CHANGES (view raw)
10.3.0: (Future)
2Bugfixes:
3 - GBA: Fix timers not updating timing when writing to only the reload register
4
50.2.0: (2015-04-03)
6Features:
7 - Support for gamepad axes, e.g. analog sticks or triggers
8 - Add scale presets for up to 6x
9 - Settings window
10 - Bilinear resampling option
11 - Add option to skip BIOS start screen
12 - List of recently opened games
13 - Support for games using the Solar Sensor
14 - Better audio resampling via blip-buf
15 - Game Pak overrides dialog for setting savetype and sensor values
16 - Support for games using the tilt sensor
17 - Remappable shortcuts for keyboard and gamepad
18 - Rewinding of emulation
19 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
20 - Support IPv6
21 - Save directory of last loaded file
22 - Support BPS patches
23 - Automatically detect and optimize out idle loops
24 - Configurable game overrides
25 - Support loading 7-Zip files
26 - Drag and drop game loading
27 - Cheat code support
28 - Runtime configurable audio driver
29 - Libretro core for use with RetroArch and other front-ends
30 - Controller profiles for setting different bindings for different controllers
31 - Ability to lock aspect ratio
32 - Local link cable support
33 - Ability to switch which game controller is in use per instance
34 - Ability to prevent opposing directional input
35 - Warning dialog if an unimplemented BIOS feature is called
36 - Debugger: Add CLI "frame", frame advance command
37 - Debugger: Add CLI functions for writing to memory
38 - Debugger: Add CLI functions for examining memory regions
39 - Debugger: Add CLI function for writing a register
40Bugfixes:
41 - ARM7: Extend prefetch by one stage
42 - ARM7: Fix cycle counting for loads
43 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
44 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
45 - GBA: Initialize gba.sync to null
46 - GBA: Fix timer initialization
47 - GBA Audio: Support 16-bit writes to FIFO audio
48 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
49 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
50 - GBA BIOS: Fix BIOS prefetch after reset
51 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
52 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
53 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
54 - GBA Memory: Fix I cycles that had been moved to ARM7 core
55 - GBA Memory: Fix cycle counting for 32-bit load/stores
56 - GBA RR: Fix fallthrough error when reading tags from a movie
57 - GBA Thread: Fix possible hang when loading an archive
58 - GBA Thread: Fix possible deadlock in video sync
59 - Perf: Fix crash when the GBA thread fails to start
60 - Qt: Fix crash starting a GDB stub if a game isn't loaded
61 - Qt: Fix crash when adjusting settings after closing a game
62 - Qt: Fix crash when starting GDB stub after closing a game
63 - Qt: Fix patch loading while a game is running
64 - Qt: Fix crash when loading a game after stopping GDB server
65 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
66 - Qt: Fix crash when attempting to pause if a game is not running
67 - SDL: Properly clean up if a game doesn't launch
68 - Util: Fix sockets on Windows
69Misc:
70 - All: Enable link-time optimization
71 - Debugger: Watchpoints now work on STM/LDM instructions
72 - Debugger: Clean up GDB stub network interfacing
73 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
74 - Debugger: Merge Thumb BL instructions when disassembling
75 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
76 - Debugger: Watchpoints now report address watched (fixes #68)
77 - Debugger: Add support for soft breakpoints
78 - Debugger: Make I/O register names be addresses instead of values
79 - Debugger: Rename read/write commands
80 - GBA: Improve accuracy of event timing
81 - GBA: Add API for getting Configuration structs for overrides and input
82 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
83 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
84 - GBA: Move A/V stream interface into core
85 - GBA: Savestates now take into account savedata state machines (fixes #109)
86 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
87 - GBA Memory: Simplify memory API and use fixed bus width
88 - GBA Thread: Make GBASyncWaitFrameStart time out
89 - GBA Video: Start video at the last scanline instead of the first
90 - Qt: Optimize logo drawing
91 - Qt: Move frame upload back onto main thread
92 - Qt: Remember window position
93 - Qt: Double-clicking on the window toggles full screen
94 - Util: Use proper locale for reading and writing float values
95
960.1.1: (2015-01-24)
97Bugfixes:
98 - ARM7: Fix LDM writeback to a register already written
99 - GBA: Fix timers 2 and 3 updating incorrectly
100 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
101 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
102 - GBA Audio: Properly initialize audio FIFO channels
103 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
104 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
105 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
106 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
107 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
108 - GBA BIOS: Fix HuffUnComp boundary conditions
109 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
110 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
111 - GBA Memory: Filter out top nybble of DMA addresses
112 - GBA Memory: Properly bounds-check VRAM accesses
113 - GBA Memory: Fix initial DMA state
114 - GBA Thread: Allow halted games to exit cleanly
115 - GBA Video: Fix blend issues with obscured middle layers
116 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
117 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
118 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
119 - GBA Video: Fix sprite boundary conditions with mosaic
120 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
121 - Qt: Fix issue with set frame sizes being the wrong height
122 - Qt: Fix emulator crashing when full screen if a game is not running
123 - Qt: Fix window focus issues
124 - Qt: Properly set default video recording settings
125 - Qt: Fix a race condition when a game crashes immediately
126 - Qt: Fix some cases where key mapping can break if focus is adjusted
127 - Qt: Fix crash if a game pauses before any frames are shown
128 - Debugger: Negative PC-relative loads now properly subtract the offset
129 - Debugger: Align PC-relative loads in Thumb
130 - Debugger: Fix watchpoints triggering too late
131 - Debugger: Fix binary print putting spaces between digits
132 - Video: Ensure FFmpeg encoder has audio frames
133 - Video: Fix uncompressed PCM audio recording
134 - Video: Fix FFmpeg crashing when the file extension is wrong
135 - Util: Fix SOCKET_FAILED macro
136Misc:
137 - GBA: Exit cleanly on FATAL if the port supports it
138 - GBA Memory: Implement 16- and 32-bit loads from SRAM
139 - Qt: Disable sync to video by default
140 - Qt: Handle a game crash without crashing
141 - Qt: Set default log level to FATAL, ERROR and WARN
142 - Qt: Clarify some phrasing in the menus
143 - Qt: Clear active buttons when focus is lost
144
1450.1.0: (2014-12-13)
146 - Initial release