all repos — mgba @ 13dfb144e88290b0e747ac51391f0882e57ce4b2

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/formatting.h"
 16#include "util/vfs.h"
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 20
 26
 27DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 28
 29#if SDL_VERSION_ATLEAST(2, 0, 0)
 30static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 31#endif
 32static int32_t _GBASDLReadTiltX(struct GBARotationSource* rumble);
 33static int32_t _GBASDLReadTiltY(struct GBARotationSource* rumble);
 34static int32_t _GBASDLReadGyroZ(struct GBARotationSource* rumble);
 35static void _GBASDLRotationSample(struct GBARotationSource* source);
 36
 37bool GBASDLInitEvents(struct GBASDLEvents* context) {
 38#if SDL_VERSION_ATLEAST(2, 0, 4)
 39	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 40#endif
 41	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 42		GBALog(0, GBA_LOG_ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 43	}
 44
 45#if SDL_VERSION_ATLEAST(2, 0, 0)
 46	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 47	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 48		GBALog(0, GBA_LOG_ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 49	}
 50	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 51		GBALog(0, GBA_LOG_ERROR, "SDL video initialization failed: %s", SDL_GetError());
 52	}
 53#endif
 54
 55	SDL_JoystickEventState(SDL_ENABLE);
 56	int nJoysticks = SDL_NumJoysticks();
 57	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 58	if (nJoysticks > 0) {
 59		GBASDLUpdateJoysticks(context);
 60	}
 61
 62	context->playersAttached = 0;
 63
 64	size_t i;
 65	for (i = 0; i < MAX_PLAYERS; ++i) {
 66		context->preferredJoysticks[i] = 0;
 67	}
 68
 69#if !SDL_VERSION_ATLEAST(2, 0, 0)
 70	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 71#else
 72	context->screensaverSuspendDepth = 0;
 73#endif
 74	return true;
 75}
 76
 77void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 78	size_t i;
 79	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
 80		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
 81#if SDL_VERSION_ATLEAST(2, 0, 0)
 82		SDL_HapticClose(joystick->haptic);
 83#endif
 84		SDL_JoystickClose(joystick->joystick);
 85	}
 86	SDL_JoystickListDeinit(&context->joysticks);
 87	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 88}
 89
 90void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
 91	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
 92	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
 93	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
 94	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
 95}
 96
 97void GBASDLInitBindings(struct GBAInputMap* inputMap) {
 98#ifdef BUILD_PANDORA
 99	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
100	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
101	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
102	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
103	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
104	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
105	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
106	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
107	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
108	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
109#elif SDL_VERSION_ATLEAST(2, 0, 0)
110	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
111	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
112	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
113	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
120#else
121	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
122	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
123	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
124	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
125	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
126	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
127	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
128	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
129	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
130	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
131#endif
132
133	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
134	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
135	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
136	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
137	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
138	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
139	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
140	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
141	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
142	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
143
144	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
145	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
146	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
147	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
148}
149
150bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
151	player->joystick = 0;
152
153	if (events->playersAttached >= MAX_PLAYERS) {
154		return false;
155	}
156
157#if SDL_VERSION_ATLEAST(2, 0, 0)
158	player->rumble.d.setRumble = _GBASDLSetRumble;
159	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
160	player->rumble.level = 0;
161	player->rumble.p = player;
162#endif
163
164	player->rotation.d.readTiltX = _GBASDLReadTiltX;
165	player->rotation.d.readTiltY = _GBASDLReadTiltY;
166	player->rotation.d.readGyroZ = _GBASDLReadGyroZ;
167	player->rotation.d.sample = _GBASDLRotationSample;
168	player->rotation.axisX = 2;
169	player->rotation.axisY = 3;
170	player->rotation.gyroSensitivity = 2.2e9f;
171	player->rotation.gyroX = 0;
172	player->rotation.gyroY = 1;
173	player->rotation.zDelta = 0;
174	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
175	player->rotation.p = player;
176
177	player->playerId = events->playersAttached;
178	events->players[player->playerId] = player;
179	size_t firstUnclaimed = SIZE_MAX;
180	size_t index = SIZE_MAX;
181
182	size_t i;
183	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
184		bool claimed = false;
185
186		int p;
187		for (p = 0; p < events->playersAttached; ++p) {
188			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
189				claimed = true;
190				break;
191			}
192		}
193		if (claimed) {
194			continue;
195		}
196
197		if (firstUnclaimed == SIZE_MAX) {
198			firstUnclaimed = i;
199		}
200
201		const char* joystickName;
202#if SDL_VERSION_ATLEAST(2, 0, 0)
203		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
204#else
205		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
206#endif
207		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
208			index = i;
209			break;
210		}
211	}
212
213	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
214		index = firstUnclaimed;
215	}
216
217	if (index != SIZE_MAX) {
218		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
219
220#if SDL_VERSION_ATLEAST(2, 0, 0)
221		if (player->joystick->haptic) {
222			SDL_HapticRumbleInit(player->joystick->haptic);
223		}
224#endif
225	}
226
227	++events->playersAttached;
228	return true;
229}
230
231void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
232	if (player != events->players[player->playerId]) {
233		return;
234	}
235	int i;
236	for (i = player->playerId; i < events->playersAttached; ++i) {
237		if (i + 1 < MAX_PLAYERS) {
238			events->players[i] = events->players[i + 1];
239		}
240		if (i < events->playersAttached - 1) {
241			events->players[i]->playerId = i;
242		}
243	}
244	--events->playersAttached;
245	CircleBufferDeinit(&player->rotation.zHistory);
246}
247
248void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
249	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
250	if (context->joystick) {
251		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
252#if SDL_VERSION_ATLEAST(2, 0, 0)
253		const char* name = SDL_JoystickName(context->joystick->joystick);
254#else
255		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
256#endif
257		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
258
259		const char* value;
260		char* end;
261		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
262		int axis;
263		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
264		if (value) {
265			axis = strtol(value, &end, 0);
266			if (axis >= 0 && axis < numAxes && end && !*end) {
267				context->rotation.axisX = axis;
268			}
269		}
270		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", name);
271		if (value) {
272			axis = strtol(value, &end, 0);
273			if (axis >= 0 && axis < numAxes && end && !*end) {
274				context->rotation.axisY = axis;
275			}
276		}
277		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", name);
278		if (value) {
279			axis = strtol(value, &end, 0);
280			if (axis >= 0 && axis < numAxes && end && !*end) {
281				context->rotation.gyroX = axis;
282			}
283		}
284		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", name);
285		if (value) {
286			axis = strtol(value, &end, 0);
287			if (axis >= 0 && axis < numAxes && end && !*end) {
288				context->rotation.gyroY = axis;
289			}
290		}
291		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", name);
292		if (value) {
293			float sensitivity = strtof_u(value, &end);
294			if (end && !*end) {
295				context->rotation.gyroSensitivity = sensitivity;
296			}
297		}
298	}
299}
300
301void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configuration* config) {
302	if (context->joystick) {
303#if SDL_VERSION_ATLEAST(2, 0, 0)
304		const char* name = SDL_JoystickName(context->joystick->joystick);
305#else
306		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
307#endif
308		char value[12];
309		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
310		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", value, name);
311		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
312		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", value, name);
313		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
314		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", value, name);
315		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
316		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", value, name);
317		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
318		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
319	}
320}
321
322void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
323	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
324		return;
325	}
326	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
327}
328
329void GBASDLUpdateJoysticks(struct GBASDLEvents* events) {
330	// Pump SDL joystick events without eating the rest of the events
331	SDL_JoystickUpdate();
332#if SDL_VERSION_ATLEAST(2, 0, 0)
333	SDL_Event event;
334	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
335		if (event.type == SDL_JOYDEVICEADDED) {
336			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
337			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
338			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
339			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
340#if SDL_VERSION_ATLEAST(2, 0, 0)
341			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
342#endif
343		} else if (event.type == SDL_JOYDEVICEREMOVED) {
344			SDL_JoystickID ids[MAX_PLAYERS];
345			size_t i;
346			for (i = 0; (int) i < events->playersAttached; ++i) {
347				if (events->players[i]->joystick) {
348					ids[i] = events->players[i]->joystick->id;
349					events->players[i]->joystick = 0;
350				} else {
351					ids[i] = -1;
352				}
353			}
354			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
355				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
356				if (joystick->id == event.jdevice.which) {
357					SDL_JoystickListShift(&events->joysticks, i, 1);
358					continue;
359				}
360				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
361				int p;
362				for (p = 0; p < events->playersAttached; ++p) {
363					if (joystick->id == ids[p]) {
364						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
365					}
366				}
367				++i;
368			}
369		}
370	}
371#endif
372}
373
374static void _pauseAfterFrame(struct GBAThread* context) {
375	context->frameCallback = 0;
376	GBAThreadPauseFromThread(context);
377}
378
379static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
380	enum GBAKey key = GBA_KEY_NONE;
381	if (!event->keysym.mod) {
382#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
383		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
384#else
385		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
386#endif
387	}
388	if (key != GBA_KEY_NONE) {
389		if (event->type == SDL_KEYDOWN) {
390			context->activeKeys |= 1 << key;
391		} else {
392			context->activeKeys &= ~(1 << key);
393		}
394		return;
395	}
396	if (event->keysym.sym == SDLK_TAB) {
397		context->sync.audioWait = event->type != SDL_KEYDOWN;
398		return;
399	}
400	if (event->type == SDL_KEYDOWN) {
401		switch (event->keysym.sym) {
402		case SDLK_F11:
403			if (context->debugger) {
404				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
405			}
406			return;
407#ifdef USE_PNG
408		case SDLK_F12:
409			GBAThreadInterrupt(context);
410			GBAThreadTakeScreenshot(context);
411			GBAThreadContinue(context);
412			return;
413#endif
414		case SDLK_BACKSLASH:
415			GBAThreadPause(context);
416			context->frameCallback = _pauseAfterFrame;
417			GBAThreadUnpause(context);
418			return;
419		case SDLK_BACKQUOTE:
420			GBAThreadInterrupt(context);
421			GBARewind(context, 10);
422			GBAThreadContinue(context);
423			return;
424#ifdef BUILD_PANDORA
425		case SDLK_ESCAPE:
426			GBAThreadEnd(context);
427			return;
428#endif
429		default:
430			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
431				switch (event->keysym.sym) {
432#if SDL_VERSION_ATLEAST(2, 0, 0)
433				case SDLK_f:
434					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
435					sdlContext->fullscreen = !sdlContext->fullscreen;
436					sdlContext->windowUpdated = 1;
437					break;
438#endif
439				case SDLK_p:
440					GBAThreadTogglePause(context);
441					break;
442				case SDLK_n:
443					GBAThreadPause(context);
444					context->frameCallback = _pauseAfterFrame;
445					GBAThreadUnpause(context);
446					break;
447				case SDLK_r:
448					GBAThreadReset(context);
449					break;
450				default:
451					break;
452				}
453			}
454			if (event->keysym.mod & KMOD_SHIFT) {
455				switch (event->keysym.sym) {
456				case SDLK_F1:
457				case SDLK_F2:
458				case SDLK_F3:
459				case SDLK_F4:
460				case SDLK_F5:
461				case SDLK_F6:
462				case SDLK_F7:
463				case SDLK_F8:
464				case SDLK_F9:
465					GBAThreadInterrupt(context);
466					GBASaveState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
467					GBAThreadContinue(context);
468					break;
469				default:
470					break;
471				}
472			} else {
473				switch (event->keysym.sym) {
474				case SDLK_F1:
475				case SDLK_F2:
476				case SDLK_F3:
477				case SDLK_F4:
478				case SDLK_F5:
479				case SDLK_F6:
480				case SDLK_F7:
481				case SDLK_F8:
482				case SDLK_F9:
483					GBAThreadInterrupt(context);
484					GBALoadState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
485					GBAThreadContinue(context);
486					break;
487				default:
488					break;
489				}
490			}
491			return;
492		}
493	}
494}
495
496static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
497	enum GBAKey key = 0;
498	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
499	if (key == GBA_KEY_NONE) {
500		return;
501	}
502
503	if (event->type == SDL_JOYBUTTONDOWN) {
504		context->activeKeys |= 1 << key;
505	} else {
506		context->activeKeys &= ~(1 << key);
507	}
508}
509
510static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
511	enum GBAKey key = 0;
512
513	if (event->value & SDL_HAT_UP) {
514		key |= 1 << GBA_KEY_UP;
515	}
516	if (event->value & SDL_HAT_LEFT) {
517		key |= 1 << GBA_KEY_LEFT;
518	}
519	if (event->value & SDL_HAT_DOWN) {
520		key |= 1 << GBA_KEY_DOWN;
521	}
522	if (event->value & SDL_HAT_RIGHT) {
523		key |= 1 << GBA_KEY_RIGHT;
524	}
525
526	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
527	context->activeKeys |= key;
528}
529
530static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
531	int keys = context->activeKeys;
532
533	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
534	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
535	if (key != GBA_KEY_NONE) {
536		keys |= 1 << key;
537	}
538
539	context->activeKeys = keys;
540}
541
542#if SDL_VERSION_ATLEAST(2, 0, 0)
543static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
544	UNUSED(context);
545	switch (event->event) {
546	case SDL_WINDOWEVENT_SIZE_CHANGED:
547		sdlContext->windowUpdated = 1;
548		break;
549	}
550}
551#endif
552
553void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
554	switch (event->type) {
555	case SDL_QUIT:
556		GBAThreadEnd(context);
557		break;
558#if SDL_VERSION_ATLEAST(2, 0, 0)
559	case SDL_WINDOWEVENT:
560		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
561		break;
562#endif
563	case SDL_KEYDOWN:
564	case SDL_KEYUP:
565		_GBASDLHandleKeypress(context, sdlContext, &event->key);
566		break;
567	case SDL_JOYBUTTONDOWN:
568	case SDL_JOYBUTTONUP:
569		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
570		break;
571	case SDL_JOYHATMOTION:
572		_GBASDLHandleJoyHat(context, &event->jhat);
573		break;
574	case SDL_JOYAXISMOTION:
575		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
576		break;
577	}
578}
579
580#if SDL_VERSION_ATLEAST(2, 0, 0)
581static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
582	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
583	if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
584		return;
585	}
586	sdlRumble->level += enable;
587	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
588		int8_t oldLevel;
589		CircleBufferRead8(&sdlRumble->history, &oldLevel);
590		sdlRumble->level -= oldLevel;
591	}
592	CircleBufferWrite8(&sdlRumble->history, enable);
593	if (sdlRumble->level) {
594		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
595	} else {
596		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
597	}
598}
599#endif
600
601static int32_t _readTilt(struct GBASDLPlayer* player, int axis) {
602	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
603}
604
605static int32_t _GBASDLReadTiltX(struct GBARotationSource* source) {
606	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
607	return _readTilt(rotation->p, rotation->axisX);
608}
609
610static int32_t _GBASDLReadTiltY(struct GBARotationSource* source) {
611	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
612	return _readTilt(rotation->p, rotation->axisY);
613}
614
615static int32_t _GBASDLReadGyroZ(struct GBARotationSource* source) {
616	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
617	float z = rotation->zDelta;
618	return z * rotation->gyroSensitivity;
619}
620
621static void _GBASDLRotationSample(struct GBARotationSource* source) {
622	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
623	SDL_JoystickUpdate();
624
625	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
626	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
627	union {
628		float f;
629		int32_t i;
630	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
631	if (isnan(theta.f)) {
632		theta.f = 0.0f;
633	} else if (theta.f > M_PI) {
634		theta.f -= 2.0f * M_PI;
635	} else if (theta.f < -M_PI) {
636		theta.f += 2.0f * M_PI;
637	}
638	rotation->oldX = x;
639	rotation->oldY = y;
640
641	float oldZ = 0;
642	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
643		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
644	}
645	CircleBufferWrite32(&rotation->zHistory, theta.i);
646	rotation->zDelta += theta.f - oldZ;
647}
648
649#if SDL_VERSION_ATLEAST(2, 0, 0)
650void GBASDLSuspendScreensaver(struct GBASDLEvents* events) {
651	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
652		SDL_DisableScreenSaver();
653	}
654	++events->screensaverSuspendDepth;
655}
656
657void GBASDLResumeScreensaver(struct GBASDLEvents* events) {
658	--events->screensaverSuspendDepth;
659	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
660		SDL_EnableScreenSaver();
661	}
662}
663
664void GBASDLSetScreensaverSuspendable(struct GBASDLEvents* events, bool suspendable) {
665	bool wasSuspendable = events->screensaverSuspendable;
666	events->screensaverSuspendable = suspendable;
667	if (events->screensaverSuspendDepth > 0) {
668		if (suspendable && !wasSuspendable) {
669			SDL_DisableScreenSaver();
670		} else if (!suspendable && wasSuspendable) {
671			SDL_EnableScreenSaver();
672		}
673	} else {
674		SDL_EnableScreenSaver();
675	}
676}
677#endif