all repos — mgba @ 13dfb144e88290b0e747ac51391f0882e57ce4b2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19 - Added a setting for pausing when the emulator is not in focus
 20 - Customizable paths for save games, save states, screenshots and patches
 21 - Controller hotplugging
 22Bugfixes:
 23 - Util: Fix PowerPC PNG read/write pixel order
 24 - VFS: Fix VFileReadline and remove _vfdReadline
 25 - GBA Memory: Fix DMA register writing behavior
 26 - GBA BIOS: Fix misaligned CpuSet
 27 - ARM7: Fix sign of unaligned LDRSH
 28 - GBA: Fix warnings when creating and loading savestates
 29 - GBA Memory: Fix DMAs triggering two cycles early
 30 - GBA Hardware: Fix GPIO on big endian
 31 - Util: Fix excessive memory allocation when decoding a PNG
 32 - GBA: Fix Iridion II savetype
 33 - Libretro: Fix aspect ratio
 34 - Qt: Fix some potential crashes with the gamepad mapping
 35 - Debugger: Fix watchpoints in gdb
 36 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 37Misc:
 38 - Qt: Window size command line options are now supported
 39 - Qt: Increase usability of key mapper
 40 - GBA Memory: Use a dynamically sized mask for ROM memory
 41 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 42 - SDL: Support fullscreen in SDL 1.2
 43 - Libretro: Use anonymous memory mappers for large blocks of memory
 44 - Qt: Add 'Apply' button to settings window
 45 - GBA Video: Remove lastHblank, as it is implied
 46 - GBA Config: Add "override" layer for better one-time configuration
 47 - SDL: Allow GBASDLAudio to be used without a thread context
 48 - All: Improved PowerPC support
 49 - All: Fix some undefined behavior warnings
 50 - Util: Use VFile for configuration
 51 - GBA Memory: Implement several unimplemented memory access types
 52 - GBA: Implement bad I/O register loading
 53 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 54 - Util: Add MutexTryLock
 55 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 56 - Qt: Allow use of modifier keys as input
 57 - Qt: Optimize log viewer
 58 - GBA RR: Starting from savestate now embeds the savegame
 59 - Libretro: Add install target for libretro core
 60 - 3DS: Update to new ctrulib API
 61 - GBA RR: Add preliminary SRAM support for VBM loading
 62 - GBA RR: Add support for resets in movies
 63 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 64 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 65 - Qt: Added button for breaking into the GDB debugger
 66
 670.3.2: (2015-12-16)
 68Bugfixes:
 69 - ARM7: Fix STRT/STRBT
 70 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 71 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 72 - Libretro: Fix problems with rumble not turning off
 73 - GBA: Fix idle skip state being retained between games
 74 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 75 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 76 - GBA BIOS: Fix Sqrt sign
 77 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 78 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 79 - GBA Memory: Fix DMA behavior for SRAM accesses
 80 - GBA Memory: Fix Store8 to OBJ VRAM
 81 - GBA Memory: Fix alignment of LDM/STM on SRAM
 82 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 83 - GBA Memory: Fix timing of DMAs
 84 - GBA Video: Fix _mix for 15-bit color
 85 - GBA Video: Fix OAM and palette initialization
 86 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 87 - Qt: Use safer isLoaded check in GameController
 88 - Qt: Fix a race condition in PainterGL that could lead to a crash
 89 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 90 - Qt: Fix font size in memory viewer
 91 - Qt: Fix a crash in the memory viewer
 92 - Qt: Add additional checks in CheatModel to prevent crashes
 93 - Qt: Fix race condition with setting sample rate
 94 - Qt: Fix crash when closing multiplayer windows
 95 - Qt: Fix resetting while paused
 96Misc:
 97 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 98 - Qt: Add mute option to menu
 99
1000.3.1: (2015-10-24)
101Bugfixes:
102 - ARM7: Fix instruction decoding of Thumb shifts
103 - GBA: Deinit savegame when unloading a ROM
104 - GBA: Fix BIOS check on big endian
105 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
106 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
107 - GBA Audio: Fix audio channels being silenced at the wrong time
108 - GBA Memory: Fix bad BIOS Load16 on big endian
109 - GBA Memory: Fix bad Load8 on big endian
110 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
111 - GBA Video: Fix edge case with sprite blend modes and semitransparency
112 - GBA Video: Fix objwin and blending interaction on sprites
113 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
114 - Libretro: Fix a memory leak with the render buffer
115 - Qt: Windows no longer spawn in the top left on first launch
116 - Qt: Fix install path of XDG desktop file with DESTDIR
117 - Qt: Fix drag and drop on Windows
118 - Qt: Reenable double buffering, as disabling it broke some Windows configs
119 - VFS: Fix return values of VFileFILE.read and .write
120Misc:
121 - All: Reset next event to cycles instead of zero to interrupt
122 - All: Add --version flag
123 - ARM7: Force disable LTO on two files to work around a GCC bug
124 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
125 - GBA: Better memory handling with PNG savestates
126 - GBA: Additional savestate sanity checks
127 - GBA: Check for cycle count being too high
128 - GBA Audio: Allow GBAAVStream to have no video callback
129 - GBA BIOS: Implement RegisterRamReset for SIO registers
130 - Qt: Remove useless help icons in dialogs
131 - Qt: Prevent savestate window from opening while in multiplayer
132 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
133 - Qt: Dropping multiplayer windows works more cleanly now
134
1350.3.0: (2015-08-16)
136Features:
137 - Ability to hide individual background layers, or OBJs
138 - Ability to mute individual audio channels
139 - Palette viewer and exporter
140 - Volume control
141 - More shortcuts are editable (e.g. quick save/load)
142 - Rewind now shows the frame after rewinding
143 - Import/Export of GameShark/Action Replay snapshots
144 - Add "Step backwards" item for single increment rewind
145 - Deadzone estimation for game controllers
146 - Analog inputs can be used for shortcuts
147 - Menu items for specific solar sensor brightness levels
148 - Remappable controls for tilt and gyroscope sensors
149 - Status messages for actions taken while a game is running (e.g. save/load state)
150 - Memory inspector
151 - Screensaver can now be suspended while a game is running
152 - Load/save the most recent savestate slot
153 - Support varible speed (PWM) rumble
154 - Ability to cap fast forward speed
155 - Finer control over FPS target
156 - Holdable shortcut for rewinding one frame at a time
157 - Ability to boot directly into the BIOS
158 - Preliminary support for yanking out the game pak while a game is running
159 - Thumb-drive mode by putting a file called portable.ini in the same folder
160 - Configurable display driver, between software and OpenGL
161 - Undo-able savestate loading and saving
162 - Controller profiles now store shortcut settings
163 - Default controller profiles for several common controllers
164 - Libretro now supports BIOS, rumble and solar sensor
165 - Implement BIOS call Stop, for sleep mode
166 - Automatically load patches, if found
167 - Improved video synchronization
168 - Configurable audio output sample rate
169Bugfixes:
170 - ARM7: Fix SWI and IRQ timings
171 - ARM7: Fix Thumb MUL timing
172 - ARM7: Fix timing of multiplies to use N cycles
173 - ARM7: ARMHotplugDetach should call deinit
174 - Debugger: Fix use-after-free in breakpoint clearing code
175 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
176 - GBA: Cap audio FIFO read size during deserialization
177 - GBA: Check for corrupted savestates when loading
178 - GBA: Check for improperly sized savestates when loading
179 - GBA: Check for savestates made from differently sized ROMs
180 - GBA: Fix calls to endian-independent loadstores
181 - GBA: Fix timing of reading from timer registers
182 - GBA: Ensure cycles never go negative
183 - GBA Audio: Force audio FIFOs to 32-bit
184 - GBA Audio: Fix audio pitch changing when adjusting buffer size
185 - GBA Audio: Fix sample order in audio channel 3
186 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
187 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
188 - GBA Memory: Improve Thumb open bus behavior
189 - GBA Memory: Fix potential DMA issue when loading a savestate
190 - GBA Memory: Fix load/store multiple video memory waitstates
191 - GBA SIO: Fix reseting when there are SIO devices attached
192 - GBA Video: Blended sprites should never have other effects applied
193 - GBA Video: Fix out-of-bounds tiles in mosaic
194 - GBA Video: Fix windows not affecting sprites
195 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
196 - GBA Video: Fix timing on first scanline
197 - Qt: Better cleanup when a game crashes
198 - Qt: Fix open ROM dialog filtering for archive formats
199 - Qt: Cap the maximum number of multiplayer windows
200 - Qt: Fix maximum year in sensor override
201 - Qt: Fix window being too tall after exiting fullscreen
202 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
203 - Qt: Fix analog buttons not getting unmapped
204 - Qt: Fix passing command line options
205 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
206 - SDL: Fix SDL build when OpenGL is missing
207 - Util: Allow loading IPS patches that grow the ROM
208 - VFS: Fix resource leaks if some allocations fail
209 - VFS: Fix line-reading to return proper values
210 - Video: Fix an issue with very long filenames
211 - Util: Fix formatting of floats
212Misc:
213 - All: Add --help flag for command line programs
214 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
215 - All: Enable static linking for Windows
216 - All: Enable static linking for OS X
217 - All: Threads are now named
218 - All: Proper handling of Unicode file paths
219 - ARM7: Add emulation for Undefined CPU mode
220 - ARM7: Reduce the size of the Thumb instruction table
221 - GBA: Add status log level
222 - GBA: GBARewind now returns how many states it has rewound
223 - GBA: SIO logging layer
224 - GBA BIOS: Stub out SoundBias
225 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
226 - GBA: Don't include GBACLIDebugger struct unless needed
227 - GBA: Savedata is now synced shortly after data finishes being written
228 - GBA: Process multiple timer events at once, if necessary
229 - GBA Audio: Implement audio reset for channels A/B
230 - GBA Audio: Process multiple audio events at once, if necessary
231 - GBA Hardware: Backport generic RTC source into core
232 - GBA Input: Allow axes and buttons to be mapped to the same key
233 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
234 - GBA SIO: Add a dummy driver for Normal mode
235 - GBA Thread: Add functionality for running callbacks on the GBA thread
236 - GBA Thread: Split GBASync into a separate file
237 - GBA Video: Refactor software renderer into separate files
238 - GBA Video: Slightly optimize mode 0 mosaic rendering
239 - Debugger: Free watchpoints in addition to breakpoints
240 - Qt: Handle saving input settings better
241 - Qt: Move GL frame drawing back onto its own thread
242 - Qt: Fast forward (held) option moved from Other to Emulation menu
243 - Qt: Show version info in window title
244 - Qt: Migrate multiplayer window handling into GBAApp
245 - Qt: Unified file opening and saving with last location
246 - Qt: Fix windows being resizable when they shouldn't have been
247 - Qt: Only hide cursor in full screen
248 - Qt: Replace pause-after-frame mutex with an atomic
249 - Qt: Add application icon and XDG desktop files
250 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
251 - Qt: Don't save window size when entering fullscreen
252 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
253 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
254 - Qt: Increase usability of key mapper
255 - Qt: Show checkmark for window sizes
256 - Qt: Set window path to loaded ROM
257 - Perf: Ability to load savestates immediately on launch
258 - SDL: Properly check for initialization
259 - SDL: Clean up initialization functions
260 - SDL: Clean up GL context
261 - Util: Allow disabling the threading code entirely
262 - VFS: Add sync method to force syncing with backing
263
2640.2.1: (2015-05-13)
265Bugfixes:
266 - All: Fix sanitize-deb script not cleaning up after itself
267 - All: Fix dependencies for libavcodec on Debian-derived platforms
268 - ARM7: Handle writeback for PC in addressing modes 2 and 3
269 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
270 - ARM7: Fix ARM multiply instructions when PC is a destination register
271 - Debugger: Fix use-after-free in breakpoint clearing code
272 - Debugger: Fix boundary conditions in tab completion
273 - GBA: Fix timers not updating timing when writing to only the reload register
274 - GBA: Fix rewind boundary conditions
275 - GBA: Add initial I/O register settings for background matrix registers
276 - GBA: Fix hang when loading a savestate if sync to video is enabled
277 - GBA: Handle out-of-bounds I/O access
278 - GBA: Fix bounds-checking on EEPROM access
279 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
280 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
281 - GBA Memory: Allow SRAM to be 64kB
282 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
283 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
284 - GBA Video: Fix second frame mode 5
285 - Perf: Fix race condition if a game crashes immediately on start
286 - Qt: Fix Display object leak when closing a window
287 - Qt: Fix .deb dependencies
288 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
289 - Qt: Fix window not regaining focus after exiting savestate window
290 - Qt: Fix regression where video would not record if the game had already started
291 - Qt: Fix potential crash if a gamepad causes focus to change
292 - Qt: Fix controller axis querying
293 - Qt: Fix multiplayer windows opening as the wrong size
294 - Qt: Fix controllers sometimes not loading the right profile
295 - SDL: Fix boundary conditions for joystick adjustments
296 - SDL: Allocate properly sized input maps
297 - SDL: Fix potential build issues when Qt and SDL2 are in use
298 - Util: Fix resource leak in UTF-8 handling code
299 - Util: Fix a null-pointer issue when attempting to delete a key
300 - VFS: Fix resource leaks if some allocations fail
301 - Video: Fix an issue with very long filenames
302Misc:
303 - GBA Memory: Soft-crash if jumping past the end of a ROM
304 - Qt: Show multiplayer numbers in window title
305 - Qt: Solar sensor can have shortcuts set
306
3070.2.0: (2015-04-03)
308Features:
309 - Support for gamepad axes, e.g. analog sticks or triggers
310 - Add scale presets for up to 6x
311 - Settings window
312 - Bilinear resampling option
313 - Add option to skip BIOS start screen
314 - List of recently opened games
315 - Support for games using the Solar Sensor
316 - Better audio resampling via blip-buf
317 - Game Pak overrides dialog for setting savetype and sensor values
318 - Support for games using the tilt sensor
319 - Remappable shortcuts for keyboard and gamepad
320 - Rewinding of emulation
321 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
322 - Support IPv6
323 - Save directory of last loaded file
324 - Support BPS patches
325 - Automatically detect and optimize out idle loops
326 - Configurable game overrides
327 - Support loading 7-Zip files
328 - Drag and drop game loading
329 - Cheat code support
330 - Runtime configurable audio driver
331 - Libretro core for use with RetroArch and other front-ends
332 - Controller profiles for setting different bindings for different controllers
333 - Ability to lock aspect ratio
334 - Local link cable support
335 - Ability to switch which game controller is in use per instance
336 - Ability to prevent opposing directional input
337 - Warning dialog if an unimplemented BIOS feature is called
338 - Debugger: Add CLI "frame", frame advance command
339 - Debugger: Add CLI functions for writing to memory
340 - Debugger: Add CLI functions for examining memory regions
341 - Debugger: Add CLI function for writing a register
342Bugfixes:
343 - ARM7: Extend prefetch by one stage
344 - ARM7: Fix cycle counting for loads
345 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
346 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
347 - GBA: Initialize gba.sync to null
348 - GBA: Fix timer initialization
349 - GBA Audio: Support 16-bit writes to FIFO audio
350 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
351 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
352 - GBA BIOS: Fix BIOS prefetch after reset
353 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
354 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
355 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
356 - GBA Memory: Fix I cycles that had been moved to ARM7 core
357 - GBA Memory: Fix cycle counting for 32-bit load/stores
358 - GBA RR: Fix fallthrough error when reading tags from a movie
359 - GBA Thread: Fix possible hang when loading an archive
360 - GBA Thread: Fix possible deadlock in video sync
361 - Perf: Fix crash when the GBA thread fails to start
362 - Qt: Fix crash starting a GDB stub if a game isn't loaded
363 - Qt: Fix crash when adjusting settings after closing a game
364 - Qt: Fix crash when starting GDB stub after closing a game
365 - Qt: Fix patch loading while a game is running
366 - Qt: Fix crash when loading a game after stopping GDB server
367 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
368 - Qt: Fix crash when attempting to pause if a game is not running
369 - SDL: Properly clean up if a game doesn't launch
370 - Util: Fix sockets on Windows
371Misc:
372 - All: Enable link-time optimization
373 - Debugger: Watchpoints now work on STM/LDM instructions
374 - Debugger: Clean up GDB stub network interfacing
375 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
376 - Debugger: Merge Thumb BL instructions when disassembling
377 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
378 - Debugger: Watchpoints now report address watched (fixes #68)
379 - Debugger: Add support for soft breakpoints
380 - Debugger: Make I/O register names be addresses instead of values
381 - Debugger: Rename read/write commands
382 - GBA: Improve accuracy of event timing
383 - GBA: Add API for getting Configuration structs for overrides and input
384 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
385 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
386 - GBA: Move A/V stream interface into core
387 - GBA: Savestates now take into account savedata state machines (fixes #109)
388 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
389 - GBA Memory: Simplify memory API and use fixed bus width
390 - GBA Thread: Make GBASyncWaitFrameStart time out
391 - GBA Video: Start video at the last scanline instead of the first
392 - Qt: Optimize logo drawing
393 - Qt: Move frame upload back onto main thread
394 - Qt: Remember window position
395 - Qt: Double-clicking on the window toggles full screen
396 - Util: Use proper locale for reading and writing float values
397
3980.1.1: (2015-01-24)
399Bugfixes:
400 - ARM7: Fix LDM writeback to a register already written
401 - GBA: Fix timers 2 and 3 updating incorrectly
402 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
403 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
404 - GBA Audio: Properly initialize audio FIFO channels
405 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
406 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
407 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
408 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
409 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
410 - GBA BIOS: Fix HuffUnComp boundary conditions
411 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
412 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
413 - GBA Memory: Filter out top nybble of DMA addresses
414 - GBA Memory: Properly bounds-check VRAM accesses
415 - GBA Memory: Fix initial DMA state
416 - GBA Thread: Allow halted games to exit cleanly
417 - GBA Video: Fix blend issues with obscured middle layers
418 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
419 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
420 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
421 - GBA Video: Fix sprite boundary conditions with mosaic
422 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
423 - Qt: Fix issue with set frame sizes being the wrong height
424 - Qt: Fix emulator crashing when full screen if a game is not running
425 - Qt: Fix window focus issues
426 - Qt: Properly set default video recording settings
427 - Qt: Fix a race condition when a game crashes immediately
428 - Qt: Fix some cases where key mapping can break if focus is adjusted
429 - Qt: Fix crash if a game pauses before any frames are shown
430 - Debugger: Negative PC-relative loads now properly subtract the offset
431 - Debugger: Align PC-relative loads in Thumb
432 - Debugger: Fix watchpoints triggering too late
433 - Debugger: Fix binary print putting spaces between digits
434 - Video: Ensure FFmpeg encoder has audio frames
435 - Video: Fix uncompressed PCM audio recording
436 - Video: Fix FFmpeg crashing when the file extension is wrong
437 - Util: Fix SOCKET_FAILED macro
438Misc:
439 - GBA: Exit cleanly on FATAL if the port supports it
440 - GBA Memory: Implement 16- and 32-bit loads from SRAM
441 - Qt: Disable sync to video by default
442 - Qt: Handle a game crash without crashing
443 - Qt: Set default log level to FATAL, ERROR and WARN
444 - Qt: Clarify some phrasing in the menus
445 - Qt: Clear active buttons when focus is lost
446
4470.1.0: (2014-12-13)
448 - Initial release