src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16extern "C" {
17#include "core/serialize.h"
18#include "gba/gba.h"
19}
20
21using namespace QGBA;
22
23SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
25 , m_controller(controller)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94
95 // TODO: Move to reloadConfig()
96 QVariant audioDriver = m_controller->getQtOption("audioDriver");
97#ifdef BUILD_QT_MULTIMEDIA
98 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
99 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
100 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
101 }
102#endif
103
104#ifdef BUILD_SDL
105 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
106 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
107 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
108 }
109#endif
110
111 // TODO: Move to reloadConfig()
112 QVariant displayDriver = m_controller->getQtOption("displayDriver");
113 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
114 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
115 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
116 }
117
118#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
119 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
120 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
121 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
122 }
123#endif
124
125#ifdef BUILD_GL
126 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
127 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
128 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
129 }
130#endif
131
132 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
133 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
134 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
135 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
136 updateConfig();
137 }
138 });
139
140 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
141 m_ui.stackedWidget->addWidget(editor);
142 m_ui.tabs->addItem("Keyboard");
143 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
144
145#ifdef BUILD_SDL
146 inputController->recalibrateAxes();
147 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
148 editor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
149 m_ui.stackedWidget->addWidget(editor);
150 m_ui.tabs->addItem("Controllers");
151 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
152#endif
153
154 ShortcutView* shortcutView = new ShortcutView();
155 shortcutView->setController(shortcutController);
156 shortcutView->setInputController(inputController);
157 m_ui.stackedWidget->addWidget(shortcutView);
158 m_ui.tabs->addItem("Shortcuts");
159}
160
161void SettingsView::selectBios() {
162 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
163 if (!filename.isEmpty()) {
164 m_ui.bios->setText(filename);
165 }
166}
167
168void SettingsView::updateConfig() {
169 saveSetting("bios", m_ui.bios);
170 saveSetting("useBios", m_ui.useBios);
171 saveSetting("skipBios", m_ui.skipBios);
172 saveSetting("audioBuffers", m_ui.audioBufferSize);
173 saveSetting("sampleRate", m_ui.sampleRate);
174 saveSetting("videoSync", m_ui.videoSync);
175 saveSetting("audioSync", m_ui.audioSync);
176 saveSetting("frameskip", m_ui.frameskip);
177 saveSetting("fpsTarget", m_ui.fpsTarget);
178 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
179 saveSetting("volume", m_ui.volume);
180 saveSetting("mute", m_ui.mute);
181 saveSetting("rewindEnable", m_ui.rewind);
182 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
183 saveSetting("resampleVideo", m_ui.resampleVideo);
184 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
185 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
186 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
187 saveSetting("savegamePath", m_ui.savegamePath);
188 saveSetting("savestatePath", m_ui.savestatePath);
189 saveSetting("screenshotPath", m_ui.screenshotPath);
190 saveSetting("patchPath", m_ui.patchPath);
191
192 if (m_ui.fastForwardUnbounded->isChecked()) {
193 saveSetting("fastForwardRatio", "-1");
194 } else {
195 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
196 }
197
198 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
199 case IDLE_LOOP_IGNORE:
200 saveSetting("idleOptimization", "ignore");
201 break;
202 case IDLE_LOOP_REMOVE:
203 saveSetting("idleOptimization", "remove");
204 break;
205 case IDLE_LOOP_DETECT:
206 saveSetting("idleOptimization", "detect");
207 break;
208 }
209
210 int loadState = 0;
211 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
212 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
213 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
214 saveSetting("loadStateExtdata", loadState);
215
216 int saveState = 0;
217 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
218 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
219 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
220 saveSetting("saveStateExtdata", saveState);
221
222 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
223 if (audioDriver != m_controller->getQtOption("audioDriver")) {
224 m_controller->setQtOption("audioDriver", audioDriver);
225 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
226 emit audioDriverChanged();
227 }
228
229 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
230 if (displayDriver != m_controller->getQtOption("displayDriver")) {
231 m_controller->setQtOption("displayDriver", displayDriver);
232 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
233 emit displayDriverChanged();
234 }
235
236 m_controller->write();
237
238 emit pathsChanged();
239 emit biosLoaded(m_ui.bios->text());
240}
241
242void SettingsView::reloadConfig() {
243 loadSetting("bios", m_ui.bios);
244 loadSetting("useBios", m_ui.useBios);
245 loadSetting("skipBios", m_ui.skipBios);
246 loadSetting("audioBuffers", m_ui.audioBufferSize);
247 loadSetting("sampleRate", m_ui.sampleRate);
248 loadSetting("videoSync", m_ui.videoSync);
249 loadSetting("audioSync", m_ui.audioSync);
250 loadSetting("frameskip", m_ui.frameskip);
251 loadSetting("fpsTarget", m_ui.fpsTarget);
252 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
253 loadSetting("volume", m_ui.volume);
254 loadSetting("mute", m_ui.mute);
255 loadSetting("rewindEnable", m_ui.rewind);
256 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
257 loadSetting("resampleVideo", m_ui.resampleVideo);
258 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
259 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
260 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
261 loadSetting("savegamePath", m_ui.savegamePath);
262 loadSetting("savestatePath", m_ui.savestatePath);
263 loadSetting("screenshotPath", m_ui.screenshotPath);
264 loadSetting("patchPath", m_ui.patchPath);
265
266 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
267 if (fastForwardRatio <= 0) {
268 m_ui.fastForwardUnbounded->setChecked(true);
269 m_ui.fastForwardRatio->setEnabled(false);
270 } else {
271 m_ui.fastForwardUnbounded->setChecked(false);
272 m_ui.fastForwardRatio->setEnabled(true);
273 m_ui.fastForwardRatio->setValue(fastForwardRatio);
274 }
275
276 QString idleOptimization = loadSetting("idleOptimization");
277 if (idleOptimization == "ignore") {
278 m_ui.idleOptimization->setCurrentIndex(0);
279 } else if (idleOptimization == "remove") {
280 m_ui.idleOptimization->setCurrentIndex(1);
281 } else if (idleOptimization == "detect") {
282 m_ui.idleOptimization->setCurrentIndex(2);
283 }
284
285 bool ok;
286 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
287 if (!ok) {
288 loadState = SAVESTATE_SCREENSHOT;
289 }
290 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
291 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
292 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
293
294 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
295 if (!ok) {
296 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
297 }
298 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
299 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
300 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
301}
302
303void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
304 m_controller->setOption(key, field->isChecked());
305 m_controller->updateOption(key);
306}
307
308void SettingsView::saveSetting(const char* key, const QComboBox* field) {
309 saveSetting(key, field->lineEdit());
310}
311
312void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
313 saveSetting(key, field->value());
314}
315
316void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
317 saveSetting(key, field->text());
318}
319
320void SettingsView::saveSetting(const char* key, const QSlider* field) {
321 saveSetting(key, field->value());
322}
323
324void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
325 saveSetting(key, field->value());
326}
327
328void SettingsView::saveSetting(const char* key, const QVariant& field) {
329 m_controller->setOption(key, field);
330 m_controller->updateOption(key);
331}
332
333void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
334 QString option = loadSetting(key);
335 field->setChecked(!option.isNull() && option != "0");
336}
337
338void SettingsView::loadSetting(const char* key, QComboBox* field) {
339 loadSetting(key, field->lineEdit());
340}
341
342void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
343 QString option = loadSetting(key);
344 field->setValue(option.toDouble());
345}
346
347void SettingsView::loadSetting(const char* key, QLineEdit* field) {
348 QString option = loadSetting(key);
349 field->setText(option);
350}
351
352void SettingsView::loadSetting(const char* key, QSlider* field) {
353 QString option = loadSetting(key);
354 field->setValue(option.toInt());
355}
356
357void SettingsView::loadSetting(const char* key, QSpinBox* field) {
358 QString option = loadSetting(key);
359 field->setValue(option.toInt());
360}
361
362QString SettingsView::loadSetting(const char* key) {
363 return m_controller->getOption(key);
364}