588Bugfixes:
589 - GB Audio: Fix incorrect channel 4 iteration
590 - GB Audio: Fix zombie mode bit masking
591 - GB Serialize: Fix timer serialization
592 - GB Video: Fix LYC regression
593 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
594 - GBA Timer: Fix count-up timing overflowing timer 3
595 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
596 - Qt: Fix memory search close button (fixes mgba.io/i/769)
597 - Qt: Fix window icon being stretched
598 - Qt: Fix initial window size (fixes mgba.io/i/766)
599 - Qt: Fix data directory path
600 - Qt: Fix controls not saving on non-SDL builds
601 - Qt: Fix translation initialization (fixes mgba.io/i/776)
602 - Qt: Fix patch loading while a game is running
603 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
604 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
605 - Qt: Fix GL-less build
606 - Qt: Fix Software renderer not handling alpha bits properly
607 - Qt: Fix screen background improperly stretching
608 - SDL: Fix cheats not loading
609Misc:
610 - GB Serialize: Add MBC state serialization
611 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
612 - GBA Timer: Improve accuracy of timers
613 - PSP2: Update toolchain to use vita.cmake
614 - Qt: Add language selector
615 - Qt: Minor test fixes
616 - Qt: Move shader settings into main settings window
617 - Qt: Dismiss game crashing/failing dialogs when a new game loads
618 - Qt: Properly ship Qt translations
619 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
620
6210.6 beta 1: (2017-06-29)
622 - Initial beta for 0.6
623
6240.5.2: (2016-12-31)
625Bugfixes:
626 - All: Fix fullscreen config option being ignored
627 - ARM7: PSR mode bits should not get sign extended
628 - GB: Fix audio not being deinitialized
629 - GB: Fix crash when masking savedata
630 - GB: Properly initialize sramRealVf variable
631 - GB Audio: Fix serialization of channel 3 and NR52 properties
632 - GB Audio: Reset envelope timer when reseting sound channel
633 - GB MBC: Fix SRAM dangling pointer with RTC games
634 - GB MBC: Fix initializing MBC when no ROM is loaded
635 - GB Memory: Fix patching ROM bank 0
636 - GB Memory: Fix starting HDMAs during mode 0
637 - GB Memory: Fix HDMA5 value after DMA completes
638 - GB Video: Initialize LCDC in renderer
639 - GB Video: Hblank IRQs should mask LYC=LY IRQs
640 - GBA: Fix IRQs firing after already being cleared
641 - GBA: Only unhalt CPU if appropriate bit is set in IE
642 - GBA: Add savegame override for Crash Bandicoot 2
643 - GBA BIOS: Fix MidiKey2Freq BIOS reads
644 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
645 - GBA Cheats: Fix GameShark ROM patches
646 - GBA I/O: Mask off WAITCNT bits that cannot be written
647 - GBA Memory: Fix misaligned BIOS reads
648 - GBA Memory: Fix VCOUNT being writable
649 - GBA Video: Fix out of bounds sprite transforms
650 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
651 - Libretro: Fix disabling BIOS
652 - Libretro: Fix Game Boy savestates and audio
653 - Qt: Fix changing resolution of software renderer
654 - Qt: Fix setting overrides
655 - Qt: Fix cut off tiles and alignment issues in tile viewer
656 - Qt: Only reset window dimensions when first shown
657 - Qt: Fix Qt Multimedia audio driver on big endian
658 - Qt: Fix Apply button for key and controller configurations
659 - VFS: Fix resizing memory chunks when not needed
660 - Windows: Fix Unicode directory handling
661Misc:
662 - GB, GBA: Prevent loading null ROMs
663 - GB Audio: Initialize wave RAM to GBC values
664 - GB Memory: Reset ROM bank when loading a ROM
665 - PSP2: Improved controller rumble
666
6670.5.1: (2016-10-05)
668Bugfixes:
669 - Core: Fix importing save games as read-only
670 - FFmpeg: Fix encoding AAC
671 - GB: Fix invalid STOP behavior on Game Boy Color
672 - GB: Initialize audio properly
673 - GB: Properly clear KEY1 bit 0 when switching speeds
674 - GB: Properly unload save files when unloading a ROM
675 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
676 - GB MBC: Fix MBC7 when size is incorrectly specified
677 - GB MBC: Fix RTC access when no save file is loaded
678 - GB SIO: Don't auto-clock external shift clock
679 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
680 - GB Video: Fix video frames getting missed when LCDC is off
681 - GB Video: Clear screen when LCDC is off
682 - GBA Cheats: Fix holding onto pointers that may get invalidated
683 - GBA Cheats: Fix key-activated CodeBreaker cheats
684 - GBA Cheats: Fix uninitialized memory getting freed when saving
685 - GBA Hardware: Improve Game Boy Player rumble behavior
686 - GBA Memory: Fix several unused I/O register read values
687 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
688 - LR35902: Fix events running with the wrong cycle active
689 - Qt: Fix "close" button on Overrides view
690 - Qt: Fix saving overrides
691 - Qt: Fix directory set unloading when replacing the ROM
692 - Qt: Fix patch loading
693 - Qt: Fix crash when saving an override if a game isn't loaded
694 - Qt: Fix showing default display driver as OpenGL (force 1.x)
695 - SDL: Attach rumble in SDL frontend
696 - Util: Fix PNG identification on files too small to be a PNG
697Misc:
698 - All: Only update version info if needed
699 - All: Split out install locations for Libretro and OpenEmu
700 - FFmpeg: Encoding cleanup
701 - GB: Reset active region when reloading ROM
702 - GB Memory: Initialize RAM pattern for GBC
703 - GB Video: Improved video timings
704 - Qt: Manage window sizes slightly better
705 - Qt: Remember scale option independent of core dimensions
706
7070.5.0: (2016-09-19)
708Features:
709 - Game Boy support
710 - Support for encrypted CodeBreaker GBA cheats
711 - Emulation of Vast Fame protected GBA carts (taizou)
712 - Tile viewer
713 - Threaded rendering mode
714 - Libretro: Memory map and achievement support (leiradel)
715 - GUI: Add UI control remapping
716 - GUI: Add fast-forward
717 - Wii: 240p support
718 - 3DS: Adjustable screen darkening
719 - Ability to temporarily load a savegame
720 - Load specific files out of archives
721 - Automatic BIOS detection
722Bugfixes:
723 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
724 - Debugger: Fix GDB breakpoints
725 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
726 - GBA: Fix filehandle leak with savegames
727 - GBA: Timer 0 cannot be count up
728 - GBA: Count up timers should not count themselves
729 - GBA Memory: Fix mirror on non-overdumped Classic NES games
730 - GBA Memory: Fix ldm {pc}
731 - GBA Savedata: Fix savedata sync timer
732 - GBA Savedata: Only unmap savedata if present
733 - GBA Serialize: Savestates now properly store prefetch
734 - GBA Video: WIN0/1 take priority over OBJWIN
735 - GBA Video: Fix out-of-order OBJWIN
736 - PSP2: Fix GPU crash while exiting
737 - PSP2: Fix VSync
738 - PSP2: Fix accelerometer range
739 - PSP2: Actually load screen mode setting
740 - PSP2: Fix gyroscope direction
741 - PSP2: Delete threads after they return
742 - PSP2: Fix mapping/unmapping from not at 0
743 - Qt: Fix bug in software renderer scaling
744 - Qt: Fix hanging key press after disabling autofire
745 - Qt: Fix being unable to pause manually when using auto-pausing
746 - SDL: Fix axes being mapped wrong
747 - Util: Fix realloc semantics in utf16to8
748 - Util: Fix inserting too many items into a hash table
749 - VFS: Fix uninitialized varaible reading from 7z
750 - VFS: Fix reading multiple files from a 7z archive
751 - Wii: Fix framelimiting after a slowdown
752 - Wii: Fix garbage flash at startup
753Misc:
754 - 3DS: Use blip_add_delta_fast for a small speed improvement
755 - 3DS: Allow UTF-16 filenames
756 - 3DS: Port to using citro3D
757 - 3DS: Use system font for menus
758 - 3DS: Attempt to use Core 2 for threads
759 - 3DS: Adjustable filering
760 - 3DS: 3D banner
761 - All: Add QUIET parameter to silence CMake
762 - All: Faster memory read/write
763 - ARM7: Support forcing Thumb mode via MSR
764 - ARM7: Flush prefetch cache when loading CPSR via MSR
765 - ARM7: Clean up instruction decoding for future expandability
766 - Debugger: Support register and memory writes via GDB stub
767 - Debugger: Add software breakpoint support to gdb
768 - FFmpeg: Full support for libavcodec 56+
769 - GBA: Better debug logging if event processing breaks
770 - GBA Audio: Force audio DMAs to not increment destination
771 - GBA BIOS: Use custom ArcTan, not relying on OS
772 - GBA Hardware: Clean up dead code in GBP
773 - GBA Memory: Optimize stalling behavior
774 - GBA Memory: Optimize Load-/StoreMultiple
775 - GBA Savedata: Add realistic timing for EEPROM
776 - GBA Serialize: Savestates now store if CPU was halted
777 - GBA Video: Remove old slow path fallback
778 - GBA Video: Optimize sprite drawing
779 - GBA Video: Optimize mode 0 rendering
780 - GBA Video: Optimize compositing cases slightly
781 - GUI: Screenshot dimensions are now passed through
782 - GUI: Add back logging
783 - GUI: Only reload config if manually saved
784 - GUI: Increase scrolling speed
785 - OpenGL: Log shader compilation failure
786 - OpenGL: Add texSize uniform
787 - Qt: Make -g flag work in Qt build
788 - Qt: Simplify OpenGL context creation
789 - Qt: Thread startup improvements
790 - Qt: Make audio channel/video layer options shortcut mappable
791 - Qt: Remove some C99isms from C++ code
792 - Qt: Remove default autofire mappings
793 - Qt: Make reseting when pasued frame-accurate
794 - Qt: Rearchitect game closing codepath
795 - PSP2: Use system font for menus
796 - PSP2: Add rumble for PS TV
797 - PSP2: Add fit-to-height screen mode
798 - PSP2: Sync files per descriptor
799 - PSP2: Allow UTF-8 filenames
800 - PSP2: Screenshots are now saved into the Photo Gallery
801 - PSP2: Stop underclocking when menuing
802 - SDL: Increase default audio buffer size to 1024 samples
803 - SDL: More responsive rumble
804 - Util: Add Vector GetConstPointer
805 - Util: Add rtrim
806 - Util: Add endswith
807 - VFS: Improve zip file detection
808 - Wii: Add pixelated resample filter
809 - Windows: Add native VDir support
810 - Util: Add PRIz macro for libc versions that don't support %z
811
8120.4.1: (2016-07-11)
813Bugfixes:
814 - All: Fix several file handle leaks
815 - All: Fix instruction tables getting zeroed when linking sometimes
816 - ARM7: Fix flags on SBC/RSC
817 - ARM7: Fix setting spsr privilege bits when spsr is empty
818 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
819 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
820 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
821 - GBA Memory: Fix executing code from OBJ region of VRAM
822 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
823 - GBA Serialize: Fix loading savegames from savestates
824 - OpenGL: Correct boolean vector strcmp strings for uniforms
825 - Qt: Fix sending gameStopped twice
826 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
827 - Qt: Fix initial state of key mapping
828 - Qt: Initialize m_useBios
829 - SDL: Fix joystick initialization on BSD
830 - SDL: Fix potential joystick crash in games with rumble
831 - SDL: Fix SDL 1.2 build
832 - SDL: Fix sporadic crash when deinitializing audio
833 - Shaders: Fix AGS-001 shader with some bad drivers
834 - Util: Use closesocket on Windows
835 - Util: Fix socket bind addresses
836 - VFS: Fix reading 7z archives without rewinding first
837 - VFS: VFileFromFD should not open directories
838 - Wii: Fix tilting direction
839 - Util: Fix realloc semantics in utf16to8
840Misc:
841 - All: Allow use of external minizip library
842 - Debugger: CLI debugger now exits when end-of-stream is reached
843 - FFmpeg: Update dependencies on Ubuntu
844 - GBA: Slightly optimize GBAProcessEvents
845 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
846 - GBA Video: Null renderer should return proper register values
847 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
848 - Qt: Add preset for DualShock 4
849 - Qt: Update 360 input profile on OS X to reflect newer drivers
850 - Qt: Remove use of NaN
851 - Qt: Canonicalize file paths when loading games
852 - Qt: Add refresh button to controller editing
853 - SDL: Remove default gamepad mappings
854 - Util: Fix intermittent build failure on OS X
855 - VFS: VFile.sync now updates modified time
856
8570.4.0: (2016-02-02)
858Features:
859 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
860 - I/O viewer
861 - Booting of multiboot images
862 - Customization of GIF recording
863 - Libretro: Cheat code support
864 - Support for GLSL shaders
865 - ROM information view
866 - Support for VBA-style cheat codes
867 - Savestates now store creation timestamps
868 - Key autofire
869 - Libretro: Allow blocking opposing directional input
870 - OpenEmu core for OS X
871 - Libretro: Settings for using BIOS and skipping intro
872 - Libretro: Customizable idle loop removal
873 - Implemented cycle counting for sprite rendering
874 - Cleaner, unified settings window
875 - Added a setting for pausing when the emulator is not in focus
876 - Customizable paths for save games, save states, screenshots and patches
877 - Controller hotplugging
878 - Ability to store save games and active cheats within savestates
879Bugfixes:
880 - ARM7: Fix sign of unaligned LDRSH
881 - ARM7: Fix decoding of some ARM ALU instructions with shifters
882 - Debugger: Fix watchpoints in gdb
883 - GBA: Fix warnings when creating and loading savestates
884 - GBA: Fix Iridion II savetype
885 - GBA BIOS: Fix misaligned CpuSet
886 - GBA Cheats: Fix cheats setting the Action Replay version
887 - GBA Hardware: Fix GPIO on big endian
888 - GBA Memory: Fix DMA register writing behavior
889 - GBA Memory: Fix DMAs triggering two cycles early
890 - Libretro: Fix aspect ratio
891 - Qt: Fix some potential crashes with the gamepad mapping
892 - Qt: Fix keys being mapped incorrectly when loading configuration file
893 - Util: Fix PowerPC PNG read/write pixel order
894 - Util: Fix excessive memory allocation when decoding a PNG
895 - VFS: Fix VFileReadline and remove _vfdReadline
896Misc:
897 - All: Improved PowerPC support
898 - All: Fix some undefined behavior warnings
899 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
900 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
901 - GBA: Implement bad I/O register loading
902 - GBA: Allow jumping to OAM and palette RAM
903 - GBA BIOS: Finish implementing RegisterRamReset
904 - GBA Config: Add "override" layer for better one-time configuration
905 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
906 - GBA Memory: Use a dynamically sized mask for ROM memory
907 - GBA Memory: Implement several unimplemented memory access types
908 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
909 - GBA RR: Starting from savestate now embeds the savegame
910 - GBA RR: Add preliminary SRAM support for VBM loading
911 - GBA RR: Add support for resets in movies
912 - GBA Video: Remove lastHblank, as it is implied
913 - Libretro: Use anonymous memory mappers for large blocks of memory
914 - Libretro: Add install target for libretro core
915 - Qt: Window size command line options are now supported
916 - Qt: Increase usability of key mapper
917 - Qt: Add 'Apply' button to settings window
918 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
919 - Qt: Allow use of modifier keys as input
920 - Qt: Optimize log viewer
921 - Qt: Added button for breaking into the GDB debugger
922 - Qt: Add box for showing duration of rewind
923 - SDL: Support fullscreen in SDL 1.2
924 - SDL: Allow GBASDLAudio to be used without a thread context
925 - Util: Use VFile for configuration
926 - Util: Add MutexTryLock
927
9280.3.2: (2015-12-16)
929Bugfixes:
930 - ARM7: Fix STRT/STRBT
931 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
932 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
933 - Libretro: Fix problems with rumble not turning off
934 - GBA: Fix idle skip state being retained between games
935 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
936 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
937 - GBA BIOS: Fix Sqrt sign
938 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
939 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
940 - GBA Memory: Fix DMA behavior for SRAM accesses
941 - GBA Memory: Fix Store8 to OBJ VRAM
942 - GBA Memory: Fix alignment of LDM/STM on SRAM
943 - GBA Memory: Fix unaligned out-of-bounds ROM loads
944 - GBA Memory: Fix timing of DMAs
945 - GBA Video: Fix _mix for 15-bit color
946 - GBA Video: Fix OAM and palette initialization
947 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
948 - Qt: Use safer isLoaded check in GameController
949 - Qt: Fix a race condition in PainterGL that could lead to a crash
950 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
951 - Qt: Fix font size in memory viewer
952 - Qt: Fix a crash in the memory viewer
953 - Qt: Add additional checks in CheatModel to prevent crashes
954 - Qt: Fix race condition with setting sample rate
955 - Qt: Fix crash when closing multiplayer windows
956 - Qt: Fix resetting while paused
957Misc:
958 - GBA Audio: Implement missing flags on SOUNDCNT_X register
959 - Qt: Add mute option to menu
960
9610.3.1: (2015-10-24)
962Bugfixes:
963 - ARM7: Fix instruction decoding of Thumb shifts
964 - GBA: Deinit savegame when unloading a ROM
965 - GBA: Fix BIOS check on big endian
966 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
967 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
968 - GBA Audio: Fix audio channels being silenced at the wrong time
969 - GBA Memory: Fix bad BIOS Load16 on big endian
970 - GBA Memory: Fix bad Load8 on big endian
971 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
972 - GBA Video: Fix edge case with sprite blend modes and semitransparency
973 - GBA Video: Fix objwin and blending interaction on sprites
974 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
975 - Libretro: Fix a memory leak with the render buffer
976 - Qt: Windows no longer spawn in the top left on first launch
977 - Qt: Fix install path of XDG desktop file with DESTDIR
978 - Qt: Fix drag and drop on Windows
979 - Qt: Reenable double buffering, as disabling it broke some Windows configs
980 - VFS: Fix return values of VFileFILE.read and .write
981Misc:
982 - All: Reset next event to cycles instead of zero to interrupt
983 - All: Add --version flag
984 - ARM7: Force disable LTO on two files to work around a GCC bug
985 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
986 - GBA: Better memory handling with PNG savestates
987 - GBA: Additional savestate sanity checks
988 - GBA: Check for cycle count being too high
989 - GBA Audio: Allow GBAAVStream to have no video callback
990 - GBA BIOS: Implement RegisterRamReset for SIO registers
991 - Qt: Remove useless help icons in dialogs
992 - Qt: Prevent savestate window from opening while in multiplayer
993 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
994 - Qt: Dropping multiplayer windows works more cleanly now
995
9960.3.0: (2015-08-16)
997Features:
998 - Ability to hide individual background layers, or OBJs
999 - Ability to mute individual audio channels
1000 - Palette viewer and exporter
1001 - Volume control
1002 - More shortcuts are editable (e.g. quick save/load)
1003 - Rewind now shows the frame after rewinding
1004 - Import/Export of GameShark/Action Replay snapshots
1005 - Add "Step backwards" item for single increment rewind
1006 - Deadzone estimation for game controllers
1007 - Analog inputs can be used for shortcuts
1008 - Menu items for specific solar sensor brightness levels
1009 - Remappable controls for tilt and gyroscope sensors
1010 - Status messages for actions taken while a game is running (e.g. save/load state)
1011 - Memory inspector
1012 - Screensaver can now be suspended while a game is running
1013 - Load/save the most recent savestate slot
1014 - Support varible speed (PWM) rumble
1015 - Ability to cap fast forward speed
1016 - Finer control over FPS target
1017 - Holdable shortcut for rewinding one frame at a time
1018 - Ability to boot directly into the BIOS
1019 - Preliminary support for yanking out the game pak while a game is running
1020 - Thumb-drive mode by putting a file called portable.ini in the same folder
1021 - Configurable display driver, between software and OpenGL
1022 - Undo-able savestate loading and saving
1023 - Controller profiles now store shortcut settings
1024 - Default controller profiles for several common controllers
1025 - Libretro now supports BIOS, rumble and solar sensor
1026 - Implement BIOS call Stop, for sleep mode
1027 - Automatically load patches, if found
1028 - Improved video synchronization
1029 - Configurable audio output sample rate
1030Bugfixes:
1031 - ARM7: Fix SWI and IRQ timings
1032 - ARM7: Fix Thumb MUL timing
1033 - ARM7: Fix timing of multiplies to use N cycles
1034 - ARM7: ARMHotplugDetach should call deinit
1035 - Debugger: Fix use-after-free in breakpoint clearing code
1036 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1037 - GBA: Cap audio FIFO read size during deserialization
1038 - GBA: Check for corrupted savestates when loading
1039 - GBA: Check for improperly sized savestates when loading
1040 - GBA: Check for savestates made from differently sized ROMs
1041 - GBA: Fix calls to endian-independent loadstores
1042 - GBA: Fix timing of reading from timer registers
1043 - GBA: Ensure cycles never go negative
1044 - GBA Audio: Force audio FIFOs to 32-bit
1045 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1046 - GBA Audio: Fix sample order in audio channel 3
1047 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1048 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1049 - GBA Memory: Improve Thumb open bus behavior
1050 - GBA Memory: Fix potential DMA issue when loading a savestate
1051 - GBA Memory: Fix load/store multiple video memory waitstates
1052 - GBA SIO: Fix reseting when there are SIO devices attached
1053 - GBA Video: Blended sprites should never have other effects applied
1054 - GBA Video: Fix out-of-bounds tiles in mosaic
1055 - GBA Video: Fix windows not affecting sprites
1056 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1057 - GBA Video: Fix timing on first scanline
1058 - Qt: Better cleanup when a game crashes
1059 - Qt: Fix open ROM dialog filtering for archive formats
1060 - Qt: Cap the maximum number of multiplayer windows
1061 - Qt: Fix maximum year in sensor override
1062 - Qt: Fix window being too tall after exiting fullscreen
1063 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1064 - Qt: Fix analog buttons not getting unmapped
1065 - Qt: Fix passing command line options
1066 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1067 - SDL: Fix SDL build when OpenGL is missing
1068 - Util: Allow loading IPS patches that grow the ROM
1069 - VFS: Fix resource leaks if some allocations fail
1070 - VFS: Fix line-reading to return proper values
1071 - Video: Fix an issue with very long filenames
1072 - Util: Fix formatting of floats
1073Misc:
1074 - All: Add --help flag for command line programs
1075 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1076 - All: Enable static linking for Windows
1077 - All: Enable static linking for OS X
1078 - All: Threads are now named
1079 - All: Proper handling of Unicode file paths
1080 - ARM7: Add emulation for Undefined CPU mode
1081 - ARM7: Reduce the size of the Thumb instruction table
1082 - GBA: Add status log level
1083 - GBA: GBARewind now returns how many states it has rewound
1084 - GBA: SIO logging layer
1085 - GBA BIOS: Stub out SoundBias
1086 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1087 - GBA: Don't include GBACLIDebugger struct unless needed
1088 - GBA: Savedata is now synced shortly after data finishes being written
1089 - GBA: Process multiple timer events at once, if necessary
1090 - GBA Audio: Implement audio reset for channels A/B
1091 - GBA Audio: Process multiple audio events at once, if necessary
1092 - GBA Hardware: Backport generic RTC source into core
1093 - GBA Input: Allow axes and buttons to be mapped to the same key
1094 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1095 - GBA SIO: Add a dummy driver for Normal mode
1096 - GBA Thread: Add functionality for running callbacks on the GBA thread
1097 - GBA Thread: Split GBASync into a separate file
1098 - GBA Video: Refactor software renderer into separate files
1099 - GBA Video: Slightly optimize mode 0 mosaic rendering
1100 - Debugger: Free watchpoints in addition to breakpoints
1101 - Qt: Handle saving input settings better
1102 - Qt: Move GL frame drawing back onto its own thread
1103 - Qt: Fast forward (held) option moved from Other to Emulation menu
1104 - Qt: Show version info in window title
1105 - Qt: Migrate multiplayer window handling into GBAApp
1106 - Qt: Unified file opening and saving with last location
1107 - Qt: Fix windows being resizable when they shouldn't have been
1108 - Qt: Only hide cursor in full screen
1109 - Qt: Replace pause-after-frame mutex with an atomic
1110 - Qt: Add application icon and XDG desktop files
1111 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1112 - Qt: Don't save window size when entering fullscreen
1113 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1114 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1115 - Qt: Increase usability of key mapper
1116 - Qt: Show checkmark for window sizes
1117 - Qt: Set window path to loaded ROM
1118 - Perf: Ability to load savestates immediately on launch
1119 - SDL: Properly check for initialization
1120 - SDL: Clean up initialization functions
1121 - SDL: Clean up GL context
1122 - Util: Allow disabling the threading code entirely
1123 - VFS: Add sync method to force syncing with backing
1124
11250.2.1: (2015-05-13)
1126Bugfixes:
1127 - All: Fix sanitize-deb script not cleaning up after itself
1128 - All: Fix dependencies for libavcodec on Debian-derived platforms
1129 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1130 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1131 - ARM7: Fix ARM multiply instructions when PC is a destination register
1132 - Debugger: Fix use-after-free in breakpoint clearing code
1133 - Debugger: Fix boundary conditions in tab completion
1134 - GBA: Fix timers not updating timing when writing to only the reload register
1135 - GBA: Fix rewind boundary conditions
1136 - GBA: Add initial I/O register settings for background matrix registers
1137 - GBA: Fix hang when loading a savestate if sync to video is enabled
1138 - GBA: Handle out-of-bounds I/O access
1139 - GBA: Fix bounds-checking on EEPROM access
1140 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1141 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1142 - GBA Memory: Allow SRAM to be 64kB
1143 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1144 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1145 - GBA Video: Fix second frame mode 5
1146 - Perf: Fix race condition if a game crashes immediately on start
1147 - Qt: Fix Display object leak when closing a window
1148 - Qt: Fix .deb dependencies
1149 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1150 - Qt: Fix window not regaining focus after exiting savestate window
1151 - Qt: Fix regression where video would not record if the game had already started
1152 - Qt: Fix potential crash if a gamepad causes focus to change
1153 - Qt: Fix controller axis querying
1154 - Qt: Fix multiplayer windows opening as the wrong size
1155 - Qt: Fix controllers sometimes not loading the right profile
1156 - SDL: Fix boundary conditions for joystick adjustments
1157 - SDL: Allocate properly sized input maps
1158 - SDL: Fix potential build issues when Qt and SDL2 are in use
1159 - Util: Fix resource leak in UTF-8 handling code
1160 - Util: Fix a null-pointer issue when attempting to delete a key
1161 - VFS: Fix resource leaks if some allocations fail
1162 - Video: Fix an issue with very long filenames
1163Misc:
1164 - GBA Memory: Soft-crash if jumping past the end of a ROM
1165 - Qt: Show multiplayer numbers in window title
1166 - Qt: Solar sensor can have shortcuts set
1167
11680.2.0: (2015-04-03)
1169Features:
1170 - Support for gamepad axes, e.g. analog sticks or triggers
1171 - Add scale presets for up to 6x
1172 - Settings window
1173 - Bilinear resampling option
1174 - Add option to skip BIOS start screen
1175 - List of recently opened games
1176 - Support for games using the Solar Sensor
1177 - Better audio resampling via blip-buf
1178 - Game Pak overrides dialog for setting savetype and sensor values
1179 - Support for games using the tilt sensor
1180 - Remappable shortcuts for keyboard and gamepad
1181 - Rewinding of emulation
1182 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1183 - Support IPv6
1184 - Save directory of last loaded file
1185 - Support BPS patches
1186 - Automatically detect and optimize out idle loops
1187 - Configurable game overrides
1188 - Support loading 7-Zip files
1189 - Drag and drop game loading
1190 - Cheat code support
1191 - Runtime configurable audio driver
1192 - Libretro core for use with RetroArch and other front-ends
1193 - Controller profiles for setting different bindings for different controllers
1194 - Ability to lock aspect ratio
1195 - Local link cable support
1196 - Ability to switch which game controller is in use per instance
1197 - Ability to prevent opposing directional input
1198 - Warning dialog if an unimplemented BIOS feature is called
1199 - Debugger: Add CLI "frame", frame advance command
1200 - Debugger: Add CLI functions for writing to memory
1201 - Debugger: Add CLI functions for examining memory regions
1202 - Debugger: Add CLI function for writing a register
1203Bugfixes:
1204 - ARM7: Extend prefetch by one stage
1205 - ARM7: Fix cycle counting for loads
1206 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1207 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1208 - GBA: Initialize gba.sync to null
1209 - GBA: Fix timer initialization
1210 - GBA Audio: Support 16-bit writes to FIFO audio
1211 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1212 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1213 - GBA BIOS: Fix BIOS prefetch after reset
1214 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1215 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1216 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1217 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1218 - GBA Memory: Fix cycle counting for 32-bit load/stores
1219 - GBA RR: Fix fallthrough error when reading tags from a movie
1220 - GBA Thread: Fix possible hang when loading an archive
1221 - GBA Thread: Fix possible deadlock in video sync
1222 - Perf: Fix crash when the GBA thread fails to start
1223 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1224 - Qt: Fix crash when adjusting settings after closing a game
1225 - Qt: Fix crash when starting GDB stub after closing a game
1226 - Qt: Fix patch loading while a game is running
1227 - Qt: Fix crash when loading a game after stopping GDB server
1228 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1229 - Qt: Fix crash when attempting to pause if a game is not running
1230 - SDL: Properly clean up if a game doesn't launch
1231 - Util: Fix sockets on Windows
1232Misc:
1233 - All: Enable link-time optimization
1234 - Debugger: Watchpoints now work on STM/LDM instructions
1235 - Debugger: Clean up GDB stub network interfacing
1236 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1237 - Debugger: Merge Thumb BL instructions when disassembling
1238 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1239 - Debugger: Watchpoints now report address watched (fixes #68)
1240 - Debugger: Add support for soft breakpoints
1241 - Debugger: Make I/O register names be addresses instead of values
1242 - Debugger: Rename read/write commands
1243 - GBA: Improve accuracy of event timing
1244 - GBA: Add API for getting Configuration structs for overrides and input
1245 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1246 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1247 - GBA: Move A/V stream interface into core
1248 - GBA: Savestates now take into account savedata state machines (fixes #109)
1249 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1250 - GBA Memory: Simplify memory API and use fixed bus width
1251 - GBA Thread: Make GBASyncWaitFrameStart time out
1252 - GBA Video: Start video at the last scanline instead of the first
1253 - Qt: Optimize logo drawing
1254 - Qt: Move frame upload back onto main thread
1255 - Qt: Remember window position
1256 - Qt: Double-clicking on the window toggles full screen
1257 - Util: Use proper locale for reading and writing float values
1258
12590.1.1: (2015-01-24)
1260Bugfixes:
1261 - ARM7: Fix LDM writeback to a register already written
1262 - GBA: Fix timers 2 and 3 updating incorrectly
1263 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1264 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1265 - GBA Audio: Properly initialize audio FIFO channels
1266 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1267 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1268 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1269 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1270 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1271 - GBA BIOS: Fix HuffUnComp boundary conditions
1272 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1273 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1274 - GBA Memory: Filter out top nybble of DMA addresses
1275 - GBA Memory: Properly bounds-check VRAM accesses
1276 - GBA Memory: Fix initial DMA state
1277 - GBA Thread: Allow halted games to exit cleanly
1278 - GBA Video: Fix blend issues with obscured middle layers
1279 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1280 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1281 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1282 - GBA Video: Fix sprite boundary conditions with mosaic
1283 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1284 - Qt: Fix issue with set frame sizes being the wrong height
1285 - Qt: Fix emulator crashing when full screen if a game is not running
1286 - Qt: Fix window focus issues
1287 - Qt: Properly set default video recording settings
1288 - Qt: Fix a race condition when a game crashes immediately
1289 - Qt: Fix some cases where key mapping can break if focus is adjusted
1290 - Qt: Fix crash if a game pauses before any frames are shown
1291 - Debugger: Negative PC-relative loads now properly subtract the offset
1292 - Debugger: Align PC-relative loads in Thumb
1293 - Debugger: Fix watchpoints triggering too late
1294 - Debugger: Fix binary print putting spaces between digits
1295 - Video: Ensure FFmpeg encoder has audio frames
1296 - Video: Fix uncompressed PCM audio recording
1297 - Video: Fix FFmpeg crashing when the file extension is wrong
1298 - Util: Fix SOCKET_FAILED macro
1299Misc:
1300 - GBA: Exit cleanly on FATAL if the port supports it
1301 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1302 - Qt: Disable sync to video by default
1303 - Qt: Handle a game crash without crashing
1304 - Qt: Set default log level to FATAL, ERROR and WARN
1305 - Qt: Clarify some phrasing in the menus
1306 - Qt: Clear active buttons when focus is lost
1307
13080.1.0: (2014-12-13)
1309 - Initial release